Document field player functions

This commit is contained in:
cbt6 2021-10-27 01:27:20 +08:00
parent 4f7f6c1082
commit b3d779fd0d
13 changed files with 57 additions and 56 deletions

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@ -224,8 +224,8 @@ struct EventObjectGraphicsInfo
#define PLAYER_AVATAR_FLAG_ACRO_BIKE (1 << 2) #define PLAYER_AVATAR_FLAG_ACRO_BIKE (1 << 2)
#define PLAYER_AVATAR_FLAG_SURFING (1 << 3) #define PLAYER_AVATAR_FLAG_SURFING (1 << 3)
#define PLAYER_AVATAR_FLAG_UNDERWATER (1 << 4) #define PLAYER_AVATAR_FLAG_UNDERWATER (1 << 4)
#define PLAYER_AVATAR_FLAG_5 (1 << 5) #define PLAYER_AVATAR_FLAG_CONTROLLABLE (1 << 5)
#define PLAYER_AVATAR_FLAG_6 (1 << 6) #define PLAYER_AVATAR_FLAG_FORCED_MOVE (1 << 6)
#define PLAYER_AVATAR_FLAG_DASH (1 << 7) #define PLAYER_AVATAR_FLAG_DASH (1 << 7)
enum enum

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@ -32,10 +32,10 @@ void PlayerOnBikeCollideWithFarawayIslandMew(u8 direction);
u8 CheckForObjectEventCollision(struct ObjectEvent *a, s16 b, s16 c, u8 d, u8 e); u8 CheckForObjectEventCollision(struct ObjectEvent *a, s16 b, s16 c, u8 d, u8 e);
u8 PlayerGetZCoord(void); u8 PlayerGetZCoord(void);
void SetPlayerAvatarTransitionFlags(u16 a); void SetPlayerAvatarTransitionFlags(u16 a);
void sub_808BCE8(void); void CancelPlayerForcedMovement(void);
void InitPlayerAvatar(s16 a, s16 b, u8 c, u8 d); void InitPlayerAvatar(s16 a, s16 b, u8 c, u8 d);
void PlayerFreeze(void); void PlayerFreeze(void);
void sub_808BCF4(void); void StopPlayerAvatar(void);
void SetSpinStartFacingDir(u8); void SetSpinStartFacingDir(u8);
void GetXYCoordsOneStepInFrontOfPlayer(s16 *xPtr, s16 *yPtr); void GetXYCoordsOneStepInFrontOfPlayer(s16 *xPtr, s16 *yPtr);
u8 GetRivalAvatarGraphicsIdByStateIdAndGender(u8, u8); u8 GetRivalAvatarGraphicsIdByStateIdAndGender(u8, u8);

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@ -251,7 +251,7 @@ enum {
#define PLAYER_AVATAR_FLAG_ACRO_BIKE (1 << 2) #define PLAYER_AVATAR_FLAG_ACRO_BIKE (1 << 2)
#define PLAYER_AVATAR_FLAG_SURFING (1 << 3) #define PLAYER_AVATAR_FLAG_SURFING (1 << 3)
#define PLAYER_AVATAR_FLAG_UNDERWATER (1 << 4) #define PLAYER_AVATAR_FLAG_UNDERWATER (1 << 4)
#define PLAYER_AVATAR_FLAG_5 (1 << 5) #define PLAYER_AVATAR_FLAG_CONTROLLABLE (1 << 5)
#define PLAYER_AVATAR_FLAG_FORCED_MOVE (1 << 6) #define PLAYER_AVATAR_FLAG_FORCED_MOVE (1 << 6)
#define PLAYER_AVATAR_FLAG_DASH (1 << 7) #define PLAYER_AVATAR_FLAG_DASH (1 << 7)

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@ -911,7 +911,7 @@ static void Script_PrintApprenticeMessage(void)
ScriptContext2_Enable(); ScriptContext2_Enable();
FreezeObjectEvents(); FreezeObjectEvents();
PlayerFreeze(); PlayerFreeze();
sub_808BCF4(); StopPlayerAvatar();
DrawDialogueFrame(0, 1); DrawDialogueFrame(0, 1);
PrintApprenticeMessage(); PrintApprenticeMessage();
} }

