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https://github.com/Ninjdai1/pokeemerald.git
synced 2025-01-18 17:34:20 +01:00
Update BS constants for Cmd rename
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@ -671,7 +671,7 @@ BattleScript_MultiHitEnd::
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seteffectwithchance
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tryfaintmon BS_TARGET, FALSE, NULL
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moveendcase MOVEEND_SYNCHRONIZE_TARGET
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moveendfrom MOVEEND_STATUS_IMMUNITY_ABILITIES
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moveendfrom MOVEEND_IMMUNITY_ABILITIES
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end
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BattleScript_EffectConversion::
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@ -882,7 +882,7 @@ BattleScript_MoveMissedDoDamage::
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damagecalc
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typecalc
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adjustnormaldamage
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manipulatedamage DMG_HALF_BY_TWO_NOT_MORE_THAN_HALF_MAX_HP
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manipulatedamage DMG_RECOIL_FROM_MISS
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bicbyte gMoveResultFlags, MOVE_RESULT_MISSED
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orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
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healthbarupdate BS_ATTACKER
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@ -1716,7 +1716,7 @@ BattleScript_EffectBatonPass::
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attackstring
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ppreduce
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jumpifbattletype BATTLE_TYPE_ARENA, BattleScript_ButItFailed
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jumpifcantswitch DONT_CHECK_STATUSES | BS_ATTACKER, BattleScript_ButItFailed
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jumpifcantswitch SWITCH_IGNORE_ESCAPE_PREVENTION | BS_ATTACKER, BattleScript_ButItFailed
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attackanimation
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waitanimation
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openpartyscreen 0x1, BattleScript_ButItFailed
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@ -2232,7 +2232,7 @@ BattleScript_EffectMemento::
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waitanimation
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jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_EffectMementoPrintNoEffect
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setbyte sSTAT_ANIM_PLAYED, FALSE
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playstatchangeanimation BS_TARGET, BIT_ATK | BIT_SPATK, STAT_CHANGE_NEGATIVE | STAT_CHANGE_BY_TWO | STAT_CHANGE_ONLY_MULTIPLE
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playstatchangeanimation BS_TARGET, BIT_ATK | BIT_SPATK, STAT_CHANGE_NEGATIVE | STAT_CHANGE_BY_TWO | STAT_CHANGE_SKIP_NEXT_ANIM
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playstatchangeanimation BS_TARGET, BIT_ATK, STAT_CHANGE_NEGATIVE | STAT_CHANGE_BY_TWO
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setstatchanger STAT_ATK, 2, TRUE
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statbuffchange STAT_CHANGE_BS_PTR, BattleScript_EffectMementoTrySpAtk
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@ -2677,7 +2677,7 @@ BattleScript_TickleDoMoveAnim::
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attackanimation
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waitanimation
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setbyte sSTAT_ANIM_PLAYED, FALSE
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playstatchangeanimation BS_TARGET, BIT_ATK | BIT_DEF, STAT_CHANGE_NEGATIVE | STAT_CHANGE_ONLY_MULTIPLE
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playstatchangeanimation BS_TARGET, BIT_ATK | BIT_DEF, STAT_CHANGE_NEGATIVE | STAT_CHANGE_SKIP_NEXT_ANIM
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playstatchangeanimation BS_TARGET, BIT_ATK, STAT_CHANGE_NEGATIVE
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setstatchanger STAT_ATK, 1, TRUE
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statbuffchange STAT_CHANGE_BS_PTR, BattleScript_TickleTryLowerDef
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@ -2865,7 +2865,7 @@ BattleScript_FaintedMonTryChooseAnother::
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jumpifbattletype BATTLE_TYPE_DOUBLE, BattleScript_FaintedMonChooseAnother
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jumpifword CMP_COMMON_BITS, gHitMarker, HITMARKER_x400000, BattleScript_FaintedMonChooseAnother
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jumpifbyte CMP_EQUAL, sBATTLE_STYLE, 0x1, BattleScript_FaintedMonChooseAnother
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jumpifcantswitch 11, BattleScript_FaintedMonChooseAnother
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jumpifcantswitch BS_PLAYER1, BattleScript_FaintedMonChooseAnother
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printstring STRINGID_ENEMYABOUTTOSWITCHPKMN
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setbyte gBattleCommunication, 0x0
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yesnobox
