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Add enigma berry effect
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@ -7761,6 +7761,15 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
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gBattleScripting.statChanger = SET_STATCHANGER(STAT_SPATK, 1, FALSE);
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gBattleScripting.statChanger = SET_STATCHANGER(STAT_SPATK, 1, FALSE);
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}
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}
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break;
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break;
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case HOLD_EFFECT_ENIGMA_BERRY: // consume and heal if hit by super effective move
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if (IsBattlerAlive(battlerId)
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&& TARGET_TURN_DAMAGED
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&& gMoveResultFlags & MOVE_RESULT_SUPER_EFFECTIVE)
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{
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effect = ItemHealHp(battlerId, gLastUsedItem, TRUE, TRUE);
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}
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break;
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case HOLD_EFFECT_JABOCA_BERRY: // consume and damage attacker if used physical move
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case HOLD_EFFECT_JABOCA_BERRY: // consume and damage attacker if used physical move
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if (IsBattlerAlive(battlerId)
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if (IsBattlerAlive(battlerId)
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&& TARGET_TURN_DAMAGED
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&& TARGET_TURN_DAMAGED
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@ -7630,6 +7630,7 @@ const struct Item gItems[] =
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.itemId = ITEM_ENIGMA_BERRY,
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.itemId = ITEM_ENIGMA_BERRY,
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.price = 20,
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.price = 20,
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.holdEffect = HOLD_EFFECT_ENIGMA_BERRY,
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.holdEffect = HOLD_EFFECT_ENIGMA_BERRY,
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.holdEffectParam = 25,
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.description = sEnigmaBerryDesc,
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.description = sEnigmaBerryDesc,
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.pocket = POCKET_BERRIES,
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.pocket = POCKET_BERRIES,
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.type = ITEM_USE_BAG_MENU,
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.type = ITEM_USE_BAG_MENU,
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