Swallow/Spit Up Gen 5 Behavior and tests for Swallow/Spit Up/Stockpile (#2790)

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ghoulslash 2023-03-05 09:50:47 -05:00 committed by GitHub
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10 changed files with 331 additions and 17 deletions

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@ -1317,6 +1317,12 @@
.2byte \holdEffect
.4byte \jumpInstr
.endm
.macro dostockpilestatchangeswearoff, battler:req, statChangeInstr:req
callnative BS_DoStockpileStatChangesWearOff
.byte \battler
.4byte \statChangeInstr
.endm
.macro jumpifmorethanhalfHP battler:req, jumpInstr:req
callnative BS_JumpIfMoreThanHalfHP

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@ -5545,6 +5545,9 @@ BattleScript_EffectStockpile::
waitanimation
printfromtable gStockpileUsedStringIds
waitmessage B_WAIT_TIME_LONG
.if B_STOCKPILE_RAISES_DEFS < GEN_4
goto BattleScript_EffectStockpileEnd
.endif
jumpifmovehadnoeffect BattleScript_EffectStockpileEnd
jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_DEF, MAX_STAT_STAGE, BattleScript_EffectStockpileDef
jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPDEF, MAX_STAT_STAGE, BattleScript_EffectStockpileEnd
@ -5565,6 +5568,23 @@ BattleScript_EffectStockpileSpDef::
BattleScript_EffectStockpileEnd:
stockpile 1
goto BattleScript_MoveEnd
BattleScript_MoveEffectStockpileWoreOff::
.if B_STOCKPILE_RAISES_DEFS >= GEN_4
dostockpilestatchangeswearoff BS_ATTACKER, BattleScript_StockpileStatChangeDown
printstring STRINGID_STOCKPILEDEFFECTWOREOFF
waitmessage B_WAIT_TIME_SHORT
.endif
return
BattleScript_StockpileStatChangeDown:
statbuffchange MOVE_EFFECT_AFFECTS_USER, BattleScript_StockpileStatChangeDown_Ret
setgraphicalstatchangevalues
playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
printfromtable gStatDownStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_StockpileStatChangeDown_Ret:
return
BattleScript_EffectSpitUp::
attackcanceler

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@ -456,6 +456,7 @@ extern const u8 BattleScript_HealingWishActivates[];
extern const u8 BattleScript_LunarDanceActivates[];
extern const u8 BattleScript_ShellTrapSetUp[];
extern const u8 BattleScript_CouldntFullyProtect[];
extern const u8 BattleScript_MoveEffectStockpileWoreOff[];
// zmoves
extern const u8 BattleScript_ZMoveActivateDamaging[];

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@ -96,7 +96,8 @@
#define B_DARK_VOID_FAIL GEN_LATEST // In Gen7+, only Darkrai can use Dark Void.
#define B_BURN_HIT_THAW GEN_LATEST // In Gen6+, damaging moves with a chance of burn will thaw the target, regardless if they're fire-type moves or not.
#define B_HEALING_WISH_SWITCH GEN_LATEST // In Gen5+, the mon receiving Healing Wish is sent out at the end of the turn.
// Additionally, in gen8+ the Healing Wish's effect will be stored until the user switches into a statused or hurt mon.
// Additionally, in gen8+ the Healing Wish's effect will be stored until the user switches into a statused or hurt mon
#define B_STOCKPILE_RAISES_DEFS GEN_LATEST // In Gen4+, Stockpile also raises Defense and Sp.Defense stats. Once Spit Up / Swallow is used, these stat changes are lost.
// Ability settings
#define B_EXPANDED_ABILITY_NAMES TRUE // If TRUE, ability names are increased from 12 characters to 16 characters.

