Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into pastel_veil2

This commit is contained in:
BuffelSaft 2021-11-04 13:52:58 +13:00
commit eeb40daede
8 changed files with 253 additions and 178 deletions

View File

@ -1839,6 +1839,10 @@
various BS_ATTACKER, VARIOUS_TRY_TO_CLEAR_PRIMAL_WEATHER
.endm
.macro setattackertostickywebuser
various BS_TARGET, VARIOUS_SET_ATTACKER_STICKY_WEB_USER
.endm
.macro getrototillertargets ptr:req
various BS_ATTACKER, VARIOUS_GET_ROTOTILLER_TARGETS
.4byte \ptr

View File

@ -2901,6 +2901,34 @@ BattleScript_StatDownPrintString::
BattleScript_StatDownEnd::
goto BattleScript_MoveEnd
BattleScript_MirrorArmorReflect::
pause B_WAIT_TIME_SHORT
call BattleScript_AbilityPopUp
jumpifsubstituteblocks BattleScript_AbilityNoSpecificStatLoss
BattleScript_MirrorArmorReflectStatLoss:
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_NOT_PROTECT_AFFECTED | STAT_BUFF_ALLOW_PTR, BattleScript_MirrorArmorReflectEnd
jumpifbyte CMP_LESS_THAN, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_MirrorArmorReflectAnim
goto BattleScript_MirrorArmorReflectWontFall
BattleScript_MirrorArmorReflectAnim:
setgraphicalstatchangevalues
playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
BattleScript_MirrorArmorReflectPrintString:
printfromtable gStatDownStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_MirrorArmorReflectEnd:
return
BattleScript_MirrorArmorReflectWontFall:
copybyte gBattlerTarget, gBattlerAttacker @ STRINGID_STATSWONTDECREASE uses target
goto BattleScript_MirrorArmorReflectPrintString
@ gBattlerTarget is battler with Mirror Armor
BattleScript_MirrorArmorReflectStickyWeb:
call BattleScript_AbilityPopUp
setattackertostickywebuser
jumpifbyteequal gBattlerAttacker, gBattlerTarget, BattleScript_StickyWebOnSwitchInEnd @ Sticky web user not on field -> no stat loss
goto BattleScript_MirrorArmorReflectStatLoss
BattleScript_StatDown::
playanimation BS_EFFECT_BATTLER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
printfromtable gStatDownStringIds
@ -6379,6 +6407,7 @@ BattleScript_StickyWebOnSwitchIn::
copybyte gBattlerTarget, sBATTLER
printstring STRINGID_STICKYWEBSWITCHIN
waitmessage B_WAIT_TIME_LONG
jumpifability BS_TARGET, ABILITY_MIRROR_ARMOR, BattleScript_MirrorArmorReflectStickyWeb
statbuffchange STAT_BUFF_ALLOW_PTR, BattleScript_StickyWebOnSwitchInEnd
jumpifbyte CMP_LESS_THAN, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_StickyWebOnSwitchInStatAnim
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_FELL_EMPTY, BattleScript_StickyWebOnSwitchInEnd
@ -7953,6 +7982,7 @@ BattleScript_GrassyTerrainHealEnd:
BattleScript_AbilityNoSpecificStatLoss::
pause B_WAIT_TIME_SHORT
call BattleScript_AbilityPopUp
BattleScript_AbilityNoSpecificStatLossPrint:
printstring STRINGID_PKMNSXPREVENTSYLOSS
waitmessage B_WAIT_TIME_LONG
setbyte cMULTISTRING_CHOOSER, B_MSG_STAT_FELL_EMPTY
@ -8227,6 +8257,13 @@ BattleScript_CuteCharmActivates::
call BattleScript_TryDestinyKnotTarget
return
BattleScript_GooeyActivates::
waitstate
call BattleScript_AbilityPopUp
swapattackerwithtarget @ for defiant, mirror armor
seteffectsecondary
return
BattleScript_AbilityStatusEffect::
waitstate
call BattleScript_AbilityPopUp

View File

@ -145,8 +145,8 @@ struct ProtectStruct
u32 powderSelfDmg:1;
u32 usedThroatChopPreventedMove:1;
u32 statRaised:1;
u32 micle:1;
u32 custap:1; // also quick claw
u32 usedMicleBerry:1;
u32 usedCustapBerry:1; // also quick claw
u32 touchedProtectLike:1;
u32 disableEjectPack:1;
u32 statFell:1;
@ -612,6 +612,7 @@ struct BattleStruct
struct StolenItem itemStolen[PARTY_SIZE]; // Player's team that had items stolen (two bytes per party member)
u8 blunderPolicy:1; // should blunder policy activate
u8 ballSpriteIds[2]; // item gfx, window gfx
u8 stickyWebUser;
};
#define GET_MOVE_TYPE(move, typeArg) \

View File

@ -404,6 +404,8 @@ extern const u8 BattleScript_PrimalReversion[];
extern const u8 BattleScript_HyperspaceFuryRemoveProtect[];
extern const u8 BattleScript_SelectingNotAllowedMoveGorillaTactics[];
extern const u8 BattleScript_WanderingSpiritActivates[];
extern const u8 BattleScript_MirrorArmorReflect[];
extern const u8 BattleScript_GooeyActivates[];
extern const u8 BattleScript_PastelVeilActivates[];
#endif // GUARD_BATTLE_SCRIPTS_H

View File

@ -197,6 +197,7 @@
#define VARIOUS_UPDATE_ABILITY_POPUP 124
#define VARIOUS_JUMP_IF_WEATHER_AFFECTED 125
#define VARIOUS_JUMP_IF_LEAF_GUARD_PROTECTED 126
#define VARIOUS_SET_ATTACKER_STICKY_WEB_USER 127
// Cmd_manipulatedamage
#define DMG_CHANGE_SIGN 0

