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Fix protect recoil issue and add tests for protect (#3321)
* fix protect recoil issue and add tests for protect * test for #3312 and baneful bunker fix * Update test/battle/move_effect/protect.c Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com> * Update test/battle/move_effect/protect.c Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com> * Update test/battle/move_effect/protect.c Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com> * Update test/battle/move_effect/protect.c Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com> * Update test/battle/move_effect/protect.c Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com> * Update test/battle/move_effect/protect.c Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com> * Update test/battle/move_effect/protect.c Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com> * Update test/battle/move_effect/protect.c Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com> * Update test/battle/move_effect/protect.c Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com> * Update test/battle/move_effect/protect.c Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com> * Update test/battle/move_effect/protect.c Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com> * Update test/battle/move_effect/protect.c Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com> * Update test/battle/move_effect/protect.c Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com> * Update test/battle/move_effect/protect.c Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com> * Update test/battle/move_effect/protect.c Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com> * more recoil moves for protect test * Update test/battle/move_effect/protect.c Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com> * rename spiky shield test --------- Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
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@ -9304,6 +9304,7 @@ BattleScript_SpikyShieldEffect::
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printstring STRINGID_PKMNHURTSWITH
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waitmessage B_WAIT_TIME_LONG
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tryfaintmon BS_ATTACKER
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orhalfword gMoveResultFlags, MOVE_RESULT_MISSED
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BattleScript_SpikyShieldRet::
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return
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@ -9315,6 +9316,7 @@ BattleScript_KingsShieldEffect::
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copybyte sBATTLER, gBattlerTarget
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copybyte gBattlerTarget, gBattlerAttacker
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copybyte gBattlerAttacker, sBATTLER
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orhalfword gMoveResultFlags, MOVE_RESULT_MISSED
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return
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BattleScript_BanefulBunkerEffect::
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@ -9322,6 +9324,7 @@ BattleScript_BanefulBunkerEffect::
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bichalfword gMoveResultFlags, MOVE_RESULT_NO_EFFECT
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seteffectsecondary
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setmoveeffect 0
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orhalfword gMoveResultFlags, MOVE_RESULT_MISSED
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return
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BattleScript_CuteCharmActivates::
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test/battle/move_effect/protect.c
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388
test/battle/move_effect/protect.c
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@ -0,0 +1,388 @@
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#include "global.h"
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#include "test/battle.h"
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ASSUMPTIONS
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{
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ASSUME(gBattleMoves[MOVE_PROTECT].effect == EFFECT_PROTECT);
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ASSUME(gBattleMoves[MOVE_DETECT].effect == EFFECT_PROTECT);
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ASSUME(gBattleMoves[MOVE_KINGS_SHIELD].effect == EFFECT_PROTECT);
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ASSUME(gBattleMoves[MOVE_SILK_TRAP].effect == EFFECT_PROTECT);
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ASSUME(gBattleMoves[MOVE_SPIKY_SHIELD].effect == EFFECT_PROTECT);
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ASSUME(gBattleMoves[MOVE_WIDE_GUARD].effect == EFFECT_PROTECT);
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ASSUME(gBattleMoves[MOVE_QUICK_GUARD].effect == EFFECT_PROTECT);
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ASSUME(gBattleMoves[MOVE_CRAFTY_SHIELD].effect == EFFECT_PROTECT);
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ASSUME(gBattleMoves[MOVE_BANEFUL_BUNKER].effect == EFFECT_PROTECT);
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ASSUME(gBattleMoves[MOVE_TACKLE].split == SPLIT_PHYSICAL);
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ASSUME(gBattleMoves[MOVE_TACKLE].flags & FLAG_MAKES_CONTACT);
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ASSUME(gBattleMoves[MOVE_LEER].split == SPLIT_STATUS);
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ASSUME(gBattleMoves[MOVE_WATER_GUN].split == SPLIT_SPECIAL);
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ASSUME(!(gBattleMoves[MOVE_WATER_GUN].flags & FLAG_MAKES_CONTACT));
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}
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SINGLE_BATTLE_TEST("Protect, Detect, Spiky Shield and Baneful Bunker protect from all moves")