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@ -3128,7 +3128,7 @@ BattleScript_DoSwitchOut::
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switchinanim BS_ATTACKER, FALSE
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waitstate
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switchineffects BS_ATTACKER
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moveendcase MOVEEND_STATUS_IMMUNITY_ABILITIES
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moveendcase MOVEEND_IMMUNITY_ABILITIES
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moveendcase MOVEEND_MIRROR_MOVE
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end2
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@ -3152,7 +3152,7 @@ BattleScript_PursuitDmgOnSwitchOut::
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resultmessage
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waitmessage 0x40
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tryfaintmon BS_TARGET, FALSE, NULL
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moveendfromto MOVEEND_MOVE_END_ABILITIES, MOVEEND_CHOICE_MOVE
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moveendfromto MOVEEND_CONTACT_ABILITIES, MOVEEND_CHOICE_MOVE
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various4 BS_TARGET
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jumpifbyte CMP_EQUAL, gBattleCommunication, 0x0, BattleScript_PursuitDmgOnSwitchOutRet
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setbyte sGIVEEXP_STATE, 0x0
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@ -3635,15 +3635,15 @@ BattleScript_PrintMonIsRooted::
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BattleScript_AtkDefDown::
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setbyte sSTAT_ANIM_PLAYED, FALSE
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playstatchangeanimation BS_ATTACKER, BIT_DEF | BIT_ATK, STAT_CHANGE_DONT_CHECK_LOWER | STAT_CHANGE_NEGATIVE | STAT_CHANGE_ONLY_MULTIPLE
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playstatchangeanimation BS_ATTACKER, BIT_ATK, STAT_CHANGE_DONT_CHECK_LOWER | STAT_CHANGE_NEGATIVE
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playstatchangeanimation BS_ATTACKER, BIT_DEF | BIT_ATK, STAT_CHANGE_IGNORE_ABILITY | STAT_CHANGE_NEGATIVE | STAT_CHANGE_SKIP_NEXT_ANIM
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playstatchangeanimation BS_ATTACKER, BIT_ATK, STAT_CHANGE_IGNORE_ABILITY | STAT_CHANGE_NEGATIVE
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setstatchanger STAT_ATK, 1, TRUE
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statbuffchange MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN | STAT_CHANGE_BS_PTR, BattleScript_82DB144
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jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_82DB144
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printfromtable gStatDownStringIds
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waitmessage 0x40
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BattleScript_82DB144::
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playstatchangeanimation BS_ATTACKER, BIT_DEF, STAT_CHANGE_DONT_CHECK_LOWER | STAT_CHANGE_NEGATIVE
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playstatchangeanimation BS_ATTACKER, BIT_DEF, STAT_CHANGE_IGNORE_ABILITY | STAT_CHANGE_NEGATIVE
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setstatchanger STAT_DEF, 1, TRUE
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statbuffchange MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN | STAT_CHANGE_BS_PTR, BattleScript_82DB167
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jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_82DB167
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@ -3709,7 +3709,7 @@ BattleScript_OneHitKOMsg::
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BattleScript_SAtkDown2::
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setbyte sSTAT_ANIM_PLAYED, FALSE
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playstatchangeanimation BS_ATTACKER, BIT_SPATK, STAT_CHANGE_DONT_CHECK_LOWER | STAT_CHANGE_NEGATIVE | STAT_CHANGE_BY_TWO
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playstatchangeanimation BS_ATTACKER, BIT_SPATK, STAT_CHANGE_IGNORE_ABILITY | STAT_CHANGE_NEGATIVE | STAT_CHANGE_BY_TWO
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setstatchanger STAT_SPATK, 2, TRUE
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statbuffchange MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN | STAT_CHANGE_BS_PTR, BattleScript_SAtkDown2End
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jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_SAtkDown2End
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@ -12,7 +12,7 @@
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#define ABILITYEFFECT_ENDTURN 0x1
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#define ABILITYEFFECT_MOVES_BLOCK 0x2
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#define ABILITYEFFECT_ABSORBING 0x3
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#define ABILITYEFFECT_MOVE_END 0x4
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#define ABILITYEFFECT_CONTACT 0x4
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#define ABILITYEFFECT_IMMUNITY 0x5
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#define ABILITYEFFECT_FORECAST 0x6
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#define ABILITYEFFECT_SYNCHRONIZE 0x7
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@ -39,16 +39,16 @@