View File

@ -2933,6 +2933,8 @@ static void BattleStartClearSetData(void)
gBattleStruct->mega.triggerSpriteId = 0xFF;
gBattleStruct->stickyWebUser = 0xFF;
for (i = 0; i < PARTY_SIZE; i++)
{
gBattleStruct->usedHeldItems[i][0] = 0;
@ -3031,6 +3033,9 @@ void SwitchInClearSetData(void)
gBattleStruct->lastMoveFailed &= ~(gBitTable[gActiveBattler]);
gBattleStruct->palaceFlags &= ~(gBitTable[gActiveBattler]);
if (gActiveBattler == gBattleStruct->stickyWebUser)
gBattleStruct->stickyWebUser = 0xFF; // Switched into sticky web user slot so reset it
for (i = 0; i < gBattlersCount; i++)
{
if (i != gActiveBattler && GetBattlerSide(i) != GetBattlerSide(gActiveBattler))
@ -3079,35 +3084,35 @@ void FaintClearSetData(void)
memset(&gDisableStructs[gActiveBattler], 0, sizeof(struct DisableStruct));
gProtectStructs[gActiveBattler].protected = 0;
gProtectStructs[gActiveBattler].spikyShielded = 0;
gProtectStructs[gActiveBattler].kingsShielded = 0;
gProtectStructs[gActiveBattler].banefulBunkered = 0;
gProtectStructs[gActiveBattler].obstructed = 0;
gProtectStructs[gActiveBattler].endured = 0;
gProtectStructs[gActiveBattler].noValidMoves = 0;
gProtectStructs[gActiveBattler].helpingHand = 0;
gProtectStructs[gActiveBattler].bounceMove = 0;
gProtectStructs[gActiveBattler].stealMove = 0;
gProtectStructs[gActiveBattler].prlzImmobility = 0;
gProtectStructs[gActiveBattler].confusionSelfDmg = 0;
gProtectStructs[gActiveBattler].targetAffected = 0;
gProtectStructs[gActiveBattler].chargingTurn = 0;
gProtectStructs[gActiveBattler].protected = FALSE;
gProtectStructs[gActiveBattler].spikyShielded = FALSE;
gProtectStructs[gActiveBattler].kingsShielded = FALSE;
gProtectStructs[gActiveBattler].banefulBunkered = FALSE;
gProtectStructs[gActiveBattler].obstructed = FALSE;
gProtectStructs[gActiveBattler].endured = FALSE;
gProtectStructs[gActiveBattler].noValidMoves = FALSE;
gProtectStructs[gActiveBattler].helpingHand = FALSE;
gProtectStructs[gActiveBattler].bounceMove = FALSE;
gProtectStructs[gActiveBattler].stealMove = FALSE;
gProtectStructs[gActiveBattler].prlzImmobility = FALSE;
gProtectStructs[gActiveBattler].confusionSelfDmg = FALSE;
gProtectStructs[gActiveBattler].targetAffected = FALSE;
gProtectStructs[gActiveBattler].chargingTurn = FALSE;
gProtectStructs[gActiveBattler].fleeFlag = 0;
gProtectStructs[gActiveBattler].usedImprisonedMove = 0;
gProtectStructs[gActiveBattler].loveImmobility = 0;
gProtectStructs[gActiveBattler].usedDisabledMove = 0;
gProtectStructs[gActiveBattler].usedTauntedMove = 0;
gProtectStructs[gActiveBattler].flag2Unknown = 0;
gProtectStructs[gActiveBattler].flinchImmobility = 0;
gProtectStructs[gActiveBattler].notFirstStrike = 0;
gProtectStructs[gActiveBattler].usedHealBlockedMove = 0;
gProtectStructs[gActiveBattler].usesBouncedMove = 0;
gProtectStructs[gActiveBattler].usedGravityPreventedMove = 0;
gProtectStructs[gActiveBattler].usedThroatChopPreventedMove = 0;
gProtectStructs[gActiveBattler].statRaised = 0;
gProtectStructs[gActiveBattler].statFell = 0;
gProtectStructs[gActiveBattler].pranksterElevated = 0;
gProtectStructs[gActiveBattler].usedImprisonedMove = FALSE;
gProtectStructs[gActiveBattler].loveImmobility = FALSE;
gProtectStructs[gActiveBattler].usedDisabledMove = FALSE;
gProtectStructs[gActiveBattler].usedTauntedMove = FALSE;
gProtectStructs[gActiveBattler].flag2Unknown = FALSE;
gProtectStructs[gActiveBattler].flinchImmobility = FALSE;
gProtectStructs[gActiveBattler].notFirstStrike = FALSE;
gProtectStructs[gActiveBattler].usedHealBlockedMove = FALSE;
gProtectStructs[gActiveBattler].usesBouncedMove = FALSE;
gProtectStructs[gActiveBattler].usedGravityPreventedMove = FALSE;
gProtectStructs[gActiveBattler].usedThroatChopPreventedMove = FALSE;
gProtectStructs[gActiveBattler].statRaised = FALSE;
gProtectStructs[gActiveBattler].statFell = FALSE;
gProtectStructs[gActiveBattler].pranksterElevated = FALSE;
gDisableStructs[gActiveBattler].isFirstTurn = 2;
@ -3128,6 +3133,9 @@ void FaintClearSetData(void)
gBattleStruct->palaceFlags &= ~(gBitTable[gActiveBattler]);
if (gActiveBattler == gBattleStruct->stickyWebUser)
gBattleStruct->stickyWebUser = 0xFF; // User of sticky web fainted, so reset the stored battler ID
for (i = 0; i < gBattlersCount; i++)
{
if (i != gActiveBattler && GetBattlerSide(i) != GetBattlerSide(gActiveBattler))
@ -4418,7 +4426,7 @@ u8 GetWhoStrikesFirst(u8 battler1, u8 battler2, bool8 ignoreChosenMoves)
|| (!IsAbilityOnOpposingSide(battler1, ABILITY_UNNERVE)
&& holdEffectBattler1 == HOLD_EFFECT_CUSTAP_BERRY
&& HasEnoughHpToEatBerry(battler1, 4, gBattleMons[battler1].item))))
gProtectStructs[battler1].custap = TRUE;
gProtectStructs[battler1].usedCustapBerry = TRUE;
// Battler 2
speedBattler2 = GetBattlerTotalSpeedStat(battler2);
@ -4432,7 +4440,7 @@ u8 GetWhoStrikesFirst(u8 battler1, u8 battler2, bool8 ignoreChosenMoves)
|| (!IsAbilityOnOpposingSide(battler2, ABILITY_UNNERVE)
&& holdEffectBattler2 == HOLD_EFFECT_CUSTAP_BERRY
&& HasEnoughHpToEatBerry(battler2, 4, gBattleMons[battler2].item))))
gProtectStructs[battler2].custap = TRUE;
gProtectStructs[battler2].usedCustapBerry = TRUE;
if (!ignoreChosenMoves)
{
@ -4452,9 +4460,9 @@ u8 GetWhoStrikesFirst(u8 battler1, u8 battler2, bool8 ignoreChosenMoves)
strikesFirst = 0;
else if (!gProtectStructs[battler1].quickDraw && gProtectStructs[battler2].quickDraw)
strikesFirst = 1;
else if (gProtectStructs[battler1].custap && !gProtectStructs[battler2].custap)
else if (gProtectStructs[battler1].usedCustapBerry && !gProtectStructs[battler2].usedCustapBerry)
strikesFirst = 0;
else if (gProtectStructs[battler2].custap && !gProtectStructs[battler1].custap)
else if (gProtectStructs[battler2].usedCustapBerry && !gProtectStructs[battler1].usedCustapBerry)
strikesFirst = 1;
else if (holdEffectBattler1 == HOLD_EFFECT_LAGGING_TAIL && holdEffectBattler2 != HOLD_EFFECT_LAGGING_TAIL)
strikesFirst = 1;
@ -4615,10 +4623,10 @@ static void TurnValuesCleanUp(bool8 var0)
{
if (var0)
{
gProtectStructs[gActiveBattler].protected = 0;
gProtectStructs[gActiveBattler].spikyShielded = 0;
gProtectStructs[gActiveBattler].kingsShielded = 0;
gProtectStructs[gActiveBattler].banefulBunkered = 0;
gProtectStructs[gActiveBattler].protected = FALSE;
gProtectStructs[gActiveBattler].spikyShielded = FALSE;
gProtectStructs[gActiveBattler].kingsShielded = FALSE;
gProtectStructs[gActiveBattler].banefulBunkered = FALSE;
}
else
{
@ -4713,14 +4721,14 @@ static void CheckQuickClaw_CustapBerryActivation(void)
gBattleStruct->quickClawBattlerId++;
if (gChosenActionByBattler[gActiveBattler] == B_ACTION_USE_MOVE
&& gChosenMoveByBattler[gActiveBattler] != MOVE_FOCUS_PUNCH // quick claw message doesn't need to activate here
&& (gProtectStructs[gActiveBattler].custap || gProtectStructs[gActiveBattler].quickDraw)
&& (gProtectStructs[gActiveBattler].usedCustapBerry || gProtectStructs[gActiveBattler].quickDraw)
&& !(gBattleMons[gActiveBattler].status1 & STATUS1_SLEEP)
&& !(gDisableStructs[gBattlerAttacker].truantCounter)
&& !(gProtectStructs[gActiveBattler].noValidMoves))
{
if (gProtectStructs[gActiveBattler].custap)
if (gProtectStructs[gActiveBattler].usedCustapBerry)
{
gProtectStructs[gActiveBattler].custap = FALSE;
gProtectStructs[gActiveBattler].usedCustapBerry = FALSE;
gLastUsedItem = gBattleMons[gActiveBattler].item;
PREPARE_ITEM_BUFFER(gBattleTextBuff1, gLastUsedItem);
if (GetBattlerHoldEffect(gActiveBattler, FALSE) == HOLD_EFFECT_CUSTAP_BERRY)
@ -5130,7 +5138,7 @@ void SetTypeBeforeUsingMove(u16 move, u8 battlerAtk)
gBattleStruct->dynamicMoveType = 0;
gBattleStruct->ateBoost[battlerAtk] = 0;
gSpecialStatuses[battlerAtk].gemBoost = 0;
gSpecialStatuses[battlerAtk].gemBoost = FALSE;
if (gBattleMoves[move].effect == EFFECT_WEATHER_BALL)
{
@ -5228,7 +5236,7 @@ void SetTypeBeforeUsingMove(u16 move, u8 battlerAtk)
&& moveType == ItemId_GetSecondaryId(gBattleMons[battlerAtk].item))
{
gSpecialStatuses[battlerAtk].gemParam = GetBattlerHoldEffectParam(battlerAtk);
gSpecialStatuses[battlerAtk].gemBoost = 1;
gSpecialStatuses[battlerAtk].gemBoost = TRUE;
}
}

