Applied corrections

Anger Shell:
 -Made it print a string from the gStatDownStringIds table while lowering Def and Sp. Def
 -Made it use the shiny new modifybattlerstatstage macro.
 -Made it activate multiple times per battle, as it should.
Well-Baked Body:
 -Turned it into an absorbing ability.
Wind Rider:
 -Turned it into an absorbing ability.
 -For its Tailwind interaction, I made it activate only when Tailwind kicks in successfully, instead of whenever it's active at the end of a turn.
Guard Dog:
 -Updated its check inside BattleScript_EffectHitEscape.
 -Moved it from Cmd_forcerandomswitch to BattleScript_EffectRoar.
Wind Power:
 -Split off its move end effect from Electromorphosis'.
Electromorphosis:
 -Split off its move end effect from Wind Power's.
Hadron Engine:
 -Merged its Switch In effect with Electric Surge's.
Protosynthesis:
 -Fixed its stat boost.
Quark Drive:
 -Fixed its stat boost.
Cud Chew:
 -Updated its ENDTURN effect's berry check.
Supreme Overlord:
 -Tweaked the looping i variable's data type, the order of the variables and the checks inside ApplySupremeOverlordModifier.
Earth Eater:
 -Turned it into an absorbing ability.

Misc changes:
-Added a variable to set the amount of stat stages raised inside AbilityMoveEffects' case ABILITYEFFECT_ABSORBING.
-Added a preproc config to update the text string that they print.
-Limited the scope of atkHighestStat and defHighestStat in CalcMoveBasePowerAfterModifiers to Protosynthesis's and Quark Drive's effects.
This commit is contained in:
LOuroboros 2022-12-20 05:21:16 -03:00
parent a3e58b05c1
commit c8abf00cac
5 changed files with 92 additions and 85 deletions

