mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 03:34:15 +01:00
Merge branch 'master' into weather
This commit is contained in:
commit
b94ae8bb92
2397
asm/fire.s
2397
asm/fire.s
File diff suppressed because it is too large
Load Diff
1431
asm/roulette_util.s
1431
asm/roulette_util.s
File diff suppressed because it is too large
Load Diff
@ -3,6 +3,7 @@
|
||||
|
||||
#include "battle.h"
|
||||
#include "constants/battle_anim.h"
|
||||
#include "task.h"
|
||||
|
||||
enum
|
||||
{
|
||||
@ -124,6 +125,11 @@ void sub_80A6D60(struct UnknownAnimStruct2*, const void*, u32);
|
||||
void sub_80A6CC0(u32, const void*, u32);
|
||||
void sub_80A6DAC(bool8);
|
||||
void sub_80A634C(struct Sprite *);
|
||||
void sub_80A653C(struct Sprite *);
|
||||
void sub_80A7E6C(u8 spriteId);
|
||||
void sub_80A805C(struct Task *task, u8 a2, s16 a3, s16 a4, s16 a5, s16 a6, u16 a7);
|
||||
u8 sub_80A80C8(struct Task *task);
|
||||
void sub_80A8EE4(struct Sprite *);
|
||||
|
||||
enum
|
||||
{
|
||||
|
34
include/roulette.h
Executable file
34
include/roulette.h
Executable file
@ -0,0 +1,34 @@
|
||||
#ifndef GUARD_ROULETTE_H
|
||||
#define GUARD_ROULETTE_H
|
||||
|
||||
struct UnkStruct1
|
||||
{
|
||||
u16 var00;
|
||||
u16 var02;
|
||||
u8 var04;
|
||||
u8 var05;
|
||||
u8 var06;
|
||||
s8 var07_0:5;
|
||||
s8 var07_5:2;
|
||||
s8 var07_7:1;
|
||||
};
|
||||
|
||||
struct UnkStruct3
|
||||
{
|
||||
u8 var00_0:7;
|
||||
u8 var00_7:1;
|
||||
u8 var01;
|
||||
s8 var02;
|
||||
s8 var03;
|
||||
struct UnkStruct1 var04;
|
||||
};
|
||||
|
||||
struct UnkStruct0
|
||||
{
|
||||
u8 var00;
|
||||
u8 var01;
|
||||
u16 var02; //flag for each UnkStruct3
|
||||
struct UnkStruct3 var04[0x10];
|
||||
};
|
||||
|
||||
#endif // GUARD_ROULETTE_H
|
@ -1,17 +1,46 @@
|
||||
#ifndef GUARD_ROULETTE_UTIL_H
|
||||
#define GUARD_ROULETTE_UTIL_H
|
||||
|
||||
struct InnerStruct203CF18_3
|
||||
{
|
||||
u16 unk0;
|
||||
u16 unk2;
|
||||
u8 unk4;
|
||||
u8 unk5;
|
||||
u8 unk6;
|
||||
s8 unk7_0:4;
|
||||
s8 unk7_4:2;
|
||||
s8 unk7_6:1;
|
||||
s8 unk7_7:1;
|
||||
};
|
||||
|
||||
struct InnerStruct203CF18_2
|
||||
{
|
||||
u8 unk0;
|
||||
u8 unk1_0:4;
|
||||
u8 unk1_4:1;
|
||||
s8 unk1_5:1;
|
||||
s8 unk1_6:1;
|
||||
u32 unk1_7:1;
|
||||
u8 unk2;
|
||||
u8 unk3;
|
||||
struct InnerStruct203CF18_3 unk4;
|
||||
};
|
||||
|
||||
// structures
|
||||
struct InnerStruct203CF18
|
||||
{
|
||||
u8 filler[0xC4];
|
||||
u16 unk0;
|
||||
struct InnerStruct203CF18_2 unk4[16];
|
||||
};
|
||||
|
||||
void sub_8151B68(struct InnerStruct203CF18 *, const u8*);
|
||||
int sub_8151B68(struct InnerStruct203CF18 *, const struct InnerStruct203CF18_3 *);
|
||||
void sub_8151B3C(struct InnerStruct203CF18 *);
|
||||
void sub_8151CA8(struct InnerStruct203CF18 *, u8, u8);
|
||||
void sub_8151C50(struct InnerStruct203CF18 *, u8, u8);
|
||||
void sub_8151D28(struct InnerStruct203CF18 *, u8, u8);
|
||||
void sub_8151CA8(struct InnerStruct203CF18 *, u16, u8);
|
||||
void sub_8151C50(struct InnerStruct203CF18 *, u16, u8);
|
||||
void sub_8151D28(struct InnerStruct203CF18 *, u16, u8);
|
||||
void sub_8151E50(struct InnerStruct203CF18 *);
|
||||
void sub_8152008(u16 *dest, u16 src, u8 left, u8 top, u8 width, u8 height);
|
||||
void sub_8152058(u16 *dest, u16 *src, u8 left, u8 top, u8 width, u8 height);
|
||||
|
||||
#endif // GUARD_ROULETTE_UTIL_H
|
||||
|
@ -1034,7 +1034,7 @@ extern const u8 gText_DexSortAtoZDescription[];
|
||||
extern const u8 gText_DexSortHeaviestDescription[];
|
||||
extern const u8 gText_DexSortLightestDescription[];
|
||||
extern const u8 gText_DexSortTallestDescription[];
|
||||
extern const u8 ggText_DexSortSmallestDescription[];
|
||||
extern const u8 gText_DexSortSmallestDescription[];
|
||||
extern const u8 gText_DexEmptyString[];
|
||||
extern const u8 gText_DexSearchDontSpecify[];
|
||||
extern const u8 gText_DexSearchTypeNone[];
|
||||
|
@ -161,7 +161,7 @@ SECTIONS {
|
||||
asm/battle_anim_effects_1.o(.text);
|
||||
asm/battle_anim_effects_2.o(.text);
|
||||
asm/water.o(.text);
|
||||
asm/fire.o(.text);
|
||||
src/fire.o(.text);
|
||||
asm/electric.o(.text);
|
||||
asm/ice.o(.text);
|
||||
src/fight.o(.text);
|
||||
@ -217,7 +217,7 @@ SECTIONS {
|
||||
src/battle_message.o(.text);
|
||||
asm/cable_car.o(.text);
|
||||
src/math_util.o(.text);
|
||||
asm/roulette_util.o(.text);
|
||||
src/roulette_util.o(.text);
|
||||
src/rom_81520A8.o(.text);
|
||||
src/save.o(.text);
|
||||
src/mystery_event_script.o(.text);
|
||||
|
923
src/fire.c
923
src/fire.c
@ -1,24 +1,43 @@
|
||||
#include "global.h"
|
||||
#include "battle_anim.h"
|
||||
#include "constants/rgb.h"
|
||||
#include "constants/songs.h"
|
||||
#include "sound.h"
|
||||
#include "util.h"
|
||||
#include "task.h"
|
||||
#include "trig.h"
|
||||
|
||||
extern void sub_8108EC8(struct Sprite *);
|
||||
extern void sub_8108F08(struct Sprite *);
|
||||
extern void sub_8108FBC(struct Sprite *);
|
||||
extern void sub_8108F4C(struct Sprite *);
|
||||
extern void sub_8109064(struct Sprite *);
|
||||
extern void sub_810916C(struct Sprite *);
|
||||
extern void TranslateAnimSpriteToTargetMonLocation(struct Sprite *);
|
||||
extern void sub_8109198(struct Sprite *);
|
||||
extern void sub_8109200(struct Sprite *);
|
||||
extern void sub_810921C(struct Sprite *);
|
||||
extern void sub_8109364(struct Sprite *);
|
||||
extern void sub_81093A4(struct Sprite *);
|
||||
extern void sub_80A8EE4(struct Sprite *);
|
||||
extern void sub_81098EC(struct Sprite *);
|
||||
extern void sub_8109A10(struct Sprite *);
|
||||
extern void sub_8109AFC(struct Sprite *);
|
||||
extern void sub_8109CB0(struct Sprite *);
|
||||
static void sub_8108EC8(struct Sprite *);
|
||||
static void sub_8108F08(struct Sprite *);
|
||||
static void sub_8108F4C(struct Sprite *);
|
||||
static void sub_8108FBC(struct Sprite *);
|
||||
static void sub_8109028(struct Sprite *);
|
||||
static void sub_8109064(struct Sprite *);
|
||||
static void sub_81090D8(struct Sprite *);
|
||||
static void sub_810916C(struct Sprite *);
|
||||
static void AnimEmberFlare(struct Sprite *);
|
||||
static void sub_8109200(struct Sprite *);
|
||||
static void AnimFireRing(struct Sprite *);
|
||||
static void AnimFireRingStep1(struct Sprite *);
|
||||
static void AnimFireRingStep2(struct Sprite *);
|
||||
static void AnimFireRingStep3(struct Sprite *);
|
||||
static void UpdateFireRingCircleOffset(struct Sprite *);
|
||||
static void AnimFireCross(struct Sprite *);
|
||||
static void sub_81093A4(struct Sprite *);
|
||||
static void sub_81093E4(struct Sprite *);
|
||||
static void sub_810940C(struct Sprite *);
|
||||
static void sub_81094D0(u8 taskId);
|
||||
static void sub_81097B4(u8 spriteId, u8 taskId, u8 a3);
|
||||
static void sub_81098EC(struct Sprite *);
|
||||
static u16 sub_8109930(u8 spriteId);
|
||||
static void sub_8109984(struct Sprite *sprite, s16 x, s16 y);
|
||||
static void sub_81099A0(struct Sprite *);
|
||||
static void sub_8109A10(struct Sprite *);
|
||||
static void sub_8109A64(struct Sprite *);
|
||||
