Further removed trailing whitespaces

This commit is contained in:
Eduardo Quezada 2022-09-13 16:26:36 -03:00
parent 1d7e8bd730
commit de32940fdf
43 changed files with 472 additions and 472 deletions

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@ -283,7 +283,7 @@
.macro jumpretfalse ptr:req .macro jumpretfalse ptr:req
jumpreteq FALSE, \ptr jumpreteq FALSE, \ptr
.endm .endm
.macro jumpifdoublebattle ptr:req .macro jumpifdoublebattle ptr:req
createvisualtask AnimTask_IsDoubleBattle, 0 createvisualtask AnimTask_IsDoubleBattle, 0
jumprettrue \ptr jumprettrue \ptr
@ -305,7 +305,7 @@
.hword \launchtemplatearg7 .hword \launchtemplatearg7
.hword \launchtemplatearg8 .hword \launchtemplatearg8
.endm .endm
.macro launchtask launchtaskPtr launchtaskPriority launchtaskArgsNo launchtaskarg0 launchtaskarg1 launchtaskarg2 launchtaskarg3 launchtaskarg4 launchtaskarg5 launchtaskarg6 launchtaskarg7 launchtaskarg8 .macro launchtask launchtaskPtr launchtaskPriority launchtaskArgsNo launchtaskarg0 launchtaskarg1 launchtaskarg2 launchtaskarg3 launchtaskarg4 launchtaskarg5 launchtaskarg6 launchtaskarg7 launchtaskarg8
.byte 0x3 .byte 0x3
.word \launchtaskPtr .word \launchtaskPtr
@ -321,7 +321,7 @@
.hword \launchtaskarg7 .hword \launchtaskarg7
.hword \launchtaskarg8 .hword \launchtaskarg8
.endm .endm
.macro setblends setblends_value .macro setblends setblends_value
.byte 0xC .byte 0xC
.hword \setblends_value .hword \setblends_value

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@ -89,15 +89,15 @@
setvar VAR_0x8004, BATTLE_TOWER_FUNC_SET_INTERVIEW_DATA setvar VAR_0x8004, BATTLE_TOWER_FUNC_SET_INTERVIEW_DATA
special CallBattleTowerFunc special CallBattleTowerFunc
.endm .endm
@Custom multi-battle commands @Custom multi-battle commands
.macro choose_mons .macro choose_mons
fadescreen 1 fadescreen 1
special ChooseHalfPartyForBattle @ choose 3 mons for battle special ChooseHalfPartyForBattle @ choose 3 mons for battle
waitstate waitstate
.endm .endm
.macro multi_do type:req, partnerId:req, partnerPicId:req .macro multi_do type:req, partnerId:req, partnerPicId:req
special ReducePlayerPartyToSelectedMons special ReducePlayerPartyToSelectedMons
setvar VAR_0x8004, FRONTIER_UTIL_FUNC_SET_DATA setvar VAR_0x8004, FRONTIER_UTIL_FUNC_SET_DATA
@ -113,26 +113,26 @@
special CallFrontierUtilFunc special CallFrontierUtilFunc
special LoadPlayerParty special LoadPlayerParty
.endm .endm
.macro multi_2_vs_2 trainer1Id:req, trainer1LoseText:req, trainer2Id:req, trainer2LoseText:req, partnerId:req, partnerPicId:req .macro multi_2_vs_2 trainer1Id:req, trainer1LoseText:req, trainer2Id:req, trainer2LoseText:req, partnerId:req, partnerPicId:req
special SavePlayerParty special SavePlayerParty
trainerbattle TRAINER_BATTLE_SET_TRAINER_A, \trainer1Id, 0, NULL, \trainer1LoseText @ set first trainer mons trainerbattle TRAINER_BATTLE_SET_TRAINER_A, \trainer1Id, 0, NULL, \trainer1LoseText @ set first trainer mons
trainerbattle TRAINER_BATTLE_SET_TRAINER_B, \trainer2Id, 0, NULL, \trainer2LoseText @ set second trainer mons trainerbattle TRAINER_BATTLE_SET_TRAINER_B, \trainer2Id, 0, NULL, \trainer2LoseText @ set second trainer mons
multi_do MULTI_BATTLE_2_VS_2, \partnerId, \partnerPicId multi_do MULTI_BATTLE_2_VS_2, \partnerId, \partnerPicId
.endm .endm
.macro multi_2_vs_1 trainer1Id:req, trainer1LoseText:req, partnerId:req, partnerPicId:req .macro multi_2_vs_1 trainer1Id:req, trainer1LoseText:req, partnerId:req, partnerPicId:req
special SavePlayerParty special SavePlayerParty
trainerbattle TRAINER_BATTLE_SET_TRAINER_A, \trainer1Id, 0, NULL, \trainer1LoseText @ set first trainer mons trainerbattle TRAINER_BATTLE_SET_TRAINER_A, \trainer1Id, 0, NULL, \trainer1LoseText @ set first trainer mons
multi_do MULTI_BATTLE_2_VS_1, \partnerId, \partnerPicId multi_do MULTI_BATTLE_2_VS_1, \partnerId, \partnerPicId
.endm .endm
@ Wild mons need to be assigned to gEnemyParty 0 and 3 slots, other slots need to be cleared out. @ Wild mons need to be assigned to gEnemyParty 0 and 3 slots, other slots need to be cleared out.
.macro multi_wild partnerId:req, partnerPicId:req .macro multi_wild partnerId:req, partnerPicId:req
special SavePlayerParty special SavePlayerParty
multi_do MULTI_BATTLE_2_VS_WILD, \partnerId, \partnerPicId multi_do MULTI_BATTLE_2_VS_WILD, \partnerId, \partnerPicId
.endm .endm
.macro multi_do_fixed type:req, partnerId:req, partnerPicId:req .macro multi_do_fixed type:req, partnerId:req, partnerPicId:req
setvar VAR_0x8004, SPECIAL_BATTLE_MULTI setvar VAR_0x8004, SPECIAL_BATTLE_MULTI
setvar VAR_0x8005, \type setvar VAR_0x8005, \type
@ -144,20 +144,20 @@
special CallFrontierUtilFunc special CallFrontierUtilFunc
special LoadPlayerParty special LoadPlayerParty
.endm .endm
.macro multi_fixed_2_vs_2 trainer1Id:req, trainer1LoseText:req, trainer2Id:req, trainer2LoseText:req, partnerId:req, partnerPicId:req .macro multi_fixed_2_vs_2 trainer1Id:req, trainer1LoseText:req, trainer2Id:req, trainer2LoseText:req, partnerId:req, partnerPicId:req
special SavePlayerParty special SavePlayerParty
trainerbattle TRAINER_BATTLE_SET_TRAINER_A, \trainer1Id, 0, NULL, \trainer1LoseText @ set first trainer mons trainerbattle TRAINER_BATTLE_SET_TRAINER_A, \trainer1Id, 0, NULL, \trainer1LoseText @ set first trainer mons
trainerbattle TRAINER_BATTLE_SET_TRAINER_B, \trainer2Id, 0, NULL, \trainer2LoseText @ set second trainer mons trainerbattle TRAINER_BATTLE_SET_TRAINER_B, \trainer2Id, 0, NULL, \trainer2LoseText @ set second trainer mons
multi_do_fixed MULTI_BATTLE_2_VS_2, \partnerId, \partnerPicId multi_do_fixed MULTI_BATTLE_2_VS_2, \partnerId, \partnerPicId
.endm .endm
.macro multi_fixed_2_vs_1 trainer1Id:req, trainer1LoseText:req, partnerId:req, partnerPicId:req .macro multi_fixed_2_vs_1 trainer1Id:req, trainer1LoseText:req, partnerId:req, partnerPicId:req
special SavePlayerParty special SavePlayerParty
trainerbattle TRAINER_BATTLE_SET_TRAINER_A, \trainer1Id, 0, NULL, \trainer1LoseText @ set first trainer mons trainerbattle TRAINER_BATTLE_SET_TRAINER_A, \trainer1Id, 0, NULL, \trainer1LoseText @ set first trainer mons
multi_do_fixed MULTI_BATTLE_2_VS_1, \partnerId, \partnerPicId multi_do_fixed MULTI_BATTLE_2_VS_1, \partnerId, \partnerPicId
.endm .endm
@ Wild mons need to be assigned to gEnemyParty 0 and 3 slots, other slots need to be cleared out. @ Wild mons need to be assigned to gEnemyParty 0 and 3 slots, other slots need to be cleared out.
.macro multi_fixed_wild partnerId:req, partnerPicId:req .macro multi_fixed_wild partnerId:req, partnerPicId:req
special SavePlayerParty special SavePlayerParty

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@ -150,13 +150,13 @@
.4byte \sample .4byte \sample
.byte 0xff, 0, 0xff, 0 .byte 0xff, 0, 0xff, 0
.endm .endm
.macro cry_uncomp sample @ not compressed .macro cry_uncomp sample @ not compressed
.byte 0x0, 60, 0, 0 .byte 0x0, 60, 0, 0
.4byte \sample .4byte \sample
.byte 0xff, 0, 0xff, 0 .byte 0xff, 0, 0xff, 0
.endm .endm
.macro cry_reverse_uncomp sample @ not compressed .macro cry_reverse_uncomp sample @ not compressed
.byte 0x10, 60, 0, 0 .byte 0x10, 60, 0, 0
.4byte \sample .4byte \sample

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@ -14196,7 +14196,7 @@ TerrainPulseElectric:
createvisualtask AnimTask_SwayMon, 5, 0, 4, 51200, 24, ANIM_TARGET createvisualtask AnimTask_SwayMon, 5, 0, 4, 51200, 24, ANIM_TARGET
createvisualtask AnimTask_BlendColorCycle, 2, 4, 2, 2, 0, 12, RGB(27, 27, 0) createvisualtask AnimTask_BlendColorCycle, 2, 4, 2, 2, 0, 12, RGB(27, 27, 0)
goto TerrainPulseEnd goto TerrainPulseEnd
TerrainPulseGrass: TerrainPulseGrass:
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_DRAGON_PULSE, 0, 12, 12, RGB(11, 26, 11) createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_DRAGON_PULSE, 0, 12, 12, RGB(11, 26, 11)
waitforvisualfinish waitforvisualfinish
@ -14218,7 +14218,7 @@ TerrainPulseFairy:
createvisualtask AnimTask_SwayMon, 5, 0, 4, 51200, 24, ANIM_TARGET createvisualtask AnimTask_SwayMon, 5, 0, 4, 51200, 24, ANIM_TARGET
createvisualtask AnimTask_BlendColorCycle, 2, 4, 2, 2, 0, 12, RGB(31, 24, 31) createvisualtask AnimTask_BlendColorCycle, 2, 4, 2, 2, 0, 12, RGB(31, 24, 31)
goto TerrainPulseEnd goto TerrainPulseEnd
TerrainPulsePsychic: TerrainPulsePsychic:
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_DRAGON_PULSE, 0, 12, 12, RGB(27, 0, 13) createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_DRAGON_PULSE, 0, 12, 12, RGB(27, 0, 13)
waitforvisualfinish waitforvisualfinish
@ -24740,7 +24740,7 @@ General_RestoreBg:
restorebg restorebg
waitbgfadein waitbgfadein
end end
end end
General_ZMoveActivate: General_ZMoveActivate:
@ -25263,8 +25263,8 @@ FinishSupersonicSkystrike:
call UnsetPsychicBg call UnsetPsychicBg
waitforvisualfinish waitforvisualfinish
end end
Move_ACID_DOWNPOUR: Move_ACID_DOWNPOUR:
loadspritegfx ANIM_TAG_BLUE_ORB @ reversal loadspritegfx ANIM_TAG_BLUE_ORB @ reversal
loadspritegfx ANIM_TAG_POISON_JAB @ poison jab loadspritegfx ANIM_TAG_POISON_JAB @ poison jab
@ -25951,7 +25951,7 @@ NeverendingNightmareGeyser:
createsprite gNeverEndingNightmareGeyserHexSpriteTemplate ANIM_TARGET, 2, ANIM_TARGET, 0xfff0, 0x10 createsprite gNeverEndingNightmareGeyserHexSpriteTemplate ANIM_TARGET, 2, ANIM_TARGET, 0xfff0, 0x10
return return
Move_CORKSCREW_CRASH:: Move_CORKSCREW_CRASH::
loadspritegfx ANIM_TAG_SPIKES @metal bits loadspritegfx ANIM_TAG_SPIKES @metal bits
loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @charge loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @charge
@ -26669,7 +26669,7 @@ HavocSpearSparkTarget:
@ launchtemplate gSparkElectricityFlashingSpriteTemplate 0x4 0x8 0x0 0x0 0x20 0xc SOUND_PAN_ATTACKER 0x14 0x2 0x8000 @ launchtemplate gSparkElectricityFlashingSpriteTemplate 0x4 0x8 0x0 0x0 0x20 0xc SOUND_PAN_ATTACKER 0x14 0x2 0x8000
launchtemplate gSparkElectricityFlashingSpriteTemplate 0x4 0x8 0x0 0x0 0x10 0xc SOUND_PAN_ATTACKER 0x14 0x2 0x8000 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x4 0x8 0x0 0x0 0x10 0xc SOUND_PAN_ATTACKER 0x14 0x2 0x8000
return return
Move_SHATTERED_PSYCHE:: Move_SHATTERED_PSYCHE::
loadspritegfx ANIM_TAG_IMPACT @hit loadspritegfx ANIM_TAG_IMPACT @hit
@ -29127,7 +29127,7 @@ OceanicOperettaExplosion:
launchtemplate gOceanOperaExplosionSpriteTemplate 0x33 0x4 0x10 0x10 ANIM_TARGET 0x1 launchtemplate gOceanOperaExplosionSpriteTemplate 0x33 0x4 0x10 0x10 ANIM_TARGET 0x1
delay 0x6 delay 0x6
return return
Move_SPLINTERED_STORMSHARDS:: Move_SPLINTERED_STORMSHARDS::
loadspritegfx ANIM_TAG_ROCKS @rock loadspritegfx ANIM_TAG_ROCKS @rock
@ -29388,7 +29388,7 @@ SplinteredStormshardsFinishFadeReturn:
return return
Move_LETS_SNUGGLE_FOREVER:: Move_LETS_SNUGGLE_FOREVER::
loadspritegfx ANIM_TAG_MAGENTA_HEART @sharm loadspritegfx ANIM_TAG_MAGENTA_HEART @sharm
loadspritegfx ANIM_TAG_MUSIC_NOTES @music note loadspritegfx ANIM_TAG_MUSIC_NOTES @music note
loadspritegfx ANIM_TAG_SMALL_BUBBLES @fake tears loadspritegfx ANIM_TAG_SMALL_BUBBLES @fake tears

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@ -511,7 +511,7 @@ BattleScript_BeakBlastSetUp::
setbeakblast BS_ATTACKER setbeakblast BS_ATTACKER
printstring STRINGID_EMPTYSTRING3 printstring STRINGID_EMPTYSTRING3
waitmessage 1 waitmessage 1
playanimation BS_ATTACKER, B_ANIM_BEAK_BLAST_SETUP, NULL playanimation BS_ATTACKER, B_ANIM_BEAK_BLAST_SETUP, NULL
printstring STRINGID_HEATUPBEAK printstring STRINGID_HEATUPBEAK
waitmessage B_WAIT_TIME_LONG waitmessage B_WAIT_TIME_LONG
end2 end2
@ -601,7 +601,7 @@ BattleScript_ScaleShotEnd::
moveendcase MOVEEND_SYNCHRONIZE_TARGET moveendcase MOVEEND_SYNCHRONIZE_TARGET
moveendfrom MOVEEND_STATUS_IMMUNITY_ABILITIES moveendfrom MOVEEND_STATUS_IMMUNITY_ABILITIES
end end
BattleScript_EffectSkyDrop: BattleScript_EffectSkyDrop:
jumpifstatus2 BS_ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_SkyDropTurn2 jumpifstatus2 BS_ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_SkyDropTurn2
attackcanceler attackcanceler
@ -5648,7 +5648,7 @@ BattleScript_EffectRolePlay::
pause 20 pause 20
destroyabilitypopup destroyabilitypopup
pause 40 pause 40
.endif .endif
printstring STRINGID_PKMNCOPIEDFOE printstring STRINGID_PKMNCOPIEDFOE
waitmessage B_WAIT_TIME_LONG waitmessage B_WAIT_TIME_LONG
switchinabilities BS_ATTACKER switchinabilities BS_ATTACKER
@ -9625,7 +9625,7 @@ BattleScript_StatUpZMove::
waitmessage B_WAIT_TIME_LONG waitmessage B_WAIT_TIME_LONG
BattleScript_StatUpZMoveEnd: BattleScript_StatUpZMoveEnd:
return return
BattleScript_HealReplacementZMove:: BattleScript_HealReplacementZMove::
playanimation BS_SCRIPTING B_ANIM_WISH_HEAL 0x0 playanimation BS_SCRIPTING B_ANIM_WISH_HEAL 0x0
printfromtable gZEffectStringIds printfromtable gZEffectStringIds
@ -9836,7 +9836,7 @@ BattleScript_NeutralizingGasExitsLoop:
jumpifbytenotequal gBattlerTarget, sByteFour, BattleScript_NeutralizingGasExitsLoop @ SOMEHOW, comparing to gBattlersCount is problematic. jumpifbytenotequal gBattlerTarget, sByteFour, BattleScript_NeutralizingGasExitsLoop @ SOMEHOW, comparing to gBattlersCount is problematic.
restoretarget restoretarget
return return
BattleScript_MagicianActivates:: BattleScript_MagicianActivates::
call BattleScript_AbilityPopUp call BattleScript_AbilityPopUp
call BattleScript_ItemSteal call BattleScript_ItemSteal

