Add generation specific interactions

This commit is contained in:
sneed 2022-05-02 17:56:09 +03:00
parent be6148d876
commit b17d1f7816
3 changed files with 32 additions and 6 deletions

View File

@ -1272,6 +1272,7 @@ BattleScript_StrengthSapTryHp:
attackanimation
waitanimation
BattleScript_StrengthSapHp:
jumpifstatus3 BS_ATTACKER, STATUS3_HEAL_BLOCK, BattleScript_MoveEnd
jumpiffullhp BS_ATTACKER, BattleScript_MoveEnd
manipulatedamage DMG_BIG_ROOT
healthbarupdate BS_ATTACKER
@ -3103,6 +3104,7 @@ BattleScript_EffectAbsorb::
waitmessage B_WAIT_TIME_LONG
resultmessage
waitmessage B_WAIT_TIME_LONG
jumpifstatus3 BS_ATTACKER, STATUS3_HEAL_BLOCK, BattleScript_AbsorbHealBlock
setdrainedhp
manipulatedamage DMG_BIG_ROOT
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_IGNORE_DISGUISE
@ -3122,6 +3124,7 @@ BattleScript_AbsorbUpdateHp::
waitmessage B_WAIT_TIME_LONG
BattleScript_AbsorbTryFainting::
tryfaintmon BS_ATTACKER
BattleScript_AbsorbHealBlock::
tryfaintmon BS_TARGET
goto BattleScript_MoveEnd
@ -3228,6 +3231,7 @@ BattleScript_DreamEaterWorked:
waitmessage B_WAIT_TIME_LONG
resultmessage
waitmessage B_WAIT_TIME_LONG
jumpifstatus3 BS_ATTACKER, STATUS3_HEAL_BLOCK, BattleScript_DreamEaterTryFaintEnd
setdrainedhp
manipulatedamage DMG_BIG_ROOT
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE

View File

@ -170,6 +170,8 @@
#define B_BRICK_BREAK GEN_7 // In Gen4+, you can destroy your own side's screens. In Gen 5+, screens are not removed if the target is immune.
#define B_WISH_HP_SOURCE GEN_7 // In Gen5+, Wish heals half of the user's max HP instead of the target's.
#define B_RAMPAGE_CANCELLING GEN_7 // In Gen5+, a failed Thrash, etc, will cancel except on its last turn.
#define B_HEAL_BLOCKING GEN_7 // In Gen5+, Heal Block prevents healing by Black Sludge, Leftovers, Shell Bell. Affected Pokémon will not consume held HP-restoring Berries or Berry Juice.
// Draining abilities will not heal but will prevent damage. In Gen6+, Heal Block prevents the use of most HP-draining moves.
// Ability settings
#define B_EXPANDED_ABILITY_NAMES TRUE // If TRUE, ability names are increased from 12 characters to 16 characters.

View File

@ -1680,7 +1680,11 @@ bool32 IsHealBlockPreventingMove(u32 battler, u32 move)
switch (gBattleMoves[move].effect)
{
#if B_HEAL_BLOCKING >= GEN_6
case EFFECT_ABSORB:
case EFFECT_STRENGTH_SAP:
case EFFECT_DREAM_EATER:
#endif
case EFFECT_MORNING_SUN:
case EFFECT_MOONLIGHT:
case EFFECT_RESTORE_HP:
@ -1688,8 +1692,6 @@ bool32 IsHealBlockPreventingMove(u32 battler, u32 move)
case EFFECT_ROOST:
case EFFECT_HEALING_WISH:
case EFFECT_WISH:
case EFFECT_DREAM_EATER:
case EFFECT_STRENGTH_SAP:
return TRUE;
default:
return FALSE;
@ -4908,7 +4910,11 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
if (effect == 1) // Drain Hp ability.
{
#if B_HEAL_BLOCKING >= GEN_5
if (BATTLER_MAX_HP(battler) || gStatuses3[battler] & STATUS3_HEAL_BLOCK)
#else
if (BATTLER_MAX_HP(battler))
#endif
{
if ((gProtectStructs[gBattlerAttacker].notFirstStrike))
gBattlescriptCurrInstr = BattleScript_MonMadeMoveUseless;
@ -6083,7 +6089,11 @@ bool32 HasEnoughHpToEatBerry(u32 battlerId, u32 hpFraction, u32 itemId)
static u8 HealConfuseBerry(u32 battlerId, u32 itemId, u8 flavorId, bool32 end2)
{
#if B_HEAL_BLOCKING >= GEN_5
if (HasEnoughHpToEatBerry(battlerId, 2, itemId) && !(gStatuses3[battlerId] & STATUS3_HEAL_BLOCK))
#else
if (HasEnoughHpToEatBerry(battlerId, 2, itemId))
#endif
{
PREPARE_FLAVOR_BUFFER(gBattleTextBuff1, flavorId);
@ -6269,7 +6279,11 @@ u8 TryHandleSeed(u8 battler, u32 terrainFlag, u8 statId, u16 itemId, bool32 exec
static u8 ItemHealHp(u32 battlerId, u32 itemId, bool32 end2, bool32 percentHeal)
{
#if B_HEAL_BLOCKING >= GEN_5
if (HasEnoughHpToEatBerry(battlerId, 2, itemId) && !(gStatuses3[battlerId] & STATUS3_HEAL_BLOCK)
#else
if (HasEnoughHpToEatBerry(battlerId, 2, itemId)
#endif
&& !(gBattleScripting.overrideBerryRequirements && gBattleMons[battlerId].hp == gBattleMons[battlerId].maxHP))
{
if (percentHeal)
@ -6708,8 +6722,11 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
break;
case HOLD_EFFECT_LEFTOVERS:
LEFTOVERS:
if (gBattleMons[battlerId].hp < gBattleMons[battlerId].maxHP && !moveTurn
&& !(gStatuses3[battlerId] & STATUS3_HEAL_BLOCK))
#if B_HEAL_BLOCKING >= GEN_5
if (gBattleMons[battlerId].hp < gBattleMons[battlerId].maxHP && !moveTurn && !(gStatuses3[battlerId] & STATUS3_HEAL_BLOCK))
#else
if (gBattleMons[battlerId].hp < gBattleMons[battlerId].maxHP && !moveTurn)
#endif
{
gBattleMoveDamage = gBattleMons[battlerId].maxHP / 16;
if (gBattleMoveDamage == 0)
@ -7139,8 +7156,11 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
if (gSpecialStatuses[gBattlerAttacker].damagedMons // Need to have done damage
&& gBattlerAttacker != gBattlerTarget
&& gBattleMons[gBattlerAttacker].hp != gBattleMons[gBattlerAttacker].maxHP
&& gBattleMons[gBattlerAttacker].hp != 0
&& !(gStatuses3[battlerId] & STATUS3_HEAL_BLOCK))
#if B_HEAL_BLOCKING >= GEN_5
&& gBattleMons[gBattlerAttacker].hp != 0 && !(gStatuses3[battlerId] & STATUS3_HEAL_BLOCK))
#else
&& gBattleMons[gBattlerAttacker].hp != 0)
#endif
{
gLastUsedItem = atkItem;
gPotentialItemEffectBattler = gBattlerAttacker;