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{
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u32 j;
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static const u16 protectMoves[] = {
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MOVE_PROTECT,
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MOVE_DETECT,
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MOVE_SPIKY_SHIELD,
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MOVE_BANEFUL_BUNKER,
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};
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u16 protectMove = MOVE_NONE;
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u16 usedMove = MOVE_NONE;
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for (j = 0; j < ARRAY_COUNT(protectMoves); j++)
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{
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PARAMETRIZE { protectMove = protectMoves[j]; usedMove = MOVE_TACKLE; }
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PARAMETRIZE { protectMove = protectMoves[j]; usedMove = MOVE_LEER; }
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PARAMETRIZE { protectMove = protectMoves[j]; usedMove = MOVE_WATER_GUN; }
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}
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, protectMove); MOVE(player, usedMove); }
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TURN {}
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, protectMove, opponent);
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MESSAGE("Foe Wobbuffet protected itself!");
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NOT ANIMATION(ANIM_TYPE_MOVE, usedMove, player);
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MESSAGE("Foe Wobbuffet protected itself!");
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if (usedMove == MOVE_LEER) {
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NOT ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
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} else {
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NOT HP_BAR(opponent);
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}
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}
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}
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SINGLE_BATTLE_TEST("King's Shield, Silk Trap and Obstruct protect from damaging moves and lower stats on contact")
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{
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u32 j;
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static const u16 protectMoves[][3] =
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{ // Move Stat Stages
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{MOVE_KINGS_SHIELD, STAT_ATK, 1},
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{MOVE_SILK_TRAP, STAT_SPEED, 1},
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{MOVE_OBSTRUCT, STAT_DEF, 2},
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};
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u16 protectMove = MOVE_NONE;
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u16 usedMove = MOVE_NONE;
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u16 statId = 0, lowersBy = 0;
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for (j = 0; j < ARRAY_COUNT(protectMoves); j++)
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{
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PARAMETRIZE { usedMove = MOVE_TACKLE; protectMove = protectMoves[j][0]; statId = protectMoves[j][1]; lowersBy = protectMoves[j][2]; }
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PARAMETRIZE { usedMove = MOVE_LEER; protectMove = protectMoves[j][0]; statId = 0; lowersBy = 0; }
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PARAMETRIZE { usedMove = MOVE_WATER_GUN; protectMove = protectMoves[j][0]; statId = 0; lowersBy = 0; }
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}
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, protectMove); MOVE(player, usedMove); }
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TURN {}
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, protectMove, opponent);
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MESSAGE("Foe Wobbuffet protected itself!");
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if (usedMove == MOVE_LEER) {
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ANIMATION(ANIM_TYPE_MOVE, usedMove, player);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
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NOT MESSAGE("Foe Wobbuffet protected itself!");
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} else {
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NOT ANIMATION(ANIM_TYPE_MOVE, usedMove, player);
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MESSAGE("Foe Wobbuffet protected itself!");
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NOT HP_BAR(opponent);
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if (usedMove == MOVE_TACKLE) {
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
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if (statId == STAT_ATK) {
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MESSAGE("Wobbuffet's Attack fell!");
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} else if (statId == STAT_SPEED) {
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MESSAGE("Wobbuffet's Speed fell!");
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} else if (statId == STAT_DEF) {
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if (lowersBy == 2) {
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MESSAGE("Wobbuffet's Defense harshly fell!");
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}
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}
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} else {
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NOT ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
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}
