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https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-25 11:14:15 +01:00
ray scene is decompiled
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parent
68146af07c
commit
b697497835
@ -7156,14 +7156,14 @@ sub_813B7D8: @ 813B7D8
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ldr r2, =c2_exit_to_overworld_1_continue_scripts_restart_music
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movs r0, 0
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movs r1, 0x1
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bl sub_81D6720
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bl DoRayquazaScene
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b _0813B802
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.pool
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_0813B7F8:
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ldr r2, =c2_exit_to_overworld_1_continue_scripts_restart_music
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movs r0, 0x1
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movs r1, 0
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bl sub_81D6720
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bl DoRayquazaScene
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_0813B802:
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pop {r0}
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bx r0
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1629
asm/rayquaza_scene.s
1629
asm/rayquaza_scene.s
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@ -2700,5 +2700,11 @@ extern const u8 gRayChaseRayquazaChase_Tilemap[];
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extern const u8 gRaySceneChaseStreaks_Tilemap[];
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extern const u8 gRaySceneChaseBg_Tilemap[];
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extern const u8 gRaySceneChase_Pal[];
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extern const u8 gRaySceneHushRing_Tilemap[];
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extern const u8 gRaySceneHushBg_Tilemap[];
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extern const u8 gRaySceneHushRing_Map[];
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extern const u8 gRaySceneHushBg_Pal[];
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extern const u8 gRaySceneHushBg_Gfx[];
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extern const u8 gRaySceneHushRing_Gfx[];
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#endif //GUARD_GRAPHICS_H
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@ -1,6 +1,8 @@
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#ifndef GUARD_RAYQUAZA_SCENE_H
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#define GUARD_RAYQUAZA_SCENE_H
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void DoRayquazaScene(u8 animId, bool8 onlyOneAnim, void (*callback)(void));
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enum
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{
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RAY_ANIM_DUO_FIGHT_PRE,
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@ -269,7 +269,6 @@ SECTIONS {
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asm/pokemon_summary_screen.o(.text);
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asm/pokenav.o(.text);
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src/rayquaza_scene.o(.text);
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asm/rayquaza_scene.o(.text);
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src/walda_phrase.o(.text);
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asm/contest_link_81D9DE4.o(.text);
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asm/trainer_rematch.o(.text);
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File diff suppressed because it is too large
Load Diff
@ -1527,4 +1527,4 @@ gUnknown_0203CF58: @ 203CF58
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gUnknown_0203CF5C: @ 203CF5C
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.space 0x4
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sRayScene: @ 203CF60
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.include "src/rayquaza_scene.o"
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