Merge pull request #1676 from BuffelSaft/multistrike

Multi-hit refactor and Parental Bond
This commit is contained in:
Eduardo Quezada D'Ottone 2022-11-01 21:16:04 -03:00 committed by GitHub
commit b8371500d3
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GPG Key ID: 4AEE18F83AFDEB23
17 changed files with 1008 additions and 731 deletions

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@ -1988,6 +1988,12 @@
various \battler, VARIOUS_GET_BATTLER_SIDE various \battler, VARIOUS_GET_BATTLER_SIDE
.endm .endm
.macro checkparentalbondcounter counter:req, ptr:req
various BS_ATTACKER, VARIOUS_CHECK_PARENTAL_BOND_COUNTER
.byte \counter
.4byte \ptr
.endm
@ helpful macros @ helpful macros
.macro setstatchanger stat:req, stages:req, down:req .macro setstatchanger stat:req, stages:req, down:req
setbyte sSTATCHANGER, \stat | \stages << 3 | \down << 7 setbyte sSTATCHANGER, \stat | \stages << 3 | \down << 7

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@ -51,7 +51,7 @@ gBattleScriptsForMoveEffects::
.4byte BattleScript_EffectBide @ EFFECT_BIDE .4byte BattleScript_EffectBide @ EFFECT_BIDE
.4byte BattleScript_EffectRampage @ EFFECT_RAMPAGE .4byte BattleScript_EffectRampage @ EFFECT_RAMPAGE
.4byte BattleScript_EffectRoar @ EFFECT_ROAR .4byte BattleScript_EffectRoar @ EFFECT_ROAR
.4byte BattleScript_EffectMultiHit @ EFFECT_MULTI_HIT .4byte BattleScript_EffectHit @ EFFECT_MULTI_HIT
.4byte BattleScript_EffectConversion @ EFFECT_CONVERSION .4byte BattleScript_EffectConversion @ EFFECT_CONVERSION
.4byte BattleScript_EffectFlinchHit @ EFFECT_FLINCH_HIT .4byte BattleScript_EffectFlinchHit @ EFFECT_FLINCH_HIT
.4byte BattleScript_EffectRestoreHp @ EFFECT_RESTORE_HP .4byte BattleScript_EffectRestoreHp @ EFFECT_RESTORE_HP
@ -66,11 +66,10 @@ gBattleScriptsForMoveEffects::
.4byte BattleScript_EffectDragonRage @ EFFECT_DRAGON_RAGE .4byte BattleScript_EffectDragonRage @ EFFECT_DRAGON_RAGE
.4byte BattleScript_EffectTrap @ EFFECT_TRAP .4byte BattleScript_EffectTrap @ EFFECT_TRAP
.4byte BattleScript_EffectHealBlock @ EFFECT_HEAL_BLOCK .4byte BattleScript_EffectHealBlock @ EFFECT_HEAL_BLOCK
.4byte BattleScript_EffectDoubleHit @ EFFECT_DOUBLE_HIT
.4byte BattleScript_EffectRecoilIfMiss @ EFFECT_RECOIL_IF_MISS .4byte BattleScript_EffectRecoilIfMiss @ EFFECT_RECOIL_IF_MISS
.4byte BattleScript_EffectMist @ EFFECT_MIST .4byte BattleScript_EffectMist @ EFFECT_MIST
.4byte BattleScript_EffectFocusEnergy @ EFFECT_FOCUS_ENERGY .4byte BattleScript_EffectFocusEnergy @ EFFECT_FOCUS_ENERGY
.4byte BattleScript_EffectRecoil25 @ EFFECT_RECOIL_25 .4byte BattleScript_EffectHit @ EFFECT_RECOIL_25
.4byte BattleScript_EffectConfuse @ EFFECT_CONFUSE .4byte BattleScript_EffectConfuse @ EFFECT_CONFUSE
.4byte BattleScript_EffectAttackUp2 @ EFFECT_ATTACK_UP_2 .4byte BattleScript_EffectAttackUp2 @ EFFECT_ATTACK_UP_2
.4byte BattleScript_EffectDefenseUp2 @ EFFECT_DEFENSE_UP_2 .4byte BattleScript_EffectDefenseUp2 @ EFFECT_DEFENSE_UP_2
@ -99,7 +98,6 @@ gBattleScriptsForMoveEffects::
.4byte BattleScript_EffectHit @ EFFECT_EVASION_DOWN_HIT .4byte BattleScript_EffectHit @ EFFECT_EVASION_DOWN_HIT
.4byte BattleScript_EffectTwoTurnsAttack @ EFFECT_TWO_TURNS_ATTACK .4byte BattleScript_EffectTwoTurnsAttack @ EFFECT_TWO_TURNS_ATTACK
.4byte BattleScript_EffectConfuseHit @ EFFECT_CONFUSE_HIT .4byte BattleScript_EffectConfuseHit @ EFFECT_CONFUSE_HIT
.4byte BattleScript_EffectTwineedle @ EFFECT_TWINEEDLE
.4byte BattleScript_EffectHit @ EFFECT_VITAL_THROW .4byte BattleScript_EffectHit @ EFFECT_VITAL_THROW
.4byte BattleScript_EffectSubstitute @ EFFECT_SUBSTITUTE .4byte BattleScript_EffectSubstitute @ EFFECT_SUBSTITUTE
.4byte BattleScript_EffectRecharge @ EFFECT_RECHARGE .4byte BattleScript_EffectRecharge @ EFFECT_RECHARGE
@ -220,7 +218,7 @@ gBattleScriptsForMoveEffects::
.4byte BattleScript_EffectSnatch @ EFFECT_SNATCH .4byte BattleScript_EffectSnatch @ EFFECT_SNATCH
.4byte BattleScript_EffectHit @ EFFECT_LOW_KICK .4byte BattleScript_EffectHit @ EFFECT_LOW_KICK
.4byte BattleScript_EffectSecretPower @ EFFECT_SECRET_POWER .4byte BattleScript_EffectSecretPower @ EFFECT_SECRET_POWER
.4byte BattleScript_EffectRecoil33 @ EFFECT_RECOIL_33 .4byte BattleScript_EffectHit @ EFFECT_RECOIL_33
.4byte BattleScript_EffectTeeterDance @ EFFECT_TEETER_DANCE .4byte BattleScript_EffectTeeterDance @ EFFECT_TEETER_DANCE
.4byte BattleScript_EffectHitEscape @ EFFECT_HIT_ESCAPE .4byte BattleScript_EffectHitEscape @ EFFECT_HIT_ESCAPE
.4byte BattleScript_EffectMudSport @ EFFECT_MUD_SPORT .4byte BattleScript_EffectMudSport @ EFFECT_MUD_SPORT
@ -309,9 +307,9 @@ gBattleScriptsForMoveEffects::
.4byte BattleScript_EffectGrowth @ EFFECT_GROWTH .4byte BattleScript_EffectGrowth @ EFFECT_GROWTH
.4byte BattleScript_EffectCloseCombat @ EFFECT_CLOSE_COMBAT .4byte BattleScript_EffectCloseCombat @ EFFECT_CLOSE_COMBAT
.4byte BattleScript_EffectLastResort @ EFFECT_LAST_RESORT .4byte BattleScript_EffectLastResort @ EFFECT_LAST_RESORT
.4byte BattleScript_EffectRecoil33Status @ EFFECT_RECOIL_33_STATUS .4byte BattleScript_EffectHit @ EFFECT_RECOIL_33_STATUS
.4byte BattleScript_EffectFlinchStatus @ EFFECT_FLINCH_STATUS .4byte BattleScript_EffectFlinchStatus @ EFFECT_FLINCH_STATUS
.4byte BattleScript_EffectRecoil50 @ EFFECT_RECOIL_50 .4byte BattleScript_EffectHit @ EFFECT_RECOIL_50
.4byte BattleScript_EffectShellSmash @ EFFECT_SHELL_SMASH .4byte BattleScript_EffectShellSmash @ EFFECT_SHELL_SMASH
.4byte BattleScript_EffectShiftGear @ EFFECT_SHIFT_GEAR .4byte BattleScript_EffectShiftGear @ EFFECT_SHIFT_GEAR
.4byte BattleScript_EffectDefenseUp3 @ EFFECT_DEFENSE_UP_3 .4byte BattleScript_EffectDefenseUp3 @ EFFECT_DEFENSE_UP_3
@ -381,12 +379,10 @@ gBattleScriptsForMoveEffects::
.4byte BattleScript_EffectHit @ EFFECT_DYNAMAX_DOUBLE_DMG .4byte BattleScript_EffectHit @ EFFECT_DYNAMAX_DOUBLE_DMG
.4byte BattleScript_EffectDecorate @ EFFECT_DECORATE .4byte BattleScript_EffectDecorate @ EFFECT_DECORATE
.4byte BattleScript_EffectHit @ EFFECT_SNIPE_SHOT .4byte BattleScript_EffectHit @ EFFECT_SNIPE_SHOT
.4byte BattleScript_EffectTripleHit @ EFFECT_TRIPLE_HIT
.4byte BattleScript_EffectRecoilHP25 @ EFFECT_RECOIL_HP_25 .4byte BattleScript_EffectRecoilHP25 @ EFFECT_RECOIL_HP_25
.4byte BattleScript_EffectStuffCheeks @ EFFECT_STUFF_CHEEKS .4byte BattleScript_EffectStuffCheeks @ EFFECT_STUFF_CHEEKS
.4byte BattleScript_EffectDefenseDownHit @ EFFECT_GRAV_APPLE .4byte BattleScript_EffectDefenseDownHit @ EFFECT_GRAV_APPLE
.4byte BattleScript_EffectEvasionUpHit @ EFFECT_EVASION_UP_HIT .4byte BattleScript_EffectEvasionUpHit @ EFFECT_EVASION_UP_HIT
.4byte BattleScript_EffectDoubleIronBash @ EFFECT_DOUBLE_IRON_BASH
.4byte BattleScript_EffectGlitzyGlow @ EFFECT_GLITZY_GLOW .4byte BattleScript_EffectGlitzyGlow @ EFFECT_GLITZY_GLOW
.4byte BattleScript_EffectBaddyBad @ EFFECT_BADDY_BAD .4byte BattleScript_EffectBaddyBad @ EFFECT_BADDY_BAD
.4byte BattleScript_EffectSappySeed @ EFFECT_SAPPY_SEED .4byte BattleScript_EffectSappySeed @ EFFECT_SAPPY_SEED
@ -1074,16 +1070,6 @@ BattleScript_EffectGlitzyGlow:
waitmessage B_WAIT_TIME_LONG waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd goto BattleScript_MoveEnd
BattleScript_EffectDoubleIronBash:
attackcanceler
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
setmultihitcounter 2
initmultihitstring
sethword sMULTIHIT_EFFECT, MOVE_EFFECT_FLINCH
goto BattleScript_MultiHitLoop
BattleScript_EffectEvasionUpHit: BattleScript_EffectEvasionUpHit:
setmoveeffect MOVE_EFFECT_EVS_PLUS_1 | MOVE_EFFECT_AFFECTS_USER setmoveeffect MOVE_EFFECT_EVS_PLUS_1 | MOVE_EFFECT_AFFECTS_USER
goto BattleScript_EffectHit goto BattleScript_EffectHit
@ -1286,28 +1272,17 @@ BattleScript_EffectBurnUp:
ppreduce ppreduce
jumpiftype BS_ATTACKER, TYPE_FIRE, BattleScript_BurnUpWorks jumpiftype BS_ATTACKER, TYPE_FIRE, BattleScript_BurnUpWorks
goto BattleScript_ButItFailed goto BattleScript_ButItFailed
BattleScript_BurnUpWorks: BattleScript_BurnUpWorks:
accuracycheck BattleScript_MoveMissedPause, ACC_CURR_MOVE setmoveeffect MOVE_EFFECT_BURN_UP | MOVE_EFFECT_CERTAIN
critcalc goto BattleScript_EffectHit
damagecalc
adjustdamage BattleScript_BurnUpRemoveType::
attackanimation
waitanimation
effectivenesssound
hitanimation BS_TARGET
waitstate
healthbarupdate BS_TARGET
datahpupdate BS_TARGET
critmessage
waitmessage B_WAIT_TIME_LONG
resultmessage
waitmessage B_WAIT_TIME_LONG
losetype BS_ATTACKER, TYPE_FIRE losetype BS_ATTACKER, TYPE_FIRE
printstring STRINGID_ATTACKERLOSTFIRETYPE printstring STRINGID_ATTACKERLOSTFIRETYPE
waitmessage B_WAIT_TIME_LONG waitmessage B_WAIT_TIME_LONG
tryfaintmon BS_TARGET return
goto BattleScript_MoveEnd
BattleScript_EffectPurify: BattleScript_EffectPurify:
attackcanceler attackcanceler
attackstring attackstring
@ -3026,6 +3001,7 @@ BattleScript_EffectNaturalGift:
waitmessage B_WAIT_TIME_LONG waitmessage B_WAIT_TIME_LONG
seteffectwithchance seteffectwithchance
jumpifmovehadnoeffect BattleScript_EffectNaturalGiftEnd jumpifmovehadnoeffect BattleScript_EffectNaturalGiftEnd
checkparentalbondcounter 2, BattleScript_EffectNaturalGiftEnd
removeitem BS_ATTACKER removeitem BS_ATTACKER
BattleScript_EffectNaturalGiftEnd: BattleScript_EffectNaturalGiftEnd:
tryfaintmon BS_TARGET tryfaintmon BS_TARGET
@ -3571,6 +3547,8 @@ BattleScript_MultiHitPrintStrings::
copyarray gBattleTextBuff1, sMULTIHIT_STRING, 6 copyarray gBattleTextBuff1, sMULTIHIT_STRING, 6
printstring STRINGID_HITXTIMES printstring STRINGID_HITXTIMES
waitmessage B_WAIT_TIME_LONG waitmessage B_WAIT_TIME_LONG
return
BattleScript_MultiHitEnd:: BattleScript_MultiHitEnd::
seteffectwithchance seteffectwithchance
tryfaintmon BS_TARGET tryfaintmon BS_TARGET
@ -3789,26 +3767,6 @@ BattleScript_EffectTrap::
setmoveeffect MOVE_EFFECT_WRAP setmoveeffect MOVE_EFFECT_WRAP
goto BattleScript_EffectHit goto BattleScript_EffectHit
BattleScript_EffectTripleHit::
attackcanceler
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
setmultihitcounter 3
initmultihitstring
sethword sMULTIHIT_EFFECT, 0
goto BattleScript_MultiHitLoop
BattleScript_EffectDoubleHit::
attackcanceler
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
setmultihitcounter 2
initmultihitstring
sethword sMULTIHIT_EFFECT, 0
goto BattleScript_MultiHitLoop
BattleScript_EffectRecoilIfMiss:: BattleScript_EffectRecoilIfMiss::
attackcanceler attackcanceler
accuracycheck BattleScript_MoveMissedDoDamage, ACC_CURR_MOVE accuracycheck BattleScript_MoveMissedDoDamage, ACC_CURR_MOVE
@ -4165,16 +4123,6 @@ BattleScript_EffectConfuseHit::
setmoveeffect MOVE_EFFECT_CONFUSION setmoveeffect MOVE_EFFECT_CONFUSION
goto BattleScript_EffectHit goto BattleScript_EffectHit
BattleScript_EffectTwineedle::
attackcanceler
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
sethword sMULTIHIT_EFFECT, MOVE_EFFECT_POISON
attackstring
ppreduce
setmultihitcounter 2
initmultihitstring
goto BattleScript_MultiHitLoop
BattleScript_EffectSubstitute:: BattleScript_EffectSubstitute::
attackcanceler attackcanceler
ppreduce ppreduce
@ -4520,64 +4468,16 @@ BattleScript_PartyHealEnd::
BattleScript_EffectTripleKick:: BattleScript_EffectTripleKick::
attackcanceler attackcanceler
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring attackstring
ppreduce ppreduce
sethword sTRIPLE_KICK_POWER, 0 jumpifmove MOVE_TRIPLE_AXEL BS_TripleAxel
initmultihitstring addbyte sTRIPLE_KICK_POWER, 10 @ triple kick gets +10 power
setmultihit 3 goto BattleScript_HitFromAtkString
BattleScript_TripleKickLoop::
jumpifhasnohp BS_ATTACKER, BattleScript_TripleKickEnd BS_TripleAxel:
jumpifhasnohp BS_TARGET, BattleScript_TripleKickNoMoreHits addbyte sTRIPLE_KICK_POWER, 20 @ triple axel gets +20 power
jumpifhalfword CMP_EQUAL, gChosenMove, MOVE_SLEEP_TALK, BattleScript_DoTripleKickAttack goto BattleScript_HitFromAtkString
jumpifstatus BS_ATTACKER, STATUS1_SLEEP, BattleScript_TripleKickNoMoreHits
BattleScript_DoTripleKickAttack::
accuracycheck BattleScript_TripleKickNoMoreHits, ACC_CURR_MOVE
movevaluescleanup
jumpifmove MOVE_SURGING_STRIKES, EffectTripleKick_DoDmgCalcs @ no power boost each hit
jumpifmove MOVE_TRIPLE_AXEL, EffectTripleKick_TripleAxelBoost @ triple axel gets +20 power
addbyte sTRIPLE_KICK_POWER, 10 @ triple kick gets +10 power
goto EffectTripleKick_DoDmgCalcs
EffectTripleKick_TripleAxelBoost:
addbyte sTRIPLE_KICK_POWER, 20
EffectTripleKick_DoDmgCalcs:
addbyte sTRIPLE_KICK_POWER, 10
addbyte sMULTIHIT_STRING + 4, 1
critcalc
damagecalc
adjustdamage
jumpifmovehadnoeffect BattleScript_TripleKickNoMoreHits
attackanimation
waitanimation
effectivenesssound
hitanimation BS_TARGET
waitstate
healthbarupdate BS_TARGET
datahpupdate BS_TARGET
critmessage
waitmessage B_WAIT_TIME_LONG
printstring STRINGID_EMPTYSTRING3
waitmessage 1
moveendto MOVEEND_NEXT_TARGET
jumpifbyte CMP_COMMON_BITS, gMoveResultFlags, MOVE_RESULT_FOE_ENDURED, BattleScript_TripleKickPrintStrings
decrementmultihit BattleScript_TripleKickLoop
goto BattleScript_TripleKickPrintStrings
BattleScript_TripleKickNoMoreHits::
pause B_WAIT_TIME_SHORT
jumpifbyte CMP_EQUAL, sMULTIHIT_STRING + 4, 0, BattleScript_TripleKickPrintStrings
bichalfword gMoveResultFlags, MOVE_RESULT_MISSED
BattleScript_TripleKickPrintStrings::
resultmessage
waitmessage B_WAIT_TIME_LONG
jumpifbyte CMP_EQUAL, sMULTIHIT_STRING + 4, 0, BattleScript_TripleKickEnd
jumpifhalfword CMP_COMMON_BITS, gMoveResultFlags, MOVE_RESULT_DOESNT_AFFECT_FOE, BattleScript_TripleKickEnd
copyarray gBattleTextBuff1, sMULTIHIT_STRING, 6
printstring STRINGID_HITXTIMES
waitmessage B_WAIT_TIME_LONG
BattleScript_TripleKickEnd::
seteffectwithchance
tryfaintmon BS_TARGET
moveendfrom MOVEEND_UPDATE_LAST_MOVES
end
BattleScript_EffectThief:: BattleScript_EffectThief::
setmoveeffect MOVE_EFFECT_STEAL_ITEM setmoveeffect MOVE_EFFECT_STEAL_ITEM
@ -5217,6 +5117,7 @@ BattleScript_EffectTeleportNew:
BattleScript_EffectTeleportNewEnd: BattleScript_EffectTeleportNewEnd:
goto BattleScript_MoveEnd goto BattleScript_MoveEnd
.if B_BEAT_UP < GEN_5
BattleScript_EffectBeatUp:: BattleScript_EffectBeatUp::
attackcanceler attackcanceler
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
@ -5249,6 +5150,13 @@ BattleScript_BeatUpAttack::
goto BattleScript_BeatUpLoop goto BattleScript_BeatUpLoop
BattleScript_BeatUpEnd:: BattleScript_BeatUpEnd::
end end
.else
BattleScript_EffectBeatUp::
attackcanceler
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
addbyte gBattleCommunication, 1
goto BattleScript_HitFromAtkString
.endif
BattleScript_EffectSemiInvulnerable:: BattleScript_EffectSemiInvulnerable::
jumpifstatus2 BS_ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_SecondTurnSemiInvulnerable jumpifstatus2 BS_ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_SecondTurnSemiInvulnerable
@ -5411,9 +5319,11 @@ BattleScript_EffectSpitUp::
stockpiletobasedamage BattleScript_SpitUpFail stockpiletobasedamage BattleScript_SpitUpFail
goto BattleScript_HitFromAtkAnimation goto BattleScript_HitFromAtkAnimation
BattleScript_SpitUpFail:: BattleScript_SpitUpFail::
checkparentalbondcounter 2, BattleScript_SpitUpEnd
pause B_WAIT_TIME_SHORT pause B_WAIT_TIME_SHORT
printstring STRINGID_FAILEDTOSPITUP printstring STRINGID_FAILEDTOSPITUP
waitmessage B_WAIT_TIME_LONG waitmessage B_WAIT_TIME_LONG
BattleScript_SpitUpEnd:
goto BattleScript_MoveEnd goto BattleScript_MoveEnd
BattleScript_SpitUpFailProtect:: BattleScript_SpitUpFailProtect::
@ -5898,24 +5808,6 @@ BattleScript_EffectSecretPower::
getsecretpowereffect getsecretpowereffect
goto BattleScript_EffectHit goto BattleScript_EffectHit
BattleScript_EffectRecoil25:
setmoveeffect MOVE_EFFECT_RECOIL_25 | MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN
jumpifnotmove MOVE_STRUGGLE, BattleScript_EffectHit
incrementgamestat GAME_STAT_USED_STRUGGLE
goto BattleScript_EffectHit
BattleScript_EffectRecoil33::
setmoveeffect MOVE_EFFECT_RECOIL_33 | MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN
goto BattleScript_EffectHit
BattleScript_EffectRecoil33Status:
setmoveeffect MOVE_EFFECT_RECOIL_33_STATUS | MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN
goto BattleScript_EffectHit
BattleScript_EffectRecoil50:
setmoveeffect MOVE_EFFECT_RECOIL_50 | MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN
goto BattleScript_EffectHit
BattleScript_EffectRecoilHP25: BattleScript_EffectRecoilHP25:
setmoveeffect MOVE_EFFECT_RECOIL_HP_25 | MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN setmoveeffect MOVE_EFFECT_RECOIL_HP_25 | MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN
jumpifnotmove MOVE_STRUGGLE, BattleScript_EffectHit jumpifnotmove MOVE_STRUGGLE, BattleScript_EffectHit
@ -8045,7 +7937,6 @@ BattleScript_MoveEffectConfusion::
BattleScript_MoveEffectRecoilWithStatus:: BattleScript_MoveEffectRecoilWithStatus::
argumentstatuseffect argumentstatuseffect
copyword gBattleMoveDamage, sSAVED_DMG
BattleScript_MoveEffectRecoil:: BattleScript_MoveEffectRecoil::
jumpifmove MOVE_STRUGGLE, BattleScript_DoRecoil jumpifmove MOVE_STRUGGLE, BattleScript_DoRecoil
jumpifability BS_ATTACKER, ABILITY_ROCK_HEAD, BattleScript_RecoilEnd jumpifability BS_ATTACKER, ABILITY_ROCK_HEAD, BattleScript_RecoilEnd
@ -9126,6 +9017,7 @@ BattleScript_BerryCureSlpRet::
BattleScript_GemActivates:: BattleScript_GemActivates::
playanimation BS_ATTACKER, B_ANIM_HELD_ITEM_EFFECT playanimation BS_ATTACKER, B_ANIM_HELD_ITEM_EFFECT
waitanimation waitanimation
setlastuseditem BS_ATTACKER
printstring STRINGID_GEMACTIVATES printstring STRINGID_GEMACTIVATES
waitmessage B_WAIT_TIME_LONG waitmessage B_WAIT_TIME_LONG
removeitem BS_ATTACKER removeitem BS_ATTACKER
@ -9134,6 +9026,7 @@ BattleScript_GemActivates::
BattleScript_BerryReduceDmg:: BattleScript_BerryReduceDmg::
playanimation BS_TARGET, B_ANIM_HELD_ITEM_EFFECT playanimation BS_TARGET, B_ANIM_HELD_ITEM_EFFECT
waitanimation waitanimation
setlastuseditem BS_TARGET
printstring STRINGID_TARGETATEITEM printstring STRINGID_TARGETATEITEM
waitmessage B_WAIT_TIME_LONG waitmessage B_WAIT_TIME_LONG
removeitem BS_TARGET removeitem BS_TARGET