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@ -461,7 +461,7 @@
#define BG_WATER_2 41 #define BG_WATER_2 41
#define BG_POISON 42 #define BG_POISON 42
#define BG_AEROBLAST 43 #define BG_AEROBLAST 43
#define BG_HURRICANE 44 #define BG_HURRICANE 44
#define BG_ELECTRIC_TERRAIN 45 #define BG_ELECTRIC_TERRAIN 45
#define BG_GRASSY_TERRAIN 46 #define BG_GRASSY_TERRAIN 46
#define BG_MISTY_TERRAIN 47 #define BG_MISTY_TERRAIN 47

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@ -379,7 +379,7 @@
#define STRINGID_PKMNBOXLANETTESPCFULL 378 #define STRINGID_PKMNBOXLANETTESPCFULL 378
#define STRINGID_TRAINER1WINTEXT 379 #define STRINGID_TRAINER1WINTEXT 379
#define STRINGID_TRAINER2WINTEXT 380 #define STRINGID_TRAINER2WINTEXT 380
#define STRINGID_ENDUREDSTURDY 381 #define STRINGID_ENDUREDSTURDY 381
#define STRINGID_POWERHERB 382 #define STRINGID_POWERHERB 382
#define STRINGID_HURTBYITEM 383 #define STRINGID_HURTBYITEM 383

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@ -3978,7 +3978,7 @@ Cry_Spectrier::
.align 2 .align 2
Cry_Calyrex:: Cry_Calyrex::
.incbin "sound/direct_sound_samples/cries/calyrex.bin" .incbin "sound/direct_sound_samples/cries/calyrex.bin"
/* /*
.align 2 .align 2
Cry_Wyrdeer:: Cry_Wyrdeer::
.incbin "sound/direct_sound_samples/cries/wyrdeer.bin" .incbin "sound/direct_sound_samples/cries/wyrdeer.bin"

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@ -793,17 +793,17 @@ static bool32 AiExpectsToFaintPlayer(void)
bool32 canFaintPlayer; bool32 canFaintPlayer;
u32 i; u32 i;
u8 target = gBattleStruct->aiChosenTarget[gActiveBattler]; u8 target = gBattleStruct->aiChosenTarget[gActiveBattler];
if (gBattleStruct->aiMoveOrAction[gActiveBattler] > 3) if (gBattleStruct->aiMoveOrAction[gActiveBattler] > 3)
return FALSE; // AI not planning to use move return FALSE; // AI not planning to use move
if (GetBattlerSide(target) != GetBattlerSide(gActiveBattler) if (GetBattlerSide(target) != GetBattlerSide(gActiveBattler)
&& CanIndexMoveFaintTarget(gActiveBattler, target, gBattleStruct->aiMoveOrAction[gActiveBattler], 0) && CanIndexMoveFaintTarget(gActiveBattler, target, gBattleStruct->aiMoveOrAction[gActiveBattler], 0)
&& AI_WhoStrikesFirst(gActiveBattler, target, GetAIChosenMove(gActiveBattler)) == AI_IS_FASTER) { && AI_WhoStrikesFirst(gActiveBattler, target, GetAIChosenMove(gActiveBattler)) == AI_IS_FASTER) {
// We expect to faint the target and move first -> dont use an item // We expect to faint the target and move first -> dont use an item
return TRUE; return TRUE;
} }
return FALSE; return FALSE;
} }
@ -818,10 +818,10 @@ static bool8 ShouldUseItem(void)
if ((gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER && GetBattlerPosition(gActiveBattler) == B_POSITION_PLAYER_RIGHT) if ((gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER && GetBattlerPosition(gActiveBattler) == B_POSITION_PLAYER_RIGHT)
|| gStatuses3[gActiveBattler] & STATUS3_SKY_DROPPED) || gStatuses3[gActiveBattler] & STATUS3_SKY_DROPPED)
return FALSE; return FALSE;
if (gStatuses3[gActiveBattler] & STATUS3_EMBARGO) if (gStatuses3[gActiveBattler] & STATUS3_EMBARGO)
return FALSE; return FALSE;
if (AiExpectsToFaintPlayer()) if (AiExpectsToFaintPlayer())
return FALSE; return FALSE;
@ -948,14 +948,14 @@ static bool8 ShouldUseItem(void)
static bool32 AI_ShouldHeal(u32 healAmount) static bool32 AI_ShouldHeal(u32 healAmount)
{ {
bool32 shouldHeal = FALSE; bool32 shouldHeal = FALSE;
if (gBattleMons[gActiveBattler].hp < gBattleMons[gActiveBattler].maxHP / 4 if (gBattleMons[gActiveBattler].hp < gBattleMons[gActiveBattler].maxHP / 4
|| gBattleMons[gActiveBattler].hp == 0 || gBattleMons[gActiveBattler].hp == 0
|| (healAmount != 0 && gBattleMons[gActiveBattler].maxHP - gBattleMons[gActiveBattler].hp > healAmount)) { || (healAmount != 0 && gBattleMons[gActiveBattler].maxHP - gBattleMons[gActiveBattler].hp > healAmount)) {
// We have low enough HP to consider healing // We have low enough HP to consider healing
shouldHeal = !AI_OpponentCanFaintAiWithMod(healAmount); // if target can kill us even after we heal, why bother shouldHeal = !AI_OpponentCanFaintAiWithMod(healAmount); // if target can kill us even after we heal, why bother
} }
return shouldHeal; return shouldHeal;
} }

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@ -793,7 +793,7 @@ s32 AI_CalcDamage(u16 move, u8 battlerAtk, u8 battlerDef, u8 *typeEffectiveness,
dmg *= 2; dmg *= 2;
else if (move == MOVE_SURGING_STRIKES || (move == MOVE_WATER_SHURIKEN && gBattleMons[battlerAtk].species == SPECIES_GRENINJA_ASH)) else if (move == MOVE_SURGING_STRIKES || (move == MOVE_WATER_SHURIKEN && gBattleMons[battlerAtk].species == SPECIES_GRENINJA_ASH))
dmg *= 3; dmg *= 3;
if (dmg == 0) if (dmg == 0)
dmg = 1; dmg = 1;
} }
@ -804,7 +804,7 @@ s32 AI_CalcDamage(u16 move, u8 battlerAtk, u8 battlerDef, u8 *typeEffectiveness,
RestoreBattlerData(battlerAtk); RestoreBattlerData(battlerAtk);
RestoreBattlerData(battlerDef); RestoreBattlerData(battlerDef);
// convert multiper to AI_EFFECTIVENESS_xX // convert multiper to AI_EFFECTIVENESS_xX
*typeEffectiveness = AI_GetEffectiveness(effectivenessMultiplier); *typeEffectiveness = AI_GetEffectiveness(effectivenessMultiplier);
@ -1159,11 +1159,11 @@ bool32 AI_IsAbilityOnSide(u32 battlerId, u32 ability)
s32 AI_GetAbility(u32 battlerId) s32 AI_GetAbility(u32 battlerId)
{ {
u32 knownAbility = GetBattlerAbility(battlerId); u32 knownAbility = GetBattlerAbility(battlerId);
// The AI knows its own ability. // The AI knows its own ability.
if (IsBattlerAIControlled(battlerId)) if (IsBattlerAIControlled(battlerId))
return knownAbility; return knownAbility;
// Check neutralizing gas, gastro acid // Check neutralizing gas, gastro acid
if (knownAbility == ABILITY_NONE) if (knownAbility == ABILITY_NONE)
return knownAbility; return knownAbility;
@ -1183,10 +1183,10 @@ s32 AI_GetAbility(u32 battlerId)
{ {
abilityGuess = gBaseStats[gBattleMons[battlerId].species].abilities[Random() % NUM_ABILITY_SLOTS]; abilityGuess = gBaseStats[gBattleMons[battlerId].species].abilities[Random() % NUM_ABILITY_SLOTS];
} }
return abilityGuess; return abilityGuess;
} }
return ABILITY_NONE; // Unknown. return ABILITY_NONE; // Unknown.
} }
@ -2691,7 +2691,7 @@ static bool32 AI_CanPoisonType(u8 battlerAttacker, u8 battlerTarget)
static bool32 AI_CanBePoisoned(u8 battlerAtk, u8 battlerDef) static bool32 AI_CanBePoisoned(u8 battlerAtk, u8 battlerDef)
{ {
u16 ability = AI_DATA->abilities[battlerDef]; u16 ability = AI_DATA->abilities[battlerDef];
if (!(AI_CanPoisonType(battlerAtk, battlerDef)) if (!(AI_CanPoisonType(battlerAtk, battlerDef))
|| gSideStatuses[GetBattlerSide(battlerDef)] & SIDE_STATUS_SAFEGUARD || gSideStatuses[GetBattlerSide(battlerDef)] & SIDE_STATUS_SAFEGUARD
|| gBattleMons[battlerDef].status1 & STATUS1_ANY || gBattleMons[battlerDef].status1 & STATUS1_ANY
@ -3042,7 +3042,7 @@ bool32 IsValidDoubleBattle(u8 battlerAtk)
u16 GetAllyChosenMove(u8 battlerId) u16 GetAllyChosenMove(u8 battlerId)
{ {
u8 partnerBattler = BATTLE_PARTNER(battlerId); u8 partnerBattler = BATTLE_PARTNER(battlerId);
if (!IsBattlerAlive(partnerBattler) || !IsBattlerAIControlled(partnerBattler)) if (!IsBattlerAlive(partnerBattler) || !IsBattlerAIControlled(partnerBattler))
return MOVE_NONE; return MOVE_NONE;
else if (partnerBattler > battlerId) // Battler with the lower id chooses the move first. else if (partnerBattler > battlerId) // Battler with the lower id chooses the move first.
@ -3444,7 +3444,7 @@ void IncreaseStatUpScore(u8 battlerAtk, u8 battlerDef, u8 statId, s16 *score)
if (AI_DATA->hpPercents[battlerAtk] < 80 && AI_RandLessThan(128)) if (AI_DATA->hpPercents[battlerAtk] < 80 && AI_RandLessThan(128))
return; return;
if ((AI_THINKING_STRUCT->aiFlags & AI_FLAG_TRY_TO_FAINT) && CanAIFaintTarget(battlerAtk, battlerDef, 0)) if ((AI_THINKING_STRUCT->aiFlags & AI_FLAG_TRY_TO_FAINT) && CanAIFaintTarget(battlerAtk, battlerDef, 0))
return; // Damaging moves would get a score boost from AI_TryToFaint or PreferStrongestMove so we don't consider them here return; // Damaging moves would get a score boost from AI_TryToFaint or PreferStrongestMove so we don't consider them here
@ -3563,7 +3563,7 @@ void IncreaseParalyzeScore(u8 battlerAtk, u8 battlerDef, u16 move, s16 *score)
{ {
if ((AI_THINKING_STRUCT->aiFlags & AI_FLAG_TRY_TO_FAINT) && CanAIFaintTarget(battlerAtk, battlerDef, 0)) if ((AI_THINKING_STRUCT->aiFlags & AI_FLAG_TRY_TO_FAINT) && CanAIFaintTarget(battlerAtk, battlerDef, 0))
return; return;
if (AI_CanParalyze(battlerAtk, battlerDef, AI_DATA->abilities[battlerDef], move, AI_DATA->partnerMove)) if (AI_CanParalyze(battlerAtk, battlerDef, AI_DATA->abilities[battlerDef], move, AI_DATA->partnerMove))
{ {
u8 atkSpeed = GetBattlerTotalSpeedStat(battlerAtk); u8 atkSpeed = GetBattlerTotalSpeedStat(battlerAtk);
@ -3584,7 +3584,7 @@ void IncreaseSleepScore(u8 battlerAtk, u8 battlerDef, u16 move, s16 *score)
{ {
if ((AI_THINKING_STRUCT->aiFlags & AI_FLAG_TRY_TO_FAINT) && CanAIFaintTarget(battlerAtk, battlerDef, 0)) if ((AI_THINKING_STRUCT->aiFlags & AI_FLAG_TRY_TO_FAINT) && CanAIFaintTarget(battlerAtk, battlerDef, 0))
return; return;
if (AI_CanPutToSleep(battlerAtk, battlerDef, AI_DATA->abilities[battlerDef], move, AI_DATA->partnerMove)) if (AI_CanPutToSleep(battlerAtk, battlerDef, AI_DATA->abilities[battlerDef], move, AI_DATA->partnerMove))
*score += 2; *score += 2;
else else
@ -3602,7 +3602,7 @@ void IncreaseConfusionScore(u8 battlerAtk, u8 battlerDef, u16 move, s16 *score)
{ {
if ((AI_THINKING_STRUCT->aiFlags & AI_FLAG_TRY_TO_FAINT) && CanAIFaintTarget(battlerAtk, battlerDef, 0)) if ((AI_THINKING_STRUCT->aiFlags & AI_FLAG_TRY_TO_FAINT) && CanAIFaintTarget(battlerAtk, battlerDef, 0))
return; return;
if (AI_CanConfuse(battlerAtk, battlerDef, AI_DATA->abilities[battlerDef], BATTLE_PARTNER(battlerAtk), move, AI_DATA->partnerMove) if (AI_CanConfuse(battlerAtk, battlerDef, AI_DATA->abilities[battlerDef], BATTLE_PARTNER(battlerAtk), move, AI_DATA->partnerMove)
&& AI_DATA->holdEffects[battlerDef] != HOLD_EFFECT_CURE_CONFUSION && AI_DATA->holdEffects[battlerDef] != HOLD_EFFECT_CURE_CONFUSION
&& AI_DATA->holdEffects[battlerDef] != HOLD_EFFECT_CURE_STATUS) && AI_DATA->holdEffects[battlerDef] != HOLD_EFFECT_CURE_STATUS)
@ -3633,26 +3633,26 @@ bool32 ShouldUseZMove(u8 battlerAtk, u8 battlerDef, u16 chosenMove)
return FALSE; //don't use z move on partner return FALSE; //don't use z move on partner
if (gBattleStruct->zmove.used[battlerAtk]) if (gBattleStruct->zmove.used[battlerAtk])
return FALSE; //cant use z move twice return FALSE; //cant use z move twice
if (IsViableZMove(battlerAtk, chosenMove)) if (IsViableZMove(battlerAtk, chosenMove))
{ {
u8 effectiveness; u8 effectiveness;
if (gBattleMons[battlerDef].ability == ABILITY_DISGUISE && gBattleMons[battlerDef].species == SPECIES_MIMIKYU) if (gBattleMons[battlerDef].ability == ABILITY_DISGUISE && gBattleMons[battlerDef].species == SPECIES_MIMIKYU)
return FALSE; // Don't waste a Z-Move busting disguise return FALSE; // Don't waste a Z-Move busting disguise
if (gBattleMons[battlerDef].ability == ABILITY_ICE_FACE && gBattleMons[battlerDef].species == SPECIES_EISCUE && IS_MOVE_PHYSICAL(chosenMove)) if (gBattleMons[battlerDef].ability == ABILITY_ICE_FACE && gBattleMons[battlerDef].species == SPECIES_EISCUE && IS_MOVE_PHYSICAL(chosenMove))
return FALSE; // Don't waste a Z-Move busting Ice Face return FALSE; // Don't waste a Z-Move busting Ice Face
if (IS_MOVE_STATUS(chosenMove) && !IS_MOVE_STATUS(gBattleStruct->zmove.chosenZMove)) if (IS_MOVE_STATUS(chosenMove) && !IS_MOVE_STATUS(gBattleStruct->zmove.chosenZMove))
return FALSE; return FALSE;
else if (!IS_MOVE_STATUS(chosenMove) && IS_MOVE_STATUS(gBattleStruct->zmove.chosenZMove)) else if (!IS_MOVE_STATUS(chosenMove) && IS_MOVE_STATUS(gBattleStruct->zmove.chosenZMove))
return FALSE; return FALSE;
if (!IS_MOVE_STATUS(chosenMove) && AI_CalcDamage(chosenMove, battlerAtk, battlerDef, &effectiveness, FALSE) >= gBattleMons[battlerDef].hp) if (!IS_MOVE_STATUS(chosenMove) && AI_CalcDamage(chosenMove, battlerAtk, battlerDef, &effectiveness, FALSE) >= gBattleMons[battlerDef].hp)
return FALSE; // don't waste damaging z move if can otherwise faint target return FALSE; // don't waste damaging z move if can otherwise faint target
return TRUE; return TRUE;
} }
return FALSE; return FALSE;
} }