static void sub_8109AFC(struct Sprite *);
|
||||
static void sub_8109C4C(struct Sprite *);
|
||||
static void sub_8109CB0(struct Sprite *);
|
||||
static void sub_8109E2C(u8 taskId);
|
||||
|
||||
const union AnimCmd gUnknown_08595340[] =
|
||||
{
|
||||
@ -234,7 +253,7 @@ const struct SpriteTemplate gEmberFlareSpriteTemplate =
|
||||
.anims = gUnknown_085954D0,
|
||||
.images = NULL,
|
||||
.affineAnims = gDummySpriteAffineAnimTable,
|
||||
.callback = sub_8109198,
|
||||
.callback = AnimEmberFlare,
|
||||
};
|
||||
|
||||
const struct SpriteTemplate gUnknown_08595504 =
|
||||
@ -256,7 +275,7 @@ const struct SpriteTemplate gUnknown_0859551C =
|
||||
.anims = gUnknown_085954D0,
|
||||
.images = NULL,
|
||||
.affineAnims = gDummySpriteAffineAnimTable,
|
||||
.callback = sub_810921C,
|
||||
.callback = AnimFireRing,
|
||||
};
|
||||
|
||||
const union AnimCmd gUnknown_08595534[] =
|
||||
@ -297,7 +316,7 @@ const struct SpriteTemplate gUnknown_0859556C =
|
||||
.anims = gUnknown_08595540,
|
||||
.images = NULL,
|
||||
.affineAnims = gDummySpriteAffineAnimTable,
|
||||
.callback = sub_8109364,
|
||||
.callback = AnimFireCross,
|
||||
};
|
||||
|
||||
const struct SpriteTemplate gBattleAnimSpriteTemplate_8595584 =
|
||||
@ -436,3 +455,867 @@ const s8 gUnknown_08595694[16] =
|
||||
{
|
||||
-1, 0, 1, 0, -1, 1, 0, -1, 0, 1, 0, -1, 0, 1, 0, 1,
|
||||
};
|
||||
|
||||
static void sub_8108EC8(struct Sprite *sprite)
|
||||
{
|
||||
sprite->data[0] = gBattleAnimArgs[0];
|
||||
sprite->data[1] = 0x3C;
|
||||
sprite->data[2] = 0x9;
|
||||
sprite->data[3] = 0x1E;
|
||||
sprite->data[4] = 0xFE00;
|
||||
|
||||
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
|
||||
|
||||
sprite->callback = sub_80A634C;
|
||||
sprite->callback(sprite);
|
||||
}
|
||||
|
||||
static void sub_8108F08(struct Sprite *sprite)
|
||||
{
|
||||
sub_80A6864(sprite, gBattleAnimArgs[0]);
|
||||
|
||||
sprite->pos1.y += gBattleAnimArgs[1];
|
||||
sprite->data[0] = gBattleAnimArgs[4];
|
||||
sprite->data[1] = gBattleAnimArgs[2];
|
||||
sprite->data[2] = gBattleAnimArgs[3];
|
||||
|
||||
sprite->callback = sub_80A656C;
|
||||
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
|
||||
}
|
||||
|
||||
static void sub_8108F4C(struct Sprite *sprite)
|
||||
{
|
||||
sub_80A6838(sprite);
|
||||
|
||||
if (GetBattlerSide(gBattleAnimAttacker))
|
||||
{
|
||||
sprite->pos1.x -= gBattleAnimArgs[0];
|
||||
sprite->pos1.y += gBattleAnimArgs[1];
|
||||
sprite->data[2] = -gBattleAnimArgs[4];
|
||||
}
|
||||
else
|
||||
{
|
||||
sprite->pos1.x += gBattleAnimArgs[0];
|
||||
sprite->pos1.y += gBattleAnimArgs[1];
|
||||
sprite->data[2] = gBattleAnimArgs[4];
|
||||
}
|
||||
|
||||
sprite->data[1] = gBattleAnimArgs[2];
|
||||
sprite->data[4] = gBattleAnimArgs[3];
|
||||
sprite->data[3] = gBattleAnimArgs[5];
|
||||
|
||||
sprite->callback = sub_8109028;
|
||||
}
|
||||
|
||||
static void sub_8108FBC(struct Sprite *sprite)
|
||||
{
|
||||
if (GetBattlerSide(gBattleAnimAttacker))
|
||||
{
|
||||
sprite->pos1.x -= gBattleAnimArgs[0];
|
||||
sprite->pos1.y += gBattleAnimArgs[1];
|
||||
sprite->data[2] = gBattleAnimArgs[4];
|
||||
}
|
||||
else
|
||||
{
|
||||
sprite->pos1.x += gBattleAnimArgs[0];
|
||||
sprite->pos1.y += gBattleAnimArgs[1];
|
||||
sprite->data[2] = -gBattleAnimArgs[4];
|
||||
}
|
||||
|
||||
sprite->data[1] = gBattleAnimArgs[2];
|
||||
sprite->data[4] = gBattleAnimArgs[3];
|
||||
sprite->data[3] = gBattleAnimArgs[5];
|
||||
|
||||
sprite->callback = sub_8109028;
|
||||
}
|
||||
|
||||
static void sub_8109028(struct Sprite *sprite)
|
||||
{
|
||||
if (++sprite->data[0] < sprite->data[4])
|
||||
{
|
||||
sprite->pos2.x += sprite->data[2];
|
||||
sprite->pos2.y += sprite->data[3];
|
||||
}
|
||||
|
||||
if (sprite->data[0] == sprite->data[1])
|
||||
move_anim_8074EE0(sprite);
|
||||
}
|
||||
|
||||
static void sub_8109064(struct Sprite *sprite)
|
||||
{
|
||||
sub_80A6838(sprite);
|
||||
|
||||
if (GetBattlerSide(gBattleAnimAttacker))
|
||||
{
|
||||
sprite->pos1.x -= gBattleAnimArgs[0];
|
||||
}
|
||||
else
|
||||
{
|
||||
sprite->pos1.x += gBattleAnimArgs[0];
|
||||
sprite->subpriority = 8;
|
||||
}
|
||||
|
||||
sprite->pos1.y += gBattleAnimArgs[1];
|
||||
sprite->data[0] = gBattleAnimArgs[2];
|
||||
sprite->data[1] = gBattleAnimArgs[3];
|
||||
sprite->data[2] = gBattleAnimArgs[4];
|
||||
sprite->data[3] = gBattleAnimArgs[5];
|
||||
sprite->data[4] = gBattleAnimArgs[6];
|
||||
sprite->data[5] = 0;
|
||||
|
||||
sprite->callback = sub_81090D8;
|
||||
}
|
||||
|
||||
static void sub_81090D8(struct Sprite *sprite)
|
||||
{
|
||||
if (sprite->data[3])
|
||||
{
|
||||
if(sprite->data[5] > 10000)
|
||||
sprite->subpriority = 1;
|
||||
|
||||
sprite->pos2.x = Sin(sprite->data[0], sprite->data[1] + (sprite->data[5] >> 8));
|
||||
sprite->pos2.y = Cos(sprite->data[0], sprite->data[1] + (sprite->data[5] >> 8));
|
||||
|
||||
sprite->data[0] += sprite->data[2];
|
||||
sprite->data[5] += sprite->data[4];
|
||||
|
||||
if (sprite->data[0] > 255)
|
||||
sprite->data[0] -= 256;
|
||||
else if (sprite->data[0] < 0)
|
||||
sprite->data[0] += 256;
|
||||
|
||||
sprite->data[3]--;
|
||||
}
|
||||
else
|
||||
{
|
||||
move_anim_8074EE0(sprite);
|
||||
}
|
||||
}
|
||||
|
||||
//sunlight
|
||||
static void sub_810916C(struct Sprite *sprite)
|
||||
{
|
||||
sprite->pos1.x = 0;
|
||||
sprite->pos1.y = 0;
|
||||
sprite->data[0] = 60;
|
||||
sprite->data[2] = 140;
|
||||
sprite->data[4] = 80;
|
||||
sprite->callback = StartAnimLinearTranslation;
|
||||
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
|
||||
}
|
||||
|
||||
//fire 2
|
||||
|
||||
// Animates the secondary effect of MOVE_EMBER, where the flames grow and slide
|
||||
// horizontally a bit.
|
||||
// arg 0: initial x pixel offset
|
||||
// arg 1: initial y pixel offset
|
||||
// arg 2: target x pixel offset
|
||||
// arg 3: target y pixel offset
|
||||
// arg 4: duration
|
||||
// arg 5: ? (todo: something related to which mon the pixel offsets are based on)
|
||||
// arg 6: ? (todo: something related to which mon the pixel offsets are based on)
|
||||
static void AnimEmberFlare(struct Sprite *sprite)
|
||||
{
|
||||
if (GetBattlerSide(gBattleAnimAttacker) == GetBattlerSide(gBattleAnimTarget)
|
||||
&& (gBattleAnimAttacker == GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT)
|
||||
|| gBattleAnimAttacker == GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT)))
|
||||
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
|
||||
|
||||
sprite->callback = sub_80A7938;
|
||||
sprite->callback(sprite);
|
||||
}
|
||||
|
||||
static void sub_8109200(struct Sprite *sprite)
|
||||
{
|
||||
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
|
||||
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
|
||||
|
||||
sprite->callback = sub_80A7938;
|
||||
}
|
||||
|
||||
// Animates the a fire sprite in the first-half of the MOVE_FIRE_BLAST
|
||||
// animation. The fire sprite first moves in a circle around the mon,
|
||||
// and then it is translated towards the target mon, while still rotating.