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@ -163,15 +163,20 @@ struct SpecialStatus
u8 ppNotAffectedByPressure:1; u8 ppNotAffectedByPressure:1;
u8 faintedHasReplacement:1; u8 faintedHasReplacement:1;
u8 focusBanded:1; u8 focusBanded:1;
// End of byte
u8 focusSashed:1; u8 focusSashed:1;
u8 sturdied:1; u8 sturdied:1;
u8 stormDrainRedirected:1; u8 stormDrainRedirected:1;
u8 switchInAbilityDone:1; u8 switchInAbilityDone:1;
u8 switchInItemDone:1; u8 switchInItemDone:1;
u8 instructedChosenTarget:3; u8 instructedChosenTarget:3;
// End of byte
u8 berryReduced:1; u8 berryReduced:1;
u8 gemBoost:1; u8 gemBoost:1;
u8 rototillerAffected:1; // to be affected by rototiller u8 rototillerAffected:1; // to be affected by rototiller
u8 parentalBondState:2;
u8 multiHitOn:1;
// End of byte, two bits unused
u8 gemParam; u8 gemParam;
u8 damagedMons:4; // Mons that have been damaged directly by using a move, includes substitute. u8 damagedMons:4; // Mons that have been damaged directly by using a move, includes substitute.
u8 dancerUsedMove:1; u8 dancerUsedMove:1;

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@ -429,6 +429,8 @@ extern const u8 BattleScript_DefDownSpeedUp[];
extern const u8 BattleScript_AffectionBasedStatusHeal[]; extern const u8 BattleScript_AffectionBasedStatusHeal[];
extern const u8 BattleScript_AffectionBasedEndurance[]; extern const u8 BattleScript_AffectionBasedEndurance[];
extern const u8 BattleScript_SymbiosisActivates[]; extern const u8 BattleScript_SymbiosisActivates[];
extern const u8 BattleScript_MultiHitPrintStrings[];
extern const u8 BattleScript_BurnUpRemoveType[];
// zmoves // zmoves
extern const u8 BattleScript_ZMoveActivateDamaging[]; extern const u8 BattleScript_ZMoveActivateDamaging[];

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@ -186,6 +186,7 @@ void TryToRevertMimicry(void);
void RestoreBattlerOriginalTypes(u8 battlerId); void RestoreBattlerOriginalTypes(u8 battlerId);
u32 GetBattlerMoveTargetType(u8 battlerId, u16 move); u32 GetBattlerMoveTargetType(u8 battlerId, u16 move);
bool32 CanTargetBattler(u8 battlerAtk, u8 battlerDef, u16 move); bool32 CanTargetBattler(u8 battlerAtk, u8 battlerDef, u16 move);
bool8 IsMoveAffectedByParentalBond(u16 move, u8 battlerId);
// Ability checks // Ability checks
bool32 IsRolePlayBannedAbilityAtk(u16 ability); bool32 IsRolePlayBannedAbilityAtk(u16 ability);
bool32 IsRolePlayBannedAbility(u16 ability); bool32 IsRolePlayBannedAbility(u16 ability);

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@ -307,7 +307,7 @@
#define MOVE_EFFECT_PAYDAY 0xB #define MOVE_EFFECT_PAYDAY 0xB
#define MOVE_EFFECT_CHARGING 0xC #define MOVE_EFFECT_CHARGING 0xC
#define MOVE_EFFECT_WRAP 0xD #define MOVE_EFFECT_WRAP 0xD
#define MOVE_EFFECT_RECOIL_25 0xE #define MOVE_EFFECT_BURN_UP 0xE // MOVE_EFFECT_BURN_UP replaces unused MOVE_EFFECT_RECOIL_25 so that stat change animations don't break
#define MOVE_EFFECT_ATK_PLUS_1 0xF #define MOVE_EFFECT_ATK_PLUS_1 0xF
#define MOVE_EFFECT_DEF_PLUS_1 0x10 #define MOVE_EFFECT_DEF_PLUS_1 0x10
#define MOVE_EFFECT_SPD_PLUS_1 0x11 #define MOVE_EFFECT_SPD_PLUS_1 0x11
@ -331,7 +331,7 @@
#define MOVE_EFFECT_RAPIDSPIN 0x23 #define MOVE_EFFECT_RAPIDSPIN 0x23
#define MOVE_EFFECT_REMOVE_STATUS 0x24 #define MOVE_EFFECT_REMOVE_STATUS 0x24
#define MOVE_EFFECT_ATK_DEF_DOWN 0x25 #define MOVE_EFFECT_ATK_DEF_DOWN 0x25
#define MOVE_EFFECT_RECOIL_33 0x26 #define MOVE_EFFECT_SCALE_SHOT 0x26 // MOVE_EFFECT_SCALE_SHOT replaces unused MOVE_EFFECT_RECOIL_33 so that stat change animations don't break
#define MOVE_EFFECT_ATK_PLUS_2 0x27 #define MOVE_EFFECT_ATK_PLUS_2 0x27
#define MOVE_EFFECT_DEF_PLUS_2 0x28 #define MOVE_EFFECT_DEF_PLUS_2 0x28
#define MOVE_EFFECT_SPD_PLUS_2 0x29 #define MOVE_EFFECT_SPD_PLUS_2 0x29
@ -349,27 +349,23 @@
#define MOVE_EFFECT_THRASH 0x35 #define MOVE_EFFECT_THRASH 0x35
#define MOVE_EFFECT_KNOCK_OFF 0x36 #define MOVE_EFFECT_KNOCK_OFF 0x36
#define MOVE_EFFECT_DEF_SPDEF_DOWN 0x37 #define MOVE_EFFECT_DEF_SPDEF_DOWN 0x37
#define MOVE_EFFECT_RECOIL_33_STATUS 0x38 #define MOVE_EFFECT_CLEAR_SMOG 0x38
#define MOVE_EFFECT_RECOIL_50 0x39 #define MOVE_EFFECT_SP_ATK_TWO_DOWN 0x39
#define MOVE_EFFECT_CLEAR_SMOG 0x3A #define MOVE_EFFECT_SMACK_DOWN 0x3A
#define MOVE_EFFECT_SP_ATK_TWO_DOWN 0x3B #define MOVE_EFFECT_FLAME_BURST 0x3B
#define MOVE_EFFECT_SMACK_DOWN 0x3C #define MOVE_EFFECT_FEINT 0x3C
#define MOVE_EFFECT_FLAME_BURST 0x3D #define MOVE_EFFECT_SPECTRAL_THIEF 0x3D
#define MOVE_EFFECT_FEINT 0x3E #define MOVE_EFFECT_V_CREATE 0x3E
#define MOVE_EFFECT_SPECTRAL_THIEF 0x3F #define MOVE_EFFECT_HAPPY_HOUR 0x3F
#define MOVE_EFFECT_V_CREATE 0x40 #define MOVE_EFFECT_CORE_ENFORCER 0x40
#define MOVE_EFFECT_HAPPY_HOUR 0x41 #define MOVE_EFFECT_THROAT_CHOP 0x41
#define MOVE_EFFECT_CORE_ENFORCER 0x42 #define MOVE_EFFECT_INCINERATE 0x42
#define MOVE_EFFECT_THROAT_CHOP 0x43 #define MOVE_EFFECT_BUG_BITE 0x43
#define MOVE_EFFECT_INCINERATE 0x44 #define MOVE_EFFECT_RECOIL_HP_25 0x44
#define MOVE_EFFECT_BUG_BITE 0x45 #define MOVE_EFFECT_RELIC_SONG 0x45
#define MOVE_EFFECT_RECOIL_HP_25 0x46 #define MOVE_EFFECT_TRAP_BOTH 0x46
#define MOVE_EFFECT_RELIC_SONG 0x47
#define MOVE_EFFECT_TRAP_BOTH 0x48
#define MOVE_EFFECT_SKY_DROP 0x49
#define MOVE_EFFECT_SCALE_SHOT 0x4A
#define NUM_MOVE_EFFECTS 0x4B #define NUM_MOVE_EFFECTS 0x47
#define MOVE_EFFECT_AFFECTS_USER 0x4000 #define MOVE_EFFECT_AFFECTS_USER 0x4000
#define MOVE_EFFECT_CERTAIN 0x8000 #define MOVE_EFFECT_CERTAIN 0x8000
@ -483,4 +479,9 @@
// For the second argument of GetMoveTarget, when no target override is needed // For the second argument of GetMoveTarget, when no target override is needed
#define NO_TARGET_OVERRIDE 0 #define NO_TARGET_OVERRIDE 0
// Constants for Parental Bond
#define PARENTAL_BOND_1ST_HIT 2
#define PARENTAL_BOND_2ND_HIT 1
#define PARENTAL_BOND_OFF 0
#endif // GUARD_CONSTANTS_BATTLE_H #endif // GUARD_CONSTANTS_BATTLE_H

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@ -29,6 +29,7 @@
#define B_KNOCK_OFF_DMG GEN_LATEST // In Gen6+, Knock Off deals 50% more damage when knocking off an item. #define B_KNOCK_OFF_DMG GEN_LATEST // In Gen6+, Knock Off deals 50% more damage when knocking off an item.
#define B_SPORT_DMG_REDUCTION GEN_LATEST // In Gen5+, Water/Mud Sport reduce Fire/Electric Damage by 67% instead of 50%. #define B_SPORT_DMG_REDUCTION GEN_LATEST // In Gen5+, Water/Mud Sport reduce Fire/Electric Damage by 67% instead of 50%.
#define B_EXPLOSION_DEFENSE GEN_LATEST // In Gen5+, Self-Destruct and Explosion don't halve the targets' defense. #define B_EXPLOSION_DEFENSE GEN_LATEST // In Gen5+, Self-Destruct and Explosion don't halve the targets' defense.
#define B_PARENTAL_BOND_DMG GEN_LATEST // In Gen7+, Parental Bond's second hit does 25% of the initial hits damage. Before, it did 50%.
// Type settings // Type settings
#define B_GHOSTS_ESCAPE GEN_LATEST // In Gen6+, abilities like Shadow Tag or moves like Mean Look fail on Ghost-type Pokémon. They can also escape any Wild Battle. #define B_GHOSTS_ESCAPE GEN_LATEST // In Gen6+, abilities like Shadow Tag or moves like Mean Look fail on Ghost-type Pokémon. They can also escape any Wild Battle.
@ -89,6 +90,7 @@
#define B_ROOTED_GROUNDING GEN_LATEST // In Gen4+, Ingrain causes the affected Pokémon to become grounded. #define B_ROOTED_GROUNDING GEN_LATEST // In Gen4+, Ingrain causes the affected Pokémon to become grounded.
#define B_METRONOME_MOVES GEN_LATEST // This config will determine up to which generation will Metronome pull moves from. #define B_METRONOME_MOVES GEN_LATEST // This config will determine up to which generation will Metronome pull moves from.
#define B_TELEPORT_BEHAVIOR GEN_LATEST // In Gen7+, starting with Pokémon LGPE, Teleport allows the user to swap out with another party member. #define B_TELEPORT_BEHAVIOR GEN_LATEST // In Gen7+, starting with Pokémon LGPE, Teleport allows the user to swap out with another party member.
#define B_BEAT_UP GEN_LATEST // In Gen5+, Beat Up uses a different formula to calculate its damage, and deals Dark-type damage. Prior to Gen 5, each hit also announces the party member's name.
// Ability settings // Ability settings
#define B_EXPANDED_ABILITY_NAMES TRUE // If TRUE, ability names are increased from 12 characters to 16 characters. #define B_EXPANDED_ABILITY_NAMES TRUE // If TRUE, ability names are increased from 12 characters to 16 characters.