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#define BS_EFFECT_BATTLER 2
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#define BS_FAINTED 3
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#define BS_BATTLER_0 7
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#define BS_ATTACKER_WITH_PARTNER 4 // for atk98_status_icon_update
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#define BS_ATTACKER_SIDE 8 // for atk1E_jumpifability
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#define BS_NOT_ATTACKER_SIDE 9 // for atk1E_jumpifability
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#define BS_ATTACKER_WITH_PARTNER 4 // for Cmd_status_icon_update
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#define BS_ATTACKER_SIDE 8 // for Cmd_jumpifability
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#define BS_NOT_ATTACKER_SIDE 9 // for Cmd_jumpifability
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#define BS_SCRIPTING 10
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#define BS_PLAYER1 11
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#define BS_OPPONENT1 12
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#define BS_PLAYER2 13
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#define BS_OPPONENT2 14
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// atk 01, accuracy calc
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// accuracy calc
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#define NO_ACC_CALC 0xFFFE
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#define NO_ACC_CALC_CHECK_LOCK_ON 0xFFFF
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#define ACC_CURR_MOVE 0
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@ -85,12 +85,12 @@
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#define VARIOUS_PLAY_TRAINER_DEFEATED_MUSIC 26
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// manipulatedmg
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#define DMG_CHANGE_SIGN 0
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#define DMG_HALF_BY_TWO_NOT_MORE_THAN_HALF_MAX_HP 1
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#define DMG_DOUBLED 2
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#define DMG_CHANGE_SIGN 0
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#define DMG_RECOIL_FROM_MISS 1
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#define DMG_DOUBLED 2
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// flag used for the jumpifcantswitch command
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#define DONT_CHECK_STATUSES 0x80
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#define SWITCH_IGNORE_ESCAPE_PREVENTION 0x80
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// statchange defines
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#define STAT_CHANGE_BS_PTR 0x1
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@ -99,15 +99,15 @@
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// playstatchangeanimation
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#define STAT_CHANGE_NEGATIVE 0x1
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#define STAT_CHANGE_BY_TWO 0x2
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#define STAT_CHANGE_ONLY_MULTIPLE 0x4
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#define STAT_CHANGE_DONT_CHECK_LOWER 0x8
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#define STAT_CHANGE_SKIP_NEXT_ANIM 0x4
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#define STAT_CHANGE_IGNORE_ABILITY 0x8
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// moveend cases
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#define MOVEEND_RAGE 0
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#define MOVEEND_DEFROST 1
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#define MOVEEND_SYNCHRONIZE_TARGET 2
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#define MOVEEND_MOVE_END_ABILITIES 3
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#define MOVEEND_STATUS_IMMUNITY_ABILITIES 4
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#define MOVEEND_CONTACT_ABILITIES 3
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#define MOVEEND_IMMUNITY_ABILITIES 4
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#define MOVEEND_SYNCHRONIZE_ATTACKER 5
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#define MOVEEND_CHOICE_MOVE 6
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#define MOVEEND_CHANGED_ITEMS 7
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@ -4405,7 +4405,7 @@ static void Cmd_playstatchangeanimation(void)
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{
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if (statsToCheck & 1)
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{
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if (gBattlescriptCurrInstr[3] & STAT_CHANGE_DONT_CHECK_LOWER)
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if (gBattlescriptCurrInstr[3] & STAT_CHANGE_IGNORE_ABILITY)
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{
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if (gBattleMons[gActiveBattler].statStages[currStat] > 0)
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{
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@ -4464,7 +4464,7 @@ static void Cmd_playstatchangeanimation(void)
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}
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}
