mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-17 03:57:38 +01:00
commit
b26c24ffee
@ -90,7 +90,7 @@ static bool8 sub_808B618(void);
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static bool8 PlayerIsAnimActive(void);
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static bool8 PlayerCheckIfAnimFinishedOrInactive(void);
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static void PlayerRun(u8);
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static void PlayerRun(u8);
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static void PlayerNotOnBikeCollide(u8);
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static void PlayerNotOnBikeCollideWithFarawayIslandMew(u8);
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@ -343,7 +343,7 @@ static bool8 TryInterruptEventObjectSpecialAnim(struct EventObject *playerEventO
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u8 r5 = direction;
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register u8 r6 asm("r6") = direction;
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#endif
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//a very bad HACK
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//a very bad HACK
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if (EventObjectIsMovementOverridden(playerEventObj)
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&& !EventObjectClearHeldMovementIfFinished(playerEventObj))
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@ -821,24 +821,14 @@ void SetPlayerAvatarTransitionFlags(u16 transitionFlags)
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static void DoPlayerAvatarTransition(void)
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{
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u8 i;
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u32 flags = gPlayerAvatar.unk1;
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u8 flags = gPlayerAvatar.unk1;
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if (flags != 0)
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{
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for (i = 0; i < 8; i++, flags >>= 1)
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{
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#ifdef NONMATCHING
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if (flags & 1)
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{
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gUnknown_084974B8[i](&gEventObjects[gPlayerAvatar.eventObjectId]);
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}
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#else
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if (flags & 1)
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{
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register void (*const *funcs)(struct EventObject *) asm("r0") = gUnknown_084974B8;
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funcs[i](&gEventObjects[gPlayerAvatar.eventObjectId]);
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}
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#endif
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}
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gPlayerAvatar.unk1 = 0;
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}
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@ -1151,7 +1141,7 @@ void PlayerGetDestCoords(s16 *x, s16 *y)
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u8 player_get_pos_including_state_based_drift(s16 *x, s16 *y)
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{
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struct EventObject *object = &gEventObjects[gPlayerAvatar.eventObjectId];
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if (object->heldMovementActive && !object->heldMovementFinished && !gSprites[object->spriteId].data[2])
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{
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*x = object->currentCoords.x;
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@ -1765,7 +1755,7 @@ static bool8 Fishing2(struct Task *task)
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static bool8 Fishing3(struct Task *task)
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{
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AlignFishingAnimationFrames();
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// Wait one second
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task->tFrameCounter++;
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if (task->tFrameCounter >= 60)
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303
src/ice.c
303
src/ice.c
@ -530,7 +530,7 @@ static void sub_810B6C4(struct Sprite *sprite)
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{
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s16 targetX, targetY, attackerX, attackerY;
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s16 i;
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sprite->oam.tileNum += 7;
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targetX = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
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targetY = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
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@ -811,7 +811,7 @@ void AnimIceBeamParticle(struct Sprite *sprite)
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sprite->callback = StartAnimLinearTranslation;
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}
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// Animates the ice crystals at the end of Ice Punch, Ice Beam, Tri Attack,
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// Animates the ice crystals at the end of Ice Punch, Ice Beam, Tri Attack,
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// Weather Ball (Hail), Blizzard, and Powder Snow.
