Start anim tags

This commit is contained in:
Tetrable 2018-10-05 23:00:07 +01:00
parent 2a7811456a
commit e80a53060b
2 changed files with 141 additions and 141 deletions

View File

@ -657,7 +657,7 @@ Screech1:
return
Move_FLAME_WHEEL:
loadspritegfx ANIM_TAG_029
loadspritegfx ANIM_TAG_SMALL_EMBER
monbg ANIM_DEF_PARTNER
monbgprio_2A ANIM_TARGET
createsprite gBattleAnimSpriteTemplate_8595584, 3, 0, 0, 56, 0
@ -853,7 +853,7 @@ Move_TWINEEDLE:
end
Move_FIRE_BLAST:
loadspritegfx ANIM_TAG_029
loadspritegfx ANIM_TAG_SMALL_EMBER
createsoundtask sub_8158B30, 144, 145
call FireBlast1
call FireBlast1
@ -901,7 +901,7 @@ FireBlast2:
return
Move_LEECH_SEED:
loadspritegfx ANIM_TAG_006
loadspritegfx ANIM_TAG_SEED
playsewithpan SE_W077, -64
createsprite gLeechSeedSpriteTemplate, 130, 15, 0, 0, 24, 35, -32
delay 8
@ -916,7 +916,7 @@ Move_LEECH_SEED:
end
Move_EMBER:
loadspritegfx ANIM_TAG_029
loadspritegfx ANIM_TAG_SMALL_EMBER
loopsewithpan SE_W052, -64, 5, 2
createsprite gEmberSpriteTemplate, 130, 20, 0, -16, 24, 20, 1
delay 4
@ -1026,7 +1026,7 @@ CometPunchRight:
goto CometPunchContinue
Move_SONIC_BOOM:
loadspritegfx ANIM_TAG_003
loadspritegfx ANIM_TAG_PENCIL
loadspritegfx ANIM_TAG_135
monbg ANIM_DEF_PARTNER
monbgprio_28 ANIM_TARGET
@ -1051,8 +1051,8 @@ SonicBoom2:
return
Move_THUNDER_SHOCK:
loadspritegfx ANIM_TAG_001
loadspritegfx ANIM_TAG_011
loadspritegfx ANIM_TAG_SPARK
loadspritegfx ANIM_TAG_SPARK_2
createvisualtask sub_8116620, 10, 1, 0, 0, 6, RGB_BLACK
waitforvisualfinish
delay 10
@ -1072,9 +1072,9 @@ Move_THUNDER_SHOCK:
end
Move_THUNDERBOLT:
loadspritegfx ANIM_TAG_001
loadspritegfx ANIM_TAG_SPARK
loadspritegfx ANIM_TAG_282
loadspritegfx ANIM_TAG_011
loadspritegfx ANIM_TAG_SPARK_2
createvisualtask sub_8116620, 10, 1, 0, 0, 6, RGB_BLACK
waitforvisualfinish
delay 10
@ -1121,8 +1121,8 @@ Move_THUNDERBOLT:
end
Move_THUNDER_WAVE:
loadspritegfx ANIM_TAG_001
loadspritegfx ANIM_TAG_011
loadspritegfx ANIM_TAG_SPARK
loadspritegfx ANIM_TAG_SPARK_2
loadspritegfx ANIM_TAG_173
createvisualtask sub_8116620, 10, 1, 0, 0, 6, RGB_BLACK
waitforvisualfinish
@ -1321,14 +1321,14 @@ Move_SPIKE_CANNON:
end
Move_SWORDS_DANCE:
loadspritegfx ANIM_TAG_005
loadspritegfx ANIM_TAG_SWORD
monbg ANIM_ATTACKER
setalpha 12, 8
playsewithpan SE_W014, -64
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 16, 6, 1, 4
createsprite gBattleAnimSpriteTemplate_8593380, 2, 0, 0
delay 22
createvisualtask sub_8115D94, 2, ANIM_TAG_005, 2, 2, RGB(18, 31, 31), 16, 0, 0
createvisualtask sub_8115D94, 2, ANIM_TAG_SWORD, 2, 2, RGB(18, 31, 31), 16, 0, 0
waitforvisualfinish
clearmonbg ANIM_ATTACKER
blendoff
@ -1392,7 +1392,7 @@ DizzyPunch1:
return
Move_FIRE_SPIN:
loadspritegfx ANIM_TAG_029
loadspritegfx ANIM_TAG_SMALL_EMBER
playsewithpan SE_W221B, +63
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 2, 47, 1
call FireSpinEffect
@ -1879,7 +1879,7 @@ Move_GUILLOTINE:
end
Move_PAY_DAY:
loadspritegfx ANIM_TAG_100
loadspritegfx ANIM_TAG_ICE_CUBE0
loadspritegfx ANIM_TAG_135
monbg ANIM_TARGET
monbgprio_28 ANIM_TARGET
@ -1897,7 +1897,7 @@ Move_PAY_DAY:
end
Move_OUTRAGE:
loadspritegfx ANIM_TAG_029
loadspritegfx ANIM_TAG_SMALL_EMBER
loopsewithpan SE_W082, -64, 8, 3
createvisualtask sub_8115A04, 2, 7, 2, 5, 3, 8, RGB(14, 13, 0)
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 12, 6, 5, 4
@ -1943,7 +1943,7 @@ Outrage1:
Move_SPARK:
loadspritegfx ANIM_TAG_135
loadspritegfx ANIM_TAG_011
loadspritegfx ANIM_TAG_SPARK_2
delay 0
createvisualtask sub_8115A04, 2, 3, -31, 1, 5, 5, RGB(31, 31, 22)
playsewithpan SE_W085B, -64
@ -2285,7 +2285,7 @@ Move_SMOKESCREEN:
end
Move_CONVERSION:
loadspritegfx ANIM_TAG_018
loadspritegfx ANIM_TAG_CONVERSION
monbg ANIM_ATK_PARTNER
monbgprio_28 ANIM_ATTACKER
setalpha 16, 0
@ -2327,7 +2327,7 @@ Move_CONVERSION:
createsprite gUnknown_08592E74, 2, 24, 24
delay 20
playsewithpan SE_W112, -64
createvisualtask sub_8115D94, 2, ANIM_TAG_018, 1, 1, 14335, 12, 0, 0
createvisualtask sub_8115D94, 2, ANIM_TAG_CONVERSION, 1, 1, 14335, 12, 0, 0
delay 6
createvisualtask sub_81022D4, 5
waitforvisualfinish
@ -3060,7 +3060,7 @@ Move_STRUGGLE:
end
Move_SKETCH:
loadspritegfx ANIM_TAG_002
loadspritegfx ANIM_TAG_PENCIL
monbg ANIM_TARGET
createvisualtask sub_8104E74, 2
createsprite gUnknown_085936D4, 130
@ -3296,7 +3296,7 @@ Move_SWAGGER:
Move_MILK_DRINK:
loadspritegfx 0x2773
loadspritegfx ANIM_TAG_203
loadspritegfx ANIM_TAG_031
loadspritegfx ANIM_TAG_BLUE_STAR
monbg ANIM_TARGET
createsprite gUnknown_08592B3C, 2
delay 40
@ -3358,7 +3358,7 @@ Move_RAPID_SPIN:
Move_MOONLIGHT:
loadspritegfx 0x27D2
loadspritegfx ANIM_TAG_195
loadspritegfx ANIM_TAG_031
loadspritegfx ANIM_TAG_BLUE_STAR
setalpha 0, 16
createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 16, RGB_BLACK
waitforvisualfinish
@ -4097,7 +4097,7 @@ Move_NEEDLE_ARM:
end
Move_SLACK_OFF:
loadspritegfx ANIM_TAG_031
loadspritegfx ANIM_TAG_BLUE_STAR
createvisualtask sub_8160544, 2, 0
playsewithpan SE_W281, -64
waitforvisualfinish
@ -4107,7 +4107,7 @@ Move_SLACK_OFF:
Move_CRUSH_CLAW:
loadspritegfx ANIM_TAG_167
loadspritegfx ANIM_TAG_039
loadspritegfx ANIM_TAG_CLAW_SLASH
loadspritegfx ANIM_TAG_208
monbg ANIM_TARGET
setalpha 12, 8
@ -4130,7 +4130,7 @@ Move_AROMATHERAPY:
playsewithpan SE_W080, 0
loadspritegfx ANIM_TAG_159
loadspritegfx ANIM_TAG_203
loadspritegfx ANIM_TAG_049
loadspritegfx ANIM_TAG_SPARKLE
createsprite gSimplePaletteBlendSpriteTemplate, 0, 1, 0, 0, 7, RGB(13, 31, 12)
delay 1
monbg ANIM_ATTACKER
@ -4189,7 +4189,7 @@ Move_FAKE_TEARS:
end
Move_AIR_CUTTER:
loadspritegfx ANIM_TAG_003
loadspritegfx ANIM_TAG_PENCIL
loadspritegfx ANIM_TAG_138
loadspritegfx ANIM_TAG_135
delay 0
@ -4407,7 +4407,7 @@ Move_COVET:
end
Move_VOLT_TACKLE:
loadspritegfx ANIM_TAG_001
loadspritegfx ANIM_TAG_SPARK
loadspritegfx ANIM_TAG_212