|
||||
// Lastly, it moves in a circle around the target mon.
|
||||
// arg 0: initial x pixel offset
|
||||
// arg 1: initial y pixel offset
|
||||
// arg 2: initial wave offset
|
||||
//void AnimFireRing(struct Sprite *sprite)
|
||||
void AnimFireRing(struct Sprite *sprite)
|
||||
{
|
||||
InitAnimSpritePos(sprite, 1);
|
||||
|
||||
sprite->data[7] = gBattleAnimArgs[2];
|
||||
sprite->data[0] = 0;
|
||||
|
||||
sprite->callback = AnimFireRingStep1;
|
||||
}
|
||||
|
||||
static void AnimFireRingStep1(struct Sprite *sprite)
|
||||
{
|
||||
UpdateFireRingCircleOffset(sprite);
|
||||
|
||||
if (++sprite->data[0] == 0x12)
|
||||
{
|
||||
sprite->data[0] = 0x19;
|
||||
sprite->data[1] = sprite->pos1.x;
|
||||
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
|
||||
sprite->data[3] = sprite->pos1.y;
|
||||
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
|
||||
|
||||
InitAnimLinearTranslation(sprite);
|
||||
|
||||
sprite->callback = AnimFireRingStep2;
|
||||
}
|
||||
}
|
||||
|
||||
static void AnimFireRingStep2(struct Sprite *sprite)
|
||||
{
|
||||
if (TranslateAnimLinear(sprite))
|
||||
{
|
||||
sprite->data[0] = 0;
|
||||
|
||||
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
|
||||
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
|
||||
sprite->pos2.y = 0;
|
||||
sprite->pos2.x = 0;
|
||||
|
||||
sprite->callback = AnimFireRingStep3;
|
||||
sprite->callback(sprite);
|
||||
}
|
||||
else
|
||||
{
|
||||
sprite->pos2.x += Sin(sprite->data[7], 28);
|
||||
sprite->pos2.y += Cos(sprite->data[7], 28);
|
||||
|
||||
sprite->data[7] = (sprite->data[7] + 20) & 0xFF;
|
||||
}
|
||||
}
|
||||
|
||||
static void AnimFireRingStep3(struct Sprite *sprite)
|
||||
{
|
||||
UpdateFireRingCircleOffset(sprite);
|
||||
|
||||
if (++sprite->data[0] == 0x1F)
|
||||
DestroyAnimSprite(sprite);
|
||||
}
|
||||
|
||||
static void UpdateFireRingCircleOffset(struct Sprite *sprite)
|
||||
{
|
||||
sprite->pos2.x = Sin(sprite->data[7], 28);
|
||||
sprite->pos2.y = Cos(sprite->data[7], 28);
|
||||
|
||||
sprite->data[7] = (sprite->data[7] + 20) & 0xFF;
|
||||
}
|
||||
|
||||
// arg 0: initial x pixel offset
|
||||
// arg 1: initial y pixel offset
|
||||
// arg 2: duration
|
||||
// arg 3: x delta
|
||||
// arg 4: y delta
|
||||
// AnimFireCross(struct Sprite *sprite)
|
||||
static void AnimFireCross(struct Sprite *sprite)
|
||||
{
|
||||
sprite->pos1.x += gBattleAnimArgs[0];
|
||||
sprite->pos1.y += gBattleAnimArgs[1];
|
||||
|
||||
sprite->data[0] = gBattleAnimArgs[2];
|
||||
sprite->data[1] = gBattleAnimArgs[3];
|
||||
sprite->data[2] = gBattleAnimArgs[4];
|
||||
|
||||
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
|
||||
|
||||
sprite->callback = sub_80A653C; //TranslateSpriteOverDuration
|
||||
}
|
||||
|
||||
static void sub_81093A4(struct Sprite *sprite)
|
||||
{
|
||||
InitAnimSpritePos(sprite, 1);
|
||||
|
||||
sprite->data[1] = gBattleAnimArgs[2];
|
||||
sprite->data[0] = gBattleAnimArgs[3];
|
||||
|
||||
sprite->invisible = TRUE;
|
||||
sprite->callback = WaitAnimForDuration;
|
||||
|
||||
StoreSpriteCallbackInData6(sprite, sub_81093E4);
|
||||
}
|
||||
|
||||
static void sub_81093E4(struct Sprite *sprite)
|
||||
{
|
||||
sprite->invisible = FALSE;
|
||||
|
||||
sprite->data[0] = sprite->data[1];
|
||||
sprite->data[1] = 0;
|
||||
|
||||
sprite->callback = sub_810940C;
|
||||
sprite->callback(sprite);
|
||||
}
|
||||
|
||||
static void sub_810940C(struct Sprite *sprite)
|
||||
{
|
||||
sprite->pos2.x = Sin(sprite->data[1], sprite->data[2] >> 8);
|
||||
sprite->pos2.y = Cos(sprite->data[1], sprite->data[2] >> 8);
|
||||
|
||||
sprite->data[1] = (sprite->data[1] + 10) & 0xFF;
|
||||
sprite->data[2] += 0xD0;
|
||||
|
||||
if (--sprite->data[0] == -1)
|
||||
DestroyAnimSprite(sprite);
|
||||
}
|
||||
|
||||
void sub_8109460(u8 taskId) // initialize animation task for Move_ERUPTION?
|
||||
{
|
||||
struct Task *task = &gTasks[taskId];
|
||||
|
||||
task->data[15] = GetAnimBattlerSpriteId(0);
|
||||
|
||||
task->data[0] = 0;
|
||||
task->data[1] = 0;
|
||||
task->data[2] = 0;
|
||||
task->data[3] = 0;
|
||||
task->data[4] = gSprites[task->data[15]].pos1.y;
|
||||
task->data[5] = GetBattlerSide(gBattleAnimAttacker);
|
||||
task->data[6] = 0;
|
||||
|
||||
sub_80A7270(task->data[15], 0);
|
||||
|
||||
task->func = sub_81094D0;
|
||||
}
|
||||
|
||||
static void sub_81094D0(u8 taskId) // animate Move_ERUPTION?
|
||||
{
|
||||
struct Task *task = &gTasks[taskId];
|
||||
|
||||
switch (task->data[0])
|
||||
{
|
||||
case 0:
|
||||
sub_80A805C(task, task->data[15], 0x100, 0x100, 0xE0, 0x200, 0x20);
|
||||
|
||||
task->data[0]++;
|
||||
case 1:
|
||||
if (++task->data[1] > 1)
|
||||
{
|
||||
task->data[1] = 0;
|
||||
|
||||
if (++task->data[2] & 0x1)
|
||||
gSprites[task->data[15]].pos2.x = 3;
|
||||
else
|
||||
gSprites[task->data[15]].pos2.x = -3;
|
||||
}
|
||||
|
||||
if (task->data[5])
|
||||
{
|
||||
if (++task->data[3] > 4)
|
||||
{
|
||||
task->data[3] = 0;
|
||||
gSprites[task->data[15]].pos1.y++;
|
||||
}
|
||||
}
|
||||
|
||||
if(!sub_80A80C8(task))
|
||||
{
|
||||
sub_80A7E6C(task->data[15]);
|
||||
gSprites[task->data[15]].pos2.x = 0;
|
||||
|
||||
task->data[1] = 0;
|
||||
task->data[2] = 0;
|
||||
task->data[3] = 0;
|
||||
task->data[0]++;
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
if (++task->data[1] > 4)
|
||||
{
|
||||
if (task->data[5])
|
||||
sub_80A805C(task, task->data[15], 0xE0, 0x200, 0x180, 0xF0, 0x6);
|
||||
else
|
||||
sub_80A805C(task, task->data[15], 0xE0, 0x200, 0x180, 0xC0, 0x6);
|
||||
|
||||
task->data[1] = 0;
|
||||
task->data[0]++;
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
if (!sub_80A80C8(task))
|
||||
{
|
||||
sub_81097B4(task->data[15], taskId, 6);
|
||||
|
||||
task->data[0]++;
|
||||
}
|
||||
break;
|
||||
case 4:
|
||||
if (++task->data[1] > 1)
|
||||
{
|
||||
task->data[1] = 0;
|
||||
|
||||
if (++task->data[2] & 1)
|
||||
gSprites[task->data[15]].pos2.y += 3;
|
||||
else
|
||||
gSprites[task->data[15]].pos2.y -= 3;
|
||||
}
|
||||
|
||||
if (++task->data[3] > 0x18)
|
||||
{
|
||||
if (task->data[5])
|
||||
sub_80A805C(task, task->data[15], 0x180, 0xF0, 0x100, 0x100, 0x8);
|
||||
else
|
||||
