mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2025-01-27 13:53:52 +01:00
Document battle_controller_opponent.c
This commit is contained in:
parent
d1878f933b
commit
c106f7f130
@ -700,8 +700,8 @@ extern u32 gTransformedPersonalities[MAX_BATTLERS_COUNT];
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extern u8 gPlayerDpadHoldFrames;
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extern struct BattleSpriteData *gBattleSpritesDataPtr;
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extern struct MonSpritesGfx *gMonSpritesGfxPtr;
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extern struct BattleHealthboxInfo *gUnknown_020244D8;
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extern struct BattleHealthboxInfo *gUnknown_020244DC;
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extern struct BattleHealthboxInfo *gBattleControllerOpponentHealthboxData;
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extern struct BattleHealthboxInfo *gBattleControllerOpponentFlankHealthboxData;
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extern u16 gBattleMovePower;
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extern u16 gMoveToLearn;
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extern u8 gBattleMonForms[MAX_BATTLERS_COUNT];
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@ -97,14 +97,14 @@ static void OpponentCmdEnd(void);
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static void OpponentBufferRunCommand(void);
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static void OpponentBufferExecCompleted(void);
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static void sub_805FC80(void);
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static void SwitchIn_HandleSoundAndEnd(void);
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static u32 GetOpponentMonData(u8 monId, u8 *dst);
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static void SetOpponentMonData(u8 monId);
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static void sub_80613DC(u8 battlerId, bool8 dontClearSubstituteBit);
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static void StartSendOutAnim(u8 battlerId, bool8 dontClearSubstituteBit);
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static void DoSwitchOutAnimation(void);
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static void OpponentDoMoveAnimation(void);
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static void sub_806280C(struct Sprite *sprite);
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static void sub_8062828(u8 taskId);
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static void SpriteCB_FreeOpponentSprite(struct Sprite *sprite);
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static void Task_StartSendOutAnim(u8 taskId);
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static void EndDrawPartyStatusSummary(void);
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static void (*const sOpponentBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
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@ -171,7 +171,7 @@ static void (*const sOpponentBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
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// unknown unused data
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static const u8 sUnused[] = {0xB0, 0xB0, 0xC8, 0x98, 0x28, 0x28, 0x28, 0x20};
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static void nullsub_26(void)
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static void OpponentDummy(void)
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{
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}
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@ -203,7 +203,7 @@ static void CompleteOnBankSpriteCallbackDummy2(void)
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OpponentBufferExecCompleted();
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}
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static void sub_805F240(void)
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static void FreeTrainerSpriteAfterSlide(void)
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{
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if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
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{
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@ -214,7 +214,7 @@ static void sub_805F240(void)
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}
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}
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static void sub_805F2A8(void)
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static void Intro_DelayAndEnd(void)
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{
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if (--gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].introEndDelay == (u8)-1)
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{
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@ -223,31 +223,31 @@ static void sub_805F2A8(void)
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}
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}
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static void sub_805F2F0(void)
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static void Intro_WaitForShinyAnimAndHealthbox(void)
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{
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bool8 var = FALSE;
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bool8 var2;
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bool8 healthboxAnimDone = FALSE;
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bool8 twoMons;
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if (!IsDoubleBattle() || ((IsDoubleBattle() && (gBattleTypeFlags & BATTLE_TYPE_MULTI)) || (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)))
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{
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if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
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var = TRUE;
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var2 = FALSE;
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healthboxAnimDone = TRUE;
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twoMons = FALSE;
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}
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else
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{
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if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
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&& gSprites[gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy)
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var = TRUE;
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var2 = TRUE;
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healthboxAnimDone = TRUE;
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twoMons = TRUE;
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}
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gUnknown_020244D8 = &gBattleSpritesDataPtr->healthBoxesData[gActiveBattler];
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gUnknown_020244DC = &gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK];
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gBattleControllerOpponentHealthboxData = &gBattleSpritesDataPtr->healthBoxesData[gActiveBattler];
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gBattleControllerOpponentFlankHealthboxData = &gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK];
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if (var)
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if (healthboxAnimDone)
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{
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if (var2 == TRUE)
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if (twoMons == TRUE)
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{
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if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim
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&& gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].finishedShinyMonAnim)
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@ -282,14 +282,14 @@ static void sub_805F2F0(void)
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return;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].introEndDelay = 3;
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gBattlerControllerFuncs[gActiveBattler] = sub_805F2A8;
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gBattlerControllerFuncs[gActiveBattler] = Intro_DelayAndEnd;
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}
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}
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static void sub_805F560(void)
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static void Intro_TryShinyAnimShowHealthbox(void)
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{
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bool32 sp = FALSE;
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bool32 r10 = FALSE;
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bool32 bgmRestored = FALSE;
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bool32 battlerAnimsDone = FALSE;
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim
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&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive
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@ -337,7 +337,7 @@ static void sub_805F560(void)
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m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 0x100);
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}