loadspritegfx ANIM_TAG_213
monbg ANIM_ATTACKER
@ -4541,8 +4541,8 @@ Move_DRAGON_DANCE:
Move_SHOCK_WAVE:
loadspritegfx ANIM_TAG_211
loadspritegfx ANIM_TAG_212
loadspritegfx ANIM_TAG_001
loadspritegfx ANIM_TAG_037
loadspritegfx ANIM_TAG_SPARK
loadspritegfx ANIM_TAG_LIGHTNING
monbg ANIM_ATTACKER
setalpha 12, 8
createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 4, RGB_BLACK
@ -4760,7 +4760,7 @@ FutureSight:
goto FutureSightContinue
Move_THUNDER:
loadspritegfx ANIM_TAG_037
loadspritegfx ANIM_TAG_LIGHTNING
fadetobg BG_THUNDER
waitbgfadeout
createvisualtask sub_8117660, 5, -256, 0, 1, -1
@ -4820,7 +4820,7 @@ Move_THUNDER:
Move_THUNDER_PUNCH:
loadspritegfx ANIM_TAG_135
loadspritegfx ANIM_TAG_143
loadspritegfx ANIM_TAG_037
loadspritegfx ANIM_TAG_LIGHTNING
monbg ANIM_TARGET
setalpha 12, 8
createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 2, 0, 16, RGB_BLACK
@ -4921,7 +4921,7 @@ Move_SCRATCH:
end
Move_DRAGON_BREATH:
loadspritegfx ANIM_TAG_029
loadspritegfx ANIM_TAG_SMALL_EMBER
monbg ANIM_DEF_PARTNER
monbgprio_28 ANIM_TARGET
loopsewithpan SE_W172, -64, 7, 7
@ -5233,7 +5233,7 @@ MudSlap1:
return
Move_DRAGON_RAGE:
loadspritegfx ANIM_TAG_029
loadspritegfx ANIM_TAG_SMALL_EMBER
loadspritegfx ANIM_TAG_035
playsewithpan SE_W082, -64
createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 40, 1
@ -5691,7 +5691,7 @@ SignalBeam1:
Move_ABSORB:
loadspritegfx ANIM_TAG_147
loadspritegfx ANIM_TAG_031
loadspritegfx ANIM_TAG_BLUE_STAR
loadspritegfx ANIM_TAG_135
monbg ANIM_DEF_PARTNER
monbgprio_2A ANIM_TARGET
@ -5744,7 +5744,7 @@ AbsorbEffect:
Move_MEGA_DRAIN:
loadspritegfx ANIM_TAG_147
loadspritegfx ANIM_TAG_031
loadspritegfx ANIM_TAG_BLUE_STAR
loadspritegfx ANIM_TAG_135
monbg ANIM_DEF_PARTNER
monbgprio_2A ANIM_TARGET
@ -5805,7 +5805,7 @@ MegaDrainEffect:
Move_GIGA_DRAIN:
loadspritegfx ANIM_TAG_147
loadspritegfx ANIM_TAG_031
loadspritegfx ANIM_TAG_BLUE_STAR
loadspritegfx ANIM_TAG_135
monbg ANIM_DEF_PARTNER
monbgprio_2A ANIM_TARGET
@ -5876,7 +5876,7 @@ Move_LEECH_LIFE:
loadspritegfx ANIM_TAG_161
loadspritegfx ANIM_TAG_147
delay 1
loadspritegfx ANIM_TAG_031
loadspritegfx ANIM_TAG_BLUE_STAR
loadspritegfx ANIM_TAG_135
monbg ANIM_DEF_PARTNER
monbgprio_2A ANIM_TARGET
@ -5903,14 +5903,14 @@ Move_LEECH_LIFE:
end
Move_SYNTHESIS:
loadspritegfx ANIM_TAG_049
loadspritegfx ANIM_TAG_SPARKLE
createvisualtask sub_8115A04, 2, 2, 2, 2, 0, 16, RGB(27, 31, 18)
playsewithpan SE_W025, -64
call GrantingStarsEffect
waitforvisualfinish
unloadspritegfx ANIM_TAG_049
unloadspritegfx ANIM_TAG_SPARKLE
delay 1
loadspritegfx ANIM_TAG_031
loadspritegfx ANIM_TAG_BLUE_STAR
call HealingEffect
waitforvisualfinish
end
@ -6028,7 +6028,7 @@ Move_ACID:
end
Move_BONEMERANG:
loadspritegfx ANIM_TAG_000
loadspritegfx ANIM_TAG_BONE
loadspritegfx ANIM_TAG_135
monbg ANIM_DEF_PARTNER
monbgprio_28 ANIM_TARGET
@ -6048,7 +6048,7 @@ Move_BONEMERANG:
end
Move_BONE_CLUB:
loadspritegfx ANIM_TAG_000
loadspritegfx ANIM_TAG_BONE
loadspritegfx ANIM_TAG_135
monbg ANIM_DEF_PARTNER
monbgprio_28 ANIM_TARGET
@ -6066,7 +6066,7 @@ Move_BONE_CLUB:
end
Move_BONE_RUSH:
loadspritegfx ANIM_TAG_000
loadspritegfx ANIM_TAG_BONE
loadspritegfx ANIM_TAG_135
monbg ANIM_DEF_PARTNER
setalpha 12, 8
@ -6142,7 +6142,7 @@ MegahornInContest:
goto MegahornContinue
Move_GUST:
loadspritegfx ANIM_TAG_009
loadspritegfx ANIM_TAG_GUST
loadspritegfx ANIM_TAG_135
monbg ANIM_DEF_PARTNER
monbgprio_28 ANIM_TARGET
@ -6160,7 +6160,7 @@ Move_GUST:
end
Move_WING_ATTACK:
loadspritegfx ANIM_TAG_009
loadspritegfx ANIM_TAG_GUST
loadspritegfx ANIM_TAG_135
monbg ANIM_DEF_PARTNER
monbgprio_28 ANIM_TARGET
@ -6301,7 +6301,7 @@ Move_SURF:
end
Move_FLAMETHROWER:
loadspritegfx ANIM_TAG_029
loadspritegfx ANIM_TAG_SMALL_EMBER
monbg ANIM_DEF_PARTNER
monbgprio_28 ANIM_TARGET
setalpha 12, 8
@ -6946,7 +6946,7 @@ Move_HAZE:
Move_FIRE_PUNCH:
loadspritegfx ANIM_TAG_143
loadspritegfx ANIM_TAG_029
loadspritegfx ANIM_TAG_SMALL_EMBER
loadspritegfx ANIM_TAG_135
monbg ANIM_DEF_PARTNER
setalpha 12, 8
@ -7001,7 +7001,7 @@ Move_LEER:
Move_DREAM_EATER:
loadspritegfx ANIM_TAG_147
loadspritegfx ANIM_TAG_031
loadspritegfx ANIM_TAG_BLUE_STAR
monbg ANIM_DEF_PARTNER
monbgprio_2A ANIM_TARGET
playsewithpan SE_W060, -64
@ -7190,7 +7190,7 @@ Psywave1:
Move_ZAP_CANNON:
loadspritegfx ANIM_TAG_171
loadspritegfx ANIM_TAG_011
loadspritegfx ANIM_TAG_SPARK_2
playsewithpan SE_W086, -64
createsprite gUnknown_08595764, 131, 10, 0, 0, 0, 30, 0
createsprite gUnknown_08595790, 132, 10, 0, 16, 30, 0, 40, 0
@ -7210,7 +7210,7 @@ Move_ZAP_CANNON:
end
Move_STEEL_WING:
loadspritegfx ANIM_TAG_009
loadspritegfx ANIM_TAG_GUST
loadspritegfx ANIM_TAG_135
loopsewithpan SE_W231, -64, 28, 2
createvisualtask sub_81144F8, 5, 0, 0, 0
@ -7277,7 +7277,7 @@ Move_POISON_TAIL:
end
Move_METAL_CLAW:
loadspritegfx ANIM_TAG_039
loadspritegfx ANIM_TAG_CLAW_SLASH
loopsewithpan SE_W231, -64, 28, 2
createvisualtask sub_81144F8, 5, 0, 0, 0
waitforvisualfinish
@ -7507,7 +7507,7 @@ RazorWindContinue:
end
RazorWindSetUp:
loadspritegfx ANIM_TAG_009
loadspritegfx ANIM_TAG_GUST
playsewithpan SE_W016, -64
createsprite gUnknown_08593550, 2, 32, 0, 16, 16, 0, 7, 40
createsprite gUnknown_08593550, 2, 32, 0, 16, 16, 85, 7, 40
@ -7556,7 +7556,7 @@ Move_DISABLE:
Move_RECOVER:
loadspritegfx ANIM_TAG_147
loadspritegfx ANIM_TAG_031
loadspritegfx ANIM_TAG_BLUE_STAR
monbg ANIM_ATK_PARTNER
setalpha 12, 8
loopsewithpan SE_W025, -64, 13, 3
@ -7673,7 +7673,7 @@ CurseStats1:
Move_SOFT_BOILED:
loadspritegfx 0x27DA
loadspritegfx ANIM_TAG_203
loadspritegfx ANIM_TAG_031
loadspritegfx ANIM_TAG_BLUE_STAR
monbg ANIM_ATK_PARTNER
playsewithpan SE_W039, -64
createvisualtask AnimTask_ShakeMon, 2, ANIM_ATTACKER, 0, 2, 6, 1
@ -7725,13 +7725,13 @@ Move_HEAL_BELL:
unloadspritegfx ANIM_TAG_205
unloadspritegfx ANIM_TAG_206
