mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-25 19:24:16 +01:00
Decompile battle_anim_effects_2.c
This commit is contained in:
parent
26bfd93b35
commit
c04ce0ee64
File diff suppressed because it is too large
Load Diff
@ -2987,7 +2987,7 @@ Move_FLASH:
|
||||
end
|
||||
|
||||
Move_SPLASH:
|
||||
createvisualtask sub_8104938, 2, 0, 3
|
||||
createvisualtask AnimTask_Splash, 2, 0, 3
|
||||
delay 8
|
||||
loopsewithpan SE_W039, SOUND_PAN_ATTACKER, 38, 3
|
||||
waitforvisualfinish
|
||||
@ -3066,7 +3066,7 @@ Move_SKETCH:
|
||||
createsprite gUnknown_085936D4, ANIM_TARGET, 2
|
||||
waitforvisualfinish
|
||||
clearmonbg ANIM_TARGET
|
||||
createvisualtask sub_8104938, 2, 0, 2
|
||||
createvisualtask AnimTask_Splash, 2, 0, 2
|
||||
loopsewithpan SE_W039, SOUND_PAN_ATTACKER, 38, 2
|
||||
end
|
||||
|
||||
@ -4008,7 +4008,7 @@ Move_TEETER_DANCE:
|
||||
|
||||
Move_MUD_SPORT:
|
||||
loadspritegfx ANIM_TAG_MUD_SAND
|
||||
createvisualtask sub_8104938, 2, 0, 6
|
||||
createvisualtask AnimTask_Splash, 2, 0, 6
|
||||
delay 24
|
||||
createsprite gUnknown_085971E4, ANIM_TARGET, 2, 0, -4, -16
|
||||
createsprite gUnknown_085971E4, ANIM_TARGET, 2, 0, 4, -12
|
||||
|
@ -138,6 +138,12 @@ void sub_80A70C0(struct Sprite *sprite);
|
||||
void TranslateMonBGUntil(struct Sprite *sprite);
|
||||
void TranslateSpriteOverDuration(struct Sprite *sprite);
|
||||
void sub_80A77C8(struct Sprite *sprite);
|
||||
void sub_80A7000(struct Sprite *sprite);
|
||||
void sub_80A62EC(struct Sprite *sprite);
|
||||
void sub_80A750C(u16 a1, bool8 a2);
|
||||
void sub_80A7CFC(struct Task *task, u8 a2, const void *a3);
|
||||
bool8 sub_80A7D34(struct Task *task);
|
||||
void sub_80A78AC(struct Sprite *sprite);
|
||||
|
||||
enum
|
||||
{
|
||||
|
@ -4372,6 +4372,9 @@ extern const u32 gBattleAnimSpriteSheet_280[];
|
||||
extern const u32 gBattleAnimSpriteSheet_281[];
|
||||
extern const u32 gBattleAnimSpriteSheet_282[];
|
||||
extern const u32 gBattleAnimSpriteSheet_283[];
|
||||
extern const u32 gBattleAnimBackgroundTilemap_ScaryFacePlayer[];
|
||||
extern const u32 gBattleAnimBackgroundTilemap_ScaryFaceOpponent[];
|
||||
extern const u32 gBattleAnimBackgroundTilemap_ScaryFaceContest[];
|
||||
extern const u32 gBattleAnimSpriteSheet_284[];
|
||||
extern const u32 gBattleAnimSpriteSheet_285[];
|
||||
|
||||
@ -4584,10 +4587,15 @@ extern const u32 gBattleAnimSpritePalette_209[];
|
||||
extern const u32 gBattleAnimSpritePalette_210[];
|
||||
extern const u32 gBattleAnimSpritePalette_211[];
|
||||
extern const u32 gBattleAnimSpritePalette_215[];
|
||||
extern const u32 gUnknown_08C249D0[];
|
||||
extern const u32 gUnknown_08C249F8[];
|
||||
extern const u32 gBattleAnimSpritePalette_216[];
|
||||
extern const u32 gBattleAnimSpritePalette_217[];
|
||||
extern const u32 gBattleAnimSpritePalette_218[];
|
||||
extern const u32 gBattleAnimSpritePalette_219[];
