replace statStages checks with CompareStat

This commit is contained in:
ghoulslash 2021-09-03 13:13:02 -04:00
parent 93e2e09148
commit c7a587913b
3 changed files with 40 additions and 38 deletions

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@ -148,7 +148,7 @@ bool32 IsPartnerMonFromSameTrainer(u8 battlerId);
u8 TryHandleSeed(u8 battler, u32 terrainFlag, u8 statId, u16 itemId, bool32 execute); u8 TryHandleSeed(u8 battler, u32 terrainFlag, u8 statId, u16 itemId, bool32 execute);
bool32 IsBattlerAffectedByHazards(u8 battlerId, bool32 toxicSpikes); bool32 IsBattlerAffectedByHazards(u8 battlerId, bool32 toxicSpikes);
void SortBattlersBySpeed(u8 *battlers, bool8 slowToFast); void SortBattlersBySpeed(u8 *battlers, bool8 slowToFast);
bool32 CompareStat(u8 battlerId, u8 statId, u8 cmpTo, u8 cmpKind, bool32 checkContrary); bool32 CompareStat(u8 battlerId, u8 statId, u8 cmpTo, u8 cmpKind);
// ability checks // ability checks
bool32 IsRolePlayBannedAbilityAtk(u16 ability); bool32 IsRolePlayBannedAbilityAtk(u16 ability);

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@ -3587,7 +3587,7 @@ static void Cmd_jumpifstat(void)
u8 cmpTo = gBattlescriptCurrInstr[4]; u8 cmpTo = gBattlescriptCurrInstr[4];
u8 cmpKind = gBattlescriptCurrInstr[2]; u8 cmpKind = gBattlescriptCurrInstr[2];
ret = CompareStat(battlerId, statId, cmpTo, cmpKind, TRUE); ret = CompareStat(battlerId, statId, cmpTo, cmpKind);
if (ret) if (ret)
gBattlescriptCurrInstr = T2_READ_PTR(gBattlescriptCurrInstr + 5); gBattlescriptCurrInstr = T2_READ_PTR(gBattlescriptCurrInstr + 5);
@ -4786,7 +4786,7 @@ static void Cmd_moveend(void)
&& gBattleMons[gBattlerTarget].hp != 0 && gBattlerAttacker != gBattlerTarget && gBattleMons[gBattlerTarget].hp != 0 && gBattlerAttacker != gBattlerTarget
&& GetBattlerSide(gBattlerAttacker) != GetBattlerSide(gBattlerTarget) && GetBattlerSide(gBattlerAttacker) != GetBattlerSide(gBattlerTarget)
&& !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) && TARGET_TURN_DAMAGED && !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) && TARGET_TURN_DAMAGED
&& gBattleMoves[gCurrentMove].power && gBattleMons[gBattlerTarget].statStages[STAT_ATK] < MAX_STAT_STAGE) && gBattleMoves[gCurrentMove].power && CompareStat(gBattlerTarget, STAT_ATK, MAX_STAT_STAGE, CMP_LESS_THAN))
{ {
gBattleMons[gBattlerTarget].statStages[STAT_ATK]++; gBattleMons[gBattlerTarget].statStages[STAT_ATK]++;
BattleScriptPushCursor(); BattleScriptPushCursor();
@ -7476,7 +7476,7 @@ static void Cmd_various(void)
bits = 0; bits = 0;
for (i = STAT_ATK; i < NUM_BATTLE_STATS; i++) for (i = STAT_ATK; i < NUM_BATTLE_STATS; i++)
{ {
if (gBattleMons[gActiveBattler].statStages[i] != 12) if (CompareStat(gActiveBattler, i, MAX_STAT_STAGE, CMP_LESS_THAN))
bits |= gBitTable[i]; bits |= gBitTable[i];
} }
if (bits) if (bits)
@ -7713,7 +7713,7 @@ static void Cmd_various(void)
|| GetBattlerAbility(gActiveBattler) == ABILITY_AS_ONE_ICE_RIDER) || GetBattlerAbility(gActiveBattler) == ABILITY_AS_ONE_ICE_RIDER)
&& HasAttackerFaintedTarget() && HasAttackerFaintedTarget()
&& !NoAliveMonsForEitherParty() && !NoAliveMonsForEitherParty()
&& gBattleMons[gBattlerAttacker].statStages[STAT_ATK] != 12) && CompareStat(gBattlerAttacker, STAT_ATK, MAX_STAT_STAGE, CMP_LESS_THAN))
{ {
gBattleMons[gBattlerAttacker].statStages[STAT_ATK]++; gBattleMons[gBattlerAttacker].statStages[STAT_ATK]++;
SET_STATCHANGER(STAT_ATK, 1, FALSE); SET_STATCHANGER(STAT_ATK, 1, FALSE);
@ -7731,7 +7731,7 @@ static void Cmd_various(void)
