mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 11:44:17 +01:00
Format newlines in contest_string.inc
Some of the strings declared in contest_string.inc were poorly formatted, containing newline characters in the middle of the string, opposing the format used by every string in data/text, I just updated them to match the format, making it more readable.
This commit is contained in:
parent
6418f08944
commit
e48341f7fc
@ -4,145 +4,190 @@ gText_HighlyAppealingMove::
|
||||
.string "A highly appealing move.$"
|
||||
|
||||
gText_UserMoreEasilyStartled::
|
||||
.string "After this move, the user is\nmore easily startled.$"
|
||||
.string "After this move, the user is\n"
|
||||
.string "more easily startled.$"
|
||||
|
||||
gText_GreatAppealButNoMoreToEnd::
|
||||
.string "Makes a great appeal, but\nallows no more to the end.$"
|
||||
.string "Makes a great appeal, but\n"
|
||||
.string "allows no more to the end.$"
|
||||
|
||||
gText_UsedRepeatedlyWithoutBoringJudge::
|
||||
.string "Can be repeatedly used\nwithout boring the JUDGE.$"
|
||||
|
||||
gText_AvoidStartledByOthersOnce::
|
||||
.string "Can avoid being startled\nby others once.$"
|
||||
.string "Can avoid being startled\n"
|
||||
.string "by others once.$"
|
||||
|
||||
gText_AvoidStartledByOthers::
|
||||
.string "Can avoid being startled\nby others.$"
|
||||
.string "Can avoid being startled\n"
|
||||
.string "by others.$"
|
||||
|
||||
gText_AvoidStartledByOthersLittle::
|
||||
.string "Can avoid being startled\nby others a little.$"
|
||||
.string "Can avoid being startled\n"
|
||||
.string "by others a little.$"
|
||||
|
||||
gText_UserLessLikelyStartled::
|
||||
.string "After this move, the user is\nless likely to be startled.$"
|
||||
.string "After this move, the user is\n"
|
||||
.string "less likely to be startled.$"
|
||||
|
||||
gText_SlightlyStartleFrontMon::
|
||||
.string "Slightly startles the\nPOKéMON in front.$"
|
||||
.string "Slightly startles the\n"
|
||||
.string "POKéMON in front.$"
|
||||
|
||||
gText_SlightlyStartleAppealed::
|
||||
.string "Slightly startles those\nthat have made appeals.$"
|
||||
.string "Slightly startles those\n"
|
||||
.string "that have made appeals.$"
|
||||
|
||||
gText_StartleAppealedBeforeUser::
|
||||
.string "Startles the POKéMON that\nappealed before the user.$"
|
||||
.string "Startles the POKéMON that\n"
|
||||
.string "appealed before the user.$"
|
||||
|
||||
gText_StartleAllAppealed::
|
||||
.string "Startles all POKéMON that\nhave done their appeals.$"
|
||||
.string "Startles all POKéMON that\n"
|
||||
.string "have done their appeals.$"
|
||||
|
||||
gText_BadlyStartleFrontMon::
|
||||
.string "Badly startles the\nPOKéMON in front.$"
|
||||
.string "Badly startles the\n"
|
||||
.string "POKéMON in front.$"
|
||||
|
||||
gText_BadlyStartleAppealed::
|
||||
.string "Badly startles those that\nhave made appeals.$"
|
||||
.string "Badly startles those that\n"
|
||||
.string "have made appeals.$"
|
||||
|
||||
gText_StartleAppealedBeforeUser2::
|
||||
.string "Startles the POKéMON that\nappealed before the user.$"
|
||||
.string "Startles the POKéMON that\n"
|
||||
.string "appealed before the user.$"
|
||||
|
||||
gText_StartleAllAppealed2::
|
||||
.string "Startles all POKéMON that\nhave done their appeals.$"