|
||||
extern const u32 gUnknown_08C232E0;
|
||||
extern const u32 gUnknown_08C23D50;
|
||||
extern const u32 gUnknown_08C23D78;
|
||||
extern const u32 gBattleAnimSpritePalette_220[];
|
||||
extern const u32 gBattleAnimSpritePalette_221[];
|
||||
extern const u32 gBattleAnimSpritePalette_222[];
|
||||
|
14
include/math_util.h
Executable file
14
include/math_util.h
Executable file
@ -0,0 +1,14 @@
|
||||
#ifndef GUARD_MATH_UTIL_H
|
||||
#define GUARD_MATH_UTIL_H
|
||||
|
||||
s16 sub_8151534(s16 x, s16 y);
|
||||
s16 sub_8151550(u8 s, s16 x, s16 y);
|
||||
s32 sub_8151574(s32 x, s32 y);
|
||||
s16 sub_81515B0(s16 x, s16 y);
|
||||
s16 sub_81515D4(u8 s, s16 x, s16 y);
|
||||
s32 sub_81515FC(s32 x, s32 y);
|
||||
s16 sub_8151624(s16 y);
|
||||
s16 sub_815163C(u8 s, s16 y);
|
||||
s32 sub_815165C(s32 y);
|
||||
|
||||
#endif // GUARD_MATH_UTIL_H
|
@ -158,7 +158,7 @@ SECTIONS {
|
||||
asm/contest_link_80FC4F4.o(.text);
|
||||
src/item_use.o(.text);
|
||||
src/battle_anim_effects_1.o(.text);
|
||||
asm/battle_anim_effects_2.o(.text);
|
||||
src/battle_anim_effects_2.o(.text);
|
||||
asm/water.o(.text);
|
||||
src/fire.o(.text);
|
||||
src/electric.o(.text);
|
||||
@ -484,7 +484,7 @@ SECTIONS {
|
||||
src/rotating_gate.o(.rodata);
|
||||
src/item_use.o(.rodata);
|
||||
src/battle_anim_effects_1.o(.rodata);
|
||||
src/effects_2.o(.rodata);
|
||||
src/battle_anim_effects_2.o(.rodata);
|
||||
src/water.o(.rodata);
|
||||
src/fire.o(.rodata);
|
||||
src/electric.o(.rodata);
|
||||
|
@ -1,9 +1,15 @@
|
||||
#include "global.h"
|
||||
#include "alloc.h"
|
||||
#include "battle_anim.h"
|
||||
#include "battle_interface.h"
|
||||
#include "decompress.h"
|
||||
#include "gpu_regs.h"
|
||||
#include "graphics.h"
|
||||
#include "main.h"
|
||||
#include "math_util.h"
|
||||
#include "palette.h"
|
||||
#include "random.h"
|
||||
#include "scanline_effect.h"
|
||||
#include "sound.h"
|
||||
#include "trig.h"
|
||||
#include "util.h"
|
||||
@ -2795,7 +2801,6 @@ void sub_80FF698(struct Sprite* sprite)
|
||||
switch (sprite->data[0])
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
|
||||
gBattleAnimArgs[0] *= -1;
|
||||
|
||||
@ -2804,9 +2809,7 @@ void sub_80FF698(struct Sprite* sprite)
|
||||
sprite->invisible = 1;
|
||||
sprite->data[0]++;
|
||||
break;
|
||||
}
|
||||
case 1:
|
||||
{
|
||||
sprite->invisible = 0;
|
||||
if (sprite->affineAnimEnded)
|
||||
{
|
||||
@ -2820,7 +2823,6 @@ void sub_80FF698(struct Sprite* sprite)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void sub_80FF768(struct Sprite* sprite)
|
||||
{
|
||||
|
3845
src/battle_anim_effects_2.c
Executable file
3845
src/battle_anim_effects_2.c
Executable file
File diff suppressed because it is too large
Load Diff
1197
src/effects_2.c
1197
src/effects_2.c
File diff suppressed because it is too large
Load Diff
Loading…
Reference in New Issue
Block a user