View File

@ -2876,8 +2876,25 @@ BattleScript_EffectTailwind:
waitanimation
printstring STRINGID_TAILWINDBLEW
waitmessage B_WAIT_TIME_LONG
call TryActivateWindRiderLoop
goto BattleScript_MoveEnd
TryActivateWindRiderLoop:
savetarget
setbyte gBattlerTarget, 0
BattleScript_WindRiderLoop_Iter:
jumpifability BS_TARGET, ABILITY_WIND_RIDER, BattleScript_WindRiderLoop_Activate
goto BattleScript_WindRiderLoop_Increment
BattleScript_WindRiderLoop_Activate:
call BattleScript_AbilityPopUp
modifybattlerstatstage BS_TARGET, STAT_ATK, INCREASE, 1, BattleScript_WindRiderLoop_Increment, ANIM_ON
BattleScript_WindRiderLoop_Increment:
addbyte gBattlerTarget, 0x1
jumpifbytenotequal gBattlerTarget, gBattlersCount, BattleScript_WindRiderLoop_Iter
BattleScript_WindRiderLoop_Ret:
restoretarget
return
BattleScript_EffectMircleEye:
attackcanceler
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
@ -2965,9 +2982,9 @@ BattleScript_EffectHitEscape:
resultmessage
waitmessage B_WAIT_TIME_LONG
jumpifmovehadnoeffect BattleScript_MoveEnd
jumpifability BS_TARGET, ABILITY_GUARD_DOG, BattleScript_MoveEnd
seteffectwithchance
tryfaintmon BS_TARGET
jumpifability BS_TARGET, ABILITY_GUARD_DOG, BattleScript_MoveEnd
moveendto MOVEEND_ATTACKER_VISIBLE
moveendfrom MOVEEND_TARGET_VISIBLE
jumpifbattleend BattleScript_HitEscapeEnd
@ -3557,6 +3574,7 @@ BattleScript_EffectRoar::
attackstring
ppreduce
jumpifroarfails BattleScript_ButItFailed
jumpifability BS_TARGET, ABILITY_GUARD_DOG, BattleScript_ButItFailed
jumpifability BS_TARGET, ABILITY_SUCTION_CUPS, BattleScript_AbilityPreventsPhasingOut
jumpifstatus3 BS_TARGET, STATUS3_ROOTED, BattleScript_PrintMonIsRooted
accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON
@ -7151,38 +7169,16 @@ BattleScript_AngerShellActivates::
jumpifstat BS_TARGET, CMP_EQUAL, STAT_SPDEF, MIN_STAT_STAGE, BattleScript_ButItFailed
BattleScript_AngerShellTryDef::
setbyte sSTAT_ANIM_PLAYED, FALSE
playstatchangeanimation BS_TARGET, BIT_DEF | BIT_SPDEF, STAT_CHANGE_NEGATIVE | STAT_CHANGE_CANT_PREVENT
setstatchanger STAT_DEF, 1, TRUE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR | MOVE_EFFECT_CERTAIN, BattleScript_AngerShellTrySpDef
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_AngerShellTrySpDef
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
modifybattlerstatstage BS_ATTACKER, STAT_DEF, DECREASE, 1, BattleScript_AngerShellTrySpDef, ANIM_ON
BattleScript_AngerShellTrySpDef:
setstatchanger STAT_SPDEF, 1, TRUE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR | MOVE_EFFECT_CERTAIN, BattleScript_AngerShellTryAttack
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_AngerShellTryAttack
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
modifybattlerstatstage BS_ATTACKER, STAT_SPDEF, DECREASE, 1, BattleScript_AngerShellTryAttack, ANIM_ON
BattleScript_AngerShellTryAttack:
setbyte sSTAT_ANIM_PLAYED, FALSE
playstatchangeanimation BS_TARGET, BIT_SPATK | BIT_ATK | BIT_SPEED, STAT_CHANGE_BY_TWO
setstatchanger STAT_ATK, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_AngerShellTrySpAtk
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_AngerShellTrySpAtk
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
modifybattlerstatstage BS_ATTACKER, STAT_ATK, INCREASE, 1, BattleScript_AngerShellTrySpAtk, ANIM_ON
BattleScript_AngerShellTrySpAtk:
setstatchanger STAT_SPATK, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_AngerShellTrySpeed
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_AngerShellTrySpeed
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
modifybattlerstatstage BS_ATTACKER, STAT_SPATK, INCREASE, 1, BattleScript_AngerShellTrySpeed, ANIM_ON
BattleScript_AngerShellTrySpeed:
setstatchanger STAT_SPEED, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_AngerShellRet
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_AngerShellRet
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
modifybattlerstatstage BS_ATTACKER, STAT_SPEED, INCREASE, 1, BattleScript_AngerShellRet, ANIM_ON
BattleScript_AngerShellRet:
return
@ -7210,7 +7206,7 @@ BattleScript_EarthEaterActivates::
call BattleScript_AbilityPopUp
pause B_WAIT_TIME_LONG
tryhealquarterhealth BS_TARGET, BattleScript_EarthEaterRet
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
orword gHitMarker, HITMARKER_SKIP_DMG_TRACK | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
healthbarupdate BS_TARGET
datahpupdate BS_TARGET
printstring STRINGID_PKMNREGAINEDHEALTH
@ -8451,6 +8447,7 @@ BattleScript_IntimidatePrevented:
BattleScript_IntimidateInReverse:
copybyte sBATTLER, gBattlerTarget
copybyte gBattlerAbility, gBattlerTarget
call BattleScript_AbilityPopUp
pause B_WAIT_TIME_SHORT
modifybattlerstatstage BS_TARGET, STAT_ATK, INCREASE, 1, BattleScript_IntimidateLoopIncrement, ANIM_ON
@ -8703,8 +8700,15 @@ BattleScript_MoveStatDrain::
setgraphicalstatchangevalues
playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
waitanimation
.if B_ABSORBING_ABILITY_STRING >= GEN_5
statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_MoveStatDrain_Cont
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
.else
printstring STRINGID_TARGETABILITYSTATRAISE
waitmessage B_WAIT_TIME_LONG
.endif
BattleScript_MoveStatDrain_Cont:
clearsemiinvulnerablebit
tryfaintmon BS_ATTACKER
goto BattleScript_MoveEnd

View File

@ -653,7 +653,6 @@ struct BattleStruct
u8 attackerBeforeBounce:2;
u8 targetsDone[MAX_BATTLERS_COUNT]; // Each battler as a bit.
u16 overwrittenAbilities[MAX_BATTLERS_COUNT]; // abilities overwritten during battle (keep separate from battle history in case of switching)
bool8 endturnAbilityDone[PARTY_SIZE][2]; // For some reason, adding a switchInAbilityDone equivalent in SpecialStatus didn't work.
};
#define F_DYNAMIC_TYPE_1 (1 << 6)