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@ -1,402 +1,398 @@
#ifndef GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H #ifndef GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H
#define GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H #define GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H
#define EFFECT_HIT 0 #define EFFECT_HIT 0
#define EFFECT_SLEEP 1 #define EFFECT_SLEEP 1
#define EFFECT_POISON_HIT 2 #define EFFECT_POISON_HIT 2
#define EFFECT_ABSORB 3 #define EFFECT_ABSORB 3
#define EFFECT_BURN_HIT 4 #define EFFECT_BURN_HIT 4
#define EFFECT_FREEZE_HIT 5 #define EFFECT_FREEZE_HIT 5
#define EFFECT_PARALYZE_HIT 6 #define EFFECT_PARALYZE_HIT 6
#define EFFECT_EXPLOSION 7 #define EFFECT_EXPLOSION 7
#define EFFECT_DREAM_EATER 8 #define EFFECT_DREAM_EATER 8
#define EFFECT_MIRROR_MOVE 9 #define EFFECT_MIRROR_MOVE 9
#define EFFECT_ATTACK_UP 10 #define EFFECT_ATTACK_UP 10
#define EFFECT_DEFENSE_UP 11 #define EFFECT_DEFENSE_UP 11
#define EFFECT_SPEED_UP 12 #define EFFECT_SPEED_UP 12
#define EFFECT_SPECIAL_ATTACK_UP 13 #define EFFECT_SPECIAL_ATTACK_UP 13
#define EFFECT_SPECIAL_DEFENSE_UP 14 #define EFFECT_SPECIAL_DEFENSE_UP 14
#define EFFECT_ACCURACY_UP 15 #define EFFECT_ACCURACY_UP 15
#define EFFECT_EVASION_UP 16 #define EFFECT_EVASION_UP 16
#define EFFECT_SPECIAL_ATTACK_UP_3 17 #define EFFECT_SPECIAL_ATTACK_UP_3 17
#define EFFECT_ATTACK_DOWN 18 #define EFFECT_ATTACK_DOWN 18
#define EFFECT_DEFENSE_DOWN 19 #define EFFECT_DEFENSE_DOWN 19
#define EFFECT_SPEED_DOWN 20 #define EFFECT_SPEED_DOWN 20
#define EFFECT_SPECIAL_ATTACK_DOWN 21 #define EFFECT_SPECIAL_ATTACK_DOWN 21
#define EFFECT_SPECIAL_DEFENSE_DOWN 22 #define EFFECT_SPECIAL_DEFENSE_DOWN 22
#define EFFECT_ACCURACY_DOWN 23 #define EFFECT_ACCURACY_DOWN 23
#define EFFECT_EVASION_DOWN 24 #define EFFECT_EVASION_DOWN 24
#define EFFECT_HAZE 25 #define EFFECT_HAZE 25
#define EFFECT_BIDE 26 #define EFFECT_BIDE 26
#define EFFECT_RAMPAGE 27 #define EFFECT_RAMPAGE 27
#define EFFECT_ROAR 28 #define EFFECT_ROAR 28
#define EFFECT_MULTI_HIT 29 #define EFFECT_MULTI_HIT 29
#define EFFECT_CONVERSION 30 #define EFFECT_CONVERSION 30
#define EFFECT_FLINCH_HIT 31 #define EFFECT_FLINCH_HIT 31
#define EFFECT_RESTORE_HP 32 #define EFFECT_RESTORE_HP 32
#define EFFECT_TOXIC 33 #define EFFECT_TOXIC 33
#define EFFECT_PAY_DAY 34 #define EFFECT_PAY_DAY 34
#define EFFECT_LIGHT_SCREEN 35 #define EFFECT_LIGHT_SCREEN 35
#define EFFECT_TRI_ATTACK 36 #define EFFECT_TRI_ATTACK 36
#define EFFECT_REST 37 #define EFFECT_REST 37
#define EFFECT_OHKO 38 #define EFFECT_OHKO 38
#define EFFECT_FUSION_COMBO 39 #define EFFECT_FUSION_COMBO 39
#define EFFECT_SUPER_FANG 40 #define EFFECT_SUPER_FANG 40
#define EFFECT_DRAGON_RAGE 41 #define EFFECT_DRAGON_RAGE 41
#define EFFECT_TRAP 42 #define EFFECT_TRAP 42
#define EFFECT_HEAL_BLOCK 43 #define EFFECT_HEAL_BLOCK 43
#define EFFECT_DOUBLE_HIT 44 #define EFFECT_RECOIL_IF_MISS 44
#define EFFECT_RECOIL_IF_MISS 45 #define EFFECT_MIST 45
#define EFFECT_MIST 46 #define EFFECT_FOCUS_ENERGY 46
#define EFFECT_FOCUS_ENERGY 47 #define EFFECT_RECOIL_25 47
#define EFFECT_RECOIL_25 48 #define EFFECT_CONFUSE 48
#define EFFECT_CONFUSE 49 #define EFFECT_ATTACK_UP_2 49
#define EFFECT_ATTACK_UP_2 50 #define EFFECT_DEFENSE_UP_2 50
#define EFFECT_DEFENSE_UP_2 51 #define EFFECT_SPEED_UP_2 51
#define EFFECT_SPEED_UP_2 52 #define EFFECT_SPECIAL_ATTACK_UP_2 52
#define EFFECT_SPECIAL_ATTACK_UP_2 53 #define EFFECT_SPECIAL_DEFENSE_UP_2 53
#define EFFECT_SPECIAL_DEFENSE_UP_2 54 #define EFFECT_ACCURACY_UP_2 54
#define EFFECT_ACCURACY_UP_2 55 #define EFFECT_EVASION_UP_2 55
#define EFFECT_EVASION_UP_2 56 #define EFFECT_TRANSFORM 56
#define EFFECT_TRANSFORM 57 #define EFFECT_ATTACK_DOWN_2 57
#define EFFECT_ATTACK_DOWN_2 58 #define EFFECT_DEFENSE_DOWN_2 58
#define EFFECT_DEFENSE_DOWN_2 59 #define EFFECT_SPEED_DOWN_2 59
#define EFFECT_SPEED_DOWN_2 60 #define EFFECT_SPECIAL_ATTACK_DOWN_2 60
#define EFFECT_SPECIAL_ATTACK_DOWN_2 61 #define EFFECT_SPECIAL_DEFENSE_DOWN_2 61
#define EFFECT_SPECIAL_DEFENSE_DOWN_2 62 #define EFFECT_ACCURACY_DOWN_2 62
#define EFFECT_ACCURACY_DOWN_2 63 #define EFFECT_EVASION_DOWN_2 63
#define EFFECT_EVASION_DOWN_2 64 #define EFFECT_REFLECT 64
#define EFFECT_REFLECT 65 #define EFFECT_POISON 65
#define EFFECT_POISON 66 #define EFFECT_PARALYZE 66
#define EFFECT_PARALYZE 67 #define EFFECT_ATTACK_DOWN_HIT 67
#define EFFECT_ATTACK_DOWN_HIT 68 #define EFFECT_DEFENSE_DOWN_HIT 68
#define EFFECT_DEFENSE_DOWN_HIT 69 #define EFFECT_SPEED_DOWN_HIT 69
#define EFFECT_SPEED_DOWN_HIT 70 #define EFFECT_SPECIAL_ATTACK_DOWN_HIT 70
#define EFFECT_SPECIAL_ATTACK_DOWN_HIT 71 #define EFFECT_SPECIAL_DEFENSE_DOWN_HIT 71
#define EFFECT_SPECIAL_DEFENSE_DOWN_HIT 72 #define EFFECT_ACCURACY_DOWN_HIT 72
#define EFFECT_ACCURACY_DOWN_HIT 73 #define EFFECT_EVASION_DOWN_HIT 73
#define EFFECT_EVASION_DOWN_HIT 74 #define EFFECT_TWO_TURNS_ATTACK 74
#define EFFECT_TWO_TURNS_ATTACK 75 #define EFFECT_CONFUSE_HIT 75
#define EFFECT_CONFUSE_HIT 76 #define EFFECT_VITAL_THROW 76
#define EFFECT_TWINEEDLE 77 #define EFFECT_SUBSTITUTE 77
#define EFFECT_VITAL_THROW 78 #define EFFECT_RECHARGE 78
#define EFFECT_SUBSTITUTE 79 #define EFFECT_RAGE 79
#define EFFECT_RECHARGE 80 #define EFFECT_MIMIC 80
#define EFFECT_RAGE 81 #define EFFECT_METRONOME 81
#define EFFECT_MIMIC 82 #define EFFECT_LEECH_SEED 82
#define EFFECT_METRONOME 83 #define EFFECT_DO_NOTHING 83
#define EFFECT_LEECH_SEED 84 #define EFFECT_DISABLE 84
#define EFFECT_DO_NOTHING 85 #define EFFECT_LEVEL_DAMAGE 85
#define EFFECT_DISABLE 86 #define EFFECT_PSYWAVE 86
#define EFFECT_LEVEL_DAMAGE 87 #define EFFECT_COUNTER 87
#define EFFECT_PSYWAVE 88 #define EFFECT_ENCORE 88
#define EFFECT_COUNTER 89 #define EFFECT_PAIN_SPLIT 89
#define EFFECT_ENCORE 90 #define EFFECT_SNORE 90
#define EFFECT_PAIN_SPLIT 91 #define EFFECT_CONVERSION_2 91
#define EFFECT_SNORE 92 #define EFFECT_LOCK_ON 92
#define EFFECT_CONVERSION_2 93 #define EFFECT_SKETCH 93
#define EFFECT_LOCK_ON 94 #define EFFECT_HAMMER_ARM 94
#define EFFECT_SKETCH 95 #define EFFECT_SLEEP_TALK 95
#define EFFECT_HAMMER_ARM 96 #define EFFECT_DESTINY_BOND 96
#define EFFECT_SLEEP_TALK 97 #define EFFECT_FLAIL 97
#define EFFECT_DESTINY_BOND 98 #define EFFECT_SPITE 98
#define EFFECT_FLAIL 99 #define EFFECT_FALSE_SWIPE 99
#define EFFECT_SPITE 100 #define EFFECT_HEAL_BELL 100
#define EFFECT_FALSE_SWIPE 101 #define EFFECT_ALWAYS_CRIT 101
#define EFFECT_HEAL_BELL 102 #define EFFECT_TRIPLE_KICK 102
#define EFFECT_ALWAYS_CRIT 103 #define EFFECT_THIEF 103
#define EFFECT_TRIPLE_KICK 104 #define EFFECT_MEAN_LOOK 104
#define EFFECT_THIEF 105 #define EFFECT_NIGHTMARE 105
#define EFFECT_MEAN_LOOK 106 #define EFFECT_MINIMIZE 106
#define EFFECT_NIGHTMARE 107 #define EFFECT_CURSE 107
#define EFFECT_MINIMIZE 108 #define EFFECT_HEALING_WISH 108
#define EFFECT_CURSE 109 #define EFFECT_PROTECT 109
#define EFFECT_HEALING_WISH 110 #define EFFECT_SPIKES 110
#define EFFECT_PROTECT 111 #define EFFECT_FORESIGHT 111
#define EFFECT_SPIKES 112 #define EFFECT_PERISH_SONG 112
#define EFFECT_FORESIGHT 113 #define EFFECT_SANDSTORM 113
#define EFFECT_PERISH_SONG 114 #define EFFECT_ENDURE 114
#define EFFECT_SANDSTORM 115 #define EFFECT_ROLLOUT 115
#define EFFECT_ENDURE 116 #define EFFECT_SWAGGER 116
#define EFFECT_ROLLOUT 117 #define EFFECT_FURY_CUTTER 117
#define EFFECT_SWAGGER 118 #define EFFECT_ATTRACT 118
#define EFFECT_FURY_CUTTER 119 #define EFFECT_RETURN 119
#define EFFECT_ATTRACT 120 #define EFFECT_PRESENT 120
#define EFFECT_RETURN 121 #define EFFECT_FRUSTRATION 121
#define EFFECT_PRESENT 122 #define EFFECT_SAFEGUARD 122
#define EFFECT_FRUSTRATION 123 #define EFFECT_UNUSED_125 123
#define EFFECT_SAFEGUARD 124 #define EFFECT_MAGNITUDE 124
#define EFFECT_UNUSED_125 125 #define EFFECT_BATON_PASS 125
#define EFFECT_MAGNITUDE 126 #define EFFECT_PURSUIT 126
#define EFFECT_BATON_PASS 127 #define EFFECT_RAPID_SPIN 127
#define EFFECT_PURSUIT 128 #define EFFECT_SONICBOOM 128
#define EFFECT_RAPID_SPIN 129 #define EFFECT_CAPTIVATE 129
#define EFFECT_SONICBOOM 130 #define EFFECT_MORNING_SUN 130
#define EFFECT_CAPTIVATE 131 #define EFFECT_SYNTHESIS 131
#define EFFECT_MORNING_SUN 132 #define EFFECT_MOONLIGHT 132
#define EFFECT_SYNTHESIS 133 #define EFFECT_HIDDEN_POWER 133
#define EFFECT_MOONLIGHT 134 #define EFFECT_RAIN_DANCE 134
#define EFFECT_HIDDEN_POWER 135 #define EFFECT_SUNNY_DAY 135
#define EFFECT_RAIN_DANCE 136 #define EFFECT_DEFENSE_UP_HIT 136
#define EFFECT_SUNNY_DAY 137 #define EFFECT_ATTACK_UP_HIT 137
#define EFFECT_DEFENSE_UP_HIT 138 #define EFFECT_ALL_STATS_UP_HIT 138
#define EFFECT_ATTACK_UP_HIT 139 #define EFFECT_FELL_STINGER 139
#define EFFECT_ALL_STATS_UP_HIT 140 #define EFFECT_BELLY_DRUM 140
#define EFFECT_FELL_STINGER 141 #define EFFECT_PSYCH_UP 141
#define EFFECT_BELLY_DRUM 142 #define EFFECT_MIRROR_COAT 142
#define EFFECT_PSYCH_UP 143 #define EFFECT_SKULL_BASH 143
#define EFFECT_MIRROR_COAT 144 #define EFFECT_TWISTER 144
#define EFFECT_SKULL_BASH 145 #define EFFECT_EARTHQUAKE 145
#define EFFECT_TWISTER 146 #define EFFECT_FUTURE_SIGHT 146
#define EFFECT_EARTHQUAKE 147 #define EFFECT_GUST 147
#define EFFECT_FUTURE_SIGHT 148 #define EFFECT_FLINCH_MINIMIZE_HIT 148
#define EFFECT_GUST 149 #define EFFECT_SOLAR_BEAM 149
#define EFFECT_FLINCH_MINIMIZE_HIT 150 #define EFFECT_THUNDER 150
#define EFFECT_SOLAR_BEAM 151 #define EFFECT_TELEPORT 151
#define EFFECT_THUNDER 152 #define EFFECT_BEAT_UP 152
#define EFFECT_TELEPORT 153 #define EFFECT_SEMI_INVULNERABLE 153
#define EFFECT_BEAT_UP 154 #define EFFECT_DEFENSE_CURL 154
#define EFFECT_SEMI_INVULNERABLE 155 #define EFFECT_SOFTBOILED 155
#define EFFECT_DEFENSE_CURL 156 #define EFFECT_FAKE_OUT 156
#define EFFECT_SOFTBOILED 157 #define EFFECT_UPROAR 157
#define EFFECT_FAKE_OUT 158 #define EFFECT_STOCKPILE 158
#define EFFECT_UPROAR 159 #define EFFECT_SPIT_UP 159
#define EFFECT_STOCKPILE 160 #define EFFECT_SWALLOW 160
#define EFFECT_SPIT_UP 161 #define EFFECT_WORRY_SEED 161
#define EFFECT_SWALLOW 162 #define EFFECT_HAIL 162
#define EFFECT_WORRY_SEED 163 #define EFFECT_TORMENT 163
#define EFFECT_HAIL 164 #define EFFECT_FLATTER 164
#define EFFECT_TORMENT 165 #define EFFECT_WILL_O_WISP 165
#define EFFECT_FLATTER 166 #define EFFECT_MEMENTO 166
#define EFFECT_WILL_O_WISP 167 #define EFFECT_FACADE 167
#define EFFECT_MEMENTO 168 #define EFFECT_FOCUS_PUNCH 168
#define EFFECT_FACADE 169 #define EFFECT_SMELLINGSALT 169
#define EFFECT_FOCUS_PUNCH 170 #define EFFECT_FOLLOW_ME 170
#define EFFECT_SMELLINGSALT 171 #define EFFECT_NATURE_POWER 171
#define EFFECT_FOLLOW_ME 172 #define EFFECT_CHARGE 172
#define EFFECT_NATURE_POWER 173 #define EFFECT_TAUNT 173
#define EFFECT_CHARGE 174 #define EFFECT_HELPING_HAND 174
#define EFFECT_TAUNT 175 #define EFFECT_TRICK 175
#define EFFECT_HELPING_HAND 176 #define EFFECT_ROLE_PLAY 176
#define EFFECT_TRICK 177 #define EFFECT_WISH 177
#define EFFECT_ROLE_PLAY 178 #define EFFECT_ASSIST 178
#define EFFECT_WISH 179 #define EFFECT_INGRAIN 179
#define EFFECT_ASSIST 180 #define EFFECT_SUPERPOWER 180
#define EFFECT_INGRAIN 181 #define EFFECT_MAGIC_COAT 181
#define EFFECT_SUPERPOWER 182 #define EFFECT_RECYCLE 182
#define EFFECT_MAGIC_COAT 183 #define EFFECT_REVENGE 183
#define EFFECT_RECYCLE 184 #define EFFECT_BRICK_BREAK 184
#define EFFECT_REVENGE 185 #define EFFECT_YAWN 185
#define EFFECT_BRICK_BREAK 186 #define EFFECT_KNOCK_OFF 186
#define EFFECT_YAWN 187 #define EFFECT_ENDEAVOR 187
#define EFFECT_KNOCK_OFF 188 #define EFFECT_ERUPTION 188
#define EFFECT_ENDEAVOR 189 #define EFFECT_SKILL_SWAP 189
#define EFFECT_ERUPTION 190 #define EFFECT_IMPRISON 190
#define EFFECT_SKILL_SWAP 191 #define EFFECT_REFRESH 191
#define EFFECT_IMPRISON 192 #define EFFECT_GRUDGE 192
#define EFFECT_REFRESH 193 #define EFFECT_SNATCH 193
#define EFFECT_GRUDGE 194 #define EFFECT_LOW_KICK 194
#define EFFECT_SNATCH 195 #define EFFECT_SECRET_POWER 195
#define EFFECT_LOW_KICK 196 #define EFFECT_RECOIL_33 196
#define EFFECT_SECRET_POWER 197 #define EFFECT_TEETER_DANCE 197
#define EFFECT_RECOIL_33 198 #define EFFECT_HIT_ESCAPE 198
#define EFFECT_TEETER_DANCE 199 #define EFFECT_MUD_SPORT 199
#define EFFECT_HIT_ESCAPE 200 #define EFFECT_POISON_FANG 200
#define EFFECT_MUD_SPORT 201 #define EFFECT_WEATHER_BALL 201
#define EFFECT_POISON_FANG 202 #define EFFECT_OVERHEAT 202
#define EFFECT_WEATHER_BALL 203 #define EFFECT_TICKLE 203
#define EFFECT_OVERHEAT 204 #define EFFECT_COSMIC_POWER 204
#define EFFECT_TICKLE 205 #define EFFECT_SKY_UPPERCUT 205
#define EFFECT_COSMIC_POWER 206 #define EFFECT_BULK_UP 206
#define EFFECT_SKY_UPPERCUT 207 #define EFFECT_PLACEHOLDER 207
#define EFFECT_BULK_UP 208 #define EFFECT_WATER_SPORT 208
#define EFFECT_PLACEHOLDER 209 #define EFFECT_CALM_MIND 209
#define EFFECT_WATER_SPORT 210 #define EFFECT_DRAGON_DANCE 210
#define EFFECT_CALM_MIND 211 #define EFFECT_CAMOUFLAGE 211
#define EFFECT_DRAGON_DANCE 212
#define EFFECT_CAMOUFLAGE 213
// New move effects // New move effects
#define EFFECT_PLEDGE 214 #define EFFECT_PLEDGE 212
#define EFFECT_FLING 215 #define EFFECT_FLING 213
#define EFFECT_NATURAL_GIFT 216 #define EFFECT_NATURAL_GIFT 214
#define EFFECT_WAKE_UP_SLAP 217 #define EFFECT_WAKE_UP_SLAP 215
#define EFFECT_WRING_OUT 218 #define EFFECT_WRING_OUT 216
#define EFFECT_HEX 219 #define EFFECT_HEX 217
#define EFFECT_ASSURANCE 220 #define EFFECT_ASSURANCE 218
#define EFFECT_TRUMP_CARD 221 #define EFFECT_TRUMP_CARD 219
#define EFFECT_ACROBATICS 222 #define EFFECT_ACROBATICS 220
#define EFFECT_HEAT_CRASH 223 #define EFFECT_HEAT_CRASH 221
#define EFFECT_PUNISHMENT 224 #define EFFECT_PUNISHMENT 222
#define EFFECT_STORED_POWER 225 #define EFFECT_STORED_POWER 223
#define EFFECT_ELECTRO_BALL 226 #define EFFECT_ELECTRO_BALL 224
#define EFFECT_GYRO_BALL 227 #define EFFECT_GYRO_BALL 225
#define EFFECT_ECHOED_VOICE 228 #define EFFECT_ECHOED_VOICE 226
#define EFFECT_PAYBACK 229 #define EFFECT_PAYBACK 227
#define EFFECT_ROUND 230 #define EFFECT_ROUND 228
#define EFFECT_BRINE 231 #define EFFECT_BRINE 229
#define EFFECT_VENOSHOCK 232 #define EFFECT_VENOSHOCK 230
#define EFFECT_RETALIATE 233 #define EFFECT_RETALIATE 231
#define EFFECT_BULLDOZE 234 #define EFFECT_BULLDOZE 232
#define EFFECT_FOUL_PLAY 235 #define EFFECT_FOUL_PLAY 233
#define EFFECT_PSYSHOCK 236 #define EFFECT_PSYSHOCK 234
#define EFFECT_ROOST 237 #define EFFECT_ROOST 235
#define EFFECT_GRAVITY 238 #define EFFECT_GRAVITY 236
#define EFFECT_MIRACLE_EYE 239 #define EFFECT_MIRACLE_EYE 237
#define EFFECT_TAILWIND 240 #define EFFECT_TAILWIND 238
#define EFFECT_EMBARGO 241 #define EFFECT_EMBARGO 239
#define EFFECT_AQUA_RING 242 #define EFFECT_AQUA_RING 240
#define EFFECT_TRICK_ROOM 243 #define EFFECT_TRICK_ROOM 241
#define EFFECT_WONDER_ROOM 244 #define EFFECT_WONDER_ROOM 242
#define EFFECT_MAGIC_ROOM 245 #define EFFECT_MAGIC_ROOM 243
#define EFFECT_MAGNET_RISE 246 #define EFFECT_MAGNET_RISE 244
#define EFFECT_TOXIC_SPIKES 247 #define EFFECT_TOXIC_SPIKES 245
#define EFFECT_GASTRO_ACID 248 #define EFFECT_GASTRO_ACID 246
#define EFFECT_STEALTH_ROCK 249 #define EFFECT_STEALTH_ROCK 247
#define EFFECT_TELEKINESIS 250 #define EFFECT_TELEKINESIS 248
#define EFFECT_POWER_SWAP 251 #define EFFECT_POWER_SWAP 249
#define EFFECT_GUARD_SWAP 252 #define EFFECT_GUARD_SWAP 250
#define EFFECT_HEART_SWAP 253 #define EFFECT_HEART_SWAP 251
#define EFFECT_POWER_SPLIT 254 #define EFFECT_POWER_SPLIT 252
#define EFFECT_GUARD_SPLIT 255 #define EFFECT_GUARD_SPLIT 253
#define EFFECT_STICKY_WEB 256 #define EFFECT_STICKY_WEB 254
#define EFFECT_METAL_BURST 257 #define EFFECT_METAL_BURST 255
#define EFFECT_LUCKY_CHANT 258 #define EFFECT_LUCKY_CHANT 256
#define EFFECT_SUCKER_PUNCH 259 #define EFFECT_SUCKER_PUNCH 257
#define EFFECT_SPECIAL_DEFENSE_DOWN_HIT_2 260 #define EFFECT_SPECIAL_DEFENSE_DOWN_HIT_2 258
#define EFFECT_SIMPLE_BEAM 261 #define EFFECT_SIMPLE_BEAM 259
#define EFFECT_ENTRAINMENT 262 #define EFFECT_ENTRAINMENT 260
#define EFFECT_HEAL_PULSE 263 #define EFFECT_HEAL_PULSE 261
#define EFFECT_QUASH 264 #define EFFECT_QUASH 262
#define EFFECT_ION_DELUGE 265 #define EFFECT_ION_DELUGE 263
#define EFFECT_FREEZE_DRY 266 #define EFFECT_FREEZE_DRY 264
#define EFFECT_TOPSY_TURVY 267 #define EFFECT_TOPSY_TURVY 265
#define EFFECT_MISTY_TERRAIN 268 #define EFFECT_MISTY_TERRAIN 266
#define EFFECT_GRASSY_TERRAIN 269 #define EFFECT_GRASSY_TERRAIN 267
#define EFFECT_ELECTRIC_TERRAIN 270 #define EFFECT_ELECTRIC_TERRAIN 268
#define EFFECT_PSYCHIC_TERRAIN 271 #define EFFECT_PSYCHIC_TERRAIN 269
#define EFFECT_ATTACK_ACCURACY_UP 272 #define EFFECT_ATTACK_ACCURACY_UP 270
#define EFFECT_ATTACK_SPATK_UP 273 #define EFFECT_ATTACK_SPATK_UP 271
#define EFFECT_HURRICANE 274 #define EFFECT_HURRICANE 272
#define EFFECT_TWO_TYPED_MOVE 275 #define EFFECT_TWO_TYPED_MOVE 273
#define EFFECT_ME_FIRST 276 #define EFFECT_ME_FIRST 274
#define EFFECT_SPEED_UP_HIT 277 #define EFFECT_SPEED_UP_HIT 275
#define EFFECT_QUIVER_DANCE 278 #define EFFECT_QUIVER_DANCE 276
#define EFFECT_COIL 279 #define EFFECT_COIL 277
#define EFFECT_ELECTRIFY 280 #define EFFECT_ELECTRIFY 278
#define EFFECT_SCALD 281 #define EFFECT_SCALD 279
#define EFFECT_REFLECT_TYPE 282 #define EFFECT_REFLECT_TYPE 280
#define EFFECT_SOAK 283 #define EFFECT_SOAK 281
#define EFFECT_GROWTH 284 #define EFFECT_GROWTH 282
#define EFFECT_CLOSE_COMBAT 285 #define EFFECT_CLOSE_COMBAT 283
#define EFFECT_LAST_RESORT 286 #define EFFECT_LAST_RESORT 284
#define EFFECT_RECOIL_33_STATUS 287 #define EFFECT_RECOIL_33_STATUS 285
#define EFFECT_FLINCH_STATUS 288 #define EFFECT_FLINCH_STATUS 286
#define EFFECT_RECOIL_50 289 #define EFFECT_RECOIL_50 287
#define EFFECT_SHELL_SMASH 290 #define EFFECT_SHELL_SMASH 288
#define EFFECT_SHIFT_GEAR 291 #define EFFECT_SHIFT_GEAR 289
#define EFFECT_DEFENSE_UP_3 292 #define EFFECT_DEFENSE_UP_3 290
#define EFFECT_NOBLE_ROAR 293 #define EFFECT_NOBLE_ROAR 291
#define EFFECT_VENOM_DRENCH 294 #define EFFECT_VENOM_DRENCH 292
#define EFFECT_TOXIC_THREAD 295 #define EFFECT_TOXIC_THREAD 293
#define EFFECT_CLEAR_SMOG 296 #define EFFECT_CLEAR_SMOG 294
#define EFFECT_HIT_SWITCH_TARGET 297 #define EFFECT_HIT_SWITCH_TARGET 295
#define EFFECT_FINAL_GAMBIT 298 #define EFFECT_FINAL_GAMBIT 296
#define EFFECT_CHANGE_TYPE_ON_ITEM 299 #define EFFECT_CHANGE_TYPE_ON_ITEM 297
#define EFFECT_AUTOTOMIZE 300 #define EFFECT_AUTOTOMIZE 298
#define EFFECT_COPYCAT 301 #define EFFECT_COPYCAT 299
#define EFFECT_DEFOG 302 #define EFFECT_DEFOG 300
#define EFFECT_HIT_ENEMY_HEAL_ALLY 303 #define EFFECT_HIT_ENEMY_HEAL_ALLY 301
#define EFFECT_SMACK_DOWN 304 #define EFFECT_SMACK_DOWN 302
#define EFFECT_SYNCHRONOISE 305 #define EFFECT_SYNCHRONOISE 303
#define EFFECT_PSYCHO_SHIFT 306 #define EFFECT_PSYCHO_SHIFT 304
#define EFFECT_POWER_TRICK 307 #define EFFECT_POWER_TRICK 305
#define EFFECT_FLAME_BURST 308 #define EFFECT_FLAME_BURST 306
#define EFFECT_AFTER_YOU 309 #define EFFECT_AFTER_YOU 307
#define EFFECT_BESTOW 310 #define EFFECT_BESTOW 308
#define EFFECT_ROTOTILLER 311 #define EFFECT_ROTOTILLER 309
#define EFFECT_FLOWER_SHIELD 312 #define EFFECT_FLOWER_SHIELD 310
#define EFFECT_HIT_PREVENT_ESCAPE 313 #define EFFECT_HIT_PREVENT_ESCAPE 311
#define EFFECT_SPEED_SWAP 314 #define EFFECT_SPEED_SWAP 312
#define EFFECT_DEFENSE_UP2_HIT 315 #define EFFECT_DEFENSE_UP2_HIT 313
#define EFFECT_REVELATION_DANCE 316 #define EFFECT_REVELATION_DANCE 314
#define EFFECT_AURORA_VEIL 317 #define EFFECT_AURORA_VEIL 315
#define EFFECT_THIRD_TYPE 318 #define EFFECT_THIRD_TYPE 316
#define EFFECT_FEINT 319 #define EFFECT_FEINT 317
#define EFFECT_SPARKLING_ARIA 320 #define EFFECT_SPARKLING_ARIA 318
#define EFFECT_ACUPRESSURE 321 #define EFFECT_ACUPRESSURE 319
#define EFFECT_AROMATIC_MIST 322 #define EFFECT_AROMATIC_MIST 320
#define EFFECT_POWDER 323 #define EFFECT_POWDER 321
#define EFFECT_SP_ATTACK_UP_HIT 324 #define EFFECT_SP_ATTACK_UP_HIT 322
#define EFFECT_BELCH 325 #define EFFECT_BELCH 323
#define EFFECT_PARTING_SHOT 326 #define EFFECT_PARTING_SHOT 324
#define EFFECT_SPECTRAL_THIEF 327 #define EFFECT_SPECTRAL_THIEF 325
#define EFFECT_V_CREATE 328 #define EFFECT_V_CREATE 326
#define EFFECT_MAT_BLOCK 329 #define EFFECT_MAT_BLOCK 327
#define EFFECT_STOMPING_TANTRUM 330 #define EFFECT_STOMPING_TANTRUM 328
#define EFFECT_CORE_ENFORCER 331 #define EFFECT_CORE_ENFORCER 329
#define EFFECT_INSTRUCT 332 #define EFFECT_INSTRUCT 330
#define EFFECT_THROAT_CHOP 333 #define EFFECT_THROAT_CHOP 331
#define EFFECT_LASER_FOCUS 334 #define EFFECT_LASER_FOCUS 332
#define EFFECT_MAGNETIC_FLUX 335 #define EFFECT_MAGNETIC_FLUX 333
#define EFFECT_GEAR_UP 336 #define EFFECT_GEAR_UP 334
#define EFFECT_INCINERATE 337 #define EFFECT_INCINERATE 335
#define EFFECT_BUG_BITE 338 #define EFFECT_BUG_BITE 336
#define EFFECT_STRENGTH_SAP 339 #define EFFECT_STRENGTH_SAP 337
#define EFFECT_MIND_BLOWN 340 #define EFFECT_MIND_BLOWN 338
#define EFFECT_PURIFY 341 #define EFFECT_PURIFY 339
#define EFFECT_BURN_UP 342 #define EFFECT_BURN_UP 340
#define EFFECT_SHORE_UP 343 #define EFFECT_SHORE_UP 341
#define EFFECT_GEOMANCY 344 #define EFFECT_GEOMANCY 342
#define EFFECT_FAIRY_LOCK 345 #define EFFECT_FAIRY_LOCK 343
#define EFFECT_ALLY_SWITCH 346 #define EFFECT_ALLY_SWITCH 344
#define EFFECT_RELIC_SONG 347 #define EFFECT_RELIC_SONG 345
#define EFFECT_ATTACKER_DEFENSE_DOWN_HIT 348 #define EFFECT_ATTACKER_DEFENSE_DOWN_HIT 346
#define EFFECT_BODY_PRESS 349 #define EFFECT_BODY_PRESS 347
#define EFFECT_EERIE_SPELL 350 #define EFFECT_EERIE_SPELL 348
#define EFFECT_JUNGLE_HEALING 351 #define EFFECT_JUNGLE_HEALING 349
#define EFFECT_COACHING 352 #define EFFECT_COACHING 350
#define EFFECT_LASH_OUT 353 #define EFFECT_LASH_OUT 351
#define EFFECT_GRASSY_GLIDE 354 #define EFFECT_GRASSY_GLIDE 352
#define EFFECT_REMOVE_TERRAIN 355 #define EFFECT_REMOVE_TERRAIN 353
#define EFFECT_DYNAMAX_DOUBLE_DMG 356 #define EFFECT_DYNAMAX_DOUBLE_DMG 354
#define EFFECT_DECORATE 357 #define EFFECT_DECORATE 355
#define EFFECT_SNIPE_SHOT 358 #define EFFECT_SNIPE_SHOT 356
#define EFFECT_TRIPLE_HIT 359 #define EFFECT_RECOIL_HP_25 357
#define EFFECT_RECOIL_HP_25 360 #define EFFECT_STUFF_CHEEKS 358
#define EFFECT_STUFF_CHEEKS 361 #define EFFECT_GRAV_APPLE 359
#define EFFECT_GRAV_APPLE 362 #define EFFECT_EVASION_UP_HIT 360
#define EFFECT_EVASION_UP_HIT 363 #define EFFECT_GLITZY_GLOW 361
#define EFFECT_DOUBLE_IRON_BASH 364 #define EFFECT_BADDY_BAD 362
#define EFFECT_GLITZY_GLOW 365 #define EFFECT_SAPPY_SEED 363
#define EFFECT_BADDY_BAD 366 #define EFFECT_FREEZY_FROST 364
#define EFFECT_SAPPY_SEED 367 #define EFFECT_SPARKLY_SWIRL 365
#define EFFECT_FREEZY_FROST 368 #define EFFECT_PLASMA_FISTS 366
#define EFFECT_SPARKLY_SWIRL 369 #define EFFECT_HYPERSPACE_FURY 367
#define EFFECT_PLASMA_FISTS 370 #define EFFECT_AURA_WHEEL 368
#define EFFECT_HYPERSPACE_FURY 371 #define EFFECT_PHOTON_GEYSER 369
#define EFFECT_AURA_WHEEL 372 #define EFFECT_SHELL_SIDE_ARM 370
#define EFFECT_PHOTON_GEYSER 373 #define EFFECT_TERRAIN_PULSE 371
#define EFFECT_SHELL_SIDE_ARM 374 #define EFFECT_JAW_LOCK 372
#define EFFECT_TERRAIN_PULSE 375 #define EFFECT_NO_RETREAT 373
#define EFFECT_JAW_LOCK 376 #define EFFECT_TAR_SHOT 374
#define EFFECT_NO_RETREAT 377 #define EFFECT_POLTERGEIST 375
#define EFFECT_TAR_SHOT 378 #define EFFECT_OCTOLOCK 376
#define EFFECT_POLTERGEIST 379 #define EFFECT_CLANGOROUS_SOUL 377
#define EFFECT_OCTOLOCK 380 #define EFFECT_BOLT_BEAK 378
#define EFFECT_CLANGOROUS_SOUL 381 #define EFFECT_SKY_DROP 379
#define EFFECT_BOLT_BEAK 382 #define EFFECT_EXPANDING_FORCE 380
#define EFFECT_SKY_DROP 383 #define EFFECT_SCALE_SHOT 381
#define EFFECT_EXPANDING_FORCE 384 #define EFFECT_METEOR_BEAM 382
#define EFFECT_SCALE_SHOT 385 #define EFFECT_RISING_VOLTAGE 383
#define EFFECT_METEOR_BEAM 386 #define EFFECT_BEAK_BLAST 384
#define EFFECT_RISING_VOLTAGE 387 #define EFFECT_COURT_CHANGE 385
#define EFFECT_BEAK_BLAST 388 #define EFFECT_STEEL_BEAM 386
#define EFFECT_COURT_CHANGE 389 #define EFFECT_EXTREME_EVOBOOST 387
#define EFFECT_STEEL_BEAM 390 #define EFFECT_DAMAGE_SET_TERRAIN 388 // genesis supernova
#define EFFECT_EXTREME_EVOBOOST 391
#define EFFECT_DAMAGE_SET_TERRAIN 392 // genesis supernova
#define NUM_BATTLE_MOVE_EFFECTS 393 #define NUM_BATTLE_MOVE_EFFECTS 389
#endif // GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H #endif // GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H