|| GetBattlerAbility(gActiveBattler) == ABILITY_AS_ONE_SHADOW_RIDER) || GetBattlerAbility(gActiveBattler) == ABILITY_AS_ONE_SHADOW_RIDER)
&& HasAttackerFaintedTarget() && HasAttackerFaintedTarget()
&& !NoAliveMonsForEitherParty() && !NoAliveMonsForEitherParty()
&& gBattleMons[gBattlerAttacker].statStages[STAT_SPATK] != 12) && CompareStat(gBattlerAttacker, STAT_SPATK, MAX_STAT_STAGE, CMP_LESS_THAN))
{ {
gBattleMons[gBattlerAttacker].statStages[STAT_SPATK]++; gBattleMons[gBattlerAttacker].statStages[STAT_SPATK]++;
SET_STATCHANGER(STAT_SPATK, 1, FALSE); SET_STATCHANGER(STAT_SPATK, 1, FALSE);
@ -7776,7 +7776,7 @@ static void Cmd_various(void)
if (GetBattlerAbility(gActiveBattler) == ABILITY_BEAST_BOOST if (GetBattlerAbility(gActiveBattler) == ABILITY_BEAST_BOOST
&& HasAttackerFaintedTarget() && HasAttackerFaintedTarget()
&& !NoAliveMonsForEitherParty() && !NoAliveMonsForEitherParty()
&& gBattleMons[gBattlerAttacker].statStages[i] != 12) && CompareStat(gActiveBattler, i, MAX_STAT_STAGE, CMP_LESS_THAN))
{ {
gBattleMons[gBattlerAttacker].statStages[i]++; gBattleMons[gBattlerAttacker].statStages[i]++;
SET_STATCHANGER(i, 1, FALSE); SET_STATCHANGER(i, 1, FALSE);
@ -7793,7 +7793,7 @@ static void Cmd_various(void)
if (GetBattlerAbility(gBattleScripting.battler) == ABILITY_SOUL_HEART if (GetBattlerAbility(gBattleScripting.battler) == ABILITY_SOUL_HEART
&& IsBattlerAlive(gBattleScripting.battler) && IsBattlerAlive(gBattleScripting.battler)
&& !NoAliveMonsForEitherParty() && !NoAliveMonsForEitherParty()
&& gBattleMons[gBattleScripting.battler].statStages[STAT_SPATK] != 12) && CompareStat(gBattleScripting.battler, STAT_SPATK, MAX_STAT_STAGE, CMP_LESS_THAN))
{ {
gBattleMons[gBattleScripting.battler].statStages[STAT_SPATK]++; gBattleMons[gBattleScripting.battler].statStages[STAT_SPATK]++;
SET_STATCHANGER(STAT_SPATK, 1, FALSE); SET_STATCHANGER(STAT_SPATK, 1, FALSE);
@ -7809,7 +7809,7 @@ static void Cmd_various(void)
if (gBattleMoves[gCurrentMove].effect == EFFECT_FELL_STINGER if (gBattleMoves[gCurrentMove].effect == EFFECT_FELL_STINGER
&& HasAttackerFaintedTarget() && HasAttackerFaintedTarget()
&& !NoAliveMonsForEitherParty() && !NoAliveMonsForEitherParty()
&& gBattleMons[gBattlerAttacker].statStages[STAT_ATK] != 12) && CompareStat(gBattlerAttacker, STAT_ATK, MAX_STAT_STAGE, CMP_LESS_THAN))
{ {
if (B_FELL_STINGER_STAT_RAISE >= GEN_7) if (B_FELL_STINGER_STAT_RAISE >= GEN_7)
SET_STATCHANGER(STAT_ATK, 3, FALSE); SET_STATCHANGER(STAT_ATK, 3, FALSE);
@ -10712,8 +10712,8 @@ static void Cmd_handlerollout(void)
static void Cmd_jumpifconfusedandstatmaxed(void) static void Cmd_jumpifconfusedandstatmaxed(void)
{ {
if (gBattleMons[gBattlerTarget].status2 & STATUS2_CONFUSION if (gBattleMons[gBattlerTarget].status2 & STATUS2_CONFUSION
&& gBattleMons[gBattlerTarget].statStages[gBattlescriptCurrInstr[1]] == MAX_STAT_STAGE) && CompareStat(gBattlerTarget, gBattlescriptCurrInstr[1], MAX_STAT_STAGE, CMP_LESS_THAN))
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 2); gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 2); // Fails if we're confused AND stat cannot be raised
else else
gBattlescriptCurrInstr += 6; gBattlescriptCurrInstr += 6;
} }
@ -10922,7 +10922,8 @@ static void Cmd_maxattackhalvehp(void) // belly drum
if (!(gBattleMons[gBattlerAttacker].maxHP / 2)) if (!(gBattleMons[gBattlerAttacker].maxHP / 2))
halfHp = 1; halfHp = 1;
// Belly Drum fails if the user's current HP is less than half its maximum, or if the user's Attack is already at +6 (even if the user has Contrary).
