mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-27 04:04:17 +01:00
Applied review changes
This commit is contained in:
parent
f1ca254c28
commit
c32f584940
@ -204,6 +204,6 @@ bool32 IsBattlerTerrainAffected(u8 battlerId, u32 terrainFlag);
|
||||
u32 GetBattlerFriendshipScore(u8 battlerId);
|
||||
u32 CountBattlerStatIncreases(u8 battlerId, bool32 countEvasionAcc);
|
||||
bool32 IsMyceliumMightOnField(void);
|
||||
void ChangeTypeBasedOnTerrain(u8 battlerId);
|
||||
bool8 ChangeTypeBasedOnTerrain(u8 battlerId);
|
||||
|
||||
#endif // GUARD_BATTLE_UTIL_H
|
||||
|
@ -2069,7 +2069,7 @@ u32 GetBattlerFriendshipScore(u8 battlerId)
|
||||
|
||||
static void TryToRevertMimicry(void)
|
||||
{
|
||||
u8 i;
|
||||
u32 i;
|
||||
|
||||
for (i = 0; i < gBattlersCount; i++)
|
||||
{
|
||||
@ -4295,7 +4295,7 @@ static u8 ForewarnChooseMove(u32 battler)
|
||||
Free(data);
|
||||
}
|
||||
|
||||
void ChangeTypeBasedOnTerrain(u8 battlerId)
|
||||
bool8 ChangeTypeBasedOnTerrain(u8 battlerId)
|
||||
{
|
||||
u8 battlerType;
|
||||
u16 terrainFlags = VarGet(VAR_TERRAIN) & STATUS_FIELD_TERRAIN_ANY;
|
||||
@ -4312,9 +4312,11 @@ void ChangeTypeBasedOnTerrain(u8 battlerId)
|
||||
else if (gFieldStatuses & STATUS_FIELD_PSYCHIC_TERRAIN)
|
||||
battlerType = TYPE_PSYCHIC;
|
||||
else // failsafe
|
||||
battlerType = gSpeciesInfo[battlerId].type1;
|
||||
return FALSE;
|
||||
|
||||
SET_BATTLER_TYPE(battlerId, battlerType);
|
||||
PREPARE_TYPE_BUFFER(gBattleTextBuff1, battlerType);
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 moveArg)
|
||||
@ -6206,7 +6208,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
|
||||
switch (GetBattlerAbility(battler))
|
||||
{
|
||||
case ABILITY_MIMICRY:
|
||||
if (!gSpecialStatuses[battler].terrainAbilityDone)
|
||||
if (!gSpecialStatuses[battler].terrainAbilityDone && ChangeTypeBasedOnTerrain(battler))
|
||||
{
|
||||
gSpecialStatuses[battler].terrainAbilityDone = TRUE;
|
||||
ChangeTypeBasedOnTerrain(battler);
|
||||
|
Loading…
Reference in New Issue
Block a user