mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 03:34:15 +01:00
Decompile battle_anim_effects_2.c
This commit is contained in:
parent
26bfd93b35
commit
c04ce0ee64
File diff suppressed because it is too large
Load Diff
@ -2987,7 +2987,7 @@ Move_FLASH:
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end
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end
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Move_SPLASH:
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Move_SPLASH:
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createvisualtask sub_8104938, 2, 0, 3
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createvisualtask AnimTask_Splash, 2, 0, 3
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delay 8
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delay 8
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loopsewithpan SE_W039, SOUND_PAN_ATTACKER, 38, 3
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loopsewithpan SE_W039, SOUND_PAN_ATTACKER, 38, 3
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waitforvisualfinish
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waitforvisualfinish
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@ -3066,7 +3066,7 @@ Move_SKETCH:
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createsprite gUnknown_085936D4, ANIM_TARGET, 2
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createsprite gUnknown_085936D4, ANIM_TARGET, 2
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waitforvisualfinish
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waitforvisualfinish
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clearmonbg ANIM_TARGET
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clearmonbg ANIM_TARGET
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createvisualtask sub_8104938, 2, 0, 2
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createvisualtask AnimTask_Splash, 2, 0, 2
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loopsewithpan SE_W039, SOUND_PAN_ATTACKER, 38, 2
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loopsewithpan SE_W039, SOUND_PAN_ATTACKER, 38, 2
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end
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end
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@ -4008,7 +4008,7 @@ Move_TEETER_DANCE:
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Move_MUD_SPORT:
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Move_MUD_SPORT:
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loadspritegfx ANIM_TAG_MUD_SAND
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loadspritegfx ANIM_TAG_MUD_SAND
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createvisualtask sub_8104938, 2, 0, 6
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createvisualtask AnimTask_Splash, 2, 0, 6
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delay 24
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delay 24
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createsprite gUnknown_085971E4, ANIM_TARGET, 2, 0, -4, -16
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createsprite gUnknown_085971E4, ANIM_TARGET, 2, 0, -4, -16
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createsprite gUnknown_085971E4, ANIM_TARGET, 2, 0, 4, -12
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createsprite gUnknown_085971E4, ANIM_TARGET, 2, 0, 4, -12
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@ -138,6 +138,12 @@ void sub_80A70C0(struct Sprite *sprite);
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void TranslateMonBGUntil(struct Sprite *sprite);
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void TranslateMonBGUntil(struct Sprite *sprite);
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void TranslateSpriteOverDuration(struct Sprite *sprite);
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void TranslateSpriteOverDuration(struct Sprite *sprite);
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void sub_80A77C8(struct Sprite *sprite);
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void sub_80A77C8(struct Sprite *sprite);
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void sub_80A7000(struct Sprite *sprite);
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void sub_80A62EC(struct Sprite *sprite);
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void sub_80A750C(u16 a1, bool8 a2);
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void sub_80A7CFC(struct Task *task, u8 a2, const void *a3);
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bool8 sub_80A7D34(struct Task *task);
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void sub_80A78AC(struct Sprite *sprite);
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enum
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enum
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{
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{
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@ -4372,6 +4372,9 @@ extern const u32 gBattleAnimSpriteSheet_280[];
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extern const u32 gBattleAnimSpriteSheet_281[];
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extern const u32 gBattleAnimSpriteSheet_281[];
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extern const u32 gBattleAnimSpriteSheet_282[];
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extern const u32 gBattleAnimSpriteSheet_282[];
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extern const u32 gBattleAnimSpriteSheet_283[];
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extern const u32 gBattleAnimSpriteSheet_283[];
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extern const u32 gBattleAnimBackgroundTilemap_ScaryFacePlayer[];
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extern const u32 gBattleAnimBackgroundTilemap_ScaryFaceOpponent[];
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extern const u32 gBattleAnimBackgroundTilemap_ScaryFaceContest[];
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extern const u32 gBattleAnimSpriteSheet_284[];
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extern const u32 gBattleAnimSpriteSheet_284[];
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extern const u32 gBattleAnimSpriteSheet_285[];
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extern const u32 gBattleAnimSpriteSheet_285[];
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@ -4584,10 +4587,15 @@ extern const u32 gBattleAnimSpritePalette_209[];
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extern const u32 gBattleAnimSpritePalette_210[];
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extern const u32 gBattleAnimSpritePalette_210[];
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extern const u32 gBattleAnimSpritePalette_211[];
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extern const u32 gBattleAnimSpritePalette_211[];
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extern const u32 gBattleAnimSpritePalette_215[];
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extern const u32 gBattleAnimSpritePalette_215[];
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extern const u32 gUnknown_08C249D0[];
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extern const u32 gUnknown_08C249F8[];
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extern const u32 gBattleAnimSpritePalette_216[];
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extern const u32 gBattleAnimSpritePalette_216[];
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extern const u32 gBattleAnimSpritePalette_217[];
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extern const u32 gBattleAnimSpritePalette_217[];
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extern const u32 gBattleAnimSpritePalette_218[];
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extern const u32 gBattleAnimSpritePalette_218[];
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extern const u32 gBattleAnimSpritePalette_219[];
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extern const u32 gBattleAnimSpritePalette_219[];
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extern const u32 gUnknown_08C232E0;
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extern const u32 gUnknown_08C23D50;
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extern const u32 gUnknown_08C23D78;
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extern const u32 gBattleAnimSpritePalette_220[];
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extern const u32 gBattleAnimSpritePalette_220[];
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extern const u32 gBattleAnimSpritePalette_221[];
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extern const u32 gBattleAnimSpritePalette_221[];