View File

@ -110,6 +110,7 @@
#define B_WEATHER_FORMS GEN_LATEST // In Gen5+, Castform and Cherrim revert to their base form upon losing their respective ability. Cherrim needs Flower Gift to swap forms.
#define B_SYMBIOSIS_GEMS GEN_LATEST // In Gen7+, Symbiosis passes an item after a gem-boosted attack. Previously, items are passed before the gem-boosted attack hits, making the item effect apply.
#define B_CHECK_IF_CHARGED_UP TRUE // If set to TRUE, certain abilities such as Electromorphosis WILL check if the STATUS3_CHARGED_UP status flag is applied.
#define B_ABSORBING_ABILITY_STRING GEN_LATEST // In Gen5+, the abilities that absorb moves of a certain type use a generic string for stat increases and decreases.
// Item settings
#define B_HP_BERRIES GEN_LATEST // In Gen4+, berries which restore hp activate immediately after HP drops to half. In Gen3, the effect occurs at the end of the turn.
@ -174,7 +175,7 @@
#define B_LAST_USED_BALL_BUTTON R_BUTTON // If last used ball is implemented, this button (or button combo) will trigger throwing the last used ball.
// Other settings
#define B_DOUBLE_WILD_CHANCE 0 // % chance of encountering two Pokémon in a Wild Encounter.
#define B_DOUBLE_WILD_CHANCE 100 // % chance of encountering two Pokémon in a Wild Encounter.
#define B_MULTI_BATTLE_WHITEOUT GEN_LATEST // In Gen4+, multi battles end when the Player and also their Partner don't have any more Pokémon to fight.
#define B_EVOLUTION_AFTER_WHITEOUT GEN_LATEST // In Gen6+, Pokemon that qualify for evolution after battle will evolve even if the player loses.
#define B_WILD_NATURAL_ENEMIES TRUE // If set to TRUE, certain wild mon species will attack other species when partnered in double wild battles (eg. Zangoose vs Seviper)

View File

@ -11238,8 +11238,8 @@ static void Cmd_forcerandomswitch(void)
}
else
{
// In normal wild doubles, Roar will always fail if the user's level is less than the target's or if the target's ability is Guard Dog.
if (gBattleMons[gBattlerAttacker].level >= gBattleMons[gBattlerTarget].level && GetBattlerAbility(gBattlerTarget) != ABILITY_GUARD_DOG)
// In normal wild doubles, Roar will always fail if the user's level is less than the target's.
if (gBattleMons[gBattlerAttacker].level >= gBattleMons[gBattlerTarget].level)
gBattlescriptCurrInstr = BattleScript_RoarSuccessEndBattle;
else
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);