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// arg 0: target x offset
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// arg 1: target y offset
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@ -917,7 +917,7 @@ void AnimSwirlingSnowball_Step2(struct Sprite *sprite)
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sprite->pos2.x = 0;
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sprite->data[0] = 128;
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tempVar = GetBattlerSide(gBattleAnimAttacker) != 0 ? 20 : -20;
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tempVar = GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER ? 20 : -20;
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sprite->data[3] = Sin(sprite->data[0], tempVar);
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sprite->data[4] = Cos(sprite->data[0], 0xF);
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@ -1069,7 +1069,7 @@ void AnimWaveFromCenterOfTarget(struct Sprite *sprite)
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sprite->pos1.y += gBattleAnimArgs[1];
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}
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sprite->data[0]++;
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sprite->data[0]++;
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}
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else
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{
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@ -1099,9 +1099,9 @@ void InitSwirlingFogAnim(struct Sprite *sprite)
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else
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{
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SetAverageBattlerPositions(gBattleAnimAttacker, 0, &sprite->pos1.x, &sprite->pos1.y);
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if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
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if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
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sprite->pos1.x -= gBattleAnimArgs[0];
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else
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else
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sprite->pos1.x += gBattleAnimArgs[0];
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sprite->pos1.y += gBattleAnimArgs[1];
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@ -1109,18 +1109,18 @@ void InitSwirlingFogAnim(struct Sprite *sprite)
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battler = gBattleAnimAttacker;
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}
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else
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else
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{
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if (gBattleAnimArgs[5] == 0)
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{
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InitSpritePosToAnimTarget(sprite, FALSE);
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}
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else
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else
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{
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SetAverageBattlerPositions(gBattleAnimTarget, 0, &sprite->pos1.x, &sprite->pos1.y);
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if (GetBattlerSide(gBattleAnimTarget) != B_SIDE_PLAYER)
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sprite->pos1.x -= gBattleAnimArgs[0];
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else
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else
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sprite->pos1.x += gBattleAnimArgs[0];
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sprite->pos1.y += gBattleAnimArgs[1];
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@ -1130,7 +1130,7 @@ void InitSwirlingFogAnim(struct Sprite *sprite)
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}
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sprite->data[7] = battler;
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if (gBattleAnimArgs[5] == 0 || !IsDoubleBattle())
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if (gBattleAnimArgs[5] == 0 || !IsDoubleBattle())
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tempVar = 0x20;
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else
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tempVar = 0x40;
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@ -1161,7 +1161,7 @@ void AnimSwirlingFogAnim(struct Sprite *sprite)
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sprite->pos2.y += Cos(sprite->data[5], -6);
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if ((u16)(sprite->data[5] - 64) <= 0x7F)
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sprite->oam.priority = GetBattlerSpriteBGPriority(sprite->data[7]);
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sprite->oam.priority = GetBattlerSpriteBGPriority(sprite->data[7]);
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else
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sprite->oam.priority = GetBattlerSpriteBGPriority(sprite->data[7]) + 1;
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@ -1195,7 +1195,7 @@ void AnimTask_Haze1(u8 taskId)
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LoadBgTiles(subStruct.bgId, gWeatherFog1Tiles, 0x800, subStruct.tilesOffset);
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sub_80A6D60(&subStruct, gBattleAnimFogTilemap, 0);
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LoadPalette(&gUnknown_083970E8, subStruct.unk8 * 16, 32);
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gTasks[taskId].func = AnimTask_Haze2;
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}
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@ -1208,62 +1208,63 @@ void AnimTask_Haze2(u8 taskId)
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switch (gTasks[taskId].data[12])
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{
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case 0:
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if (++gTasks[taskId].data[10] == 4)
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{
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gTasks[taskId].data[10] = 0;
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gTasks[taskId].data[9]++;
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gTasks[taskId].data[11] = gUnknown_08595C5C[gTasks[taskId].data[9]];
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case 0:
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if (++gTasks[taskId].data[10] == 4)
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{
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gTasks[taskId].data[10] = 0;
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gTasks[taskId].data[9]++;
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gTasks[taskId].data[11] = gUnknown_08595C5C[gTasks[taskId].data[9]];
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SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[11], 16 - gTasks[taskId].data[11]));
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if (gTasks[taskId].data[11] == 9)
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{
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gTasks[taskId].data[12]++;
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gTasks[taskId].data[11] = 0;
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}
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}
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break;
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case 1:
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if (++gTasks[taskId].data[11] == 0x51)
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SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[11], 16 - gTasks[taskId].data[11]));
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if (gTasks[taskId].data[11] == 9)
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{
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gTasks[taskId].data[11] = 9;
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gTasks[taskId].data[12]++;
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gTasks[taskId].data[11] = 0;
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}