if (gBattleMons[gBattlerAttacker].statStages[STAT_ATK] < MAX_STAT_STAGE if (gBattleMons[gBattlerAttacker].statStages[STAT_ATK] < MAX_STAT_STAGE
&& gBattleMons[gBattlerAttacker].hp > halfHp) && gBattleMons[gBattlerAttacker].hp > halfHp)
{ {

View File

@ -1444,8 +1444,8 @@ void PrepareStringBattle(u16 stringId, u8 battler)
// Check Defiant and Competitive stat raise whenever a stat is lowered. // Check Defiant and Competitive stat raise whenever a stat is lowered.
else if ((stringId == STRINGID_DEFENDERSSTATFELL || stringId == STRINGID_PKMNCUTSATTACKWITH) else if ((stringId == STRINGID_DEFENDERSSTATFELL || stringId == STRINGID_PKMNCUTSATTACKWITH)
&& ((GetBattlerAbility(gBattlerTarget) == ABILITY_DEFIANT && gBattleMons[gBattlerTarget].statStages[STAT_ATK] != MAX_STAT_STAGE) && ((GetBattlerAbility(gBattlerTarget) == ABILITY_DEFIANT && CompareStat(gBattlerTarget, STAT_ATK, MAX_STAT_STAGE, CMP_LESS_THAN))
|| (GetBattlerAbility(gBattlerTarget) == ABILITY_COMPETITIVE && gBattleMons[gBattlerTarget].statStages[STAT_SPATK] != MAX_STAT_STAGE)) || (GetBattlerAbility(gBattlerTarget) == ABILITY_COMPETITIVE && CompareStat(gBattlerTarget, STAT_SPATK, MAX_STAT_STAGE, CMP_LESS_THAN)))
&& gSpecialStatuses[gBattlerTarget].changedStatsBattlerId != BATTLE_PARTNER(gBattlerTarget) && gSpecialStatuses[gBattlerTarget].changedStatsBattlerId != BATTLE_PARTNER(gBattlerTarget)
&& gSpecialStatuses[gBattlerTarget].changedStatsBattlerId != gBattlerTarget) && gSpecialStatuses[gBattlerTarget].changedStatsBattlerId != gBattlerTarget)
{ {
@ -4053,7 +4053,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
gSpecialStatuses[battler].switchInAbilityDone = 1; gSpecialStatuses[battler].switchInAbilityDone = 1;
if (gBattleMons[battler].statStages[statId] != MAX_STAT_STAGE) if (CompareStat(battler, statId, MAX_STAT_STAGE, CMP_LESS_THAN))
{ {
gBattleMons[battler].statStages[statId]++; gBattleMons[battler].statStages[statId]++;
SET_STATCHANGER(statId, 1, FALSE); SET_STATCHANGER(statId, 1, FALSE);
@ -4304,7 +4304,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
} }
break; break;
case ABILITY_SPEED_BOOST: case ABILITY_SPEED_BOOST:
if (gBattleMons[battler].statStages[STAT_SPEED] < MAX_STAT_STAGE && gDisableStructs[battler].isFirstTurn != 2) if (CompareStat(battler, STAT_SPEED, MAX_STAT_STAGE, CMP_LESS_THAN) && gDisableStructs[battler].isFirstTurn != 2)
{ {
gBattleMons[battler].statStages[STAT_SPEED]++; gBattleMons[battler].statStages[STAT_SPEED]++;
gBattleScripting.animArg1 = 14 + STAT_SPEED; gBattleScripting.animArg1 = 14 + STAT_SPEED;
@ -4322,9 +4322,9 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
for (i = STAT_ATK; i < statsNum; i++) for (i = STAT_ATK; i < statsNum; i++)
{ {
if (gBattleMons[battler].statStages[i] != MIN_STAT_STAGE) if (CompareStat(battler, i, MIN_STAT_STAGE, CMP_GREATER_THAN))
validToLower |= gBitTable[i]; validToLower |= gBitTable[i];
if (gBattleMons[battler].statStages[i] != MAX_STAT_STAGE) if (CompareStat(battler, i, MAX_STAT_STAGE, CMP_LESS_THAN))
