Cleaned: createvisualtask AnimTask_FlailMovement & AnimTask_ElectricChargingParticles

This commit is contained in:
Eduardo Quezada 2023-07-31 10:54:57 -04:00
parent eef07a9f9f
commit ac519bd5d3

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@ -3138,7 +3138,7 @@ Move_FLASH_CANNON:
loadspritegfx ANIM_TAG_FLASH_CANNON_BALL loadspritegfx ANIM_TAG_FLASH_CANNON_BALL
monbg ANIM_ATTACKER monbg ANIM_ATTACKER
setalpha 13, 8 setalpha 13, 8
createvisualtask AnimTask_ElectricChargingParticles, 2, 0, 60, 2, 12 createvisualtask AnimTask_ElectricChargingParticles, 2, ANIM_ATTACKER, 60, 2, 12
playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
delay 30 delay 30
playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
@ -6265,7 +6265,7 @@ Move_STRUGGLE_BUG:
setalpha 12, 8 setalpha 12, 8
createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 2, 0, 9, 0x0a1f createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 2, 0, 9, 0x0a1f
waitforvisualfinish waitforvisualfinish
createvisualtask AnimTask_FlailMovement, 2, 0 createvisualtask AnimTask_FlailMovement, 2, ANIM_ATTACKER
createsprite gMovementWavesSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 2 createsprite gMovementWavesSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 2
createsprite gMovementWavesSpriteTemplate, ANIM_ATTACKER, 2, 0, 1, 2 createsprite gMovementWavesSpriteTemplate, ANIM_ATTACKER, 2, 0, 1, 2
loopsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER, 0x8, 0x2 loopsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER, 0x8, 0x2
@ -6876,7 +6876,7 @@ Move_SEARING_SHOT:
setalpha 8, 8 setalpha 8, 8
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0x10, 0x0 createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0x10, 0x0
waitforvisualfinish waitforvisualfinish
createvisualtask AnimTask_ElectricChargingParticles, 0x2, 0x0, 0x3c, 0x2, 0xc createvisualtask AnimTask_ElectricChargingParticles, 2, ANIM_ATTACKER, 60, 2, 12
createvisualtask AnimTask_BlendBattleAnimPal, 0xA, F_PAL_ATTACKER, 0x2, 0x0, 0x9, 0x1F createvisualtask AnimTask_BlendBattleAnimPal, 0xA, F_PAL_ATTACKER, 0x2, 0x0, 0x9, 0x1F
playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
delay 0x1e delay 0x1e
@ -7563,7 +7563,7 @@ Move_BOLT_STRIKE::
setalpha 12, 8 setalpha 12, 8
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0x10, 0x0 createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0x10, 0x0
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_ATTACKER, 0x2, 0x0, 0x9, 0x07FE createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_ATTACKER, 0x2, 0x0, 0x9, 0x07FE
createvisualtask AnimTask_ElectricChargingParticles, 0x2, 0x0, 0x40, 0x0, 0x2 createvisualtask AnimTask_ElectricChargingParticles, 2, ANIM_ATTACKER, 64, 0, 2
playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
delay 0xc delay 0xc
createsprite gGrowingShockWaveOrbSpriteTemplate, ANIM_ATTACKER, 2 createsprite gGrowingShockWaveOrbSpriteTemplate, ANIM_ATTACKER, 2
@ -10077,7 +10077,7 @@ Move_LIGHT_OF_RUIN::
loadspritegfx ANIM_TAG_EXPLOSION @explosion loadspritegfx ANIM_TAG_EXPLOSION @explosion
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_ELECTRIC_ORBS, 0, 0xC, 0xC, 0x6DDE @Pink createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_ELECTRIC_ORBS, 0, 0xC, 0xC, 0x6DDE @Pink
waitforvisualfinish waitforvisualfinish
createvisualtask AnimTask_ElectricChargingParticles, 0x2, 0x0, 0x14, 0x0, 0x2 createvisualtask AnimTask_ElectricChargingParticles, 2, ANIM_ATTACKER, 20, 0, 2
panse SE_M_SOLAR_BEAM, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 0x2, 0x0 panse SE_M_SOLAR_BEAM, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 0x2, 0x0
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0xF, 0x6B1F createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0xF, 0x6B1F
createvisualtask AnimTask_ShakeMon, 2, ANIM_ATTACKER, 0, 4, 50, 1 createvisualtask AnimTask_ShakeMon, 2, ANIM_ATTACKER, 0, 4, 50, 1
@ -14131,7 +14131,7 @@ Move_METEOR_ASSAULT::
loadspritegfx ANIM_TAG_EXPLOSION loadspritegfx ANIM_TAG_EXPLOSION
