mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-16 11:37:40 +01:00
Clean up recorded_battle, add MOVE_IS_PERMANENT
This commit is contained in:
parent
f23e0beeba
commit
b0598b1aef
@ -17,6 +17,11 @@
|
||||
#define GET_BATTLER_SIDE(battler) (GetBattlerPosition(battler) & BIT_SIDE)
|
||||
#define GET_BATTLER_SIDE2(battler) (GET_BATTLER_POSITION(battler) & BIT_SIDE)
|
||||
|
||||
// Used to exclude moves learned temporarily by Transform or Mimic
|
||||
#define MOVE_IS_PERMANENT(battler, moveSlot) \
|
||||
(!(gBattleMons[battler].status2 & STATUS2_TRANSFORMED) \
|
||||
&& !(gDisableStructs[battler].mimickedMoves & gBitTable[moveSlot]))
|
||||
|
||||
// Battle Actions
|
||||
// These determine what each battler will do in a turn
|
||||
#define B_ACTION_USE_MOVE 0
|
||||
|
@ -8,7 +8,7 @@ extern u8 gRecordedBattleMultiplayerId;
|
||||
#define B_RECORD_MODE_RECORDING 1
|
||||
#define B_RECORD_MODE_PLAYBACK 2
|
||||
|
||||
void RecordedBattle_Init(u8 arg0);
|
||||
void RecordedBattle_Init(u8 mode);
|
||||
void RecordedBattle_SetTrainerInfo(void);
|
||||
void RecordedBattle_SetBattlerAction(u8 battlerId, u8 action);
|
||||
void RecordedBattle_ClearBattlerAction(u8 battlerId, u8 bytesToClear);
|
||||
@ -23,12 +23,12 @@ u8 GetRecordedBattleFronterBrainSymbol(void);
|
||||
void RecordedBattle_SaveParties(void);
|
||||
u8 GetActiveBattlerLinkPlayerGender(void);
|
||||
void RecordedBattle_ClearFrontierPassFlag(void);
|
||||
void RecordedBattle_SetFrontierPassFlagFromHword(u16 arg0);
|
||||
void RecordedBattle_SetFrontierPassFlagFromHword(u16 flags);
|
||||
u8 RecordedBattle_GetFrontierPassFlag(void);
|
||||
u8 GetBattleSceneInRecordedBattle(void);
|
||||
u8 GetTextSpeedInRecordedBattle(void);
|
||||
void RecordedBattle_CopyBattlerMoves(void);
|
||||
void sub_818603C(u8 arg0);
|
||||
void RecordedBattle_CheckMovesetChanges(u8 mode);
|
||||
u32 GetAiScriptsInRecordedBattle(void);
|
||||
void RecordedBattle_SetPlaybackFinished(void);
|
||||
bool8 RecordedBattle_CanStopPlayback(void);
|
||||
|
@ -4340,7 +4340,7 @@ static void HandleTurnActionSelectionState(void)
|
||||
sub_803CDF8();
|
||||
return;
|
||||
default:
|
||||
sub_818603C(2);
|
||||
RecordedBattle_CheckMovesetChanges(B_RECORD_MODE_PLAYBACK);
|
||||
if ((gBattleBufferB[gActiveBattler][2] | (gBattleBufferB[gActiveBattler][3] << 8)) == 0xFFFF)
|
||||
{
|
||||
gBattleCommunication[gActiveBattler] = STATE_BEFORE_ACTION_CHOSEN;
|
||||
@ -4508,7 +4508,7 @@ static void HandleTurnActionSelectionState(void)
|
||||
// Check if everyone chose actions.