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@ -372,8 +372,9 @@
#define MOVE_EFFECT_TRAP_BOTH 70
#define MOVE_EFFECT_DOUBLE_SHOCK 71
#define MOVE_EFFECT_ROUND 72
#define MOVE_EFFECT_STOCKPILE_WORE_OFF 74
#define NUM_MOVE_EFFECTS 73
#define NUM_MOVE_EFFECTS 75
#define MOVE_EFFECT_AFFECTS_USER 0x4000
#define MOVE_EFFECT_CERTAIN 0x8000

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@ -642,8 +642,9 @@
#define STRINGID_PREPARESHELLTRAP 640
#define STRINGID_SHELLTRAPDIDNTWORK 641
#define STRINGID_COULDNTFULLYPROTECT 642
#define STRINGID_STOCKPILEDEFFECTWOREOFF 643
#define BATTLESTRINGS_COUNT 643
#define BATTLESTRINGS_COUNT 644
// This is the string id that gBattleStringsTable starts with.
// String ids before this (e.g. STRINGID_INTROMSG) are not in the table,

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@ -177,8 +177,8 @@ static const u8 sText_PkmnCausedUproar[] = _("{B_ATK_NAME_WITH_PREFIX} caused\na
static const u8 sText_PkmnMakingUproar[] = _("{B_ATK_NAME_WITH_PREFIX} is making\nan UPROAR!");
static const u8 sText_PkmnCalmedDown[] = _("{B_ATK_NAME_WITH_PREFIX} calmed down.");
static const u8 sText_PkmnCantSleepInUproar[] = _("But {B_DEF_NAME_WITH_PREFIX} can't\nsleep in an UPROAR!");
static const u8 sText_PkmnStockpiled[] = _("{B_ATK_NAME_WITH_PREFIX} STOCKPILED\n{B_BUFF1}!");
static const u8 sText_PkmnCantStockpile[] = _("{B_ATK_NAME_WITH_PREFIX} can't\nSTOCKPILE any more!");
static const u8 sText_PkmnStockpiled[] = _("{B_ATK_NAME_WITH_PREFIX} stockpiled\n{B_BUFF1}!");
static const u8 sText_PkmnCantStockpile[] = _("{B_ATK_NAME_WITH_PREFIX} can't\nstockpile any more!");
static const u8 sText_PkmnCantSleepInUproar2[] = _("But {B_DEF_NAME_WITH_PREFIX} can't\nsleep in an UPROAR!");
static const u8 sText_UproarKeptPkmnAwake[] = _("But the UPROAR kept\n{B_DEF_NAME_WITH_PREFIX} awake!");
static const u8 sText_PkmnStayedAwakeUsing[] = _("{B_DEF_NAME_WITH_PREFIX} stayed awake\nusing its {B_DEF_ABILITY}!");
@ -360,8 +360,8 @@ static const u8 sText_SunlightFaded[] = _("The sunlight faded.");
static const u8 sText_StartedHail[] = _("It started to hail!");
static const u8 sText_HailContinues[] = _("Hail continues to fall.");
static const u8 sText_HailStopped[] = _("The hail stopped.");
static const u8 sText_FailedToSpitUp[] = _("But it failed to SPIT UP\na thing!");
static const u8 sText_FailedToSwallow[] = _("But it failed to SWALLOW\na thing!");
static const u8 sText_FailedToSpitUp[] = _("But it failed to spit up\na thing!");
static const u8 sText_FailedToSwallow[] = _("But it failed to swallow\na thing!");
static const u8 sText_WindBecameHeatWave[] = _("The wind turned into a\nHEAT WAVE!");
static const u8 sText_StatChangesGone[] = _("All stat changes were\neliminated!");
static const u8 sText_CoinsScattered[] = _("Coins scattered everywhere!");
@ -777,9 +777,11 @@ static const u8 sText_AttackerGainedStrengthFromTheFallen[] = _("{B_ATK_NAME_WIT
static const u8 sText_PrepareShellTrap[] = _("{B_ATK_NAME_WITH_PREFIX} set a shell trap!");
static const u8 sText_ShellTrapDidntWork[] = _("{B_ATK_NAME_WITH_PREFIX}'s shell trap didn't work!");
static const u8 sText_CouldntFullyProtect[] = _("{B_DEF_NAME_WITH_PREFIX} couldn't fully protect\nitself and got hurt!");
static const u8 sText_StockpiledEffectWoreOff[] = _("{B_ATK_NAME_WITH_PREFIX}'s stockpiled\neffect wore off!");
const u8 *const gBattleStringsTable[BATTLESTRINGS_COUNT] =
{
[STRINGID_STOCKPILEDEFFECTWOREOFF - BATTLESTRINGS_TABLE_START] = sText_StockpiledEffectWoreOff,
[STRINGID_COULDNTFULLYPROTECT - BATTLESTRINGS_TABLE_START] = sText_CouldntFullyProtect,
[STRINGID_ATTACKERGAINEDSTRENGTHFROMTHEFALLEN - BATTLESTRINGS_TABLE_START] = sText_AttackerGainedStrengthFromTheFallen,
[STRINGID_ABILITYWEAKENEDFSURROUNDINGMONSSTAT - BATTLESTRINGS_TABLE_START] = sText_AbilityWeakenedSurroundingMonsStat,

