mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2025-01-13 07:03:40 +01:00
Fix compressed palette alignment
This commit is contained in:
parent
2592803460
commit
bd7c251859
@ -122,7 +122,7 @@ s16 CloneBattlerSpriteWithBlend(u8);
|
||||
void obj_delete_but_dont_free_vram(struct Sprite*);
|
||||
u8 sub_80A89C8(int, u8, int);
|
||||
void sub_80A6D60(struct UnknownAnimStruct2*, const void*, u32);
|
||||
void sub_80A6CC0(u32, const void*, u32);
|
||||
void sub_80A6CC0(u32, const u32*, u32);
|
||||
void sub_80A6DAC(bool8);
|
||||
void TranslateSpriteInGrowingCircleOverDuration(struct Sprite *);
|
||||
void sub_80A653C(struct Sprite *);
|
||||
@ -190,7 +190,7 @@ u8 LaunchBallFadeMonTask(bool8 unFadeLater, u8 battlerId, u32 selectedPalettes,
|
||||
|
||||
// battle_anim_utility_funcs.s
|
||||
void sub_8116EB4(u8);
|
||||
void sub_8117854(u8 taskId, int unused, u16 arg2, u8 battler1, u8 arg4, u8 arg5, u8 arg6, u8 arg7, const u8 *arg8, const u8 *arg9, const u16 *palette);
|
||||
void sub_8117854(u8 taskId, int unused, u16 arg2, u8 battler1, u8 arg4, u8 arg5, u8 arg6, u8 arg7, const u32 *arg8, const u32 *arg9, const u32 *palette);
|
||||
|
||||
u32 UnpackSelectedBattleAnimPalettes(s16);
|
||||
|
||||
|
@ -3071,7 +3071,7 @@ extern const u32 gTrainerBackPicPalette_Leaf[];
|
||||
|
||||
// pokeblock
|
||||
extern const u32 gMenuPokeblock_Gfx[];
|
||||
extern const u8 gMenuPokeblock_Pal[];
|
||||
extern const u32 gMenuPokeblock_Pal[];
|
||||
extern const u32 gMenuPokeblock_Tilemap[];
|
||||
extern const u32 gMenuPokeblockDevice_Gfx[];
|
||||
extern const u32 gMenuPokeblockDevice_Pal[];
|
||||
@ -3859,8 +3859,8 @@ extern const u8 gFireRedMenuElements_Gfx[];
|
||||
|
||||
// item menu graphics
|
||||
extern const u32 gBagScreen_Gfx[];
|
||||
extern const u16 gBagScreenFemale_Pal[];
|
||||
extern const u16 gBagScreenMale_Pal[];
|
||||
extern const u32 gBagScreenFemale_Pal[];
|
||||
extern const u32 gBagScreenMale_Pal[];
|
||||
extern const u8 gBagMenuHMIcon_Gfx[];
|
||||
|
||||
// item menu icons graphics
|
||||
@ -4100,6 +4100,10 @@ extern const u32 gUnknown_08D83C3C[];
|
||||
extern const u32 gUnknown_08D83900[];
|
||||
extern const u32 gBattleFrontierGfx_DomeOptions[];
|
||||
|
||||
extern const u32 gUnknown_08D854E8[];
|
||||
extern const u32 gUnknown_08D855E8[];
|
||||
extern const u32 gContest2Pal[];
|
||||
|
||||
extern const u32 gBattleAnimSpriteSheet_000[];
|
||||
extern const u32 gBattleAnimSpriteSheet_001[];
|
||||
extern const u32 gBattleAnimSpriteSheet_002[];
|
||||
@ -4769,5 +4773,7 @@ extern const u16 gCableCar_Pal[];
|
||||
extern const u16 gUnknown_08DDB3E4[];
|
||||
extern const u8 gUnknown_08DDB464[];
|
||||
extern const u16 gUnknown_08DDCF04[];
|
||||
extern const u16 gTradeGba2_Pal[];
|
||||
extern const u8 gTradeGba_Gfx[];
|
||||
|
||||
#endif //GUARD_GRAPHICS_H
|
||||
|
@ -43,7 +43,7 @@ extern u8 gPaletteDecompressionBuffer[];
|
||||
extern u16 gPlttBufferUnfaded[];
|
||||
extern u16 gPlttBufferFaded[];
|
||||
|
||||
void LoadCompressedPalette(const void *, u16, u16);
|
||||
void LoadCompressedPalette(const u32 *, u16, u16);
