Anger Shell: -Made it print a string from the gStatDownStringIds table while lowering Def and Sp. Def -Made it use the shiny new modifybattlerstatstage macro. -Made it activate multiple times per battle, as it should. Well-Baked Body: -Turned it into an absorbing ability. Wind Rider: -Turned it into an absorbing ability. -For its Tailwind interaction, I made it activate only when Tailwind kicks in successfully, instead of whenever it's active at the end of a turn. Guard Dog: -Updated its check inside BattleScript_EffectHitEscape. -Moved it from Cmd_forcerandomswitch to BattleScript_EffectRoar. Wind Power: -Split off its move end effect from Electromorphosis'. Electromorphosis: -Split off its move end effect from Wind Power's. Hadron Engine: -Merged its Switch In effect with Electric Surge's. Protosynthesis: -Fixed its stat boost. Quark Drive: -Fixed its stat boost. Cud Chew: -Updated its ENDTURN effect's berry check. Supreme Overlord: -Tweaked the looping i variable's data type, the order of the variables and the checks inside ApplySupremeOverlordModifier. Earth Eater: -Turned it into an absorbing ability. Misc changes: -Added a variable to set the amount of stat stages raised inside AbilityMoveEffects' case ABILITYEFFECT_ABSORBING. -Added a preproc config to update the text string that they print. -Limited the scope of atkHighestStat and defHighestStat in CalcMoveBasePowerAfterModifiers to Protosynthesis's and Quark Drive's effects.
pokeemerald Expansion
What is the pokeemerald Expansion?
The Pokeemerald Expansion is a collection of feature branches that can be integrated into existing pokeemerald projects.
What features are included?
- Upgraded battle engine.
- Fairy Type.
- Physical/Special/Status Category Split.
- New moves and abilities up to SwSh.
- Options to change behaviors and data by generation.
- Mega Evolution and Primal Reversion
- Z-Moves
- Pokémon Species from newer Generations (with the option to disable them if needed).
- Updates Hoenn's Regional Dex to match ORAS'.
- Updates National Dex incorporating all the new species.
- Option to change base stats by generation.
- New evolution methods.
- Hidden Abilities data (How to make them available is up to the user).
- Items from newer Generations and updated item effects for battle and field use.
Certain mechanics, moves, abilities and species sprites are missing. For more information, see the project's milestones.
Documentation on features can be found here
Who maintains the project?
The project was originally started by DizzyEgg alongside other contributors.
The project has now gotten larger and DizzyEgg is now maintaining the project as part of the ROM Hacking Hideout community. Some members of this community are taking on larger roles to help maintain the project.
Please consider crediting the entire list of contributors in your project, as they have all worked hard to develop this project :)
Can I contribute even if I'm not a member of ROM Hacking Hideout?
Yes! Contributions are welcome via Pull Requests and they will be reviewed by maintainers. Don't feel discouraged if we take a bit to review your PR, we'll get to it.
What is ROM Hacking Hideout?
A Discord-based ROM hacking community that has many members who hack using the disassembly and decompilation projects for Pokémon. Quite a few contributors to the original feature branches by DizzyEgg were members of ROM Hacking Hideout. You can call it RHH for short!