Update src/data/text/move_descriptions.h

Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
This commit is contained in:
LOuroboros 2022-08-31 23:35:10 -03:00
parent 7b8226a8af
commit b9a32a93f5

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@ -2983,15 +2983,15 @@ static const u8 sDireClawDescription[] = _(
"paralyze, poison or drowse."); "paralyze, poison or drowse.");
static const u8 sPsyshieldBashDescription[] = _( static const u8 sPsyshieldBashDescription[] = _(
"Hits a foe with psychic en-\n" "Hits a foe with psychic\n"
"ergy. May raise Defense."); "energy. May raise Defense.");
static const u8 sPowerShiftDescription[] = _( static const u8 sPowerShiftDescription[] = _(
"The user swaps its offensive\n" "The user swaps its offensive\n"
"and defensive stats."); "and defensive stats.");
static const u8 sStoneAxeDescription[] = _( static const u8 sStoneAxeDescription[] = _(
"High crit. hit chance. Leaves\n" "High critical hit ratio. Sets\n"
"Splinters that hurt the foe."); "Splinters that hurt the foe.");
static const u8 sSpringtideStormDescription[] = _( static const u8 sSpringtideStormDescription[] = _(
@ -2999,59 +2999,59 @@ static const u8 sSpringtideStormDescription[] = _(
"Varies with the user's form."); "Varies with the user's form.");
static const u8 sMysticalPowerDescription[] = _( static const u8 sMysticalPowerDescription[] = _(
"Hurts the foe and increases\n" "Increases the user's better\n"
"smallest of Atk. and Def."); "of Atk. and Def. stats.");
static const u8 sRagingFuryDescription[] = _( static const u8 sRagingFuryDescription[] = _(
"Viciously spews flames at\n" "Viciously spews flames at\n"
"a foe, becoming fixated."); "a foe, becoming fixated.");
static const u8 sWaveCrashDescription[] = _( static const u8 sWaveCrashDescription[] = _(
"Hurts the foe and the user,\n" "A water slam. Hurts the user\n"
"but increases Action Speed."); "and raises its Action Speed.");
static const u8 sChloroblastDescription[] = _( static const u8 sChloroblastDescription[] = _(
"Hurts the foe and the user,\n" "An blast that hurts the user\n"
"and lowers Action Speed."); "and lowers its Action Speed.");
static const u8 sMountainGaleDescription[] = _( static const u8 sMountainGaleDescription[] = _(
"The user hurls giant chunks\n" "The user hurls giant chunks\n"
"of ice to damage the foe."); "of ice to damage the foe.");
static const u8 sVictoryDanceDescription[] = _( static const u8 sVictoryDanceDescription[] = _(
"Dances to raise offenses,\n" "Dances to raise damage 50%,\n"
"defenses, and also damage."); "plus offenses and defenses.");
static const u8 sHeadlongRushDescription[] = _( static const u8 sHeadlongRushDescription[] = _(
"Charges the foe with a full-\n" "Hits with a full-body tackle,\n"
"body tackle. Lowers Defense."); "lowering the foe's Defense.");
static const u8 sBarbBarrageDescription[] = _( static const u8 sBarbBarrageDescription[] = _(
"Can poison on impact. Powers\n" "Can poison on impact. Powers\n"
"up if the foe has an ailment."); "up if the foe has an ailment.");
static const u8 sEsperWingDescription[] = _( static const u8 sEsperWingDescription[] = _(
"High crit. hit chance. Raises\n" "High critical hit ratio.\n"
"the user's Action Speed."); "Ups the user's Action Speed.");
static const u8 sBitterMaliceDescription[] = _( static const u8 sBitterMaliceDescription[] = _(
"Hurts a foe, harder if it has\n" "Hurts a foe harder if it has\n"
"an ailment. Can give FrstBte."); "an ailment. Can give FrstBte.");
static const u8 sShelterDescription[] = _( static const u8 sShelterDescription[] = _(
"The user hardens their skin\n" "The user hardens their skin\n"
"and obscures themself."); "and obscures itself.");
static const u8 sTripleArrowsDescription[] = _( static const u8 sTripleArrowsDescription[] = _(
"Shoots 3 arrows that up crit.\n" "Ups critical-hit ratio for 3\n"
"chance and lower foe's Defs."); "turns. Lowers foe Defenses.");
static const u8 sInfernalParadeDescription[] = _( static const u8 sInfernalParadeDescription[] = _(
"Hurts a foe, harder if it has\n" "Hurts a foe harder if it has\n"
"an ailment. May leave a burn."); "an ailment. May leave a burn.");
static const u8 sCeaselessEdgeDescription[] = _( static const u8 sCeaselessEdgeDescription[] = _(
"High crit. hit chance. Leaves\n" "High critical hit ratio. Sets\n"
"Splinters that hurt the foe."); "Splinters that hurt the foe.");
static const u8 sBleakwindStormDescription[] = _( static const u8 sBleakwindStormDescription[] = _(
@ -3071,8 +3071,8 @@ static const u8 sLunarBlessingDescription[] = _(
"conceals their presence."); "conceals their presence.");
static const u8 sTakeHeartDescription[] = _( static const u8 sTakeHeartDescription[] = _(
"The user raise spirit to heal\n" "The user lifts its spirits to\n"
"and strengthen themself."); "heal and strengthen itself.");
const u8 gNotDoneYetDescription[] = _( const u8 gNotDoneYetDescription[] = _(
"This move can't be used. Its\n" "This move can't be used. Its\n"