|
||||
.string "Startles all POKéMON that\n"
|
||||
.string "have done their appeals.$"
|
||||
|
||||
gText_ShiftJudgesAttentionFromOthers::
|
||||
.string "Shifts the JUDGE's\nattention from others.$"
|
||||
.string "Shifts the JUDGE's\n"
|
||||
.string "attention from others.$"
|
||||
|
||||
gText_StartleMonHasJudgesAttention::
|
||||
.string "Startles the POKéMON that\nhas the JUDGE's attention.$"
|
||||
.string "Startles the POKéMON that\n"
|
||||
.string "has the JUDGE's attention.$"
|
||||
|
||||
gText_JamOthersMissesTurn::
|
||||
.string "Jams the others, and misses\none turn of appeals.$"
|
||||
.string "Jams the others, and misses\n"
|
||||
.string "one turn of appeals.$"
|
||||
|
||||
gText_StartleMonsMadeSameTypeAppeal::
|
||||
.string "Startles POKéMON that\nmade a same-type appeal.$"
|
||||
.string "Startles POKéMON that\n"
|
||||
.string "made a same-type appeal.$"
|
||||
|
||||
gText_BadlyStartleCoolAppeals::
|
||||
.string "Badly startles POKéMON\nthat made COOL appeals.$"
|
||||
.string "Badly startles POKéMON\n"
|
||||
.string "that made COOL appeals.$"
|
||||
|
||||
gText_BadlyStartleBeautyAppeals::
|
||||
.string "Badly startles POKéMON\nthat made BEAUTY appeals.$"
|
||||
.string "Badly startles POKéMON\n"
|
||||
.string "that made BEAUTY appeals.$"
|
||||
|
||||
gText_BadlyStartleCuteAppeals::
|
||||
.string "Badly startles POKéMON\nthat made CUTE appeals.$"
|
||||
.string "Badly startles POKéMON\n"
|
||||
.string "that made CUTE appeals.$"
|
||||
|
||||
gText_BadlyStartleSmartAppeals::
|
||||
.string "Badly startles POKéMON\nthat made SMART appeals.$"
|
||||
.string "Badly startles POKéMON\n"
|
||||
.string "that made SMART appeals.$"
|
||||
|
||||
gText_BadlyStartleToughAppeals::
|
||||
.string "Badly startles POKéMON\nthat made TOUGH appeals.$"
|
||||
.string "Badly startles POKéMON\n"
|
||||
.string "that made TOUGH appeals.$"
|
||||
|
||||
gText_MakeMonAfterUserNervous::
|
||||
.string "Makes one POKéMON after\nthe user nervous.$"
|
||||
.string "Makes one POKéMON after\n"
|
||||
.string "the user nervous.$"
|
||||
|
||||
gText_MakeAllMonsAfterUserNervous::
|
||||
.string "Makes all POKéMON after\nthe user nervous.$"
|
||||
.string "Makes all POKéMON after\n"
|
||||
.string "the user nervous.$"
|
||||
|
||||
gText_WorsenConditionOfThoseMadeAppeals::
|
||||
.string "Worsens the condition of\nthose that made appeals.$"
|
||||
.string "Worsens the condition of\n"
|
||||
.string "those that made appeals.$"
|
||||
|
||||
gText_BadlyStartleMonsGoodCondition::
|
||||
.string "Badly startles POKéMON in\ngood condition.$"
|
||||
.string "Badly startles POKéMON in\n"
|
||||
.string "good condition.$"
|
||||
|
||||
gText_AppealGreatIfPerformedFirst::
|
||||
.string "The appeal works great if\nperformed first.$"
|
||||
.string "The appeal works great if\n"
|
||||
.string "performed first.$"
|
||||
|
||||
gText_AppealGreatIfPerformedLast::
|
||||
.string "The appeal works great if\nperformed last.$"
|
||||
.string "The appeal works great if\n"
|
||||
.string "performed last.$"
|
||||
|
||||
gText_AppealAsGoodAsThoseBeforeIt::
|
||||
.string "Makes the appeal as good\nas those before it.$"
|
||||
.string "Makes the appeal as good\n"
|
||||
.string "as those before it.$"
|
||||
|
||||
gText_AppealAsGoodAsOneBeforeIt::
