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Swallow/Spit Up Gen 5 Behavior and tests for Swallow/Spit Up/Stockpile (#2790)
This commit is contained in:
commit
dec1b16138
@ -1318,6 +1318,12 @@
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.4byte \jumpInstr
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.endm
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.macro dostockpilestatchangeswearoff, battler:req, statChangeInstr:req
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callnative BS_DoStockpileStatChangesWearOff
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.byte \battler
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.4byte \statChangeInstr
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.endm
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.macro jumpifmorethanhalfHP battler:req, jumpInstr:req
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callnative BS_JumpIfMoreThanHalfHP
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.byte \battler
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@ -5545,6 +5545,9 @@ BattleScript_EffectStockpile::
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waitanimation
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printfromtable gStockpileUsedStringIds
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waitmessage B_WAIT_TIME_LONG
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.if B_STOCKPILE_RAISES_DEFS < GEN_4
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goto BattleScript_EffectStockpileEnd
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.endif
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jumpifmovehadnoeffect BattleScript_EffectStockpileEnd
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jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_DEF, MAX_STAT_STAGE, BattleScript_EffectStockpileDef
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jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPDEF, MAX_STAT_STAGE, BattleScript_EffectStockpileEnd
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@ -5566,6 +5569,23 @@ BattleScript_EffectStockpileEnd:
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stockpile 1
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goto BattleScript_MoveEnd
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BattleScript_MoveEffectStockpileWoreOff::
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.if B_STOCKPILE_RAISES_DEFS >= GEN_4
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dostockpilestatchangeswearoff BS_ATTACKER, BattleScript_StockpileStatChangeDown
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printstring STRINGID_STOCKPILEDEFFECTWOREOFF
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waitmessage B_WAIT_TIME_SHORT
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.endif
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return
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BattleScript_StockpileStatChangeDown:
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statbuffchange MOVE_EFFECT_AFFECTS_USER, BattleScript_StockpileStatChangeDown_Ret
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setgraphicalstatchangevalues
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playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
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printfromtable gStatDownStringIds
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waitmessage B_WAIT_TIME_LONG
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BattleScript_StockpileStatChangeDown_Ret:
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return
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BattleScript_EffectSpitUp::
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attackcanceler
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jumpifbyte CMP_EQUAL, cMISS_TYPE, B_MSG_PROTECTED, BattleScript_SpitUpFailProtect
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@ -456,6 +456,7 @@ extern const u8 BattleScript_HealingWishActivates[];
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extern const u8 BattleScript_LunarDanceActivates[];
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extern const u8 BattleScript_ShellTrapSetUp[];
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extern const u8 BattleScript_CouldntFullyProtect[];
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extern const u8 BattleScript_MoveEffectStockpileWoreOff[];
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// zmoves
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extern const u8 BattleScript_ZMoveActivateDamaging[];
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@ -96,7 +96,8 @@
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#define B_DARK_VOID_FAIL GEN_LATEST // In Gen7+, only Darkrai can use Dark Void.
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#define B_BURN_HIT_THAW GEN_LATEST // In Gen6+, damaging moves with a chance of burn will thaw the target, regardless if they're fire-type moves or not.
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#define B_HEALING_WISH_SWITCH GEN_LATEST // In Gen5+, the mon receiving Healing Wish is sent out at the end of the turn.
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// Additionally, in gen8+ the Healing Wish's effect will be stored until the user switches into a statused or hurt mon.
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// Additionally, in gen8+ the Healing Wish's effect will be stored until the user switches into a statused or hurt mon
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#define B_STOCKPILE_RAISES_DEFS GEN_LATEST // In Gen4+, Stockpile also raises Defense and Sp.Defense stats. Once Spit Up / Swallow is used, these stat changes are lost.
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// Ability settings
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#define B_EXPANDED_ABILITY_NAMES TRUE // If TRUE, ability names are increased from 12 characters to 16 characters.
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@ -372,8 +372,9 @@
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#define MOVE_EFFECT_TRAP_BOTH 70
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#define MOVE_EFFECT_DOUBLE_SHOCK 71
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#define MOVE_EFFECT_ROUND 72
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#define MOVE_EFFECT_STOCKPILE_WORE_OFF 74
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#define NUM_MOVE_EFFECTS 73
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#define NUM_MOVE_EFFECTS 75
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#define MOVE_EFFECT_AFFECTS_USER 0x4000
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#define MOVE_EFFECT_CERTAIN 0x8000
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@ -642,8 +642,9 @@
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#define STRINGID_PREPARESHELLTRAP 640
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#define STRINGID_SHELLTRAPDIDNTWORK 641
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#define STRINGID_COULDNTFULLYPROTECT 642
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#define STRINGID_STOCKPILEDEFFECTWOREOFF 643
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#define BATTLESTRINGS_COUNT 643
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#define BATTLESTRINGS_COUNT 644
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// This is the string id that gBattleStringsTable starts with.