View File

@ -1436,8 +1436,8 @@ static void Cmd_attackcanceler(void)
&& !gProtectStructs[gBattlerAttacker].usesBouncedMove)
{
PressurePPLose(gBattlerAttacker, gBattlerTarget, MOVE_MAGIC_COAT);
gProtectStructs[gBattlerTarget].bounceMove = 0;
gProtectStructs[gBattlerTarget].usesBouncedMove = 1;
gProtectStructs[gBattlerTarget].bounceMove = FALSE;
gProtectStructs[gBattlerTarget].usesBouncedMove = TRUE;
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
if (BlocksPrankster(gCurrentMove, gBattlerTarget, gBattlerAttacker, TRUE))
{
@ -1457,7 +1457,7 @@ static void Cmd_attackcanceler(void)
&& !gProtectStructs[gBattlerAttacker].usesBouncedMove)
{
RecordAbilityBattle(gBattlerTarget, ABILITY_MAGIC_BOUNCE);
gProtectStructs[gBattlerTarget].usesBouncedMove = 1;
gProtectStructs[gBattlerTarget].usesBouncedMove = TRUE;
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_MagicCoatBounce;
@ -1469,7 +1469,7 @@ static void Cmd_attackcanceler(void)
if ((gProtectStructs[gBattlerByTurnOrder[i]].stealMove) && gBattleMoves[gCurrentMove].flags & FLAG_SNATCH_AFFECTED)
{
PressurePPLose(gBattlerAttacker, gBattlerByTurnOrder[i], MOVE_SNATCH);
gProtectStructs[gBattlerByTurnOrder[i]].stealMove = 0;
gProtectStructs[gBattlerByTurnOrder[i]].stealMove = FALSE;
gBattleScripting.battler = gBattlerByTurnOrder[i];
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_SnatchedMove;
@ -1479,7 +1479,7 @@ static void Cmd_attackcanceler(void)
if (gSpecialStatuses[gBattlerTarget].lightningRodRedirected)
{
gSpecialStatuses[gBattlerTarget].lightningRodRedirected = 0;
gSpecialStatuses[gBattlerTarget].lightningRodRedirected = FALSE;
gLastUsedAbility = ABILITY_LIGHTNING_ROD;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_TookAttack;
@ -1487,7 +1487,7 @@ static void Cmd_attackcanceler(void)
}
else if (gSpecialStatuses[gBattlerTarget].stormDrainRedirected)
{
gSpecialStatuses[gBattlerTarget].stormDrainRedirected = 0;
gSpecialStatuses[gBattlerTarget].stormDrainRedirected = FALSE;
gLastUsedAbility = ABILITY_STORM_DRAIN;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_TookAttack;
@ -1499,7 +1499,7 @@ static void Cmd_attackcanceler(void)
&& gBattleMoves[gCurrentMove].effect != EFFECT_SUCKER_PUNCH)
{
if (gBattleMoves[gCurrentMove].flags & FLAG_MAKES_CONTACT)
gProtectStructs[gBattlerAttacker].touchedProtectLike = 1;
gProtectStructs[gBattlerAttacker].touchedProtectLike = TRUE;
CancelMultiTurnMoves(gBattlerAttacker);
gMoveResultFlags |= MOVE_RESULT_MISSED;
gLastLandedMoves[gBattlerTarget] = 0;
@ -1682,9 +1682,9 @@ u32 GetTotalAccuracy(u32 battlerAtk, u32 battlerDef, u32 move)
else if (atkHoldEffect == HOLD_EFFECT_ZOOM_LENS && GetBattlerTurnOrderNum(battlerAtk) > GetBattlerTurnOrderNum(battlerDef));
calc = (calc * (100 + atkParam)) / 100;
if (gProtectStructs[battlerAtk].micle)
if (gProtectStructs[battlerAtk].usedMicleBerry)
{
gProtectStructs[battlerAtk].micle = FALSE;
gProtectStructs[battlerAtk].usedMicleBerry = FALSE;
if (atkAbility == ABILITY_RIPEN)
calc = (calc * 140) / 100; // ripen gives 40% acc boost
else
@ -1789,7 +1789,7 @@ static void Cmd_ppreduce(void)
if (!(gHitMarker & (HITMARKER_NO_PPDEDUCT | HITMARKER_NO_ATTACKSTRING)) && gBattleMons[gBattlerAttacker].pp[gCurrMovePos])
{
gProtectStructs[gBattlerAttacker].notFirstStrike = 1;
gProtectStructs[gBattlerAttacker].notFirstStrike = TRUE;
// For item Metronome, echoed voice
if (gCurrentMove == gLastResultingMoves[gBattlerAttacker]
&& !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
@ -1936,17 +1936,17 @@ static void Cmd_adjustdamage(void)
if (holdEffect == HOLD_EFFECT_FOCUS_BAND && (Random() % 100) < param)
{
RecordItemEffectBattle(gBattlerTarget, holdEffect);
gSpecialStatuses[gBattlerTarget].focusBanded = 1;
gSpecialStatuses[gBattlerTarget].focusBanded = TRUE;
}
else if (holdEffect == HOLD_EFFECT_FOCUS_SASH && BATTLER_MAX_HP(gBattlerTarget))
{
RecordItemEffectBattle(gBattlerTarget, holdEffect);
gSpecialStatuses[gBattlerTarget].focusSashed = 1;
gSpecialStatuses[gBattlerTarget].focusSashed = TRUE;
}
else if (GetBattlerAbility(gBattlerTarget) == ABILITY_STURDY && BATTLER_MAX_HP(gBattlerTarget))
{
RecordAbilityBattle(gBattlerTarget, ABILITY_STURDY);
gSpecialStatuses[gBattlerTarget].sturdied = 1;
gSpecialStatuses[gBattlerTarget].sturdied = TRUE;
}
if (gBattleMoves[gCurrentMove].effect != EFFECT_FALSE_SWIPE
@ -2026,7 +2026,7 @@ static void Cmd_multihitresultmessage(void)
if (gMoveResultFlags & MOVE_RESULT_STURDIED)
{
gMoveResultFlags &= ~(MOVE_RESULT_STURDIED | MOVE_RESULT_FOE_HUNG_ON);
gSpecialStatuses[gBattlerTarget].sturdied = 0; // Delete this line to make Sturdy last for the duration of the whole move turn.
