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https://github.com/Ninjdai1/pokeemerald.git
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Handling repel/lure menu
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parent
ca048e1bc3
commit
dc423ef7ff
@ -1,46 +1,64 @@
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EventScript_RepelWoreOff::
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checkitem I_VAR_LAST_REPEL_LURE_USED, 1
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compare VAR_RESULT, TRUE
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goto_if_eq EventScript_UseAnother
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.if I_REPEL_LURE_MENU == TRUE
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checkitem ITEM_REPEL, 1
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goto_if_eq VAR_RESULT, TRUE, EventScript_RepelUseAnother
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checkitem ITEM_SUPER_REPEL, 1
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goto_if_eq VAR_RESULT, TRUE, EventScript_RepelUseAnother
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checkitem ITEM_MAX_REPEL, 1
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goto_if_eq VAR_RESULT, TRUE, EventScript_RepelUseAnother
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.else
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checkitem VAR_LAST_REPEL_LURE_USED, 1
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goto_if_eq VAR_RESULT, TRUE, EventScript_RepelUseAnother
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.endif
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lock
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msgbox Text_RepelWoreOff, MSGBOX_SIGN
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release
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end
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EventScript_UseAnother:
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EventScript_RepelUseAnother:
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lock
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msgbox Text_UseAnother, MSGBOX_YESNO
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compare VAR_RESULT, YES
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goto_if_eq EventScript_UsedRepel
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msgbox Text_UseAnotherRepel, MSGBOX_YESNO
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.if I_REPEL_LURE_MENU == TRUE
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callnative TryDrawRepelMenu
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goto_if_eq VAR_RESULT, FALSE, EventScript_RepelWoreOff_Chose
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waitstate
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goto_if_eq VAR_RESULT, 127, EventScript_RepelWoreOff_End
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EventScript_RepelWoreOff_Chose:
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callnative HandleRepelMenuChoice
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bufferitemname 1, VAR_0x8004
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removeitem VAR_0x8004, 1
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playse SE_REPEL
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msgbox Text_UsedNewRepelLure, MSGBOX_SIGN
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.else
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goto_if_eq VAR_RESULT, YES, EventScript_UsedRepel
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.endif
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EventScript_RepelWoreOff_End:
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release
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end
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EventScript_UsedRepel:
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bufferitemname 0, I_VAR_LAST_REPEL_LURE_USED
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bufferitemname 1, VAR_LAST_REPEL_LURE_USED
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playse SE_REPEL
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lock
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msgbox Text_UsedNewRepelLure, MSGBOX_SIGN
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removeitem I_VAR_LAST_REPEL_LURE_USED, 1
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removeitem VAR_LAST_REPEL_LURE_USED, 1
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waitse
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callnative HandleUseExpiredRepel
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release
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end
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Text_RepelWoreOff:
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.string "REPEL's effect wore off…$"
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Text_UseAnother::
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.string "REPEL's effect wore off!\n"
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.string "Use another?$"
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Text_UsedNewRepelLure::
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.string "{PLAYER} used the\n"
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.string "{STR_VAR_1}.$"
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EventScript_LureWoreOff::
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checkitem I_VAR_LAST_REPEL_LURE_USED, 1
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compare VAR_RESULT, TRUE
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goto_if_eq EventScript_LureUseAnother
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.if I_REPEL_LURE_MENU == TRUE
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checkitem ITEM_LURE, 1
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goto_if_eq VAR_RESULT, TRUE, EventScript_LureUseAnother
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checkitem ITEM_SUPER_LURE, 1
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goto_if_eq VAR_RESULT, TRUE, EventScript_LureUseAnother
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checkitem ITEM_MAX_LURE, 1
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goto_if_eq VAR_RESULT, TRUE, EventScript_LureUseAnother
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.else
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checkitem VAR_LAST_REPEL_LURE_USED, 1
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goto_if_eq VAR_RESULT, TRUE, EventScript_LureUseAnother
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.endif
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lock
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msgbox Text_LureWoreOff, MSGBOX_SIGN
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release
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@ -49,25 +67,49 @@ EventScript_LureWoreOff::
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EventScript_LureUseAnother:
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lock
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msgbox Text_UseAnotherLure, MSGBOX_YESNO
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compare VAR_RESULT, YES
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goto_if_eq EventScript_UsedLure
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.if I_REPEL_LURE_MENU == TRUE
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callnative TryDrawLureMenu
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goto_if_eq VAR_RESULT, FALSE, EventScript_LureWoreOff_Chose
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waitstate
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goto_if_eq VAR_RESULT, 127, EventScript_LureWoreOff_End
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EventScript_LureWoreOff_Chose:
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callnative HandleLureMenuChoice
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bufferitemname 1, VAR_0x8004
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removeitem VAR_0x8004, 1
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playse SE_REPEL
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msgbox Text_UsedNewRepelLure, MSGBOX_SIGN
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.else
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goto_if_eq VAR_RESULT, YES, EventScript_UsedLure
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.endif
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EventScript_LureWoreOff_End:
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release
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end
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EventScript_UsedLure:
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bufferitemname 0, I_VAR_LAST_REPEL_LURE_USED
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bufferitemname 1, VAR_LAST_REPEL_LURE_USED
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playse SE_REPEL
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lock
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msgbox Text_UsedNewRepelLure, MSGBOX_SIGN
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removeitem I_VAR_LAST_REPEL_LURE_USED, 1
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removeitem VAR_LAST_REPEL_LURE_USED, 1
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waitse
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callnative HandleUseExpiredLure
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release
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end
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Text_RepelWoreOff:
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.string "REPEL's effect wore off…$"
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Text_UseAnotherRepel::
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.string "REPEL's effect wore off!\n"
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.string "Use another?$"
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Text_LureWoreOff:
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.string "Lure's effect wore off…$"
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Text_UseAnotherLure::
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.string "Lure's effect wore off!\n"
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.string "Use another?$"
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Text_UsedNewRepelLure::
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.string "{PLAYER} used the\n"
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.string "{STR_VAR_2}.$"
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@ -9,9 +9,9 @@
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#define I_SITRUS_BERRY_HEAL GEN_LATEST // In Gen4+, Sitrus Berry was changed from healing 30 HP to healing 25% of Max HP.