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// String ids before this (e.g. STRINGID_INTROMSG) are not in the table,
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@ -177,8 +177,8 @@ static const u8 sText_PkmnCausedUproar[] = _("{B_ATK_NAME_WITH_PREFIX} caused\na
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static const u8 sText_PkmnMakingUproar[] = _("{B_ATK_NAME_WITH_PREFIX} is making\nan UPROAR!");
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static const u8 sText_PkmnCalmedDown[] = _("{B_ATK_NAME_WITH_PREFIX} calmed down.");
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static const u8 sText_PkmnCantSleepInUproar[] = _("But {B_DEF_NAME_WITH_PREFIX} can't\nsleep in an UPROAR!");
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static const u8 sText_PkmnStockpiled[] = _("{B_ATK_NAME_WITH_PREFIX} STOCKPILED\n{B_BUFF1}!");
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static const u8 sText_PkmnCantStockpile[] = _("{B_ATK_NAME_WITH_PREFIX} can't\nSTOCKPILE any more!");
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static const u8 sText_PkmnStockpiled[] = _("{B_ATK_NAME_WITH_PREFIX} stockpiled\n{B_BUFF1}!");
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static const u8 sText_PkmnCantStockpile[] = _("{B_ATK_NAME_WITH_PREFIX} can't\nstockpile any more!");
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static const u8 sText_PkmnCantSleepInUproar2[] = _("But {B_DEF_NAME_WITH_PREFIX} can't\nsleep in an UPROAR!");
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static const u8 sText_UproarKeptPkmnAwake[] = _("But the UPROAR kept\n{B_DEF_NAME_WITH_PREFIX} awake!");
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static const u8 sText_PkmnStayedAwakeUsing[] = _("{B_DEF_NAME_WITH_PREFIX} stayed awake\nusing its {B_DEF_ABILITY}!");
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@ -360,8 +360,8 @@ static const u8 sText_SunlightFaded[] = _("The sunlight faded.");
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static const u8 sText_StartedHail[] = _("It started to hail!");
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static const u8 sText_HailContinues[] = _("Hail continues to fall.");
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static const u8 sText_HailStopped[] = _("The hail stopped.");
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static const u8 sText_FailedToSpitUp[] = _("But it failed to SPIT UP\na thing!");
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static const u8 sText_FailedToSwallow[] = _("But it failed to SWALLOW\na thing!");
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static const u8 sText_FailedToSpitUp[] = _("But it failed to spit up\na thing!");
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static const u8 sText_FailedToSwallow[] = _("But it failed to swallow\na thing!");
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static const u8 sText_WindBecameHeatWave[] = _("The wind turned into a\nHEAT WAVE!");
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static const u8 sText_StatChangesGone[] = _("All stat changes were\neliminated!");
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static const u8 sText_CoinsScattered[] = _("Coins scattered everywhere!");
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@ -777,9 +777,11 @@ static const u8 sText_AttackerGainedStrengthFromTheFallen[] = _("{B_ATK_NAME_WIT
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static const u8 sText_PrepareShellTrap[] = _("{B_ATK_NAME_WITH_PREFIX} set a shell trap!");
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static const u8 sText_ShellTrapDidntWork[] = _("{B_ATK_NAME_WITH_PREFIX}'s shell trap didn't work!");
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static const u8 sText_CouldntFullyProtect[] = _("{B_DEF_NAME_WITH_PREFIX} couldn't fully protect\nitself and got hurt!");
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static const u8 sText_StockpiledEffectWoreOff[] = _("{B_ATK_NAME_WITH_PREFIX}'s stockpiled\neffect wore off!");
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const u8 *const gBattleStringsTable[BATTLESTRINGS_COUNT] =
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{
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[STRINGID_STOCKPILEDEFFECTWOREOFF - BATTLESTRINGS_TABLE_START] = sText_StockpiledEffectWoreOff,
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[STRINGID_COULDNTFULLYPROTECT - BATTLESTRINGS_TABLE_START] = sText_CouldntFullyProtect,
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[STRINGID_ATTACKERGAINEDSTRENGTHFROMTHEFALLEN - BATTLESTRINGS_TABLE_START] = sText_AttackerGainedStrengthFromTheFallen,
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[STRINGID_ABILITYWEAKENEDFSURROUNDINGMONSSTAT - BATTLESTRINGS_TABLE_START] = sText_AbilityWeakenedSurroundingMonsStat,
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@ -2890,6 +2890,7 @@ void SetMoveEffect(bool32 primary, u32 certain)
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case MOVE_EFFECT_KNOCK_OFF:
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case MOVE_EFFECT_SMACK_DOWN:
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case MOVE_EFFECT_REMOVE_STATUS:
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case MOVE_EFFECT_STOCKPILE_WORE_OFF:
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gBattleStruct->moveEffect2 = gBattleScripting.moveEffect;
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gBattlescriptCurrInstr++;
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return;
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@ -5609,6 +5610,15 @@ static void Cmd_moveend(void)
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case MOVE_EFFECT_KNOCK_OFF:
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effect = TryKnockOffBattleScript(gBattlerTarget);
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break;
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case MOVE_EFFECT_STOCKPILE_WORE_OFF:
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if (gDisableStructs[gBattlerAttacker].stockpileCounter != 0)