gSpecialStatuses[gBattlerTarget].sturdied = FALSE; // Delete this line to make Sturdy last for the duration of the whole move turn.
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_SturdiedMsg;
return;
@ -2036,8 +2036,8 @@ static void Cmd_multihitresultmessage(void)
gLastUsedItem = gBattleMons[gBattlerTarget].item;
gPotentialItemEffectBattler = gBattlerTarget;
gMoveResultFlags &= ~(MOVE_RESULT_STURDIED | MOVE_RESULT_FOE_HUNG_ON);
gSpecialStatuses[gBattlerTarget].focusBanded = 0; // Delete this line to make Focus Band last for the duration of the whole move turn.
gSpecialStatuses[gBattlerTarget].focusSashed = 0; // Delete this line to make Focus Sash last for the duration of the whole move turn.
gSpecialStatuses[gBattlerTarget].focusBanded = FALSE; // Delete this line to make Focus Band last for the duration of the whole move turn.
gSpecialStatuses[gBattlerTarget].focusSashed = FALSE; // Delete this line to make Focus Sash last for the duration of the whole move turn.
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_HangedOnMsg;
return;
@ -2049,7 +2049,7 @@ static void Cmd_multihitresultmessage(void)
if (gSpecialStatuses[gBattlerTarget].berryReduced
&& !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
{
gSpecialStatuses[gBattlerTarget].berryReduced = 0;
gSpecialStatuses[gBattlerTarget].berryReduced = FALSE;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_PrintBerryReduceString;
}
@ -2401,7 +2401,7 @@ static void Cmd_resultmessage(void)
else if (gMoveResultFlags & MOVE_RESULT_STURDIED)
{
gMoveResultFlags &= ~(MOVE_RESULT_STURDIED | MOVE_RESULT_FOE_ENDURED | MOVE_RESULT_FOE_HUNG_ON);
gSpecialStatuses[gBattlerTarget].sturdied = 0;
gSpecialStatuses[gBattlerTarget].sturdied = FALSE;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_SturdiedMsg;
return;
@ -2443,7 +2443,7 @@ static void Cmd_resultmessage(void)
&& !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
{
gLastUsedItem = gBattleMons[gBattlerTarget].item;
gSpecialStatuses[gBattlerTarget].berryReduced = 0;
gSpecialStatuses[gBattlerTarget].berryReduced = FALSE;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_PrintBerryReduceString;
}
@ -2585,6 +2585,8 @@ void SetMoveEffect(bool32 primary, u32 certain)
{
s32 i, byTwo, affectsUser = 0;
bool32 statusChanged = FALSE;
bool32 mirrorArmorReflected = (GetBattlerAbility(gBattlerTarget) == ABILITY_MIRROR_ARMOR);
u32 flags = 0;
switch (gBattleScripting.moveEffect) // Set move effects which happen later on
{
@ -2689,7 +2691,7 @@ void SetMoveEffect(bool32 primary, u32 certain)
statusChanged = TRUE;
break;
case STATUS1_BURN:
if (gCurrentMove == MOVE_BURNING_JEALOUSY && gProtectStructs[gEffectBattler].statRaised == 0)
if (gCurrentMove == MOVE_BURNING_JEALOUSY && !gProtectStructs[gEffectBattler].statRaised)
break;
if ((GetBattlerAbility(gEffectBattler) == ABILITY_WATER_VEIL || GetBattlerAbility(gEffectBattler) == ABILITY_WATER_BUBBLE)
@ -2951,7 +2953,7 @@ void SetMoveEffect(bool32 primary, u32 certain)
case MOVE_EFFECT_CHARGING:
gBattleMons[gEffectBattler].status2 |= STATUS2_MULTIPLETURNS;
gLockedMoves[gEffectBattler] = gCurrentMove;
gProtectStructs[gEffectBattler].chargingTurn = 1;
gProtectStructs[gEffectBattler].chargingTurn = TRUE;
gBattlescriptCurrInstr++;
break;
case MOVE_EFFECT_WRAP:
@ -3010,11 +3012,16 @@ void SetMoveEffect(bool32 primary, u32 certain)
case MOVE_EFFECT_SP_DEF_MINUS_1:
case MOVE_EFFECT_ACC_MINUS_1:
case MOVE_EFFECT_EVS_MINUS_1:
flags = affectsUser;
if (mirrorArmorReflected && !affectsUser)
flags |= STAT_BUFF_ALLOW_PTR;
if (ChangeStatBuffs(SET_STAT_BUFF_VALUE(1) | STAT_BUFF_NEGATIVE,
gBattleScripting.moveEffect - MOVE_EFFECT_ATK_MINUS_1 + 1,
affectsUser, 0))
gBattleScripting.moveEffect - MOVE_EFFECT_ATK_MINUS_1 + 1,
flags, gBattlescriptCurrInstr + 1))
{
gBattlescriptCurrInstr++;
if (!mirrorArmorReflected)
gBattlescriptCurrInstr++;
}
else
{
@ -3052,11 +3059,15 @@ void SetMoveEffect(bool32 primary, u32 certain)
case MOVE_EFFECT_SP_DEF_MINUS_2:
case MOVE_EFFECT_ACC_MINUS_2:
case MOVE_EFFECT_EVS_MINUS_2:
flags = affectsUser;
if (mirrorArmorReflected && !affectsUser)
flags |= STAT_BUFF_ALLOW_PTR;
if (ChangeStatBuffs(SET_STAT_BUFF_VALUE(2) | STAT_BUFF_NEGATIVE,
gBattleScripting.moveEffect - MOVE_EFFECT_ATK_MINUS_2 + 1,
affectsUser, 0))
flags, gBattlescriptCurrInstr + 1))
{
gBattlescriptCurrInstr++;
if (!mirrorArmorReflected)
gBattlescriptCurrInstr++;
}
else
{
@ -3276,15 +3287,15 @@ void SetMoveEffect(bool32 primary, u32 certain)
case MOVE_EFFECT_FEINT:
if (IS_BATTLER_PROTECTED(gBattlerTarget))
{
gProtectStructs[gBattlerTarget].protected = 0;
