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Little move table fixes
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@ -5212,7 +5212,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
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.split = SPLIT_STATUS,
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.split = SPLIT_STATUS,
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},
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},
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{ // MOVE_DRACO_METEOR
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{ // MOVE_DRACO_METEOR
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.effect = EFFECT_SPECIAL_ATTACK_DOWN_2,
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.effect = EFFECT_OVERHEAT,
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.power = 130,
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.power = 130,
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.type = TYPE_DRAGON,
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.type = TYPE_DRAGON,
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.accuracy = 90,
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.accuracy = 90,
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@ -5248,7 +5248,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
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.split = SPLIT_SPECIAL,
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.split = SPLIT_SPECIAL,
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},
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},
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{ // MOVE_LEAF_STORM
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{ // MOVE_LEAF_STORM
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.effect = EFFECT_SPECIAL_ATTACK_DOWN_2,
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.effect = EFFECT_OVERHEAT,
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.power = 130,
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.power = 130,
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.type = TYPE_GRASS,
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.type = TYPE_GRASS,
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.accuracy = 90,
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.accuracy = 90,
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@ -5344,7 +5344,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
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.split = SPLIT_PHYSICAL,
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.split = SPLIT_PHYSICAL,
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},
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},
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{ // MOVE_CAPTIVATE
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{ // MOVE_CAPTIVATE
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.effect = EFFECT_PLACEHOLDER_209, // Needs a custom move effect
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.effect = EFFECT_CAPTIVATE,
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.power = 0,
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.power = 0,
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.type = TYPE_NORMAL,
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.type = TYPE_NORMAL,
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.accuracy = 100,
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.accuracy = 100,
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@ -5980,7 +5980,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
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.split = SPLIT_SPECIAL,
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.split = SPLIT_SPECIAL,
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},
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},
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{ // MOVE_CHIP_AWAY
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{ // MOVE_CHIP_AWAY
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.effect = EFFECT_PLACEHOLDER_209, // Needs a custom move effect
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.effect = EFFECT_HIT
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.power = 70,
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.power = 70,
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.type = TYPE_NORMAL,
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.type = TYPE_NORMAL,
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.accuracy = 100,
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.accuracy = 100,
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@ -5988,7 +5988,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
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.secondaryEffectChance = 0,
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_SELECTED,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.priority = 0,
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.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
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.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED | FLAG_STAT_STAGES_IGNORED,
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.split = SPLIT_PHYSICAL,
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.split = SPLIT_PHYSICAL,
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},
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},
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{ // MOVE_CLEAR_SMOG
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{ // MOVE_CLEAR_SMOG
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@ -6400,7 +6400,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
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.split = SPLIT_PHYSICAL,
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.split = SPLIT_PHYSICAL,
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},
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},
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{ // MOVE_SACRED_SWORD
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{ // MOVE_SACRED_SWORD
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.effect = EFFECT_PLACEHOLDER_209, // Needs a custom move effect
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.effect = EFFECT_HIT,
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.power = 90,
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.power = 90,
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.type = TYPE_FIGHTING,
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.type = TYPE_FIGHTING,
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.accuracy = 100,
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.accuracy = 100,
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@ -6408,7 +6408,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
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.secondaryEffectChance = 0,
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_SELECTED,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.priority = 0,
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.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
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.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED | FLAG_STAT_STAGES_IGNORED,
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.split = SPLIT_PHYSICAL,
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.split = SPLIT_PHYSICAL,
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},
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},
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{ // MOVE_RAZOR_SHELL
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{ // MOVE_RAZOR_SHELL
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@ -7180,7 +7180,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
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.split = SPLIT_STATUS,
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.split = SPLIT_STATUS,
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},
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},
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{ // MOVE_EERIE_IMPULSE
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{ // MOVE_EERIE_IMPULSE
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.effect = EFFECT_PLACEHOLDER_209, // Needs a custom move effect (Lowers TARGET's (not user's) special attack by 2 stages)
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.effect = EFFECT_SPECIAL_ATTACK_DOWN_2,
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.power = 0,
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.power = 0,
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.type = TYPE_ELECTRIC,
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.type = TYPE_ELECTRIC,
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.accuracy = 100,
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.accuracy = 100,
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