sub_80A805C(task, task->data[15], 0x180, 0xC0, 0x100, 0x100, 0x8);
|
||||
|
||||
if (task->data[2] & 1)
|
||||
gSprites[task->data[15]].pos2.y -= 3;
|
||||
|
||||
task->data[1] = 0;
|
||||
task->data[2] = 0;
|
||||
task->data[3] = 0;
|
||||
task->data[0]++;
|
||||
}
|
||||
break;
|
||||
case 5:
|
||||
if (task->data[5])
|
||||
gSprites[task->data[15]].pos1.y--;
|
||||
|
||||
if (!sub_80A80C8(task))
|
||||
{
|
||||
gSprites[task->data[15]].pos1.y = task->data[4];
|
||||
sub_80A7344(task->data[15]);
|
||||
|
||||
task->data[2] = 0;
|
||||
task->data[0]++;
|
||||
}
|
||||
break;
|
||||
case 6:
|
||||
if (!task->data[6])
|
||||
DestroyAnimVisualTask(taskId);
|
||||
|
||||
break;
|
||||
default:
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_81097B4(u8 spriteId, u8 taskId, u8 a3)
|
||||
{
|
||||
u16 i, j;
|
||||
s8 sign;
|
||||
|
||||
u16 y = sub_8109930(spriteId);
|
||||
u16 x = gSprites[spriteId].pos1.x;
|
||||
|
||||
if(!GetBattlerSide(gBattleAnimAttacker))
|
||||
{
|
||||
x -= 0xC;
|
||||
sign = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
x += 0x10;
|
||||
sign = -1;
|
||||
}
|
||||
|
||||
for (i = 0, j = 0; i <= 6; i++)
|
||||
{
|
||||
u8 spriteId = CreateSprite(&gUnknown_085955B4, x, y, 2);
|
||||
|
||||
if (spriteId != 0x40)
|
||||
{
|
||||
gSprites[spriteId].oam.tileNum += j * 4 + 0x40;
|
||||
|
||||
if (++j >= 5)
|
||||
j = 0;
|
||||
//gHeatedRockCoords
|
||||
sub_8109984(&gSprites[spriteId], gUnknown_085955CC[i][0] * sign, gUnknown_085955CC[i][1]);
|
||||
gSprites[spriteId].data[6] = taskId;
|
||||
gSprites[spriteId].data[7] = a3;
|
||||
|
||||
gTasks[taskId].data[a3]++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_81098EC(struct Sprite *sprite)
|
||||
{
|
||||
sub_81099A0(sprite);
|
||||
|
||||
if (sprite->invisible)
|
||||
{
|
||||
gTasks[sprite->data[6]].data[sprite->data[7]]--;
|
||||
DestroySprite(sprite);
|
||||
}
|
||||
}
|
||||
|
||||
static u16 sub_8109930(u8 spriteId)
|
||||
{
|
||||
u16 var1 = gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y + gSprites[spriteId].centerToCornerVecY;
|
||||
|
||||
if (GetBattlerSide(gBattleAnimAttacker) == 0)
|
||||
{
|
||||
var1 = ((var1 << 16) + 0x4A0000) >> 16;
|
||||
}
|
||||
else
|
||||
{
|
||||
var1 = ((var1 << 16) + 0x2C0000) >> 16;
|
||||
}
|
||||
|
||||
return var1;
|
||||
}
|
||||
|
||||
static void sub_8109984(struct Sprite *sprite, s16 x, s16 y)
|
||||
{
|
||||
sprite->data[0] = 0;
|
||||
sprite->data[1] = 0;
|
||||
sprite->data[2] = (u16)sprite->pos1.x * 8;
|
||||
sprite->data[3] = (u16)sprite->pos1.y * 8;
|
||||
sprite->data[4] = x * 8;
|
||||
sprite->data[5] = y * 8;
|
||||
}
|
||||
|
||||
static void sub_81099A0(struct Sprite *sprite)
|
||||
{
|
||||
int var1;
|
||||
if (++sprite->data[0] > 2)
|
||||
{
|
||||
sprite->data[0] = 0;
|
||||
++sprite->data[1];
|
||||
var1 = (u16)sprite->data[1] * (u16)sprite->data[1];
|
||||
sprite->data[3] += var1;
|
||||
}
|
||||
|
||||
sprite->data[2] += sprite->data[4];
|
||||
sprite->pos1.x = sprite->data[2] >> 3;
|
||||
sprite->data[3] += sprite->data[5];
|
||||
sprite->pos1.y = sprite->data[3] >> 3;
|
||||
|
||||
if (sprite->pos1.x < -8 || sprite->pos1.x > 0xf8 || sprite->pos1.y < -8 || sprite->pos1.y > 120)
|
||||
sprite->invisible = TRUE;
|
||||
}
|
||||
|
||||
static void sub_8109A10(struct Sprite *sprite)
|
||||
{
|
||||
sprite->pos1.x = gBattleAnimArgs[0];
|
||||
sprite->pos1.y = gBattleAnimArgs[1];
|
||||
|
||||
sprite->data[0] = 0;
|
||||
sprite->data[1] = 0;
|
||||
sprite->data[2] = 0;
|
||||
sprite->data[6] = gBattleAnimArgs[2];
|
||||
sprite->data[7] = gBattleAnimArgs[3];
|
||||
|
||||
sprite->oam.tileNum += gBattleAnimArgs[4] * 16;
|
||||
sprite->callback = sub_8109A64;
|
||||
}
|
||||
|
||||
static void sub_8109A64(struct Sprite *sprite)
|
||||
{
|
||||
switch (sprite->data[0])
|
||||
{
|
||||
case 0:
|
||||
if (sprite->data[6] != 0)
|
||||
{
|
||||
sprite->data[6]--;
|
||||
return;
|
||||
}
|
||||
|
||||
sprite->data[0]++;
|
||||
// fall through
|
||||
case 1:
|
||||
sprite->pos1.y += 8;
|
||||
if (sprite->pos1.y >= sprite->data[7])
|
||||
{
|
||||
sprite->pos1.y = sprite->data[7];
|
||||
sprite->data[0]++;
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
if (++sprite->data[1] > 1)
|
||||
{
|
||||
sprite->data[1] = 0;
|
||||
if ((++sprite->data[2] & 1) != 0)
|
||||
{
|
||||
sprite->pos2.y = -3;
|
||||
}
|
||||
else
|
||||
{
|
||||
sprite->pos2.y = 3;
|
||||
}
|
||||
}
|
||||
|
||||
if (++sprite->data[3] > 16)
|
||||
{
|
||||
DestroyAnimSprite(sprite);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
//wisp orb
|
||||
static void sub_8109AFC(struct Sprite *sprite)
|
||||
{
|
||||
switch (sprite->data[0])
|
||||
{
|
||||
case 0:
|
||||
InitAnimSpritePos(sprite, 0);
|
||||
StartSpriteAnim(sprite, gBattleAnimArgs[2]);
|
||||
sprite->data[7] = gBattleAnimArgs[2];
|
||||
|
||||
if (GetBattlerSide(gBattleAnimAttacker) != 0)
|
||||
{
|
||||
sprite->data[4] = 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
sprite->data[4] = -4;
|
||||
}
|
||||
|
||||
sprite->oam.priority = sub_80A8328(gBattleAnimTarget);
|
||||
sprite->data[0]++;
|
||||
break;
|
||||
case 1:
|
||||
sprite->data[1] += 192;
|
||||
if (GetBattlerSide(gBattleAnimAttacker) != 0)
|
||||
{
|
||||
sprite->pos2.y = -(sprite->data[1] >> 8);
|
||||
}
|
||||
else
|
||||
{
|
||||
sprite->pos2.y = sprite->data[1] >> 8;
|
||||
}
|
||||
|
||||
sprite->pos2.x = Sin(sprite->data[2], sprite->data[4]);
|
||||
sprite->data[2] = (sprite->data[2] + 4) & 0xFF;
|
||||
|
||||
if (++sprite->data[3] == 1)
|
||||
{
|
||||
sprite->data[3] = 0;
|
||||
sprite->data[0]++;
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
sprite->pos2.x = Sin(sprite->data[2], sprite->data[4]);
|
||||
sprite->data[2] = (sprite->data[2] + 4) & 0xFF;
|
||||
|
||||
if (++sprite->data[3] == 31)
|
||||
{
|
||||
sprite->pos1.x += sprite->pos2.x;
|
||||
sprite->pos1.y += sprite->pos2.y;
|
||||
sprite->pos2.y = 0;
|
||||
sprite->pos2.x = 0;
|
||||
|
||||
sprite->data[0] = 256;
|
||||
sprite->data[1] = sprite->pos1.x;
|
||||
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
|
||||
sprite->data[3] = sprite->pos1.y;
|
||||
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
|
||||
|
||||
sub_80A6FD4(sprite);
|
||||