|
||||
if (gBattleCommunication[ACTIONS_CONFIRMED_COUNT] == gBattlersCount)
|
||||
{
|
||||
sub_818603C(1);
|
||||
RecordedBattle_CheckMovesetChanges(B_RECORD_MODE_RECORDING);
|
||||
gBattleMainFunc = SetActionsAndBattlersTurnOrder;
|
||||
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER)
|
||||
|
@ -1235,8 +1235,7 @@ static void Cmd_ppreduce(void)
|
||||
else
|
||||
gBattleMons[gBattlerAttacker].pp[gCurrMovePos] = 0;
|
||||
|
||||
if (!(gBattleMons[gBattlerAttacker].status2 & STATUS2_TRANSFORMED)
|
||||
&& !((gDisableStructs[gBattlerAttacker].mimickedMoves) & gBitTable[gCurrMovePos]))
|
||||
if (MOVE_IS_PERMANENT(gBattlerAttacker, gCurrMovePos))
|
||||
{
|
||||
gActiveBattler = gBattlerAttacker;
|
||||
BtlController_EmitSetMonData(0, REQUEST_PPMOVE1_BATTLE + gCurrMovePos, 0, 1, &gBattleMons[gBattlerAttacker].pp[gCurrMovePos]);
|
||||
@ -5436,17 +5435,14 @@ static void Cmd_yesnoboxlearnmove(void)
|
||||
RemoveMonPPBonus(&gPlayerParty[gBattleStruct->expGetterMonId], movePosition);
|
||||
SetMonMoveSlot(&gPlayerParty[gBattleStruct->expGetterMonId], gMoveToLearn, movePosition);
|
||||
|
||||
if (gBattlerPartyIndexes[0] == gBattleStruct->expGetterMonId
|
||||
&& !(gBattleMons[0].status2 & STATUS2_TRANSFORMED)
|
||||
&& !(gDisableStructs[0].mimickedMoves & gBitTable[movePosition]))
|
||||
if (gBattlerPartyIndexes[0] == gBattleStruct->expGetterMonId && MOVE_IS_PERMANENT(0, movePosition))
|
||||
{
|
||||
RemoveBattleMonPPBonus(&gBattleMons[0], movePosition);
|
||||
SetBattleMonMoveSlot(&gBattleMons[0], gMoveToLearn, movePosition);
|
||||
}
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE
|
||||
&& gBattlerPartyIndexes[2] == gBattleStruct->expGetterMonId
|
||||
&& !(gBattleMons[2].status2 & STATUS2_TRANSFORMED)
|
||||
&& !(gDisableStructs[2].mimickedMoves & gBitTable[movePosition]))
|
||||
&& MOVE_IS_PERMANENT(2, movePosition))
|
||||
{
|
||||
RemoveBattleMonPPBonus(&gBattleMons[2], movePosition);
|
||||
SetBattleMonMoveSlot(&gBattleMons[2], gMoveToLearn, movePosition);
|
||||
@ -8241,6 +8237,7 @@ static void Cmd_tryspiteppreduce(void)
|
||||
gBattleMons[gBattlerTarget].pp[i] -= ppToDeduct;
|
||||
gActiveBattler = gBattlerTarget;
|
||||
|
||||
// if (MOVE_IS_PERMANENT(gActiveBattler, i)), but backwards
|
||||
if (!(gDisableStructs[gActiveBattler].mimickedMoves & gBitTable[i])
|
||||
&& !(gBattleMons[gActiveBattler].status2 & STATUS2_TRANSFORMED))
|
||||
{
|
||||
|
@ -750,8 +750,7 @@ void PressurePPLose(u8 target, u8 attacker, u16 move)
|
||||
if (gBattleMons[attacker].pp[moveIndex] != 0)
|
||||
gBattleMons[attacker].pp[moveIndex]--;
|
||||
|
||||
if (!(gBattleMons[attacker].status2 & STATUS2_TRANSFORMED)
|
||||
&& !(gDisableStructs[attacker].mimickedMoves & gBitTable[moveIndex]))
|
||||
if (MOVE_IS_PERMANENT(attacker, moveIndex))
|
||||
{
|
||||
gActiveBattler = attacker;
|
||||
BtlController_EmitSetMonData(0, REQUEST_PPMOVE1_BATTLE + moveIndex, 0, 1, &gBattleMons[gActiveBattler].pp[moveIndex]);
|
||||
@ -783,9 +782,7 @@ void PressurePPLoseOnUsingImprison(u8 attacker)