View File

@ -2378,11 +2378,6 @@ u8 DoFieldEndTurnEffects(void)
BattleScriptExecute(BattleScript_TailwindEnds);
effect++;
}
if (IsAbilityOnSide(gActiveBattler, ABILITY_WIND_RIDER))
{
BattleScriptExecute(BattleScript_WindRiderActivatesEnd2);
effect++;
}
if (IsAbilityOnSide(gActiveBattler, ABILITY_WIND_POWER))
{
gCurrentMove = MOVE_TAILWIND;
@ -3245,7 +3240,7 @@ u8 DoBattlerEndTurnEffects(void)
gBattleStruct->turnEffectsTracker++;
break;
case ENDTURN_CUD_CHEW:
if (GetBattlerAbility(gActiveBattler) == ABILITY_CUD_CHEW && !gDisableStructs[gActiveBattler].cudChew && GetUsedHeldItem(gActiveBattler) != ITEM_NONE)
if (GetBattlerAbility(gActiveBattler) == ABILITY_CUD_CHEW && !gDisableStructs[gActiveBattler].cudChew && ItemId_GetPocket(GetUsedHeldItem(gActiveBattler)) == POCKET_BERRIES)
gDisableStructs[gActiveBattler].cudChew = TRUE;
gBattleStruct->turnEffectsTracker++;
break;
@ -4773,6 +4768,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
}
break;
case ABILITY_ELECTRIC_SURGE:
case ABILITY_HADRON_ENGINE:
if (TryChangeBattleTerrain(battler, STATUS_FIELD_ELECTRIC_TERRAIN, &gFieldTimers.terrainTimer))
{
BattleScriptPushCursorAndCallback(BattleScript_ElectricSurgeActivates);
@ -4957,13 +4953,6 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
effect++;
}
break;
case ABILITY_HADRON_ENGINE:
if (TryChangeBattleTerrain(battler, STATUS_FIELD_ELECTRIC_TERRAIN, &gFieldTimers.terrainTimer))
{
BattleScriptPushCursorAndCallback(BattleScript_ElectricSurgeActivates);
effect++;
}
break;
case ABILITY_SUPREME_OVERLORD:
if (!gSpecialStatuses[battler].switchInAbilityDone && CountUsablePartyMons(battler) < PARTY_SIZE)
{
@ -5233,16 +5222,6 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
gBattlescriptCurrInstr = BattleScript_DarkTypePreventsPrankster;
effect = 1;
}
else if (targetAbility == ABILITY_WELL_BAKED_BODY && gBattleMoves[gCurrentMove].type == TYPE_FIRE)
{
gBattlescriptCurrInstr = BattleScript_WellBakedBodyActivates;
effect = 1;
}
else if (targetAbility == ABILITY_WIND_RIDER && gBattleMoves[gCurrentMove].flags & FLAG_WIND_MOVE && !(moveTarget & MOVE_TARGET_USER))
{
gBattlescriptCurrInstr = BattleScript_WindRiderActivatesMoveEnd;
effect = 1;
}
else if (GetBattlerAbility(gBattlerTarget) == ABILITY_GOOD_AS_GOLD
&& IS_MOVE_STATUS(gCurrentMove)
&& !(moveTarget & MOVE_TARGET_USER)
@ -5258,6 +5237,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
if (move != MOVE_NONE)
{
u8 statId;
u8 statAmount = 1;
switch (gLastUsedAbility)
{
case ABILITY_VOLT_ABSORB:
@ -5315,6 +5295,18 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
}
}
break;
case ABILITY_WELL_BAKED_BODY:
if (moveType == TYPE_FIRE)
effect = 2, statId = STAT_DEF, statAmount = 2;
break;
case ABILITY_WIND_RIDER:
if (gBattleMoves[gCurrentMove].flags & FLAG_WIND_MOVE && !(GetBattlerMoveTargetType(gBattlerAttacker, gCurrentMove) & MOVE_TARGET_USER))
effect = 2, statId = STAT_ATK;
break;
case ABILITY_EARTH_EATER:
if (moveType == TYPE_GROUND)
effect = 1;
break;
}
if (effect == 1) // Drain Hp ability.
@ -5359,9 +5351,11 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
else
gBattlescriptCurrInstr = BattleScript_MoveStatDrain_PPLoss;
SET_STATCHANGER(statId, 1, FALSE);
SET_STATCHANGER(statId, statAmount, FALSE);
#if B_ABSORBING_ABILITY_STRING < GEN_5
gBattleMons[battler].statStages[statId]++;
PREPARE_STAT_BUFFER(gBattleTextBuff1, statId);
#endif
}
}
}
@ -5894,10 +5888,8 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
&& !gProtectStructs[gBattlerAttacker].confusionSelfDmg
&& TARGET_TURN_DAMAGED
&& (gBattleMons[gBattlerTarget].hp <= gBattleMons[gBattlerTarget].maxHP / 2)
&& !gBattleStruct->endturnAbilityDone[gBattlerPartyIndexes[gBattlerTarget]][GetBattlerSide(gBattlerTarget)])
&& (gBattleMons[gBattlerTarget].hp <= gBattleMons[gBattlerTarget].maxHP / 2))
{
gBattleStruct->endturnAbilityDone[gBattlerPartyIndexes[gBattlerTarget]][GetBattlerSide(gBattlerTarget)] = TRUE;
gBattlerAttacker = gBattlerTarget;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_AngerShellActivates;
@ -5905,7 +5897,6 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
}
break;
case ABILITY_WIND_POWER:
case ABILITY_ELECTROMORPHOSIS:
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
&& !gProtectStructs[gBattlerAttacker].confusionSelfDmg