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}
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} THEN {
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if (usedMove == MOVE_TACKLE) {
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EXPECT_EQ(player->statStages[statId], DEFAULT_STAT_STAGE - lowersBy);
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}
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}
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}
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SINGLE_BATTLE_TEST("Spiky Shield does 1/8 dmg of max hp of attackers making contact and may faint them")
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{
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u16 usedMove = MOVE_NONE;
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u16 hp = 400, maxHp = 400;
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PARAMETRIZE { usedMove = MOVE_TACKLE; hp = 1;}
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PARAMETRIZE { usedMove = MOVE_TACKLE;}
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PARAMETRIZE { usedMove = MOVE_LEER;}
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PARAMETRIZE { usedMove = MOVE_WATER_GUN;}
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) {HP(hp); MaxHP(maxHp); }
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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if (hp == 1) {
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TURN { MOVE(opponent, MOVE_SPIKY_SHIELD); MOVE(player, usedMove); SEND_OUT(player, 1); }
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} else {
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TURN { MOVE(opponent, MOVE_SPIKY_SHIELD); MOVE(player, usedMove); }
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}
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TURN {}
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SPIKY_SHIELD, opponent);
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MESSAGE("Foe Wobbuffet protected itself!");
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NOT ANIMATION(ANIM_TYPE_MOVE, usedMove, player);
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MESSAGE("Foe Wobbuffet protected itself!");
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NOT HP_BAR(opponent);
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if (usedMove == MOVE_TACKLE) {
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HP_BAR(player, maxHp / 8);
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if (hp == 1) {
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MESSAGE("Wobbuffet fainted!");
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MESSAGE("Go! Wobbuffet!");
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}
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}
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}
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}
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SINGLE_BATTLE_TEST("Baneful Bunker poisons pokemon for moves making contact")
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{
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u16 usedMove = MOVE_NONE;
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PARAMETRIZE {usedMove = MOVE_TACKLE; }
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PARAMETRIZE {usedMove = MOVE_LEER; }
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PARAMETRIZE {usedMove = MOVE_WATER_GUN; }
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, MOVE_BANEFUL_BUNKER); MOVE(player, usedMove); }
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TURN {}
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_BANEFUL_BUNKER, opponent);
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MESSAGE("Foe Wobbuffet protected itself!");
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NOT ANIMATION(ANIM_TYPE_MOVE, usedMove, player);
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MESSAGE("Foe Wobbuffet protected itself!");
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NOT HP_BAR(opponent);
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if (usedMove == MOVE_TACKLE) {
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STATUS_ICON(player, STATUS1_POISON);
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} else {
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NOT STATUS_ICON(player, STATUS1_POISON);
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}
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}
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}
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SINGLE_BATTLE_TEST("Recoil damage is not applied if target was protected")
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{
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u32 j, k;
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static const u16 protectMoves[] = { MOVE_PROTECT, MOVE_DETECT, MOVE_KINGS_SHIELD, MOVE_BANEFUL_BUNKER, MOVE_SILK_TRAP, MOVE_OBSTRUCT, MOVE_SPIKY_SHIELD };
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static const u16 recoilMoves[] = { MOVE_VOLT_TACKLE, MOVE_HEAD_SMASH, MOVE_TAKE_DOWN, MOVE_DOUBLE_EDGE };
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u16 protectMove = MOVE_NONE;
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u16 recoilMove = MOVE_NONE;
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for (j = 0; j < ARRAY_COUNT(protectMoves); j++)
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{
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for (k = 0; k < ARRAY_COUNT(recoilMoves); k++)
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{
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PARAMETRIZE { protectMove = protectMoves[j]; recoilMove = recoilMoves[k]; }
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}
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}
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GIVEN {
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ASSUME(gBattleMoves[MOVE_VOLT_TACKLE].effect == EFFECT_RECOIL_33_STATUS);