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break;
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case 2:
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if (++gTasks[taskId].data[10] == 4)
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{
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gTasks[taskId].data[10] = 0;
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gTasks[taskId].data[11]--;
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SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[11], 16 - gTasks[taskId].data[11]));
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if (gTasks[taskId].data[11] == 0)
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{
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gTasks[taskId].data[12]++;
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gTasks[taskId].data[11] = 0;
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}
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}
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break;
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case 3:
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sub_80A6B30(&subStruct);
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sub_80A6C68(1);
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sub_80A6C68(2);
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}
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break;
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case 1:
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if (++gTasks[taskId].data[11] == 0x51)
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{
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gTasks[taskId].data[11] = 9;
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gTasks[taskId].data[12]++;
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// fall through
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case 4:
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if (!IsContest())
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SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 0);
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}
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break;
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case 2:
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if (++gTasks[taskId].data[10] == 4)
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{
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gTasks[taskId].data[10] = 0;
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gTasks[taskId].data[11]--;
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gBattle_BG1_X = 0;
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gBattle_BG1_Y = 0;
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SetGpuReg(REG_OFFSET_BLDCNT, 0);
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SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 0));
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SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1);
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DestroyAnimVisualTask(taskId);
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SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[11], 16 - gTasks[taskId].data[11]));
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if (gTasks[taskId].data[11] == 0)
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{
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gTasks[taskId].data[12]++;
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gTasks[taskId].data[11] = 0;
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}
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}
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break;
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case 3:
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sub_80A6B30(&subStruct);
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sub_80A6C68(1);
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sub_80A6C68(2);
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gTasks[taskId].data[12]++;
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// fall through
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case 4:
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if (!IsContest())
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SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 0);
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gBattle_BG1_X = 0;
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gBattle_BG1_Y = 0;
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SetGpuReg(REG_OFFSET_BLDCNT, 0);
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SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 0));
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SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1);
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DestroyAnimVisualTask(taskId);
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break;
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}
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}
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}
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// Throws the ball in Mist Ball.
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// arg 0: initial x pixel offset
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@ -1301,7 +1302,7 @@ void AnimTask_LoadMistTiles(u8 taskId)
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LoadBgTiles(subStruct.bgId, gWeatherFog1Tiles, 0x800, subStruct.tilesOffset);
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sub_80A6D60(&subStruct, gBattleAnimFogTilemap, 0);
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LoadPalette(&gUnknown_083970E8, subStruct.unk8 * 16, 32);
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gTasks[taskId].data[15] = -1;
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gTasks[taskId].func = AnimTask_OverlayFogTiles;
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}
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@ -1315,54 +1316,55 @@ void AnimTask_OverlayFogTiles(u8 taskId)
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switch (gTasks[taskId].data[12])
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{
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case 0:
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gTasks[taskId].data[9] += 1;
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gTasks[taskId].data[11] = gUnknown_08595C88[gTasks[taskId].data[9]];
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SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[11], 17 - gTasks[taskId].data[11]));
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if (gTasks[taskId].data[11] == 5)
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case 0:
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gTasks[taskId].data[9] += 1;
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gTasks[taskId].data[11] = gUnknown_08595C88[gTasks[taskId].data[9]];
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SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[11], 17 - gTasks[taskId].data[11]));
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if (gTasks[taskId].data[11] == 5)
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{
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gTasks[taskId].data[12]++;
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gTasks[taskId].data[11] = 0;
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}
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break;
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case 1:
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if (++gTasks[taskId].data[11] == 0x51)
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{
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gTasks[taskId].data[11] = 5;
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gTasks[taskId].data[12]++;
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}
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break;
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case 2:
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if (++gTasks[taskId].data[10] == 4)
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{
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gTasks[taskId].data[10] = 0;
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gTasks[taskId].data[11] -= 1;
