Little move table fixes

This commit is contained in:
DizzyEggg 2018-07-29 21:44:35 +02:00
parent d15d27e8fb
commit d24ab9daac

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@ -5212,7 +5212,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_STATUS, .split = SPLIT_STATUS,
}, },
{ // MOVE_DRACO_METEOR { // MOVE_DRACO_METEOR
.effect = EFFECT_SPECIAL_ATTACK_DOWN_2, .effect = EFFECT_OVERHEAT,
.power = 130, .power = 130,
.type = TYPE_DRAGON, .type = TYPE_DRAGON,
.accuracy = 90, .accuracy = 90,
@ -5248,7 +5248,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_SPECIAL, .split = SPLIT_SPECIAL,
}, },
{ // MOVE_LEAF_STORM { // MOVE_LEAF_STORM
.effect = EFFECT_SPECIAL_ATTACK_DOWN_2, .effect = EFFECT_OVERHEAT,
.power = 130, .power = 130,
.type = TYPE_GRASS, .type = TYPE_GRASS,
.accuracy = 90, .accuracy = 90,
@ -5344,7 +5344,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_PHYSICAL, .split = SPLIT_PHYSICAL,
}, },
{ // MOVE_CAPTIVATE { // MOVE_CAPTIVATE
.effect = EFFECT_PLACEHOLDER_209, // Needs a custom move effect .effect = EFFECT_CAPTIVATE,
.power = 0, .power = 0,
.type = TYPE_NORMAL, .type = TYPE_NORMAL,
.accuracy = 100, .accuracy = 100,
@ -5980,7 +5980,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_SPECIAL, .split = SPLIT_SPECIAL,
}, },
{ // MOVE_CHIP_AWAY { // MOVE_CHIP_AWAY
.effect = EFFECT_PLACEHOLDER_209, // Needs a custom move effect .effect = EFFECT_HIT
.power = 70, .power = 70,
.type = TYPE_NORMAL, .type = TYPE_NORMAL,
.accuracy = 100, .accuracy = 100,
@ -5988,7 +5988,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.secondaryEffectChance = 0, .secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED, .target = MOVE_TARGET_SELECTED,
.priority = 0, .priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED | FLAG_STAT_STAGES_IGNORED,
.split = SPLIT_PHYSICAL, .split = SPLIT_PHYSICAL,
}, },
{ // MOVE_CLEAR_SMOG { // MOVE_CLEAR_SMOG
@ -6400,7 +6400,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_PHYSICAL, .split = SPLIT_PHYSICAL,
}, },
{ // MOVE_SACRED_SWORD { // MOVE_SACRED_SWORD
.effect = EFFECT_PLACEHOLDER_209, // Needs a custom move effect .effect = EFFECT_HIT,
.power = 90, .power = 90,
.type = TYPE_FIGHTING, .type = TYPE_FIGHTING,
.accuracy = 100, .accuracy = 100,
@ -6408,7 +6408,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.secondaryEffectChance = 0, .secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED, .target = MOVE_TARGET_SELECTED,
.priority = 0, .priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED, .flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED | FLAG_STAT_STAGES_IGNORED,
.split = SPLIT_PHYSICAL, .split = SPLIT_PHYSICAL,
}, },
{ // MOVE_RAZOR_SHELL { // MOVE_RAZOR_SHELL
@ -7180,7 +7180,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
.split = SPLIT_STATUS, .split = SPLIT_STATUS,
}, },
{ // MOVE_EERIE_IMPULSE { // MOVE_EERIE_IMPULSE
.effect = EFFECT_PLACEHOLDER_209, // Needs a custom move effect (Lowers TARGET's (not user's) special attack by 2 stages) .effect = EFFECT_SPECIAL_ATTACK_DOWN_2,
.power = 0, .power = 0,
.type = TYPE_ELECTRIC, .type = TYPE_ELECTRIC,
.accuracy = 100, .accuracy = 100,