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@ -399,7 +399,7 @@ static void DoStandardWildBattle(void)
{ {
ScriptContext2_Enable(); ScriptContext2_Enable();
FreezeObjectEvents(); FreezeObjectEvents();
sub_808BCF4(); StopPlayerAvatar();
gMain.savedCallback = CB2_EndWildBattle; gMain.savedCallback = CB2_EndWildBattle;
gBattleTypeFlags = 0; gBattleTypeFlags = 0;
if (InBattlePyramid()) if (InBattlePyramid())
@ -418,7 +418,7 @@ void BattleSetup_StartRoamerBattle(void)
{ {
ScriptContext2_Enable(); ScriptContext2_Enable();
FreezeObjectEvents(); FreezeObjectEvents();
sub_808BCF4(); StopPlayerAvatar();
gMain.savedCallback = CB2_EndWildBattle; gMain.savedCallback = CB2_EndWildBattle;
gBattleTypeFlags = BATTLE_TYPE_ROAMER; gBattleTypeFlags = BATTLE_TYPE_ROAMER;
CreateBattleStartTask(GetWildBattleTransition(), 0); CreateBattleStartTask(GetWildBattleTransition(), 0);
@ -432,7 +432,7 @@ static void DoSafariBattle(void)
{ {
ScriptContext2_Enable(); ScriptContext2_Enable();
FreezeObjectEvents(); FreezeObjectEvents();
sub_808BCF4(); StopPlayerAvatar();
gMain.savedCallback = CB2_EndSafariBattle; gMain.savedCallback = CB2_EndSafariBattle;
gBattleTypeFlags = BATTLE_TYPE_SAFARI; gBattleTypeFlags = BATTLE_TYPE_SAFARI;
CreateBattleStartTask(GetWildBattleTransition(), 0); CreateBattleStartTask(GetWildBattleTransition(), 0);
@ -442,7 +442,7 @@ static void DoBattlePikeWildBattle(void)
{ {
ScriptContext2_Enable(); ScriptContext2_Enable();
FreezeObjectEvents(); FreezeObjectEvents();
sub_808BCF4(); StopPlayerAvatar();
gMain.savedCallback = CB2_EndWildBattle; gMain.savedCallback = CB2_EndWildBattle;
gBattleTypeFlags = BATTLE_TYPE_PIKE; gBattleTypeFlags = BATTLE_TYPE_PIKE;
CreateBattleStartTask(GetWildBattleTransition(), 0); CreateBattleStartTask(GetWildBattleTransition(), 0);

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@ -34,7 +34,7 @@ bool8 IsFreezePlayerFinished(void)
} }
else else
{ {
sub_808BCF4(); StopPlayerAvatar();
return TRUE; return TRUE;
} }
} }
@ -77,7 +77,7 @@ bool8 IsFreezeSelectedObjectAndPlayerFinished(void)
} }
else else
{ {
sub_808BCF4(); StopPlayerAvatar();
return TRUE; return TRUE;
} }
} }
@ -198,7 +198,7 @@ bool8 IsFreezeObjectAndPlayerFinished(void)
} }
else else
{ {
sub_808BCF4(); StopPlayerAvatar();
return TRUE; return TRUE;
} }
} }

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@ -1770,7 +1770,7 @@ static void SetPlayerAvatarObjectEventIdAndObjectId(u8 objectEventId, u8 spriteI
gPlayerAvatar.objectEventId = objectEventId; gPlayerAvatar.objectEventId = objectEventId;
gPlayerAvatar.spriteId = spriteId; gPlayerAvatar.spriteId = spriteId;
gPlayerAvatar.gender = GetPlayerAvatarGenderByGraphicsId(gObjectEvents[objectEventId].graphicsId); gPlayerAvatar.gender = GetPlayerAvatarGenderByGraphicsId(gObjectEvents[objectEventId].graphicsId);
SetPlayerAvatarExtraStateTransition(gObjectEvents[objectEventId].graphicsId, PLAYER_AVATAR_FLAG_5); SetPlayerAvatarExtraStateTransition(gObjectEvents[objectEventId].graphicsId, PLAYER_AVATAR_FLAG_CONTROLLABLE);
} }
void ObjectEventSetGraphicsId(struct ObjectEvent *objectEvent, u8 graphicsId) void ObjectEventSetGraphicsId(struct ObjectEvent *objectEvent, u8 graphicsId)