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if (gBattlescriptCurrInstr[3] & STAT_CHANGE_ONLY_MULTIPLE && changeableStatsCount < 2)
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if (gBattlescriptCurrInstr[3] & STAT_CHANGE_SKIP_NEXT_ANIM && changeableStatsCount < 2)
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{
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gBattlescriptCurrInstr += 4;
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}
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@ -4472,7 +4472,7 @@ static void Cmd_playstatchangeanimation(void)
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{
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BtlController_EmitBattleAnimation(0, B_ANIM_STATS_CHANGE, statAnimId);
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MarkBattlerForControllerExec(gActiveBattler);
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if (gBattlescriptCurrInstr[3] & STAT_CHANGE_ONLY_MULTIPLE && changeableStatsCount > 1)
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if (gBattlescriptCurrInstr[3] & STAT_CHANGE_SKIP_NEXT_ANIM && changeableStatsCount > 1)
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gBattleScripting.statAnimPlayed = TRUE;
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gBattlescriptCurrInstr += 4;
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}
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@ -4547,12 +4547,12 @@ static void Cmd_moveend(void)
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effect = TRUE;
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gBattleScripting.moveendState++;
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break;
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case MOVEEND_MOVE_END_ABILITIES: // Such as abilities activating on contact(Poison Spore, Rough Skin, etc.).
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if (AbilityBattleEffects(ABILITYEFFECT_MOVE_END, gBattlerTarget, 0, 0, 0))
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case MOVEEND_CONTACT_ABILITIES: // Also includes Color Change
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if (AbilityBattleEffects(ABILITYEFFECT_CONTACT, gBattlerTarget, 0, 0, 0))
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effect = TRUE;
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gBattleScripting.moveendState++;
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break;
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case MOVEEND_STATUS_IMMUNITY_ABILITIES: // status immunities
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case MOVEEND_IMMUNITY_ABILITIES: // status immunities
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if (AbilityBattleEffects(ABILITYEFFECT_IMMUNITY, 0, 0, 0, 0))
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effect = TRUE; // it loops through all battlers, so we increment after its done with all battlers
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else
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@ -4971,9 +4971,9 @@ static void Cmd_jumpifcantswitch(void)
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s32 lastMonId;
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struct Pokemon *party;
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gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1] & ~(DONT_CHECK_STATUSES));
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gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1] & ~(SWITCH_IGNORE_ESCAPE_PREVENTION));
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if (!(gBattlescriptCurrInstr[1] & DONT_CHECK_STATUSES)
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if (!(gBattlescriptCurrInstr[1] & SWITCH_IGNORE_ESCAPE_PREVENTION)
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&& ((gBattleMons[gActiveBattler].status2 & (STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION))
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|| (gStatuses3[gActiveBattler] & STATUS3_ROOTED)))
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{
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@ -7002,7 +7002,7 @@ static void Cmd_manipulatedamage(void)
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case DMG_CHANGE_SIGN:
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gBattleMoveDamage *= -1;
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break;
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case DMG_HALF_BY_TWO_NOT_MORE_THAN_HALF_MAX_HP:
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case DMG_RECOIL_FROM_MISS:
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gBattleMoveDamage /= 2;
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if (gBattleMoveDamage == 0)
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gBattleMoveDamage = 1;
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@ -2084,7 +2084,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
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}
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}
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break;
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case ABILITYEFFECT_MOVE_END: // Think contact abilities.
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case ABILITYEFFECT_CONTACT: // Also includes Color Change
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switch (gLastUsedAbility)
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{
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case ABILITY_COLOR_CHANGE:
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