Update save.c with recorded battle sector

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Diegoisawesome 2018-01-31 16:12:46 -06:00 committed by GitHub
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@ -27,7 +27,8 @@ extern bool8 gSoftResetDisabled;
* Sectors 0 - 13: Save Slot 1 * Sectors 0 - 13: Save Slot 1
* Sectors 14 - 27: Save Slot 2 * Sectors 14 - 27: Save Slot 2
* Sectors 28 - 29: Hall of Fame * Sectors 28 - 29: Hall of Fame
* Sectors 30 - 31: e-Reader battle tower data, maybe? (note: deprecated in Emerald US) * Sector 30: e-Reader/Mystery Gift Stuff (note: e-Reader is deprecated in Emerald US)
* Sector 31: Recorded Battle
* *
* There are two save slots for saving the player's game data. We alternate between * There are two save slots for saving the player's game data. We alternate between
* them each time the game is saved, so that if the current save slot is corrupt, * them each time the game is saved, so that if the current save slot is corrupt,