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SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[11], 16 - gTasks[taskId].data[11]));
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if (gTasks[taskId].data[11] == 0)
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{
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gTasks[taskId].data[12]++;
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gTasks[taskId].data[11] = 0;
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}
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break;
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case 1:
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if (++gTasks[taskId].data[11] == 0x51)
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{
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gTasks[taskId].data[11] = 5;
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gTasks[taskId].data[12]++;
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}
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break;
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case 2:
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if (++gTasks[taskId].data[10] == 4)
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{
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gTasks[taskId].data[10] = 0;
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gTasks[taskId].data[11] -= 1;
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SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[11], 16 - gTasks[taskId].data[11]));
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if (gTasks[taskId].data[11] == 0)
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{
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gTasks[taskId].data[12]++;
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gTasks[taskId].data[11] = 0;
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}
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}
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break;
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case 3:
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sub_80A6B30(&subStruct);
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sub_80A6C68(1);
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sub_80A6C68(2);
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gTasks[taskId].data[12]++;
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// fall through
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case 4:
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if (!IsContest())
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SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 0);
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}
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break;
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case 3:
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sub_80A6B30(&subStruct);
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sub_80A6C68(1);
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sub_80A6C68(2);
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gBattle_BG1_X = 0;
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gBattle_BG1_Y = 0;
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SetGpuReg(REG_OFFSET_BLDCNT, 0);
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SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 0));
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SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1);
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DestroyAnimVisualTask(taskId);
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gTasks[taskId].data[12]++;
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// fall through
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case 4:
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if (!IsContest())
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SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 0);
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gBattle_BG1_X = 0;
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gBattle_BG1_Y = 0;
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SetGpuReg(REG_OFFSET_BLDCNT, 0);
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SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 0));
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SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1);
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DestroyAnimVisualTask(taskId);
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break;
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}
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}
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@ -1390,7 +1392,7 @@ void InitPoisonGasCloudAnim(struct Sprite *sprite)
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if ((sprite->data[7] & 0x8000) && !(gBattlerPositions[gBattleAnimAttacker] & 1))
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sprite->subpriority = gSprites[GetAnimBattlerSpriteId(ANIM_TARGET)].subpriority + 1;
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sprite->data[6] = 1;
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sprite->data[6] = 1;
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}
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sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
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@ -1410,7 +1412,7 @@ void InitPoisonGasCloudAnim(struct Sprite *sprite)
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sprite->data[3] = sprite->pos1.y + gBattleAnimArgs[2];
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sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 1) + gBattleAnimArgs[4];
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sprite->data[7] |= GetBattlerSpriteBGPriority(gBattleAnimTarget) << 8;
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}
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}
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if (IsContest())
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{
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@ -1425,8 +1427,6 @@ void InitPoisonGasCloudAnim(struct Sprite *sprite)
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void MovePoisonGasCloud(struct Sprite *sprite)
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{
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int value;
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register s16 value2 asm("r5");
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int unused;
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switch (sprite->data[7] & 0xFF)
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{
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@ -1441,8 +1441,7 @@ void MovePoisonGasCloud(struct Sprite *sprite)
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if (sprite->data[0] <= 0)
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{
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value2 = 80;
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sprite->data[0] = value2;
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sprite->data[0] = 80;
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sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
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sprite->data[1] = sprite->pos1.x;
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sprite->data[2] = sprite->pos1.x;
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@ -1450,10 +1449,12 @@ void MovePoisonGasCloud(struct Sprite *sprite)
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sprite->data[3] = sprite->pos1.y;
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sprite->data[4] = sprite->pos1.y + 29;
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sprite->data[7]++;
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if (!IsContest() && gBattlerPositions[gBattleAnimTarget] & 1)
|
||||
if (IsContest())
|
||||
sprite->data[5] = 80;
|
||||
else if (GET_BATTLER_SIDE2(gBattleAnimTarget) != B_SIDE_PLAYER)
|
||||
sprite->data[5] = 204;
|
||||
else
|
||||
sprite->data[5] = value2;
|
||||
sprite->data[5] = 80;
|
||||
|
||||
sprite->pos2.y = 0;
|
||||
value = gSineTable[sprite->data[5]];
|
||||
@ -1490,13 +1491,13 @@ void MovePoisonGasCloud(struct Sprite *sprite)
|
||||
|
||||
if (sprite->data[0] <= 0)
|
||||
{
|
||||
asm("mov r5, #0"); // unused local variable?