sprite->callback = sub_8109C4C;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_8109C4C(struct Sprite *sprite)
|
||||
{
|
||||
s16 initialData5;
|
||||
s16 newData5;
|
||||
|
||||
if (!TranslateAnimLinear(sprite))
|
||||
{
|
||||
sprite->pos2.x += Sin(sprite->data[5], 16);
|
||||
initialData5 = sprite->data[5];
|
||||
sprite->data[5] = (sprite->data[5] + 4) & 0xFF;
|
||||
newData5 = sprite->data[5];
|
||||
|
||||
if ((initialData5 == 0 || initialData5 > 196) && newData5 > 0 && sprite->data[7] == 0)
|
||||
{
|
||||
PlaySE12WithPanning(SE_W172, gUnknown_02038440);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
DestroyAnimSprite(sprite);
|
||||
}
|
||||
}
|
||||
|
||||
//wisp fire
|
||||
void sub_8109CB0(struct Sprite *sprite)
|
||||
{
|
||||
if (!sprite->data[0])
|
||||
{
|
||||
sprite->data[1] = gBattleAnimArgs[0];
|
||||
sprite->data[0] += 1;
|
||||
}
|
||||
|
||||
sprite->data[3] += 0xC0 * 2;
|
||||
sprite->data[4] += 0xA0;
|
||||
|
||||
sprite->pos2.x = Sin(sprite->data[1], sprite->data[3] >> 8);
|
||||
sprite->pos2.y = Cos(sprite->data[1], sprite->data[4] >> 8);
|
||||
|
||||
sprite->data[1] = (sprite->data[1] + 7) & 0xFF;
|
||||
|
||||
if (!IsContest())
|
||||
{
|
||||
if (sprite->data[1] < 64 || sprite->data[1] > 195)
|
||||
sprite->oam.priority = sub_80A8328(gBattleAnimTarget);
|
||||
else
|
||||
sprite->oam.priority = sub_80A8328(gBattleAnimTarget) + 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (sprite->data[1] < 64 || sprite->data[1] > 195)
|
||||
sprite->subpriority = 0x1D;
|
||||
else
|
||||
sprite->subpriority = 0x1F;
|
||||
}
|
||||
|
||||
if (++sprite->data[2] > 0x14)
|
||||
sprite->invisible ^= 1;
|
||||
|
||||
if (sprite->data[2] == 0x1E)
|
||||
DestroyAnimSprite(sprite);
|
||||
}
|
||||
|
||||
void sub_8109DBC(u8 taskId)
|
||||
{
|
||||
struct Task *task = &gTasks[taskId];
|
||||
|
||||
task->data[12] = !GetBattlerSide(gBattleAnimAttacker) ? 1 : -1;
|
||||
task->data[13] = IsBattlerSpriteVisible(gBattleAnimTarget ^ 2) + 1;
|
||||
task->data[14] = GetAnimBattlerSpriteId(1);
|
||||
task->data[15] = GetAnimBattlerSpriteId(3);
|
||||
|
||||
task->func = sub_8109E2C;
|
||||
}
|
||||
|
||||
static void sub_8109E2C(u8 taskId)
|
||||
{
|
||||
struct Task *task = &gTasks[taskId];
|
||||
|
||||
switch (task->data[0])
|
||||
{
|
||||
case 0:
|
||||
task->data[10] += task->data[12] * 2;
|
||||
if (++task->data[1] >= 2)
|
||||
{
|
||||
task->data[1] = 0;
|
||||
task->data[2]++;
|
||||
if (task->data[2] & 1)
|
||||
task->data[11] = 2;
|
||||
else
|
||||
task->data[11] = -2;
|
||||
}
|
||||
|
||||
for (task->data[3] = 0; task->data[3] < task->data[13]; task->data[3]++)
|
||||
{
|
||||
gSprites[task->data[task->data[3] + 14]].pos2.x = task->data[10] + task->data[11];
|
||||
}
|
||||
|
||||
if (++task->data[9] == 16)
|
||||
{
|
||||
task->data[9] = 0;
|
||||
task->data[0]++;
|
||||
}
|
||||
break;
|
||||
case 1:
|
||||
if (++task->data[1] >= 5)
|
||||
{
|
||||
task->data[1] = 0;
|
||||
task->data[2]++;
|
||||
|
||||
if (task->data[2] & 1)
|
||||
task->data[11] = 2;
|
||||
else
|
||||
task->data[11] = -2;
|
||||
}
|
||||
|
||||
for (task->data[3] = 0; task->data[3] < task->data[13]; task->data[3]++)
|
||||
{
|
||||
gSprites[task->data[task->data[3] + 14]].pos2.x = task->data[10] + task->data[11];
|
||||
}
|
||||
|
||||
if (++task->data[9] == 96)
|
||||
{
|
||||
task->data[9] = 0;
|
||||
task->data[0]++;
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
task->data[10] -= task->data[12] * 2;
|
||||
|
||||
if (++task->data[1] >= 2)
|
||||
{
|
||||
task->data[1] = 0;
|
||||
task->data[2]++;
|
||||
|
||||
if (task->data[2] & 1)
|
||||
task->data[11] = 2;
|
||||
else
|
||||
task->data[11] = -2;
|
||||
}
|
||||
|
||||
for (task->data[3] = 0; task->data[3] < task->data[13]; task->data[3]++)
|
||||
{
|
||||
gSprites[task->data[task->data[3] + 14]].pos2.x = task->data[10] + task->data[11];
|
||||
}
|
||||
|
||||
if (++task->data[9] == 16)
|
||||
{
|
||||
task->data[0]++;
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
for (task->data[3] = 0; task->data[3] < task->data[13]; task->data[3]++)
|
||||
{
|
||||
gSprites[task->data[task->data[3] + 14]].pos2.x = 0;
|
||||
}
|
||||
|
||||
DestroyAnimVisualTask(taskId);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Used to add a color mask to the battle interface / HUD in Heat Wave.
|
||||
// arg 0: opacity
|
||||
// arg 1: color code
|
||||
void AnimTask_BlendBackground(u8 taskId)
|
||||
{
|
||||
struct UnknownAnimStruct2 unk;
|
||||
sub_80A6B30(&unk);
|
||||
BlendPalette(unk.unk8 << 4, 16, gBattleAnimArgs[0], gBattleAnimArgs[1]); // u16 palOffset, u16 numEntries, u8 coeff, u16 blendColor
|
||||
DestroyAnimVisualTask(taskId);
|
||||
}
|
||||
|
||||
void sub_810A094(u8 taskId)
|
||||
{
|
||||
s8 unk;
|
||||
u8 spriteId;
|
||||
|
||||
if (gTasks[taskId].data[0] == 0)
|
||||
{
|
||||
gTasks[taskId].data[1] = gBattleAnimArgs[0];
|
||||
gTasks[taskId].data[2] = gBattleAnimArgs[1];
|
||||
gTasks[taskId].data[3] = gBattleAnimArgs[2];
|
||||
gTasks[taskId].data[4] = gBattleAnimArgs[3];
|
||||
}
|
||||
gTasks[taskId].data[0]++;
|
||||
|
||||
spriteId = gBattlerSpriteIds[gBattleAnimTarget];
|
||||
|
||||
if (!gTasks[taskId].data[4])
|
||||
unk = gUnknown_08595684[gTasks[taskId].data[0] % 10];
|
||||
else
|
||||
unk = gUnknown_08595694[gTasks[taskId].data[0] % 10];
|
||||
|
||||
if (gTasks[taskId].data[3] == 1)
|
||||
gSprites[spriteId].pos2.y = gBattleAnimArgs[1] * unk < 0 ? -(gBattleAnimArgs[1] * unk) : gBattleAnimArgs[1] * unk;
|
||||
else
|
||||
gSprites[spriteId].pos2.x = gBattleAnimArgs[1] * unk;
|
||||
|
||||
if (gTasks[taskId].data[0] == gTasks[taskId].data[1])
|
||||
{
|
||||
gSprites[spriteId].pos2.x = 0;
|
||||
gSprites[spriteId].pos2.y = 0;
|
||||
DestroyAnimVisualTask(taskId);
|
||||
}
|
||||
}
|
@ -32,7 +32,17 @@ static void sub_81BEA20(void);
|
||||
static void sub_81BEAD8(struct Sprite* sprite);
|
||||
|
||||
// rodata
|
||||
static const u8 gUnknown_08617E18[] = {0x3b, 0x43, 0x61, 0x00, 0x0f, 0x05, 0xff, 0x9b};
|
||||
const struct InnerStruct203CF18_3 gUnknown_08617E18 = {
|
||||
.unk0 = 0x433b,
|
||||
.unk2 = 0x61,
|
||||
.unk4 = 0x0F,
|
||||
.unk5 = 0x05,
|
||||
.unk6 = 0xFF,
|
||||
.unk7_0 = 0xB,
|
||||
.unk7_4 = 0x1,
|
||||
.unk7_6 = 0,