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@ -245,6 +245,7 @@
#define VARIOUS_TRY_SYMBIOSIS 154 #define VARIOUS_TRY_SYMBIOSIS 154
#define VARIOUS_CAN_TELEPORT 155 #define VARIOUS_CAN_TELEPORT 155
#define VARIOUS_GET_BATTLER_SIDE 156 #define VARIOUS_GET_BATTLER_SIDE 156
#define VARIOUS_CHECK_PARENTAL_BOND_COUNTER 157
// Cmd_manipulatedamage // Cmd_manipulatedamage
#define DMG_CHANGE_SIGN 0 #define DMG_CHANGE_SIGN 0
@ -284,40 +285,43 @@
#define PARTY_SCREEN_OPTIONAL (1 << 7) // Flag for first argument to openpartyscreen #define PARTY_SCREEN_OPTIONAL (1 << 7) // Flag for first argument to openpartyscreen
// cases for Cmd_moveend // cases for Cmd_moveend
#define MOVEEND_PROTECT_LIKE_EFFECT 0 #define MOVEEND_SUM_DAMAGE 0
#define MOVEEND_RAGE 1 #define MOVEEND_PROTECT_LIKE_EFFECT 1
#define MOVEEND_DEFROST 2 #define MOVEEND_RAGE 2
#define MOVEEND_SYNCHRONIZE_TARGET 3 #define MOVEEND_SYNCHRONIZE_TARGET 3
#define MOVEEND_ABILITIES 4 #define MOVEEND_ABILITIES 4
#define MOVEEND_ABILITIES_ATTACKER 5 #define MOVEEND_ABILITIES_ATTACKER 5
#define MOVEEND_STATUS_IMMUNITY_ABILITIES 6 #define MOVEEND_STATUS_IMMUNITY_ABILITIES 6
#define MOVEEND_SYNCHRONIZE_ATTACKER 7 #define MOVEEND_SYNCHRONIZE_ATTACKER 7
#define MOVEEND_CHOICE_MOVE 8 #define MOVEEND_CHOICE_MOVE 8
#define MOVEEND_CHANGED_ITEMS 9 #define MOVEEND_ATTACKER_INVISIBLE 9
#define MOVEEND_ATTACKER_INVISIBLE 10 #define MOVEEND_ATTACKER_VISIBLE 10
#define MOVEEND_ATTACKER_VISIBLE 11 #define MOVEEND_TARGET_VISIBLE 11
#define MOVEEND_TARGET_VISIBLE 12 #define MOVEEND_ITEM_EFFECTS_TARGET 12
#define MOVEEND_ITEM_EFFECTS_TARGET 13 #define MOVEEND_ITEM_EFFECTS_ALL 13
#define MOVEEND_MOVE_EFFECTS2 14 #define MOVEEND_KINGSROCK 14 // These item effects will occur each strike of a multi-hit move
#define MOVEEND_ITEM_EFFECTS_ALL 15 #define MOVEEND_SUBSTITUTE 15
#define MOVEEND_KINGSROCK 16 // These item effects will occur each strike of a multi-hit move #define MOVEEND_SKY_DROP_CONFUSE 16
#define MOVEEND_SUBSTITUTE 17 #define MOVEEND_UPDATE_LAST_MOVES 17
#define MOVEEND_SKY_DROP_CONFUSE 18 #define MOVEEND_MIRROR_MOVE 18
#define MOVEEND_UPDATE_LAST_MOVES 19 #define MOVEEND_NEXT_TARGET 19 // Everything up until here is handled for each strike of a multi-hit move
#define MOVEEND_MIRROR_MOVE 20 #define MOVEEND_MULTIHIT_MOVE 20
#define MOVEEND_NEXT_TARGET 21 // Everything up until here is handled for each strike of a multi-hit move #define MOVEEND_DEFROST 21
#define MOVEEND_MAGICIAN 22 // Occurs after final multi-hit strike, and after other items/abilities would activate #define MOVEEND_MOVE_EFFECTS2 22
#define MOVEEND_EJECT_BUTTON 23 #define MOVEEND_RECOIL 23
#define MOVEEND_RED_CARD 24 #define MOVEEND_MAGICIAN 24 // Occurs after final multi-hit strike, and after other items/abilities would activate
#define MOVEEND_EJECT_PACK 25 #define MOVEEND_EJECT_BUTTON 25
#define MOVEEND_LIFEORB_SHELLBELL 26 // Includes shell bell, throat spray, etc #define MOVEEND_RED_CARD 26
#define MOVEEND_PICKPOCKET 27 #define MOVEEND_EJECT_PACK 27
#define MOVEEND_DANCER 28 #define MOVEEND_LIFEORB_SHELLBELL 28 // Includes shell bell, throat spray, etc
#define MOVEEND_EMERGENCY_EXIT 29 #define MOVEEND_CHANGED_ITEMS 29
#define MOVEEND_WEATHER_FORM 30 #define MOVEEND_PICKPOCKET 30
#define MOVEEND_SYMBIOSIS 31 #define MOVEEND_DANCER 31
#define MOVEEND_CLEAR_BITS 32 #define MOVEEND_EMERGENCY_EXIT 32
#define MOVEEND_COUNT 33 #define MOVEEND_WEATHER_FORM 33
#define MOVEEND_SYMBIOSIS 34
#define MOVEEND_CLEAR_BITS 35
#define MOVEEND_COUNT 36
// switch cases // switch cases
#define B_SWITCH_NORMAL 0 #define B_SWITCH_NORMAL 0

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@ -329,9 +329,10 @@
#define MON_PIC_HEIGHT 64 #define MON_PIC_HEIGHT 64
#define MON_PIC_SIZE (MON_PIC_WIDTH * MON_PIC_HEIGHT / 2) #define MON_PIC_SIZE (MON_PIC_WIDTH * MON_PIC_HEIGHT / 2)
#define BATTLE_ALIVE_EXCEPT_ACTIVE 0 #define BATTLE_ALIVE_EXCEPT_ACTIVE 0
#define BATTLE_ALIVE_ATK_SIDE 1 #define BATTLE_ALIVE_ATK_SIDE 1
#define BATTLE_ALIVE_DEF_SIDE 2 #define BATTLE_ALIVE_DEF_SIDE 2
#define BATTLE_ALIVE_EXCEPT_ATTACKER 3
#define SKIP_FRONT_ANIM (1 << 7) #define SKIP_FRONT_ANIM (1 << 7)