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{
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gDisableStructs[gBattlerAttacker].stockpileCounter = 0;
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effect = TRUE;
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BattleScriptPush(gBattlescriptCurrInstr);
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gBattlescriptCurrInstr = BattleScript_MoveEffectStockpileWoreOff;
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}
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break;
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case MOVE_EFFECT_SMACK_DOWN:
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if (!IsBattlerGrounded(gBattlerTarget) && IsBattlerAlive(gBattlerTarget))
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{
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@ -11651,10 +11661,7 @@ static void Cmd_stockpiletobasedamage(void)
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if (!(gSpecialStatuses[gBattlerAttacker].parentalBondState == PARENTAL_BOND_1ST_HIT && gBattleMons[gBattlerTarget].hp != 0))
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{
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gDisableStructs[gBattlerAttacker].stockpileCounter = 0;
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// Restore stat changes from stockpile.
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gBattleMons[gBattlerAttacker].statStages[STAT_DEF] -= gDisableStructs[gBattlerAttacker].stockpileDef;
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gBattleMons[gBattlerAttacker].statStages[STAT_SPDEF] -= gDisableStructs[gBattlerAttacker].stockpileSpDef;
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gBattleStruct->moveEffect2 = MOVE_EFFECT_STOCKPILE_WORE_OFF;
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}
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gBattlescriptCurrInstr = cmd->nextInstr;
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}
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@ -11689,14 +11696,10 @@ static void Cmd_stockpiletohpheal(void)
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gBattleMoveDamage *= -1;
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gBattleScripting.animTurn = gDisableStructs[gBattlerAttacker].stockpileCounter;
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gDisableStructs[gBattlerAttacker].stockpileCounter = 0;
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gBattleStruct->moveEffect2 = MOVE_EFFECT_STOCKPILE_WORE_OFF;
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gBattlescriptCurrInstr = cmd->nextInstr;
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gBattlerTarget = gBattlerAttacker;
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}
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// Restore stat changes from stockpile.
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gBattleMons[gBattlerAttacker].statStages[STAT_DEF] -= gDisableStructs[gBattlerAttacker].stockpileDef;
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gBattleMons[gBattlerAttacker].statStages[STAT_SPDEF] -= gDisableStructs[gBattlerAttacker].stockpileSpDef;
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}
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}
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@ -16136,6 +16139,31 @@ void BS_JumpIfHoldEffect(void)
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}
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}
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void BS_DoStockpileStatChangesWearOff(void)
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{
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NATIVE_ARGS(u8 battler, const u8 *statChangeInstr);
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u32 battler = GetBattlerForBattleScript(cmd->battler);
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if (gDisableStructs[battler].stockpileDef != 0)
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{
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SET_STATCHANGER(STAT_DEF, abs(gDisableStructs[battler].stockpileDef), TRUE);
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gDisableStructs[battler].stockpileDef = 0;
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BattleScriptPushCursor();
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gBattlescriptCurrInstr = cmd->statChangeInstr;
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}
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else if (gDisableStructs[battler].stockpileSpDef)
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{
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SET_STATCHANGER(STAT_SPDEF, abs(gDisableStructs[battler].stockpileSpDef), TRUE);
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gDisableStructs[battler].stockpileSpDef = 0;
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BattleScriptPushCursor();
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gBattlescriptCurrInstr = cmd->statChangeInstr;
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}
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else
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{
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gBattlescriptCurrInstr = cmd->nextInstr;
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}
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}
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static bool32 CriticalCapture(u32 odds)
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{
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#if B_CRITICAL_CAPTURE == TRUE
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254
test/move_effect_stockpile.c
Normal file
254
test/move_effect_stockpile.c
Normal file
@ -0,0 +1,254 @@
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#include "global.h"
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#include "test_battle.h"
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// These tests cover all 3 effects: Stockpile, Spit up and Swallow.