View File

@ -219,7 +219,7 @@ void LaunchBattleAnimation(const u8 *const animsTable[], u16 tableId, bool8 isMo
{ {
s32 i; s32 i;
bool32 hideHpBoxes = (tableId == MOVE_TRANSFORM) ? FALSE : TRUE; bool32 hideHpBoxes = (tableId == MOVE_TRANSFORM) ? FALSE : TRUE;
if (!isMoveAnim) if (!isMoveAnim)
{ {
switch (tableId) switch (tableId)

View File

@ -6798,7 +6798,7 @@ static const union AffineAnimCmd sCompressTargetHorizontallyAffineAnimCmds[] =
static void AnimTask_CompressTargetStep(u8 taskId) static void AnimTask_CompressTargetStep(u8 taskId)
{ {
struct Task* task = &gTasks[taskId]; struct Task* task = &gTasks[taskId];
if (!RunAffineAnimFromTaskData(task)) if (!RunAffineAnimFromTaskData(task))
DestroyAnimVisualTask(taskId); DestroyAnimVisualTask(taskId);
} }

View File

@ -888,7 +888,7 @@ void AnimTask_DestinyBondWhiteShadow(u8 taskId)
spriteId = CreateSprite(&gDarkVoidBlackHoleTemplate, baseX, baseY, 55); //dark void spriteId = CreateSprite(&gDarkVoidBlackHoleTemplate, baseX, baseY, 55); //dark void
else else
spriteId = CreateSprite(&gDestinyBondWhiteShadowSpriteTemplate, baseX, baseY, 55); //destiny bond spriteId = CreateSprite(&gDestinyBondWhiteShadowSpriteTemplate, baseX, baseY, 55); //destiny bond
if (spriteId != MAX_SPRITES) if (spriteId != MAX_SPRITES)
{ {
x = GetBattlerSpriteCoord(battler, BATTLER_COORD_X_2); x = GetBattlerSpriteCoord(battler, BATTLER_COORD_X_2);
@ -914,7 +914,7 @@ void AnimTask_DestinyBondWhiteShadow(u8 taskId)
spriteId = CreateSprite(&gDarkVoidBlackHoleTemplate, baseX, baseY, 55); //dark void spriteId = CreateSprite(&gDarkVoidBlackHoleTemplate, baseX, baseY, 55); //dark void
else else
spriteId = CreateSprite(&gDestinyBondWhiteShadowSpriteTemplate, baseX, baseY, 55); //destiny bond spriteId = CreateSprite(&gDestinyBondWhiteShadowSpriteTemplate, baseX, baseY, 55); //destiny bond
if (spriteId != MAX_SPRITES) if (spriteId != MAX_SPRITES)
{ {
x = 48; x = 48;

File diff suppressed because it is too large Load Diff

View File

@ -817,7 +817,7 @@ static void SwitchToAiPointsView(u8 taskId)
GetStructPtr(taskId)->aiViewState = 0; GetStructPtr(taskId)->aiViewState = 0;
} }
static const u8 *const sAiInfoItemNames[] = static const u8 *const sAiInfoItemNames[] =
{ {
sText_Ability, sText_Ability,
sText_HeldItem, sText_HeldItem,
@ -829,13 +829,13 @@ static void PutAiInfoText(struct BattleDebugMenu *data)
u8 *text = malloc(0x50); u8 *text = malloc(0x50);
FillWindowPixelBuffer(data->aiMovesWindowId, 0x11); FillWindowPixelBuffer(data->aiMovesWindowId, 0x11);
// item names // item names
for (i = 0; i < ARRAY_COUNT(sAiInfoItemNames); i++) for (i = 0; i < ARRAY_COUNT(sAiInfoItemNames); i++)
{ {
AddTextPrinterParameterized(data->aiMovesWindowId, 1, sAiInfoItemNames[i], 3, i * 15, 0, NULL); AddTextPrinterParameterized(data->aiMovesWindowId, 1, sAiInfoItemNames[i], 3, i * 15, 0, NULL);
} }
// items info // items info
for (i = 0; i < gBattlersCount; i++) for (i = 0; i < gBattlersCount; i++)
{ {
@ -2004,7 +2004,7 @@ static const u8 sText_HoldEffectRoomService[] = _("Room Service");
static const u8 sText_HoldEffectBlunderPolicy[] = _("Blunder Policy"); static const u8 sText_HoldEffectBlunderPolicy[] = _("Blunder Policy");
static const u8 sText_HoldEffectHeavyDutyBoots[] = _("Heavy Duty Boots"); static const u8 sText_HoldEffectHeavyDutyBoots[] = _("Heavy Duty Boots");
static const u8 sText_HoldEffectThroatSpray[] = _("Throat Spray"); static const u8 sText_HoldEffectThroatSpray[] = _("Throat Spray");
static const u8 *const sHoldEffectNames[] = static const u8 *const sHoldEffectNames[] =
{ {
[HOLD_EFFECT_NONE] = sText_HoldEffectNone, [HOLD_EFFECT_NONE] = sText_HoldEffectNone,
[HOLD_EFFECT_RESTORE_HP] = sText_HoldEffectRestoreHp, [HOLD_EFFECT_RESTORE_HP] = sText_HoldEffectRestoreHp,

View File

@ -3123,7 +3123,7 @@ void CreateAbilityPopUp(u8 battlerId, u32 ability, bool32 isDoubleBattle)
const s16 (*coords)[2]; const s16 (*coords)[2];
u8 spriteId1, spriteId2, battlerPosition, taskId; u8 spriteId1, spriteId2, battlerPosition, taskId;
return; return;
if (gBattleScripting.abilityPopupOverwrite != 0) if (gBattleScripting.abilityPopupOverwrite != 0)

View File

@ -1383,7 +1383,7 @@ const u8 *const gBattleStringsTable[BATTLESTRINGS_COUNT] =
[STRINGID_TARGETTOOHEAVY - BATTLESTRINGS_TABLE_START] = sText_TargetTooHeavy, [STRINGID_TARGETTOOHEAVY - BATTLESTRINGS_TABLE_START] = sText_TargetTooHeavy,
}; };
const u16 gZEffectStringIds[] = const u16 gZEffectStringIds[] =
{ {
[B_MSG_Z_RESET_STATS] = STRINGID_ZMOVERESETSSTATS, [B_MSG_Z_RESET_STATS] = STRINGID_ZMOVERESETSSTATS,
[B_MSG_Z_ALL_STATS_UP]= STRINGID_ZMOVEALLSTATSUP, [B_MSG_Z_ALL_STATS_UP]= STRINGID_ZMOVEALLSTATSUP,
@ -1394,7 +1394,7 @@ const u16 gZEffectStringIds[] =
[B_MSG_Z_HP_TRAP] = STRINGID_ZMOVEHPTRAP, [B_MSG_Z_HP_TRAP] = STRINGID_ZMOVEHPTRAP,
}; };
const u16 gMentalHerbCureStringIds[] = const u16 gMentalHerbCureStringIds[] =
{ {
[B_MSG_MENTALHERBCURE_INFATUATION] = STRINGID_ATKGOTOVERINFATUATION, [B_MSG_MENTALHERBCURE_INFATUATION] = STRINGID_ATKGOTOVERINFATUATION,
[B_MSG_MENTALHERBCURE_TAUNT] = STRINGID_BUFFERENDS, [B_MSG_MENTALHERBCURE_TAUNT] = STRINGID_BUFFERENDS,
@ -1409,7 +1409,7 @@ const u16 gTerrainStringIds[] =
STRINGID_TERRAINBECOMESMISTY, STRINGID_TERRAINBECOMESGRASSY, STRINGID_TERRAINBECOMESELECTRIC, STRINGID_TERRAINBECOMESPSYCHIC, STRINGID_TERRAINREMOVED, STRINGID_TERRAINBECOMESMISTY, STRINGID_TERRAINBECOMESGRASSY, STRINGID_TERRAINBECOMESELECTRIC, STRINGID_TERRAINBECOMESPSYCHIC, STRINGID_TERRAINREMOVED,
}; };
const u16 gTerrainEndingStringIds[] = const u16 gTerrainEndingStringIds[] =
{ {
STRINGID_MISTYTERRAINENDS, STRINGID_GRASSYTERRAINENDS, STRINGID_ELECTRICTERRAINENDS, STRINGID_PSYCHICTERRAINENDS STRINGID_MISTYTERRAINENDS, STRINGID_GRASSYTERRAINENDS, STRINGID_ELECTRICTERRAINENDS, STRINGID_PSYCHICTERRAINENDS
}; };