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@ -3407,7 +3407,6 @@ static s16 AI_CheckViability(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
score += min(CountPositiveStatStages(battlerDef), 4); score += min(CountPositiveStatStages(battlerDef), 4);
break; break;
case EFFECT_MULTI_HIT: case EFFECT_MULTI_HIT:
case EFFECT_DOUBLE_HIT:
case EFFECT_TRIPLE_KICK: case EFFECT_TRIPLE_KICK:
if (AI_MoveMakesContact(AI_DATA->abilities[battlerAtk], AI_DATA->holdEffects[battlerAtk], move) if (AI_MoveMakesContact(AI_DATA->abilities[battlerAtk], AI_DATA->holdEffects[battlerAtk], move)
&& AI_DATA->abilities[battlerAtk] != ABILITY_MAGIC_GUARD && AI_DATA->abilities[battlerAtk] != ABILITY_MAGIC_GUARD

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@ -3001,6 +3001,7 @@ static void BattleStartClearSetData(void)
gBattleScripting.monCaught = FALSE; gBattleScripting.monCaught = FALSE;
gMultiHitCounter = 0; gMultiHitCounter = 0;
gBattleScripting.savedDmg = 0;
gBattleOutcome = 0; gBattleOutcome = 0;
gBattleControllerExecFlags = 0; gBattleControllerExecFlags = 0;
gPaydayMoney = 0; gPaydayMoney = 0;
@ -4842,6 +4843,8 @@ static void TurnValuesCleanUp(bool8 var0)
if (gDisableStructs[gActiveBattler].substituteHP == 0) if (gDisableStructs[gActiveBattler].substituteHP == 0)
gBattleMons[gActiveBattler].status2 &= ~STATUS2_SUBSTITUTE; gBattleMons[gActiveBattler].status2 &= ~STATUS2_SUBSTITUTE;
gSpecialStatuses[gActiveBattler].parentalBondState = PARENTAL_BOND_OFF;
} }
gSideStatuses[0] &= ~(SIDE_STATUS_QUICK_GUARD | SIDE_STATUS_WIDE_GUARD | SIDE_STATUS_CRAFTY_SHIELD | SIDE_STATUS_MAT_BLOCK); gSideStatuses[0] &= ~(SIDE_STATUS_QUICK_GUARD | SIDE_STATUS_WIDE_GUARD | SIDE_STATUS_CRAFTY_SHIELD | SIDE_STATUS_MAT_BLOCK);