unloadspritegfx ANIM_TAG_203
loadspritegfx ANIM_TAG_049
loadspritegfx ANIM_TAG_SPARKLE
playsewithpan SE_W234, -64
createsprite gUnknown_08592B94, 16, -15, 0, 0, 0, 32, 60, 1
delay 8
createsprite gUnknown_08592B94, 16, 12, -5, 0, 0, 32, 60, 1
waitforvisualfinish
unloadspritegfx ANIM_TAG_049
unloadspritegfx ANIM_TAG_SPARKLE
loadspritegfx ANIM_TAG_203
playsewithpan SE_REAPOKE, -64
createvisualtask sub_8116664, 10, 4, 3, 10, 0, RGB(12, 24, 30)
@ -7887,7 +7887,7 @@ PresentDamage:
PresentHeal:
loadspritegfx ANIM_TAG_195
loadspritegfx ANIM_TAG_031
loadspritegfx ANIM_TAG_BLUE_STAR
playsewithpan SE_W234, +63
createsprite gUnknown_08592658, 132, -16, 32, -3, 1
delay 3
@ -8042,7 +8042,7 @@ Move_TRI_ATTACK:
delay 2
createvisualtask sub_810A094, 2, 20, 3, 1, 1
waitforvisualfinish
loadspritegfx ANIM_TAG_037
loadspritegfx ANIM_TAG_LIGHTNING
createvisualtask sub_8115F10, 2, 257, 257, 257
playsewithpan SE_W161B, +63
createsprite gUnknown_085956C0, 130, 0, -48
@ -8142,7 +8142,7 @@ Move_TRICK:
Move_WISH:
loadspritegfx ANIM_TAG_233
loadspritegfx ANIM_TAG_049
loadspritegfx ANIM_TAG_SPARKLE
createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 3, 0, 10, RGB_BLACK
waitforvisualfinish
panse_27 SE_W115, +63, -64, -3, 0
@ -8234,7 +8234,7 @@ SpitUpStrongest:
Move_SWALLOW:
loadspritegfx ANIM_TAG_236
loadspritegfx ANIM_TAG_031
loadspritegfx ANIM_TAG_BLUE_STAR
playsewithpan SE_W036, -64
createvisualtask sub_815B778, 5
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 8, 2
@ -8279,7 +8279,7 @@ Move_TRANSFORM:
Move_MORNING_SUN:
loadspritegfx ANIM_TAG_241
loadspritegfx ANIM_TAG_031
loadspritegfx ANIM_TAG_BLUE_STAR
createvisualtask sub_815BB84, 5
delay 8
createvisualtask sub_8116620, 10, 0x781, 8, 0, 12, RGB_WHITE
@ -8459,7 +8459,7 @@ Move_ROLE_PLAY:
Move_REFRESH:
loadspritegfx ANIM_TAG_203
loadspritegfx ANIM_TAG_049
loadspritegfx ANIM_TAG_SPARKLE
playsewithpan SE_W287, -64
createvisualtask sub_815DFCC, 2, 0
waitforvisualfinish
@ -8474,7 +8474,7 @@ Move_REFRESH:
Move_BLAZE_KICK:
loadspritegfx ANIM_TAG_135
loadspritegfx ANIM_TAG_143
loadspritegfx ANIM_TAG_029
loadspritegfx ANIM_TAG_SMALL_EMBER
monbg ANIM_TARGET
setalpha 12, 8
playsewithpan SE_W172, +63
@ -8545,7 +8545,7 @@ Move_SHEER_COLD:
waitbgfadeout
playsewithpan SE_W196, 0
waitbgfadein
loadspritegfx ANIM_TAG_010
loadspritegfx ANIM_TAG_ICE_CUBE
monbg ANIM_DEF_PARTNER
monbgprio_28 ANIM_TARGET
setalpha 12, 8
@ -8592,7 +8592,7 @@ Move_MUDDY_WATER:
end
Move_BULLET_SEED:
loadspritegfx ANIM_TAG_006
loadspritegfx ANIM_TAG_SEED
createsprite gUnknown_0859351C, 130, 20, 0
delay 5
createsprite gUnknown_0859351C, 130, 20, 0
@ -8617,8 +8617,8 @@ Move_BULLET_SEED:
end
Move_DRAGON_CLAW:
loadspritegfx ANIM_TAG_029
loadspritegfx ANIM_TAG_039
loadspritegfx ANIM_TAG_SMALL_EMBER
loadspritegfx ANIM_TAG_CLAW_SLASH
playsewithpan SE_W221B, -64
createvisualtask sub_8116620, 10, 2, 4, 0, 8, RGB(31, 19, 0)
createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 15, 1
@ -9048,7 +9048,7 @@ ReturnStrongest1:
return
Move_COSMIC_POWER:
loadspritegfx ANIM_TAG_049
loadspritegfx ANIM_TAG_SPARKLE
createvisualtask sub_8159244, 5, 243, 0
playsewithpan SE_W322, 0
createvisualtask sub_8117610, 2, 0, 0, 15, 0
@ -9275,7 +9275,7 @@ Move_ROCK_BLAST:
end
Move_OVERHEAT:
loadspritegfx ANIM_TAG_029
loadspritegfx ANIM_TAG_SMALL_EMBER
loadspritegfx ANIM_TAG_135
monbg ANIM_DEF_PARTNER
setalpha 12, 18
@ -9733,7 +9733,7 @@ Move_MAGICAL_LEAF:
end
Move_ICE_BALL:
loadspritegfx ANIM_TAG_043
loadspritegfx ANIM_TAG_ICE_CHUNK
loadspritegfx ANIM_TAG_141
createvisualtask AnimTask_GetRolloutCounter, 5, 0
jumpargeq 0, 4, IceBallSetIceBg
@ -9850,7 +9850,7 @@ WeatherBallNormal:
waitforvisualfinish
end
WeatherBallFire:
loadspritegfx ANIM_TAG_029
loadspritegfx ANIM_TAG_SMALL_EMBER
createsprite gUnknown_0859559C, 130, -30, -100, 25, 1, 40, 10
playsewithpan SE_W172, +63
delay 10
@ -10222,7 +10222,7 @@ Status_Confusion:
end
Status_Burn:
loadspritegfx ANIM_TAG_029
loadspritegfx ANIM_TAG_SMALL_EMBER
playsewithpan SE_W172, +63
call Burn1
call Burn1
@ -10255,14 +10255,14 @@ Status_Sleep:
end
Status_Paralysis:
loadspritegfx ANIM_TAG_011
loadspritegfx ANIM_TAG_SPARK_2
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 10, 1
call ElectricityEffect
end
Status_Freeze:
playsewithpan SE_W196, 0
loadspritegfx ANIM_TAG_010
loadspritegfx ANIM_TAG_ICE_CUBE
monbg ANIM_DEF_PARTNER
monbgprio_28 ANIM_TARGET
waitplaysewithpan SE_W258, +63, 17
@ -10368,7 +10368,7 @@ Status_BindWrap:
waitforvisualfinish
end
Status_FireSpin:
loadspritegfx ANIM_TAG_029
loadspritegfx ANIM_TAG_SMALL_EMBER
playsewithpan SE_W221B, +63
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 2, 30, 1
call FireSpinEffect
@ -10424,7 +10424,7 @@ Status_SandTomb:
General_ItemEffect:
loadspritegfx ANIM_TAG_203
loadspritegfx ANIM_TAG_049
loadspritegfx ANIM_TAG_SPARKLE
delay 0
playsewithpan SE_W036, -64
createvisualtask sub_80D622C, 2, 16, 128, 0, 2
@ -10632,7 +10632,7 @@ General_FocusPunchSetUp:
General_IngrainHeal:
loadspritegfx ANIM_TAG_147
loadspritegfx ANIM_TAG_031
loadspritegfx ANIM_TAG_BLUE_STAR
monbg ANIM_DEF_PARTNER
setalpha 12, 8
createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 1, 0, 4, RGB(13, 31, 12)
@ -10650,14 +10650,14 @@ General_IngrainHeal:
end
General_WishHeal:
loadspritegfx ANIM_TAG_049
loadspritegfx ANIM_TAG_SPARKLE
createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 3, 0, 10, RGB_BLACK
waitforvisualfinish
playsewithpan SE_W025, -64
call GrantingStarsEffect
waitforvisualfinish
unloadspritegfx ANIM_TAG_049
loadspritegfx ANIM_TAG_031
unloadspritegfx ANIM_TAG_SPARKLE
loadspritegfx ANIM_TAG_BLUE_STAR
call HealingEffect
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, 2, 1, 3, 10, 0, RGB_BLACK

View File

@ -7,57 +7,57 @@
// Particle ids.
