Mud bomb and Shadow Sneak Animations

This commit is contained in:
PALPATlNE 2019-02-08 03:13:36 +01:00
parent 6a186b5d5a
commit e7f8186ccc
2 changed files with 145 additions and 2 deletions

View File

@ -134,7 +134,7 @@ gBattleAnims_Moves::
.4byte Move_FOCUS_ENERGY
.4byte Move_BIDE
.4byte Move_METRONOME
.4byte Move_MIRROR_MOVE @ doesn't have an actual animation
.4byte Move_MIRROR_MOVE @ doesn´t have an actual animation
.4byte Move_SELF_DESTRUCT
.4byte Move_EGG_BOMB
.4byte Move_LICK
@ -1885,9 +1885,78 @@ Move_FIRE_FANG:
end
Move_SHADOW_SNEAK:
loadspritegfx ANIM_TAG_LICK
setalpha 0, 16
delay 1
createvisualtask sub_81143C0, 2
delay 1
createvisualtask sub_8113BAC, 5
playsewithpan SE_W060, SOUND_PAN_ATTACKER
delay 48
playsewithpan SE_W060B, SOUND_PAN_ATTACKER
waitforvisualfinish
createvisualtask sub_8114470, 2
setalpha 0, 16
delay 1
playsewithpan SE_W122, SOUND_PAN_TARGET
createsprite gUnknown_08596D8C, ANIM_TARGET, 2, 0, 0
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 1, 0, 16, 1
waitforvisualfinish
clearmonbg_23 ANIM_TARGET
delay 1
blendoff
delay 1
end
Move_MUD_BOMB:
loadspritegfx ANIM_TAG_MUD_SAND
playsewithpan SE_W145C, SOUND_PAN_ATTACKER
createsprite gMudBombToss, ANIM_TARGET, 2, 20, 0, 0, 0, 35, -25
delay 5
playsewithpan SE_W145C, SOUND_PAN_ATTACKER
createsprite gMudBombToss, ANIM_TARGET, 2, 20, 0, 0, 0, 35, -25
delay 5
playsewithpan SE_W145C, SOUND_PAN_ATTACKER
createsprite gMudBombToss, ANIM_TARGET, 2, 20, 0, 0, 0, 35, -25
delay 5
playsewithpan SE_W145C, SOUND_PAN_ATTACKER
createsprite gMudBombToss, ANIM_TARGET, 2, 20, 0, 0, 0, 35, -25
delay 11
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 5, 1
createsprite gMudBombSplash, ANIM_TARGET, 2, 42, 27, 20
createsprite gMudBombSplash, ANIM_TARGET, 2, 42, 27, 20
createsprite gMudBombSplash, ANIM_TARGET, 2, -27, 44, 20
createsprite gMudBombSplash, ANIM_TARGET, 2, 39, -28, 20
createsprite gMudBombSplash, ANIM_TARGET, 2, -42, -42, 20
playsewithpan SE_W233B, SOUND_PAN_TARGET
delay 5
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 5, 1
createsprite gMudBombSplash, ANIM_TARGET, 2, 0, 40, 20
createsprite gMudBombSplash, ANIM_TARGET, 2, -8, -44, 20
createsprite gMudBombSplash, ANIM_TARGET, 2, -46, -28, 20
createsprite gMudBombSplash, ANIM_TARGET, 2, 46, 9, 20
playsewithpan SE_W088, SOUND_PAN_TARGET
delay 5
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 5, 1
createsprite gMudBombSplash, ANIM_TARGET, 2, 42, 0, 20
createsprite gMudBombSplash, ANIM_TARGET, 2, -43, -12, 20
createsprite gMudBombSplash, ANIM_TARGET, 2, 16, -46, 20
createsprite gMudBombSplash, ANIM_TARGET, 2, -16, 44, 20
playsewithpan SE_W088, SOUND_PAN_TARGET
delay 5
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 5, 1
createsprite gMudBombSplash, ANIM_TARGET, 2, 0, 40, 20
createsprite gMudBombSplash, ANIM_TARGET, 2, -8, -44, 20
createsprite gMudBombSplash, ANIM_TARGET, 2, -46, -28, 20
createsprite gMudBombSplash, ANIM_TARGET, 2, 46, 9, 20
playsewithpan SE_W088, SOUND_PAN_TARGET
delay 5
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 5, 1
createsprite gMudBombSplash, ANIM_TARGET, 2, 42, 0, 20
createsprite gMudBombSplash, ANIM_TARGET, 2, -43, -12, 20
createsprite gMudBombSplash, ANIM_TARGET, 2, 16, -46, 20
createsprite gMudBombSplash, ANIM_TARGET, 2, -16, 44, 20
waitforvisualfinish
end
Move_PSYCHO_CUT:

View File

@ -12,10 +12,14 @@ void AnimDirtScatter(struct Sprite *);
void AnimMudSportDirt(struct Sprite *);
void AnimFissureDirtPlumeParticle(struct Sprite *);
void AnimDigDirtMound(struct Sprite *);
void MudBombParticles(struct Sprite *);
void MudBombBall(struct Sprite *);
static void AnimBonemerangProjectileStep(struct Sprite *);
static void AnimBonemerangProjectileEnd(struct Sprite *);
static void AnimMudSportDirtRising(struct Sprite *);
static void AnimMudSportDirtFalling(struct Sprite *);
static void MudBombParticles_Callback(struct Sprite *);
static void MudBombBall_Callback(struct Sprite *);
static void sub_8114CFC(u8);
static void sub_8114EB4(u8);
static void sub_8114F54(u8);
@ -27,6 +31,7 @@ static void sub_81154A4(u8);
static void sub_8115588(struct Task *);
static void sub_81156D0(u8);
const union AffineAnimCmd gUnknown_08597150[] =
{
AFFINEANIMCMD_FRAME(0x0, 0x0, 15, 1),
@ -137,6 +142,28 @@ const struct SpriteTemplate gUnknown_08597214 =
.callback = AnimDigDirtMound,
};
const struct SpriteTemplate gMudBombSplash =
{
.tileTag = ANIM_TAG_MUD_SAND,
.paletteTag = ANIM_TAG_MUD_SAND,
.oam = &gUnknown_08524904,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = MudBombParticles,
};
const struct SpriteTemplate gMudBombToss =
{
.tileTag = ANIM_TAG_MUD_SAND ,
.paletteTag = ANIM_TAG_MUD_SAND,
.oam = &gUnknown_0852490C,
.anims = gUnknown_085971C8,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = MudBombBall,
};
// Moves a bone projectile towards the target mon, which moves like
// a boomerang. After hitting the target mon, it comes back to the user.
void AnimBonemerangProjectile(struct Sprite *sprite)
@ -557,6 +584,53 @@ void AnimDigDirtMound(struct Sprite *sprite)
sprite->callback = WaitAnimForDuration;
}
//Lifted from sludge bomb
void MudBombParticles(struct Sprite *sprite)
{
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[1] = sprite->pos1.x;
sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[0];
sprite->data[3] = sprite->pos1.y;
sprite->data[4] = sprite->pos1.y + gBattleAnimArgs[1];
InitSpriteDataForLinearTranslation(sprite);
sprite->data[5] = sprite->data[1] / gBattleAnimArgs[2];
sprite->data[6] = sprite->data[2] / gBattleAnimArgs[2];
sprite->callback = MudBombParticles_Callback;
}
//also lifted from sludge bomb
static void MudBombParticles_Callback(struct Sprite *sprite)
{
TranslateSpriteLinearFixedPoint(sprite);
sprite->data[1] -= sprite->data[5];
sprite->data[2] -= sprite->data[6];
if (!sprite->data[0])
DestroyAnimSprite(sprite);
}
//lifted from smokescreen
void MudBombBall(struct Sprite *sprite)
{
InitSpritePosToAnimAttacker(sprite, 1);
if (GetBattlerSide(gBattleAnimAttacker))
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
sprite->data[0] = gBattleAnimArgs[4];
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + gBattleAnimArgs[2];
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[3];
sprite->data[5] = gBattleAnimArgs[5];
InitAnimArcTranslation(sprite);
sprite->callback = MudBombBall_Callback;
}
//Also lifted form smokescreen
static void MudBombBall_Callback(struct Sprite *sprite)
{
if (TranslateAnimHorizontalArc(sprite))
DestroyAnimSprite(sprite);
}
void sub_81152DC(u8 taskId)
{
u16 i;