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Document the unused battle strings for downpour weather
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@ -340,9 +340,9 @@ static const u8 sText_ButItFailed[] = _("But it failed!");
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static const u8 sText_ItHurtConfusion[] = _("It hurt itself in its\nconfusion!");
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static const u8 sText_ItHurtConfusion[] = _("It hurt itself in its\nconfusion!");
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static const u8 sText_MirrorMoveFailed[] = _("The MIRROR MOVE failed!");
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static const u8 sText_MirrorMoveFailed[] = _("The MIRROR MOVE failed!");
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static const u8 sText_StartedToRain[] = _("It started to rain!");
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static const u8 sText_StartedToRain[] = _("It started to rain!");
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static const u8 sText_DownpourStarted[] = _("A downpour started!");
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static const u8 sText_DownpourStarted[] = _("A downpour started!"); // corresponds to DownpourText in pokegold and pokecrystal and is used by Rain Dance in GSC
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static const u8 sText_RainContinues[] = _("Rain continues to fall.");
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static const u8 sText_RainContinues[] = _("Rain continues to fall.");
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static const u8 sText_DownpourContinues[] = _("The downpour continues.");
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static const u8 sText_DownpourContinues[] = _("The downpour continues."); // unused
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static const u8 sText_RainStopped[] = _("The rain stopped.");
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static const u8 sText_RainStopped[] = _("The rain stopped.");
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static const u8 sText_SandstormBrewed[] = _("A sandstorm brewed!");
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static const u8 sText_SandstormBrewed[] = _("A sandstorm brewed!");
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static const u8 sText_SandstormRages[] = _("The sandstorm rages.");
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static const u8 sText_SandstormRages[] = _("The sandstorm rages.");
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