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].bgmRestored = TRUE;
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sp = TRUE;
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bgmRestored = TRUE;
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}
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if (!IsDoubleBattle() || (IsDoubleBattle() && (gBattleTypeFlags & BATTLE_TYPE_MULTI)))
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@ -345,7 +345,7 @@ static void sub_805F560(void)
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if (gSprites[gBattleControllerData[gActiveBattler]].callback == SpriteCallbackDummy
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&& gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
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{
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r10 = TRUE;
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battlerAnimsDone = TRUE;
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}
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}
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else
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@ -355,11 +355,11 @@ static void sub_805F560(void)
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&& gSprites[gBattleControllerData[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy
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&& gSprites[gBattlerSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy)
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{
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r10 = TRUE;
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battlerAnimsDone = TRUE;
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}
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}
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if (sp && r10)
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if (bgmRestored && battlerAnimsDone)
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{
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if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
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{
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@ -373,11 +373,11 @@ static void sub_805F560(void)
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].bgmRestored = FALSE;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].healthboxSlideInStarted = FALSE;
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gBattlerControllerFuncs[gActiveBattler] = sub_805F2F0;
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gBattlerControllerFuncs[gActiveBattler] = Intro_WaitForShinyAnimAndHealthbox;
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}
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}
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static void sub_805F994(void)
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static void TryShinyAnimAfterMonAnim(void)
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{
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if (gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x == 0
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&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim
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@ -407,7 +407,7 @@ static void CompleteOnHealthbarDone(void)
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OpponentBufferExecCompleted();
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}
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static void sub_805FAC4(void)
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static void HideHealthboxAfterMonFaint(void)
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{
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if (!gSprites[gBattlerSpriteIds[gActiveBattler]].inUse)
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{
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@ -416,7 +416,7 @@ static void sub_805FAC4(void)
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}
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}
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static void sub_805FB08(void)
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static void FreeMonSpriteAfterSwitchOutAnim(void)
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{
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
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{
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@ -453,21 +453,22 @@ static void DoHitAnimBlinkSpriteEffect(void)
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}
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}
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static void sub_805FC10(void)
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static void SwitchIn_ShowSubstitute(void)
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{
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if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
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{
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if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
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InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
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gBattlerControllerFuncs[gActiveBattler] = sub_805FC80;
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gBattlerControllerFuncs[gActiveBattler] = SwitchIn_HandleSoundAndEnd;
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}
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}
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static void sub_805FC80(void)
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static void SwitchIn_HandleSoundAndEnd(void)
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{
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive && !IsCryPlayingOrClearCrySongs())
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{
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if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy || gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy_2)
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if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
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|| gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy_2)
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{
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m4aMPlayVolumeControl(&gMPlayInfo_BGM, 0xFFFF, 0x100);
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OpponentBufferExecCompleted();
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@ -475,7 +476,7 @@ static void sub_805FC80(void)
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}
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}
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static void sub_805FD00(void)
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static void SwitchIn_ShowHealthbox(void)
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{
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if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim
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&& gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
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@ -489,11 +490,11 @@ static void sub_805FD00(void)
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StartHealthboxSlideIn(gActiveBattler);
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SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
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CopyBattleSpriteInvisibility(gActiveBattler);
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gBattlerControllerFuncs[gActiveBattler] = sub_805FC10;
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gBattlerControllerFuncs[gActiveBattler] = SwitchIn_ShowSubstitute;
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}
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}
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static void sub_805FDF0(void)
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static void SwitchIn_TryShinyAnim(void)
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{
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim
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&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
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@ -504,7 +505,7 @@ static void sub_805FDF0(void)
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{
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DestroySprite(&gSprites[gBattleControllerData[gActiveBattler]]);
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SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES));
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gBattlerControllerFuncs[gActiveBattler] = sub_805FD00;
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gBattlerControllerFuncs[gActiveBattler] = SwitchIn_ShowHealthbox;
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}
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}
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@ -1150,18 +1151,18 @@ static void OpponentHandleLoadMonSprite(void)
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SetBattlerShadowSpriteCallback(gActiveBattler, GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES));
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gBattlerControllerFuncs[gActiveBattler] = sub_805F994;
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gBattlerControllerFuncs[gActiveBattler] = TryShinyAnimAfterMonAnim;
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}
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static void OpponentHandleSwitchInAnim(void)