View File

@ -165,23 +165,23 @@ bool32 IsViableZMove(u8 battlerId, u16 move)
u32 item; u32 item;
u16 holdEffect; u16 holdEffect;
u16 species; u16 species;
if (gBattleStruct->zmove.used[battlerId]) if (gBattleStruct->zmove.used[battlerId])
return FALSE; return FALSE;
species = gBattleMons[battlerId].species; species = gBattleMons[battlerId].species;
item = gBattleMons[battlerId].item; item = gBattleMons[battlerId].item;
if (gBattleTypeFlags & (BATTLE_TYPE_SAFARI | BATTLE_TYPE_WALLY_TUTORIAL | BATTLE_TYPE_FRONTIER)) if (gBattleTypeFlags & (BATTLE_TYPE_SAFARI | BATTLE_TYPE_WALLY_TUTORIAL | BATTLE_TYPE_FRONTIER))
return FALSE; return FALSE;
#ifdef ITEM_Z_RING #ifdef ITEM_Z_RING
if ((GetBattlerPosition(battlerId) == B_POSITION_PLAYER_LEFT || (!(gBattleTypeFlags & BATTLE_TYPE_MULTI) && GetBattlerPosition(battlerId) == B_POSITION_PLAYER_RIGHT)) && !CheckBagHasItem(ITEM_Z_RING, 1)) if ((GetBattlerPosition(battlerId) == B_POSITION_PLAYER_LEFT || (!(gBattleTypeFlags & BATTLE_TYPE_MULTI) && GetBattlerPosition(battlerId) == B_POSITION_PLAYER_RIGHT)) && !CheckBagHasItem(ITEM_Z_RING, 1))
return FALSE; return FALSE;
#endif #endif
if (mega->alreadyEvolved[battlerPosition]) if (mega->alreadyEvolved[battlerPosition])
return FALSE; // Trainer has mega evolved return FALSE; // Trainer has mega evolved
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{ {
if (IsPartnerMonFromSameTrainer(battlerId) && (mega->alreadyEvolved[partnerPosition] || (mega->toEvolve & gBitTable[BATTLE_PARTNER(battlerId)]))) if (IsPartnerMonFromSameTrainer(battlerId) && (mega->alreadyEvolved[partnerPosition] || (mega->toEvolve & gBitTable[BATTLE_PARTNER(battlerId)])))
@ -194,10 +194,10 @@ bool32 IsViableZMove(u8 battlerId, u16 move)
else else
#endif #endif
if (item == ITEM_ENIGMA_BERRY) if (item == ITEM_ENIGMA_BERRY)
return FALSE; // HoldEffect = gEnigmaBerries[battlerId].holdEffect; return FALSE; // HoldEffect = gEnigmaBerries[battlerId].holdEffect;
else else
holdEffect = ItemId_GetHoldEffect(item); holdEffect = ItemId_GetHoldEffect(item);
#ifdef ITEM_ULTRANECROZIUM_Z #ifdef ITEM_ULTRANECROZIUM_Z
if (holdEffect == HOLD_EFFECT_Z_CRYSTAL || item == ITEM_ULTRANECROZIUM_Z) if (holdEffect == HOLD_EFFECT_Z_CRYSTAL || item == ITEM_ULTRANECROZIUM_Z)
#else #else
@ -210,18 +210,18 @@ bool32 IsViableZMove(u8 battlerId, u16 move)
gBattleStruct->zmove.chosenZMove = zMove; // Signature z move exists gBattleStruct->zmove.chosenZMove = zMove; // Signature z move exists
return TRUE; return TRUE;
} }
if (move != MOVE_NONE && zMove != MOVE_Z_STATUS && gBattleMoves[move].type == ItemId_GetSecondaryId(item)) if (move != MOVE_NONE && zMove != MOVE_Z_STATUS && gBattleMoves[move].type == ItemId_GetSecondaryId(item))
{ {
if (IS_MOVE_STATUS(move)) if (IS_MOVE_STATUS(move))
gBattleStruct->zmove.chosenZMove = move; gBattleStruct->zmove.chosenZMove = move;
else else
gBattleStruct->zmove.chosenZMove = GetTypeBasedZMove(move, battlerId); gBattleStruct->zmove.chosenZMove = GetTypeBasedZMove(move, battlerId);
return TRUE; return TRUE;
} }
} }
return FALSE; return FALSE;
} }
@ -248,7 +248,7 @@ bool32 IsZMoveUsable(u8 battlerId, u16 moveIndex)
bool32 TryChangeZIndicator(u8 battlerId, u8 moveIndex) bool32 TryChangeZIndicator(u8 battlerId, u8 moveIndex)
{ {
bool32 viableZMove = IsZMoveUsable(battlerId, moveIndex); bool32 viableZMove = IsZMoveUsable(battlerId, moveIndex);
if (gBattleStruct->zmove.viable && !viableZMove) if (gBattleStruct->zmove.viable && !viableZMove)
HideZMoveTriggerSprite(); // Was a viable z move, now is not -> slide out HideZMoveTriggerSprite(); // Was a viable z move, now is not -> slide out
else if (!gBattleStruct->zmove.viable && viableZMove) else if (!gBattleStruct->zmove.viable && viableZMove)
@ -271,11 +271,11 @@ bool32 TryChangeZIndicator(u8 battlerId, u8 moveIndex)
void CreateZMoveTriggerSprite(u8 battlerId, bool8 viable) void CreateZMoveTriggerSprite(u8 battlerId, bool8 viable)
{ {
s16 x, y; s16 x, y;
LoadSpritePalette(&sSpritePalette_ZMoveTrigger); LoadSpritePalette(&sSpritePalette_ZMoveTrigger);
if (GetSpriteTileStartByTag(TAG_ZMOVE_TRIGGER_TILE) == 0xFFFF) if (GetSpriteTileStartByTag(TAG_ZMOVE_TRIGGER_TILE) == 0xFFFF)
LoadCompressedSpriteSheetUsingHeap(&sSpriteSheet_ZMoveTrigger); LoadCompressedSpriteSheetUsingHeap(&sSpriteSheet_ZMoveTrigger);
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{ {
x = gSprites[gHealthboxSpriteIds[battlerId]].x - DOUBLES_Z_TRIGGER_POS_X_SLIDE; x = gSprites[gHealthboxSpriteIds[battlerId]].x - DOUBLES_Z_TRIGGER_POS_X_SLIDE;
@ -286,10 +286,10 @@ void CreateZMoveTriggerSprite(u8 battlerId, bool8 viable)
x = gSprites[gHealthboxSpriteIds[battlerId]].x - SINGLES_Z_TRIGGER_POS_X_SLIDE; x = gSprites[gHealthboxSpriteIds[battlerId]].x - SINGLES_Z_TRIGGER_POS_X_SLIDE;
y = gSprites[gHealthboxSpriteIds[battlerId]].y - SINGLES_Z_TRIGGER_POS_Y_DIFF, 0; y = gSprites[gHealthboxSpriteIds[battlerId]].y - SINGLES_Z_TRIGGER_POS_Y_DIFF, 0;
} }
if (gBattleStruct->zmove.triggerSpriteId == 0xFF) if (gBattleStruct->zmove.triggerSpriteId == 0xFF)
gBattleStruct->zmove.triggerSpriteId = CreateSprite(&sSpriteTemplate_ZMoveTrigger, x, y, 0); gBattleStruct->zmove.triggerSpriteId = CreateSprite(&sSpriteTemplate_ZMoveTrigger, x, y, 0);
gSprites[gBattleStruct->zmove.triggerSpriteId].tBattler = battlerId; gSprites[gBattleStruct->zmove.triggerSpriteId].tBattler = battlerId;
gSprites[gBattleStruct->zmove.triggerSpriteId].tHide = (viable == TRUE) ? FALSE : TRUE; gSprites[gBattleStruct->zmove.triggerSpriteId].tHide = (viable == TRUE) ? FALSE : TRUE;
} }
@ -375,14 +375,14 @@ void DestroyZMoveTriggerSprite(void)
FreeSpriteTilesByTag(TAG_ZMOVE_TRIGGER_TILE); FreeSpriteTilesByTag(TAG_ZMOVE_TRIGGER_TILE);
if (gBattleStruct->zmove.triggerSpriteId != 0xFF) if (gBattleStruct->zmove.triggerSpriteId != 0xFF)
DestroySprite(&gSprites[gBattleStruct->zmove.triggerSpriteId]); DestroySprite(&gSprites[gBattleStruct->zmove.triggerSpriteId]);
gBattleStruct->zmove.triggerSpriteId = 0xFF; gBattleStruct->zmove.triggerSpriteId = 0xFF;
} }
static u16 GetSignatureZMove(u16 move, u16 species, u16 item) static u16 GetSignatureZMove(u16 move, u16 species, u16 item)
{ {
u32 i; u32 i;
// Check signature z move // Check signature z move
for (i = 0; i < ARRAY_COUNT(sSignatureZMoves); ++i) for (i = 0; i < ARRAY_COUNT(sSignatureZMoves); ++i)
{ {
@ -396,7 +396,7 @@ static u16 GetSignatureZMove(u16 move, u16 species, u16 item)
static u16 GetTypeBasedZMove(u16 move, u8 battler) static u16 GetTypeBasedZMove(u16 move, u8 battler)
{ {
u8 moveType = gBattleMoves[move].type; u8 moveType = gBattleMoves[move].type;
// Get z move from type // Get z move from type
if (moveType < TYPE_FIRE) if (moveType < TYPE_FIRE)
return MOVE_BREAKNECK_BLITZ + moveType; return MOVE_BREAKNECK_BLITZ + moveType;
@ -411,7 +411,7 @@ bool32 MoveSelectionDisplayZMove(u16 zmove)
u32 i; u32 i;
struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct *)(&gBattleResources->bufferA[gActiveBattler][4]); struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct *)(&gBattleResources->bufferA[gActiveBattler][4]);
u16 move = moveInfo->moves[gMoveSelectionCursor[gActiveBattler]]; u16 move = moveInfo->moves[gMoveSelectionCursor[gActiveBattler]];
PlaySE(SE_SELECT); PlaySE(SE_SELECT);
gBattleStruct->zmove.viewing = TRUE; gBattleStruct->zmove.viewing = TRUE;
if (zmove != MOVE_NONE) if (zmove != MOVE_NONE)
@ -421,15 +421,15 @@ bool32 MoveSelectionDisplayZMove(u16 zmove)
{ {
MoveSelectionDestroyCursorAt(i); MoveSelectionDestroyCursorAt(i);
StringCopy(gDisplayedStringBattle, gText_EmptyString2); StringCopy(gDisplayedStringBattle, gText_EmptyString2);
BattlePutTextOnWindow(gDisplayedStringBattle, i + 3); BattlePutTextOnWindow(gDisplayedStringBattle, i + 3);
} }
if (IS_MOVE_STATUS(move)) if (IS_MOVE_STATUS(move))
{ {
u8 zEffect = gBattleMoves[move].zMoveEffect; u8 zEffect = gBattleMoves[move].zMoveEffect;
gDisplayedStringBattle[0] = EOS; gDisplayedStringBattle[0] = EOS;
if (zEffect == Z_EFFECT_CURSE) if (zEffect == Z_EFFECT_CURSE)
{ {
if (moveInfo->monType1 == TYPE_GHOST || moveInfo->monType2 == TYPE_GHOST || moveInfo->monType3 == TYPE_GHOST) if (moveInfo->monType1 == TYPE_GHOST || moveInfo->monType2 == TYPE_GHOST || moveInfo->monType3 == TYPE_GHOST)
@ -437,7 +437,7 @@ bool32 MoveSelectionDisplayZMove(u16 zmove)
else else
zEffect = Z_EFFECT_ATK_UP_1; zEffect = Z_EFFECT_ATK_UP_1;
} }
switch (zEffect) switch (zEffect)
{ {
case Z_EFFECT_RESET_STATS: case Z_EFFECT_RESET_STATS:
@ -501,7 +501,7 @@ bool32 MoveSelectionDisplayZMove(u16 zmove)
ExpandBattleTextBuffPlaceholders(gBattleTextBuff1, gDisplayedStringBattle + 4); ExpandBattleTextBuffPlaceholders(gBattleTextBuff1, gDisplayedStringBattle + 4);
break; break;
} }
BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_MOVE_NAME_3); BattlePutTextOnWindow(gDisplayedStringBattle, B_WIN_MOVE_NAME_3);
gDisplayedStringBattle[0] = CHAR_Z; gDisplayedStringBattle[0] = CHAR_Z;
gDisplayedStringBattle[1] = CHAR_HYPHEN; gDisplayedStringBattle[1] = CHAR_HYPHEN;
@ -584,11 +584,11 @@ void SetZEffect(void)
else else
gBattleStruct->zmove.effect = Z_EFFECT_ATK_UP_1; gBattleStruct->zmove.effect = Z_EFFECT_ATK_UP_1;
} }
gBattleScripting.savedStatChanger = gBattleScripting.statChanger; // Save used move's stat changer (e.g. for Z-Growl) gBattleScripting.savedStatChanger = gBattleScripting.statChanger; // Save used move's stat changer (e.g. for Z-Growl)
gBattleScripting.battler = gBattlerAttacker; gBattleScripting.battler = gBattlerAttacker;
switch (gBattleStruct->zmove.effect) switch (gBattleStruct->zmove.effect)
{ {
case Z_EFFECT_RESET_STATS: case Z_EFFECT_RESET_STATS:
for (i = 0; i < NUM_BATTLE_STATS - 1; i++) for (i = 0; i < NUM_BATTLE_STATS - 1; i++)
@ -645,7 +645,7 @@ void SetZEffect(void)
gBattlescriptCurrInstr = BattleScript_ZEffectPrintString; gBattlescriptCurrInstr = BattleScript_ZEffectPrintString;
break; break;
case Z_EFFECT_ATK_UP_1 ... Z_EFFECT_EVSN_UP_1: case Z_EFFECT_ATK_UP_1 ... Z_EFFECT_EVSN_UP_1:
SET_STATCHANGER(gBattleStruct->zmove.effect - Z_EFFECT_ATK_UP_1 + 1, 1, FALSE); SET_STATCHANGER(gBattleStruct->zmove.effect - Z_EFFECT_ATK_UP_1 + 1, 1, FALSE);
BattleScriptPush(gBattlescriptCurrInstr + Z_EFFECT_BS_LENGTH); BattleScriptPush(gBattlescriptCurrInstr + Z_EFFECT_BS_LENGTH);
gBattlescriptCurrInstr = BattleScript_StatUpZMove; gBattlescriptCurrInstr = BattleScript_StatUpZMove;
break; break;
@ -663,7 +663,7 @@ void SetZEffect(void)
gBattlescriptCurrInstr += 3; gBattlescriptCurrInstr += 3;
break; break;
} }
gBattleStruct->zmove.zStatusActive = FALSE; gBattleStruct->zmove.zStatusActive = FALSE;
} }

View File

@ -11881,7 +11881,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
.zMovePower = 180, .zMovePower = 180,
.zMoveEffect = Z_EFFECT_NONE, .zMoveEffect = Z_EFFECT_NONE,
}, },
[MOVE_ZIPPY_ZAP] = [MOVE_ZIPPY_ZAP] =
{ {
#if B_UPDATED_MOVE_DATA >= GEN_8 #if B_UPDATED_MOVE_DATA >= GEN_8
@ -12193,7 +12193,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
.zMovePower = 120, .zMovePower = 120,
.zMoveEffect = Z_EFFECT_NONE, .zMoveEffect = Z_EFFECT_NONE,
}, },
[MOVE_DYNAMAX_CANNON] = [MOVE_DYNAMAX_CANNON] =
{ {
.effect = EFFECT_DYNAMAX_DOUBLE_DMG, .effect = EFFECT_DYNAMAX_DOUBLE_DMG,
@ -13105,7 +13105,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
.zMovePower = 100, .zMovePower = 100,
.zMoveEffect = Z_EFFECT_NONE, .zMoveEffect = Z_EFFECT_NONE,
}, },
[MOVE_THUNDER_CAGE] = [MOVE_THUNDER_CAGE] =
{ {
.effect = EFFECT_TRAP, .effect = EFFECT_TRAP,

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@ -859,7 +859,7 @@
.bodyColor = color, \ .bodyColor = color, \
.noFlip = FALSE, \ .noFlip = FALSE, \
} }
#define MORPEKO_BASE_STATS \ #define MORPEKO_BASE_STATS \
{ \ { \
.baseHP = 58, \ .baseHP = 58, \
@ -883,7 +883,7 @@
.bodyColor = BODY_COLOR_YELLOW, \ .bodyColor = BODY_COLOR_YELLOW, \
.noFlip = FALSE, \ .noFlip = FALSE, \
} }
#define ZARUDE_BASE_STATS \ #define ZARUDE_BASE_STATS \
{ \ { \
.baseHP = 105, \ .baseHP = 105, \
@ -22755,7 +22755,7 @@ const struct BaseStats gBaseStats[] =
.bodyColor = BODY_COLOR_BROWN, .bodyColor = BODY_COLOR_BROWN,
.noFlip = FALSE, .noFlip = FALSE,
}, },
[SPECIES_BASCULEGION] = [SPECIES_BASCULEGION] =
{ {
.baseHP = 120, .baseHP = 120,
@ -26464,7 +26464,7 @@ const struct BaseStats gBaseStats[] =
[SPECIES_MINIOR_CORE_BLUE] = MINIOR_CORE_BASE_STATS(BODY_COLOR_BLUE), [SPECIES_MINIOR_CORE_BLUE] = MINIOR_CORE_BASE_STATS(BODY_COLOR_BLUE),
[SPECIES_MINIOR_CORE_INDIGO] = MINIOR_CORE_BASE_STATS(BODY_COLOR_BLUE), [SPECIES_MINIOR_CORE_INDIGO] = MINIOR_CORE_BASE_STATS(BODY_COLOR_BLUE),
[SPECIES_MINIOR_CORE_VIOLET] = MINIOR_CORE_BASE_STATS(BODY_COLOR_PURPLE), [SPECIES_MINIOR_CORE_VIOLET] = MINIOR_CORE_BASE_STATS(BODY_COLOR_PURPLE),
[SPECIES_MIMIKYU_BUSTED] = MIMIKYU_BASE_STATS, [SPECIES_MIMIKYU_BUSTED] = MIMIKYU_BASE_STATS,
[SPECIES_NECROZMA_DUSK_MANE] = [SPECIES_NECROZMA_DUSK_MANE] =
@ -26563,7 +26563,7 @@ const struct BaseStats gBaseStats[] =
[SPECIES_ALCREMIE_RUBY_SWIRL] = ALCREMIE_BASE_STATS(BODY_COLOR_YELLOW), [SPECIES_ALCREMIE_RUBY_SWIRL] = ALCREMIE_BASE_STATS(BODY_COLOR_YELLOW),
[SPECIES_ALCREMIE_CARAMEL_SWIRL] = ALCREMIE_BASE_STATS(BODY_COLOR_BROWN), [SPECIES_ALCREMIE_CARAMEL_SWIRL] = ALCREMIE_BASE_STATS(BODY_COLOR_BROWN),
[SPECIES_ALCREMIE_RAINBOW_SWIRL] = ALCREMIE_BASE_STATS(BODY_COLOR_YELLOW), [SPECIES_ALCREMIE_RAINBOW_SWIRL] = ALCREMIE_BASE_STATS(BODY_COLOR_YELLOW),
[SPECIES_EISCUE_NOICE_FACE] = [SPECIES_EISCUE_NOICE_FACE] =
{ {
.baseHP = 75, .baseHP = 75,

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@ -1,4 +1,4 @@
const struct FormChange *const gFormChangeTablePointers[NUM_SPECIES] = const struct FormChange *const gFormChangeTablePointers[NUM_SPECIES] =
{ {
#if P_NEW_POKEMON == TRUE #if P_NEW_POKEMON == TRUE
[SPECIES_GIRATINA] = sGiratinaFormChangeTable, [SPECIES_GIRATINA] = sGiratinaFormChangeTable,

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@ -19,8 +19,8 @@ const u16 *const gFormSpeciesIdTables[NUM_SPECIES] =
[SPECIES_MEOWTH] = sMeowthFormSpeciesIdTable, [SPECIES_MEOWTH] = sMeowthFormSpeciesIdTable,
[SPECIES_PERSIAN] = sPersianFormSpeciesIdTable, [SPECIES_PERSIAN] = sPersianFormSpeciesIdTable,
[SPECIES_ALAKAZAM] = sAlakazamFormSpeciesIdTable, [SPECIES_ALAKAZAM] = sAlakazamFormSpeciesIdTable,
[SPECIES_GROWLITHE] = sGrowlitheFormSpeciesIdTable, [SPECIES_GROWLITHE] = sGrowlitheFormSpeciesIdTable,
[SPECIES_ARCANINE] = sArcanineFormSpeciesIdTable, [SPECIES_ARCANINE] = sArcanineFormSpeciesIdTable,
[SPECIES_GEODUDE] = sGeodudeFormSpeciesIdTable, [SPECIES_GEODUDE] = sGeodudeFormSpeciesIdTable,
[SPECIES_GRAVELER] = sGravelerFormSpeciesIdTable, [SPECIES_GRAVELER] = sGravelerFormSpeciesIdTable,
[SPECIES_GOLEM] = sGolemFormSpeciesIdTable, [SPECIES_GOLEM] = sGolemFormSpeciesIdTable,
@ -113,7 +113,7 @@ const u16 *const gFormSpeciesIdTables[NUM_SPECIES] =
[SPECIES_LILLIGANT] = sLilligantFormSpeciesIdTable, [SPECIES_LILLIGANT] = sLilligantFormSpeciesIdTable,
[SPECIES_DARUMAKA] = sDarumakaFormSpeciesIdTable, [SPECIES_DARUMAKA] = sDarumakaFormSpeciesIdTable,
[SPECIES_DARMANITAN] = sDarmanitanFormSpeciesIdTable, [SPECIES_DARMANITAN] = sDarmanitanFormSpeciesIdTable,
[SPECIES_YAMASK] = sYamaskFormSpeciesIdTable, [SPECIES_YAMASK] = sYamaskFormSpeciesIdTable,
[SPECIES_ZORUA] = sZoruaFormSpeciesIdTable, [SPECIES_ZORUA] = sZoruaFormSpeciesIdTable,
[SPECIES_ZOROARK] = sZoroarkFormSpeciesIdTable, [SPECIES_ZOROARK] = sZoroarkFormSpeciesIdTable,
[SPECIES_DEERLING] = sDeerlingFormSpeciesIdTable, [SPECIES_DEERLING] = sDeerlingFormSpeciesIdTable,
@ -139,7 +139,7 @@ const u16 *const gFormSpeciesIdTables[NUM_SPECIES] =
[SPECIES_GOODRA] = sGoodraFormSpeciesIdTable, [SPECIES_GOODRA] = sGoodraFormSpeciesIdTable,
[SPECIES_PUMPKABOO] = sPumpkabooFormSpeciesIdTable, [SPECIES_PUMPKABOO] = sPumpkabooFormSpeciesIdTable,
[SPECIES_GOURGEIST] = sGourgeistFormSpeciesIdTable, [SPECIES_GOURGEIST] = sGourgeistFormSpeciesIdTable,
[SPECIES_AVALUGG] = sAvaluggFormSpeciesIdTable, [SPECIES_AVALUGG] = sAvaluggFormSpeciesIdTable,
[SPECIES_XERNEAS] = sXerneasFormSpeciesIdTable, [SPECIES_XERNEAS] = sXerneasFormSpeciesIdTable,
[SPECIES_ZYGARDE] = sZygardeFormSpeciesIdTable, [SPECIES_ZYGARDE] = sZygardeFormSpeciesIdTable,
[SPECIES_DIANCIE] = sDiancieFormSpeciesIdTable, [SPECIES_DIANCIE] = sDiancieFormSpeciesIdTable,
@ -394,7 +394,7 @@ const u16 *const gFormSpeciesIdTables[NUM_SPECIES] =
[SPECIES_TORNADUS_THERIAN] = sTornadusFormSpeciesIdTable, [SPECIES_TORNADUS_THERIAN] = sTornadusFormSpeciesIdTable,
[SPECIES_THUNDURUS_THERIAN] = sThundurusFormSpeciesIdTable, [SPECIES_THUNDURUS_THERIAN] = sThundurusFormSpeciesIdTable,
[SPECIES_LANDORUS_THERIAN] = sLandorusFormSpeciesIdTable, [SPECIES_LANDORUS_THERIAN] = sLandorusFormSpeciesIdTable,
[SPECIES_ENAMORUS_THERIAN] = sEnamorusFormSpeciesIdTable, [SPECIES_ENAMORUS_THERIAN] = sEnamorusFormSpeciesIdTable,
// Kyurem // Kyurem
[SPECIES_KYUREM_WHITE] = sKyuremFormSpeciesIdTable, [SPECIES_KYUREM_WHITE] = sKyuremFormSpeciesIdTable,
[SPECIES_KYUREM_BLACK] = sKyuremFormSpeciesIdTable, [SPECIES_KYUREM_BLACK] = sKyuremFormSpeciesIdTable,