|
||||
void LoadPalette(const void *, u16, u16);
|
||||
void FillPalette(u16, u16, u16);
|
||||
void TransferPlttBuffer(void);
|
||||
|
@ -944,7 +944,7 @@ void sub_80A6C68(u32 bgId)
|
||||
CopyBgTilemapBufferToVram(unkStruct.bgId);
|
||||
}
|
||||
|
||||
void sub_80A6CC0(u32 bgId, const void *src, u32 tilesOffset)
|
||||
void sub_80A6CC0(u32 bgId, const u32 *src, u32 tilesOffset)
|
||||
{
|
||||
CpuFill32(0, gUnknown_0202305C, 0x2000);
|
||||
LZDecompressWram(src, gUnknown_0202305C);
|
||||
|
@ -3390,8 +3390,8 @@ void sub_81064F8(u8 taskId)
|
||||
else
|
||||
sub_80A6D60(&unknownStruct, &gBattleAnimBackgroundTilemap_ScaryFaceOpponent, 0);
|
||||
|
||||
sub_80A6CC0(unknownStruct.bgId, &gUnknown_08C249F8, unknownStruct.tilesOffset);
|
||||
LoadCompressedPalette(&gUnknown_08C249D0, unknownStruct.unk8 << 4, 32);
|
||||
sub_80A6CC0(unknownStruct.bgId, gUnknown_08C249F8, unknownStruct.tilesOffset);
|
||||
LoadCompressedPalette(gUnknown_08C249D0, unknownStruct.unk8 << 4, 32);
|
||||
gTasks[taskId].func = sub_81065EC;
|
||||
}
|
||||
|
||||
|
@ -2388,8 +2388,8 @@ void sub_815BB84(u8 taskId)
|
||||
gBattle_BG1_Y = 0;
|
||||
}
|
||||
|
||||
sub_80A6CC0(unknownStruct.bgId, &gUnknown_08C2A634, unknownStruct.tilesOffset);
|
||||
LoadCompressedPalette(&gUnknown_08C2A6D4, unknownStruct.unk8 << 4, 32);
|
||||
sub_80A6CC0(unknownStruct.bgId, gUnknown_08C2A634, unknownStruct.tilesOffset);
|
||||
LoadCompressedPalette(gUnknown_08C2A6D4, unknownStruct.unk8 << 4, 32);
|
||||
|
||||
gTasks[taskId].data[10] = gBattle_BG1_X;
|
||||
gTasks[taskId].data[11] = gBattle_BG1_Y;
|
||||
@ -2594,8 +2594,8 @@ void sub_815C0A4(u8 taskId)
|
||||
gBattle_BG1_Y = 0;
|
||||
}
|
||||
|
||||
sub_80A6CC0(unknownStruct.bgId, &gUnknown_08C2A634, unknownStruct.tilesOffset);
|
||||
LoadCompressedPalette(&gUnknown_08C2A6D4, unknownStruct.unk8 << 4, 32);
|
||||
sub_80A6CC0(unknownStruct.bgId, gUnknown_08C2A634, unknownStruct.tilesOffset);
|
||||
LoadCompressedPalette(gUnknown_08C2A6D4, unknownStruct.unk8 << 4, 32);
|
||||
gTasks[taskId].data[10] = gBattle_BG1_X;
|
||||
gTasks[taskId].data[11] = gBattle_BG1_Y;
|
||||
gTasks[taskId].data[0]++;
|
||||
|
@ -767,7 +767,7 @@ void sub_81177E4(u8 taskId)
|
||||
DestroyAnimVisualTask(taskId);
|
||||
}
|
||||
|
||||
void sub_8117854(u8 taskId, int unused, u16 arg2, u8 battler1, u8 arg4, u8 arg5, u8 arg6, u8 arg7, const u8 *arg8, const u8 *arg9, const u16 *palette)
|
||||
void sub_8117854(u8 taskId, int unused, u16 arg2, u8 battler1, u8 arg4, u8 arg5, u8 arg6, u8 arg7, const u32 *arg8, const u32 *arg9, const u32 *palette)
|
||||
{
|
||||
u16 species;
|
||||
u8 spriteId, spriteId2;
|
||||
|
@ -8,6 +8,7 @@
|
||||
#include "decompress.h"
|
||||
#include "event_data.h"
|
||||
#include "frontier_util.h"
|
||||
#include "graphics.h"
|
||||
#include "gpu_regs.h"
|
||||
#include "item.h"
|
||||
#include "m4a.h"
|
||||
@ -23,9 +24,6 @@
|
||||
#include "constants/battle_frontier.h"
|
||||
#include "constants/moves.h"
|
||||
|
||||
extern const u32 gUnknown_08D854E8[];
|
||||
extern const u16 gUnknown_08D855E8[];
|
||||
|
||||
// This file's functions.