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@ -318,6 +318,7 @@ static void DrawLevelUpBannerText(void);
static void SpriteCB_MonIconOnLvlUpBanner(struct Sprite *sprite); static void SpriteCB_MonIconOnLvlUpBanner(struct Sprite *sprite);
static bool32 CriticalCapture(u32 odds); static bool32 CriticalCapture(u32 odds);
static void BestowItem(u32 battlerAtk, u32 battlerDef); static void BestowItem(u32 battlerAtk, u32 battlerDef);
static bool8 IsFinalStrikeEffect(u16 move);
static void Cmd_attackcanceler(void); static void Cmd_attackcanceler(void);
static void Cmd_accuracycheck(void); static void Cmd_accuracycheck(void);
@ -884,8 +885,6 @@ static const u8 *const sMoveEffectBS_Ptrs[] =
[MOVE_EFFECT_UPROAR] = BattleScript_MoveEffectUproar, [MOVE_EFFECT_UPROAR] = BattleScript_MoveEffectUproar,
[MOVE_EFFECT_PAYDAY] = BattleScript_MoveEffectPayDay, [MOVE_EFFECT_PAYDAY] = BattleScript_MoveEffectPayDay,
[MOVE_EFFECT_WRAP] = BattleScript_MoveEffectWrap, [MOVE_EFFECT_WRAP] = BattleScript_MoveEffectWrap,
[MOVE_EFFECT_RECOIL_25] = BattleScript_MoveEffectRecoil,
[MOVE_EFFECT_RECOIL_33] = BattleScript_MoveEffectRecoil,
}; };
static const struct WindowTemplate sUnusedWinTemplate = static const struct WindowTemplate sUnusedWinTemplate =
@ -938,6 +937,7 @@ static const u16 sProtectSuccessRates[] = {USHRT_MAX, USHRT_MAX / 2, USHRT_MAX /
#define FORBIDDEN_COPYCAT (1 << 3) #define FORBIDDEN_COPYCAT (1 << 3)
#define FORBIDDEN_SLEEP_TALK (1 << 4) #define FORBIDDEN_SLEEP_TALK (1 << 4)
#define FORBIDDEN_INSTRUCT (1 << 5) #define FORBIDDEN_INSTRUCT (1 << 5)
#define FORBIDDEN_PARENTAL_BOND (1 << 6)
static const u8 sForbiddenMoves[MOVES_COUNT] = static const u8 sForbiddenMoves[MOVES_COUNT] =
{ {
@ -945,28 +945,35 @@ static const u8 sForbiddenMoves[MOVES_COUNT] =
[MOVE_STRUGGLE] = 0xFF, // Neither Struggle [MOVE_STRUGGLE] = 0xFF, // Neither Struggle
[MOVE_AFTER_YOU] = FORBIDDEN_METRONOME, [MOVE_AFTER_YOU] = FORBIDDEN_METRONOME,
[MOVE_APPLE_ACID] = FORBIDDEN_METRONOME, [MOVE_APPLE_ACID] = FORBIDDEN_METRONOME,
[MOVE_ARM_THRUST] = FORBIDDEN_PARENTAL_BOND,
[MOVE_ASSIST] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT | FORBIDDEN_SLEEP_TALK | FORBIDDEN_INSTRUCT, [MOVE_ASSIST] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT | FORBIDDEN_SLEEP_TALK | FORBIDDEN_INSTRUCT,
[MOVE_ASTRAL_BARRAGE] = FORBIDDEN_METRONOME, [MOVE_ASTRAL_BARRAGE] = FORBIDDEN_METRONOME,
[MOVE_AURA_WHEEL] = FORBIDDEN_METRONOME, [MOVE_AURA_WHEEL] = FORBIDDEN_METRONOME,
[MOVE_BADDY_BAD] = FORBIDDEN_METRONOME, [MOVE_BADDY_BAD] = FORBIDDEN_METRONOME,
[MOVE_BANEFUL_BUNKER] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT, [MOVE_BANEFUL_BUNKER] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT,
[MOVE_BARRAGE] = FORBIDDEN_PARENTAL_BOND,
[MOVE_BEAK_BLAST] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT | FORBIDDEN_SLEEP_TALK | FORBIDDEN_INSTRUCT, [MOVE_BEAK_BLAST] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT | FORBIDDEN_SLEEP_TALK | FORBIDDEN_INSTRUCT,
[MOVE_BEAT_UP] = FORBIDDEN_PARENTAL_BOND,
[MOVE_BEHEMOTH_BASH] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT, [MOVE_BEHEMOTH_BASH] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT,
[MOVE_BEHEMOTH_BLADE] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT, [MOVE_BEHEMOTH_BLADE] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT,
[MOVE_BELCH] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT | FORBIDDEN_SLEEP_TALK | FORBIDDEN_INSTRUCT, [MOVE_BELCH] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT | FORBIDDEN_SLEEP_TALK | FORBIDDEN_INSTRUCT,
[MOVE_BESTOW] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT, [MOVE_BESTOW] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT,
[MOVE_BIDE] = FORBIDDEN_SLEEP_TALK | FORBIDDEN_INSTRUCT, [MOVE_BIDE] = FORBIDDEN_SLEEP_TALK | FORBIDDEN_INSTRUCT | FORBIDDEN_PARENTAL_BOND, // Note: Bide should work with Parental Bond. This will be addressed in future.
[MOVE_BLAST_BURN] = FORBIDDEN_INSTRUCT, [MOVE_BLAST_BURN] = FORBIDDEN_INSTRUCT,
[MOVE_BODY_PRESS] = FORBIDDEN_METRONOME, [MOVE_BODY_PRESS] = FORBIDDEN_METRONOME,
[MOVE_BOUNCE] = FORBIDDEN_ASSIST | FORBIDDEN_SLEEP_TALK | FORBIDDEN_INSTRUCT, [MOVE_BONE_RUSH] = FORBIDDEN_PARENTAL_BOND,
[MOVE_BONEMERANG] = FORBIDDEN_PARENTAL_BOND,
[MOVE_BOUNCE] = FORBIDDEN_ASSIST | FORBIDDEN_SLEEP_TALK | FORBIDDEN_INSTRUCT | FORBIDDEN_PARENTAL_BOND,
[MOVE_BOUNCY_BUBBLE] = FORBIDDEN_METRONOME, [MOVE_BOUNCY_BUBBLE] = FORBIDDEN_METRONOME,
[MOVE_BRANCH_POKE] = FORBIDDEN_METRONOME, [MOVE_BRANCH_POKE] = FORBIDDEN_METRONOME,
[MOVE_BREAKING_SWIPE] = FORBIDDEN_METRONOME, [MOVE_BREAKING_SWIPE] = FORBIDDEN_METRONOME,
[MOVE_BULLET_SEED] = FORBIDDEN_PARENTAL_BOND,
[MOVE_BUZZY_BUZZ] = FORBIDDEN_METRONOME, [MOVE_BUZZY_BUZZ] = FORBIDDEN_METRONOME,
[MOVE_CELEBRATE] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT | FORBIDDEN_SLEEP_TALK | FORBIDDEN_INSTRUCT, [MOVE_CELEBRATE] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT | FORBIDDEN_SLEEP_TALK | FORBIDDEN_INSTRUCT,
[MOVE_CHATTER] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT | FORBIDDEN_MIMIC | FORBIDDEN_SLEEP_TALK | FORBIDDEN_INSTRUCT, [MOVE_CHATTER] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT | FORBIDDEN_MIMIC | FORBIDDEN_SLEEP_TALK | FORBIDDEN_INSTRUCT,
[MOVE_CIRCLE_THROW] = FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT, [MOVE_CIRCLE_THROW] = FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT,
[MOVE_CLANGOROUS_SOUL] = FORBIDDEN_METRONOME, [MOVE_CLANGOROUS_SOUL] = FORBIDDEN_METRONOME,
[MOVE_COMET_PUNCH] = FORBIDDEN_PARENTAL_BOND,
[MOVE_COPYCAT] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT | FORBIDDEN_SLEEP_TALK | FORBIDDEN_INSTRUCT, [MOVE_COPYCAT] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT | FORBIDDEN_SLEEP_TALK | FORBIDDEN_INSTRUCT,
[MOVE_COUNTER] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT, [MOVE_COUNTER] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT,
[MOVE_COVET] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT, [MOVE_COVET] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT,
@ -975,41 +982,57 @@ static const u8 sForbiddenMoves[MOVES_COUNT] =
[MOVE_DESTINY_BOND] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT, [MOVE_DESTINY_BOND] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT,
[MOVE_DETECT] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT, [MOVE_DETECT] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT,
[MOVE_DIAMOND_STORM] = FORBIDDEN_METRONOME, [MOVE_DIAMOND_STORM] = FORBIDDEN_METRONOME,
[MOVE_DIG] = FORBIDDEN_ASSIST | FORBIDDEN_SLEEP_TALK | FORBIDDEN_INSTRUCT, [MOVE_DIG] = FORBIDDEN_ASSIST | FORBIDDEN_SLEEP_TALK | FORBIDDEN_INSTRUCT | FORBIDDEN_PARENTAL_BOND,
[MOVE_DIVE] = FORBIDDEN_ASSIST | FORBIDDEN_SLEEP_TALK | FORBIDDEN_INSTRUCT, [MOVE_DIVE] = FORBIDDEN_ASSIST | FORBIDDEN_SLEEP_TALK | FORBIDDEN_INSTRUCT | FORBIDDEN_PARENTAL_BOND,
[MOVE_DOUBLE_IRON_BASH] = FORBIDDEN_METRONOME, [MOVE_DOUBLE_IRON_BASH] = FORBIDDEN_METRONOME | FORBIDDEN_PARENTAL_BOND,
[MOVE_DOUBLE_HIT] = FORBIDDEN_PARENTAL_BOND,
[MOVE_DOUBLE_KICK] = FORBIDDEN_PARENTAL_BOND,
[MOVE_DOUBLE_SLAP] = FORBIDDEN_PARENTAL_BOND,
[MOVE_DRAGON_ASCENT] = FORBIDDEN_METRONOME, [MOVE_DRAGON_ASCENT] = FORBIDDEN_METRONOME,
[MOVE_DRAGON_ENERGY] = FORBIDDEN_METRONOME, [MOVE_DRAGON_ENERGY] = FORBIDDEN_METRONOME,
[MOVE_DRAGON_DARTS] = FORBIDDEN_PARENTAL_BOND,
[MOVE_DRAGON_TAIL] = FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT, [MOVE_DRAGON_TAIL] = FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT,
[MOVE_DRUM_BEATING] = FORBIDDEN_METRONOME, [MOVE_DRUM_BEATING] = FORBIDDEN_METRONOME,
[MOVE_DUAL_CHOP] = FORBIDDEN_PARENTAL_BOND,
[MOVE_DUAL_WINGBEAT] = FORBIDDEN_PARENTAL_BOND,
[MOVE_DYNAMAX_CANNON] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT | FORBIDDEN_SLEEP_TALK | FORBIDDEN_INSTRUCT, [MOVE_DYNAMAX_CANNON] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT | FORBIDDEN_SLEEP_TALK | FORBIDDEN_INSTRUCT,
[MOVE_ENDEAVOR] = FORBIDDEN_PARENTAL_BOND,
[MOVE_ENDURE] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT, [MOVE_ENDURE] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT,
[MOVE_ETERNABEAM] = FORBIDDEN_METRONOME | FORBIDDEN_INSTRUCT, [MOVE_ETERNABEAM] = FORBIDDEN_METRONOME | FORBIDDEN_INSTRUCT,
[MOVE_EXPLOSION] = FORBIDDEN_PARENTAL_BOND,
[MOVE_FALSE_SURRENDER] = FORBIDDEN_METRONOME, [MOVE_FALSE_SURRENDER] = FORBIDDEN_METRONOME,
[MOVE_FEINT] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT, [MOVE_FEINT] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT,
[MOVE_FIERY_WRATH] = FORBIDDEN_METRONOME, [MOVE_FIERY_WRATH] = FORBIDDEN_METRONOME,
[MOVE_FINAL_GAMBIT] = FORBIDDEN_PARENTAL_BOND,
[MOVE_FISSURE] = FORBIDDEN_PARENTAL_BOND,
[MOVE_FLEUR_CANNON] = FORBIDDEN_METRONOME, [MOVE_FLEUR_CANNON] = FORBIDDEN_METRONOME,
[MOVE_FLING] = FORBIDDEN_PARENTAL_BOND,
[MOVE_FLOATY_FALL] = FORBIDDEN_METRONOME, [MOVE_FLOATY_FALL] = FORBIDDEN_METRONOME,
[MOVE_FLY] = FORBIDDEN_ASSIST | FORBIDDEN_SLEEP_TALK | FORBIDDEN_INSTRUCT, [MOVE_FLY] = FORBIDDEN_ASSIST | FORBIDDEN_SLEEP_TALK | FORBIDDEN_INSTRUCT | FORBIDDEN_PARENTAL_BOND,
[MOVE_FOCUS_PUNCH] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT | FORBIDDEN_SLEEP_TALK | FORBIDDEN_INSTRUCT, [MOVE_FOCUS_PUNCH] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT | FORBIDDEN_SLEEP_TALK | FORBIDDEN_INSTRUCT,
[MOVE_FOLLOW_ME] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT, [MOVE_FOLLOW_ME] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT,
[MOVE_FREEZE_SHOCK] = FORBIDDEN_METRONOME | FORBIDDEN_SLEEP_TALK | FORBIDDEN_INSTRUCT, [MOVE_FREEZE_SHOCK] = FORBIDDEN_METRONOME | FORBIDDEN_SLEEP_TALK | FORBIDDEN_INSTRUCT| FORBIDDEN_PARENTAL_BOND,
[MOVE_FREEZING_GLARE] = FORBIDDEN_METRONOME, [MOVE_FREEZING_GLARE] = FORBIDDEN_METRONOME,
[MOVE_FREEZY_FROST] = FORBIDDEN_METRONOME, [MOVE_FREEZY_FROST] = FORBIDDEN_METRONOME,
[MOVE_FRENZY_PLANT] = FORBIDDEN_INSTRUCT, [MOVE_FURY_ATTACK] = FORBIDDEN_PARENTAL_BOND,
[MOVE_GEOMANCY] = FORBIDDEN_SLEEP_TALK | FORBIDDEN_INSTRUCT, [MOVE_FURY_SWIPES] = FORBIDDEN_PARENTAL_BOND,
[MOVE_GEAR_GRIND] = FORBIDDEN_PARENTAL_BOND,
[MOVE_GEOMANCY] = FORBIDDEN_SLEEP_TALK | FORBIDDEN_INSTRUCT | FORBIDDEN_PARENTAL_BOND,
[MOVE_GIGA_IMPACT] = FORBIDDEN_INSTRUCT, [MOVE_GIGA_IMPACT] = FORBIDDEN_INSTRUCT,
[MOVE_GLACIAL_LANCE] = FORBIDDEN_METRONOME, [MOVE_GLACIAL_LANCE] = FORBIDDEN_METRONOME,
[MOVE_GLITZY_GLOW] = FORBIDDEN_METRONOME, [MOVE_GLITZY_GLOW] = FORBIDDEN_METRONOME,
[MOVE_GRAV_APPLE] = FORBIDDEN_METRONOME, [MOVE_GRAV_APPLE] = FORBIDDEN_METRONOME,
[MOVE_GUILLOTINE] = FORBIDDEN_PARENTAL_BOND,
[MOVE_HELPING_HAND] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT, [MOVE_HELPING_HAND] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT,
[MOVE_HOLD_HANDS] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT | FORBIDDEN_SLEEP_TALK | FORBIDDEN_INSTRUCT, [MOVE_HOLD_HANDS] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT | FORBIDDEN_SLEEP_TALK | FORBIDDEN_INSTRUCT,
[MOVE_HORN_DRILL] = FORBIDDEN_PARENTAL_BOND,
[MOVE_HYDRO_CANNON] = FORBIDDEN_INSTRUCT, [MOVE_HYDRO_CANNON] = FORBIDDEN_INSTRUCT,
[MOVE_HYPER_BEAM] = FORBIDDEN_INSTRUCT, [MOVE_HYPER_BEAM] = FORBIDDEN_INSTRUCT,
[MOVE_HYPERSPACE_FURY] = FORBIDDEN_METRONOME, [MOVE_HYPERSPACE_FURY] = FORBIDDEN_METRONOME,
[MOVE_HYPERSPACE_HOLE] = FORBIDDEN_METRONOME, [MOVE_HYPERSPACE_HOLE] = FORBIDDEN_METRONOME,
[MOVE_ICE_BALL] = FORBIDDEN_INSTRUCT, [MOVE_ICE_BALL] = FORBIDDEN_INSTRUCT | FORBIDDEN_PARENTAL_BOND,
[MOVE_ICE_BURN] = FORBIDDEN_METRONOME | FORBIDDEN_SLEEP_TALK | FORBIDDEN_INSTRUCT, [MOVE_ICE_BURN] = FORBIDDEN_METRONOME | FORBIDDEN_SLEEP_TALK | FORBIDDEN_INSTRUCT | FORBIDDEN_PARENTAL_BOND,
[MOVE_ICICLE_SPEAR] = FORBIDDEN_PARENTAL_BOND,
[MOVE_INSTRUCT] = FORBIDDEN_METRONOME | FORBIDDEN_INSTRUCT, [MOVE_INSTRUCT] = FORBIDDEN_METRONOME | FORBIDDEN_INSTRUCT,
[MOVE_JUNGLE_HEALING] = FORBIDDEN_METRONOME, [MOVE_JUNGLE_HEALING] = FORBIDDEN_METRONOME,
[MOVE_KINGS_SHIELD] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT | FORBIDDEN_INSTRUCT, [MOVE_KINGS_SHIELD] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT | FORBIDDEN_INSTRUCT,
@ -1018,12 +1041,13 @@ static const u8 sForbiddenMoves[MOVES_COUNT] =
[MOVE_MAT_BLOCK] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT, [MOVE_MAT_BLOCK] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT,
[MOVE_ME_FIRST] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT | FORBIDDEN_SLEEP_TALK | FORBIDDEN_INSTRUCT, [MOVE_ME_FIRST] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT | FORBIDDEN_SLEEP_TALK | FORBIDDEN_INSTRUCT,
[MOVE_METEOR_ASSAULT] = FORBIDDEN_METRONOME | FORBIDDEN_INSTRUCT, [MOVE_METEOR_ASSAULT] = FORBIDDEN_METRONOME | FORBIDDEN_INSTRUCT,
[MOVE_METEOR_BEAM] = FORBIDDEN_INSTRUCT, [MOVE_METEOR_BEAM] = FORBIDDEN_INSTRUCT | FORBIDDEN_PARENTAL_BOND,
[MOVE_METRONOME] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT | FORBIDDEN_SLEEP_TALK | FORBIDDEN_INSTRUCT, [MOVE_METRONOME] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT | FORBIDDEN_SLEEP_TALK | FORBIDDEN_INSTRUCT,
[MOVE_MIMIC] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT | FORBIDDEN_MIMIC | FORBIDDEN_SLEEP_TALK | FORBIDDEN_INSTRUCT, [MOVE_MIMIC] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT | FORBIDDEN_MIMIC | FORBIDDEN_SLEEP_TALK | FORBIDDEN_INSTRUCT,
[MOVE_MIND_BLOWN] = FORBIDDEN_METRONOME, [MOVE_MIND_BLOWN] = FORBIDDEN_METRONOME,
[MOVE_MIRROR_COAT] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT, [MOVE_MIRROR_COAT] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT,
[MOVE_MIRROR_MOVE] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT | FORBIDDEN_SLEEP_TALK | FORBIDDEN_INSTRUCT, [MOVE_MIRROR_MOVE] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT | FORBIDDEN_SLEEP_TALK | FORBIDDEN_INSTRUCT,
[MOVE_MISTY_EXPLOSION] = FORBIDDEN_PARENTAL_BOND,
[MOVE_MOONGEIST_BEAM] = FORBIDDEN_METRONOME, [MOVE_MOONGEIST_BEAM] = FORBIDDEN_METRONOME,
[MOVE_NATURE_POWER] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT | FORBIDDEN_SLEEP_TALK | FORBIDDEN_INSTRUCT, [MOVE_NATURE_POWER] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT | FORBIDDEN_SLEEP_TALK | FORBIDDEN_INSTRUCT,
[MOVE_NATURES_MADNESS] = FORBIDDEN_METRONOME, [MOVE_NATURES_MADNESS] = FORBIDDEN_METRONOME,
@ -1031,42 +1055,43 @@ static const u8 sForbiddenMoves[MOVES_COUNT] =
[MOVE_ORIGIN_PULSE] = FORBIDDEN_METRONOME, [MOVE_ORIGIN_PULSE] = FORBIDDEN_METRONOME,
[MOVE_OUTRAGE] = FORBIDDEN_INSTRUCT, [MOVE_OUTRAGE] = FORBIDDEN_INSTRUCT,
[MOVE_OVERDRIVE] = FORBIDDEN_METRONOME, [MOVE_OVERDRIVE] = FORBIDDEN_METRONOME,
[MOVE_PETAL_DANCE] = FORBIDDEN_INSTRUCT, [MOVE_PHANTOM_FORCE] = FORBIDDEN_ASSIST | FORBIDDEN_SLEEP_TALK | FORBIDDEN_INSTRUCT | FORBIDDEN_PARENTAL_BOND,
[MOVE_PHANTOM_FORCE] = FORBIDDEN_ASSIST | FORBIDDEN_SLEEP_TALK | FORBIDDEN_INSTRUCT,
[MOVE_PHOTON_GEYSER] = FORBIDDEN_METRONOME, [MOVE_PHOTON_GEYSER] = FORBIDDEN_METRONOME,
[MOVE_PIKA_PAPOW] = FORBIDDEN_METRONOME,
[MOVE_PLASMA_FISTS] = FORBIDDEN_METRONOME,
[MOVE_PRECIPICE_BLADES] = FORBIDDEN_METRONOME,
[MOVE_PRISMATIC_LASER] = FORBIDDEN_INSTRUCT, [MOVE_PRISMATIC_LASER] = FORBIDDEN_INSTRUCT,
[MOVE_PROTECT] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT, [MOVE_PROTECT] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT,
[MOVE_PYRO_BALL] = FORBIDDEN_METRONOME, [MOVE_PYRO_BALL] = FORBIDDEN_METRONOME,
[MOVE_QUASH] = FORBIDDEN_METRONOME, [MOVE_QUASH] = FORBIDDEN_METRONOME,
[MOVE_QUICK_GUARD] = FORBIDDEN_METRONOME, [MOVE_QUICK_GUARD] = FORBIDDEN_METRONOME,
[MOVE_RAGE_POWDER] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT, [MOVE_RAGE_POWDER] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT,
[MOVE_RAZOR_WIND] = FORBIDDEN_SLEEP_TALK | FORBIDDEN_INSTRUCT, [MOVE_RAZOR_WIND] = FORBIDDEN_SLEEP_TALK | FORBIDDEN_INSTRUCT | FORBIDDEN_PARENTAL_BOND,
[MOVE_RELIC_SONG] = FORBIDDEN_METRONOME, [MOVE_RELIC_SONG] = FORBIDDEN_METRONOME,
[MOVE_ROAR] = FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT, [MOVE_ROAR] = FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT,
[MOVE_ROAR_OF_TIME] = FORBIDDEN_INSTRUCT, [MOVE_ROAR_OF_TIME] = FORBIDDEN_INSTRUCT,
[MOVE_ROCK_BLAST] = FORBIDDEN_PARENTAL_BOND,
[MOVE_ROCK_WRECKER] = FORBIDDEN_INSTRUCT, [MOVE_ROCK_WRECKER] = FORBIDDEN_INSTRUCT,
[MOVE_ROLLOUT] = FORBIDDEN_INSTRUCT, [MOVE_ROLLOUT] = FORBIDDEN_INSTRUCT | FORBIDDEN_PARENTAL_BOND,
[MOVE_SAPPY_SEED] = FORBIDDEN_METRONOME, [MOVE_SAPPY_SEED] = FORBIDDEN_METRONOME,
[MOVE_SCALE_SHOT] = FORBIDDEN_PARENTAL_BOND,
[MOVE_SECRET_SWORD] = FORBIDDEN_METRONOME, [MOVE_SECRET_SWORD] = FORBIDDEN_METRONOME,
[MOVE_SHADOW_FORCE] = FORBIDDEN_ASSIST | FORBIDDEN_SLEEP_TALK | FORBIDDEN_INSTRUCT, [MOVE_SELF_DESTRUCT] = FORBIDDEN_PARENTAL_BOND,
[MOVE_SHADOW_FORCE] = FORBIDDEN_ASSIST | FORBIDDEN_SLEEP_TALK | FORBIDDEN_INSTRUCT | FORBIDDEN_PARENTAL_BOND,
[MOVE_SHEER_COLD] = FORBIDDEN_PARENTAL_BOND,
[MOVE_SHELL_TRAP] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT | FORBIDDEN_SLEEP_TALK | FORBIDDEN_INSTRUCT, [MOVE_SHELL_TRAP] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT | FORBIDDEN_SLEEP_TALK | FORBIDDEN_INSTRUCT,
[MOVE_SIZZLY_SLIDE] = FORBIDDEN_METRONOME, [MOVE_SIZZLY_SLIDE] = FORBIDDEN_METRONOME,
[MOVE_SKETCH] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT | FORBIDDEN_MIMIC | FORBIDDEN_SLEEP_TALK | FORBIDDEN_INSTRUCT, [MOVE_SKETCH] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT | FORBIDDEN_MIMIC | FORBIDDEN_SLEEP_TALK | FORBIDDEN_INSTRUCT,
[MOVE_SKULL_BASH] = FORBIDDEN_SLEEP_TALK | FORBIDDEN_INSTRUCT, [MOVE_SKULL_BASH] = FORBIDDEN_SLEEP_TALK | FORBIDDEN_INSTRUCT | FORBIDDEN_PARENTAL_BOND,
[MOVE_SKY_ATTACK] = FORBIDDEN_SLEEP_TALK | FORBIDDEN_INSTRUCT, [MOVE_SKY_ATTACK] = FORBIDDEN_SLEEP_TALK | FORBIDDEN_INSTRUCT | FORBIDDEN_PARENTAL_BOND,
[MOVE_SKY_DROP] = FORBIDDEN_ASSIST | FORBIDDEN_SLEEP_TALK | FORBIDDEN_INSTRUCT, [MOVE_SKY_DROP] = FORBIDDEN_ASSIST | FORBIDDEN_SLEEP_TALK | FORBIDDEN_INSTRUCT | FORBIDDEN_PARENTAL_BOND,
[MOVE_SLEEP_TALK] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT | FORBIDDEN_SLEEP_TALK | FORBIDDEN_INSTRUCT, [MOVE_SLEEP_TALK] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT | FORBIDDEN_SLEEP_TALK | FORBIDDEN_INSTRUCT,
[MOVE_SNAP_TRAP] = FORBIDDEN_METRONOME, [MOVE_SNAP_TRAP] = FORBIDDEN_METRONOME,
[MOVE_SNARL] = FORBIDDEN_METRONOME, [MOVE_SNARL] = FORBIDDEN_METRONOME,
[MOVE_SNATCH] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT | FORBIDDEN_INSTRUCT, [MOVE_SNATCH] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT | FORBIDDEN_INSTRUCT,
[MOVE_SNORE] = FORBIDDEN_METRONOME, [MOVE_SNORE] = FORBIDDEN_METRONOME,
[MOVE_SOLAR_BEAM] = FORBIDDEN_SLEEP_TALK | FORBIDDEN_INSTRUCT, [MOVE_SOLAR_BEAM] = FORBIDDEN_SLEEP_TALK | FORBIDDEN_INSTRUCT | FORBIDDEN_PARENTAL_BOND,
[MOVE_SOLAR_BLADE] = FORBIDDEN_SLEEP_TALK | FORBIDDEN_INSTRUCT, [MOVE_SOLAR_BLADE] = FORBIDDEN_SLEEP_TALK | FORBIDDEN_INSTRUCT | FORBIDDEN_PARENTAL_BOND,
[MOVE_SPARKLY_SWIRL] = FORBIDDEN_METRONOME, [MOVE_SPARKLY_SWIRL] = FORBIDDEN_METRONOME,
[MOVE_SPECTRAL_THIEF] = FORBIDDEN_METRONOME, [MOVE_SPECTRAL_THIEF] = FORBIDDEN_METRONOME,
[MOVE_SPIKE_CANNON] = FORBIDDEN_PARENTAL_BOND,
[MOVE_SPIKY_SHIELD] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT, [MOVE_SPIKY_SHIELD] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT,
[MOVE_SPIRIT_BREAK] = FORBIDDEN_METRONOME, [MOVE_SPIRIT_BREAK] = FORBIDDEN_METRONOME,
[MOVE_SPLISHY_SPLASH] = FORBIDDEN_METRONOME, [MOVE_SPLISHY_SPLASH] = FORBIDDEN_METRONOME,
@ -1075,8 +1100,9 @@ static const u8 sForbiddenMoves[MOVES_COUNT] =
[MOVE_STEEL_BEAM] = FORBIDDEN_METRONOME, [MOVE_STEEL_BEAM] = FORBIDDEN_METRONOME,
[MOVE_STRANGE_STEAM] = FORBIDDEN_METRONOME, [MOVE_STRANGE_STEAM] = FORBIDDEN_METRONOME,
[MOVE_SUNSTEEL_STRIKE] = FORBIDDEN_METRONOME, [MOVE_SUNSTEEL_STRIKE] = FORBIDDEN_METRONOME,
[MOVE_SURGING_STRIKES] = FORBIDDEN_METRONOME, [MOVE_SURGING_STRIKES] = FORBIDDEN_METRONOME | FORBIDDEN_PARENTAL_BOND,
[MOVE_SWITCHEROO] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT, [MOVE_SWITCHEROO] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT,
[MOVE_TAIL_SLAP] = FORBIDDEN_PARENTAL_BOND,
[MOVE_TECHNO_BLAST] = FORBIDDEN_METRONOME, [MOVE_TECHNO_BLAST] = FORBIDDEN_METRONOME,
[MOVE_THIEF] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT, [MOVE_THIEF] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT,
[MOVE_THOUSAND_ARROWS] = FORBIDDEN_METRONOME, [MOVE_THOUSAND_ARROWS] = FORBIDDEN_METRONOME,
@ -1086,15 +1112,36 @@ static const u8 sForbiddenMoves[MOVES_COUNT] =
[MOVE_THUNDEROUS_KICK] = FORBIDDEN_METRONOME, [MOVE_THUNDEROUS_KICK] = FORBIDDEN_METRONOME,
[MOVE_TRANSFORM] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT | FORBIDDEN_MIMIC | FORBIDDEN_INSTRUCT, [MOVE_TRANSFORM] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT | FORBIDDEN_MIMIC | FORBIDDEN_INSTRUCT,
[MOVE_TRICK] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT, [MOVE_TRICK] = FORBIDDEN_METRONOME | FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT,
[MOVE_UPROAR] = FORBIDDEN_SLEEP_TALK | FORBIDDEN_INSTRUCT, [MOVE_TRIPLE_AXEL] = FORBIDDEN_PARENTAL_BOND,
[MOVE_TRIPLE_KICK] = FORBIDDEN_PARENTAL_BOND,
[MOVE_TWINEEDLE] = FORBIDDEN_PARENTAL_BOND,
[MOVE_UPROAR] = FORBIDDEN_SLEEP_TALK | FORBIDDEN_INSTRUCT | FORBIDDEN_PARENTAL_BOND,
[MOVE_V_CREATE] = FORBIDDEN_METRONOME, [MOVE_V_CREATE] = FORBIDDEN_METRONOME,
[MOVE_VEEVEE_VOLLEY] = FORBIDDEN_METRONOME, [MOVE_VEEVEE_VOLLEY] = FORBIDDEN_METRONOME,
[MOVE_WATER_SHURIKEN] = FORBIDDEN_PARENTAL_BOND,
[MOVE_WHIRLWIND] = FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT, [MOVE_WHIRLWIND] = FORBIDDEN_ASSIST | FORBIDDEN_COPYCAT,
[MOVE_WICKED_BLOW] = FORBIDDEN_METRONOME, [MOVE_WICKED_BLOW] = FORBIDDEN_METRONOME,
[MOVE_WIDE_GUARD] = FORBIDDEN_METRONOME, [MOVE_WIDE_GUARD] = FORBIDDEN_METRONOME,
[MOVE_ZIPPY_ZAP] = FORBIDDEN_METRONOME, [MOVE_ZIPPY_ZAP] = FORBIDDEN_METRONOME,
}; };
static const u16 sFinalStrikeOnlyEffects[] =
{
EFFECT_RELIC_SONG,
EFFECT_BUG_BITE,
EFFECT_THIEF,
EFFECT_BURN_UP,
EFFECT_SECRET_POWER,
EFFECT_SMACK_DOWN,
EFFECT_SPARKLING_ARIA,
EFFECT_SMELLINGSALT,
EFFECT_WAKE_UP_SLAP,
EFFECT_HIT_ESCAPE,
EFFECT_RECOIL_HP_25,
EFFECT_HIT_PREVENT_ESCAPE,
EFFECT_HIT_SWITCH_TARGET,
};
static const u16 sNaturePowerMoves[BATTLE_TERRAIN_COUNT] = static const u16 sNaturePowerMoves[BATTLE_TERRAIN_COUNT] =
{ {
#if B_NATURE_POWER_MOVES >= GEN_7 #if B_NATURE_POWER_MOVES >= GEN_7
@ -1404,6 +1451,18 @@ static void Cmd_attackcanceler(void)
if (AtkCanceller_UnableToUseMove()) if (AtkCanceller_UnableToUseMove())