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ASSUMPTIONS
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{
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ASSUME(gBattleMoves[MOVE_STOCKPILE].effect == EFFECT_STOCKPILE);
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ASSUME(gBattleMoves[MOVE_SWALLOW].effect == EFFECT_SWALLOW);
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ASSUME(gBattleMoves[MOVE_SPIT_UP].effect == EFFECT_SPIT_UP);
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}
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SINGLE_BATTLE_TEST("Stockpile's count can go up only to 3")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_STOCKPILE); }
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TURN { MOVE(player, MOVE_STOCKPILE); }
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TURN { MOVE(player, MOVE_STOCKPILE); }
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TURN { MOVE(player, MOVE_STOCKPILE); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_STOCKPILE, player);
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MESSAGE("Wobbuffet stockpiled 1!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_STOCKPILE, player);
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MESSAGE("Wobbuffet stockpiled 2!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_STOCKPILE, player);
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MESSAGE("Wobbuffet stockpiled 3!");
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NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_STOCKPILE, player);
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MESSAGE("Wobbuffet can't stockpile any more!");
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}
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}
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#define MAX_HP_TEST 400
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SINGLE_BATTLE_TEST("Spit Up and Swallow don't work if used without Stockpile")
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{
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u32 move;
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PARAMETRIZE {move = MOVE_SWALLOW ;}
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PARAMETRIZE {move = MOVE_SPIT_UP ;}
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) {HP(10), MaxHP(MAX_HP_TEST) ;}
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, move); }
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TURN { MOVE(player, MOVE_STOCKPILE); }
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TURN { MOVE(player, move); }
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} SCENE {
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NOT ANIMATION(ANIM_TYPE_MOVE, move, player);
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if (move == MOVE_SWALLOW)
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MESSAGE("But it failed to swallow a thing!");
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else
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MESSAGE("But it failed to spit up a thing!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_STOCKPILE, player);
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MESSAGE("Wobbuffet stockpiled 1!");
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ANIMATION(ANIM_TYPE_MOVE, move, player);
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if (move == MOVE_SPIT_UP) {
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HP_BAR(opponent);
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}
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else {
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HP_BAR(player);
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}
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}
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}
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SINGLE_BATTLE_TEST("Spit Up's power raises depending on Stockpile's count", s16 damage)
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{
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u8 count;
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PARAMETRIZE { count = 1;}
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PARAMETRIZE { count = 2;}
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PARAMETRIZE { count = 3;}
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_STOCKPILE); }
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if (count != 1){
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TURN { MOVE(player, MOVE_STOCKPILE); }
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if (count == 3) {
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TURN { MOVE(player, MOVE_STOCKPILE); }
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}
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}