|
||||
static void sub_81A58B4(void);
|
||||
static void sub_81A5964(void);
|
||||
|
@ -16,6 +16,7 @@
|
||||
#include "dma3.h"
|
||||
#include "event_data.h"
|
||||
#include "evolution_scene.h"
|
||||
#include "graphics.h"
|
||||
#include "gpu_regs.h"
|
||||
#include "international_string_util.h"
|
||||
#include "item.h"
|
||||
@ -73,7 +74,6 @@ extern struct MusicPlayerInfo gMPlayInfo_SE1;
|
||||
extern struct MusicPlayerInfo gMPlayInfo_SE2;
|
||||
extern u8 gUnknown_0203CF00[];
|
||||
|
||||
extern const u16 gBattleTextboxPalette[];
|
||||
extern const struct BgTemplate gBattleBgTemplates[];
|
||||
extern const struct WindowTemplate *const gBattleWindowTemplates[];
|
||||
extern const u8 *const gBattleScriptsForMoveEffects[];
|
||||
|
@ -217,7 +217,6 @@ extern const u8 gText_0827D597[];
|
||||
extern const struct ContestPokemon gContestOpponents[96];
|
||||
extern const u8 gUnknown_085898A4[96];
|
||||
extern const struct CompressedSpriteSheet gUnknown_08587C00;
|
||||
extern const u8 gContest2Pal[];
|
||||
extern const struct SpriteTemplate gSpriteTemplate_8587BE8;
|
||||
extern const struct CompressedSpriteSheet gUnknown_08587C08;
|
||||
extern const struct CompressedSpritePalette gUnknown_08587C10;
|
||||
|
@ -23,6 +23,7 @@
|
||||
#include "bg.h"
|
||||
#include "m4a.h"
|
||||
#include "window.h"
|
||||
#include "graphics.h"
|
||||
#include "constants/abilities.h"
|
||||
#include "daycare.h"
|
||||
#include "overworld.h"
|
||||
@ -51,11 +52,6 @@ struct EggHatchData
|
||||
};
|
||||
|
||||
extern const struct CompressedSpriteSheet gMonFrontPicTable[];
|
||||
extern const u8 gBattleTextboxTiles[];
|
||||
extern const u8 gBattleTextboxTilemap[];
|
||||
extern const u8 gBattleTextboxPalette[];
|
||||
extern const u16 gTradeGba2_Pal[]; // palette, gameboy advance
|
||||
extern const u32 gTradeGba_Gfx[]; // tileset gameboy advance
|
||||
extern const u32 gUnknown_08331F60[]; // tilemap gameboy circle
|
||||
extern const u8 gText_HatchedFromEgg[];
|
||||
extern const u8 gText_NickHatchPrompt[];
|
||||
|
@ -986,7 +986,7 @@ void apply_map_tileset_palette(struct Tileset const *tileset, u16 destOffset, u1
|
||||
}
|
||||
else
|
||||
{
|
||||
LoadCompressedPalette((u16*)tileset->palettes, destOffset, size);
|
||||
LoadCompressedPalette((u32*)tileset->palettes, destOffset, size);
|
||||
nullsub_3(destOffset, size >> 1);
|
||||
}
|
||||
}
|
||||
|