validToRaise |= gBitTable[i]; validToRaise |= gBitTable[i];
} }
@ -4527,7 +4527,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
} }
else if (effect == 2) // Boost Stat ability; else if (effect == 2) // Boost Stat ability;
{ {
if (gBattleMons[battler].statStages[statId] == MAX_STAT_STAGE) if (!CompareStat(battler, statId, MAX_STAT_STAGE, CMP_LESS_THAN))
{ {
if ((gProtectStructs[gBattlerAttacker].notFirstStrike)) if ((gProtectStructs[gBattlerAttacker].notFirstStrike))
gBattlescriptCurrInstr = BattleScript_MonMadeMoveUseless; gBattlescriptCurrInstr = BattleScript_MonMadeMoveUseless;
@ -4556,7 +4556,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
&& TARGET_TURN_DAMAGED && TARGET_TURN_DAMAGED
&& IsBattlerAlive(battler) && IsBattlerAlive(battler)
&& moveType == TYPE_DARK && moveType == TYPE_DARK
&& gBattleMons[battler].statStages[STAT_ATK] != MAX_STAT_STAGE) && CompareStat(battler, STAT_ATK, MAX_STAT_STAGE, CMP_LESS_THAN))
{ {
SET_STATCHANGER(STAT_ATK, 1, FALSE); SET_STATCHANGER(STAT_ATK, 1, FALSE);
BattleScriptPushCursor(); BattleScriptPushCursor();
@ -4569,7 +4569,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
&& TARGET_TURN_DAMAGED && TARGET_TURN_DAMAGED
&& IsBattlerAlive(battler) && IsBattlerAlive(battler)
&& (moveType == TYPE_DARK || moveType == TYPE_BUG || moveType == TYPE_GHOST) && (moveType == TYPE_DARK || moveType == TYPE_BUG || moveType == TYPE_GHOST)
&& gBattleMons[battler].statStages[STAT_SPEED] != MAX_STAT_STAGE) && CompareStat(battler, STAT_SPEED, MAX_STAT_STAGE, CMP_LESS_THAN))
{ {
SET_STATCHANGER(STAT_SPEED, 1, FALSE); SET_STATCHANGER(STAT_SPEED, 1, FALSE);
BattleScriptPushCursor(); BattleScriptPushCursor();
@ -4582,7 +4582,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
&& TARGET_TURN_DAMAGED && TARGET_TURN_DAMAGED
&& IsBattlerAlive(battler) && IsBattlerAlive(battler)
&& moveType == TYPE_WATER && moveType == TYPE_WATER
&& gBattleMons[battler].statStages[STAT_DEF] != MAX_STAT_STAGE) && CompareStat(battler, STAT_DEF, MAX_STAT_STAGE, CMP_LESS_THAN))
{ {
SET_STATCHANGER(STAT_DEF, 2, FALSE); SET_STATCHANGER(STAT_DEF, 2, FALSE);
BattleScriptPushCursor(); BattleScriptPushCursor();
@ -4594,7 +4594,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
&& TARGET_TURN_DAMAGED && TARGET_TURN_DAMAGED
&& IsBattlerAlive(battler) && IsBattlerAlive(battler)
&& gBattleMons[battler].statStages[STAT_DEF] != MAX_STAT_STAGE) && CompareStat(battler, STAT_DEF, MAX_STAT_STAGE, CMP_LESS_THAN))
{ {
SET_STATCHANGER(STAT_DEF, 1, FALSE); SET_STATCHANGER(STAT_DEF, 1, FALSE);
BattleScriptPushCursor(); BattleScriptPushCursor();
@ -4611,7 +4611,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
&& gBattleMons[battler].hp < gBattleMons[battler].maxHP / 2 && gBattleMons[battler].hp < gBattleMons[battler].maxHP / 2
&& (gMultiHitCounter == 0 || gMultiHitCounter == 1) && (gMultiHitCounter == 0 || gMultiHitCounter == 1)