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#define I_VITAMIN_EV_CAP GEN_LATEST // In Gen8, the Vitamins no longer have a cap of 100 EV per stat.
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// Var settings
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// To use the following features, replace the 0s with the var ID you're assigning it to.
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// Eg: Replace with VAR_UNUSED_0x40F7 so you can use I_VAR_LAST_REPEL_LURE_USED for that feature.
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#define I_VAR_LAST_REPEL_LURE_USED 0 // If this var has been assigned, B2W2's Repel prompt will trigger once it runs out. It also applies to Lures.
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// Repel/Lure config
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// These two settings are both independent and complementary.
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#define VAR_LAST_REPEL_LURE_USED 0 // If this var has been assigned, last Repel/Lure used will be saved and the player will get prompted with the vanilla repel YES/NO option, unless I_REPEL_LURE_MENU is set to TRUE.
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#define I_REPEL_LURE_MENU TRUE // If TRUE, the player is able to choose which Repel/Lure to use once the previous one runs out. Cursor position is saved by VAR_LAST_REPEL_LURE_USED if not 0.
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#endif // GUARD_CONSTANTS_ITEM_CONFIG_H
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@ -873,8 +873,8 @@ static void Task_UseRepel(u8 taskId)
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if (!IsSEPlaying())
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{
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VarSet(VAR_REPEL_STEP_COUNT, ItemId_GetHoldEffectParam(gSpecialVar_ItemId));
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#if I_VAR_LAST_REPEL_LURE_USED != 0
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VarSet(I_VAR_LAST_REPEL_LURE_USED, gSpecialVar_ItemId);
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#if VAR_LAST_REPEL_LURE_USED != 0
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VarSet(VAR_LAST_REPEL_LURE_USED, gSpecialVar_ItemId);
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#endif
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RemoveUsedItem();
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if (!InBattlePyramid())
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@ -885,8 +885,8 @@ static void Task_UseRepel(u8 taskId)
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}
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void HandleUseExpiredRepel(void)
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{
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#if I_VAR_LAST_REPEL_LURE_USED != 0
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VarSet(VAR_REPEL_STEP_COUNT, ItemId_GetHoldEffectParam(VarGet(I_VAR_LAST_REPEL_LURE_USED)));
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#if VAR_LAST_REPEL_LURE_USED != 0
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VarSet(VAR_REPEL_STEP_COUNT, ItemId_GetHoldEffectParam(VarGet(VAR_LAST_REPEL_LURE_USED)));
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#endif
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}
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@ -917,8 +917,8 @@ static void Task_UseLure(u8 taskId)
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if (!IsSEPlaying())
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{
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VarSet(VAR_REPEL_STEP_COUNT, ItemId_GetHoldEffectParam(gSpecialVar_ItemId) | REPEL_LURE_MASK);
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#if I_VAR_LAST_REPEL_LURE_USED != 0
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VarSet(I_VAR_LAST_REPEL_LURE_USED, gSpecialVar_ItemId);
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#if VAR_LAST_REPEL_LURE_USED != 0
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VarSet(VAR_LAST_REPEL_LURE_USED, gSpecialVar_ItemId);
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#endif
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RemoveUsedItem();
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if (!InBattlePyramid())
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@ -930,8 +930,8 @@ static void Task_UseLure(u8 taskId)
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void HandleUseExpiredLure(void)
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{
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#if I_VAR_LAST_REPEL_LURE_USED != 0
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VarSet(VAR_REPEL_STEP_COUNT, ItemId_GetHoldEffectParam(VarGet(I_VAR_LAST_REPEL_LURE_USED)) | REPEL_LURE_MASK);
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#if VAR_LAST_REPEL_LURE_USED != 0
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VarSet(VAR_REPEL_STEP_COUNT, ItemId_GetHoldEffectParam(VarGet(VAR_LAST_REPEL_LURE_USED)) | REPEL_LURE_MASK);
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#endif
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}
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@ -90,12 +90,10 @@ static u16 GetLengthWithExpandedPlayerName(const u8 *str)
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return length;
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}
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static void DrawMultichoiceMenu(u8 left, u8 top, u8 multichoiceId, bool8 ignoreBPress, u8 cursorPos)
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static void DrawMultichoiceMenuInternal(u8 left, u8 top, u8 multichoiceId, bool8 ignoreBPress, u8 cursorPos, const struct MenuAction *actions, int count)
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{
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int i;
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u8 windowId;
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u8 count = sMultichoiceLists[multichoiceId].count;
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const struct MenuAction *actions = sMultichoiceLists[multichoiceId].list;
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int width = 0;