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@ -2890,6 +2890,7 @@ void SetMoveEffect(bool32 primary, u32 certain)
case MOVE_EFFECT_KNOCK_OFF:
case MOVE_EFFECT_SMACK_DOWN:
case MOVE_EFFECT_REMOVE_STATUS:
case MOVE_EFFECT_STOCKPILE_WORE_OFF:
gBattleStruct->moveEffect2 = gBattleScripting.moveEffect;
gBattlescriptCurrInstr++;
return;
@ -5609,6 +5610,15 @@ static void Cmd_moveend(void)
case MOVE_EFFECT_KNOCK_OFF:
effect = TryKnockOffBattleScript(gBattlerTarget);
break;
case MOVE_EFFECT_STOCKPILE_WORE_OFF:
if (gDisableStructs[gBattlerAttacker].stockpileCounter != 0)
{
gDisableStructs[gBattlerAttacker].stockpileCounter = 0;
effect = TRUE;
BattleScriptPush(gBattlescriptCurrInstr);
gBattlescriptCurrInstr = BattleScript_MoveEffectStockpileWoreOff;
}
break;
case MOVE_EFFECT_SMACK_DOWN:
if (!IsBattlerGrounded(gBattlerTarget) && IsBattlerAlive(gBattlerTarget))
{
@ -11651,10 +11661,7 @@ static void Cmd_stockpiletobasedamage(void)
if (!(gSpecialStatuses[gBattlerAttacker].parentalBondState == PARENTAL_BOND_1ST_HIT && gBattleMons[gBattlerTarget].hp != 0))
{
gDisableStructs[gBattlerAttacker].stockpileCounter = 0;
// Restore stat changes from stockpile.
gBattleMons[gBattlerAttacker].statStages[STAT_DEF] -= gDisableStructs[gBattlerAttacker].stockpileDef;
gBattleMons[gBattlerAttacker].statStages[STAT_SPDEF] -= gDisableStructs[gBattlerAttacker].stockpileSpDef;
gBattleStruct->moveEffect2 = MOVE_EFFECT_STOCKPILE_WORE_OFF;
}
gBattlescriptCurrInstr = cmd->nextInstr;
}
@ -11689,14 +11696,10 @@ static void Cmd_stockpiletohpheal(void)
gBattleMoveDamage *= -1;
gBattleScripting.animTurn = gDisableStructs[gBattlerAttacker].stockpileCounter;
gDisableStructs[gBattlerAttacker].stockpileCounter = 0;
gBattleStruct->moveEffect2 = MOVE_EFFECT_STOCKPILE_WORE_OFF;
gBattlescriptCurrInstr = cmd->nextInstr;
gBattlerTarget = gBattlerAttacker;
}
// Restore stat changes from stockpile.
gBattleMons[gBattlerAttacker].statStages[STAT_DEF] -= gDisableStructs[gBattlerAttacker].stockpileDef;
gBattleMons[gBattlerAttacker].statStages[STAT_SPDEF] -= gDisableStructs[gBattlerAttacker].stockpileSpDef;
}
}
@ -16136,6 +16139,31 @@ void BS_JumpIfHoldEffect(void)
}
}
void BS_DoStockpileStatChangesWearOff(void)
{
NATIVE_ARGS(u8 battler, const u8 *statChangeInstr);
u32 battler = GetBattlerForBattleScript(cmd->battler);
if (gDisableStructs[battler].stockpileDef != 0)
{
SET_STATCHANGER(STAT_DEF, abs(gDisableStructs[battler].stockpileDef), TRUE);
gDisableStructs[battler].stockpileDef = 0;
BattleScriptPushCursor();
gBattlescriptCurrInstr = cmd->statChangeInstr;
}
else if (gDisableStructs[battler].stockpileSpDef)
{
SET_STATCHANGER(STAT_SPDEF, abs(gDisableStructs[battler].stockpileSpDef), TRUE);
gDisableStructs[battler].stockpileSpDef = 0;
BattleScriptPushCursor();
gBattlescriptCurrInstr = cmd->statChangeInstr;
}
else
{
gBattlescriptCurrInstr = cmd->nextInstr;
}
}
static bool32 CriticalCapture(u32 odds)
{
#if B_CRITICAL_CAPTURE == TRUE