return; return;
if (gSpecialStatuses[gBattlerAttacker].parentalBondState == PARENTAL_BOND_OFF
&& GetBattlerAbility(gBattlerAttacker) == ABILITY_PARENTAL_BOND
&& IsMoveAffectedByParentalBond(gCurrentMove, gBattlerAttacker)
&& !(gAbsentBattlerFlags & gBitTable[gBattlerTarget])
&& gBattleStruct->zmove.toBeUsed[gBattlerAttacker] == MOVE_NONE)
{
gSpecialStatuses[gBattlerAttacker].parentalBondState = PARENTAL_BOND_1ST_HIT;
gMultiHitCounter = 2;
PREPARE_BYTE_NUMBER_BUFFER(gBattleScripting.multihitString, 1, 0)
return;
}
// Check Protean activation. // Check Protean activation.
if ((attackerAbility == ABILITY_PROTEAN || attackerAbility == ABILITY_LIBERO) if ((attackerAbility == ABILITY_PROTEAN || attackerAbility == ABILITY_LIBERO)
&& (gBattleMons[gBattlerAttacker].type1 != moveType || gBattleMons[gBattlerAttacker].type2 != moveType || && (gBattleMons[gBattlerAttacker].type1 != moveType || gBattleMons[gBattlerAttacker].type2 != moveType ||
@ -1535,6 +1594,13 @@ static void Cmd_attackcanceler(void)
gMoveResultFlags |= MOVE_RESULT_MISSED; gMoveResultFlags |= MOVE_RESULT_MISSED;
gLastLandedMoves[gBattlerTarget] = 0; gLastLandedMoves[gBattlerTarget] = 0;
gLastHitByType[gBattlerTarget] = 0; gLastHitByType[gBattlerTarget] = 0;
if (gSpecialStatuses[gBattlerAttacker].parentalBondState == PARENTAL_BOND_1ST_HIT)
{
gSpecialStatuses[gBattlerAttacker].parentalBondState = PARENTAL_BOND_OFF; // No second hit if first hit was blocked
gSpecialStatuses[gBattlerAttacker].multiHitOn = 0;
gMultiHitCounter = 0;
}
gBattleCommunication[MISS_TYPE] = B_MSG_PROTECTED; gBattleCommunication[MISS_TYPE] = B_MSG_PROTECTED;
gBattlescriptCurrInstr++; gBattlescriptCurrInstr++;
} }
@ -1784,6 +1850,13 @@ static void Cmd_accuracycheck(void)
else if (!JumpIfMoveAffectedByProtect(0)) else if (!JumpIfMoveAffectedByProtect(0))
gBattlescriptCurrInstr += 7; gBattlescriptCurrInstr += 7;
} }
else if (gSpecialStatuses[gBattlerAttacker].parentalBondState == PARENTAL_BOND_2ND_HIT
|| (gSpecialStatuses[gBattlerAttacker].multiHitOn && (gBattleMoves[move].effect != EFFECT_TRIPLE_KICK
|| GetBattlerAbility(gBattlerAttacker) == ABILITY_SKILL_LINK)))
{
// No acc checks for second hit of Parental Bond or multi hit moves, except Triple Kick/Triple Axel
gBattlescriptCurrInstr += 7;
}
else else
{ {
GET_MOVE_TYPE(move, type); GET_MOVE_TYPE(move, type);
@ -1866,7 +1939,8 @@ static void Cmd_ppreduce(void)
// For item Metronome, echoed voice // For item Metronome, echoed voice
if (gCurrentMove == gLastResultingMoves[gBattlerAttacker] if (gCurrentMove == gLastResultingMoves[gBattlerAttacker]
&& !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) && !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
&& !WasUnableToUseMove(gBattlerAttacker)) && !WasUnableToUseMove(gBattlerAttacker)
&& gSpecialStatuses[gBattlerAttacker].parentalBondState != PARENTAL_BOND_1ST_HIT) // Don't increment counter on first hit
gBattleStruct->sameMoveTurns[gBattlerAttacker]++; gBattleStruct->sameMoveTurns[gBattlerAttacker]++;
else else
gBattleStruct->sameMoveTurns[gBattlerAttacker] = 0; gBattleStruct->sameMoveTurns[gBattlerAttacker] = 0;
@ -2183,6 +2257,12 @@ static void Cmd_attackanimation(void)
} }
else else
{ {
if (gSpecialStatuses[gBattlerAttacker].parentalBondState == PARENTAL_BOND_2ND_HIT) // No animation on second hit
{
gBattlescriptCurrInstr++;
return;
}
if ((moveTarget & MOVE_TARGET_BOTH if ((moveTarget & MOVE_TARGET_BOTH
|| moveTarget & MOVE_TARGET_FOES_AND_ALLY || moveTarget & MOVE_TARGET_FOES_AND_ALLY
|| moveTarget & MOVE_TARGET_DEPENDS) || moveTarget & MOVE_TARGET_DEPENDS)
@ -2470,10 +2550,12 @@ static void Cmd_resultmessage(void)
switch (gMoveResultFlags & ~MOVE_RESULT_MISSED) switch (gMoveResultFlags & ~MOVE_RESULT_MISSED)
{ {
case MOVE_RESULT_SUPER_EFFECTIVE: case MOVE_RESULT_SUPER_EFFECTIVE:
stringId = STRINGID_SUPEREFFECTIVE; if (!gMultiHitCounter) // Don't print effectiveness on each hit in a multi hit attack
stringId = STRINGID_SUPEREFFECTIVE;
break; break;
case MOVE_RESULT_NOT_VERY_EFFECTIVE: case MOVE_RESULT_NOT_VERY_EFFECTIVE:
stringId = STRINGID_NOTVERYEFFECTIVE; if (!gMultiHitCounter)
stringId = STRINGID_NOTVERYEFFECTIVE;
break; break;
case MOVE_RESULT_ONE_HIT_KO: case MOVE_RESULT_ONE_HIT_KO:
stringId = STRINGID_ONEHITKO; stringId = STRINGID_ONEHITKO;
@ -2562,7 +2644,6 @@ static void Cmd_resultmessage(void)
if (gSpecialStatuses[gBattlerTarget].berryReduced if (gSpecialStatuses[gBattlerTarget].berryReduced
&& !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)) && !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
{ {
gLastUsedItem = gBattleMons[gBattlerTarget].item;
gSpecialStatuses[gBattlerTarget].berryReduced = FALSE; gSpecialStatuses[gBattlerTarget].berryReduced = FALSE;
BattleScriptPushCursor(); BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_PrintBerryReduceString; gBattlescriptCurrInstr = BattleScript_PrintBerryReduceString;
@ -2709,9 +2790,19 @@ void SetMoveEffect(bool32 primary, u32 certain)
u32 flags = 0; u32 flags = 0;
u16 battlerAbility; u16 battlerAbility;
if (gSpecialStatuses[gBattlerAttacker].parentalBondState == PARENTAL_BOND_1ST_HIT
&& gBattleMons[gBattlerTarget].hp != 0
&& IsFinalStrikeEffect(gCurrentMove))
{
gBattlescriptCurrInstr++;
return;
}
switch (gBattleScripting.moveEffect) // Set move effects which happen later on switch (gBattleScripting.moveEffect) // Set move effects which happen later on
{ {
case MOVE_EFFECT_KNOCK_OFF: case MOVE_EFFECT_KNOCK_OFF:
case MOVE_EFFECT_SMACK_DOWN:
case MOVE_EFFECT_REMOVE_STATUS:
gBattleStruct->moveEffect2 = gBattleScripting.moveEffect; gBattleStruct->moveEffect2 = gBattleScripting.moveEffect;
gBattlescriptCurrInstr++; gBattlescriptCurrInstr++;
return; return;
@ -3074,15 +3165,21 @@ void SetMoveEffect(bool32 primary, u32 certain)
} }
break; break;
case MOVE_EFFECT_PAYDAY: case MOVE_EFFECT_PAYDAY:
if (GET_BATTLER_SIDE(gBattlerAttacker) == B_SIDE_PLAYER) // Don't scatter coins on the second hit of Parental Bond
if (GET_BATTLER_SIDE(gBattlerAttacker) == B_SIDE_PLAYER && gSpecialStatuses[gBattlerAttacker].parentalBondState!= PARENTAL_BOND_2ND_HIT)
{ {
u16 payday = gPaydayMoney; u16 payday = gPaydayMoney;
gPaydayMoney += (gBattleMons[gBattlerAttacker].level * 5); gPaydayMoney += (gBattleMons[gBattlerAttacker].level * 5);
if (payday > gPaydayMoney) if (payday > gPaydayMoney)
gPaydayMoney = 0xFFFF; gPaydayMoney = 0xFFFF;
BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_MoveEffectPayDay;
}
else
{
gBattlescriptCurrInstr++;
} }
BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = sMoveEffectBS_Ptrs[gBattleScripting.moveEffect];
break; break;
case MOVE_EFFECT_HAPPY_HOUR: case MOVE_EFFECT_HAPPY_HOUR:
if (GET_BATTLER_SIDE(gBattlerAttacker) == B_SIDE_PLAYER && !gBattleStruct->moneyMultiplierMove) if (GET_BATTLER_SIDE(gBattlerAttacker) == B_SIDE_PLAYER && !gBattleStruct->moneyMultiplierMove)
@ -3320,34 +3417,6 @@ void SetMoveEffect(bool32 primary, u32 certain)
BattleScriptPush(gBattlescriptCurrInstr + 1); BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_RapidSpinAway; gBattlescriptCurrInstr = BattleScript_RapidSpinAway;
break; break;
case MOVE_EFFECT_REMOVE_STATUS: // Smelling salts
if (!(gBattleMons[gBattlerTarget].status1 & gBattleMoves[gCurrentMove].argument))
{
gBattlescriptCurrInstr++;
}
else
{
gBattleMons[gBattlerTarget].status1 &= ~gBattleMoves[gCurrentMove].argument;
gActiveBattler = gBattlerTarget;
BtlController_EmitSetMonData(BUFFER_A, REQUEST_STATUS_BATTLE, 0, sizeof(gBattleMons[gActiveBattler].status1), &gBattleMons[gActiveBattler].status1);
MarkBattlerForControllerExec(gActiveBattler);
BattleScriptPush(gBattlescriptCurrInstr + 1);
switch (gBattleMoves[gCurrentMove].argument)
{
case STATUS1_PARALYSIS:
gBattlescriptCurrInstr = BattleScript_TargetPRLZHeal;
break;
case STATUS1_SLEEP:
gBattlescriptCurrInstr = BattleScript_TargetWokeUp;
break;
case STATUS1_BURN:
gBattlescriptCurrInstr = BattleScript_TargetBurnHeal;
break;
}
}
break;
case MOVE_EFFECT_ATK_DEF_DOWN: // SuperPower case MOVE_EFFECT_ATK_DEF_DOWN: // SuperPower
if (!NoAliveMonsForEitherParty()) if (!NoAliveMonsForEitherParty())
{ {
@ -3362,42 +3431,12 @@ void SetMoveEffect(bool32 primary, u32 certain)
gBattlescriptCurrInstr = BattleScript_DefSpDefDown; gBattlescriptCurrInstr = BattleScript_DefSpDefDown;
} }
break; break;
case MOVE_EFFECT_RECOIL_25: // Take Down, 25% recoil
gBattleMoveDamage = (gHpDealt) / 4;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = sMoveEffectBS_Ptrs[gBattleScripting.moveEffect];
break;
case MOVE_EFFECT_RECOIL_33: // Double Edge, 33 % recoil
gBattleMoveDamage = gHpDealt / 3;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = sMoveEffectBS_Ptrs[gBattleScripting.moveEffect];
break;
case MOVE_EFFECT_RECOIL_50: // Head Smash, 50 % recoil
gBattleMoveDamage = gHpDealt / 2;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_MoveEffectRecoil;
break;
case MOVE_EFFECT_RECOIL_33_STATUS: // Flare Blitz - can burn, Volt Tackle - can paralyze
gBattleScripting.savedDmg = gHpDealt / 3;
if (gBattleScripting.savedDmg == 0)
gBattleScripting.savedDmg = 1;
BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_MoveEffectRecoilWithStatus;
break;
case MOVE_EFFECT_RECOIL_HP_25: // Struggle case MOVE_EFFECT_RECOIL_HP_25: // Struggle
gBattleMoveDamage = (gBattleMons[gEffectBattler].maxHP) / 4; gBattleMoveDamage = (gBattleMons[gEffectBattler].maxHP) / 4;
if (gBattleMoveDamage == 0) if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1; gBattleMoveDamage = 1;
if (GetBattlerAbility(gEffectBattler) == ABILITY_PARENTAL_BOND)
gBattleMoveDamage *= 2;
BattleScriptPush(gBattlescriptCurrInstr + 1); BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_MoveEffectRecoil; gBattlescriptCurrInstr = BattleScript_MoveEffectRecoil;
@ -3435,15 +3474,6 @@ void SetMoveEffect(bool32 primary, u32 certain)
gBattlescriptCurrInstr = BattleScript_MoveEffectClearSmog; gBattlescriptCurrInstr = BattleScript_MoveEffectClearSmog;
} }
break; break;
case MOVE_EFFECT_SMACK_DOWN:
if (!IsBattlerGrounded(gBattlerTarget))
{
gStatuses3[gBattlerTarget] |= STATUS3_SMACKED_DOWN;
gStatuses3[gBattlerTarget] &= ~(STATUS3_MAGNET_RISE | STATUS3_TELEKINESIS | STATUS3_ON_AIR);
BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_MoveEffectSmackDown;
}
break;
case MOVE_EFFECT_FLAME_BURST: case MOVE_EFFECT_FLAME_BURST:
if (IsBattlerAlive(BATTLE_PARTNER(gBattlerTarget)) && GetBattlerAbility(BATTLE_PARTNER(gBattlerTarget)) != ABILITY_MAGIC_GUARD) if (IsBattlerAlive(BATTLE_PARTNER(gBattlerTarget)) && GetBattlerAbility(BATTLE_PARTNER(gBattlerTarget)) != ABILITY_MAGIC_GUARD)
{ {
@ -3616,6 +3646,11 @@ void SetMoveEffect(bool32 primary, u32 certain)
gBattlescriptCurrInstr = BattleScript_DefDownSpeedUp; gBattlescriptCurrInstr = BattleScript_DefDownSpeedUp;
} }
break; break;
case MOVE_EFFECT_BURN_UP:
// This seems unnecessary but is done to make it work properly with Parental Bond
BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_BurnUpRemoveType;
break;
} }
} }
} }
@ -5134,6 +5169,10 @@ static void Cmd_moveend(void)
{ {
switch (gBattleScripting.moveendState) switch (gBattleScripting.moveendState)
{ {
case MOVEEND_SUM_DAMAGE: // Sum and store damage dealt for multi strike recoil
gBattleScripting.savedDmg += gHpDealt;
gBattleScripting.moveendState++;
break;
case MOVEEND_PROTECT_LIKE_EFFECT: case MOVEEND_PROTECT_LIKE_EFFECT:
if (gProtectStructs[gBattlerAttacker].touchedProtectLike) if (gProtectStructs[gBattlerAttacker].touchedProtectLike)
{ {
@ -5232,6 +5271,42 @@ static void Cmd_moveend(void)
} }
gBattleScripting.moveendState++; gBattleScripting.moveendState++;
break; break;
case MOVEEND_RECOIL:
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
&& !(gHitMarker & HITMARKER_UNABLE_TO_USE_MOVE)
&& IsBattlerAlive(gBattlerAttacker)
&& gBattleScripting.savedDmg != 0) // Some checks may be redundant alongside this one
{
switch (gBattleMoves[gCurrentMove].effect)
{
case EFFECT_RECOIL_25: // Take Down, 25% recoil
gBattleMoveDamage = max(1, gBattleScripting.savedDmg / 4);
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_MoveEffectRecoil;
effect = TRUE;
break;
case EFFECT_RECOIL_33: // Double Edge, 33 % recoil
gBattleMoveDamage = max(1, gBattleScripting.savedDmg / 3);
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_MoveEffectRecoil;
effect = TRUE;
break;
case EFFECT_RECOIL_50: // Head Smash, 50 % recoil
gBattleMoveDamage = max(1, gBattleScripting.savedDmg / 2);
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_MoveEffectRecoil;
effect = TRUE;
break;
case EFFECT_RECOIL_33_STATUS: // Flare Blitz - can burn, Volt Tackle - can paralyze
gBattleMoveDamage = max(1, gBattleScripting.savedDmg / 3);
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_MoveEffectRecoilWithStatus;
effect = TRUE;
break;
}
}
gBattleScripting.moveendState++;
break;
case MOVEEND_SYNCHRONIZE_TARGET: // target synchronize case MOVEEND_SYNCHRONIZE_TARGET: // target synchronize
if (AbilityBattleEffects(ABILITYEFFECT_SYNCHRONIZE, gBattlerTarget, 0, 0, 0)) if (AbilityBattleEffects(ABILITYEFFECT_SYNCHRONIZE, gBattlerTarget, 0, 0, 0))
effect = TRUE; effect = TRUE;
@ -5299,15 +5374,51 @@ static void Cmd_moveend(void)
gBattleScripting.moveendState++; gBattleScripting.moveendState++;
break; break;
case MOVEEND_MOVE_EFFECTS2: // For effects which should happen after target items, for example Knock Off after damage from Rocky Helmet. case MOVEEND_MOVE_EFFECTS2: // For effects which should happen after target items, for example Knock Off after damage from Rocky Helmet.
{
switch (gBattleStruct->moveEffect2) switch (gBattleStruct->moveEffect2)
{ {
case MOVE_EFFECT_KNOCK_OFF: case MOVE_EFFECT_KNOCK_OFF:
effect = TryKnockOffBattleScript(gBattlerTarget); effect = TryKnockOffBattleScript(gBattlerTarget);
break; break;
case MOVE_EFFECT_SMACK_DOWN:
if (!IsBattlerGrounded(gBattlerTarget) && IsBattlerAlive(gBattlerTarget))
{
gStatuses3[gBattlerTarget] |= STATUS3_SMACKED_DOWN;
gStatuses3[gBattlerTarget] &= ~(STATUS3_MAGNET_RISE | STATUS3_TELEKINESIS | STATUS3_ON_AIR);
effect = TRUE;
BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_MoveEffectSmackDown;
}
break;
case MOVE_EFFECT_REMOVE_STATUS: // Smelling salts, Wake-Up Slap, Sparkling Aria
if ((gBattleMons[gBattlerTarget].status1 & gBattleMoves[gCurrentMove].argument) && IsBattlerAlive(gBattlerTarget))
{
gBattleMons[gBattlerTarget].status1 &= ~(gBattleMoves[gCurrentMove].argument);
gActiveBattler = gBattlerTarget;
BtlController_EmitSetMonData(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBattler].status1);
MarkBattlerForControllerExec(gActiveBattler);
effect = TRUE;
BattleScriptPush(gBattlescriptCurrInstr + 1);
switch (gBattleMoves[gCurrentMove].argument)
{
case STATUS1_PARALYSIS:
gBattlescriptCurrInstr = BattleScript_TargetPRLZHeal;
break;
case STATUS1_SLEEP:
gBattlescriptCurrInstr = BattleScript_TargetWokeUp;
break;
case STATUS1_BURN:
gBattlescriptCurrInstr = BattleScript_TargetBurnHeal;
break;
}
}
break; // MOVE_EFFECT_REMOVE_STATUS
} }
gBattleStruct->moveEffect2 = 0; gBattleStruct->moveEffect2 = 0;
gBattleScripting.moveendState++; gBattleScripting.moveendState++;
break; break; // MOVEEND_MOVE_EFFECTS2
}
case MOVEEND_ITEM_EFFECTS_ALL: // item effects for all battlers case MOVEEND_ITEM_EFFECTS_ALL: // item effects for all battlers
if (ItemBattleEffects(ITEMEFFECT_MOVE_END, 0, FALSE)) if (ItemBattleEffects(ITEMEFFECT_MOVE_END, 0, FALSE))
effect = TRUE; effect = TRUE;
@ -5555,6 +5666,61 @@ static void Cmd_moveend(void)
gBattleScripting.moveendState++; gBattleScripting.moveendState++;
break; break;
} }
case MOVEEND_MULTIHIT_MOVE:
{
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
&& !(gHitMarker & HITMARKER_UNABLE_TO_USE_MOVE)
&& gMultiHitCounter
&& !(gCurrentMove == MOVE_PRESENT && gBattleStruct->presentBasePower == 0)) // Silly edge case
{
gBattleScripting.multihitString[4]++;
if (--gMultiHitCounter == 0)
{
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_MultiHitPrintStrings;
effect = TRUE;
}
else
{
if (gCurrentMove == MOVE_DRAGON_DARTS)
{
// TODO
}
if (gBattleMons[gBattlerAttacker].hp
&& gBattleMons[gBattlerTarget].hp
&& (gChosenMove == MOVE_SLEEP_TALK || !(gBattleMons[gBattlerAttacker].status1 & STATUS1_SLEEP))
&& !(gBattleMons[gBattlerAttacker].status1 & STATUS1_FREEZE))
{
if (gSpecialStatuses[gBattlerAttacker].parentalBondState)
gSpecialStatuses[gBattlerAttacker].parentalBondState--;
gHitMarker |= (HITMARKER_NO_PPDEDUCT | HITMARKER_NO_ATTACKSTRING);
gBattleScripting.animTargetsHit = 0;
gBattleScripting.moveendState = 0;
gSpecialStatuses[gBattlerTarget].sturdied = 0;
gSpecialStatuses[gBattlerTarget].focusBanded = 0; // Delete this line to make Focus Band last for the duration of the whole move turn.
gSpecialStatuses[gBattlerTarget].focusSashed = 0; // Delete this line to make Focus Sash last for the duration of the whole move turn.
gSpecialStatuses[gBattlerAttacker].multiHitOn = TRUE;
MoveValuesCleanUp();
BattleScriptPush(gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect]);
gBattlescriptCurrInstr = BattleScript_FlushMessageBox;
return;
}
else
{
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_MultiHitPrintStrings;
effect = TRUE;
}
}
}
gMultiHitCounter = 0;
gSpecialStatuses[gBattlerAttacker].parentalBondState = PARENTAL_BOND_OFF;
gSpecialStatuses[gBattlerAttacker].multiHitOn = 0;
gBattleScripting.moveendState++;
break;
}
case MOVEEND_EJECT_BUTTON: case MOVEEND_EJECT_BUTTON:
if (gCurrentMove != MOVE_DRAGON_TAIL if (gCurrentMove != MOVE_DRAGON_TAIL
&& gCurrentMove != MOVE_CIRCLE_THROW && gCurrentMove != MOVE_CIRCLE_THROW
@ -9898,6 +10064,18 @@ static void Cmd_various(void)
else else
gBattleCommunication[0] = B_SIDE_OPPONENT; gBattleCommunication[0] = B_SIDE_OPPONENT;
break; break;
case VARIOUS_CHECK_PARENTAL_BOND_COUNTER:
{
// Some effects should only happen on the first or second strike of Parental Bond,
// so a way to check this in battle scripts is useful
u8 counter = T1_READ_8(gBattlescriptCurrInstr + 3);
if (gSpecialStatuses[gBattlerAttacker].parentalBondState == counter && gBattleMons[gBattlerTarget].hp != 0)
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 4);
else
gBattlescriptCurrInstr += 8;
return;
}
break;
} // End of switch (gBattlescriptCurrInstr[2]) } // End of switch (gBattlescriptCurrInstr[2])
gBattlescriptCurrInstr += 3; gBattlescriptCurrInstr += 3;
@ -10372,10 +10550,13 @@ static void Cmd_stockpiletobasedamage(void)
if (gBattleCommunication[MISS_TYPE] != B_MSG_PROTECTED) if (gBattleCommunication[MISS_TYPE] != B_MSG_PROTECTED)
gBattleScripting.animTurn = gDisableStructs[gBattlerAttacker].stockpileCounter; gBattleScripting.animTurn = gDisableStructs[gBattlerAttacker].stockpileCounter;
gDisableStructs[gBattlerAttacker].stockpileCounter = 0; if (!(gSpecialStatuses[gBattlerAttacker].parentalBondState == PARENTAL_BOND_1ST_HIT && gBattleMons[gBattlerTarget].hp != 0))
// Restore stat changes from stockpile. {
gBattleMons[gBattlerAttacker].statStages[STAT_DEF] -= gDisableStructs[gBattlerAttacker].stockpileDef; gDisableStructs[gBattlerAttacker].stockpileCounter = 0;
gBattleMons[gBattlerAttacker].statStages[STAT_SPDEF] -= gDisableStructs[gBattlerAttacker].stockpileSpDef; // Restore stat changes from stockpile.
gBattleMons[gBattlerAttacker].statStages[STAT_DEF] -= gDisableStructs[gBattlerAttacker].stockpileDef;
gBattleMons[gBattlerAttacker].statStages[STAT_SPDEF] -= gDisableStructs[gBattlerAttacker].stockpileSpDef;
}
gBattlescriptCurrInstr += 5; gBattlescriptCurrInstr += 5;
} }
} }
@ -12266,7 +12447,8 @@ static void Cmd_handlefurycutter(void)
} }
else else
{ {
if (gDisableStructs[gBattlerAttacker].furyCutterCounter != 5) if (gDisableStructs[gBattlerAttacker].furyCutterCounter != 5
&& gSpecialStatuses[gBattlerAttacker].parentalBondState != PARENTAL_BOND_1ST_HIT) // Don't increment counter on first hit
gDisableStructs[gBattlerAttacker].furyCutterCounter++; gDisableStructs[gBattlerAttacker].furyCutterCounter++;
gBattlescriptCurrInstr++; gBattlescriptCurrInstr++;
@ -12291,27 +12473,37 @@ static void Cmd_presentdamagecalculation(void)
{ {
u32 rand = Random() & 0xFF; u32 rand = Random() & 0xFF;
if (rand < 102) /* Don't reroll present effect/power for the second hit of Parental Bond.
* Not sure if this is the correct behaviour, but bulbapedia states
* that if present heals the foe, it doesn't strike twice, and if it deals
* damage, the second strike will always deal damage too. This is a simple way
* to replicate that effect.
*/
if (gSpecialStatuses[gBattlerAttacker].parentalBondState != PARENTAL_BOND_2ND_HIT)
{ {
gBattleStruct->presentBasePower = 40; if (rand < 102)
} {
else if (rand < 178) gBattleStruct->presentBasePower = 40;
{ }
gBattleStruct->presentBasePower = 80; else if (rand < 178)
} {
else if (rand < 204) gBattleStruct->presentBasePower = 80;
{ }
gBattleStruct->presentBasePower = 120; else if (rand < 204)
} {
else gBattleStruct->presentBasePower = 120;
{ }
gBattleMoveDamage = gBattleMons[gBattlerTarget].maxHP / 4; else
if (gBattleMoveDamage == 0) {
gBattleMoveDamage = 1; gBattleMoveDamage = gBattleMons[gBattlerTarget].maxHP / 4;
gBattleMoveDamage *= -1; if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
gBattleMoveDamage *= -1;
gBattleStruct->presentBasePower = 0;
}
} }
if (rand < 204) if (gBattleStruct->presentBasePower)
{ {
gBattlescriptCurrInstr = BattleScript_HitFromCritCalc; gBattlescriptCurrInstr = BattleScript_HitFromCritCalc;
} }
@ -14643,3 +14835,44 @@ static bool32 CriticalCapture(u32 odds)
return FALSE; return FALSE;
#endif #endif
} }
bool8 IsMoveAffectedByParentalBond(u16 move, u8 battlerId)
{
if (gBattleMoves[move].split != SPLIT_STATUS
&& !(sForbiddenMoves[move] & FORBIDDEN_PARENTAL_BOND))
{
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
switch (GetBattlerMoveTargetType(battlerId, move))
{
// Both foes are alive, spread move strikes once
case MOVE_TARGET_BOTH:
if (CountAliveMonsInBattle(BATTLE_ALIVE_DEF_SIDE) >= 2)
return FALSE;
break;
// Either both foes or one foe and its ally are alive; spread move strikes once
case MOVE_TARGET_FOES_AND_ALLY:
if (CountAliveMonsInBattle(BATTLE_ALIVE_EXCEPT_ATTACKER) >= 2)
return FALSE;
break;
default:
break;
}
}
return TRUE;
}
return FALSE;
}
static bool8 IsFinalStrikeEffect(u16 move)
{
u32 i;
u16 moveEffect = gBattleMoves[move].effect;
for (i = 0; i < ARRAY_COUNT(sFinalStrikeOnlyEffects); i++)
{
if (moveEffect == sFinalStrikeOnlyEffects[i])
return TRUE;
}
return FALSE;
}