gProtectStructs[gBattlerTarget].protected = FALSE;
gSideStatuses[GetBattlerSide(gBattlerTarget)] &= ~(SIDE_STATUS_WIDE_GUARD);
gSideStatuses[GetBattlerSide(gBattlerTarget)] &= ~(SIDE_STATUS_QUICK_GUARD);
gSideStatuses[GetBattlerSide(gBattlerTarget)] &= ~(SIDE_STATUS_CRAFTY_SHIELD);
gSideStatuses[GetBattlerSide(gBattlerTarget)] &= ~(SIDE_STATUS_MAT_BLOCK);
gProtectStructs[gBattlerTarget].spikyShielded = 0;
gProtectStructs[gBattlerTarget].kingsShielded = 0;
gProtectStructs[gBattlerTarget].banefulBunkered = 0;
gProtectStructs[gBattlerTarget].obstructed = 0;
gProtectStructs[gBattlerTarget].spikyShielded = FALSE;
gProtectStructs[gBattlerTarget].kingsShielded = FALSE;
gProtectStructs[gBattlerTarget].banefulBunkered = FALSE;
gProtectStructs[gBattlerTarget].obstructed = FALSE;
if (gCurrentMove == MOVE_FEINT)
{
BattleScriptPush(gBattlescriptCurrInstr + 1);
@ -4837,7 +4848,7 @@ static void Cmd_moveend(void)
{
if (gProtectStructs[gBattlerTarget].spikyShielded && GetBattlerAbility(gBattlerAttacker) != ABILITY_MAGIC_GUARD)
{
gProtectStructs[gBattlerAttacker].touchedProtectLike = 0;
gProtectStructs[gBattlerAttacker].touchedProtectLike = FALSE;
gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 8;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
@ -4848,7 +4859,7 @@ static void Cmd_moveend(void)
}
else if (gProtectStructs[gBattlerTarget].kingsShielded)
{
gProtectStructs[gBattlerAttacker].touchedProtectLike = 0;
gProtectStructs[gBattlerAttacker].touchedProtectLike = FALSE;
i = gBattlerAttacker;
gBattlerAttacker = gBattlerTarget;
gBattlerTarget = i; // gBattlerTarget and gBattlerAttacker are swapped in order to activate Defiant, if applicable
@ -4859,7 +4870,7 @@ static void Cmd_moveend(void)
}
else if (gProtectStructs[gBattlerTarget].banefulBunkered)
{
gProtectStructs[gBattlerAttacker].touchedProtectLike = 0;
gProtectStructs[gBattlerAttacker].touchedProtectLike = FALSE;
gBattleScripting.moveEffect = MOVE_EFFECT_POISON | MOVE_EFFECT_AFFECTS_USER;
PREPARE_MOVE_BUFFER(gBattleTextBuff1, MOVE_BANEFUL_BUNKER);
BattleScriptPushCursor();
@ -5019,7 +5030,7 @@ static void Cmd_moveend(void)
BtlController_EmitSpriteInvisibility(0, FALSE);
MarkBattlerForControllerExec(gActiveBattler);
gStatuses3[gBattlerAttacker] &= ~(STATUS3_SEMI_INVULNERABLE);
gSpecialStatuses[gBattlerAttacker].restoredBattlerSprite = 1;
gSpecialStatuses[gBattlerAttacker].restoredBattlerSprite = TRUE;
gBattleScripting.moveendState++;
return;
}
@ -5125,7 +5136,7 @@ static void Cmd_moveend(void)
// Set a flag if move hits either target (for throat spray that can't check damage)
if (!(gHitMarker & HITMARKER_UNABLE_TO_USE_MOVE)
&& !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
gProtectStructs[gBattlerAttacker].targetAffected = 1;
gProtectStructs[gBattlerAttacker].targetAffected = TRUE;
if (!(gHitMarker & HITMARKER_UNABLE_TO_USE_MOVE)
&& gBattleTypeFlags & BATTLE_TYPE_DOUBLE
@ -5323,7 +5334,7 @@ static void Cmd_moveend(void)
{
gBattleScripting.savedBattler = gBattlerTarget | 0x4;
gBattleScripting.savedBattler |= (gBattlerAttacker << 4);
gSpecialStatuses[gBattlerAttacker].dancerUsedMove = 1;
gSpecialStatuses[gBattlerAttacker].dancerUsedMove = TRUE;
}
for (battler = 0; battler < MAX_BATTLERS_COUNT; battler++)
{
@ -5371,13 +5382,13 @@ static void Cmd_moveend(void)
*(gBattleStruct->moveTarget + gBattlerAttacker) = gSpecialStatuses[gBattlerAttacker].instructedChosenTarget & 0x3;
if (gSpecialStatuses[gBattlerAttacker].dancerOriginalTarget)
*(gBattleStruct->moveTarget + gBattlerAttacker) = gSpecialStatuses[gBattlerAttacker].dancerOriginalTarget & 0x3;
gProtectStructs[gBattlerAttacker].usesBouncedMove = 0;
gProtectStructs[gBattlerAttacker].targetAffected = 0;
gProtectStructs[gBattlerAttacker].usesBouncedMove = FALSE;
gProtectStructs[gBattlerAttacker].targetAffected = FALSE;
gBattleStruct->ateBoost[gBattlerAttacker] = 0;
gStatuses3[gBattlerAttacker] &= ~(STATUS3_ME_FIRST);
gSpecialStatuses[gBattlerAttacker].gemBoost = 0;
gSpecialStatuses[gBattlerAttacker].gemBoost = FALSE;
gSpecialStatuses[gBattlerAttacker].damagedMons = 0;
gSpecialStatuses[gBattlerTarget].berryReduced = 0;
gSpecialStatuses[gBattlerTarget].berryReduced = FALSE;
gBattleScripting.moveEffect = 0;
gBattleScripting.moveendState++;
break;
@ -7648,9 +7659,9 @@ static void Cmd_various(void)
gBattleCommunication[0] = FALSE;
break;
case VARIOUS_RESET_INTIMIDATE_TRACE_BITS:
gSpecialStatuses[gActiveBattler].intimidatedMon = 0;
gSpecialStatuses[gActiveBattler].traced = 0;
gSpecialStatuses[gActiveBattler].switchInAbilityDone = 0;
gSpecialStatuses[gActiveBattler].intimidatedMon = FALSE;