&& !(TestSheerForceFlag(gBattlerAttacker, gCurrentMove)) && !(TestSheerForceFlag(gBattlerAttacker, gCurrentMove))
&& gBattleMons[battler].statStages[STAT_SPATK] != MAX_STAT_STAGE) && CompareStat(battler, STAT_SPATK, MAX_STAT_STAGE, CMP_LESS_THAN))
{ {
SET_STATCHANGER(STAT_SPATK, 1, FALSE); SET_STATCHANGER(STAT_SPATK, 1, FALSE);
BattleScriptPushCursor(); BattleScriptPushCursor();
@ -4642,7 +4642,8 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
&& TARGET_TURN_DAMAGED && TARGET_TURN_DAMAGED
&& IsBattlerAlive(battler) && IsBattlerAlive(battler)
&& IS_MOVE_PHYSICAL(gCurrentMove) && IS_MOVE_PHYSICAL(gCurrentMove)
&& (gBattleMons[battler].statStages[STAT_SPEED] != MAX_STAT_STAGE || gBattleMons[battler].statStages[STAT_DEF] != MIN_STAT_STAGE)) && (CompareStat(battler, STAT_SPEED, MAX_STAT_STAGE, CMP_LESS_THAN) // Don't activate if speed cannot be raised
|| CompareStat(battler, STAT_DEF, MIN_STAT_STAGE, CMP_GREATER_THAN))) // Don't activate if defense cannot be lowered
{ {
BattleScriptPushCursor(); BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_WeakArmorActivates; gBattlescriptCurrInstr = BattleScript_WeakArmorActivates;
@ -4699,7 +4700,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
&& gIsCriticalHit && gIsCriticalHit
&& TARGET_TURN_DAMAGED && TARGET_TURN_DAMAGED
&& IsBattlerAlive(battler) && IsBattlerAlive(battler)
&& gBattleMons[battler].statStages[STAT_ATK] != MAX_STAT_STAGE) && CompareStat(battler, STAT_ATK, MAX_STAT_STAGE, CMP_LESS_THAN))
{ {
SET_STATCHANGER(STAT_ATK, MAX_STAT_STAGE - gBattleMons[battler].statStages[STAT_ATK], FALSE); SET_STATCHANGER(STAT_ATK, MAX_STAT_STAGE - gBattleMons[battler].statStages[STAT_ATK], FALSE);
BattleScriptPushCursor(); BattleScriptPushCursor();
@ -4726,7 +4727,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
case ABILITY_TANGLING_HAIR: case ABILITY_TANGLING_HAIR:
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
&& gBattleMons[gBattlerAttacker].hp != 0 && gBattleMons[gBattlerAttacker].hp != 0
&& gBattleMons[gBattlerAttacker].statStages[STAT_SPEED] != MIN_STAT_STAGE && CompareStat(gBattlerAttacker, STAT_SPEED, MIN_STAT_STAGE, CMP_GREATER_THAN)
&& !gProtectStructs[gBattlerAttacker].confusionSelfDmg && !gProtectStructs[gBattlerAttacker].confusionSelfDmg
&& TARGET_TURN_DAMAGED && TARGET_TURN_DAMAGED
&& IsMoveMakingContact(move, gBattlerAttacker)) && IsMoveMakingContact(move, gBattlerAttacker))
@ -4919,7 +4920,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
&& TARGET_TURN_DAMAGED && TARGET_TURN_DAMAGED
&& IsBattlerAlive(battler) && IsBattlerAlive(battler)
&& gBattleMons[battler].statStages[STAT_SPEED] != MAX_STAT_STAGE && CompareStat(battler, STAT_SPEED, MAX_STAT_STAGE, CMP_LESS_THAN)
&& (moveType == TYPE_FIRE || moveType == TYPE_WATER)) && (moveType == TYPE_FIRE || moveType == TYPE_WATER))
{ {
SET_STATCHANGER(STAT_SPEED, 6, FALSE); SET_STATCHANGER(STAT_SPEED, 6, FALSE);
@ -5441,7 +5442,7 @@ static u8 HealConfuseBerry(u32 battlerId, u32 itemId, u8 flavorId, bool32 end2)