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u8 newWidth;
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@ -114,6 +112,84 @@ static void DrawMultichoiceMenu(u8 left, u8 top, u8 multichoiceId, bool8 ignoreB
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InitMultichoiceCheckWrap(ignoreBPress, count, windowId, multichoiceId);
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}
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static void DrawMultichoiceMenu(u8 left, u8 top, u8 multichoiceId, bool8 ignoreBPress, u8 cursorPos)
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{
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DrawMultichoiceMenuInternal(left, top, multichoiceId, ignoreBPress, cursorPos, sMultichoiceLists[multichoiceId].list, sMultichoiceLists[multichoiceId].count);
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}
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#if I_REPEL_LURE_MENU == TRUE
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void TryDrawRepelMenu(void)
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{
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static const u16 repelItems[] = {ITEM_REPEL, ITEM_SUPER_REPEL, ITEM_MAX_REPEL};
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struct MenuAction menuItems[ARRAY_COUNT(repelItems) + 1] = {NULL};
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int i, count = 0, menuPos = 0;
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for (i = 0; i < ARRAY_COUNT(repelItems); i++)
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{
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if (CheckBagHasItem(repelItems[i], 1))
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{
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VarSet(VAR_0x8004 + count, repelItems[i]);
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#if VAR_LAST_REPEL_LURE_USED != 0
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if (VarGet(VAR_LAST_REPEL_LURE_USED) == repelItems[i])
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menuPos = count;
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#endif
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menuItems[count].text = ItemId_GetName(repelItems[i]);
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count++;
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}
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}
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if (count > 1)
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DrawMultichoiceMenuInternal(0, 0, 0, FALSE, menuPos, menuItems, count);
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gSpecialVar_Result = (count > 1);
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}
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void HandleRepelMenuChoice(void)
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{
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gSpecialVar_0x8004 = VarGet(VAR_0x8004 + gSpecialVar_Result); // Get item Id;
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VarSet(VAR_REPEL_STEP_COUNT, ItemId_GetHoldEffectParam(gSpecialVar_0x8004));
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#if VAR_LAST_REPEL_LURE_USED != 0
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VarSet(VAR_LAST_REPEL_LURE_USED, gSpecialVar_0x8004);
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#endif
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}
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void TryDrawLureMenu(void)
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{
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static const u16 lureItems[] = {ITEM_LURE, ITEM_SUPER_LURE, ITEM_MAX_LURE};
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struct MenuAction menuItems[ARRAY_COUNT(lureItems) + 1] = {NULL};
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int i, count = 0, menuPos = 0;
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for (i = 0; i < ARRAY_COUNT(lureItems); i++)
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{
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if (CheckBagHasItem(lureItems[i], 1))
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{
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VarSet(VAR_0x8004 + count, lureItems[i]);
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#if VAR_LAST_REPEL_LURE_USED != 0
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if (VarGet(VAR_LAST_REPEL_LURE_USED) == lureItems[i])
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menuPos = count;
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#endif
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menuItems[count].text = ItemId_GetName(lureItems[i]);
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count++;
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}
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}
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if (count > 1)
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DrawMultichoiceMenuInternal(0, 0, 0, FALSE, menuPos, menuItems, count);
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gSpecialVar_Result = (count > 1);
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}
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void HandleLureMenuChoice(void)
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{
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gSpecialVar_0x8004 = VarGet(VAR_0x8004 + gSpecialVar_Result); // Get item Id;
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VarSet(VAR_REPEL_STEP_COUNT, ItemId_GetHoldEffectParam(gSpecialVar_0x8004) | REPEL_LURE_MASK);
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#if VAR_LAST_REPEL_LURE_USED != 0
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VarSet(VAR_LAST_REPEL_LURE_USED, gSpecialVar_0x8004);
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#endif
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}
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#endif //I_REPEL_LURE_MENU == TRUE
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#define tLeft data[0]
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#define tTop data[1]
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#define tRight data[2]
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