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@ -18095,8 +18095,8 @@ static const struct LevelUpMove sWyrdeerLevelUpLearnset[] = {
LEVEL_UP_MOVE(15, MOVE_CALM_MIND), LEVEL_UP_MOVE(15, MOVE_CALM_MIND),
//LEVEL_UP_MOVE(21, MOVE_PSYSHIELD_BASH), //LEVEL_UP_MOVE(21, MOVE_PSYSHIELD_BASH),
LEVEL_UP_MOVE(29, MOVE_EXTRASENSORY), LEVEL_UP_MOVE(29, MOVE_EXTRASENSORY),
//LEVEL_UP_MOVE(37, MOVE_ZEN_HEADBUTT), //LEVEL_UP_MOVE(37, MOVE_ZEN_HEADBUTT),
LEVEL_UP_MOVE(47, MOVE_DOUBLE_EDGE), LEVEL_UP_MOVE(47, MOVE_DOUBLE_EDGE),
LEVEL_UP_END LEVEL_UP_END
}; };
@ -18105,7 +18105,7 @@ static const struct LevelUpMove sKleavorLevelUpLearnset[] = {
LEVEL_UP_MOVE( 6, MOVE_SILVER_WIND), LEVEL_UP_MOVE( 6, MOVE_SILVER_WIND),
LEVEL_UP_MOVE(11, MOVE_AERIAL_ACE), LEVEL_UP_MOVE(11, MOVE_AERIAL_ACE),
LEVEL_UP_MOVE(14, MOVE_DOUBLE_HIT), LEVEL_UP_MOVE(14, MOVE_DOUBLE_HIT),
//LEVEL_UP_MOVE(14, MOVE_STEALTH_ROCK), //LEVEL_UP_MOVE(14, MOVE_STEALTH_ROCK),
//LEVEL_UP_MOVE(18, MOVE_AIR_SLASH), //LEVEL_UP_MOVE(18, MOVE_AIR_SLASH),
LEVEL_UP_MOVE(25, MOVE_SWORDS_DANCE), LEVEL_UP_MOVE(25, MOVE_SWORDS_DANCE),
//LEVEL_UP_MOVE(29, MOVE_STONE_AXE), //LEVEL_UP_MOVE(29, MOVE_STONE_AXE),
@ -18121,8 +18121,8 @@ static const struct LevelUpMove sUrsalunaLevelUpLearnset[] = {
LEVEL_UP_MOVE(18, MOVE_SLASH), LEVEL_UP_MOVE(18, MOVE_SLASH),
//LEVEL_UP_MOVE(25, MOVE_PLAY_ROUGH), //LEVEL_UP_MOVE(25, MOVE_PLAY_ROUGH),
//LEVEL_UP_MOVE(34, MOVE_HIGH_HORSEPOWER), //LEVEL_UP_MOVE(34, MOVE_HIGH_HORSEPOWER),
LEVEL_UP_MOVE(43, MOVE_DOUBLE_EDGE), LEVEL_UP_MOVE(43, MOVE_DOUBLE_EDGE),
//LEVEL_UP_MOVE(47, MOVE_HEADLONG_RUSH), //LEVEL_UP_MOVE(47, MOVE_HEADLONG_RUSH),
LEVEL_UP_END LEVEL_UP_END
}; };
@ -18135,7 +18135,7 @@ static const struct LevelUpMove sBasculegionLevelUpLearnset[] = {
LEVEL_UP_MOVE(25, MOVE_CRUNCH), LEVEL_UP_MOVE(25, MOVE_CRUNCH),
LEVEL_UP_MOVE(25, MOVE_SHADOW_BALL), LEVEL_UP_MOVE(25, MOVE_SHADOW_BALL),
//LEVEL_UP_MOVE(34, MOVE_WAVE_CRASH), //LEVEL_UP_MOVE(34, MOVE_WAVE_CRASH),
LEVEL_UP_MOVE(43, MOVE_DOUBLE_EDGE), LEVEL_UP_MOVE(43, MOVE_DOUBLE_EDGE),
LEVEL_UP_END LEVEL_UP_END
}; };
@ -18145,9 +18145,9 @@ static const struct LevelUpMove sSneaslerLevelUpLearnset[] = {
//LEVEL_UP_MOVE(11, MOVE_DIRE_CLAW), //LEVEL_UP_MOVE(11, MOVE_DIRE_CLAW),
LEVEL_UP_MOVE(11, MOVE_SWIFT), LEVEL_UP_MOVE(11, MOVE_SWIFT),
LEVEL_UP_MOVE(18, MOVE_SLASH), LEVEL_UP_MOVE(18, MOVE_SLASH),
//LEVEL_UP_MOVE(25, MOVE_POISON_JAB), //LEVEL_UP_MOVE(25, MOVE_POISON_JAB),
LEVEL_UP_MOVE(34, MOVE_SWORDS_DANCE), LEVEL_UP_MOVE(34, MOVE_SWORDS_DANCE),
//LEVEL_UP_MOVE(43, MOVE_CLOSE_COMBAT), //LEVEL_UP_MOVE(43, MOVE_CLOSE_COMBAT),
LEVEL_UP_END LEVEL_UP_END
}; };
@ -18938,7 +18938,7 @@ static const struct LevelUpMove sGrowlitheHisuianLevelUpLearnset[] = {
LEVEL_UP_MOVE( 9, MOVE_BITE), LEVEL_UP_MOVE( 9, MOVE_BITE),
//LEVEL_UP_MOVE(15, MOVE_FIRE_FANG), //LEVEL_UP_MOVE(15, MOVE_FIRE_FANG),
LEVEL_UP_MOVE(21, MOVE_ROCK_SLIDE), LEVEL_UP_MOVE(21, MOVE_ROCK_SLIDE),
LEVEL_UP_MOVE(29, MOVE_CRUNCH), LEVEL_UP_MOVE(29, MOVE_CRUNCH),
LEVEL_UP_MOVE(37, MOVE_DOUBLE_EDGE), LEVEL_UP_MOVE(37, MOVE_DOUBLE_EDGE),
//LEVEL_UP_MOVE(47, MOVE_FLARE_BLITZ), //LEVEL_UP_MOVE(47, MOVE_FLARE_BLITZ),
LEVEL_UP_END LEVEL_UP_END
@ -18951,7 +18951,7 @@ static const struct LevelUpMove sArcanineHisuianLevelUpLearnset[] = {
//LEVEL_UP_MOVE(15, MOVE_FIRE_FANG), //LEVEL_UP_MOVE(15, MOVE_FIRE_FANG),
LEVEL_UP_MOVE(21, MOVE_ROCK_SLIDE), LEVEL_UP_MOVE(21, MOVE_ROCK_SLIDE),
LEVEL_UP_MOVE(29, MOVE_CRUNCH), LEVEL_UP_MOVE(29, MOVE_CRUNCH),
//LEVEL_UP_MOVE(29, MOVE_RAGING_FURY), //LEVEL_UP_MOVE(29, MOVE_RAGING_FURY),
LEVEL_UP_MOVE(37, MOVE_DOUBLE_EDGE), LEVEL_UP_MOVE(37, MOVE_DOUBLE_EDGE),
//LEVEL_UP_MOVE(47, MOVE_FLARE_BLITZ), //LEVEL_UP_MOVE(47, MOVE_FLARE_BLITZ),
LEVEL_UP_END LEVEL_UP_END
@ -19015,9 +19015,9 @@ static const struct LevelUpMove sSneaselHisuianLevelUpLearnset[] = {
LEVEL_UP_MOVE( 6, MOVE_ROCK_SMASH), LEVEL_UP_MOVE( 6, MOVE_ROCK_SMASH),
LEVEL_UP_MOVE(11, MOVE_SWIFT), LEVEL_UP_MOVE(11, MOVE_SWIFT),
LEVEL_UP_MOVE(18, MOVE_SLASH), LEVEL_UP_MOVE(18, MOVE_SLASH),
//LEVEL_UP_MOVE(25, MOVE_POISON_JAB), //LEVEL_UP_MOVE(25, MOVE_POISON_JAB),
LEVEL_UP_MOVE(34, MOVE_SWORDS_DANCE), LEVEL_UP_MOVE(34, MOVE_SWORDS_DANCE),
//LEVEL_UP_MOVE(43, MOVE_CLOSE_COMBAT), //LEVEL_UP_MOVE(43, MOVE_CLOSE_COMBAT),
LEVEL_UP_END LEVEL_UP_END
}; };
@ -19116,7 +19116,7 @@ static const struct LevelUpMove sGoodraHisuianLevelUpLearnset[] = {
}; };
static const struct LevelUpMove sAvaluggHisuianLevelUpLearnset[] = { static const struct LevelUpMove sAvaluggHisuianLevelUpLearnset[] = {
//LEVEL_UP_MOVE( 0, MOVE_ROCK_SLIDE), //LEVEL_UP_MOVE( 0, MOVE_ROCK_SLIDE),
LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 5, MOVE_POWDER_SNOW), LEVEL_UP_MOVE( 5, MOVE_POWDER_SNOW),
//LEVEL_UP_MOVE( 9, MOVE_ICE_SHARD), //LEVEL_UP_MOVE( 9, MOVE_ICE_SHARD),