|
||||
}
|
||||
}
|
||||
|
||||
if (imprisonPos != 4
|
||||
&& !(gBattleMons[attacker].status2 & STATUS2_TRANSFORMED)
|
||||
&& !(gDisableStructs[attacker].mimickedMoves & gBitTable[imprisonPos]))
|
||||
if (imprisonPos != MAX_MON_MOVES && MOVE_IS_PERMANENT(attacker, imprisonPos))
|
||||
{
|
||||
gActiveBattler = attacker;
|
||||
BtlController_EmitSetMonData(0, REQUEST_PPMOVE1_BATTLE + imprisonPos, 0, 1, &gBattleMons[gActiveBattler].pp[imprisonPos]);
|
||||
@ -816,9 +813,7 @@ void PressurePPLoseOnUsingPerishSong(u8 attacker)
|
||||
}
|
||||
}
|
||||
|
||||
if (perishSongPos != MAX_MON_MOVES
|
||||
&& !(gBattleMons[attacker].status2 & STATUS2_TRANSFORMED)
|
||||
&& !(gDisableStructs[attacker].mimickedMoves & gBitTable[perishSongPos]))
|
||||
if (perishSongPos != MAX_MON_MOVES && MOVE_IS_PERMANENT(attacker, perishSongPos))
|
||||
{
|
||||
gActiveBattler = attacker;
|
||||
BtlController_EmitSetMonData(0, REQUEST_PPMOVE1_BATTLE + perishSongPos, 0, 1, &gBattleMons[gActiveBattler].pp[perishSongPos]);
|
||||
@ -3598,7 +3593,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
|
||||
MarkBattlerForControllerExec(gActiveBattler);
|
||||
break;
|
||||
case ITEM_PP_CHANGE:
|
||||
if (!(gBattleMons[battlerId].status2 & STATUS2_TRANSFORMED) && !(gDisableStructs[battlerId].mimickedMoves & gBitTable[i]))
|
||||
if (MOVE_IS_PERMANENT(battlerId, i))
|
||||
gBattleMons[battlerId].pp[i] = changedPP;
|
||||
break;
|
||||
}
|
||||
|
@ -5078,9 +5078,7 @@ bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 mov
|
||||
SetMonData(mon, MON_DATA_PP1 + temp2, &dataUnsigned);
|
||||
|
||||
// Heal battler PP too (if applicable)
|
||||
if (gMain.inBattle
|
||||
&& battlerId != MAX_BATTLERS_COUNT && !(gBattleMons[battlerId].status2 & STATUS2_TRANSFORMED)
|
||||
&& !(gDisableStructs[battlerId].mimickedMoves & gBitTable[temp2]))
|
||||
if (gMain.inBattle && battlerId != MAX_BATTLERS_COUNT && MOVE_IS_PERMANENT(battlerId, temp2))
|
||||
gBattleMons[battlerId].pp[temp2] = dataUnsigned;
|
||||
|
||||
retVal = FALSE;
|
||||
@ -5106,9 +5104,7 @@ bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 mov
|
||||
SetMonData(mon, MON_DATA_PP1 + moveIndex, &dataUnsigned);
|
||||
|
||||
// Heal battler PP too (if applicable)
|
||||
if (gMain.inBattle
|
||||
&& battlerId != MAX_BATTLERS_COUNT && !(gBattleMons[battlerId].status2 & STATUS2_TRANSFORMED)
|
||||
&& !(gDisableStructs[battlerId].mimickedMoves & gBitTable[moveIndex]))
|
||||
if (gMain.inBattle && battlerId != MAX_BATTLERS_COUNT && MOVE_IS_PERMANENT(battlerId, moveIndex))
|
||||
gBattleMons[battlerId].pp[moveIndex] = dataUnsigned;
|
||||
|
||||
retVal = FALSE;
|
||||
|
@ -1,6 +1,7 @@
|
||||
#include "global.h"
|
||||
#include "battle.h"
|
||||
#include "battle_anim.h"
|
||||
#include "battle_controllers.h"
|
||||
#include "recorded_battle.h"
|
||||
#include "main.h"
|
||||
#include "pokemon.h"
|
||||
@ -35,12 +36,6 @@ struct PlayerInfo
|
||||
u16 language;
|
||||
};
|
||||
|
||||
struct MovePp
|
||||
{
|
||||
u16 moves[MAX_MON_MOVES];
|
||||
u8 pp[MAX_MON_MOVES];