|
||||
.unk7_7 = 1,
|
||||
};
|
||||
|
||||
static const union AnimCmd gSpriteAnim_8617E20[] =
|
||||
{
|
||||
@ -131,7 +141,7 @@ void sub_81BE6B8(void)
|
||||
|
||||
gUnknown_0203CF18 = (struct Struct203CF18 *)AllocZeroed(sizeof(struct Struct203CF18));
|
||||
sub_8151B3C(&(gUnknown_0203CF18->unk4));
|
||||
sub_8151B68(&(gUnknown_0203CF18->unk4), gUnknown_08617E18);
|
||||
sub_8151B68(&(gUnknown_0203CF18->unk4), &gUnknown_08617E18);
|
||||
sub_8151CA8(&(gUnknown_0203CF18->unk4), 1, 1);
|
||||
gUnknown_0203CF18->taskId = CreateTask(sub_81BE698, 0xFF);
|
||||
}
|
||||
|
@ -1083,7 +1083,7 @@ static const struct PokedexOption gDexSortOptions[] =
|
||||
{gText_DexSortHeaviestDescription, gText_DexSortHeaviestTitle},
|
||||
{gText_DexSortLightestDescription, gText_DexSortLightestTitle},
|
||||
{gText_DexSortTallestDescription, gText_DexSortTallestTitle},
|
||||
{ggText_DexSortSmallestDescription, gText_DexSortSmallestTitle},
|
||||
{gText_DexSortSmallestDescription, gText_DexSortSmallestTitle},
|
||||
{NULL, NULL},
|
||||
};
|
||||
|
||||
|
700
src/roulette_util.c
Executable file
700
src/roulette_util.c
Executable file
@ -0,0 +1,700 @@
|
||||
#include "global.h"
|
||||
#include "palette.h"
|
||||
#include "roulette.h"
|
||||
#include "roulette_util.h"
|
||||
#include "util.h"
|
||||
|
||||
void sub_8151678(struct UnkStruct0 *r0)
|
||||
{
|
||||
r0->var00 = 0;
|
||||
r0->var02 = 0;
|
||||
memset(&r0->var04, 0, sizeof(r0->var04));
|
||||
}
|
||||
|
||||
u8 sub_815168C(struct UnkStruct0 *r0, u8 r1, struct UnkStruct1 *r2)
|
||||
{
|
||||
if (!(r1 < 16) || (r0->var04[r1].var00_7))
|
||||
return 0xFF;
|
||||
|
||||
r0->var04[r1].var04.var00 = r2->var00;
|
||||
r0->var04[r1].var04.var02 = r2->var02;
|
||||
r0->var04[r1].var04.var04 = r2->var04;
|
||||
r0->var04[r1].var04.var05 = r2->var05;
|
||||
r0->var04[r1].var04.var06 = r2->var06;
|
||||
r0->var04[r1].var04.var07_0 = r2->var07_0;
|
||||
r0->var04[r1].var04.var07_5 = r2->var07_5;
|
||||
r0->var04[r1].var04.var07_7 = r2->var07_7;
|
||||
r0->var04[r1].var00_0 = 0;
|
||||
r0->var04[r1].var00_7 = 1;
|
||||
r0->var04[r1].var02 = 0;
|
||||
r0->var04[r1].var01 = 0;
|
||||
if (r0->var04[r1].var04.var07_7 < 0)
|
||||
r0->var04[r1].var03 = 0xFF;
|
||||
else
|
||||
r0->var04[r1].var03 = 1;
|
||||
|
||||
return r1;
|
||||
}
|
||||
|
||||
u8 sub_8151710(struct UnkStruct0 *r0, u8 r1)
|
||||
{
|
||||
if (r1 >= 16)
|
||||
return 0xFF;
|
||||
if (!r0->var04[r1].var00_7)
|
||||
return 0xFF;
|
||||
|
||||
memset(&r0->var04[r1], 0, sizeof(r0->var04[r1]));
|
||||
return r1;
|
||||
}
|
||||
|
||||
u8 sub_8151744(struct UnkStruct3 *r0)
|
||||
{
|
||||
u8 i;
|
||||
u8 returnval;
|
||||
|
||||
for (i = 0; i < r0->var04.var04; i++)
|
||||
{
|
||||
struct PlttData *faded = (struct PlttData *)&gPlttBufferFaded[r0->var04.var02 + i];
|
||||
struct PlttData *unfaded = (struct PlttData *)&gPlttBufferUnfaded[r0->var04.var02 + i];
|
||||
|
||||
switch (r0->var00_0)
|
||||
{
|
||||
case 1:
|
||||
if (faded->r + r0->var03 >= 0 && faded->r + r0->var03 < 32)
|
||||
faded->r += r0->var03;
|
||||
if (faded->g + r0->var03 >= 0 && faded->g + r0->var03 < 32)
|
||||
faded->g += r0->var03;
|
||||
if (faded->b + r0->var03 >= 0 && faded->b + r0->var03 < 32)
|
||||
faded->b += r0->var03;
|
||||
break;
|
||||
case 2:
|
||||
if (r0->var03 < 0)
|
||||
{
|
||||
if (faded->r + r0->var03 >= unfaded->r)
|
||||
faded->r += r0->var03;
|
||||
if (faded->g + r0->var03 >= unfaded->g)
|
||||
faded->g += r0->var03;
|
||||
if (faded->b + r0->var03 >= unfaded->b)
|
||||
faded->b += r0->var03;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (faded->r + r0->var03 <= unfaded->r)
|
||||
faded->r += r0->var03;
|
||||
if (faded->g + r0->var03 <= unfaded->g)
|
||||
faded->g += r0->var03;
|
||||
if (faded->b + r0->var03 <= unfaded->b)
|
||||
faded->b += r0->var03;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
if ((u32)r0->var02++ != r0->var04.var07_0)
|
||||
{
|
||||
returnval = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
r0->var02 = 0;
|
||||
r0->var03 *= -1;
|
||||
if (r0->var00_0 == 1)
|
||||
r0->var00_0++;
|
||||
else
|
||||
r0->var00_0--;
|
||||
returnval = 1;
|
||||
}
|
||||
return returnval;
|
||||
}
|
||||
|
||||
u8 sub_815194C(struct UnkStruct3 *r0)
|
||||
{
|
||||
u8 rg2 = 0;
|
||||
|
||||
switch (r0->var00_0)
|
||||
{
|
||||
case 1:
|
||||
for (rg2 = 0; rg2 < r0->var04.var04; rg2++)
|
||||
gPlttBufferFaded[r0->var04.var02 + rg2] = r0->var04.var00;
|
||||
r0->var00_0++;
|
||||
break;
|
||||
case 2:
|
||||
for (rg2 = 0; rg2 < r0->var04.var04; rg2++)
|
||||
gPlttBufferFaded[r0->var04.var02 + rg2] = gPlttBufferUnfaded[r0->var04.var02 + rg2];
|
||||
r0->var00_0--;
|
||||
break;
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
void task_tutorial_controls_fadein(struct UnkStruct0 *r0)
|
||||
{
|
||||
u8 i = 0;
|
||||
|
||||
if (r0->var00)
|
||||
{
|
||||
for (i = 0; i < 16; i++)
|
||||
{
|
||||
if ((r0->var02 >> i) & 1)
|
||||
{
|
||||
if (--r0->var04[i].var01 == 0xFF) // if underflow ?
|
||||
{
|
||||
if (r0->var04[i].var04.var00 & 0x8000) // PlttData->unused_15 ?
|
||||
sub_8151744(&r0->var04[i]);
|
||||
else
|
||||
sub_815194C(&r0->var04[i]);
|
||||
|
||||
r0->var04[i].var01 = r0->var04[i].var04.var05;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void sub_8151A48(struct UnkStruct0 *r0, u16 r1)
|
||||
{
|
||||
u8 i = 0;
|
||||
|
||||
r0->var00++;
|
||||
for (i = 0; i < 16; i++)
|
||||
{
|
||||
if ((r1 >> i) & 1)
|
||||
{
|
||||
if (r0->var04[i].var00_7)
|
||||
{
|
||||
r0->var02 |= 1 << i;
|
||||
r0->var04[i].var00_0 = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void sub_8151A9C(struct UnkStruct0 *r0, u16 r1)
|
||||
{
|
||||
u8 i;
|
||||
|
||||
for (i = 0; i < 16; i++)
|
||||
{
|
||||
if ((r0->var02 >> i) & 1)
|
||||
{
|
||||
if (r0->var04[i].var00_7)
|
||||
{
|
||||
if ((r1 >> i) & 1)
|
||||
{
|
||||
u32 offset = r0->var04[i].var04.var02;
|
||||
u16 *faded = &gPlttBufferFaded[offset];
|
||||
u16 *unfaded = &gPlttBufferUnfaded[offset];
|
||||
memcpy(faded, unfaded, r0->var04[i].var04.var04 * 2);
|
||||
r0->var04[i].var00_0 = 0;
|
||||
r0->var04[i].var02 = 0;
|
||||
r0->var04[i].var01 = 0;
|
||||
if (r0->var04[i].var04.var07_7 < 0)
|
||||
r0->var04[i].var03 = 0xFF;