static u8 StatRaiseBerry(u32 battlerId, u32 itemId, u32 statId, bool32 end2) static u8 StatRaiseBerry(u32 battlerId, u32 itemId, u32 statId, bool32 end2)
{ {
if (gBattleMons[battlerId].statStages[statId] < MAX_STAT_STAGE && HasEnoughHpToEatBerry(battlerId, GetBattlerHoldEffectParam(battlerId), itemId)) if (CompareStat(battlerId, statId, MAX_STAT_STAGE, CMP_LESS_THAN) && HasEnoughHpToEatBerry(battlerId, GetBattlerHoldEffectParam(battlerId), itemId))
{ {
PREPARE_STAT_BUFFER(gBattleTextBuff1, statId); PREPARE_STAT_BUFFER(gBattleTextBuff1, statId);
PREPARE_STRING_BUFFER(gBattleTextBuff2, STRINGID_STATROSE); PREPARE_STRING_BUFFER(gBattleTextBuff2, STRINGID_STATROSE);
@ -5475,7 +5476,7 @@ static u8 RandomStatRaiseBerry(u32 battlerId, u32 itemId, bool32 end2)
for (i = 0; i < 5; i++) for (i = 0; i < 5; i++)
{ {
if (gBattleMons[battlerId].statStages[STAT_ATK + i] < MAX_STAT_STAGE) if (CompareStat(battlerId, STAT_ATK + i, MAX_STAT_STAGE, CMP_LESS_THAN))
break; break;
} }
if (i != 5 && HasEnoughHpToEatBerry(battlerId, GetBattlerHoldEffectParam(battlerId), itemId)) if (i != 5 && HasEnoughHpToEatBerry(battlerId, GetBattlerHoldEffectParam(battlerId), itemId))
@ -5483,7 +5484,7 @@ static u8 RandomStatRaiseBerry(u32 battlerId, u32 itemId, bool32 end2)
do do
{ {
i = Random() % 5; i = Random() % 5;
} while (gBattleMons[battlerId].statStages[STAT_ATK + i] == MAX_STAT_STAGE); } while (!CompareStat(battlerId, STAT_ATK + i, MAX_STAT_STAGE, CMP_LESS_THAN));
PREPARE_STAT_BUFFER(gBattleTextBuff1, i + 1); PREPARE_STAT_BUFFER(gBattleTextBuff1, i + 1);
@ -5544,7 +5545,7 @@ static u8 DamagedStatBoostBerryEffect(u8 battlerId, u8 statId, u8 split)
{ {
if (IsBattlerAlive(battlerId) if (IsBattlerAlive(battlerId)
&& TARGET_TURN_DAMAGED && TARGET_TURN_DAMAGED
&& gBattleMons[battlerId].statStages[statId] < MAX_STAT_STAGE && CompareStat(battlerId, statId, MAX_STAT_STAGE, CMP_LESS_THAN)
&& !DoesSubstituteBlockMove(gBattlerAttacker, battlerId, gCurrentMove) && !DoesSubstituteBlockMove(gBattlerAttacker, battlerId, gCurrentMove)
&& GetBattleMoveSplit(gCurrentMove) == split) && GetBattleMoveSplit(gCurrentMove) == split)
{ {
@ -5569,7 +5570,7 @@ static u8 DamagedStatBoostBerryEffect(u8 battlerId, u8 statId, u8 split)
u8 TryHandleSeed(u8 battler, u32 terrainFlag, u8 statId, u16 itemId, bool32 execute) u8 TryHandleSeed(u8 battler, u32 terrainFlag, u8 statId, u16 itemId, bool32 execute)
{ {
if (gFieldStatuses & terrainFlag && CompareStat(battler, statId, MAX_STAT_STAGE, CMP_LESS_THAN, TRUE)) if (gFieldStatuses & terrainFlag && CompareStat(battler, statId, MAX_STAT_STAGE, CMP_LESS_THAN))
{ {
PREPARE_STAT_BUFFER(gBattleTextBuff1, statId); PREPARE_STAT_BUFFER(gBattleTextBuff1, statId);
PREPARE_STRING_BUFFER(gBattleTextBuff2, STRINGID_STATROSE); PREPARE_STRING_BUFFER(gBattleTextBuff2, STRINGID_STATROSE);
@ -5826,7 +5827,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
RecordItemEffectBattle(battlerId, HOLD_EFFECT_AIR_BALLOON); RecordItemEffectBattle(battlerId, HOLD_EFFECT_AIR_BALLOON);