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ASSUME(gBattleMoves[MOVE_HEAD_SMASH].effect == EFFECT_RECOIL_50);
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ASSUME(gBattleMoves[MOVE_TAKE_DOWN].effect == EFFECT_RECOIL_25);
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ASSUME(gBattleMoves[MOVE_DOUBLE_EDGE].effect == EFFECT_RECOIL_33);
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PLAYER(SPECIES_RAPIDASH);
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OPPONENT(SPECIES_BEAUTIFLY);
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} WHEN {
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TURN { MOVE(opponent, MOVE_TACKLE); MOVE(player, MOVE_TACKLE); }
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TURN { MOVE(opponent, protectMove); MOVE(player, recoilMove); }
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TURN {}
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} SCENE {
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// 1st turn
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MESSAGE("Foe Beautifly used Tackle!");
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MESSAGE("Rapidash used Tackle!");
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// 2nd turn
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ANIMATION(ANIM_TYPE_MOVE, protectMove, opponent);
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MESSAGE("Foe Beautifly protected itself!");
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// MESSAGE("Rapidash used recoilMove!");
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NOT ANIMATION(ANIM_TYPE_MOVE, recoilMove, player);
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NOT MESSAGE("Rapidash is hit with recoil!");
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}
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}
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SINGLE_BATTLE_TEST("Multi-hit moves don't hit a protected target and fail only once")
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{
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u16 move = MOVE_NONE;
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PARAMETRIZE { move = MOVE_PROTECT; }
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PARAMETRIZE { move = MOVE_DETECT; }
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PARAMETRIZE { move = MOVE_KINGS_SHIELD; }
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PARAMETRIZE { move = MOVE_BANEFUL_BUNKER; }
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PARAMETRIZE { move = MOVE_SILK_TRAP; }
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PARAMETRIZE { move = MOVE_OBSTRUCT; }
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PARAMETRIZE { move = MOVE_SPIKY_SHIELD; }
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GIVEN {
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ASSUME(gBattleMoves[MOVE_ARM_THRUST].effect == EFFECT_MULTI_HIT);
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PLAYER(SPECIES_RAPIDASH);
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OPPONENT(SPECIES_BEAUTIFLY);
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} WHEN {
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TURN { MOVE(opponent, move); MOVE(player, MOVE_ARM_THRUST); }
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TURN {}
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, move, opponent);
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MESSAGE("Foe Beautifly protected itself!");
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MESSAGE("Rapidash used Arm Thrust!");
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NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_ARM_THRUST, player);
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MESSAGE("Foe Beautifly protected itself!");
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// Each effect happens only once.
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if (move == MOVE_KINGS_SHIELD || move == MOVE_SILK_TRAP || move == MOVE_OBSTRUCT) {
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
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NOT ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
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}
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else if (move == MOVE_SPIKY_SHIELD) {
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HP_BAR(player);
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NOT HP_BAR(player);
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}
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else if (move == MOVE_BANEFUL_BUNKER) {
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STATUS_ICON(player, STATUS1_POISON);
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}
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NONE_OF {
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MESSAGE("Hit 2 time(s)!");
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MESSAGE("Hit 3 time(s)!");
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MESSAGE("Hit 4 time(s)!");
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MESSAGE("Hit 5 time(s)!");
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}
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}
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}
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DOUBLE_BATTLE_TEST("Wide Guard protects self and ally from multi-target moves")
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{
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u16 move = MOVE_NONE;
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PARAMETRIZE { move = MOVE_TACKLE; } // Single target
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PARAMETRIZE { move = MOVE_SURF; } // All targets
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PARAMETRIZE { move = MOVE_HYPER_VOICE; } // 2 foes
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GIVEN {
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ASSUME(gBattleMoves[MOVE_TACKLE].target == MOVE_TARGET_SELECTED);