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@ -1423,7 +1423,7 @@ const u16 gPokedexOrder_Weight[] =
NATIONAL_DEX_ESPEON, NATIONAL_DEX_ESPEON,
NATIONAL_DEX_FROSLASS, NATIONAL_DEX_FROSLASS,
NATIONAL_DEX_UMBREON, NATIONAL_DEX_UMBREON,
//NATIONAL_DEX_SNEASEL, //Hisuian Form //NATIONAL_DEX_SNEASEL, //Hisuian Form
NATIONAL_DEX_HUNTAIL, NATIONAL_DEX_HUNTAIL,
NATIONAL_DEX_CARNIVINE, NATIONAL_DEX_CARNIVINE,
NATIONAL_DEX_WATCHOG, NATIONAL_DEX_WATCHOG,
@ -1577,7 +1577,7 @@ const u16 gPokedexOrder_Weight[] =
NATIONAL_DEX_GLISCOR, NATIONAL_DEX_GLISCOR,
NATIONAL_DEX_DUBWOOL, NATIONAL_DEX_DUBWOOL,
NATIONAL_DEX_SNEASLER, NATIONAL_DEX_SNEASLER,
//NATIONAL_DEX_BRAVIARY, //Hisuian Form //NATIONAL_DEX_BRAVIARY, //Hisuian Form
NATIONAL_DEX_PURUGLY, NATIONAL_DEX_PURUGLY,
//NATIONAL_DEX_MANECTRIC, // Mega //NATIONAL_DEX_MANECTRIC, // Mega
NATIONAL_DEX_GOTHITELLE, NATIONAL_DEX_GOTHITELLE,
@ -1600,7 +1600,7 @@ const u16 gPokedexOrder_Weight[] =
NATIONAL_DEX_HAKAMO_O, NATIONAL_DEX_HAKAMO_O,
NATIONAL_DEX_ALAKAZAM, NATIONAL_DEX_ALAKAZAM,
NATIONAL_DEX_HITMONTOP, NATIONAL_DEX_HITMONTOP,
NATIONAL_DEX_ENAMORUS, NATIONAL_DEX_ENAMORUS,
NATIONAL_DEX_GARDEVOIR, NATIONAL_DEX_GARDEVOIR,
NATIONAL_DEX_KELDEO, NATIONAL_DEX_KELDEO,
NATIONAL_DEX_GRANBULL, NATIONAL_DEX_GRANBULL,
@ -1660,7 +1660,7 @@ const u16 gPokedexOrder_Weight[] =
NATIONAL_DEX_HEATMOR, NATIONAL_DEX_HEATMOR,
//NATIONAL_DEX_LURANTIS, // Totem-sized //NATIONAL_DEX_LURANTIS, // Totem-sized
//NATIONAL_DEX_ZAPDOS, // Galarian Form //NATIONAL_DEX_ZAPDOS, // Galarian Form
//NATIONAL_DEX_SAMUROTT, // Hisuian Form //NATIONAL_DEX_SAMUROTT, // Hisuian Form
NATIONAL_DEX_MR_RIME, NATIONAL_DEX_MR_RIME,
NATIONAL_DEX_WHIRLIPEDE, NATIONAL_DEX_WHIRLIPEDE,
//NATIONAL_DEX_PINSIR, // Mega //NATIONAL_DEX_PINSIR, // Mega
@ -1823,7 +1823,7 @@ const u16 gPokedexOrder_Weight[] =
NATIONAL_DEX_FERROTHORN, NATIONAL_DEX_FERROTHORN,
NATIONAL_DEX_MUDBRAY, NATIONAL_DEX_MUDBRAY,
NATIONAL_DEX_ZACIAN, // Hero of Many Battles NATIONAL_DEX_ZACIAN, // Hero of Many Battles
NATIONAL_DEX_BASCULEGION, NATIONAL_DEX_BASCULEGION,
//NATIONAL_DEX_CHARIZARD, // Mega X //NATIONAL_DEX_CHARIZARD, // Mega X
NATIONAL_DEX_SHELGON, NATIONAL_DEX_SHELGON,
//NATIONAL_DEX_SALAMENCE, // Mega //NATIONAL_DEX_SALAMENCE, // Mega
@ -1933,7 +1933,7 @@ const u16 gPokedexOrder_Weight[] =
//NATIONAL_DEX_AVALUGG, //Hisuian Form //NATIONAL_DEX_AVALUGG, //Hisuian Form
NATIONAL_DEX_TYRANTRUM, NATIONAL_DEX_TYRANTRUM,
NATIONAL_DEX_RHYPERIOR, NATIONAL_DEX_RHYPERIOR,
NATIONAL_DEX_URSALUNA, NATIONAL_DEX_URSALUNA,
NATIONAL_DEX_MAMOSWINE, NATIONAL_DEX_MAMOSWINE,
// 661.4 - 667.0 lbs / 300.0 - 307.1 kg // 661.4 - 667.0 lbs / 300.0 - 307.1 kg
NATIONAL_DEX_GOLEM, NATIONAL_DEX_GOLEM,
@ -2642,7 +2642,7 @@ const u16 gPokedexOrder_Height[] =
NATIONAL_DEX_GURDURR, NATIONAL_DEX_GURDURR,
NATIONAL_DEX_LEAVANNY, NATIONAL_DEX_LEAVANNY,
NATIONAL_DEX_WHIRLIPEDE, NATIONAL_DEX_WHIRLIPEDE,
//NATIONAL_DEX_LILLIGANT, //Hisuian Form //NATIONAL_DEX_LILLIGANT, //Hisuian Form
NATIONAL_DEX_CARRACOSTA, NATIONAL_DEX_CARRACOSTA,
NATIONAL_DEX_FRILLISH, NATIONAL_DEX_FRILLISH,
NATIONAL_DEX_ALOMOMOLA, NATIONAL_DEX_ALOMOMOLA,
@ -2697,7 +2697,7 @@ const u16 gPokedexOrder_Height[] =
NATIONAL_DEX_DUBWOOL, NATIONAL_DEX_DUBWOOL,
NATIONAL_DEX_BARRASKEWDA, NATIONAL_DEX_BARRASKEWDA,
NATIONAL_DEX_FROSMOTH, NATIONAL_DEX_FROSMOTH,
NATIONAL_DEX_SNEASLER, NATIONAL_DEX_SNEASLER,
// 4'07" / 1.4m // 4'07" / 1.4m
//NATIONAL_DEX_BEEDRILL, // Mega //NATIONAL_DEX_BEEDRILL, // Mega
//NATIONAL_DEX_RATICATE, // Alolan Form, Totem-sized //NATIONAL_DEX_RATICATE, // Alolan Form, Totem-sized
@ -2734,7 +2734,7 @@ const u16 gPokedexOrder_Height[] =
NATIONAL_DEX_ZWEILOUS, NATIONAL_DEX_ZWEILOUS,
//NATIONAL_DEX_TORNADUS, // Therian Forme //NATIONAL_DEX_TORNADUS, // Therian Forme
NATIONAL_DEX_KELDEO, NATIONAL_DEX_KELDEO,
//NATIONAL_DEX_AVALUGG, // Hisuian Form //NATIONAL_DEX_AVALUGG, // Hisuian Form
//NATIONAL_DEX_GUMSHOOS, // Totem-sized //NATIONAL_DEX_GUMSHOOS, // Totem-sized
NATIONAL_DEX_CINDERACE, NATIONAL_DEX_CINDERACE,
NATIONAL_DEX_EISCUE, NATIONAL_DEX_EISCUE,
@ -2805,7 +2805,7 @@ const u16 gPokedexOrder_Height[] =
NATIONAL_DEX_HYPNO, NATIONAL_DEX_HYPNO,
NATIONAL_DEX_ZAPDOS, NATIONAL_DEX_ZAPDOS,
//NATIONAL_DEX_ZAPDOS, // Galarian Form //NATIONAL_DEX_ZAPDOS, // Galarian Form
//NATIONAL_DEX_TYPHLOSION, // Hisuian Form //NATIONAL_DEX_TYPHLOSION, // Hisuian Form
NATIONAL_DEX_NOCTOWL, NATIONAL_DEX_NOCTOWL,
NATIONAL_DEX_GARDEVOIR, NATIONAL_DEX_GARDEVOIR,
//NATIONAL_DEX_GARDEVOIR, // Mega //NATIONAL_DEX_GARDEVOIR, // Mega
@ -2818,15 +2818,15 @@ const u16 gPokedexOrder_Height[] =
NATIONAL_DEX_EMBOAR, NATIONAL_DEX_EMBOAR,
NATIONAL_DEX_ZEBSTRIKA, NATIONAL_DEX_ZEBSTRIKA,
NATIONAL_DEX_ZOROARK, NATIONAL_DEX_ZOROARK,
//NATIONAL_DEX_ZOROARK, // Hisuian Form //NATIONAL_DEX_ZOROARK, // Hisuian Form
NATIONAL_DEX_DRUDDIGON, NATIONAL_DEX_DRUDDIGON,
NATIONAL_DEX_BISHARP, NATIONAL_DEX_BISHARP,
NATIONAL_DEX_BOUFFALANT, NATIONAL_DEX_BOUFFALANT,
//NATIONAL_DEX_BRAVIARY, // Hisuian Form //NATIONAL_DEX_BRAVIARY, // Hisuian Form
NATIONAL_DEX_VOLCARONA, NATIONAL_DEX_VOLCARONA,
NATIONAL_DEX_CHESNAUGHT, NATIONAL_DEX_CHESNAUGHT,
NATIONAL_DEX_DECIDUEYE, NATIONAL_DEX_DECIDUEYE,
//NATIONAL_DEX_DECIDUEYE, // Hisuian Form //NATIONAL_DEX_DECIDUEYE, // Hisuian Form
NATIONAL_DEX_KOMMO_O, NATIONAL_DEX_KOMMO_O,
NATIONAL_DEX_TOXTRICITY, NATIONAL_DEX_TOXTRICITY,
NATIONAL_DEX_GRAPPLOCT, NATIONAL_DEX_GRAPPLOCT,
@ -3010,7 +3010,7 @@ const u16 gPokedexOrder_Height[] =
NATIONAL_DEX_MUDSDALE, NATIONAL_DEX_MUDSDALE,
NATIONAL_DEX_MELMETAL, NATIONAL_DEX_MELMETAL,
NATIONAL_DEX_STONJOURNER, NATIONAL_DEX_STONJOURNER,
NATIONAL_DEX_OVERQWIL, NATIONAL_DEX_OVERQWIL,
// 8'06" / 2.6m // 8'06" / 2.6m
NATIONAL_DEX_BEARTIC, NATIONAL_DEX_BEARTIC,
//NATIONAL_DEX_VIKAVOLT, // Totem-sized //NATIONAL_DEX_VIKAVOLT, // Totem-sized

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@ -2691,144 +2691,144 @@ static const u8 sVeeveeVolleyDescription[] = _(
static const u8 sDoubleIronBashDescription[] = _( static const u8 sDoubleIronBashDescription[] = _(
"The user spins and hits with\n" "The user spins and hits with\n"
"its arms. May cause flinch."); "its arms. May cause flinch.");
// GEN 8 // GEN 8
static const u8 sDynamaxCannonDescription[] = _( static const u8 sDynamaxCannonDescription[] = _(
"Fires a strong beam. Deals\n" "Fires a strong beam. Deals\n"
"2x damage to Dynamaxed foes."); "2x damage to Dynamaxed foes.");
static const u8 sSnipeShotDescription[] = _( static const u8 sSnipeShotDescription[] = _(
"The user ignores effects\n" "The user ignores effects\n"
"that draw in moves."); "that draw in moves.");
static const u8 sJawLockDescription[] = _( static const u8 sJawLockDescription[] = _(
"Prevents the user and\n" "Prevents the user and\n"
"the target from escaping."); "the target from escaping.");
static const u8 sStuffCheeksDescription[] = _( static const u8 sStuffCheeksDescription[] = _(
"Consumes the user's Berry,\n" "Consumes the user's Berry,\n"
"then sharply raises Def."); "then sharply raises Def.");
static const u8 sNoRetreatDescription[] = _( static const u8 sNoRetreatDescription[] = _(
"Raises all of the user's\n" "Raises all of the user's\n"
"stats but prevents escape."); "stats but prevents escape.");
static const u8 sTarShotDescription[] = _( static const u8 sTarShotDescription[] = _(
"Lowers the foe's Speed and\n" "Lowers the foe's Speed and\n"
"makes it weak to Fire."); "makes it weak to Fire.");
static const u8 sMagicPowderDescription[] = _( static const u8 sMagicPowderDescription[] = _(
"Magic powder changes the\n" "Magic powder changes the\n"
"target into a Psychic-type."); "target into a Psychic-type.");
static const u8 sDragonDartsDescription[] = _( static const u8 sDragonDartsDescription[] = _(
"The user attacks twice. Two\n" "The user attacks twice. Two\n"
"targets are hit once each."); "targets are hit once each.");
static const u8 sTeatimeDescription[] = _( static const u8 sTeatimeDescription[] = _(
"All Pokémon have teatime\n" "All Pokémon have teatime\n"
"and eat their Berries."); "and eat their Berries.");
static const u8 sOctolockDescription[] = _( static const u8 sOctolockDescription[] = _(
"Traps the foe to lower Def\n" "Traps the foe to lower Def\n"
"and Sp. Def fall each turn."); "and Sp. Def fall each turn.");
static const u8 sBoltBeakDescription[] = _( static const u8 sBoltBeakDescription[] = _(
"Double power if the user\n" "Double power if the user\n"
"moves before the target."); "moves before the target.");
static const u8 sFishiousRendDescription[] = _( static const u8 sFishiousRendDescription[] = _(
"Double power if the user\n" "Double power if the user\n"
"moves before the target."); "moves before the target.");
static const u8 sCourtChangeDescription[] = _( static const u8 sCourtChangeDescription[] = _(
"The user swaps effects on\n" "The user swaps effects on\n"
"either side of the field."); "either side of the field.");
static const u8 sClangorousSoulDescription[] = _( static const u8 sClangorousSoulDescription[] = _(
"The user uses some of its\n" "The user uses some of its\n"
"HP to raise all its stats."); "HP to raise all its stats.");
static const u8 sBodyPressDescription[] = _( static const u8 sBodyPressDescription[] = _(
"Does more damage the\n" "Does more damage the\n"
"higher the user's Def."); "higher the user's Def.");
static const u8 sDecorateDescription[] = _( static const u8 sDecorateDescription[] = _(
"The user sharply raises\n" "The user sharply raises\n"
"the target's Atk and Sp.Atk"); "the target's Atk and Sp.Atk");
static const u8 sDrumBeatingDescription[] = _( static const u8 sDrumBeatingDescription[] = _(
"Plays a drum to attack.\n" "Plays a drum to attack.\n"
"The foe's Speed is lowered."); "The foe's Speed is lowered.");
static const u8 sSnapTrapDescription[] = _( static const u8 sSnapTrapDescription[] = _(
"Snares the target in a snap\n" "Snares the target in a snap\n"
"trap for four to five turns."); "trap for four to five turns.");
static const u8 sPyroBallDescription[] = _( static const u8 sPyroBallDescription[] = _(
"Launches a fiery ball at the\n" "Launches a fiery ball at the\n"
"target. It may cause a burn."); "target. It may cause a burn.");
static const u8 sBehemothBladeDescription[] = _( static const u8 sBehemothBladeDescription[] = _(
"Strikes as a sword. Deals 2x\n" "Strikes as a sword. Deals 2x\n"
"damage to Dynamaxed foes."); "damage to Dynamaxed foes.");
static const u8 sBehemothBashDescription[] = _( static const u8 sBehemothBashDescription[] = _(
"Attacks as a shield. Deals 2x\n" "Attacks as a shield. Deals 2x\n"
"damage to Dynamaxed foes."); "damage to Dynamaxed foes.");
static const u8 sAuraWheelDescription[] = _( static const u8 sAuraWheelDescription[] = _(
"Raises Speed to attack. The\n" "Raises Speed to attack. The\n"
"Type is based on its form."); "Type is based on its form.");
static const u8 sBreakingSwipeDescription[] = _( static const u8 sBreakingSwipeDescription[] = _(
"Swings its tail to attack.\n" "Swings its tail to attack.\n"
"Lowers the Atk of those hit."); "Lowers the Atk of those hit.");
static const u8 sBranchPokeDescription[] = _( static const u8 sBranchPokeDescription[] = _(
"The user pokes the target\n" "The user pokes the target\n"
"with a pointed branch."); "with a pointed branch.");
static const u8 sOverdriveDescription[] = _( static const u8 sOverdriveDescription[] = _(
"The user twangs its guitar,\n" "The user twangs its guitar,\n"
"causing strong vibrations."); "causing strong vibrations.");
static const u8 sAppleAcidDescription[] = _( static const u8 sAppleAcidDescription[] = _(
"Attacks with tart apple acid\n" "Attacks with tart apple acid\n"
"to lower the foe's Sp. Def."); "to lower the foe's Sp. Def.");
static const u8 sGravAppleDescription[] = _( static const u8 sGravAppleDescription[] = _(
"Drops an apple from above.\n" "Drops an apple from above.\n"
"Lowers the foe's Defense."); "Lowers the foe's Defense.");
static const u8 sSpiritBreakDescription[] = _( static const u8 sSpiritBreakDescription[] = _(
"Attacks with spirit-breaking\n" "Attacks with spirit-breaking\n"
"force. Lowers Sp. Atk."); "force. Lowers Sp. Atk.");
static const u8 sStrangeSteamDescription[] = _( static const u8 sStrangeSteamDescription[] = _(
"Emits a strange steam to\n" "Emits a strange steam to\n"
"potentially confuse the foe."); "potentially confuse the foe.");
static const u8 sLifeDewDescription[] = _( static const u8 sLifeDewDescription[] = _(
"Scatters water to restore\n" "Scatters water to restore\n"
"the HP of itself and allies."); "the HP of itself and allies.");
static const u8 sObstructDescription[] = _( static const u8 sObstructDescription[] = _(
"Protects itself, harshly\n" "Protects itself, harshly\n"
"lowering Def on contact."); "lowering Def on contact.");
static const u8 sFalseSurrenderDescription[] = _( static const u8 sFalseSurrenderDescription[] = _(
"Bows to stab the foe\n" "Bows to stab the foe\n"
"with hair. It never misses."); "with hair. It never misses.");
static const u8 sMeteorAssaultDescription[] = _( static const u8 sMeteorAssaultDescription[] = _(
"Attacks with a thick leek.\n" "Attacks with a thick leek.\n"
"The user must then rest."); "The user must then rest.");
static const u8 sEternabeamDescription[] = _( static const u8 sEternabeamDescription[] = _(
"Eternatus' strongest move.\n" "Eternatus' strongest move.\n"
"The user rests next turn."); "The user rests next turn.");
static const u8 sSteelBeamDescription[] = _( static const u8 sSteelBeamDescription[] = _(
"Fires a beam of steel from\n" "Fires a beam of steel from\n"
"its body. It hurts the user."); "its body. It hurts the user.");

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@ -1604,7 +1604,7 @@ static const u8 sText_Menacing_Moonraze_Maelstrom[] = _("Menacing Moonraze Maels
static const u8 sText_Light_That_Burns_The_Sky[] = _("Light That Burns The Sky"); static const u8 sText_Light_That_Burns_The_Sky[] = _("Light That Burns The Sky");
static const u8 sText_Soul_Stealing_7_Star_Strike[] = _("Soul Stealing 7 Star Strike"); static const u8 sText_Soul_Stealing_7_Star_Strike[] = _("Soul Stealing 7 Star Strike");
const u8 *const gZMoveNames[] = const u8 *const gZMoveNames[] =
{ {
[MOVE_BREAKNECK_BLITZ - FIRST_Z_MOVE] = sText_Breakneck_Blitz, [MOVE_BREAKNECK_BLITZ - FIRST_Z_MOVE] = sText_Breakneck_Blitz,
[MOVE_ALL_OUT_PUMMELING - FIRST_Z_MOVE] = sText_All_Out_Pummeling, [MOVE_ALL_OUT_PUMMELING - FIRST_Z_MOVE] = sText_All_Out_Pummeling,

View File

@ -261,7 +261,7 @@ static u16 TakeSelectedPokemonFromDaycare(struct DaycareMon *daycareMon)
CalculateMonStats(&pokemon); CalculateMonStats(&pokemon);
species = newSpecies; species = newSpecies;
} }
if (GetMonData(&pokemon, MON_DATA_LEVEL) != MAX_LEVEL) if (GetMonData(&pokemon, MON_DATA_LEVEL) != MAX_LEVEL)
{ {
experience = GetMonData(&pokemon, MON_DATA_EXP) + daycareMon->steps; experience = GetMonData(&pokemon, MON_DATA_EXP) + daycareMon->steps;
@ -1359,7 +1359,7 @@ static u8 ModifyBreedingScoreForOvalCharm(u8 score)
return 88; return 88;
} }
} }
return score; return score;
} }