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@ -3051,7 +3051,7 @@ static void SurfFieldEffect_End(struct Task *task)
if (ObjectEventClearHeldMovementIfFinished(objectEvent)) if (ObjectEventClearHeldMovementIfFinished(objectEvent))
{ {
gPlayerAvatar.preventStep = FALSE; gPlayerAvatar.preventStep = FALSE;
gPlayerAvatar.flags &= ~PLAYER_AVATAR_FLAG_5; gPlayerAvatar.flags &= ~PLAYER_AVATAR_FLAG_CONTROLLABLE;
ObjectEventSetHeldMovement(objectEvent, GetFaceDirectionMovementAction(objectEvent->movementDirection)); ObjectEventSetHeldMovement(objectEvent, GetFaceDirectionMovementAction(objectEvent->movementDirection));
SetSurfBlob_BobState(objectEvent->fieldEffectSpriteId, BOB_PLAYER_AND_MON); SetSurfBlob_BobState(objectEvent->fieldEffectSpriteId, BOB_PLAYER_AND_MON);
UnfreezeObjectEvents(); UnfreezeObjectEvents();

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@ -69,8 +69,8 @@ static void PlayerNotOnBikeNotMoving(u8, u16);
static void PlayerNotOnBikeTurningInPlace(u8, u16); static void PlayerNotOnBikeTurningInPlace(u8, u16);
static void PlayerNotOnBikeMoving(u8, u16); static void PlayerNotOnBikeMoving(u8, u16);
static u8 CheckForPlayerAvatarCollision(u8); static u8 CheckForPlayerAvatarCollision(u8);
static u8 sub_808B028(u8); static u8 CheckForPlayerAvatarSomeCollision(u8);
static u8 sub_808B164(struct ObjectEvent *, s16, s16, u8, u8); static u8 CheckForObjectEventSomeCollision(struct ObjectEvent *, s16, s16, u8, u8);
static bool8 CanStopSurfing(s16, s16, u8); static bool8 CanStopSurfing(s16, s16, u8);
static bool8 ShouldJumpLedge(s16, s16, u8); static bool8 ShouldJumpLedge(s16, s16, u8);
static bool8 TryPushBoulder(s16, s16, u8); static bool8 TryPushBoulder(s16, s16, u8);
@ -85,8 +85,8 @@ static void PlayerAvatarTransition_Surfing(struct ObjectEvent *a);
static void PlayerAvatarTransition_Underwater(struct ObjectEvent *a); static void PlayerAvatarTransition_Underwater(struct ObjectEvent *a);
static void PlayerAvatarTransition_ReturnToField(struct ObjectEvent *a); static void PlayerAvatarTransition_ReturnToField(struct ObjectEvent *a);
static bool8 player_is_anim_in_certain_ranges(void); static bool8 PlayerAnimIsMultiFrameStationary(void);
static bool8 sub_808B618(void); static bool8 PlayerAnimIsMultiFrameStationaryAndStateNotTurning(void);
static bool8 PlayerIsAnimActive(void); static bool8 PlayerIsAnimActive(void);
static bool8 PlayerCheckIfAnimFinishedOrInactive(void); static bool8 PlayerCheckIfAnimFinishedOrInactive(void);
@ -187,7 +187,7 @@ static bool8 (*const sForcedMovementFuncs[])(void) =
ForcedMovement_MuddySlope, ForcedMovement_MuddySlope,
}; };
static void (*const gUnknown_08497490[])(u8, u16) = static void (*const sPlayerNotOnBikeFuncs[])(u8, u16) =
{ {
PlayerNotOnBikeNotMoving, PlayerNotOnBikeNotMoving,
PlayerNotOnBikeTurningInPlace, PlayerNotOnBikeTurningInPlace,
@ -359,7 +359,7 @@ static bool8 TryInterruptObjectEventSpecialAnim(struct ObjectEvent *playerObjEve
return FALSE; return FALSE;
} }
if (!sub_808B028(direction)) if (CheckForPlayerAvatarSomeCollision(direction) == COLLISION_NONE)
{ {
ObjectEventClearHeldMovement(playerObjEvent); ObjectEventClearHeldMovement(playerObjEvent);
return FALSE; return FALSE;
@ -391,7 +391,7 @@ static void MovePlayerAvatarUsingKeypadInput(u8 direction, u16 newKeys, u16 held
static void PlayerAllowForcedMovementIfMovingSameDirection(void) static void PlayerAllowForcedMovementIfMovingSameDirection(void)
{ {
if (gPlayerAvatar.runningState == MOVING) if (gPlayerAvatar.runningState == MOVING)