|
||||
};
|
||||
|
||||
struct RecordedBattleSave
|
||||
{
|
||||
struct Pokemon playerParty[PARTY_SIZE];
|
||||
@ -91,7 +86,7 @@ EWRAM_DATA static u32 sBattleFlags = 0;
|
||||
EWRAM_DATA static u32 sAI_Scripts = 0;
|
||||
EWRAM_DATA static struct Pokemon sSavedPlayerParty[PARTY_SIZE] = {0};
|
||||
EWRAM_DATA static struct Pokemon sSavedOpponentParty[PARTY_SIZE] = {0};
|
||||
EWRAM_DATA static u16 sPlayerMonMoves[2][MAX_MON_MOVES] = {0};
|
||||
EWRAM_DATA static u16 sPlayerMonMoves[MAX_BATTLERS_COUNT / 2][MAX_MON_MOVES] = {0};
|
||||
EWRAM_DATA static struct PlayerInfo sPlayers[MAX_BATTLERS_COUNT] = {0};
|
||||
EWRAM_DATA static bool8 sIsPlaybackFinished = 0;
|
||||
EWRAM_DATA static u8 sRecordMixFriendName[PLAYER_NAME_LENGTH + 1] = {0};
|
||||
@ -674,9 +669,9 @@ void RecordedBattle_ClearFrontierPassFlag(void)
|
||||
}
|
||||
|
||||
// Set sFrontierPassFlag to received state of FLAG_SYS_FRONTIER_PASS
|
||||
void RecordedBattle_SetFrontierPassFlagFromHword(u16 arg0)
|
||||
void RecordedBattle_SetFrontierPassFlagFromHword(u16 flags)
|
||||
{
|
||||
sFrontierPassFlag |= (arg0 & 0x8000) >> 15;
|
||||
sFrontierPassFlag |= (flags & (1 << 15)) >> 15;
|
||||
}
|
||||
|
||||
u8 RecordedBattle_GetFrontierPassFlag(void)
|
||||
@ -706,14 +701,14 @@ void RecordedBattle_CopyBattlerMoves(void)
|
||||
return;
|
||||
|
||||
for (i = 0; i < MAX_MON_MOVES; i++)
|
||||
{
|
||||
sPlayerMonMoves[gActiveBattler / 2][i] = gBattleMons[gActiveBattler].moves[i];
|
||||
}
|
||||
}
|
||||
|
||||
// This is a special battle action only used by this function
|
||||
// It shares a value with B_ACTION_SAFARI_POKEBLOCK, which can never occur in a recorded battle.
|
||||
#define ACTION_MOVE_CHANGE 6
|
||||
|
||||
void sub_818603C(u8 arg0)
|
||||
void RecordedBattle_CheckMovesetChanges(u8 mode)
|
||||
{
|
||||
s32 battlerId, j, k;
|
||||
|
||||
@ -725,9 +720,9 @@ void sub_818603C(u8 arg0)
|
||||
// Player's side only
|
||||
if (GetBattlerSide(battlerId) != B_SIDE_OPPONENT)
|
||||
{
|
||||
if (arg0 == 1)
|
||||
if (mode == B_RECORD_MODE_RECORDING)
|
||||
{
|
||||
// Check if any of the battler's moves have changed
|
||||
// Check if any of the battler's moves have changed.
|
||||
for (j = 0; j < MAX_MON_MOVES; j++)
|
||||
{
|
||||
if (gBattleMons[battlerId].moves[j] != sPlayerMonMoves[battlerId / 2][j])
|
||||
@ -750,63 +745,65 @@ void sub_818603C(u8 arg0)
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
else // B_RECORD_MODE_PLAYBACK
|
||||
{
|
||||
if (sBattleRecords[battlerId][sBattlerRecordSizes[battlerId]] == ACTION_MOVE_CHANGE)
|
||||
{
|
||||
u8 ppBonuses[MAX_MON_MOVES];
|
||||
u8 array1[MAX_MON_MOVES];
|
||||
u8 array2[MAX_MON_MOVES];
|
||||
struct MovePp movePp;
|
||||
u8 array3[(MAX_MON_MOVES * 2)];
|
||||
u8 var;
|
||||
u8 moveSlots[MAX_MON_MOVES];
|
||||
u8 mimickedMoveSlots[MAX_MON_MOVES];
|
||||
struct ChooseMoveStruct movePp;
|
||||
u8 ppBonusSet;
|
||||
|
||||
// We know the current action is ACTION_MOVE_CHANGE, retrieve
|
||||
// it without saving it to move on to the next action.