|
||||
.string "Makes the appeal as good\nas the one before it.$"
|
||||
.string "Makes the appeal as good\n"
|
||||
.string "as the one before it.$"
|
||||
|
||||
gText_AppealBetterLaterItsPerformed::
|
||||
.string "The appeal works better\nthe later it is performed.$"
|
||||
.string "The appeal works better\n"
|
||||
.string "the later it is performed.$"
|
||||
|
||||
gText_AppealVariesDependingOnTiming::
|
||||
.string "The appeal's quality varies\ndepending on its timing.$"
|
||||
|
||||
gText_WorksWellIfSameTypeAsBefore::
|
||||
.string "Works well if it's the same\ntype as the one before.$"
|
||||
.string "Works well if it's the same\n"
|
||||
.string "type as the one before.$"
|
||||
|
||||
gText_WorksWellIfDifferentTypeAsBefore::
|
||||
.string "Works well if different in\ntype than the one before.$"
|
||||
.string "Works well if different in\n"
|
||||
.string "type than the one before.$"
|
||||
|
||||
gText_AffectedByAppealInFront::
|
||||
.string "Affected by how well the\nappeal in front goes.$"
|
||||
.string "Affected by how well the\n"
|
||||
.string "appeal in front goes.$"
|
||||
|
||||
gText_UpsConditionHelpsPreventNervousness::
|
||||
.string "Ups the user's condition.\nHelps prevent nervousness.$"
|
||||
.string "Ups the user's condition.\n"
|
||||
.string "Helps prevent nervousness.$"
|
||||
|
||||
gText_AppealWorksWellIfConditionGood::
|
||||
.string "The appeal works well if the\nuser's condition is good.$"
|
||||
.string "The appeal works well if the\n"
|
||||
.string "user's condition is good.$"
|
||||
|
||||
gText_NextAppealMadeEarlier::
|
||||
.string "The next appeal can be\nmade earlier next turn.$"
|
||||
.string "The next appeal can be\n"
|
||||
.string "made earlier next turn.$"
|
||||
|
||||
gText_NextAppealMadeLater::
|
||||
.string "The next appeal can be\nmade later next turn.$"
|
||||
.string "The next appeal can be\n"
|
||||
.string "made later next turn.$"
|
||||
|
||||
gText_TurnOrderMoreEasilyScrambled::
|
||||
.string "Makes the next turn's order\nmore easily scrambled.$"
|
||||
.string "Makes the next turn's order\n"
|
||||
.string "more easily scrambled.$"
|
||||
|
||||
gText_ScrambleOrderOfNextAppeals::
|
||||
.string "Scrambles the order of\nappeals on the next turn.$"
|
||||
.string "Scrambles the order of\n"
|
||||
.string "appeals on the next turn.$"
|
||||
|
||||
gText_AppealExcitesAudienceInAnyContest::
|
||||
.string "An appeal that excites the\naudience in any CONTEST.$"
|
||||
.string "An appeal that excites the\n"
|
||||
.string "audience in any CONTEST.$"
|
||||
|
||||
gText_BadlyStartlesMonsGoodAppeals::
|
||||
.string "Badly startles all POKéMON\nthat made good appeals.$"
|
||||
.string "Badly startles all POKéMON\n"
|
||||
.string "that made good appeals.$"
|
||||
|
||||
gText_AppealBestMoreCrowdExcited::
|
||||
.string "The appeal works best the\nmore the crowd is excited.$"
|
||||
.string "The appeal works best the\n"
|
||||
.string "more the crowd is excited.$"
|
||||
|
||||
gText_TemporarilyStopCrowdExcited::
|
||||
.string "Temporarily stops the\ncrowd from growing excited.$"
|
||||
.string "Temporarily stops the\n"
|
||||
.string "crowd from growing excited.$"
|
||||
|
||||
@ Unused move names
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user