gPlayerAvatar.flags &= ~PLAYER_AVATAR_FLAG_5; gPlayerAvatar.flags &= ~PLAYER_AVATAR_FLAG_CONTROLLABLE;
} }
static bool8 TryDoMetatileBehaviorForcedMovement(void) static bool8 TryDoMetatileBehaviorForcedMovement(void)
@ -403,7 +403,7 @@ static u8 GetForcedMovementByMetatileBehavior(void)
{ {
u8 i; u8 i;
if (!(gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_5)) if (!(gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_CONTROLLABLE))
{ {
u8 metatileBehavior = gObjectEvents[gPlayerAvatar.objectEventId].currentMetatileBehavior; u8 metatileBehavior = gObjectEvents[gPlayerAvatar.objectEventId].currentMetatileBehavior;
@ -572,7 +572,7 @@ static bool8 ForcedMovement_MuddySlope(void)
static void MovePlayerNotOnBike(u8 direction, u16 heldKeys) static void MovePlayerNotOnBike(u8 direction, u16 heldKeys)
{ {
gUnknown_08497490[CheckMovementInputNotOnBike(direction)](direction, heldKeys); sPlayerNotOnBikeFuncs[CheckMovementInputNotOnBike(direction)](direction, heldKeys);
} }
static u8 CheckMovementInputNotOnBike(u8 direction) static u8 CheckMovementInputNotOnBike(u8 direction)
@ -660,7 +660,7 @@ static u8 CheckForPlayerAvatarCollision(u8 direction)
return CheckForObjectEventCollision(playerObjEvent, x, y, direction, MapGridGetMetatileBehaviorAt(x, y)); return CheckForObjectEventCollision(playerObjEvent, x, y, direction, MapGridGetMetatileBehaviorAt(x, y));
} }
static u8 sub_808B028(u8 direction) static u8 CheckForPlayerAvatarSomeCollision(u8 direction)
{ {
s16 x, y; s16 x, y;
struct ObjectEvent *playerObjEvent = &gObjectEvents[gPlayerAvatar.objectEventId]; struct ObjectEvent *playerObjEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
@ -668,7 +668,7 @@ static u8 sub_808B028(u8 direction)
x = playerObjEvent->currentCoords.x; x = playerObjEvent->currentCoords.x;
y = playerObjEvent->currentCoords.y; y = playerObjEvent->currentCoords.y;
MoveCoords(direction, &x, &y); MoveCoords(direction, &x, &y);
return sub_808B164(playerObjEvent, x, y, direction, MapGridGetMetatileBehaviorAt(x, y)); return CheckForObjectEventSomeCollision(playerObjEvent, x, y, direction, MapGridGetMetatileBehaviorAt(x, y));
} }
u8 CheckForObjectEventCollision(struct ObjectEvent *objectEvent, s16 x, s16 y, u8 direction, u8 metatileBehavior) u8 CheckForObjectEventCollision(struct ObjectEvent *objectEvent, s16 x, s16 y, u8 direction, u8 metatileBehavior)
@ -694,7 +694,7 @@ u8 CheckForObjectEventCollision(struct ObjectEvent *objectEvent, s16 x, s16 y, u
return collision; return collision;
} }
static u8 sub_808B164(struct ObjectEvent *objectEvent, s16 x, s16 y, u8 direction, u8 metatileBehavior) static u8 CheckForObjectEventSomeCollision(struct ObjectEvent *objectEvent, s16 x, s16 y, u8 direction, u8 metatileBehavior)
{ {
u8 collision = GetCollisionAtCoords(objectEvent, x, y, direction); u8 collision = GetCollisionAtCoords(objectEvent, x, y, direction);
@ -876,7 +876,7 @@ static void PlayerAvatarTransition_Underwater(struct ObjectEvent *objEvent)
static void PlayerAvatarTransition_ReturnToField(struct ObjectEvent *objEvent) static void PlayerAvatarTransition_ReturnToField(struct ObjectEvent *objEvent)
{ {
gPlayerAvatar.flags |= PLAYER_AVATAR_FLAG_5; gPlayerAvatar.flags |= PLAYER_AVATAR_FLAG_CONTROLLABLE;
} }
void UpdatePlayerAvatarTransitionState(void) void UpdatePlayerAvatarTransitionState(void)
@ -886,18 +886,18 @@ void UpdatePlayerAvatarTransitionState(void)
{ {
if (!PlayerCheckIfAnimFinishedOrInactive()) if (!PlayerCheckIfAnimFinishedOrInactive())
{ {