|
||||
unused = 0;
|
||||
sprite->data[0] = 0x300;
|
||||
sprite->data[1] = sprite->pos1.x += sprite->pos2.x;
|
||||
sprite->data[3] = sprite->pos1.y += sprite->pos2.y;
|
||||
sprite->data[4] = sprite->pos1.y + 4;
|
||||
if (!IsContest() && gBattlerPositions[gBattleAnimTarget] & 1)
|
||||
if (IsContest())
|
||||
sprite->data[2] = -0x10;
|
||||
else if (GET_BATTLER_SIDE2(gBattleAnimTarget) != B_SIDE_PLAYER)
|
||||
sprite->data[2] = 0x100;
|
||||
else
|
||||
sprite->data[2] = -0x10;
|
||||
@ -1535,43 +1536,43 @@ void AnimTask_Hail2(u8 taskId)
|
||||
struct Task *task = &gTasks[taskId];
|
||||
switch (task->data[0])
|
||||
{
|
||||
case 0:
|
||||
if (++task->data[4] > 2)
|
||||
{
|
||||
task->data[4] = 0;
|
||||
task->data[5] = 0;
|
||||
task->data[2] = 0;
|
||||
task->data[0]++;
|
||||
}
|
||||
break;
|
||||
case 1:
|
||||
if (task->data[5] == 0)
|
||||
{
|
||||
if (GenerateHailParticle(task->data[3], task->data[2], taskId, 1))
|
||||
task->data[1]++;
|
||||
|
||||
if (++task->data[2] == 3)
|
||||
{
|
||||
if (++task->data[3] == 10)
|
||||
task->data[0]++;
|
||||
else
|
||||
task->data[0]--;
|
||||
}
|
||||
else
|
||||
{
|
||||
task->data[5] = 1;
|
||||
}
|
||||
case 0:
|
||||
if (++task->data[4] > 2)
|
||||
{
|
||||
task->data[4] = 0;
|
||||
task->data[5] = 0;
|
||||
task->data[2] = 0;
|
||||
task->data[0]++;
|
||||
}
|
||||
break;
|
||||
case 1:
|
||||
if (task->data[5] == 0)
|
||||
{
|
||||
if (GenerateHailParticle(task->data[3], task->data[2], taskId, 1))
|
||||
task->data[1]++;
|
||||
|
||||
if (++task->data[2] == 3)
|
||||
{
|
||||
if (++task->data[3] == 10)
|
||||
task->data[0]++;
|
||||
else
|
||||
task->data[0]--;
|
||||
}
|
||||
else
|
||||
{
|
||||
task->data[5]--;
|
||||
task->data[5] = 1;
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
if (task->data[1] == 0)
|
||||
DestroyAnimVisualTask(taskId);
|
||||
break;
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
task->data[5]--;
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
if (task->data[1] == 0)
|
||||
DestroyAnimVisualTask(taskId);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@ -1587,7 +1588,7 @@ bool8 GenerateHailParticle(u8 a, u8 b, u8 taskId, u8 c)
|
||||
u8 spriteId;
|
||||
// struct Sprite *sprite;
|
||||
s16 spriteX;
|
||||
|
||||
|
||||
if (unk != 2)
|
||||
{
|
||||
battler = GetBattlerAtPosition(hailData->unk2);
|
||||
@ -1820,7 +1821,7 @@ void AnimHailBegin(struct Sprite *sprite)
|
||||
|
||||
if (sprite->data[0] == 1 && sprite->data[5] == 0)
|
||||
{
|
||||
spriteId = CreateSprite(&gUnknown_08595B68,
|
||||
spriteId = CreateSprite(&gUnknown_08595B68,
|
||||
sprite->data[3], sprite->data[4], sprite->subpriority);
|
||||
|
||||
sprite->data[0] = spriteId;
|
||||
@ -1935,6 +1936,6 @@ void AnimTask_GetRolloutCounter(u8 taskId)
|
||||
{
|
||||
u8 arg = gBattleAnimArgs[0];
|
||||
|
||||
gBattleAnimArgs[arg] = gAnimDisableStructPtr->rolloutTimerStartValue - gAnimDisableStructPtr->rolloutTimer - 1;
|
||||
gBattleAnimArgs[arg] = gAnimDisableStructPtr->rolloutTimerStartValue - gAnimDisableStructPtr->rolloutTimer - 1;
|
||||
DestroyAnimVisualTask(taskId);
