mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2025-03-14 01:32:23 +01:00
Merge pull request #1270 from LOuroboros/drives_and_types
Made Techno Blast's animation change depending on the Drive held
This commit is contained in:
commit
ea1dca3024
@ -14,6 +14,7 @@
|
||||
#include "battle_scripts.h"
|
||||
#include "battle_controllers.h"
|
||||
#include "constants/moves.h"
|
||||
#include "constants/hold_effects.h"
|
||||
|
||||
//// function declarations
|
||||
static void SpriteCB_SpriteToCentreOfSide(struct Sprite* sprite);
|
||||
@ -5001,8 +5002,9 @@ void AnimTask_PurpleFlamesOnTarget(u8 taskId)
|
||||
|
||||
void AnimTask_TechnoBlast(u8 taskId)
|
||||
{
|
||||
//gBattleAnimArgs[0] = gItems[GetBattlerPartyData(gBattleAnimAttacker).item].holdEffectParam;
|
||||
gBattleAnimArgs[0] = ItemId_GetHoldEffectParam(gBattleMons[gBattleAnimAttacker].item);
|
||||
if (ItemId_GetHoldEffect(gBattleMons[gBattleAnimAttacker].item) == HOLD_EFFECT_DRIVE)
|
||||
gBattleAnimArgs[0] = ItemId_GetSecondaryId(gBattleMons[gBattleAnimAttacker].item);
|
||||
else
|
||||
gBattleAnimArgs[0] = 0;
|
||||
DestroyAnimVisualTask(taskId);
|
||||
}
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user