|
||||
else
|
||||
r0->var04[i].var03 = 0x1;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (r1 == 0xFFFF)
|
||||
{
|
||||
r0->var00 = 0;
|
||||
r0->var02 = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
r0->var02 = r0->var02 & ~r1;
|
||||
}
|
||||
}
|
||||
|
||||
void sub_8151B3C(struct InnerStruct203CF18 *arg0)
|
||||
{
|
||||
u8 i = 0;
|
||||
arg0->unk0 = 0;
|
||||
memset(&arg0->unk4, 0, sizeof(arg0->unk4));
|
||||
for (; i < 16; i++)
|
||||
{
|
||||
arg0->unk4[i].unk0 = i;
|
||||
}
|
||||
}
|
||||
|
||||
int sub_8151B68(struct InnerStruct203CF18 *arg0, const struct InnerStruct203CF18_3 *arg1)
|
||||
{
|
||||
u8 i = 0;
|
||||
struct InnerStruct203CF18_2 *r4 = NULL;
|
||||
|
||||
if (!arg0->unk4[0].unk1_7)
|
||||
{
|
||||
r4 = &arg0->unk4[0];
|
||||
}
|
||||
else
|
||||
{
|
||||
while (++i < 16)
|
||||
{
|
||||
if (!arg0->unk4[i].unk1_7)
|
||||
{
|
||||
r4 = &arg0->unk4[i];
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (r4 == 0)
|
||||
return 0xFF;
|
||||
|
||||
r4->unk1_0 = 0;
|
||||
r4->unk1_4 = 0;
|
||||
r4->unk1_6 = 1;
|
||||
r4->unk1_7 = 1;
|
||||
r4->unk2 = 0;
|
||||
r4->unk3 = 0;
|
||||
memcpy(&r4->unk4, arg1, sizeof(*arg1));
|
||||
return i;
|
||||
}
|
||||
|
||||
void sub_8151BD4(struct InnerStruct203CF18_2 *arg0)
|
||||
{
|
||||
u16 i;
|
||||
|
||||
if (!arg0->unk1_6 && arg0->unk4.unk7_6)
|
||||
{
|
||||
for (i = arg0->unk4.unk2; i < arg0->unk4.unk2 + arg0->unk4.unk4; i++)
|
||||
gPlttBufferFaded[i] = gPlttBufferUnfaded[i];
|
||||
}
|
||||
|
||||
memset(&arg0->unk4, 0, sizeof(arg0->unk4));
|
||||
arg0->unk1_0 = 0;
|
||||
arg0->unk1_4 = 0;
|
||||
arg0->unk1_5 = 0;
|
||||
arg0->unk1_6 = 1;
|
||||
arg0->unk1_7 = 0;
|
||||
arg0->unk3 = 0;
|
||||
arg0->unk2 = 0;
|
||||
}
|
||||
|
||||
void sub_8151C50(struct InnerStruct203CF18 *arg0, u16 arg1, u8 arg2)
|
||||
{
|
||||
u16 i = 0;
|
||||
|
||||
if (!arg2)
|
||||
{
|
||||
sub_8151BD4(&arg0->unk4[arg1 & 0xF]);
|
||||
}
|
||||
else
|
||||
{
|
||||
for (i = 0; i < 16; i++)
|
||||
{
|
||||
if ((arg1 & 1) && arg0->unk4[i].unk1_7)
|
||||
sub_8151BD4(&arg0->unk4[i]);
|
||||
|
||||
arg1 >>= 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// there seems to be a temp var involved inside the first if block
|
||||
void sub_8151CA8(struct InnerStruct203CF18 *arg0, u16 arg1, u8 arg2)
|
||||
{
|
||||
u8 i = 0;
|
||||
|
||||
if (!arg2)
|
||||
{
|
||||
i = arg1 & 0xF;
|
||||
arg0->unk4[i].unk1_6 = 0;
|
||||
arg0->unk0 |= 1 << i;
|
||||
}
|
||||
else
|
||||
{
|
||||
for (i = 0; i < 16; i++)
|
||||
{
|
||||
if (!(arg1 & 1) || !arg0->unk4[i].unk1_7 || !arg0->unk4[i].unk1_6)
|
||||
{
|
||||
arg1 <<= 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
arg0->unk4[i].unk1_6 = 0;
|
||||
arg0->unk0 |= 1 << i;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void sub_8151D28(struct InnerStruct203CF18 *arg0, u16 arg1, u8 arg2)
|
||||
{
|
||||
u16 i;
|
||||
struct InnerStruct203CF18_2 *var0;
|
||||
u8 j = 0;
|
||||
|
||||
if (!arg2)
|
||||
{
|
||||
var0 = &arg0->unk4[arg1 & 0xF];
|
||||
if (!var0->unk1_6 && var0->unk1_7)
|
||||
{
|
||||
if (var0->unk4.unk7_6)
|
||||
{
|
||||
for (i = var0->unk4.unk2; i < var0->unk4.unk2 + var0->unk4.unk4; i++)
|
||||
gPlttBufferFaded[i] = gPlttBufferUnfaded[i];
|
||||
}
|
||||
|
||||
var0->unk1_6 = 1;
|
||||
arg0->unk0 &= ~(1 << j);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (j = 0; j < 16; j++)
|
||||
{
|
||||
var0 = &arg0->unk4[j];
|
||||
if (!(arg1 & 1) || var0->unk1_6 || !var0->unk1_7)
|
||||
{
|
||||
arg1 <<= 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (var0->unk4.unk7_6)
|
||||
{
|
||||
for (i = var0->unk4.unk2; i < var0->unk4.unk2 + var0->unk4.unk4; i++)
|
||||
gPlttBufferFaded[i] = gPlttBufferUnfaded[i];
|
||||
}
|
||||
|
||||
var0->unk1_6 = 1;
|
||||
arg0->unk0 &= ~(1 << j);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef NONMATCHING
|
||||
void sub_8151E50(struct InnerStruct203CF18 *arg0)
|
||||
{
|
||||
struct InnerStruct203CF18_2 *var0;
|
||||
u8 i = 0;
|
||||
|
||||
if (arg0->unk0)
|
||||
{
|
||||
for (i = 0; i < 16; i++)
|
||||
{
|
||||
var0 = &arg0->unk4[i];
|
||||
if ((!var0->unk1_6 && var0->unk1_7) && (!gPaletteFade.active || !var0->unk4.unk7_7))
|
||||
{
|
||||
if (--var0->unk2 == 0xFF)
|
||||
{
|
||||
var0->unk2 = var0->unk4.unk5;
|
||||
BlendPalette(var0->unk4.unk2, var0->unk4.unk4, var0->unk1_0, var0->unk4.unk0);
|
||||
switch (var0->unk4.unk7_4)
|
||||
{
|
||||
case 0:
|
||||
if (var0->unk1_0++ == var0->unk4.unk7_0)
|
||||
{
|
||||
var0->unk3++;
|
||||
var0->unk1_0 = 0;
|
||||
}
|
||||
break;
|
||||
case 1:
|
||||
if (var0->unk1_4)
|
||||
{
|
||||
if (--var0->unk1_0 == 0)
|
||||
{
|
||||
var0->unk3++;
|
||||
var0->unk1_4 ^= 1;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (var0->unk1_0++ == var0->unk4.unk7_0 - 1)
|
||||
{
|
||||
var0->unk3++;
|
||||
var0->unk1_4 ^= 1;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
if (var0->unk1_4)
|
||||
var0->unk1_0 = 0;
|
||||
else
|
||||
var0->unk1_0 = var0->unk4.unk7_0;
|
||||
|
||||
var0->unk1_4 ^= 1;
|
||||
var0->unk3++;
|
||||
break;
|
||||
}
|
||||
|
||||
if (var0->unk4.unk6 != 0xFF && var0->unk3 == 0xFF)
|
||||
sub_8151D28(arg0, var0->unk0, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#else
|
||||
NAKED
|
||||
void sub_8151E50(struct InnerStruct203CF18 *arg0)
|
||||
{
|
||||
asm_unified("\n\
|
||||
push {r4-r7,lr}\n\
|
||||
mov r7, r10\n\
|
||||
mov r6, r9\n\
|
||||
mov r5, r8\n\
|
||||
push {r5-r7}\n\
|
||||
sub sp, 0x4\n\
|
||||
str r0, [sp]\n\
|
||||
movs r0, 0\n\
|
||||
mov r10, r0\n\
|
||||
ldr r1, [sp]\n\
|
||||
ldrh r0, [r1]\n\
|
||||
cmp r0, 0\n\
|
||||
bne _08151E6C\n\
|
||||
b _08151FF6\n\
|
||||
_08151E6C:\n\
|
||||
movs r2, 0xF\n\
|
||||
mov r9, r2\n\
|
||||
movs r3, 0x10\n\
|
||||
negs r3, r3\n\
|
||||
mov r8, r3\n\
|
||||
movs r7, 0x1\n\
|
||||
_08151E78:\n\
|
||||
mov r5, r10\n\
|
||||
lsls r0, r5, 1\n\
|
||||
add r0, r10\n\
|
||||
lsls r0, 2\n\
|
||||
adds r0, 0x4\n\
|
||||
ldr r1, [sp]\n\
|
||||
adds r4, r1, r0\n\
|
||||
ldrb r2, [r4, 0x1]\n\
|
||||
movs r3, 0xC0\n\
|
||||
ands r3, r2\n\
|
||||
cmp r3, 0x80\n\
|
||||
beq _08151E92\n\
|
||||
b _08151FE6\n\
|
||||
_08151E92:\n\
|
||||
ldr r0, =gPaletteFade\n\
|
||||
ldrb r1, [r0, 0x7]\n\
|
||||
adds r0, r3, 0\n\
|
||||