if (!player_is_anim_in_certain_ranges()) if (!PlayerAnimIsMultiFrameStationary())
gPlayerAvatar.tileTransitionState = T_TILE_TRANSITION; gPlayerAvatar.tileTransitionState = T_TILE_TRANSITION;
} }
else else
{ {
if (!sub_808B618()) if (!PlayerAnimIsMultiFrameStationaryAndStateNotTurning())
gPlayerAvatar.tileTransitionState = T_TILE_CENTER; gPlayerAvatar.tileTransitionState = T_TILE_CENTER;
} }
} }
} }
static bool8 player_is_anim_in_certain_ranges(void) static bool8 PlayerAnimIsMultiFrameStationary(void)
{ {
u8 movementActionId = gObjectEvents[gPlayerAvatar.objectEventId].movementActionId; u8 movementActionId = gObjectEvents[gPlayerAvatar.objectEventId].movementActionId;
@ -911,9 +911,9 @@ static bool8 player_is_anim_in_certain_ranges(void)
return FALSE; return FALSE;
} }
static bool8 sub_808B618(void) static bool8 PlayerAnimIsMultiFrameStationaryAndStateNotTurning(void)
{ {
if (player_is_anim_in_certain_ranges() && gPlayerAvatar.runningState != TURN_DIRECTION) if (PlayerAnimIsMultiFrameStationary() && gPlayerAvatar.runningState != TURN_DIRECTION)
return TRUE; return TRUE;
else else
return FALSE; return FALSE;
@ -1177,7 +1177,8 @@ u8 PlayerGetZCoord(void)
return gObjectEvents[gPlayerAvatar.objectEventId].previousElevation; return gObjectEvents[gPlayerAvatar.objectEventId].previousElevation;
} }
void sub_808BC90(s16 x, s16 y) // unused
void MovePlayerToMapCoords(s16 x, s16 y)
{ {
MoveObjectEventToMapCoords(&gObjectEvents[gPlayerAvatar.objectEventId], x, y); MoveObjectEventToMapCoords(&gObjectEvents[gPlayerAvatar.objectEventId], x, y);
} }
@ -1197,12 +1198,12 @@ u8 GetPlayerAvatarSpriteId(void)
return gPlayerAvatar.spriteId; return gPlayerAvatar.spriteId;
} }
void sub_808BCE8(void) void CancelPlayerForcedMovement(void)
{ {
ForcedMovement_None(); ForcedMovement_None();
} }
void sub_808BCF4(void) void StopPlayerAvatar(void)
{ {
struct ObjectEvent *playerObjEvent = &gObjectEvents[gPlayerAvatar.objectEventId]; struct ObjectEvent *playerObjEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
@ -1323,7 +1324,7 @@ void ClearPlayerAvatarInfo(void)
void SetPlayerAvatarStateMask(u8 flags) void SetPlayerAvatarStateMask(u8 flags)
{ {
gPlayerAvatar.flags &= (PLAYER_AVATAR_FLAG_DASH | PLAYER_AVATAR_FLAG_FORCED_MOVE | PLAYER_AVATAR_FLAG_5); gPlayerAvatar.flags &= (PLAYER_AVATAR_FLAG_DASH | PLAYER_AVATAR_FLAG_FORCED_MOVE | PLAYER_AVATAR_FLAG_CONTROLLABLE);
gPlayerAvatar.flags |= flags; gPlayerAvatar.flags |= flags;
} }
@ -1389,7 +1390,7 @@ void InitPlayerAvatar(s16 x, s16 y, u8 direction, u8 gender)
gPlayerAvatar.objectEventId = objectEventId; gPlayerAvatar.objectEventId = objectEventId;
gPlayerAvatar.spriteId = objectEvent->spriteId; gPlayerAvatar.spriteId = objectEvent->spriteId;
gPlayerAvatar.gender = gender; gPlayerAvatar.gender = gender;
SetPlayerAvatarStateMask(PLAYER_AVATAR_FLAG_5 | PLAYER_AVATAR_FLAG_ON_FOOT); SetPlayerAvatarStateMask(PLAYER_AVATAR_FLAG_CONTROLLABLE | PLAYER_AVATAR_FLAG_ON_FOOT);
} }
void SetPlayerInvisibility(bool8 invisible) void SetPlayerInvisibility(bool8 invisible)
@ -1542,7 +1543,7 @@ static u8 PlayerAvatar_DoSecretBaseMatJump(struct Task *task, struct ObjectEvent
if (task->data[1] > 1) if (task->data[1] > 1)
{ {
gPlayerAvatar.preventStep = FALSE; gPlayerAvatar.preventStep = FALSE;
gPlayerAvatar.transitionFlags |= PLAYER_AVATAR_FLAG_5; gPlayerAvatar.transitionFlags |= PLAYER_AVATAR_FLAG_CONTROLLABLE;
DestroyTask(FindTaskIdByFunc(DoPlayerAvatarSecretBaseMatJump)); DestroyTask(FindTaskIdByFunc(DoPlayerAvatarSecretBaseMatJump));
} }
} }