gSpecialStatuses[gActiveBattler].traced = FALSE;
gSpecialStatuses[gActiveBattler].switchInAbilityDone = FALSE;
break;
case VARIOUS_UPDATE_CHOICE_MOVE_ON_LVL_UP:
if (gBattlerPartyIndexes[0] == gBattleStruct->expGetterMonId || gBattlerPartyIndexes[2] == gBattleStruct->expGetterMonId)
@ -8998,6 +9009,14 @@ static void Cmd_various(void)
gBattlescriptCurrInstr += 7;
}
return;
case VARIOUS_SET_ATTACKER_STICKY_WEB_USER:
// For Mirror Armor: "If the Pokémon with this Ability is affected by Sticky Web, the effect is reflected back to the Pokémon which set it up.
// If Pokémon which set up Sticky Web is not on the field, no Pokémon have their Speed lowered."
gBattlerAttacker = gBattlerTarget; // Initialize 'fail' condition
SET_STATCHANGER(STAT_SPEED, 1, TRUE);
if (gBattleStruct->stickyWebUser != 0xFF)
gBattlerAttacker = gBattleStruct->stickyWebUser;
break;
}
gBattlescriptCurrInstr += 3;
@ -9020,32 +9039,32 @@ static void Cmd_setprotectlike(void)
{
if (gBattleMoves[gCurrentMove].effect == EFFECT_ENDURE)
{
gProtectStructs[gBattlerAttacker].endured = 1;
gProtectStructs[gBattlerAttacker].endured = TRUE;
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_BRACED_ITSELF;
}
else if (gCurrentMove == MOVE_DETECT || gCurrentMove == MOVE_PROTECT)
{
gProtectStructs[gBattlerAttacker].protected = 1;
gProtectStructs[gBattlerAttacker].protected = TRUE;
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_PROTECTED_ITSELF;
}
else if (gCurrentMove == MOVE_SPIKY_SHIELD)
{
gProtectStructs[gBattlerAttacker].spikyShielded = 1;
gProtectStructs[gBattlerAttacker].spikyShielded = TRUE;
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_PROTECTED_ITSELF;
}
else if (gCurrentMove == MOVE_KINGS_SHIELD)
{
gProtectStructs[gBattlerAttacker].kingsShielded = 1;
gProtectStructs[gBattlerAttacker].kingsShielded = TRUE;
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_PROTECTED_ITSELF;
}
else if (gCurrentMove == MOVE_BANEFUL_BUNKER)
{
gProtectStructs[gBattlerAttacker].banefulBunkered = 1;
gProtectStructs[gBattlerAttacker].banefulBunkered = TRUE;
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_PROTECTED_ITSELF;
}
else if (gCurrentMove == MOVE_OBSTRUCT)
{
gProtectStructs[gBattlerAttacker].obstructed = 1;
gProtectStructs[gBattlerAttacker].obstructed = TRUE;
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
}
@ -9210,7 +9229,7 @@ static void Cmd_trymirrormove(void)
}
else
{
gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = 1;
gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = TRUE;
gBattlescriptCurrInstr++;
}
}
@ -9531,8 +9550,9 @@ static u32 ChangeStatBuffs(s8 statValue, u32 statId, u32 flags, const u8 *BS_ptr
bool32 certain = FALSE;
bool32 notProtectAffected = FALSE;
u32 index;
bool32 affectsUser = (flags & MOVE_EFFECT_AFFECTS_USER);
if (flags & MOVE_EFFECT_AFFECTS_USER)
if (affectsUser)
gActiveBattler = gBattlerAttacker;
else
gActiveBattler = gBattlerTarget;
@ -9578,7 +9598,7 @@ static u32 ChangeStatBuffs(s8 statValue, u32 statId, u32 flags, const u8 *BS_ptr
BattleScriptPush(BS_ptr);
gBattleScripting.battler = gActiveBattler;
gBattlescriptCurrInstr = BattleScript_MistProtected;
gSpecialStatuses[gActiveBattler].statLowered = 1;
gSpecialStatuses[gActiveBattler].statLowered = TRUE;
}
}
return STAT_CHANGE_DIDNT_WORK;
@ -9608,7 +9628,7 @@ static u32 ChangeStatBuffs(s8 statValue, u32 statId, u32 flags, const u8 *BS_ptr
gBattlescriptCurrInstr = BattleScript_AbilityNoStatLoss;
gLastUsedAbility = GetBattlerAbility(gActiveBattler);
RecordAbilityBattle(gActiveBattler, gLastUsedAbility);
gSpecialStatuses[gActiveBattler].statLowered = 1;
gSpecialStatuses[gActiveBattler].statLowered = TRUE;
}
}
return STAT_CHANGE_DIDNT_WORK;
@ -9628,13 +9648,14 @@ static u32 ChangeStatBuffs(s8 statValue, u32 statId, u32 flags, const u8 *BS_ptr
gBattlerAbility = index - 1;
gBattlescriptCurrInstr = BattleScript_FlowerVeilProtectsRet;
gLastUsedAbility = ABILITY_FLOWER_VEIL;
gSpecialStatuses[gActiveBattler].statLowered = 1;
gSpecialStatuses[gActiveBattler].statLowered = TRUE;
}
}
return STAT_CHANGE_DIDNT_WORK;
}
else if (GetBattlerAbility(gActiveBattler) == ABILITY_KEEN_EYE
&& !certain && statId == STAT_ACC)
else if (!certain
&& ((GetBattlerAbility(gActiveBattler) == ABILITY_KEEN_EYE && statId == STAT_ACC)
|| (GetBattlerAbility(gActiveBattler) == ABILITY_HYPER_CUTTER && statId == STAT_ATK)))
{
if (flags == STAT_BUFF_ALLOW_PTR)
{
@ -9647,17 +9668,16 @@ static u32 ChangeStatBuffs(s8 statValue, u32 statId, u32 flags, const u8 *BS_ptr
}
return STAT_CHANGE_DIDNT_WORK;
}
else if (GetBattlerAbility(gActiveBattler) == ABILITY_HYPER_CUTTER
&& !certain && statId == STAT_ATK)
