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Add generation specific interactions
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@ -1272,6 +1272,7 @@ BattleScript_StrengthSapTryHp:
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attackanimation
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waitanimation
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BattleScript_StrengthSapHp:
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jumpifstatus3 BS_ATTACKER, STATUS3_HEAL_BLOCK, BattleScript_MoveEnd
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jumpiffullhp BS_ATTACKER, BattleScript_MoveEnd
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manipulatedamage DMG_BIG_ROOT
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healthbarupdate BS_ATTACKER
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@ -3103,6 +3104,7 @@ BattleScript_EffectAbsorb::
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waitmessage B_WAIT_TIME_LONG
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resultmessage
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waitmessage B_WAIT_TIME_LONG
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jumpifstatus3 BS_ATTACKER, STATUS3_HEAL_BLOCK, BattleScript_AbsorbHealBlock
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setdrainedhp
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manipulatedamage DMG_BIG_ROOT
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orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_IGNORE_DISGUISE
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@ -3122,6 +3124,7 @@ BattleScript_AbsorbUpdateHp::
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waitmessage B_WAIT_TIME_LONG
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BattleScript_AbsorbTryFainting::
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tryfaintmon BS_ATTACKER
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BattleScript_AbsorbHealBlock::
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tryfaintmon BS_TARGET
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goto BattleScript_MoveEnd
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@ -3228,6 +3231,7 @@ BattleScript_DreamEaterWorked:
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waitmessage B_WAIT_TIME_LONG
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resultmessage
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waitmessage B_WAIT_TIME_LONG
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jumpifstatus3 BS_ATTACKER, STATUS3_HEAL_BLOCK, BattleScript_DreamEaterTryFaintEnd
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setdrainedhp
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manipulatedamage DMG_BIG_ROOT
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orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
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@ -170,6 +170,8 @@
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#define B_BRICK_BREAK GEN_7 // In Gen4+, you can destroy your own side's screens. In Gen 5+, screens are not removed if the target is immune.
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#define B_WISH_HP_SOURCE GEN_7 // In Gen5+, Wish heals half of the user's max HP instead of the target's.
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#define B_RAMPAGE_CANCELLING GEN_7 // In Gen5+, a failed Thrash, etc, will cancel except on its last turn.
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#define B_HEAL_BLOCKING GEN_7 // In Gen5+, Heal Block prevents healing by Black Sludge, Leftovers, Shell Bell. Affected Pokémon will not consume held HP-restoring Berries or Berry Juice.
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// Draining abilities will not heal but will prevent damage. In Gen6+, Heal Block prevents the use of most HP-draining moves.
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// Ability settings
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#define B_EXPANDED_ABILITY_NAMES TRUE // If TRUE, ability names are increased from 12 characters to 16 characters.
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@ -1680,7 +1680,11 @@ bool32 IsHealBlockPreventingMove(u32 battler, u32 move)
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switch (gBattleMoves[move].effect)
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{
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#if B_HEAL_BLOCKING >= GEN_6
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case EFFECT_ABSORB:
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case EFFECT_STRENGTH_SAP:
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case EFFECT_DREAM_EATER:
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#endif
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case EFFECT_MORNING_SUN:
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case EFFECT_MOONLIGHT:
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case EFFECT_RESTORE_HP:
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@ -1688,8 +1692,6 @@ bool32 IsHealBlockPreventingMove(u32 battler, u32 move)
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case EFFECT_ROOST:
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case EFFECT_HEALING_WISH:
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case EFFECT_WISH:
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case EFFECT_DREAM_EATER:
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case EFFECT_STRENGTH_SAP:
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return TRUE;
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default:
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return FALSE;
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@ -4908,7 +4910,11 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
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if (effect == 1) // Drain Hp ability.
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{
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#if B_HEAL_BLOCKING >= GEN_5
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if (BATTLER_MAX_HP(battler) || gStatuses3[battler] & STATUS3_HEAL_BLOCK)
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#else
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if (BATTLER_MAX_HP(battler))
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#endif
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{
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if ((gProtectStructs[gBattlerAttacker].notFirstStrike))
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gBattlescriptCurrInstr = BattleScript_MonMadeMoveUseless;
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@ -6083,7 +6089,11 @@ bool32 HasEnoughHpToEatBerry(u32 battlerId, u32 hpFraction, u32 itemId)
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static u8 HealConfuseBerry(u32 battlerId, u32 itemId, u8 flavorId, bool32 end2)
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{
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#if B_HEAL_BLOCKING >= GEN_5
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if (HasEnoughHpToEatBerry(battlerId, 2, itemId) && !(gStatuses3[battlerId] & STATUS3_HEAL_BLOCK))
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#else
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if (HasEnoughHpToEatBerry(battlerId, 2, itemId))
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#endif
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{
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PREPARE_FLAVOR_BUFFER(gBattleTextBuff1, flavorId);
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@ -6269,7 +6279,11 @@ u8 TryHandleSeed(u8 battler, u32 terrainFlag, u8 statId, u16 itemId, bool32 exec
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static u8 ItemHealHp(u32 battlerId, u32 itemId, bool32 end2, bool32 percentHeal)
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{
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#if B_HEAL_BLOCKING >= GEN_5
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if (HasEnoughHpToEatBerry(battlerId, 2, itemId) && !(gStatuses3[battlerId] & STATUS3_HEAL_BLOCK)
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#else
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if (HasEnoughHpToEatBerry(battlerId, 2, itemId)
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#endif
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&& !(gBattleScripting.overrideBerryRequirements && gBattleMons[battlerId].hp == gBattleMons[battlerId].maxHP))
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{
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if (percentHeal)
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@ -6708,8 +6722,11 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
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break;
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case HOLD_EFFECT_LEFTOVERS:
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LEFTOVERS:
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if (gBattleMons[battlerId].hp < gBattleMons[battlerId].maxHP && !moveTurn
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&& !(gStatuses3[battlerId] & STATUS3_HEAL_BLOCK))
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#if B_HEAL_BLOCKING >= GEN_5
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if (gBattleMons[battlerId].hp < gBattleMons[battlerId].maxHP && !moveTurn && !(gStatuses3[battlerId] & STATUS3_HEAL_BLOCK))
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#else
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if (gBattleMons[battlerId].hp < gBattleMons[battlerId].maxHP && !moveTurn)
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#endif
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{
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gBattleMoveDamage = gBattleMons[battlerId].maxHP / 16;
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if (gBattleMoveDamage == 0)
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@ -7139,8 +7156,11 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
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if (gSpecialStatuses[gBattlerAttacker].damagedMons // Need to have done damage
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&& gBattlerAttacker != gBattlerTarget
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&& gBattleMons[gBattlerAttacker].hp != gBattleMons[gBattlerAttacker].maxHP
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&& gBattleMons[gBattlerAttacker].hp != 0
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&& !(gStatuses3[battlerId] & STATUS3_HEAL_BLOCK))
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#if B_HEAL_BLOCKING >= GEN_5
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&& gBattleMons[gBattlerAttacker].hp != 0 && !(gStatuses3[battlerId] & STATUS3_HEAL_BLOCK))
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#else
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&& gBattleMons[gBattlerAttacker].hp != 0)
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#endif
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{
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gLastUsedItem = atkItem;
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gPotentialItemEffectBattler = gBattlerAttacker;
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