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Anger Shell: -Made it print a string from the gStatDownStringIds table while lowering Def and Sp. Def -Made it use the shiny new modifybattlerstatstage macro. -Made it activate multiple times per battle, as it should. Well-Baked Body: -Turned it into an absorbing ability. Wind Rider: -Turned it into an absorbing ability. -For its Tailwind interaction, I made it activate only when Tailwind kicks in successfully, instead of whenever it's active at the end of a turn. Guard Dog: -Updated its check inside BattleScript_EffectHitEscape. -Moved it from Cmd_forcerandomswitch to BattleScript_EffectRoar. Wind Power: -Split off its move end effect from Electromorphosis'. Electromorphosis: -Split off its move end effect from Wind Power's. Hadron Engine: -Merged its Switch In effect with Electric Surge's. Protosynthesis: -Fixed its stat boost. Quark Drive: -Fixed its stat boost. Cud Chew: -Updated its ENDTURN effect's berry check. Supreme Overlord: -Tweaked the looping i variable's data type, the order of the variables and the checks inside ApplySupremeOverlordModifier. Earth Eater: -Turned it into an absorbing ability. Misc changes: -Added a variable to set the amount of stat stages raised inside AbilityMoveEffects' case ABILITYEFFECT_ABSORBING. -Added a preproc config to update the text string that they print. -Limited the scope of atkHighestStat and defHighestStat in CalcMoveBasePowerAfterModifiers to Protosynthesis's and Quark Drive's effects. |
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.. | ||
layouts | ||
maps | ||
scripts | ||
text | ||
tilesets | ||
battle_anim_scripts.s | ||
battle_scripts_1.s | ||
battle_scripts_2.s | ||
contest_ai_scripts.s | ||
event_scripts.s | ||
field_effect_scripts.s | ||
map_events.s | ||
maps.s | ||
mb_berry_fix.gba | ||
mb_colosseum.gba | ||
mb_ereader.gba | ||
multiboot_berry_glitch_fix.s | ||
multiboot_ereader.s | ||
multiboot_pokemon_colosseum.s | ||
mystery_event_script_cmd_table.s | ||
mystery_gift.s | ||
script_cmd_table.inc | ||
sound_data.s | ||
specials.inc |