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Merge pull request #1541 from cbt6/move-speed
Use constants for movement speeds
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commit
b16b918266
@ -5184,7 +5184,7 @@ static void InitMovementNormal(struct ObjectEvent *objectEvent, struct Sprite *s
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static void StartRunningAnim(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction)
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{
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InitNpcForMovement(objectEvent, sprite, direction, 1);
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InitNpcForMovement(objectEvent, sprite, direction, MOVE_SPEED_FAST_1);
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SetStepAnimHandleAlternation(objectEvent, sprite, GetRunningDirectionAnimNum(objectEvent->facingDirection));
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}
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@ -8349,15 +8349,19 @@ static const SpriteStepFunc sStep8Funcs[] = {
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};
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static const SpriteStepFunc *const sNpcStepFuncTables[] = {
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sStep1Funcs,
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sStep2Funcs,
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sStep3Funcs,
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sStep4Funcs,
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sStep8Funcs,
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[MOVE_SPEED_NORMAL] = sStep1Funcs,
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[MOVE_SPEED_FAST_1] = sStep2Funcs,
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[MOVE_SPEED_FAST_2] = sStep3Funcs,
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[MOVE_SPEED_FASTER] = sStep4Funcs,
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[MOVE_SPEED_FASTEST] = sStep8Funcs,
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};
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static const s16 sStepTimes[] = {
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16, 8, 6, 4, 2
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[MOVE_SPEED_NORMAL] = 16,
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[MOVE_SPEED_FAST_1] = 8,
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[MOVE_SPEED_FAST_2] = 6,
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[MOVE_SPEED_FASTER] = 4,
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[MOVE_SPEED_FASTEST] = 2,
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};
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static bool8 NpcTakeStep(struct Sprite *sprite)
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