|
||||
}
|
||||
|
@ -572,9 +572,6 @@ static void Task_BardSong(u8 taskId)
|
||||
struct MauvilleManBard *bard = &gSaveBlock1Ptr->oldMan.bard;
|
||||
u8 *str = gStringVar4 + task->tCharIndex;
|
||||
u16 wordLen = 0;
|
||||
// Can't get it to match without hacking
|
||||
u32 temp;
|
||||
register s16 zero asm("r1");
|
||||
|
||||
while (*str != CHAR_SPACE
|
||||
&& *str != CHAR_NEWLINE
|
||||
@ -588,17 +585,22 @@ static void Task_BardSong(u8 taskId)
|
||||
sUnknownBardRelated = MACRO2(bard->songLyrics[task->tCurrWord]);
|
||||
else
|
||||
sUnknownBardRelated = MACRO2(bard->temporaryLyrics[task->tCurrWord]);
|
||||
temp = gBardSong.length / wordLen;
|
||||
zero = 0;
|
||||
gBardSong.length = temp;
|
||||
|
||||
gBardSong.length /= wordLen;
|
||||
if (gBardSong.length <= 0)
|
||||
gBardSong.length = 1;
|
||||
task->tCurrWord++;
|
||||
|
||||
if (task->data[2] == 0)
|
||||
{
|
||||
task->tState = 3;
|
||||
task->data[1] = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
task->tState = 5;
|
||||
task->data[1] = zero;
|
||||
task->data[1] = 0;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 5:
|
||||
|
@ -154,7 +154,7 @@ void ReadPlttIntoBuffers(void)
|
||||
bool8 BeginNormalPaletteFade(u32 selectedPalettes, s8 delay, u8 startY, u8 targetY, u16 blendColor)
|
||||
{
|
||||
u8 temp;
|
||||
register u32 _blendColor asm("r8") = blendColor;
|
||||
u16 color = blendColor;
|
||||
|
||||
if (gPaletteFade.active)
|
||||
{
|
||||
@ -175,7 +175,7 @@ bool8 BeginNormalPaletteFade(u32 selectedPalettes, s8 delay, u8 startY, u8 targe
|
||||
gPaletteFade_delay = delay;
|
||||
gPaletteFade.y = startY;
|
||||
gPaletteFade.targetY = targetY;
|
||||
gPaletteFade.blendColor = _blendColor;
|
||||
gPaletteFade.blendColor = color;
|
||||
gPaletteFade.active = 1;
|
||||
gPaletteFade.mode = NORMAL_FADE;
|
||||
|
||||
@ -881,7 +881,7 @@ void TintPalette_SepiaTone(u16 *palette, u16 count)
|
||||
{
|
||||
s32 r, g, b, i;
|
||||
u32 gray;
|
||||
|
||||
|
||||
for (i = 0; i < count; i++)
|
||||
{
|
||||
r = (*palette >> 0) & 0x1F;
|
||||
|
@ -1238,7 +1238,6 @@ const u16* GetValidMonIconPalettePtr(u16 species)
|
||||
return gMonIconPaletteTable[gMonIconPaletteIndices[species]].data;
|
||||
}
|
||||
|
||||
// TODO: try to find a way to avoid using asm statement
|
||||
u8 UpdateMonIconFrame(struct Sprite *sprite)
|
||||
{
|
||||
u8 result = 0;
|
||||
@ -1262,10 +1261,7 @@ u8 UpdateMonIconFrame(struct Sprite *sprite)
|
||||
(u8 *)sprite->images + (sSpriteImageSizes[sprite->oam.shape][sprite->oam.size] * frame),
|
||||
(u8 *)(OBJ_VRAM0 + sprite->oam.tileNum * TILE_SIZE_4BPP),
|
||||
sSpriteImageSizes[sprite->oam.shape][sprite->oam.size]);
|
||||
{
|
||||
register u8 duration asm("r0") = sprite->anims[sprite->animNum][sprite->animCmdIndex].frame.duration;
|
||||
sprite->animDelayCounter = duration;
|
||||
}
|
||||
sprite->animDelayCounter = sprite->anims[sprite->animNum][sprite->animCmdIndex].frame.duration & 0xFF;
|
||||
sprite->animCmdIndex++;
|
||||
result = sprite->animCmdIndex;
|
||||
break;
|
||||
|
Loading…
Reference in New Issue
Block a user