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ASSUME(gBattleMoves[MOVE_SURF].target == MOVE_TARGET_FOES_AND_ALLY);
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ASSUME(gBattleMoves[MOVE_HYPER_VOICE].target == MOVE_TARGET_BOTH);
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PLAYER(SPECIES_WOBBUFFET);
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponentLeft, MOVE_WIDE_GUARD); MOVE(playerLeft, move, target:opponentLeft); }
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TURN {}
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} SCENE {
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MESSAGE("Foe Wobbuffet used Wide Guard!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_WIDE_GUARD, opponentLeft);
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if (move == MOVE_TACKLE) {
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MESSAGE("Wobbuffet used Tackle!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, playerLeft);
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HP_BAR(opponentLeft);
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} else if (move == MOVE_HYPER_VOICE) {
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NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_HYPER_VOICE, playerLeft);
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MESSAGE("Foe Wobbuffet protected itself!");
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NOT HP_BAR(opponentLeft);
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MESSAGE("Foe Wobbuffet protected itself!");
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NOT HP_BAR(opponentRight);
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} else { // Surf
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MESSAGE("Foe Wobbuffet protected itself!");
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NOT HP_BAR(opponentLeft);
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HP_BAR(playerRight);
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MESSAGE("Foe Wobbuffet protected itself!");
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NOT HP_BAR(opponentRight);
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}
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}
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}
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DOUBLE_BATTLE_TEST("Quick Guard protects self and ally from priority moves")
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{
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u16 move = MOVE_NONE;
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struct BattlePokemon *targetOpponent = NULL;
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PARAMETRIZE { move = MOVE_TACKLE; targetOpponent = opponentLeft; }
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PARAMETRIZE { move = MOVE_TACKLE; targetOpponent = opponentRight; }
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PARAMETRIZE { move = MOVE_QUICK_ATTACK; targetOpponent = opponentLeft; }
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PARAMETRIZE { move = MOVE_QUICK_ATTACK; targetOpponent = opponentRight; }
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GIVEN {
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ASSUME(gBattleMoves[MOVE_TACKLE].priority == 0);
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ASSUME(gBattleMoves[MOVE_QUICK_ATTACK].priority == 1);
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PLAYER(SPECIES_WOBBUFFET);
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PLAYER(SPECIES_WOBBUFFET);
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||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(opponentLeft, MOVE_QUICK_GUARD); MOVE(playerLeft, move, target:targetOpponent); }
|
||||
TURN {}
|
||||
} SCENE {
|
||||
MESSAGE("Foe Wobbuffet used Quick Guard!");
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_QUICK_GUARD, opponentLeft);
|
||||
if (move == MOVE_TACKLE) {
|
||||
MESSAGE("Wobbuffet used Tackle!");
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, playerLeft);
|
||||
HP_BAR(targetOpponent);
|
||||
} else if (move == MOVE_QUICK_ATTACK) {
|
||||
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_QUICK_ATTACK, playerLeft);
|
||||
MESSAGE("Foe Wobbuffet protected itself!");
|
||||
NOT HP_BAR(targetOpponent);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
DOUBLE_BATTLE_TEST("Crafty Shield protects self and ally from status moves")
|
||||
{
|
||||
u16 move = MOVE_NONE;
|
||||
struct BattlePokemon *targetOpponent = NULL;
|
||||
|
||||
PARAMETRIZE { move = MOVE_HYPER_VOICE; }
|
||||
PARAMETRIZE { move = MOVE_LEER; }
|
||||
PARAMETRIZE { move = MOVE_TACKLE; targetOpponent = opponentLeft; }
|
||||
PARAMETRIZE { move = MOVE_TACKLE; targetOpponent = opponentRight; }
|
||||
|
||||
GIVEN {
|
||||
ASSUME(gBattleMoves[MOVE_LEER].target == MOVE_TARGET_BOTH);
|
||||
ASSUME(gBattleMoves[MOVE_HYPER_VOICE].target == MOVE_TARGET_BOTH);
|
||||
ASSUME(gBattleMoves[MOVE_HYPER_VOICE].split == SPLIT_SPECIAL);
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(opponentLeft, MOVE_CRAFTY_SHIELD); (move == MOVE_TACKLE) ? MOVE(playerLeft, move, target:targetOpponent) : MOVE(playerLeft, move); }
|
||||
TURN {}
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_CRAFTY_SHIELD, opponentLeft);
|
||||
if (move == MOVE_LEER) {
|
||||
MESSAGE("Wobbuffet used Leer!");
|
||||
MESSAGE("Foe Wobbuffet protected itself!");
|
||||
NOT ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentLeft);
|
||||
MESSAGE("Foe Wobbuffet protected itself!");
|
||||
NOT ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentRight);
|
||||
} else {
|
||||
if (move == MOVE_HYPER_VOICE || targetOpponent == opponentLeft) {
|
||||
NOT MESSAGE("Foe Wobbuffet protected itself!");
|
||||
HP_BAR(opponentLeft);
|
||||
} else if (move == MOVE_HYPER_VOICE || targetOpponent == opponentRight) {
|
||||
NOT MESSAGE("Foe Wobbuffet protected itself!");
|
||||
HP_BAR(opponentRight);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user