View File

@ -130,7 +130,7 @@ static const u16 sPoints_MoveEffect[NUM_BATTLE_MOVE_EFFECTS] =
[EFFECT_DRAGON_RAGE] = 2, [EFFECT_DRAGON_RAGE] = 2,
[EFFECT_TRAP] = 4, [EFFECT_TRAP] = 4,
// [EFFECT_HIGH_CRITICAL] = 1, // [EFFECT_HIGH_CRITICAL] = 1,
[EFFECT_DOUBLE_HIT] = 1, // [EFFECT_DOUBLE_HIT] = 1,
[EFFECT_RECOIL_IF_MISS] = 1, [EFFECT_RECOIL_IF_MISS] = 1,
[EFFECT_MIST] = 5, [EFFECT_MIST] = 5,
[EFFECT_FOCUS_ENERGY] = 1, [EFFECT_FOCUS_ENERGY] = 1,
@ -163,7 +163,7 @@ static const u16 sPoints_MoveEffect[NUM_BATTLE_MOVE_EFFECTS] =
[EFFECT_EVASION_DOWN_HIT] = 1, [EFFECT_EVASION_DOWN_HIT] = 1,
// [EFFECT_SKY_ATTACK] = 4, // [EFFECT_SKY_ATTACK] = 4,
[EFFECT_CONFUSE_HIT] = 1, [EFFECT_CONFUSE_HIT] = 1,
[EFFECT_TWINEEDLE] = 1, // [EFFECT_TWINEEDLE] = 1,
[EFFECT_VITAL_THROW] = 1, [EFFECT_VITAL_THROW] = 1,
[EFFECT_SUBSTITUTE] = 4, [EFFECT_SUBSTITUTE] = 4,
[EFFECT_RECHARGE] = 5, [EFFECT_RECHARGE] = 5,

View File

@ -59,6 +59,7 @@ functions instead of at the top of the file with the other declarations.
static bool32 TryRemoveScreens(u8 battler); static bool32 TryRemoveScreens(u8 battler);
static bool32 IsUnnerveAbilityOnOpposingSide(u8 battlerId); static bool32 IsUnnerveAbilityOnOpposingSide(u8 battlerId);
static u8 GetFlingPowerFromItemId(u16 itemId); static u8 GetFlingPowerFromItemId(u16 itemId);
static void SetRandomMultiHitCounter();
extern const u8 *const gBattleScriptsForMoveEffects[]; extern const u8 *const gBattleScriptsForMoveEffects[];
extern const u8 *const gBattlescriptsForRunningByItem[]; extern const u8 *const gBattlescriptsForRunningByItem[];
@ -218,6 +219,23 @@ static const u16 sEntrainmentTargetSimpleBeamBannedAbilities[] =
ABILITY_GULP_MISSILE, ABILITY_GULP_MISSILE,
}; };
static u8 CalcBeatUpPower(void)
{
struct Pokemon *party;
u8 basePower;
u16 species;
if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
party = gPlayerParty;
else
party = gEnemyParty;
// Party slot is set in the battle script for Beat Up
species = GetMonData(&party[gBattleCommunication[0] - 1], MON_DATA_SPECIES);
basePower = (gBaseStats[species].baseAttack / 10) + 5;
return basePower;
}
bool32 IsAffectedByFollowMe(u32 battlerAtk, u32 defSide, u32 move) bool32 IsAffectedByFollowMe(u32 battlerAtk, u32 defSide, u32 move)
{ {
u32 ability = GetBattlerAbility(battlerAtk); u32 ability = GetBattlerAbility(battlerAtk);
@ -252,6 +270,7 @@ void HandleAction_UseMove(void)
gBattleStruct->atkCancellerTracker = 0; gBattleStruct->atkCancellerTracker = 0;
gMoveResultFlags = 0; gMoveResultFlags = 0;
gMultiHitCounter = 0; gMultiHitCounter = 0;
gBattleScripting.savedDmg = 0;
gBattleCommunication[MISS_TYPE] = 0; gBattleCommunication[MISS_TYPE] = 0;
gBattleScripting.savedMoveEffect = 0; gBattleScripting.savedMoveEffect = 0;
gCurrMovePos = gChosenMovePos = *(gBattleStruct->chosenMovePositions + gBattlerAttacker); gCurrMovePos = gChosenMovePos = *(gBattleStruct->chosenMovePositions + gBattlerAttacker);
@ -3457,6 +3476,7 @@ enum
CANCELLER_POWDER_MOVE, CANCELLER_POWDER_MOVE,
CANCELLER_POWDER_STATUS, CANCELLER_POWDER_STATUS,
CANCELLER_THROAT_CHOP, CANCELLER_THROAT_CHOP,
CANCELLER_MULTIHIT_MOVES,
CANCELLER_Z_MOVES, CANCELLER_Z_MOVES,
CANCELLER_END, CANCELLER_END,
CANCELLER_PSYCHIC_TERRAIN, CANCELLER_PSYCHIC_TERRAIN,
@ -3474,6 +3494,7 @@ u8 AtkCanceller_UnableToUseMove(void)
case CANCELLER_FLAGS: // flags clear case CANCELLER_FLAGS: // flags clear
gBattleMons[gBattlerAttacker].status2 &= ~STATUS2_DESTINY_BOND; gBattleMons[gBattlerAttacker].status2 &= ~STATUS2_DESTINY_BOND;
gStatuses3[gBattlerAttacker] &= ~STATUS3_GRUDGE; gStatuses3[gBattlerAttacker] &= ~STATUS3_GRUDGE;
gBattleScripting.tripleKickPower = 0;
gBattleStruct->atkCancellerTracker++; gBattleStruct->atkCancellerTracker++;
break; break;
case CANCELLER_SKY_DROP: case CANCELLER_SKY_DROP:
@ -3831,6 +3852,67 @@ u8 AtkCanceller_UnableToUseMove(void)
} }
gBattleStruct->atkCancellerTracker++; gBattleStruct->atkCancellerTracker++;
break; break;
case CANCELLER_MULTIHIT_MOVES:
if (gBattleMoves[gCurrentMove].effect == EFFECT_MULTI_HIT)
{
u16 ability = gBattleMons[gBattlerAttacker].ability;
if (ability == ABILITY_SKILL_LINK)
{
gMultiHitCounter = 5;
}
else if (ability == ABILITY_BATTLE_BOND
&& gCurrentMove == MOVE_WATER_SHURIKEN
&& gBattleMons[gBattlerAttacker].species == SPECIES_GRENINJA_ASH)
{
gMultiHitCounter = 3;
}
else
{
SetRandomMultiHitCounter();
}
PREPARE_BYTE_NUMBER_BUFFER(gBattleScripting.multihitString, 1, 0)
}
else if (gBattleMoves[gCurrentMove].flags & FLAG_TWO_STRIKES)
{
gMultiHitCounter = 2;
PREPARE_BYTE_NUMBER_BUFFER(gBattleScripting.multihitString, 1, 0)
if (gCurrentMove == MOVE_DRAGON_DARTS)
{
// TODO
}
}
else if (gBattleMoves[gCurrentMove].effect == EFFECT_TRIPLE_KICK || gCurrentMove == MOVE_SURGING_STRIKES)
{
gMultiHitCounter = 3;
PREPARE_BYTE_NUMBER_BUFFER(gBattleScripting.multihitString, 1, 0)
}
#if B_BEAT_UP >= GEN_5
else if (gBattleMoves[gCurrentMove].effect == EFFECT_BEAT_UP)
{
struct Pokemon* party;
int i;
if (GetBattlerSide(gBattlerAttacker) == B_SIDE_PLAYER)
party = gPlayerParty;
else
party = gEnemyParty;
for (i = 0; i < PARTY_SIZE; i++)
{
if (GetMonData(&party[i], MON_DATA_HP)
&& GetMonData(&party[i], MON_DATA_SPECIES) != SPECIES_NONE
&& !GetMonData(&party[i], MON_DATA_IS_EGG)
&& !GetMonData(&party[i], MON_DATA_STATUS))
gMultiHitCounter++;
}
gBattleCommunication[0] = 0; // For later
PREPARE_BYTE_NUMBER_BUFFER(gBattleScripting.multihitString, 1, 0)
}
#endif
gBattleStruct->atkCancellerTracker++;
break;
case CANCELLER_END: case CANCELLER_END:
break; break;
} }
@ -8404,6 +8486,11 @@ static u16 CalcMoveBasePower(u16 move, u8 battlerAtk, u8 battlerDef)
if (IsBattlerTerrainAffected(gBattlerTarget, STATUS_FIELD_ELECTRIC_TERRAIN)) if (IsBattlerTerrainAffected(gBattlerTarget, STATUS_FIELD_ELECTRIC_TERRAIN))
basePower *= 2; basePower *= 2;
break; break;
case EFFECT_BEAT_UP:
#if B_BEAT_UP >= GEN_5
basePower = CalcBeatUpPower();
#endif
break;
} }
// Move-specific base power changes // Move-specific base power changes
@ -9178,6 +9265,15 @@ static u32 CalcFinalDmg(u32 dmg, u16 move, u8 battlerAtk, u8 battlerDef, u8 move
MulModifier(&finalModifier, UQ_4_12(0.5)); MulModifier(&finalModifier, UQ_4_12(0.5));
} }
// Parental Bond Second Strike
if (gSpecialStatuses[gBattlerAttacker].parentalBondState == PARENTAL_BOND_2ND_HIT)
{
if (B_PARENTAL_BOND_DMG < GEN_7)
MulModifier(&finalModifier, UQ_4_12(0.5));
else
MulModifier(&finalModifier, UQ_4_12(0.25));
}
// attacker's abilities // attacker's abilities
switch (abilityAtk) switch (abilityAtk)
{ {
@ -10396,3 +10492,31 @@ bool32 CanTargetBattler(u8 battlerAtk, u8 battlerDef, u16 move)
return FALSE; // Pokémon affected by Heal Block cannot target allies with Pollen Puff return FALSE; // Pokémon affected by Heal Block cannot target allies with Pollen Puff
return TRUE; return TRUE;
} }
static void SetRandomMultiHitCounter()
{
#if (B_MULTI_HIT_CHANCE >= GEN_5)
// Based on Gen 5's odds
// 35% for 2 hits
// 35% for 3 hits
// 15% for 4 hits
// 15% for 5 hits
gMultiHitCounter = Random() % 100;
if (gMultiHitCounter < 35)
gMultiHitCounter = 2;
else if (gMultiHitCounter < 35 + 35)
gMultiHitCounter = 3;
else if (gMultiHitCounter < 35 + 35 + 15)
gMultiHitCounter = 4;
else
gMultiHitCounter = 5;
#else
// 2 and 3 hits: 37.5%
// 4 and 5 hits: 12.5%
gMultiHitCounter = Random() % 4;
if (gMultiHitCounter > 1)
gMultiHitCounter = (Random() % 4) + 2;
else
gMultiHitCounter += 2;
#endif
}

View File

@ -417,7 +417,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
[MOVE_DOUBLE_KICK] = [MOVE_DOUBLE_KICK] =
{ {
.effect = EFFECT_DOUBLE_HIT, .effect = EFFECT_HIT,
.power = 30, .power = 30,
.type = TYPE_FIGHTING, .type = TYPE_FIGHTING,
.accuracy = 100, .accuracy = 100,
@ -725,7 +725,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
[MOVE_TWINEEDLE] = [MOVE_TWINEEDLE] =
{ {
.effect = EFFECT_TWINEEDLE, .effect = EFFECT_POISON_HIT,
.power = 25, .power = 25,
.type = TYPE_BUG, .type = TYPE_BUG,
.accuracy = 100, .accuracy = 100,
@ -2782,7 +2782,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
[MOVE_BONEMERANG] = [MOVE_BONEMERANG] =
{ {
.effect = EFFECT_DOUBLE_HIT, .effect = EFFECT_HIT,
.power = 50, .power = 50,
.type = TYPE_GROUND, .type = TYPE_GROUND,
.accuracy = 90, .accuracy = 90,
@ -8224,7 +8224,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
[MOVE_DOUBLE_HIT] = [MOVE_DOUBLE_HIT] =
{ {
.effect = EFFECT_DOUBLE_HIT, .effect = EFFECT_HIT,
.power = 35, .power = 35,
.type = TYPE_NORMAL, .type = TYPE_NORMAL,
.accuracy = 90, .accuracy = 90,
@ -9477,7 +9477,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
[MOVE_DUAL_CHOP] = [MOVE_DUAL_CHOP] =
{ {
.effect = EFFECT_DOUBLE_HIT, .effect = EFFECT_HIT,
.power = 40, .power = 40,
.type = TYPE_DRAGON, .type = TYPE_DRAGON,
.accuracy = 90, .accuracy = 90,
@ -9714,7 +9714,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
[MOVE_GEAR_GRIND] = [MOVE_GEAR_GRIND] =
{ {
.effect = EFFECT_DOUBLE_HIT, .effect = EFFECT_HIT,
.power = 50, .power = 50,
.type = TYPE_STEEL, .type = TYPE_STEEL,
.accuracy = 85, .accuracy = 85,
@ -11387,7 +11387,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
.type = TYPE_FIRE, .type = TYPE_FIRE,
.accuracy = 100, .accuracy = 100,
.pp = 5, .pp = 5,
.secondaryEffectChance = 0, .secondaryEffectChance = 100,
.target = MOVE_TARGET_SELECTED, .target = MOVE_TARGET_SELECTED,
.priority = 0, .priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_THAW_USER, .flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_THAW_USER,
@ -12181,7 +12181,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
#else #else
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_DMG_MINIMIZE | FLAG_IRON_FIST_BOOST | FLAG_SHEER_FORCE_BOOST | FLAG_TWO_STRIKES, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_DMG_MINIMIZE | FLAG_IRON_FIST_BOOST | FLAG_SHEER_FORCE_BOOST | FLAG_TWO_STRIKES,
#endif #endif
.effect = EFFECT_DOUBLE_IRON_BASH, .effect = EFFECT_FLINCH_HIT,
.power = 60, .power = 60,
.type = TYPE_STEEL, .type = TYPE_STEEL,
.accuracy = 100, .accuracy = 100,
@ -13029,7 +13029,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
[MOVE_DUAL_WINGBEAT] = [MOVE_DUAL_WINGBEAT] =
{ {
.effect = EFFECT_DOUBLE_HIT, .effect = EFFECT_HIT,
.power = 40, .power = 40,
.type = TYPE_FLYING, .type = TYPE_FLYING,
.accuracy = 90, .accuracy = 90,
@ -13092,7 +13092,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
[MOVE_SURGING_STRIKES] = [MOVE_SURGING_STRIKES] =
{ {
.effect = EFFECT_TRIPLE_HIT, .effect = EFFECT_ALWAYS_CRIT,
.power = 25, .power = 25,
.type = TYPE_WATER, .type = TYPE_WATER,
.accuracy = 100, .accuracy = 100,

View File

@ -4239,6 +4239,13 @@ u8 CountAliveMonsInBattle(u8 caseId)
retVal++; retVal++;
} }
break; break;
case BATTLE_ALIVE_EXCEPT_ATTACKER:
for (i = 0; i < MAX_BATTLERS_COUNT; i++)
{
if (i != gBattlerAttacker && !(gAbsentBattlerFlags & gBitTable[i]))
retVal++;
}
break;
} }
return retVal; return retVal;