View File

@ -1493,7 +1493,7 @@ static void DebugAction_Flags_CatchingOnOff(u8 taskId)
FlagToggle(B_FLAG_NO_CATCHING); FlagToggle(B_FLAG_NO_CATCHING);
#endif #endif
} }
// ******************************* // *******************************
// Actions Variables // Actions Variables
static void DebugAction_Vars_Vars(u8 taskId) static void DebugAction_Vars_Vars(u8 taskId)
@ -2589,7 +2589,7 @@ static void DebugAction_Give_Pokemon_ComplexCreateMon(u8 taskId) //https://githu
} }
//Pokedex entry //Pokedex entry
nationalDexNum = SpeciesToNationalPokedexNum(species); nationalDexNum = SpeciesToNationalPokedexNum(species);
switch(sentToPc) switch(sentToPc)
{ {
case MON_GIVEN_TO_PARTY: case MON_GIVEN_TO_PARTY:

View File

@ -565,7 +565,7 @@ static void CreateShedinja(u16 preEvoSpecies, struct Pokemon *mon)
SetMonData(&gPlayerParty[gPlayerPartyCount], MON_DATA_HELD_ITEM, &data); SetMonData(&gPlayerParty[gPlayerPartyCount], MON_DATA_HELD_ITEM, &data);
SetMonData(&gPlayerParty[gPlayerPartyCount], MON_DATA_MARKINGS, &data); SetMonData(&gPlayerParty[gPlayerPartyCount], MON_DATA_MARKINGS, &data);
SetMonData(&gPlayerParty[gPlayerPartyCount], MON_DATA_ENCRYPT_SEPARATOR, &data); SetMonData(&gPlayerParty[gPlayerPartyCount], MON_DATA_ENCRYPT_SEPARATOR, &data);
#if P_SHEDINJA_BALL >= GEN_4 #if P_SHEDINJA_BALL >= GEN_4
SetMonData(&gPlayerParty[gPlayerPartyCount], MON_DATA_POKEBALL, &ball); SetMonData(&gPlayerParty[gPlayerPartyCount], MON_DATA_POKEBALL, &ball);
RemoveBagItem(ball, 1); RemoveBagItem(ball, 1);

View File

@ -1188,7 +1188,7 @@ void ItemUseInBattle_EnigmaBerry(u8 taskId)
} }
} }
void ItemUseOutOfBattle_FormChange(u8 taskId) void ItemUseOutOfBattle_FormChange(u8 taskId)
{ {
gItemUseCB = ItemUseCB_FormChange; gItemUseCB = ItemUseCB_FormChange;
gTasks[taskId].data[0] = FALSE; gTasks[taskId].data[0] = FALSE;

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@ -3307,7 +3307,7 @@ void CreateBoxMon(struct BoxPokemon *boxMon, u16 species, u8 level, u8 fixedIV,
| (gSaveBlock2Ptr->playerTrainerId[1] << 8) | (gSaveBlock2Ptr->playerTrainerId[1] << 8)
| (gSaveBlock2Ptr->playerTrainerId[2] << 16) | (gSaveBlock2Ptr->playerTrainerId[2] << 16)
| (gSaveBlock2Ptr->playerTrainerId[3] << 24); | (gSaveBlock2Ptr->playerTrainerId[3] << 24);
if (CheckBagHasItem(ITEM_SHINY_CHARM, 1)) if (CheckBagHasItem(ITEM_SHINY_CHARM, 1))
{ {
u32 shinyValue; u32 shinyValue;
@ -3415,7 +3415,7 @@ void CreateBoxMon(struct BoxPokemon *boxMon, u16 species, u8 level, u8 fixedIV,
} }
} }
#endif #endif
} }
if (gBaseStats[species].abilities[1]) if (gBaseStats[species].abilities[1])
@ -5292,7 +5292,7 @@ u16 GetAbilityBySpecies(u16 species, u8 abilityNum)
gLastUsedAbility = gBaseStats[species].abilities[abilityNum]; gLastUsedAbility = gBaseStats[species].abilities[abilityNum];
else else
gLastUsedAbility = ABILITY_NONE; gLastUsedAbility = ABILITY_NONE;
if (abilityNum >= NUM_NORMAL_ABILITY_SLOTS) // if abilityNum is empty hidden ability, look for other hidden abilities if (abilityNum >= NUM_NORMAL_ABILITY_SLOTS) // if abilityNum is empty hidden ability, look for other hidden abilities
{ {
for (i = NUM_NORMAL_ABILITY_SLOTS; i < NUM_ABILITY_SLOTS && gLastUsedAbility == ABILITY_NONE; i++) for (i = NUM_NORMAL_ABILITY_SLOTS; i < NUM_ABILITY_SLOTS && gLastUsedAbility == ABILITY_NONE; i++)
@ -5300,12 +5300,12 @@ u16 GetAbilityBySpecies(u16 species, u8 abilityNum)
gLastUsedAbility = gBaseStats[species].abilities[i]; gLastUsedAbility = gBaseStats[species].abilities[i];
} }
} }
for (i = 0; i < NUM_ABILITY_SLOTS && gLastUsedAbility == ABILITY_NONE; i++) // look for any non-empty ability for (i = 0; i < NUM_ABILITY_SLOTS && gLastUsedAbility == ABILITY_NONE; i++) // look for any non-empty ability
{ {
gLastUsedAbility = gBaseStats[species].abilities[i]; gLastUsedAbility = gBaseStats[species].abilities[i];
} }
return gLastUsedAbility; return gLastUsedAbility;
} }
@ -6346,7 +6346,7 @@ u16 GetEvolutionTargetSpecies(struct Pokemon *mon, u8 mode, u16 evolutionItem, s
{ {
partnerSpecies = GetMonData(tradePartner, MON_DATA_SPECIES, 0); partnerSpecies = GetMonData(tradePartner, MON_DATA_SPECIES, 0);
partnerHeldItem = GetMonData(tradePartner, MON_DATA_HELD_ITEM, 0); partnerHeldItem = GetMonData(tradePartner, MON_DATA_HELD_ITEM, 0);
if (partnerHeldItem == ITEM_ENIGMA_BERRY) if (partnerHeldItem == ITEM_ENIGMA_BERRY)
partnerHoldEffect = gSaveBlock1Ptr->enigmaBerry.holdEffect; partnerHoldEffect = gSaveBlock1Ptr->enigmaBerry.holdEffect;
else else
@ -7717,7 +7717,7 @@ void SetWildMonHeldItem(void)
{ {
if (GetMonData(&gEnemyParty[i], MON_DATA_HELD_ITEM, NULL) != ITEM_NONE) if (GetMonData(&gEnemyParty[i], MON_DATA_HELD_ITEM, NULL) != ITEM_NONE)
continue; // prevent ovewriting previously set item continue; // prevent ovewriting previously set item
rnd = Random() % 100; rnd = Random() % 100;
species = GetMonData(&gEnemyParty[i], MON_DATA_SPECIES, 0); species = GetMonData(&gEnemyParty[i], MON_DATA_SPECIES, 0);
if (gMapHeader.mapLayoutId == LAYOUT_ALTERING_CAVE) if (gMapHeader.mapLayoutId == LAYOUT_ALTERING_CAVE)

View File

@ -337,7 +337,7 @@ const u8 gFrontAnimNames[][34] =
[ANIM_SHAKE_GLOW_WHITE_SLOW] = _("SHAKE GLOW WHITE SLOW"), [ANIM_SHAKE_GLOW_WHITE_SLOW] = _("SHAKE GLOW WHITE SLOW"),
[ANIM_SHAKE_GLOW_PURPLE_SLOW] = _("SHAKE GLOW PURPLE SLOW"), [ANIM_SHAKE_GLOW_PURPLE_SLOW] = _("SHAKE GLOW PURPLE SLOW"),
}; };
const u8 gBattleBackgroundNames[][30] = const u8 gBattleBackgroundNames[][30] =
{ {
[MAP_BATTLE_SCENE_NORMAL] = _("NORMAL "), [MAP_BATTLE_SCENE_NORMAL] = _("NORMAL "),
[MAP_BATTLE_SCENE_GYM] = _("GYM "), [MAP_BATTLE_SCENE_GYM] = _("GYM "),
@ -354,7 +354,7 @@ const u8 gBattleBackgroundNames[][30] =
[MAP_BATTLE_SCENE_KYOGRE] = _("KYOGRE "), [MAP_BATTLE_SCENE_KYOGRE] = _("KYOGRE "),
[MAP_BATTLE_SCENE_RAYQUAZA] = _("RAYQUAZA "), [MAP_BATTLE_SCENE_RAYQUAZA] = _("RAYQUAZA "),
}; };
const u8 gBattleBackgroundTerrainNames[][26] = const u8 gBattleBackgroundTerrainNames[][26] =
{ {
[BATTLE_TERRAIN_GRASS] = _("NORMAL - GRASS "), [BATTLE_TERRAIN_GRASS] = _("NORMAL - GRASS "),
[BATTLE_TERRAIN_LONG_GRASS] = _("NORMAL - LONG GRASS "), [BATTLE_TERRAIN_LONG_GRASS] = _("NORMAL - LONG GRASS "),
@ -403,13 +403,13 @@ static void PrintInstructionsOnWindow(struct PokemonDebugMenu *data)
u8 textInstructionsSubmenuOneGender[] = _("{START_BUTTON} Shiny {SELECT_BUTTON} Gender\n{B_BUTTON} Back {A_BUTTON} Submenu 2$"); u8 textInstructionsSubmenuOneGender[] = _("{START_BUTTON} Shiny {SELECT_BUTTON} Gender\n{B_BUTTON} Back {A_BUTTON} Submenu 2$");
u8 textInstructionsSubmenuTwo[] = _("{START_BUTTON} Shiny\n{B_BUTTON} Back$"); u8 textInstructionsSubmenuTwo[] = _("{START_BUTTON} Shiny\n{B_BUTTON} Back$");
u8 textInstructionsSubmenuTwoGender[] = _("{START_BUTTON} Shiny {SELECT_BUTTON} Gender\n{B_BUTTON} Back$"); u8 textInstructionsSubmenuTwoGender[] = _("{START_BUTTON} Shiny {SELECT_BUTTON} Gender\n{B_BUTTON} Back$");
u8 textBottom[] = _("BACK:\nFRONT:\nBG:$"); u8 textBottom[] = _("BACK:\nFRONT:\nBG:$");
u8 textBottomForms[] = _("BACK:\nFRONT:\nBG:\nFORMS:$"); u8 textBottomForms[] = _("BACK:\nFRONT:\nBG:\nFORMS:$");
u8 textBottomSubmenuTwo[] = _("B coords:\nF coords:\nF elev:"); u8 textBottomSubmenuTwo[] = _("B coords:\nF coords:\nF elev:");
u16 species = data->modifyArrows.currValue; u16 species = data->modifyArrows.currValue;
u8 textL[] = _("{L_BUTTON}"); u8 textL[] = _("{L_BUTTON}");
u8 textR[] = _("{R_BUTTON}"); u8 textR[] = _("{R_BUTTON}");
@ -481,7 +481,7 @@ static void PrintDigitChars(struct PokemonDebugMenu *data)
for (i = 0; i < data->modifyArrows.maxDigits; i++) for (i = 0; i < data->modifyArrows.maxDigits; i++)
text[i] = data->modifyArrows.charDigits[i]; text[i] = data->modifyArrows.charDigits[i];
text[i++] = CHAR_SPACE; text[i++] = CHAR_SPACE;
text[i++] = CHAR_HYPHEN; text[i++] = CHAR_HYPHEN;
@ -490,7 +490,7 @@ static void PrintDigitChars(struct PokemonDebugMenu *data)
if (data->isFemale) if (data->isFemale)
text[i++] = CHAR_FEMALE; text[i++] = CHAR_FEMALE;
else else
text[i++] = CHAR_MALE; text[i++] = CHAR_MALE;
text[i++] = CHAR_HYPHEN; text[i++] = CHAR_HYPHEN;
} }
@ -641,7 +641,7 @@ static bool32 TryMoveDigit(struct PokemonDebugModifyArrows *modArrows, bool32 mo
if (charDigits[modArrows->currentDigit] == CHAR_0) if (charDigits[modArrows->currentDigit] == CHAR_0)
{ {
charDigits[modArrows->currentDigit] = CHAR_9; charDigits[modArrows->currentDigit] = CHAR_9;
for (i = modArrows->currentDigit - 1; i >= 0; i--) for (i = modArrows->currentDigit - 1; i >= 0; i--)
{ {
if (charDigits[i] == CHAR_0) if (charDigits[i] == CHAR_0)
@ -796,7 +796,7 @@ static u8 GetBattlerSpriteFinal_YCustom(u16 species, s8 offset_picCoords, s8 off
//FrontPicCoords //FrontPicCoords
offset = gMonFrontPicCoords[species].y_offset + offset_picCoords; offset = gMonFrontPicCoords[species].y_offset + offset_picCoords;
//Elevation //Elevation
offset -= GetElevationValue(species) + offset_elevation; offset -= GetElevationValue(species) + offset_elevation;
@ -805,7 +805,7 @@ static u8 GetBattlerSpriteFinal_YCustom(u16 species, s8 offset_picCoords, s8 off
if (y > DISPLAY_HEIGHT - MON_PIC_HEIGHT + 8) if (y > DISPLAY_HEIGHT - MON_PIC_HEIGHT + 8)
y = DISPLAY_HEIGHT - MON_PIC_HEIGHT + 8; y = DISPLAY_HEIGHT - MON_PIC_HEIGHT + 8;
return y; return y;
} }
@ -839,7 +839,7 @@ static void LoadAndCreateEnemyShadowSpriteCustom(struct PokemonDebugMenu *data,
data->frontShadowSpriteId = CreateSprite(&gSpriteTemplate_EnemyShadow, x, y + 29, 0xC8); data->frontShadowSpriteId = CreateSprite(&gSpriteTemplate_EnemyShadow, x, y + 29, 0xC8);
gSprites[data->frontShadowSpriteId].data[0] = data->frontspriteId; gSprites[data->frontShadowSpriteId].data[0] = data->frontspriteId;
gSprites[data->frontShadowSpriteId].callback = SpriteCB_EnemyShadowCustom; gSprites[data->frontShadowSpriteId].callback = SpriteCB_EnemyShadowCustom;
gSprites[data->frontShadowSpriteId].oam.priority = 0; gSprites[data->frontShadowSpriteId].oam.priority = 0;
gSprites[data->frontShadowSpriteId].invisible = invisible; gSprites[data->frontShadowSpriteId].invisible = invisible;
@ -945,7 +945,7 @@ static void LoadBattleBg(u8 battleBgType, u8 battleTerrain)
LZDecompressVram(gBattleTerrainTiles_Rayquaza, (void*)(BG_CHAR_ADDR(2))); LZDecompressVram(gBattleTerrainTiles_Rayquaza, (void*)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleTerrainTilemap_Rayquaza, (void*)(BG_SCREEN_ADDR(26))); LZDecompressVram(gBattleTerrainTilemap_Rayquaza, (void*)(BG_SCREEN_ADDR(26)));
LoadCompressedPalette(gBattleTerrainPalette_Rayquaza, 0x20, 0x60); LoadCompressedPalette(gBattleTerrainPalette_Rayquaza, 0x20, 0x60);
break; break;
} }
} }
static void PrintBattleBgName(u8 taskId) static void PrintBattleBgName(u8 taskId)
@ -1005,7 +1005,7 @@ static void UpdateBattleBg(u8 taskId, bool8 increment)
{ {
if (increment) if (increment)
data->battleBgType += 1; data->battleBgType += 1;
else else
data->battleBgType -= 1; data->battleBgType -= 1;
} }
@ -1148,7 +1148,7 @@ void CB2_Debug_Pokemon(void)
data->battleBgType = 0; data->battleBgType = 0;
data->battleTerrain = 0; data->battleTerrain = 0;
LoadBattleBg(data->battleBgType , data->battleTerrain); LoadBattleBg(data->battleBgType , data->battleTerrain);
gMain.state++; gMain.state++;
break; break;
case 2: case 2:
@ -1377,7 +1377,7 @@ static void UpdateSubmenuOneOptionValue(u8 taskId, bool8 increment)
data->animIdFront = sMonFrontAnimIdsTable[modArrows->currValue - 1]; data->animIdFront = sMonFrontAnimIdsTable[modArrows->currValue - 1];
UpdateMonAnimNames(taskId); UpdateMonAnimNames(taskId);
ResetOffsetSpriteValues(data); ResetOffsetSpriteValues(data);
UpdateBattlerValue(data); UpdateBattlerValue(data);
ReloadPokemonSprites(data); ReloadPokemonSprites(data);
while (!(gMain.intrCheck & INTR_FLAG_VBLANK)); while (!(gMain.intrCheck & INTR_FLAG_VBLANK));
@ -1486,7 +1486,7 @@ static void Handle_Input_Debug_Pokemon(u8 taskId)
if (JOY_NEW(START_BUTTON)) if (JOY_NEW(START_BUTTON))
{ {
data->isShiny = !data->isShiny; data->isShiny = !data->isShiny;
if(data->isShiny) if(data->isShiny)
PlaySE(SE_SHINY); PlaySE(SE_SHINY);
@ -1641,7 +1641,7 @@ static void Handle_Input_Debug_Pokemon(u8 taskId)
data->submenuYpos[2] += 1; data->submenuYpos[2] += 1;
if (data->submenuYpos[2] >= 3) if (data->submenuYpos[2] >= 3)
data->submenuYpos[2] = 0; data->submenuYpos[2] = 0;
data->yPosModifyArrows.currentDigit = data->submenuYpos[2]; data->yPosModifyArrows.currentDigit = data->submenuYpos[2];
gSprites[data->yPosModifyArrows.arrowSpriteId[0]].y = OPTIONS_ARROW_Y + data->yPosModifyArrows.currentDigit * 12; gSprites[data->yPosModifyArrows.arrowSpriteId[0]].y = OPTIONS_ARROW_Y + data->yPosModifyArrows.currentDigit * 12;
} }
@ -1672,7 +1672,7 @@ static void ReloadPokemonSprites(struct PokemonDebugMenu *data)
u16 species = data->currentmonId; u16 species = data->currentmonId;
s16 offset_y; s16 offset_y;
u8 front_x = sBattlerCoords[0][1].x; u8 front_x = sBattlerCoords[0][1].x;
u8 front_y; u8 front_y;
DestroySprite(&gSprites[data->frontspriteId]); DestroySprite(&gSprites[data->frontspriteId]);
DestroySprite(&gSprites[data->backspriteId]); DestroySprite(&gSprites[data->backspriteId]);
@ -1706,7 +1706,7 @@ static void ReloadPokemonSprites(struct PokemonDebugMenu *data)
gSprites[data->frontspriteId].oam.priority = 0; gSprites[data->frontspriteId].oam.priority = 0;
//Front Shadow //Front Shadow
LoadAndCreateEnemyShadowSpriteCustom(data, species); LoadAndCreateEnemyShadowSpriteCustom(data, species);
//Back //Back
HandleLoadSpecialPokePic(FALSE, gMonSpritesGfxPtr->sprites.ptr[2], species, (data->isFemale ? FEMALE_PERSONALITY : MALE_PERSONALITY)); HandleLoadSpecialPokePic(FALSE, gMonSpritesGfxPtr->sprites.ptr[2], species, (data->isFemale ? FEMALE_PERSONALITY : MALE_PERSONALITY));
BattleLoadOpponentMonSpriteGfxCustom(species, data->isFemale, data->isShiny, 5); BattleLoadOpponentMonSpriteGfxCustom(species, data->isFemale, data->isShiny, 5);
@ -1720,7 +1720,7 @@ static void ReloadPokemonSprites(struct PokemonDebugMenu *data)
//Icon Sprite //Icon Sprite
data->iconspriteId = CreateMonIcon(species, SpriteCB_MonIcon, DEBUG_ICON_X, DEBUG_ICON_Y, 4, (data->isFemale ? FEMALE_PERSONALITY : MALE_PERSONALITY)); data->iconspriteId = CreateMonIcon(species, SpriteCB_MonIcon, DEBUG_ICON_X, DEBUG_ICON_Y, 4, (data->isFemale ? FEMALE_PERSONALITY : MALE_PERSONALITY));
gSprites[data->iconspriteId].oam.priority = 0; gSprites[data->iconspriteId].oam.priority = 0;
//Modify Arrows //Modify Arrows
LoadSpritePalette(&gSpritePalette_Arrow); LoadSpritePalette(&gSpritePalette_Arrow);
data->modifyArrows.arrowSpriteId[0] = CreateSprite(&gSpriteTemplate_Arrow, MODIFY_DIGITS_ARROW_X + (data->modifyArrows.currentDigit * 6), MODIFY_DIGITS_ARROW1_Y, 0); data->modifyArrows.arrowSpriteId[0] = CreateSprite(&gSpriteTemplate_Arrow, MODIFY_DIGITS_ARROW_X + (data->modifyArrows.currentDigit * 6), MODIFY_DIGITS_ARROW1_Y, 0);