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TURN { MOVE(player, MOVE_SPIT_UP); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_STOCKPILE, player);
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MESSAGE("Wobbuffet stockpiled 1!");
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if (count != 1) {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_STOCKPILE, player);
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MESSAGE("Wobbuffet stockpiled 2!");
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if (count == 3) {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_STOCKPILE, player);
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MESSAGE("Wobbuffet stockpiled 3!");
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}
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}
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SPIT_UP, player);
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HP_BAR(opponent, captureDamage: &results[i].damage);
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} FINALLY {
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EXPECT_MUL_EQ(results[0].damage, Q_4_12(2.0), results[1].damage);
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EXPECT_MUL_EQ(results[0].damage, Q_4_12(3.0), results[2].damage);
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}
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}
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SINGLE_BATTLE_TEST("Swallow heals HP depending on Stockpile's count", s16 hpHeal)
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{
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u8 count;
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PARAMETRIZE { count = 1;}
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PARAMETRIZE { count = 2;}
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PARAMETRIZE { count = 3;}
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) {HP(1), MaxHP(MAX_HP_TEST); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_STOCKPILE); }
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if (count != 1){
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TURN { MOVE(player, MOVE_STOCKPILE); }
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if (count == 3) {
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TURN { MOVE(player, MOVE_STOCKPILE); }
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}
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}
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TURN { MOVE(player, MOVE_SWALLOW); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_STOCKPILE, player);
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MESSAGE("Wobbuffet stockpiled 1!");
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if (count != 1) {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_STOCKPILE, player);
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MESSAGE("Wobbuffet stockpiled 2!");
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if (count == 3) {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_STOCKPILE, player);
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MESSAGE("Wobbuffet stockpiled 3!");
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}
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}
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SWALLOW, player);
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HP_BAR(player, captureDamage: &results[i].hpHeal);
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} FINALLY {
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EXPECT_EQ(results[0].hpHeal, -(MAX_HP_TEST / 4));
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EXPECT_EQ(results[1].hpHeal, -(MAX_HP_TEST / 2));
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EXPECT_EQ(results[2].hpHeal, -(MAX_HP_TEST - 1));
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}
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}
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SINGLE_BATTLE_TEST("Stockpile temporarily raises Def and Sp.Def", s16 dmgPyhsical, s16 dmgSpecial)
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{
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u16 move;
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PARAMETRIZE {move = MOVE_STOCKPILE;}
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PARAMETRIZE {move = MOVE_CELEBRATE;}
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GIVEN {
|
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ASSUME(B_STOCKPILE_RAISES_DEFS >= GEN_4);
|
||||
ASSUME(gBattleMoves[MOVE_TACKLE].split == SPLIT_PHYSICAL);
|
||||
ASSUME(gBattleMoves[MOVE_GUST].split == SPLIT_SPECIAL);
|
||||
PLAYER(SPECIES_WOBBUFFET) {Speed(2); }
|
||||
OPPONENT(SPECIES_WOBBUFFET) {Speed(1); }
|
||||
} WHEN {
|
||||