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@ -2047,7 +2047,7 @@ bool8 UseRegisteredKeyItemOnField(void)
ScriptContext2_Enable(); ScriptContext2_Enable();
FreezeObjectEvents(); FreezeObjectEvents();
PlayerFreeze(); PlayerFreeze();
sub_808BCF4(); StopPlayerAvatar();
gSpecialVar_ItemId = gSaveBlock1Ptr->registeredItem; gSpecialVar_ItemId = gSaveBlock1Ptr->registeredItem;
taskId = CreateTask(ItemId_GetFieldFunc(gSaveBlock1Ptr->registeredItem), 8); taskId = CreateTask(ItemId_GetFieldFunc(gSaveBlock1Ptr->registeredItem), 8);
gTasks[taskId].tUsingRegisteredKeyItem = TRUE; gTasks[taskId].tUsingRegisteredKeyItem = TRUE;

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@ -1180,7 +1180,7 @@ static void StartMatchCall(void)
ScriptContext2_Enable(); ScriptContext2_Enable();
FreezeObjectEvents(); FreezeObjectEvents();
PlayerFreeze(); PlayerFreeze();
sub_808BCF4(); StopPlayerAvatar();
} }
PlaySE(SE_POKENAV_CALL); PlaySE(SE_POKENAV_CALL);

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@ -558,7 +558,7 @@ void ShowStartMenu(void)
{ {
FreezeObjectEvents(); FreezeObjectEvents();
PlayerFreeze(); PlayerFreeze();
sub_808BCF4(); StopPlayerAvatar();
} }
CreateStartMenuTask(Task_ShowStartMenu); CreateStartMenuTask(Task_ShowStartMenu);
ScriptContext2_Enable(); ScriptContext2_Enable();

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@ -523,7 +523,7 @@ static bool8 PlayerFaceApproachingTrainer(u8 taskId, struct Task *task, struct O
if (ObjectEventIsMovementOverridden(playerObj) && !ObjectEventClearHeldMovementIfFinished(playerObj)) if (ObjectEventIsMovementOverridden(playerObj) && !ObjectEventClearHeldMovementIfFinished(playerObj))
return FALSE; return FALSE;
sub_808BCE8(); CancelPlayerForcedMovement();
ObjectEventSetHeldMovement(&gObjectEvents[gPlayerAvatar.objectEventId], GetFaceDirectionMovementAction(GetOppositeDirection(trainerObj->facingDirection))); ObjectEventSetHeldMovement(&gObjectEvents[gPlayerAvatar.objectEventId], GetFaceDirectionMovementAction(GetOppositeDirection(trainerObj->facingDirection)));
task->tFuncId++; // TRSEE_PLAYER_FACE_WAIT task->tFuncId++; // TRSEE_PLAYER_FACE_WAIT
return FALSE; return FALSE;