break; break;
case HOLD_EFFECT_ROOM_SERVICE: case HOLD_EFFECT_ROOM_SERVICE:
if (gFieldStatuses & STATUS_FIELD_TRICK_ROOM && gBattleMons[battlerId].statStages[STAT_SPEED] > MIN_STAT_STAGE) if (gFieldStatuses & STATUS_FIELD_TRICK_ROOM && CompareStat(battlerId, STAT_SPEED, MIN_STAT_STAGE, CMP_GREATER_THAN))
{ {
PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_SPEED); PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_SPEED);
PREPARE_STRING_BUFFER(gBattleTextBuff2, STRINGID_STATFELL); PREPARE_STRING_BUFFER(gBattleTextBuff2, STRINGID_STATFELL);
@ -6376,7 +6377,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
case HOLD_EFFECT_BLUNDER_POLICY: case HOLD_EFFECT_BLUNDER_POLICY:
if (gBattleStruct->blunderPolicy if (gBattleStruct->blunderPolicy
&& gBattleMons[gBattlerAttacker].hp != 0 && gBattleMons[gBattlerAttacker].hp != 0
&& gBattleMons[gBattlerAttacker].statStages[STAT_SPEED] < MAX_STAT_STAGE) && CompareStat(gBattlerAttacker, STAT_SPEED, MAX_STAT_STAGE, CMP_LESS_THAN))
{ {
gBattleStruct->blunderPolicy = FALSE; gBattleStruct->blunderPolicy = FALSE;
gLastUsedItem = atkItem; gLastUsedItem = atkItem;
@ -6433,7 +6434,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
&& !(gHitMarker & (HITMARKER_UNABLE_TO_USE_MOVE)) && !(gHitMarker & (HITMARKER_UNABLE_TO_USE_MOVE))
&& gBattleMons[gBattlerAttacker].hp != 0 && gBattleMons[gBattlerAttacker].hp != 0
&& gBattleMoves[gCurrentMove].flags & FLAG_SOUND && gBattleMoves[gCurrentMove].flags & FLAG_SOUND
&& gBattleMons[gBattlerAttacker].statStages[STAT_SPATK] < MAX_STAT_STAGE && CompareStat(gBattlerAttacker, STAT_SPATK, MAX_STAT_STAGE, CMP_LESS_THAN)
&& !NoAliveMonsForEitherParty()) // don't activate if battle will end && !NoAliveMonsForEitherParty()) // don't activate if battle will end
{ {
gLastUsedItem = atkItem; gLastUsedItem = atkItem;
@ -8945,14 +8946,14 @@ bool32 TestSheerForceFlag(u8 battler, u16 move)
} }
// This function is the body of "jumpifstat", but can be used dynamically in a function // This function is the body of "jumpifstat", but can be used dynamically in a function
bool32 CompareStat(u8 battlerId, u8 statId, u8 cmpTo, u8 cmpKind, bool32 checkContrary) bool32 CompareStat(u8 battlerId, u8 statId, u8 cmpTo, u8 cmpKind)
{ {
bool8 ret = FALSE; bool8 ret = FALSE;
u8 statValue = gBattleMons[battlerId].statStages[statId]; u8 statValue = gBattleMons[battlerId].statStages[statId];
// Because this command is used as a way of checking if a stat can be lowered/raised, // Because this command is used as a way of checking if a stat can be lowered/raised,
// we need to do some modification at run-time. // we need to do some modification at run-time.
if (checkContrary && GetBattlerAbility(battlerId) == ABILITY_CONTRARY) if (GetBattlerAbility(battlerId) == ABILITY_CONTRARY)
{ {
if (cmpKind == CMP_GREATER_THAN) if (cmpKind == CMP_GREATER_THAN)
cmpKind = CMP_LESS_THAN; cmpKind = CMP_LESS_THAN;