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_ELECTRIC_ORBS, 0, 12, 12, 0x0B1D @Light orange createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_ELECTRIC_ORBS, 0, 12, 12, 0x0B1D @Light orange
createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 1, 0, 9, 0x0B1D @Light orange createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 1, 0, 9, 0x0B1D @Light orange
createvisualtask AnimTask_ElectricChargingParticles, 0x2, 0x0, 0x30, 0x0, 0x4 createvisualtask AnimTask_ElectricChargingParticles, 2, ANIM_ATTACKER, 48, 0, 4
playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
waitforvisualfinish waitforvisualfinish
invisible ANIM_ATTACKER invisible ANIM_ATTACKER
@ -14174,7 +14174,7 @@ Move_STEEL_BEAM::
delay 48 delay 48
loadspritegfx ANIM_TAG_ELECTRIC_ORBS loadspritegfx ANIM_TAG_ELECTRIC_ORBS
loadspritegfx ANIM_TAG_GUST loadspritegfx ANIM_TAG_GUST
createvisualtask AnimTask_ElectricChargingParticles, 0x2, 0x0, 0x14, 0x0, 0x2 createvisualtask AnimTask_ElectricChargingParticles, 2, ANIM_ATTACKER, 20, 0, 2
playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
delay 20 delay 20
loadspritegfx ANIM_TAG_STEEL_BEAM loadspritegfx ANIM_TAG_STEEL_BEAM
@ -14530,7 +14530,7 @@ Move_RISING_VOLTAGE::
ANIM_RISING_VOLTAGE_NORMAL: ANIM_RISING_VOLTAGE_NORMAL:
createvisualtask AnimTask_BlendBattleAnimPal, 0x2, F_PAL_BG, 0x1, 0x0, 0x4, 0x0 @;To black createvisualtask AnimTask_BlendBattleAnimPal, 0x2, F_PAL_BG, 0x1, 0x0, 0x4, 0x0 @;To black
waitforvisualfinish waitforvisualfinish
createvisualtask AnimTask_ElectricChargingParticles, 0x2, ANIM_ATTACKER, 30, 0, 3 @;Amount, Slowness, Slowness, Compaction createvisualtask AnimTask_ElectricChargingParticles, 2, ANIM_ATTACKER, 30, 0, 3 @;Amount, Slowness, Slowness, Compaction
playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
delay 0xc delay 0xc
createsprite gGrowingShockWaveOrbSpriteTemplate, ANIM_ATTACKER, 0, 0x0 createsprite gGrowingShockWaveOrbSpriteTemplate, ANIM_ATTACKER, 0, 0x0
@ -14554,7 +14554,7 @@ ANIM_RISING_VOLTAGE_NORMAL:
ANIM_RISING_VOLTAGE_STRONGER: ANIM_RISING_VOLTAGE_STRONGER:
createvisualtask AnimTask_BlendBattleAnimPal, 0x2, F_PAL_BG, 0x1, 0x0, 0xC, 0x0 @;To black createvisualtask AnimTask_BlendBattleAnimPal, 0x2, F_PAL_BG, 0x1, 0x0, 0xC, 0x0 @;To black
waitforvisualfinish waitforvisualfinish
createvisualtask AnimTask_ElectricChargingParticles, 0x2, ANIM_ATTACKER, 55, 0, 0 @;Amount, Slowness, Slowness, Compaction createvisualtask AnimTask_ElectricChargingParticles, 2, ANIM_ATTACKER, 55, 0, 0 @;Amount, Slowness, Slowness, Compaction
playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
delay 0xc delay 0xc
createsprite gGrowingShockWaveOrbSpriteTemplate, ANIM_ATTACKER, 2, createsprite gGrowingShockWaveOrbSpriteTemplate, ANIM_ATTACKER, 2,
@ -14736,7 +14736,7 @@ Move_BURNING_JEALOUSY::
waitforvisualfinish waitforvisualfinish
monbg ANIM_TARGET monbg ANIM_TARGET
playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_ATTACKER playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_ATTACKER
createvisualtask AnimTask_FlailMovement, 0x2, ANIM_ATTACKER createvisualtask AnimTask_FlailMovement, 2, ANIM_ATTACKER
call BurningJealousyFlames call BurningJealousyFlames
delay 0x8 delay 0x8
call BurningJealousyFlames call BurningJealousyFlames
@ -15959,7 +15959,7 @@ Move_BARB_BARRAGE::
monbg ANIM_TARGET monbg ANIM_TARGET
call BarbBarrageSpikeShoot call BarbBarrageSpikeShoot
loopsewithpan SE_M_DIG, SOUND_PAN_ATTACKER, 0x7, 0x3 loopsewithpan SE_M_DIG, SOUND_PAN_ATTACKER, 0x7, 0x3
createvisualtask AnimTask_FlailMovement, 0x2, ANIM_ATTACKER createvisualtask AnimTask_FlailMovement, 2, ANIM_ATTACKER
delay 0x14 delay 0x14
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 7, 0, 32, 1 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 7, 0, 32, 1
call PoisonBubblesEffect call PoisonBubblesEffect
@ -28632,7 +28632,7 @@ Move_GIGAVOLT_HAVOC::
playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER
monbg ANIM_ATTACKER monbg ANIM_ATTACKER
playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER
@ createvisualtask AnimTask_ElectricChargingParticles, 0x2, 0x0, 0x3c, 0x2, 0xc @charge particles to user @ createvisualtask AnimTask_ElectricChargingParticles, 2, ANIM_ATTACKER, 60, 2, 12 @charge particles to user
@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x10, 0x2c, 0x20, 0x28, 0x0, 0x3 @ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x10, 0x2c, 0x20, 0x28, 0x0, 0x3
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x10, 0x2c, 0x60, 0x28, 0x1, 0x3 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x10, 0x2c, 0x60, 0x28, 0x1, 0x3
@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x10, 0x2c, 0xa0, 0x28, 0x0, 0x3 @ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x10, 0x2c, 0xa0, 0x28, 0x0, 0x3
@ -29635,7 +29635,7 @@ CatastropikaFinish:
loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @charge loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @charge
loadspritegfx ANIM_TAG_SPARK_2 @spark loadspritegfx ANIM_TAG_SPARK_2 @spark
playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER
createvisualtask AnimTask_ElectricChargingParticles, 0x2, 0x0, 0x3c, 0x2, 0xc @charge particles to user createvisualtask AnimTask_ElectricChargingParticles, 2, ANIM_ATTACKER, 60, 2, 12 @charge particles to user
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x10, 0x2c, 0x20, 0x28, 0x0, 0x3 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x10, 0x2c, 0x20, 0x28, 0x0, 0x3
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x10, 0x2c, 0x60, 0x28, 0x1, 0x3 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x10, 0x2c, 0x60, 0x28, 0x1, 0x3
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x10, 0x2c, 0xa0, 0x28, 0x0, 0x3 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x10, 0x2c, 0xa0, 0x28, 0x0, 0x3
@ -29809,7 +29809,7 @@ Move_10000000_VOLT_THUNDERBOLT::
waitbgfadein waitbgfadein
visible ANIM_ATTACKER visible ANIM_ATTACKER
playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER
createvisualtask AnimTask_ElectricChargingParticles, 0x2, 0x0, 0x3c, 0x2, 0xc @charge particles to user createvisualtask AnimTask_ElectricChargingParticles, 2, ANIM_ATTACKER, 60, 2, 12 @charge particles to user
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x10, 0x2c, 0x20, 0x28, 0x0, 0x3 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x10, 0x2c, 0x20, 0x28, 0x0, 0x3
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x10, 0x2c, 0x60, 0x28, 0x1, 0x3 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x10, 0x2c, 0x60, 0x28, 0x1, 0x3
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x10, 0x2c, 0xa0, 0x28, 0x0, 0x3 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x10, 0x2c, 0xa0, 0x28, 0x0, 0x3
@ -30076,7 +30076,7 @@ StokedSparksurferFinish:
loadspritegfx ANIM_TAG_ELECTRIC_ORBS @charge loadspritegfx ANIM_TAG_ELECTRIC_ORBS @charge
loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @charge loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @charge
playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
createvisualtask AnimTask_ElectricChargingParticles, 0x2, 0x0, 0x1c, 0x2, 0xc createvisualtask AnimTask_ElectricChargingParticles, 2, ANIM_ATTACKER, 28, 2, 12
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 60, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 60, 1
call EndureEffect call EndureEffect
delay 0x8 delay 0x8
@ -32434,7 +32434,7 @@ Move_LIGHT_THAT_BURNS_THE_SKY::
setalpha 12, 8 setalpha 12, 8
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, (F_PAL_BG | F_PAL_ADJACENT), 0x2, 0x0, 0xF, 0x0000 createvisualtask AnimTask_BlendBattleAnimPal, 0xa, (F_PAL_BG | F_PAL_ADJACENT), 0x2, 0x0, 0xF, 0x0000
waitforvisualfinish waitforvisualfinish
createvisualtask AnimTask_ElectricChargingParticles, 0x2, 0x0, 0x3c, 0x2, 0xc @ charge particles to attacker createvisualtask AnimTask_ElectricChargingParticles, 2, ANIM_ATTACKER, 60, 2, 12 @ charge particles to attacker
delay 0x1e delay 0x1e
loopsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER, 0xe, 0xa loopsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER, 0xe, 0xa
createsprite gSuperpowerOrbSpriteTemplate, ANIM_TARGET, 3, 0x0 createsprite gSuperpowerOrbSpriteTemplate, ANIM_TARGET, 3, 0x0