else if (GetBattlerAbility(gActiveBattler) == ABILITY_MIRROR_ARMOR && !affectsUser && gBattlerAttacker != gBattlerTarget && gActiveBattler == gBattlerTarget)
{
if (flags == STAT_BUFF_ALLOW_PTR)
{
SET_STATCHANGER(statId, GET_STAT_BUFF_VALUE(statValue) | STAT_BUFF_NEGATIVE, TRUE);
BattleScriptPush(BS_ptr);
gBattleScripting.battler = gActiveBattler;
gBattlerAbility = gActiveBattler;
gBattlescriptCurrInstr = BattleScript_AbilityNoSpecificStatLoss;
gLastUsedAbility = GetBattlerAbility(gActiveBattler);
RecordAbilityBattle(gActiveBattler, gLastUsedAbility);
gBattlescriptCurrInstr = BattleScript_MirrorArmorReflect;
RecordAbilityBattle(gActiveBattler, gBattleMons[gActiveBattler].ability);
}
return STAT_CHANGE_DIDNT_WORK;
}
@ -9702,7 +9722,7 @@ static u32 ChangeStatBuffs(s8 statValue, u32 statId, u32 flags, const u8 *BS_ptr
}
else
{
gProtectStructs[gActiveBattler].statFell = 1; // Eject pack, lash out
gProtectStructs[gActiveBattler].statFell = TRUE; // Eject pack, lash out
gBattleCommunication[MULTISTRING_CHOOSER] = (gBattlerTarget == gActiveBattler); // B_MSG_ATTACKER_STAT_FELL or B_MSG_DEFENDER_STAT_FELL
}
}
@ -9745,7 +9765,7 @@ static u32 ChangeStatBuffs(s8 statValue, u32 statId, u32 flags, const u8 *BS_ptr
else
{
gBattleCommunication[MULTISTRING_CHOOSER] = (gBattlerTarget == gActiveBattler);
gProtectStructs[gActiveBattler].statRaised = 1;
gProtectStructs[gActiveBattler].statRaised = TRUE;
}
}
@ -10200,12 +10220,12 @@ static void Cmd_tryKO(void)
if (holdEffect == HOLD_EFFECT_FOCUS_BAND
&& (Random() % 100) < GetBattlerHoldEffectParam(gBattlerTarget))
{
gSpecialStatuses[gBattlerTarget].focusBanded = 1;
gSpecialStatuses[gBattlerTarget].focusBanded = TRUE;
RecordItemEffectBattle(gBattlerTarget, holdEffect);
}
else if (holdEffect == HOLD_EFFECT_FOCUS_SASH && BATTLER_MAX_HP(gBattlerTarget))
{
gSpecialStatuses[gBattlerTarget].focusSashed = 1;
gSpecialStatuses[gBattlerTarget].focusSashed = TRUE;
RecordItemEffectBattle(gBattlerTarget, holdEffect);
}
@ -10619,7 +10639,7 @@ static void Cmd_counterdamagecalculator(void)
}
else
{
gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = 1;
gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = TRUE;
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
}
@ -10644,7 +10664,7 @@ static void Cmd_mirrorcoatdamagecalculator(void) // a copy of atkA1 with the phy
}
else
{
gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = 1;
gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = TRUE;
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
}
@ -11134,7 +11154,7 @@ static void Cmd_trysetspikes(void)
if (gSideTimers[targetSide].spikesAmount == 3)
{
gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = 1;
gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = TRUE;
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
else
@ -11553,6 +11573,7 @@ static void Cmd_setstickyweb(void)
{
gSideStatuses[targetSide] |= SIDE_STATUS_STICKY_WEB;
gSideTimers[targetSide].stickyWebAmount = 1;
gBattleStruct->stickyWebUser = gBattlerAttacker; // For Mirror Armor
gBattlescriptCurrInstr += 5;
}
}
@ -11828,7 +11849,7 @@ static void Cmd_trysethelpinghand(void)
&& !gProtectStructs[gBattlerAttacker].helpingHand
&& !gProtectStructs[gBattlerTarget].helpingHand)
{
gProtectStructs[gBattlerTarget].helpingHand = 1;
gProtectStructs[gBattlerTarget].helpingHand = TRUE;
gBattlescriptCurrInstr += 5;
}
else
@ -12248,28 +12269,28 @@ static void Cmd_assistattackselect(void)
static void Cmd_trysetmagiccoat(void)
{
gBattlerTarget = gBattlerAttacker;
gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = 1;
gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = TRUE;
if (gCurrentTurnActionNumber == gBattlersCount - 1) // moves last turn
{
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
else
{
gProtectStructs[gBattlerAttacker].bounceMove = 1;
gProtectStructs[gBattlerAttacker].bounceMove = TRUE;
gBattlescriptCurrInstr += 5;
}
}
static void Cmd_trysetsnatch(void) // snatch
{
gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = 1;
gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = TRUE;
if (gCurrentTurnActionNumber == gBattlersCount - 1) // moves last turn
{
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
else
{
gProtectStructs[gBattlerAttacker].stealMove = 1;
gProtectStructs[gBattlerAttacker].stealMove = TRUE;
gBattlescriptCurrInstr += 5;
}
}
@ -13259,7 +13280,7 @@ static void Cmd_metalburstdamagecalculator(void)
}
else
{
gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = 1;
gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = TRUE;
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
}
}