ands r0, r1\n\
|
||||
cmp r0, 0\n\
|
||||
beq _08151EA8\n\
|
||||
ldrb r0, [r4, 0xB]\n\
|
||||
ands r3, r0\n\
|
||||
cmp r3, 0\n\
|
||||
beq _08151EA8\n\
|
||||
b _08151FE6\n\
|
||||
_08151EA8:\n\
|
||||
ldrb r0, [r4, 0x2]\n\
|
||||
subs r0, 0x1\n\
|
||||
strb r0, [r4, 0x2]\n\
|
||||
lsls r0, 24\n\
|
||||
lsrs r0, 24\n\
|
||||
cmp r0, 0xFF\n\
|
||||
beq _08151EB8\n\
|
||||
b _08151FE6\n\
|
||||
_08151EB8:\n\
|
||||
ldrb r0, [r4, 0x9]\n\
|
||||
strb r0, [r4, 0x2]\n\
|
||||
ldrh r0, [r4, 0x6]\n\
|
||||
ldrb r1, [r4, 0x8]\n\
|
||||
lsls r2, 28\n\
|
||||
lsrs r2, 28\n\
|
||||
ldrh r3, [r4, 0x4]\n\
|
||||
bl BlendPalette\n\
|
||||
ldrb r5, [r4, 0xB]\n\
|
||||
lsls r0, r5, 26\n\
|
||||
asrs r0, 30\n\
|
||||
cmp r0, 0x1\n\
|
||||
beq _08151F16\n\
|
||||
cmp r0, 0x1\n\
|
||||
bgt _08151EE4\n\
|
||||
cmp r0, 0\n\
|
||||
beq _08151EEA\n\
|
||||
b _08151FD0\n\
|
||||
.pool\n\
|
||||
_08151EE4:\n\
|
||||
cmp r0, 0x2\n\
|
||||
beq _08151F92\n\
|
||||
b _08151FD0\n\
|
||||
_08151EEA:\n\
|
||||
ldrb r2, [r4, 0x1]\n\
|
||||
lsls r1, r2, 28\n\
|
||||
lsrs r0, r1, 28\n\
|
||||
adds r0, 0x1\n\
|
||||
mov r3, r9\n\
|
||||
ands r0, r3\n\
|
||||
mov r6, r8\n\
|
||||
adds r3, r6, 0\n\
|
||||
ands r3, r2\n\
|
||||
orrs r3, r0\n\
|
||||
strb r3, [r4, 0x1]\n\
|
||||
lsrs r1, 28\n\
|
||||
lsls r0, r5, 28\n\
|
||||
asrs r0, 28\n\
|
||||
cmp r1, r0\n\
|
||||
bne _08151FD0\n\
|
||||
ldrb r0, [r4, 0x3]\n\
|
||||
adds r0, 0x1\n\
|
||||
strb r0, [r4, 0x3]\n\
|
||||
ands r3, r6\n\
|
||||
strb r3, [r4, 0x1]\n\
|
||||
b _08151FD0\n\
|
||||
_08151F16:\n\
|
||||
ldrb r3, [r4, 0x1]\n\
|
||||
movs r0, 0x10\n\
|
||||
ands r0, r3\n\
|
||||
cmp r0, 0\n\
|
||||
beq _08151F54\n\
|
||||
lsls r0, r3, 28\n\
|
||||
lsrs r0, 28\n\
|
||||
subs r0, 0x1\n\
|
||||
mov r5, r9\n\
|
||||
ands r0, r5\n\
|
||||
mov r2, r8\n\
|
||||
ands r2, r3\n\
|
||||
orrs r2, r0\n\
|
||||
strb r2, [r4, 0x1]\n\
|
||||
cmp r0, 0\n\
|
||||
bne _08151FD0\n\
|
||||
ldrb r0, [r4, 0x3]\n\
|
||||
adds r0, 0x1\n\
|
||||
strb r0, [r4, 0x3]\n\
|
||||
lsls r0, r2, 27\n\
|
||||
lsrs r0, 31\n\
|
||||
eors r0, r7\n\
|
||||
ands r0, r7\n\
|
||||
lsls r0, 4\n\
|
||||
movs r3, 0x11\n\
|
||||
negs r3, r3\n\
|
||||
adds r1, r3, 0\n\
|
||||
ands r2, r1\n\
|
||||
orrs r2, r0\n\
|
||||
strb r2, [r4, 0x1]\n\
|
||||
b _08151FD0\n\
|
||||
_08151F54:\n\
|
||||
lsls r0, r5, 28\n\
|
||||
asrs r0, 28\n\
|
||||
subs r0, 0x1\n\
|
||||
mov r5, r9\n\
|
||||
ands r0, r5\n\
|
||||
lsls r2, r3, 28\n\
|
||||
lsrs r1, r2, 28\n\
|
||||
adds r1, 0x1\n\
|
||||
ands r1, r5\n\
|
||||
mov r5, r8\n\
|
||||
ands r3, r5\n\
|
||||
orrs r3, r1\n\
|
||||
strb r3, [r4, 0x1]\n\
|
||||
lsrs r2, 28\n\
|
||||
cmp r2, r0\n\
|
||||
bne _08151FD0\n\
|
||||
ldrb r0, [r4, 0x3]\n\
|
||||
adds r0, 0x1\n\
|
||||
strb r0, [r4, 0x3]\n\
|
||||
lsls r0, r3, 27\n\
|
||||
lsrs r0, 31\n\
|
||||
eors r0, r7\n\
|
||||
ands r0, r7\n\
|
||||
lsls r0, 4\n\
|
||||
movs r2, 0x11\n\
|
||||
negs r2, r2\n\
|
||||
adds r1, r2, 0\n\
|
||||
ands r3, r1\n\
|
||||
orrs r3, r0\n\
|
||||
strb r3, [r4, 0x1]\n\
|
||||
b _08151FD0\n\
|
||||
_08151F92:\n\
|
||||
ldrb r2, [r4, 0x1]\n\
|
||||
movs r0, 0x10\n\
|
||||
ands r0, r2\n\
|
||||
cmp r0, 0\n\
|
||||
beq _08151FA2\n\
|
||||
mov r0, r8\n\
|
||||
ands r0, r2\n\
|
||||
b _08151FB0\n\
|
||||
_08151FA2:\n\
|
||||
lsls r1, r5, 28\n\
|
||||
asrs r1, 28\n\
|
||||
mov r3, r9\n\
|
||||
ands r1, r3\n\
|
||||
mov r0, r8\n\
|
||||
ands r0, r2\n\
|
||||
orrs r0, r1\n\
|
||||
_08151FB0:\n\
|
||||
strb r0, [r4, 0x1]\n\
|
||||
ldrb r2, [r4, 0x1]\n\
|
||||
lsls r0, r2, 27\n\
|
||||
lsrs r0, 31\n\
|
||||
eors r0, r7\n\
|
||||
ands r0, r7\n\
|
||||
lsls r0, 4\n\
|
||||
movs r5, 0x11\n\
|
||||
negs r5, r5\n\
|
||||
adds r1, r5, 0\n\
|
||||
ands r2, r1\n\
|
||||
orrs r2, r0\n\
|
||||
strb r2, [r4, 0x1]\n\
|
||||
ldrb r0, [r4, 0x3]\n\
|
||||
adds r0, 0x1\n\
|
||||
strb r0, [r4, 0x3]\n\
|
||||
_08151FD0:\n\
|
||||
ldrb r1, [r4, 0xA]\n\
|
||||
cmp r1, 0xFF\n\
|
||||
beq _08151FE6\n\
|
||||
ldrb r0, [r4, 0x3]\n\
|
||||
cmp r0, r1\n\
|
||||
bne _08151FE6\n\
|
||||
ldrb r1, [r4]\n\
|
||||
ldr r0, [sp]\n\
|
||||
movs r2, 0\n\
|
||||
bl sub_8151D28\n\
|
||||
_08151FE6:\n\
|
||||
mov r0, r10\n\
|
||||
adds r0, 0x1\n\
|
||||
lsls r0, 24\n\
|
||||
lsrs r0, 24\n\
|
||||
mov r10, r0\n\
|
||||
cmp r0, 0xF\n\
|
||||
bhi _08151FF6\n\
|
||||
b _08151E78\n\
|
||||
_08151FF6:\n\
|
||||
add sp, 0x4\n\
|
||||
pop {r3-r5}\n\
|
||||
mov r8, r3\n\
|
||||
mov r9, r4\n\
|
||||
mov r10, r5\n\
|
||||
pop {r4-r7}\n\
|
||||
pop {r0}\n\
|
||||
bx r0");
|
||||
}
|
||||
#endif // NONMATCHING
|
||||
|
||||
void sub_8152008(u16 *dest, u16 src, u8 left, u8 top, u8 width, u8 height)
|
||||
{
|
||||
u16 *_dest;
|
||||
u8 i;
|
||||
u8 j;
|
||||
i = 0;
|
||||
dest = &dest[top * 32 + left];
|
||||
for (; i < height; i++)
|
||||
{
|
||||
_dest = dest + i * 32;
|
||||
for (j = 0; j < width; j++)
|
||||
{
|
||||
*_dest++ = src;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void sub_8152058(u16 *dest, u16 *src, u8 left, u8 top, u8 width, u8 height)
|
||||
{
|
||||
u16 *_dest;
|
||||
u16 *_src = src;
|
||||
u8 i;
|
||||
u8 j;
|
||||
i = 0;
|
||||
dest = &dest[top * 32 + left];
|
||||
for (; i < height; i++)
|
||||
{
|
||||
_dest = dest + i * 32;
|
||||
for (j = 0; j < width; j++)
|
||||
{
|
||||
*_dest++ = *_src++;
|
||||
}
|
||||
}
|
||||
}
|
@ -155,7 +155,7 @@ const u8 gText_DexSortAtoZDescription[] = _("Spotted and owned POKéMON are list
|
||||
const u8 gText_DexSortHeaviestDescription[] = _("Owned POKéMON are listed from the\nheaviest to the lightest.");
|
||||
const u8 gText_DexSortLightestDescription[] = _("Owned POKéMON are listed from the\nlightest to the heaviest.");
|
||||
const u8 gText_DexSortTallestDescription[] = _("Owned POKéMON are listed from the\ntallest to the smallest.");
|
||||
const u8 ggText_DexSortSmallestDescription[] = _("Owned POKéMON are listed from the\nsmallest to the tallest.");
|
||||
const u8 gText_DexSortSmallestDescription[] = _("Owned POKéMON are listed from the\nsmallest to the tallest.");
|
||||
const u8 gText_DexEmptyString[] = _("");
|
||||
const u8 gText_DexSearchDontSpecify[] = _("DON'T SPECIFY.");
|
||||
const u8 gText_DexSearchTypeNone[] = _("NONE");
|
||||
|
Loading…
Reference in New Issue
Block a user