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@ -0,0 +1,254 @@
#include "global.h"
#include "test_battle.h"
// These tests cover all 3 effects: Stockpile, Spit up and Swallow.
ASSUMPTIONS
{
ASSUME(gBattleMoves[MOVE_STOCKPILE].effect == EFFECT_STOCKPILE);
ASSUME(gBattleMoves[MOVE_SWALLOW].effect == EFFECT_SWALLOW);
ASSUME(gBattleMoves[MOVE_SPIT_UP].effect == EFFECT_SPIT_UP);
}
SINGLE_BATTLE_TEST("Stockpile's count can go up only to 3")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_STOCKPILE); }
TURN { MOVE(player, MOVE_STOCKPILE); }
TURN { MOVE(player, MOVE_STOCKPILE); }
TURN { MOVE(player, MOVE_STOCKPILE); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_STOCKPILE, player);
MESSAGE("Wobbuffet stockpiled 1!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_STOCKPILE, player);
MESSAGE("Wobbuffet stockpiled 2!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_STOCKPILE, player);
MESSAGE("Wobbuffet stockpiled 3!");
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_STOCKPILE, player);
MESSAGE("Wobbuffet can't stockpile any more!");
}
}
#define MAX_HP_TEST 400
SINGLE_BATTLE_TEST("Spit Up and Swallow don't work if used without Stockpile")
{
u32 move;
PARAMETRIZE {move = MOVE_SWALLOW ;}
PARAMETRIZE {move = MOVE_SPIT_UP ;}
GIVEN {
PLAYER(SPECIES_WOBBUFFET) {HP(10), MaxHP(MAX_HP_TEST) ;}
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, move); }
TURN { MOVE(player, MOVE_STOCKPILE); }
TURN { MOVE(player, move); }
} SCENE {
NOT ANIMATION(ANIM_TYPE_MOVE, move, player);
if (move == MOVE_SWALLOW)
MESSAGE("But it failed to swallow a thing!");
else
MESSAGE("But it failed to spit up a thing!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_STOCKPILE, player);
MESSAGE("Wobbuffet stockpiled 1!");
ANIMATION(ANIM_TYPE_MOVE, move, player);
if (move == MOVE_SPIT_UP) {
HP_BAR(opponent);
}
else {
HP_BAR(player);
}
}
}
SINGLE_BATTLE_TEST("Spit Up's power raises depending on Stockpile's count", s16 damage)
{
u8 count;
PARAMETRIZE { count = 1;}
PARAMETRIZE { count = 2;}
PARAMETRIZE { count = 3;}
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_STOCKPILE); }
if (count != 1){
TURN { MOVE(player, MOVE_STOCKPILE); }
if (count == 3) {
TURN { MOVE(player, MOVE_STOCKPILE); }
}
}
TURN { MOVE(player, MOVE_SPIT_UP); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_STOCKPILE, player);
MESSAGE("Wobbuffet stockpiled 1!");
if (count != 1) {
ANIMATION(ANIM_TYPE_MOVE, MOVE_STOCKPILE, player);
MESSAGE("Wobbuffet stockpiled 2!");
if (count == 3) {
ANIMATION(ANIM_TYPE_MOVE, MOVE_STOCKPILE, player);
MESSAGE("Wobbuffet stockpiled 3!");
}
}
ANIMATION(ANIM_TYPE_MOVE, MOVE_SPIT_UP, player);
HP_BAR(opponent, captureDamage: &results[i].damage);
} FINALLY {
EXPECT_MUL_EQ(results[0].damage, Q_4_12(2.0), results[1].damage);
EXPECT_MUL_EQ(results[0].damage, Q_4_12(3.0), results[2].damage);