#define ANIM_SPRITES_START 10000
#define ANIM_TAG_000 (ANIM_SPRITES_START + 0)
#define ANIM_TAG_001 (ANIM_SPRITES_START + 1)
#define ANIM_TAG_002 (ANIM_SPRITES_START + 2)
#define ANIM_TAG_003 (ANIM_SPRITES_START + 3)
#define ANIM_TAG_004 (ANIM_SPRITES_START + 4)
#define ANIM_TAG_005 (ANIM_SPRITES_START + 5)
#define ANIM_TAG_006 (ANIM_SPRITES_START + 6)
#define ANIM_TAG_007 (ANIM_SPRITES_START + 7)
#define ANIM_TAG_008 (ANIM_SPRITES_START + 8)
#define ANIM_TAG_009 (ANIM_SPRITES_START + 9)
#define ANIM_TAG_010 (ANIM_SPRITES_START + 10)
#define ANIM_TAG_011 (ANIM_SPRITES_START + 11)
#define ANIM_TAG_012 (ANIM_SPRITES_START + 12)
#define ANIM_TAG_013 (ANIM_SPRITES_START + 13)
#define ANIM_TAG_014 (ANIM_SPRITES_START + 14)
#define ANIM_TAG_015 (ANIM_SPRITES_START + 15)
#define ANIM_TAG_016 (ANIM_SPRITES_START + 16)
#define ANIM_TAG_017 (ANIM_SPRITES_START + 17)
#define ANIM_TAG_018 (ANIM_SPRITES_START + 18)
#define ANIM_TAG_019 (ANIM_SPRITES_START + 19)
#define ANIM_TAG_020 (ANIM_SPRITES_START + 20)
#define ANIM_TAG_021 (ANIM_SPRITES_START + 21)
#define ANIM_TAG_022 (ANIM_SPRITES_START + 22)
#define ANIM_TAG_023 (ANIM_SPRITES_START + 23)
#define ANIM_TAG_024 (ANIM_SPRITES_START + 24)
#define ANIM_TAG_025 (ANIM_SPRITES_START + 25)
#define ANIM_TAG_026 (ANIM_SPRITES_START + 26)
#define ANIM_TAG_027 (ANIM_SPRITES_START + 27)
#define ANIM_TAG_028 (ANIM_SPRITES_START + 28)
#define ANIM_TAG_029 (ANIM_SPRITES_START + 29)
#define ANIM_TAG_030 (ANIM_SPRITES_START + 30)
#define ANIM_TAG_031 (ANIM_SPRITES_START + 31)
#define ANIM_TAG_032 (ANIM_SPRITES_START + 32)
#define ANIM_TAG_033 (ANIM_SPRITES_START + 33)
#define ANIM_TAG_034 (ANIM_SPRITES_START + 34)
#define ANIM_TAG_035 (ANIM_SPRITES_START + 35)
#define ANIM_TAG_036 (ANIM_SPRITES_START + 36)
#define ANIM_TAG_037 (ANIM_SPRITES_START + 37)
#define ANIM_TAG_038 (ANIM_SPRITES_START + 38)
#define ANIM_TAG_039 (ANIM_SPRITES_START + 39)
#define ANIM_TAG_040 (ANIM_SPRITES_START + 40)
#define ANIM_TAG_041 (ANIM_SPRITES_START + 41)
#define ANIM_TAG_042 (ANIM_SPRITES_START + 42)
#define ANIM_TAG_043 (ANIM_SPRITES_START + 43)
#define ANIM_TAG_044 (ANIM_SPRITES_START + 44)
#define ANIM_TAG_045 (ANIM_SPRITES_START + 45)
#define ANIM_TAG_046 (ANIM_SPRITES_START + 46)
#define ANIM_TAG_047 (ANIM_SPRITES_START + 47)
#define ANIM_TAG_048 (ANIM_SPRITES_START + 48)
#define ANIM_TAG_049 (ANIM_SPRITES_START + 49)
#define ANIM_TAG_050 (ANIM_SPRITES_START + 50)
#define ANIM_TAG_BONE (ANIM_SPRITES_START + 0)
#define ANIM_TAG_SPARK (ANIM_SPRITES_START + 1)
#define ANIM_TAG_PENCIL (ANIM_SPRITES_START + 2)
#define ANIM_TAG_AIR_WAVE (ANIM_SPRITES_START + 3)
#define ANIM_TAG_004 (ANIM_SPRITES_START + 4) // ?
#define ANIM_TAG_SWORD (ANIM_SPRITES_START + 5)
#define ANIM_TAG_SEED (ANIM_SPRITES_START + 6)
#define ANIM_TAG_007 (ANIM_SPRITES_START + 7) // ?
#define ANIM_TAG_008 (ANIM_SPRITES_START + 8) // ?
#define ANIM_TAG_GUST (ANIM_SPRITES_START + 9)
#define ANIM_TAG_ICE_CUBE (ANIM_SPRITES_START + 10)
#define ANIM_TAG_SPARK_2 (ANIM_SPRITES_START + 11)
#define ANIM_TAG_012 (ANIM_SPRITES_START + 12) // ?
#define ANIM_TAG_YELLOW_BALL (ANIM_SPRITES_START + 13)
#define ANIM_TAG_LOCK_ON (ANIM_SPRITES_START + 14)
#define ANIM_TAG_TIED_BAG (ANIM_SPRITES_START + 15)
#define ANIM_TAG_BLACK_SMOKE (ANIM_SPRITES_START + 16)
#define ANIM_TAG_BLACK_BALL (ANIM_SPRITES_START + 17)
#define ANIM_TAG_CONVERSION (ANIM_SPRITES_START + 18)
#define ANIM_TAG_019 (ANIM_SPRITES_START + 19) // ?
#define ANIM_TAG_HORN_HIT (ANIM_SPRITES_START + 20)
#define ANIM_TAG_021 (ANIM_SPRITES_START + 21) // ?
#define ANIM_TAG_022 (ANIM_SPRITES_START + 22) // ?
#define ANIM_TAG_023 (ANIM_SPRITES_START + 23) // ?
