RandomlyLookSouthOrWest

This commit is contained in:
scnorton 2017-09-15 15:57:38 -04:00
parent 8c6367f997
commit b269048369
3 changed files with 54 additions and 168 deletions

View File

@ -5,174 +5,6 @@
.text
thumb_func_start FieldObjectCB_RandomlyLookSouthOrWest
FieldObjectCB_RandomlyLookSouthOrWest: @ 8090550
push {lr}
adds r1, r0, 0
movs r0, 0x2E
ldrsh r2, [r1, r0]
lsls r0, r2, 3
adds r0, r2
lsls r0, 2
ldr r2, =gMapObjects
adds r0, r2
ldr r2, =sub_8090574
bl FieldObjectStep
pop {r0}
bx r0
.pool
thumb_func_end FieldObjectCB_RandomlyLookSouthOrWest
thumb_func_start sub_8090574
sub_8090574: @ 8090574
push {r4,lr}
ldr r3, =gUnknown_0850D80C
movs r4, 0x30
ldrsh r2, [r1, r4]
lsls r2, 2
adds r2, r3
ldr r2, [r2]
bl _call_via_r2
lsls r0, 24
lsrs r0, 24
pop {r4}
pop {r1}
bx r1
.pool
thumb_func_end sub_8090574
thumb_func_start sub_8090594
sub_8090594: @ 8090594
push {r4,lr}
adds r4, r1, 0
bl npc_reset
movs r0, 0x1
strh r0, [r4, 0x30]
pop {r4}
pop {r1}
bx r1
thumb_func_end sub_8090594
thumb_func_start sub_80905A8
sub_80905A8: @ 80905A8
push {r4,r5,lr}
adds r4, r0, 0
adds r5, r1, 0
ldrb r0, [r4, 0x18]
lsls r0, 28
lsrs r0, 28
bl GetFaceDirectionAnimId
adds r2, r0, 0
lsls r2, 24
lsrs r2, 24
adds r0, r4, 0
adds r1, r5, 0
bl FieldObjectSetRegularAnim
movs r0, 0x2
strh r0, [r5, 0x30]
movs r0, 0x1
pop {r4,r5}
pop {r1}
bx r1
thumb_func_end sub_80905A8
thumb_func_start sub_80905D4
sub_80905D4: @ 80905D4
push {r4-r7,lr}
adds r6, r0, 0
adds r7, r1, 0
bl FieldObjectExecRegularAnim
lsls r0, 24
cmp r0, 0
beq _0809060A
ldr r4, =gUnknown_0850D6EC
bl Random
movs r5, 0x3
adds r1, r5, 0
ands r1, r0
lsls r1, 1
adds r1, r4
movs r0, 0
ldrsh r1, [r1, r0]
adds r0, r7, 0
bl SetFieldObjectStepTimer
ldrb r1, [r6]
movs r0, 0x3
negs r0, r0
ands r0, r1
strb r0, [r6]
strh r5, [r7, 0x30]
_0809060A:
movs r0, 0
pop {r4-r7}
pop {r1}
bx r1
.pool
thumb_func_end sub_80905D4
thumb_func_start sub_8090618
sub_8090618: @ 8090618
push {r4,r5,lr}
adds r4, r0, 0
adds r5, r1, 0
adds r0, r5, 0
bl RunFieldObjectStepTimer
lsls r0, 24
cmp r0, 0
bne _08090636
adds r0, r4, 0
bl FieldObjectIsTrainerAndCloseToPlayer
lsls r0, 24
cmp r0, 0
beq _0809063E
_08090636:
movs r0, 0x4
strh r0, [r5, 0x30]
movs r0, 0x1
b _08090640
_0809063E:
movs r0, 0
_08090640:
pop {r4,r5}
pop {r1}
bx r1
thumb_func_end sub_8090618
thumb_func_start sub_8090648
sub_8090648: @ 8090648
push {r4,r5,lr}
sub sp, 0x4
adds r4, r0, 0
adds r5, r1, 0
ldr r1, =gUnknown_0850D820
mov r0, sp
movs r2, 0x2
bl memcpy
adds r0, r4, 0
movs r1, 0x5
bl GetRunningPastFacingDirection
lsls r0, 24
lsrs r1, r0, 24
cmp r1, 0
bne _08090678
bl Random
movs r1, 0x1
ands r1, r0
mov r2, sp
adds r0, r2, r1
ldrb r1, [r0]
_08090678:
adds r0, r4, 0
bl FieldObjectSetDirection
movs r0, 0x1
strh r0, [r5, 0x30]
add sp, 0x4
pop {r4,r5}
pop {r1}
bx r1
.pool
thumb_func_end sub_8090648
thumb_func_start FieldObjectCB_RandomlyLookSouthOrEast
FieldObjectCB_RandomlyLookSouthOrEast: @ 8090690
push {lr}

View File

@ -24,5 +24,6 @@ extern const u8 gUnknown_0850D770[2]; // {DIR_SOUTH, DIR_NORTH}
extern const u8 gUnknown_0850D790[2]; // {DIR_WEST, DIR_EAST}
extern const u8 gUnknown_0850D7F0[2]; // {DIR_NORTH, DIR_WEST}
extern const u8 gUnknown_0850D808[2]; // {DIR_NORTH, DIR_EAST}
extern const u8 gUnknown_0850D820[2]; // {DIR_SOUTH, DIR_WEST}
#endif //POKEEMERALD_DATA3_H

View File

@ -2592,3 +2592,56 @@ bool8 sub_8090508 (struct MapObject *mapObject, struct Sprite *sprite)
sprite->data1 = 1;
return TRUE;
}
field_object_step(RandomlyLookSouthOrWest, gUnknown_0850D80C)
bool8 sub_8090594 (struct MapObject *mapObject, struct Sprite *sprite)
{
npc_reset(mapObject, sprite);
sprite->data1 = 1;
return TRUE;
}
bool8 sub_80905A8 (struct MapObject *mapObject, struct Sprite *sprite)
{
FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18));
sprite->data1 = 2;
return TRUE;
}
bool8 sub_80905D4 (struct MapObject *mapObject, struct Sprite *sprite)
{
if (FieldObjectExecRegularAnim(mapObject, sprite))
{
SetFieldObjectStepTimer(sprite, gUnknown_0850D6EC[Random() & 0x03]);
mapObject->mapobj_bit_1 = FALSE;
sprite->data1 = 3;
}
return FALSE;
}
bool8 sub_8090618 (struct MapObject *mapObject, struct Sprite *sprite)
{
if (RunFieldObjectStepTimer(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject))
{
sprite->data1 = 4;
return TRUE;
}
return FALSE;
}
bool8 sub_8090648 (struct MapObject *mapObject, struct Sprite *sprite)
{
u8 directions[2];
u8 direction;
memcpy(directions, gUnknown_0850D820, sizeof gUnknown_0850D820);
direction = GetRunningPastFacingDirection(mapObject, RUNFOLLOW_SOUTH_WEST);
if (direction == 0)
{
direction = directions[Random() & 0x01];
}
FieldObjectSetDirection(mapObject, direction);
sprite->data1 = 1;
return TRUE;
}