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extern const u32 gBattleAnimSpritePalette_222[];
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extern const u32 gBattleAnimSpritePalette_222[];
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14
include/math_util.h
Executable file
14
include/math_util.h
Executable file
@ -0,0 +1,14 @@
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#ifndef GUARD_MATH_UTIL_H
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#define GUARD_MATH_UTIL_H
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s16 sub_8151534(s16 x, s16 y);
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s16 sub_8151550(u8 s, s16 x, s16 y);
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s32 sub_8151574(s32 x, s32 y);
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s16 sub_81515B0(s16 x, s16 y);
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s16 sub_81515D4(u8 s, s16 x, s16 y);
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s32 sub_81515FC(s32 x, s32 y);
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s16 sub_8151624(s16 y);
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s16 sub_815163C(u8 s, s16 y);
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s32 sub_815165C(s32 y);
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#endif // GUARD_MATH_UTIL_H
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@ -158,7 +158,7 @@ SECTIONS {
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asm/contest_link_80FC4F4.o(.text);
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asm/contest_link_80FC4F4.o(.text);
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src/item_use.o(.text);
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src/item_use.o(.text);
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src/battle_anim_effects_1.o(.text);
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src/battle_anim_effects_1.o(.text);
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asm/battle_anim_effects_2.o(.text);
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src/battle_anim_effects_2.o(.text);
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asm/water.o(.text);
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asm/water.o(.text);
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src/fire.o(.text);
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src/fire.o(.text);
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src/electric.o(.text);
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src/electric.o(.text);
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@ -484,7 +484,7 @@ SECTIONS {
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src/rotating_gate.o(.rodata);
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src/rotating_gate.o(.rodata);
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src/item_use.o(.rodata);
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src/item_use.o(.rodata);
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src/battle_anim_effects_1.o(.rodata);
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src/battle_anim_effects_1.o(.rodata);
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src/effects_2.o(.rodata);
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src/battle_anim_effects_2.o(.rodata);
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src/water.o(.rodata);
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src/water.o(.rodata);
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src/fire.o(.rodata);
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src/fire.o(.rodata);
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src/electric.o(.rodata);
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src/electric.o(.rodata);
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@ -1,9 +1,15 @@
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#include "global.h"
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#include "global.h"
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#include "alloc.h"
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#include "battle_anim.h"
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#include "battle_anim.h"
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#include "battle_interface.h"
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#include "battle_interface.h"
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#include "decompress.h"
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#include "gpu_regs.h"
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#include "gpu_regs.h"
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#include "graphics.h"
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#include "main.h"
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#include "math_util.h"
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#include "palette.h"
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#include "palette.h"
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#include "random.h"
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#include "random.h"
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#include "scanline_effect.h"
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#include "sound.h"
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#include "sound.h"
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#include "trig.h"
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#include "trig.h"
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#include "util.h"
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#include "util.h"
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@ -2795,7 +2801,6 @@ void sub_80FF698(struct Sprite* sprite)
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switch (sprite->data[0])
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switch (sprite->data[0])
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{
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{
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case 0:
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case 0:
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{
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if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
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if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
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gBattleAnimArgs[0] *= -1;
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gBattleAnimArgs[0] *= -1;
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@ -2804,9 +2809,7 @@ void sub_80FF698(struct Sprite* sprite)
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sprite->invisible = 1;
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sprite->invisible = 1;
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sprite->data[0]++;
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sprite->data[0]++;
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break;
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break;
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}
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case 1:
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case 1:
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{
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sprite->invisible = 0;
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sprite->invisible = 0;
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if (sprite->affineAnimEnded)
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if (sprite->affineAnimEnded)
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{
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{
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@ -2820,7 +2823,6 @@ void sub_80FF698(struct Sprite* sprite)
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}
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}
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}
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}
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}
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}
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}
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void sub_80FF768(struct Sprite* sprite)
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void sub_80FF768(struct Sprite* sprite)
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{
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{
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3845
src/battle_anim_effects_2.c
Executable file
3845
src/battle_anim_effects_2.c
Executable file
File diff suppressed because it is too large
Load Diff
1197
src/effects_2.c
1197
src/effects_2.c
File diff suppressed because it is too large
Load Diff
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