@ -897,9 +897,9 @@ const u32 gBattleStatMask6_Pal[] = INCBIN_U32("graphics/battle_anims/masks/stat6
|
||||
const u32 gBattleStatMask7_Pal[] = INCBIN_U32("graphics/battle_anims/masks/stat7.gbapal.lz");
|
||||
const u32 gBattleStatMask8_Pal[] = INCBIN_U32("graphics/battle_anims/masks/stat8.gbapal.lz");
|
||||
|
||||
const u8 gUnknown_08C2DC68[] = INCBIN_U8("graphics/battle_anims/masks/cure_bubbles.4bpp.lz");
|
||||
const u16 gUnknown_08C2DDA4[] = INCBIN_U16("graphics/battle_anims/masks/cure_bubbles.gbapal.lz");
|
||||
const u8 gUnknown_08C2DDC4[] = INCBIN_U8("graphics/battle_anims/masks/cure_bubbles.bin.lz");
|
||||
const u32 gUnknown_08C2DC68[] = INCBIN_U32("graphics/battle_anims/masks/cure_bubbles.4bpp.lz");
|
||||
const u32 gUnknown_08C2DDA4[] = INCBIN_U32("graphics/battle_anims/masks/cure_bubbles.gbapal.lz");
|
||||
const u32 gUnknown_08C2DDC4[] = INCBIN_U32("graphics/battle_anims/masks/cure_bubbles.bin.lz");
|
||||
|
||||
const u32 gBattleAnimSpritePalette_245[] = INCBIN_U32("graphics/battle_anims/sprites/245.gbapal.lz");
|
||||
const u32 gBattleAnimSpriteSheet_245[] = INCBIN_U32("graphics/battle_anims/sprites/245.4bpp.lz");
|
||||
|
@ -77,7 +77,7 @@ static const u8 sRoundedDownGrayscaleMap[] = {
|
||||
31, 31
|
||||
};
|
||||
|
||||
void LoadCompressedPalette(const void *src, u16 offset, u16 size)
|
||||
void LoadCompressedPalette(const u32 *src, u16 offset, u16 size)
|
||||
{
|
||||
LZDecompressWram(src, gPaletteDecompressionBuffer);
|
||||
CpuCopy16(gPaletteDecompressionBuffer, gPlttBufferUnfaded + offset, size);
|
||||
|
@ -1275,7 +1275,7 @@ static bool8 SummaryScreen_DecompressGraphics(void)
|
||||
pssData->unk40F0++;
|
||||
break;
|
||||
case 12:
|
||||
LoadCompressedPalette(&gMoveTypes_Pal, 0x1D0, 0x60);
|
||||
LoadCompressedPalette(gMoveTypes_Pal, 0x1D0, 0x60);
|
||||
pssData->unk40F0 = 0;
|
||||
return TRUE;
|
||||
}
|
||||
|
@ -421,7 +421,7 @@ void AnimTask_LoadSandstormBackground(u8 taskId)
|
||||
sub_80A6B30(&unknownStruct);
|
||||
sub_80A6CC0(unknownStruct.bgId, gUnknown_08D8D58C, unknownStruct.tilesOffset);
|
||||
sub_80A6D60(&unknownStruct, gUnknown_08D8D410, 0);
|
||||
LoadCompressedPalette(&gBattleAnimSpritePalette_261, unknownStruct.unk8 * 16, 32);
|
||||
LoadCompressedPalette(gBattleAnimSpritePalette_261, unknownStruct.unk8 * 16, 32);
|
||||
|
||||
if (gBattleAnimArgs[0] && GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
|
||||
var0 = 1;
|
||||
|
Loading…
x
Reference in New Issue
Block a user