|
||||
RecordedBattle_GetBattlerAction(battlerId);
|
||||
|
||||
for (j = 0; j < MAX_MON_MOVES; j++)
|
||||
ppBonuses[j] = ((gBattleMons[battlerId].ppBonuses & (3 << (j << 1))) >> (j << 1));
|
||||
|
||||
for (j = 0; j < MAX_MON_MOVES; j++)
|
||||
{
|
||||
array1[j] = RecordedBattle_GetBattlerAction(battlerId);
|
||||
movePp.moves[j] = gBattleMons[battlerId].moves[array1[j]];
|
||||
movePp.pp[j] = gBattleMons[battlerId].pp[array1[j]];
|
||||
array3[j] = ppBonuses[array1[j]];
|
||||
array2[j] = (gDisableStructs[battlerId].mimickedMoves & gBitTable[j]) >> j;
|
||||
moveSlots[j] = RecordedBattle_GetBattlerAction(battlerId);
|
||||
movePp.moves[j] = gBattleMons[battlerId].moves[moveSlots[j]];
|
||||
movePp.currentPp[j] = gBattleMons[battlerId].pp[moveSlots[j]];
|
||||
movePp.maxPp[j] = ppBonuses[moveSlots[j]];
|
||||
mimickedMoveSlots[j] = (gDisableStructs[battlerId].mimickedMoves & gBitTable[j]) >> j;
|
||||
}
|
||||
for (j = 0; j < MAX_MON_MOVES; j++)
|
||||
{
|
||||
gBattleMons[battlerId].moves[j] = movePp.moves[j];
|
||||
gBattleMons[battlerId].pp[j] = movePp.pp[j];
|
||||
gBattleMons[battlerId].pp[j] = movePp.currentPp[j];
|
||||
}
|
||||
gBattleMons[battlerId].ppBonuses = 0;
|
||||
gDisableStructs[battlerId].mimickedMoves = 0;
|
||||
for (j = 0; j < MAX_MON_MOVES; j++)
|
||||
{
|
||||
gBattleMons[battlerId].ppBonuses |= (array3[j]) << (j << 1);
|
||||
gDisableStructs[battlerId].mimickedMoves |= (array2[j]) << (j);
|
||||
gBattleMons[battlerId].ppBonuses |= movePp.maxPp[j] << (j << 1);
|
||||
gDisableStructs[battlerId].mimickedMoves |= mimickedMoveSlots[j] << j;
|
||||
}
|
||||
|
||||
if (!(gBattleMons[battlerId].status2 & STATUS2_TRANSFORMED))
|
||||
{
|
||||
for (j = 0; j < MAX_MON_MOVES; j++)
|
||||
ppBonuses[j] = ((GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_PP_BONUSES, NULL) & ((3 << (j << 1)))) >> (j << 1));
|
||||
ppBonuses[j] = (GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_PP_BONUSES, NULL) & ((3 << (j << 1)))) >> (j << 1);
|
||||
|
||||
for (j = 0; j < MAX_MON_MOVES; j++)
|
||||
{
|
||||
movePp.moves[j] = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_MOVE1 + array1[j], NULL);
|
||||
movePp.pp[j] = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_PP1 + array1[j], NULL);
|
||||
array3[j] = ppBonuses[array1[j]];
|
||||
movePp.moves[j] = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_MOVE1 + moveSlots[j], NULL);
|
||||
movePp.currentPp[j] = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_PP1 + moveSlots[j], NULL);
|
||||
movePp.maxPp[j] = ppBonuses[moveSlots[j]];
|
||||
}
|
||||
for (j = 0; j < MAX_MON_MOVES; j++)
|
||||
{
|
||||
SetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_MOVE1 + j, &movePp.moves[j]);
|
||||
SetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_PP1 + j, &movePp.pp[j]);
|
||||
SetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_PP1 + j, &movePp.currentPp[j]);
|
||||
}
|
||||
var = 0;
|
||||
ppBonusSet = 0;
|
||||
for (j = 0; j < MAX_MON_MOVES; j++)
|
||||
var |= (array3[j]) << (j << 1);
|
||||
ppBonusSet |= movePp.maxPp[j] << (j << 1);
|
||||
|
||||
SetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_PP_BONUSES, &var);
|
||||
SetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_PP_BONUSES, &ppBonusSet);
|
||||
}
|
||||
gChosenMoveByBattler[battlerId] = gBattleMons[battlerId].moves[*(gBattleStruct->chosenMovePositions + battlerId)];
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user