}
}
SINGLE_BATTLE_TEST("Swallow heals HP depending on Stockpile's count", s16 hpHeal)
{
u8 count;
PARAMETRIZE { count = 1;}
PARAMETRIZE { count = 2;}
PARAMETRIZE { count = 3;}
GIVEN {
PLAYER(SPECIES_WOBBUFFET) {HP(1), MaxHP(MAX_HP_TEST); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_STOCKPILE); }
if (count != 1){
TURN { MOVE(player, MOVE_STOCKPILE); }
if (count == 3) {
TURN { MOVE(player, MOVE_STOCKPILE); }
}
}
TURN { MOVE(player, MOVE_SWALLOW); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_STOCKPILE, player);
MESSAGE("Wobbuffet stockpiled 1!");
if (count != 1) {
ANIMATION(ANIM_TYPE_MOVE, MOVE_STOCKPILE, player);
MESSAGE("Wobbuffet stockpiled 2!");
if (count == 3) {
ANIMATION(ANIM_TYPE_MOVE, MOVE_STOCKPILE, player);
MESSAGE("Wobbuffet stockpiled 3!");
}
}
ANIMATION(ANIM_TYPE_MOVE, MOVE_SWALLOW, player);
HP_BAR(player, captureDamage: &results[i].hpHeal);
} FINALLY {
EXPECT_EQ(results[0].hpHeal, -(MAX_HP_TEST / 4));
EXPECT_EQ(results[1].hpHeal, -(MAX_HP_TEST / 2));
EXPECT_EQ(results[2].hpHeal, -(MAX_HP_TEST - 1));
}
}
SINGLE_BATTLE_TEST("Stockpile temporarily raises Def and Sp.Def", s16 dmgPyhsical, s16 dmgSpecial)
{
u16 move;
PARAMETRIZE {move = MOVE_STOCKPILE;}
PARAMETRIZE {move = MOVE_CELEBRATE;}
GIVEN {
ASSUME(B_STOCKPILE_RAISES_DEFS >= GEN_4);
ASSUME(gBattleMoves[MOVE_TACKLE].split == SPLIT_PHYSICAL);
ASSUME(gBattleMoves[MOVE_GUST].split == SPLIT_SPECIAL);
PLAYER(SPECIES_WOBBUFFET) {Speed(2); }
OPPONENT(SPECIES_WOBBUFFET) {Speed(1); }
} WHEN {
TURN { MOVE(player, move); MOVE(opponent, MOVE_TACKLE); }
TURN { MOVE(opponent, MOVE_GUST); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, move, player);
if (move == MOVE_STOCKPILE) {
MESSAGE("Wobbuffet stockpiled 1!");
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
MESSAGE("Wobbuffet's defense rose!");
MESSAGE("Wobbuffet's sp. defense rose!");
}
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponent);
HP_BAR(player, captureDamage: &results[i].dmgPyhsical);
ANIMATION(ANIM_TYPE_MOVE, MOVE_GUST, opponent);
HP_BAR(player, captureDamage: &results[i].dmgSpecial);
} FINALLY {
EXPECT_MUL_EQ(results[0].dmgPyhsical, Q_4_12(1.5), results[1].dmgPyhsical);
EXPECT_MUL_EQ(results[0].dmgSpecial, Q_4_12(1.5), results[1].dmgSpecial);
}
}
DOUBLE_BATTLE_TEST("Stockpile's Def and Sp.Def boost is lost after using Spit Up or Swallow", s16 dmgPyhsicalBefore, s16 dmgPhysicalAfter, s16 dmgSpecialBefore, s16 dmgSpecialAfter)
{
u8 count;
u16 move;
PARAMETRIZE {count = 1, move = MOVE_SPIT_UP;}
PARAMETRIZE {count = 2, move = MOVE_SWALLOW;}
PARAMETRIZE {count = 3, move = MOVE_SPIT_UP;}
GIVEN {
ASSUME(B_STOCKPILE_RAISES_DEFS >= GEN_4);
ASSUME(gBattleMoves[MOVE_TACKLE].split == SPLIT_PHYSICAL);
ASSUME(gBattleMoves[MOVE_GUST].split == SPLIT_SPECIAL);
PLAYER(SPECIES_WOBBUFFET) {Speed(4); HP(MAX_HP_TEST - 1); MaxHP(MAX_HP_TEST); }
