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Update save.c with recorded battle sector
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@ -27,7 +27,8 @@ extern bool8 gSoftResetDisabled;
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* Sectors 0 - 13: Save Slot 1
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* Sectors 0 - 13: Save Slot 1
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* Sectors 14 - 27: Save Slot 2
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* Sectors 14 - 27: Save Slot 2
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* Sectors 28 - 29: Hall of Fame
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* Sectors 28 - 29: Hall of Fame
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* Sectors 30 - 31: e-Reader battle tower data, maybe? (note: deprecated in Emerald US)
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* Sector 30: e-Reader/Mystery Gift Stuff (note: e-Reader is deprecated in Emerald US)
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* Sector 31: Recorded Battle
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*
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*
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* There are two save slots for saving the player's game data. We alternate between
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* There are two save slots for saving the player's game data. We alternate between
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* them each time the game is saved, so that if the current save slot is corrupt,
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* them each time the game is saved, so that if the current save slot is corrupt,
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