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@ -3742,7 +3742,7 @@ static void PrintMoveDetails(u16 move)
ShowSplitIcon(GetBattleMoveSplit(move)); ShowSplitIcon(GetBattleMoveSplit(move));
#endif #endif
PrintMovePowerAndAccuracy(move); PrintMovePowerAndAccuracy(move);
if (moveEffect != EFFECT_PLACEHOLDER) if (moveEffect != EFFECT_PLACEHOLDER)
PrintTextOnWindow(windowId, gMoveDescriptionPointers[move - 1], 6, 1, 0, 0); PrintTextOnWindow(windowId, gMoveDescriptionPointers[move - 1], 6, 1, 0, 0);
else else

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@ -1885,7 +1885,7 @@ bool8 ScrCmd_setwildbattle(struct ScriptContext *ctx)
gIsScriptedWildDouble = FALSE; gIsScriptedWildDouble = FALSE;
} }
else else
{ {
CreateScriptedDoubleWildMon(species, level, item, species2, level2, item2); CreateScriptedDoubleWildMon(species, level, item, species2, level2, item2);
gIsScriptedWildDouble = TRUE; gIsScriptedWildDouble = TRUE;
} }

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@ -324,7 +324,7 @@ static void BuildNormalStartMenu(void)
} }
static void BuildDebugStartMenu(void) static void BuildDebugStartMenu(void)
{ {
AddStartMenuAction(MENU_ACTION_DEBUG); AddStartMenuAction(MENU_ACTION_DEBUG);
if (FlagGet(FLAG_SYS_POKEDEX_GET) == TRUE) if (FlagGet(FLAG_SYS_POKEDEX_GET) == TRUE)
AddStartMenuAction(MENU_ACTION_POKEDEX); AddStartMenuAction(MENU_ACTION_POKEDEX);

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@ -1006,7 +1006,7 @@ bool8 TryDoDoubleWildBattle(void)
{ {
if (GetSafariZoneFlag() || GetMonsStateToDoubles() != PLAYER_HAS_TWO_USABLE_MONS) if (GetSafariZoneFlag() || GetMonsStateToDoubles() != PLAYER_HAS_TWO_USABLE_MONS)
return FALSE; return FALSE;
#if B_FLAG_FORCE_DOUBLE_WILD != 0 #if B_FLAG_FORCE_DOUBLE_WILD != 0
else if (FlagGet(B_FLAG_FORCE_DOUBLE_WILD)) else if (FlagGet(B_FLAG_FORCE_DOUBLE_WILD))
return TRUE; return TRUE;
#endif #endif

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@ -238,7 +238,7 @@ void read_aif(struct Bytes *aif, AifData *aif_data)
{ {
FATAL_ERROR("More than one MARK Chunk in file!\n"); FATAL_ERROR("More than one MARK Chunk in file!\n");
} }
markers = calloc(num_markers, sizeof(struct Marker)); markers = calloc(num_markers, sizeof(struct Marker));
// Read each marker. // Read each marker.
@ -289,7 +289,7 @@ void read_aif(struct Bytes *aif, AifData *aif_data)
// Skip NoLooping sustain loop. // Skip NoLooping sustain loop.
pos += 4; pos += 4;
} }
// Skip release loop, we don't need it. // Skip release loop, we don't need it.
pos += 6; pos += 6;
} }
@ -303,7 +303,7 @@ void read_aif(struct Bytes *aif, AifData *aif_data)
{ {
uint8_t *sample_data = (uint8_t *)malloc(num_samples * sizeof(uint8_t)); uint8_t *sample_data = (uint8_t *)malloc(num_samples * sizeof(uint8_t));
memcpy(sample_data, &aif->data[pos], num_samples); memcpy(sample_data, &aif->data[pos], num_samples);
aif_data->samples8 = sample_data; aif_data->samples8 = sample_data;
aif_data->real_num_samples = num_samples; aif_data->real_num_samples = num_samples;
} }
@ -316,7 +316,7 @@ void read_aif(struct Bytes *aif, AifData *aif_data)
{ {
sample_data_swapped[i] = __builtin_bswap16(sample_data[i]); sample_data_swapped[i] = __builtin_bswap16(sample_data[i]);
} }
aif_data->samples16 = sample_data_swapped; aif_data->samples16 = sample_data_swapped;
aif_data->real_num_samples = num_samples; aif_data->real_num_samples = num_samples;
free(sample_data); free(sample_data);
@ -329,12 +329,12 @@ void read_aif(struct Bytes *aif, AifData *aif_data)
pos += chunk_size; pos += chunk_size;
} }
} }
if (markers) if (markers)
{ {
// Resolve loop points. // Resolve loop points.
struct Marker *cur_marker = markers; struct Marker *cur_marker = markers;
// Grab loop start point. // Grab loop start point.
for (int i = 0; i < num_markers; i++, cur_marker++) for (int i = 0; i < num_markers; i++, cur_marker++)
{ {
@ -573,7 +573,7 @@ void aif2pcm(const char *aif_filename, const char *pcm_filename, bool compress)
struct Bytes *aif = read_bytearray(aif_filename); struct Bytes *aif = read_bytearray(aif_filename);
AifData aif_data = {0}; AifData aif_data = {0};
read_aif(aif, &aif_data); read_aif(aif, &aif_data);
// Convert 16-bit to 8-bit if necessary // Convert 16-bit to 8-bit if necessary
if (aif_data.sample_size == 16) if (aif_data.sample_size == 16)
{ {

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@ -26,7 +26,7 @@ static void ConvertFromLatinFont(unsigned char *src, unsigned char *dest, unsign
unsigned int pixelsX = (column * 16) + ((glyphTile & 1) * 8); unsigned int pixelsX = (column * 16) + ((glyphTile & 1) * 8);
for (unsigned int i = 0; i < 8; i++) { for (unsigned int i = 0; i < 8; i++) {
unsigned int pixelsY = (row * 16) + ((glyphTile >> 1) * 8) + i; unsigned int pixelsY = (row * 16) + ((glyphTile >> 1) * 8) + i;
unsigned int destPixelsOffset = (pixelsY * 64) + (pixelsX / 4); unsigned int destPixelsOffset = (pixelsY * 64) + (pixelsX / 4);
dest[destPixelsOffset] = src[srcPixelsOffset + 1]; dest[destPixelsOffset] = src[srcPixelsOffset + 1];
@ -75,7 +75,7 @@ static void ConvertFromHalfwidthJapaneseFont(unsigned char *src, unsigned char *
for (unsigned int i = 0; i < 8; i++) { for (unsigned int i = 0; i < 8; i++) {
unsigned int pixelsY = (row * 16) + (glyphTile * 8) + i; unsigned int pixelsY = (row * 16) + (glyphTile * 8) + i;
unsigned int destPixelsOffset = (pixelsY * 32) + (pixelsX / 4); unsigned int destPixelsOffset = (pixelsY * 32) + (pixelsX / 4);
dest[destPixelsOffset] = src[srcPixelsOffset + 1]; dest[destPixelsOffset] = src[srcPixelsOffset + 1];
dest[destPixelsOffset + 1] = src[srcPixelsOffset]; dest[destPixelsOffset + 1] = src[srcPixelsOffset];
@ -233,7 +233,7 @@ void ReadHalfwidthJapaneseFont(char *path, struct Image *image)
FATAL_ERROR("The file size (%d) is not a multiple of %d.\n", fileSize, glyphSize); FATAL_ERROR("The file size (%d) is not a multiple of %d.\n", fileSize, glyphSize);
int numGlyphs = fileSize / glyphSize; int numGlyphs = fileSize / glyphSize;
if (numGlyphs % 16 != 0) if (numGlyphs % 16 != 0)
FATAL_ERROR("The number of glyphs (%d) is not a multiple of 16.\n", numGlyphs); FATAL_ERROR("The number of glyphs (%d) is not a multiple of 16.\n", numGlyphs);

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@ -1675,7 +1675,7 @@ class FunctionStorage {
#include <limits> #include <limits>
#include <string> #include <string>
#include <utility> #include <utility>
#include <vector> #include <vector>
// #include "bytecode.hpp" // #include "bytecode.hpp"

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@ -77,8 +77,8 @@ string generate_map_header_text(Json map_data, Json layouts_data, string version
ostringstream text; ostringstream text;
text << "@\n@ DO NOT MODIFY THIS FILE! It is auto-generated from data/maps/" text << "@\n@ DO NOT MODIFY THIS FILE! It is auto-generated from data/maps/"
<< map_data["name"].string_value() << map_data["name"].string_value()
<< "/map.json\n@\n\n"; << "/map.json\n@\n\n";
text << map_data["name"].string_value() << ":\n" text << map_data["name"].string_value() << ":\n"
@ -128,8 +128,8 @@ string generate_map_connections_text(Json map_data) {
ostringstream text; ostringstream text;
text << "@\n@ DO NOT MODIFY THIS FILE! It is auto-generated from data/maps/" text << "@\n@ DO NOT MODIFY THIS FILE! It is auto-generated from data/maps/"
<< map_data["name"].string_value() << map_data["name"].string_value()
<< "/map.json\n@\n\n"; << "/map.json\n@\n\n";
text << map_data["name"].string_value() << "_MapConnectionsList:\n"; text << map_data["name"].string_value() << "_MapConnectionsList:\n";
@ -154,8 +154,8 @@ string generate_map_events_text(Json map_data) {
ostringstream text; ostringstream text;
text << "@\n@ DO NOT MODIFY THIS FILE! It is auto-generated from data/maps/" text << "@\n@ DO NOT MODIFY THIS FILE! It is auto-generated from data/maps/"
<< map_data["name"].string_value() << map_data["name"].string_value()
<< "/map.json\n@\n\n"; << "/map.json\n@\n\n";
string objects_label, warps_label, coords_label, bgs_label; string objects_label, warps_label, coords_label, bgs_label;
@ -399,7 +399,7 @@ string generate_map_constants_text(string groups_filepath, Json groups_data) {
text << "// " << group.string_value() << "\n"; text << "// " << group.string_value() << "\n";
vector<Json> map_ids; vector<Json> map_ids;
size_t max_length = 0; size_t max_length = 0;
int map_count = 0; //DEBUG int map_count = 0; //DEBUG
for (auto &map_name : groups_data[group.string_value()].array_items()) { for (auto &map_name : groups_data[group.string_value()].array_items()) {

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@ -383,7 +383,7 @@ void CFile::TryConvertIncbin()
if (m_buffer[m_pos] == '\\') if (m_buffer[m_pos] == '\\')
RaiseError("unexpected escape in path string"); RaiseError("unexpected escape in path string");
m_pos++; m_pos++;
} }
@ -418,7 +418,7 @@ void CFile::TryConvertIncbin()
m_pos++; m_pos++;
} }
if (m_buffer[m_pos] != ')') if (m_buffer[m_pos] != ')')
RaiseError("expected ')'"); RaiseError("expected ')'");

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@ -119,7 +119,7 @@ Lhs CharmapReader::ReadLhs()
break; break;
} }
} }
if (m_buffer[m_pos] == '\'') if (m_buffer[m_pos] == '\'')
{ {
m_pos++; m_pos++;

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@ -41,7 +41,7 @@ SourceFileType GetFileType(std::string& path)
return SourceFileType::Inc; return SourceFileType::Inc;
else else
FATAL_ERROR("Unrecognized extension \"%s\"\n", extension.c_str()); FATAL_ERROR("Unrecognized extension \"%s\"\n", extension.c_str());
// Unreachable // Unreachable
return SourceFileType::Cpp; return SourceFileType::Cpp;
} }
@ -84,7 +84,7 @@ SourceFile::SourceFile(std::string path)
else else
incbins.insert(outputPath); incbins.insert(outputPath);
} }
new (&m_source_file.asm_wrapper) SourceFile::InnerUnion::AsmWrapper{incbins, includes}; new (&m_source_file.asm_wrapper) SourceFile::InnerUnion::AsmWrapper{incbins, includes};
} }
} }