#define ANIM_TAG_024 (ANIM_SPRITES_START + 24) // ?
#define ANIM_TAG_025 (ANIM_SPRITES_START + 25) // ?
#define ANIM_TAG_026 (ANIM_SPRITES_START + 26) // ?
#define ANIM_TAG_GLARE (ANIM_SPRITES_START + 27)
#define ANIM_TAG_028 (ANIM_SPRITES_START + 28) // ?
#define ANIM_TAG_SMALL_EMBER (ANIM_SPRITES_START + 29)
#define ANIM_TAG_GRAY_SMOKE (ANIM_SPRITES_START + 30)
#define ANIM_TAG_BLUE_STAR (ANIM_SPRITES_START + 31)
#define ANIM_TAG_032 (ANIM_SPRITES_START + 32) // ?
#define ANIM_TAG_FIRE (ANIM_SPRITES_START + 33)
#define ANIM_TAG_034 (ANIM_SPRITES_START + 34) // ?
#define ANIM_TAG_035 (ANIM_SPRITES_START + 35) // ?
#define ANIM_TAG_036 (ANIM_SPRITES_START + 36) // ?
#define ANIM_TAG_LIGHTNING (ANIM_SPRITES_START + 37)
#define ANIM_TAG_038 (ANIM_SPRITES_START + 38) // ?
#define ANIM_TAG_CLAW_SLASH (ANIM_SPRITES_START + 39)
#define ANIM_TAG_040 (ANIM_SPRITES_START + 40) // ?
#define ANIM_TAG_041 (ANIM_SPRITES_START + 41) // ?
#define ANIM_TAG_042 (ANIM_SPRITES_START + 42) // ?
#define ANIM_TAG_ICE_CHUNK (ANIM_SPRITES_START + 43)
#define ANIM_TAG_044 (ANIM_SPRITES_START + 44) // ?
#define ANIM_TAG_045 (ANIM_SPRITES_START + 45) // ?
#define ANIM_TAG_046 (ANIM_SPRITES_START + 46) // ?
#define ANIM_TAG_047 (ANIM_SPRITES_START + 47) // ?
#define ANIM_TAG_048 (ANIM_SPRITES_START + 48) // ?
#define ANIM_TAG_SPARKLE (ANIM_SPRITES_START + 49)
#define ANIM_TAG_050 (ANIM_SPRITES_START + 50) // ?
#define ANIM_TAG_051 (ANIM_SPRITES_START + 51)
#define ANIM_TAG_052 (ANIM_SPRITES_START + 52)
#define ANIM_TAG_053 (ANIM_SPRITES_START + 53)
@ -107,16 +107,16 @@
#define ANIM_TAG_097 (ANIM_SPRITES_START + 97)
#define ANIM_TAG_098 (ANIM_SPRITES_START + 98)
#define ANIM_TAG_099 (ANIM_SPRITES_START + 99)
#define ANIM_TAG_100 (ANIM_SPRITES_START + 100)
#define ANIM_TAG_101 (ANIM_SPRITES_START + 101)
#define ANIM_TAG_102 (ANIM_SPRITES_START + 102)
#define ANIM_TAG_103 (ANIM_SPRITES_START + 103)
#define ANIM_TAG_104 (ANIM_SPRITES_START + 104)
#define ANIM_TAG_105 (ANIM_SPRITES_START + 105)
#define ANIM_TAG_106 (ANIM_SPRITES_START + 106)
#define ANIM_TAG_107 (ANIM_SPRITES_START + 107)
#define ANIM_TAG_108 (ANIM_SPRITES_START + 108)
#define ANIM_TAG_109 (ANIM_SPRITES_START + 109)
#define ANIM_TAG_ICE_CUBE0 (ANIM_SPRITES_START + 100)
#define ANIM_TAG_ICE_CUBE1 (ANIM_SPRITES_START + 101)
#define ANIM_TAG_ICE_CUBE2 (ANIM_SPRITES_START + 102)
#define ANIM_TAG_ICE_CUBE3 (ANIM_SPRITES_START + 103)
#define ANIM_TAG_ICE_CUBE4 (ANIM_SPRITES_START + 104)
#define ANIM_TAG_ICE_CUBE5 (ANIM_SPRITES_START + 105)
#define ANIM_TAG_ICE_CUBE6 (ANIM_SPRITES_START + 106)
#define ANIM_TAG_ICE_CUBE7 (ANIM_SPRITES_START + 107)
#define ANIM_TAG_ICE_CUBE8 (ANIM_SPRITES_START + 108)
#define ANIM_TAG_ICE_CUBE9 (ANIM_SPRITES_START + 109)
#define ANIM_TAG_110 (ANIM_SPRITES_START + 110)
#define ANIM_TAG_111 (ANIM_SPRITES_START + 111)
#define ANIM_TAG_112 (ANIM_SPRITES_START + 112)