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Merge pull request #1270 from LOuroboros/drives_and_types
Made Techno Blast's animation change depending on the Drive held
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commit
ea1dca3024
@ -14,6 +14,7 @@
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#include "battle_scripts.h"
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#include "battle_scripts.h"
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#include "battle_controllers.h"
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#include "battle_controllers.h"
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#include "constants/moves.h"
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#include "constants/moves.h"
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#include "constants/hold_effects.h"
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//// function declarations
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//// function declarations
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static void SpriteCB_SpriteToCentreOfSide(struct Sprite* sprite);
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static void SpriteCB_SpriteToCentreOfSide(struct Sprite* sprite);
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@ -5001,8 +5002,9 @@ void AnimTask_PurpleFlamesOnTarget(u8 taskId)
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void AnimTask_TechnoBlast(u8 taskId)
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void AnimTask_TechnoBlast(u8 taskId)
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{
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{
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//gBattleAnimArgs[0] = gItems[GetBattlerPartyData(gBattleAnimAttacker).item].holdEffectParam;
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if (ItemId_GetHoldEffect(gBattleMons[gBattleAnimAttacker].item) == HOLD_EFFECT_DRIVE)
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gBattleAnimArgs[0] = ItemId_GetHoldEffectParam(gBattleMons[gBattleAnimAttacker].item);
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gBattleAnimArgs[0] = ItemId_GetSecondaryId(gBattleMons[gBattleAnimAttacker].item);
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else
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gBattleAnimArgs[0] = 0;
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DestroyAnimVisualTask(taskId);
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DestroyAnimVisualTask(taskId);
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}
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}
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