PLAYER(SPECIES_WOBBUFFET) {Speed(3); }
OPPONENT(SPECIES_WOBBUFFET) {Speed(2); }
OPPONENT(SPECIES_WOBBUFFET) {Speed(1); }
} WHEN {
TURN { MOVE(opponentLeft, MOVE_TACKLE, target:playerLeft, criticalHit:FALSE); MOVE(opponentRight, MOVE_GUST, criticalHit:FALSE, target:playerLeft);}
TURN { MOVE(playerLeft, MOVE_STOCKPILE);}
if (count != 1) {
TURN { MOVE(playerLeft, MOVE_STOCKPILE);}
if (count == 3) {
TURN { MOVE(playerLeft, MOVE_STOCKPILE);}
}
}
TURN { MOVE(playerLeft, move, target:opponentLeft); MOVE(opponentLeft, MOVE_TACKLE, target:playerLeft, criticalHit:FALSE); MOVE(opponentRight, MOVE_GUST, target:playerLeft, criticalHit:FALSE); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponentLeft);
HP_BAR(playerLeft, captureDamage: &results[i].dmgPyhsicalBefore);
ANIMATION(ANIM_TYPE_MOVE, MOVE_GUST, opponentRight);
HP_BAR(playerLeft, captureDamage: &results[i].dmgSpecialBefore);
ANIMATION(ANIM_TYPE_MOVE, MOVE_STOCKPILE, playerLeft);
if (count != 1) {
ANIMATION(ANIM_TYPE_MOVE, MOVE_STOCKPILE, playerLeft);
if (count == 3) {
ANIMATION(ANIM_TYPE_MOVE, MOVE_STOCKPILE, playerLeft);
}
}
ANIMATION(ANIM_TYPE_MOVE, move, playerLeft);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerLeft);
if (count == 1) {
MESSAGE("Wobbuffet's defense fell!");
}
else if (count == 2) {
MESSAGE("Wobbuffet's defense harshly fell!");
}
else {
MESSAGE("Wobbuffet's defense severely fell!");
}
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerLeft);
if (count == 1) {
MESSAGE("Wobbuffet's sp. defense fell!");
}
else if (count == 2) {
MESSAGE("Wobbuffet's sp. defense harshly fell!");
}
else {
MESSAGE("Wobbuffet's sp. defense severely fell!");
}
MESSAGE("Wobbuffet's stockpiled effect wore off!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponentLeft);
HP_BAR(playerLeft, captureDamage: &results[i].dmgPhysicalAfter);
ANIMATION(ANIM_TYPE_MOVE, MOVE_GUST, opponentRight);
HP_BAR(playerLeft, captureDamage: &results[i].dmgSpecialAfter);
} FINALLY {
EXPECT_MUL_EQ(results[0].dmgPyhsicalBefore, UQ_4_12(1.0), results[0].dmgPhysicalAfter);
EXPECT_MUL_EQ(results[0].dmgSpecialBefore, UQ_4_12(1.0), results[0].dmgSpecialAfter);
EXPECT_MUL_EQ(results[1].dmgPyhsicalBefore, UQ_4_12(1.0), results[1].dmgPhysicalAfter);
EXPECT_MUL_EQ(results[1].dmgSpecialBefore, UQ_4_12(1.0), results[1].dmgSpecialAfter);
EXPECT_MUL_EQ(results[2].dmgPyhsicalBefore, UQ_4_12(1.0), results[2].dmgPhysicalAfter);
EXPECT_MUL_EQ(results[2].dmgSpecialBefore, UQ_4_12(1.0), results[2].dmgSpecialAfter);
}
}

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@ -433,7 +433,7 @@
// NOTE: If the stack is too small the test runner will probably crash
// or loop.
#define BATTLE_TEST_STACK_SIZE 1024
#define MAX_QUEUED_EVENTS 16
#define MAX_QUEUED_EVENTS 25
enum { BATTLE_TEST_SINGLES, BATTLE_TEST_DOUBLES };