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battle_ai_script_commands.c: -g fixes the fakematch.
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@ -616,8 +616,8 @@ static void RecordLastUsedMoveByTarget(void)
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{
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if (BATTLE_HISTORY->usedMoves[gBattlerTarget].moves[i] == gLastMoves[gBattlerTarget])
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break;
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if (BATTLE_HISTORY->usedMoves[gBattlerTarget].moves[i] != gLastMoves[gBattlerTarget] // HACK: This redundant condition is a hack to make the asm match.
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&& BATTLE_HISTORY->usedMoves[gBattlerTarget].moves[i] == MOVE_NONE)
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if (BATTLE_HISTORY->usedMoves[gBattlerTarget].moves[i] == MOVE_NONE)
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{
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BATTLE_HISTORY->usedMoves[gBattlerTarget].moves[i] = gLastMoves[gBattlerTarget];
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break;
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