TURN { MOVE(player, move); MOVE(opponent, MOVE_TACKLE); }
|
||||
TURN { MOVE(opponent, MOVE_GUST); }
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, move, player);
|
||||
if (move == MOVE_STOCKPILE) {
|
||||
MESSAGE("Wobbuffet stockpiled 1!");
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
|
||||
MESSAGE("Wobbuffet's defense rose!");
|
||||
MESSAGE("Wobbuffet's sp. defense rose!");
|
||||
}
|
||||
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponent);
|
||||
HP_BAR(player, captureDamage: &results[i].dmgPyhsical);
|
||||
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_GUST, opponent);
|
||||
HP_BAR(player, captureDamage: &results[i].dmgSpecial);
|
||||
} FINALLY {
|
||||
EXPECT_MUL_EQ(results[0].dmgPyhsical, Q_4_12(1.5), results[1].dmgPyhsical);
|
||||
EXPECT_MUL_EQ(results[0].dmgSpecial, Q_4_12(1.5), results[1].dmgSpecial);
|
||||
}
|
||||
}
|
||||
|
||||
DOUBLE_BATTLE_TEST("Stockpile's Def and Sp.Def boost is lost after using Spit Up or Swallow", s16 dmgPyhsicalBefore, s16 dmgPhysicalAfter, s16 dmgSpecialBefore, s16 dmgSpecialAfter)
|
||||
{
|
||||
u8 count;
|
||||
u16 move;
|
||||
PARAMETRIZE {count = 1, move = MOVE_SPIT_UP;}
|
||||
PARAMETRIZE {count = 2, move = MOVE_SWALLOW;}
|
||||
PARAMETRIZE {count = 3, move = MOVE_SPIT_UP;}
|
||||
GIVEN {
|
||||
ASSUME(B_STOCKPILE_RAISES_DEFS >= GEN_4);
|
||||
ASSUME(gBattleMoves[MOVE_TACKLE].split == SPLIT_PHYSICAL);
|
||||
ASSUME(gBattleMoves[MOVE_GUST].split == SPLIT_SPECIAL);
|
||||
PLAYER(SPECIES_WOBBUFFET) {Speed(4); HP(MAX_HP_TEST - 1); MaxHP(MAX_HP_TEST); }
|
||||
PLAYER(SPECIES_WOBBUFFET) {Speed(3); }
|
||||
OPPONENT(SPECIES_WOBBUFFET) {Speed(2); }
|
||||
OPPONENT(SPECIES_WOBBUFFET) {Speed(1); }
|
||||
} WHEN {
|
||||
TURN { MOVE(opponentLeft, MOVE_TACKLE, target:playerLeft, criticalHit:FALSE); MOVE(opponentRight, MOVE_GUST, criticalHit:FALSE, target:playerLeft);}
|
||||
TURN { MOVE(playerLeft, MOVE_STOCKPILE);}
|
||||
if (count != 1) {
|
||||
TURN { MOVE(playerLeft, MOVE_STOCKPILE);}
|
||||
if (count == 3) {
|
||||
TURN { MOVE(playerLeft, MOVE_STOCKPILE);}
|
||||
}
|
||||
}
|
||||
TURN { MOVE(playerLeft, move, target:opponentLeft); MOVE(opponentLeft, MOVE_TACKLE, target:playerLeft, criticalHit:FALSE); MOVE(opponentRight, MOVE_GUST, target:playerLeft, criticalHit:FALSE); }
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponentLeft);
|
||||
HP_BAR(playerLeft, captureDamage: &results[i].dmgPyhsicalBefore);
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_GUST, opponentRight);
|
||||
HP_BAR(playerLeft, captureDamage: &results[i].dmgSpecialBefore);
|
||||
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_STOCKPILE, playerLeft);
|
||||
if (count != 1) {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_STOCKPILE, playerLeft);
|
||||
if (count == 3) {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_STOCKPILE, playerLeft);
|
||||
}
|
||||
}
|
||||
ANIMATION(ANIM_TYPE_MOVE, move, playerLeft);
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerLeft);
|
||||
if (count == 1) {
|
||||
MESSAGE("Wobbuffet's defense fell!");
|
||||
}
|
||||
else if (count == 2) {
|
||||
MESSAGE("Wobbuffet's defense harshly fell!");
|
||||
}
|
||||
else {
|
||||
MESSAGE("Wobbuffet's defense severely fell!");
|
||||
}
|
||||
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerLeft);
|
||||
if (count == 1) {
|
||||
MESSAGE("Wobbuffet's sp. defense fell!");
|
||||
}
|
||||
else if (count == 2) {
|
||||
MESSAGE("Wobbuffet's sp. defense harshly fell!");
|
||||
}
|
||||
else {
|
||||
MESSAGE("Wobbuffet's sp. defense severely fell!");
|
||||
}
|
||||
MESSAGE("Wobbuffet's stockpiled effect wore off!");
|
||||
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponentLeft);
|
||||
HP_BAR(playerLeft, captureDamage: &results[i].dmgPhysicalAfter);
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_GUST, opponentRight);
|
||||
HP_BAR(playerLeft, captureDamage: &results[i].dmgSpecialAfter);
|
||||
} FINALLY {
|
||||
EXPECT_MUL_EQ(results[0].dmgPyhsicalBefore, UQ_4_12(1.0), results[0].dmgPhysicalAfter);
|
||||
EXPECT_MUL_EQ(results[0].dmgSpecialBefore, UQ_4_12(1.0), results[0].dmgSpecialAfter);
|
||||
EXPECT_MUL_EQ(results[1].dmgPyhsicalBefore, UQ_4_12(1.0), results[1].dmgPhysicalAfter);
|
||||
EXPECT_MUL_EQ(results[1].dmgSpecialBefore, UQ_4_12(1.0), results[1].dmgSpecialAfter);
|
||||
EXPECT_MUL_EQ(results[2].dmgPyhsicalBefore, UQ_4_12(1.0), results[2].dmgPhysicalAfter);
|
||||
EXPECT_MUL_EQ(results[2].dmgSpecialBefore, UQ_4_12(1.0), results[2].dmgSpecialAfter);
|
||||
}
|
||||
}
|
||||
|
@ -433,7 +433,7 @@
|
||||
// NOTE: If the stack is too small the test runner will probably crash
|
||||
// or loop.
|
||||
#define BATTLE_TEST_STACK_SIZE 1024
|
||||
#define MAX_QUEUED_EVENTS 16
|
||||
#define MAX_QUEUED_EVENTS 25
|
||||
|
||||
enum { BATTLE_TEST_SINGLES, BATTLE_TEST_DOUBLES };
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user