added more battle strings

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Tetrable 2018-07-20 15:39:40 +01:00 committed by GitHub
parent 1468107002
commit e411bad2f3
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@ -575,19 +575,19 @@ static const u8 sText_ReflectTargetsType[] =_("{B_ATK_NAME_WITH_PREFIX}s type
static const u8 sText_TransferHeldItem[] =_("{B_DEF_NAME_WITH_PREFIX} recieved {B_LAST_ITEM}\nfrom {B_ATK_NAME_WITH_PREFIX}");
// These strings are currently placeholders, to be fixed.
static const u8 sText_EmbargoEnds[] = _("");
static const u8 sText_MagnetRiseEnds[] = _("");
static const u8 sText_HealBlockEnds[] = _("");
static const u8 sText_TelekinesisEnds[] = _("");
static const u8 sText_TailwindEnds[] = _("");
static const u8 sText_LuckyChantEnds[] = _("");
static const u8 sText_TrickRoomEnds[] = _("");
static const u8 sText_WonderRoomEnds[] = _("");
static const u8 sText_MagicRoomEnds[] = _("");
static const u8 sText_MudSportEnds[] = _("");
static const u8 sText_WaterSportEnds[] = _("");
static const u8 sText_GravityEnds[] = _("");
static const u8 sText_AquaRingHeal[] = _("");
static const u8 sText_EmbargoEnds[] = _("{B_DEF_NAME_WITH_PREFIX}can\nuse items again!");
static const u8 sText_MagnetRiseEnds[] = _("{B_ATK_NAME_WITH_PREFIX}s electromagnetism\nwore off!");
static const u8 sText_HealBlockEnds[] = _("{B_DEF_NAME_WITH_PREFIX}s Heal Block\nwore off!");
static const u8 sText_TelekinesisEnds[] = _("{B_DEF_NAME_WITH_PREFIX} was freed\nfrom the telekinesis!");
static const u8 sText_TailwindEnds[] = _("The tailwind petered out!");
static const u8 sText_LuckyChantEnds[] = _("Lucky Chant wore off!");
static const u8 sText_TrickRoomEnds[] = _("The twisted dimensions returned to\nnormal!");
static const u8 sText_WonderRoomEnds[] = _("Wonder Room wore off, and\nDefense and Sp. Def stats returned to normal!");
static const u8 sText_MagicRoomEnds[] = _("Magic Room wore off, and\nheld items effects returned to normal!");
static const u8 sText_MudSportEnds[] = _("The effects of Mud Sport have faded.");
static const u8 sText_WaterSportEnds[] = _("The effects of Water Sport have faded.");
static const u8 sText_GravityEnds[] = _("Gravity returned to normal!");
static const u8 sText_AquaRingHeal[] = _("Aqua Ring restored\n{B_ATK_NAME_WITH_PREFIX}s HP!");
const u8 *const gBattleStringsTable[BATTLESTRINGS_COUNT] =
{