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{
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*(gBattleStruct->monToSwitchIntoId + gActiveBattler) = 6;
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gBattlerPartyIndexes[gActiveBattler] = gBattleBufferA[gActiveBattler][1];
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sub_80613DC(gActiveBattler, gBattleBufferA[gActiveBattler][2]);
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gBattlerControllerFuncs[gActiveBattler] = sub_805FDF0;
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StartSendOutAnim(gActiveBattler, gBattleBufferA[gActiveBattler][2]);
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gBattlerControllerFuncs[gActiveBattler] = SwitchIn_TryShinyAnim;
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}
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static void sub_80613DC(u8 battlerId, bool8 dontClearSubstituteBit)
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static void StartSendOutAnim(u8 battlerId, bool8 dontClearSubstituteBit)
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{
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u16 species;
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@ -1225,7 +1226,7 @@ static void DoSwitchOutAnimation(void)
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{
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
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InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SWITCH_OUT_OPPONENT_MON);
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gBattlerControllerFuncs[gActiveBattler] = sub_805FB08;
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gBattlerControllerFuncs[gActiveBattler] = FreeMonSpriteAfterSwitchOutAnim;
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}
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break;
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}
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@ -1398,7 +1399,7 @@ static void OpponentHandleTrainerSlideBack(void)
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gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
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gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation;
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StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCallbackDummy);
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gBattlerControllerFuncs[gActiveBattler] = sub_805F240;
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gBattlerControllerFuncs[gActiveBattler] = FreeTrainerSpriteAfterSlide;
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}
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static void OpponentHandleFaintAnimation(void)
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@ -1416,7 +1417,7 @@ static void OpponentHandleFaintAnimation(void)
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
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PlaySE12WithPanning(SE_FAINT, SOUND_PAN_TARGET);
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gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_FaintOpponentMon;
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gBattlerControllerFuncs[gActiveBattler] = sub_805FAC4;
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gBattlerControllerFuncs[gActiveBattler] = HideHealthboxAfterMonFaint;
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}
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}
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}
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@ -1871,26 +1872,26 @@ static void OpponentHandleIntroTrainerBallThrow(void)
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gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
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gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation;
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StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], sub_806280C);
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StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCB_FreeOpponentSprite);
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taskId = CreateTask(sub_8062828, 5);
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taskId = CreateTask(Task_StartSendOutAnim, 5);
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gTasks[taskId].data[0] = gActiveBattler;
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if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown)
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gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = Task_HidePartyStatusSummary;
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gBattleSpritesDataPtr->animationData->introAnimActive = TRUE;
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gBattlerControllerFuncs[gActiveBattler] = nullsub_26;
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gBattlerControllerFuncs[gActiveBattler] = OpponentDummy;
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}
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static void sub_806280C(struct Sprite *sprite)
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static void SpriteCB_FreeOpponentSprite(struct Sprite *sprite)
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{
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FreeTrainerFrontPicPalette(sprite->oam.affineParam);
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FreeSpriteOamMatrix(sprite);
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DestroySprite(sprite);
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}
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static void sub_8062828(u8 taskId)
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static void Task_StartSendOutAnim(u8 taskId)
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{
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u8 savedActiveBank = gActiveBattler;
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@ -1898,23 +1899,23 @@ static void sub_8062828(u8 taskId)
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if (!IsDoubleBattle() || (gBattleTypeFlags & BATTLE_TYPE_MULTI))
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{
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gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
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sub_80613DC(gActiveBattler, FALSE);
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StartSendOutAnim(gActiveBattler, FALSE);
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}
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else if ((gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS))
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{
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gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
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sub_80613DC(gActiveBattler, FALSE);
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StartSendOutAnim(gActiveBattler, FALSE);
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}
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else
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{
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gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
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sub_80613DC(gActiveBattler, FALSE);
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StartSendOutAnim(gActiveBattler, FALSE);
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gActiveBattler ^= BIT_FLANK;
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gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
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sub_80613DC(gActiveBattler, FALSE);
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StartSendOutAnim(gActiveBattler, FALSE);
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gActiveBattler ^= BIT_FLANK;
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}
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gBattlerControllerFuncs[gActiveBattler] = sub_805F560;
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gBattlerControllerFuncs[gActiveBattler] = Intro_TryShinyAnimShowHealthbox;
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gActiveBattler = savedActiveBank;
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DestroyTask(taskId);
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}
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@ -233,8 +233,8 @@ EWRAM_DATA u32 gTransformedPersonalities[MAX_BATTLERS_COUNT] = {0};
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EWRAM_DATA u8 gPlayerDpadHoldFrames = 0;
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EWRAM_DATA struct BattleSpriteData *gBattleSpritesDataPtr = NULL;
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EWRAM_DATA struct MonSpritesGfx *gMonSpritesGfxPtr = NULL;
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EWRAM_DATA struct BattleHealthboxInfo *gUnknown_020244D8 = NULL;
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EWRAM_DATA struct BattleHealthboxInfo *gUnknown_020244DC = NULL;
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EWRAM_DATA struct BattleHealthboxInfo *gBattleControllerOpponentHealthboxData = NULL; // Never read
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EWRAM_DATA struct BattleHealthboxInfo *gBattleControllerOpponentFlankHealthboxData = NULL; // Never read
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EWRAM_DATA u16 gBattleMovePower = 0;
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EWRAM_DATA u16 gMoveToLearn = 0;
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EWRAM_DATA u8 gBattleMonForms[MAX_BATTLERS_COUNT] = {0};
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