&& TARGET_TURN_DAMAGED
@ -5918,6 +5909,18 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
effect++;
}
break;
case ABILITY_ELECTROMORPHOSIS:
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
&& !gProtectStructs[gBattlerAttacker].confusionSelfDmg
&& TARGET_TURN_DAMAGED
&& IsBattlerAlive(gBattlerTarget))
{
gBattlerAttacker = gBattlerTarget;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_WindPowerActivates;
effect++;
}
break;
case ABILITY_TOXIC_DEBRIS:
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
&& !gProtectStructs[gBattlerAttacker].confusionSelfDmg
@ -5932,18 +5935,6 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
effect++;
}
break;
case ABILITY_EARTH_EATER:
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
&& !gProtectStructs[gBattlerAttacker].confusionSelfDmg
&& gBattleMoves[gCurrentMove].type == TYPE_GROUND
&& TARGET_TURN_DAMAGED
&& IsBattlerAlive(gBattlerTarget))
{
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_EarthEaterActivates;
effect++;
}
break;
}
break;
case ABILITYEFFECT_MOVE_END_ATTACKER: // Same as above, but for attacker
@ -8773,15 +8764,17 @@ static u16 CalcMoveBasePower(u16 move, u8 battlerAtk, u8 battlerDef)
// The first ally adds a x1.2 boost, and subsequent allies add an extra x0.1 boost each.
static u16 ApplySupremeOverlordModifier(u8 battlerId)
{
u32 i;
u8 side = GetBattlerSide(battlerId);
struct Pokemon *party = (side == B_SIDE_PLAYER) ? gPlayerParty : gEnemyParty;
u8 i;
u16 modifier = UQ_4_12(1.0);
bool8 appliedFirstBoost = FALSE;
for (i = 0; i < PARTY_SIZE; i++)
{
if (GetMonData(&party[i], MON_DATA_HP) == 0)
if (GetMonData(&party[i], MON_DATA_SPECIES) != SPECIES_NONE
&& !GetMonData(&party[i], MON_DATA_IS_EGG)
&& GetMonData(&party[i], MON_DATA_HP) == 0)
modifier += (!appliedFirstBoost) ? UQ_4_12(0.2) : UQ_4_12(0.1);
appliedFirstBoost = TRUE;
}
@ -8799,8 +8792,6 @@ static u32 CalcMoveBasePowerAfterModifiers(u16 move, u8 battlerAtk, u8 battlerDe
u32 atkSide = GET_BATTLER_SIDE(battlerAtk);
u16 atkAbility = GetBattlerAbility(battlerAtk);
u16 defAbility = GetBattlerAbility(battlerDef);
u8 atkHighestStat = GetHighestStatId(battlerAtk);
u8 defHighestStat = GetHighestStatId(battlerDef);
// attacker's abilities
switch (atkAbility)
@ -8914,12 +8905,18 @@ static u32 CalcMoveBasePowerAfterModifiers(u16 move, u8 battlerAtk, u8 battlerDe
MulModifier(&modifier, UQ_4_12(1.5));
break;
case ABILITY_PROTOSYNTHESIS:
if (gBattleWeather & B_WEATHER_SUN && WEATHER_HAS_EFFECT && (atkHighestStat == STAT_ATK || atkHighestStat == STAT_SPATK))
MulModifier(&modifier, UQ_4_12(1.3));
{
u8 atkHighestStat = GetHighestStatId(battlerAtk);
if (gBattleWeather & B_WEATHER_SUN && WEATHER_HAS_EFFECT && (atkHighestStat == STAT_ATK || atkHighestStat == STAT_SPATK))
MulModifier(&modifier, UQ_4_12(1.3));
}
break;
case ABILITY_QUARK_DRIVE:
if (gFieldStatuses & STATUS_FIELD_ELECTRIC_TERRAIN && (atkHighestStat == STAT_ATK || atkHighestStat == STAT_SPATK))
MulModifier(&modifier, UQ_4_12(1.3));
{
u8 atkHighestStat = GetHighestStatId(battlerAtk);
if (gFieldStatuses & STATUS_FIELD_ELECTRIC_TERRAIN && (atkHighestStat == STAT_ATK || atkHighestStat == STAT_SPATK))
MulModifier(&modifier, UQ_4_12(1.3));
}
break;
case ABILITY_ORICHALCUM_PULSE:
if (gBattleWeather & B_WEATHER_SUN && WEATHER_HAS_EFFECT)
@ -9006,12 +9003,18 @@ static u32 CalcMoveBasePowerAfterModifiers(u16 move, u8 battlerAtk, u8 battlerDe
MulModifier(&modifier, UQ_4_12(2.0));
break;
case ABILITY_PROTOSYNTHESIS:
if (gBattleWeather & B_WEATHER_SUN && WEATHER_HAS_EFFECT && (defHighestStat == STAT_DEF || defHighestStat == STAT_SPDEF))
MulModifier(&modifier, UQ_4_12(0.3));
{
u8 defHighestStat = GetHighestStatId(battlerDef);
if (gBattleWeather & B_WEATHER_SUN && WEATHER_HAS_EFFECT && (defHighestStat == STAT_DEF || defHighestStat == STAT_SPDEF))
MulModifier(&modifier, UQ_4_12(0.7));
}
break;
case ABILITY_QUARK_DRIVE:
if (gFieldStatuses & STATUS_FIELD_ELECTRIC_TERRAIN && (defHighestStat == STAT_DEF || defHighestStat == STAT_SPDEF))
MulModifier(&modifier, UQ_4_12(0.3));
{
u8 defHighestStat = GetHighestStatId(battlerDef);
if (gFieldStatuses & STATUS_FIELD_ELECTRIC_TERRAIN && (defHighestStat == STAT_DEF || defHighestStat == STAT_SPDEF))
MulModifier(&modifier, UQ_4_12(0.7));
}
break;
}