View File

@ -256,7 +256,7 @@ void HandleAction_UseMove(void)
// choose move
if (gProtectStructs[gBattlerAttacker].noValidMoves)
{
gProtectStructs[gBattlerAttacker].noValidMoves = 0;
gProtectStructs[gBattlerAttacker].noValidMoves = FALSE;
gCurrentMove = gChosenMove = MOVE_STRUGGLE;
gHitMarker |= HITMARKER_NO_PPDEDUCT;
*(gBattleStruct->moveTarget + gBattlerAttacker) = GetMoveTarget(MOVE_STRUGGLE, 0);
@ -388,9 +388,9 @@ void HandleAction_UseMove(void)
gActiveBattler = gBattlerByTurnOrder[var];
RecordAbilityBattle(gActiveBattler, gBattleMons[gActiveBattler].ability);
if (gBattleMons[gActiveBattler].ability == ABILITY_LIGHTNING_ROD)
gSpecialStatuses[gActiveBattler].lightningRodRedirected = 1;
gSpecialStatuses[gActiveBattler].lightningRodRedirected = TRUE;
else if (gBattleMons[gActiveBattler].ability == ABILITY_STORM_DRAIN)
gSpecialStatuses[gActiveBattler].stormDrainRedirected = 1;
gSpecialStatuses[gActiveBattler].stormDrainRedirected = TRUE;
gBattlerTarget = gActiveBattler;
}
}
@ -1618,7 +1618,7 @@ u8 TrySetCantSelectMoveBattleScript(void)
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
{
gPalaceSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingDisabledMoveInPalace;
gProtectStructs[gActiveBattler].palaceUnableToUseMove = 1;
gProtectStructs[gActiveBattler].palaceUnableToUseMove = TRUE;
}
else
{
@ -1633,7 +1633,7 @@ u8 TrySetCantSelectMoveBattleScript(void)
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
{
gPalaceSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingTormentedMoveInPalace;
gProtectStructs[gActiveBattler].palaceUnableToUseMove = 1;
gProtectStructs[gActiveBattler].palaceUnableToUseMove = TRUE;
}
else
{
@ -1648,7 +1648,7 @@ u8 TrySetCantSelectMoveBattleScript(void)
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
{
gPalaceSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingNotAllowedMoveTauntInPalace;
gProtectStructs[gActiveBattler].palaceUnableToUseMove = 1;
gProtectStructs[gActiveBattler].palaceUnableToUseMove = TRUE;
}
else
{
@ -1663,7 +1663,7 @@ u8 TrySetCantSelectMoveBattleScript(void)
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
{
gPalaceSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingNotAllowedMoveThroatChopInPalace;
gProtectStructs[gActiveBattler].palaceUnableToUseMove = 1;
gProtectStructs[gActiveBattler].palaceUnableToUseMove = TRUE;
}
else
{
@ -1678,7 +1678,7 @@ u8 TrySetCantSelectMoveBattleScript(void)
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
{
gPalaceSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingImprisonedMoveInPalace;
gProtectStructs[gActiveBattler].palaceUnableToUseMove = 1;
gProtectStructs[gActiveBattler].palaceUnableToUseMove = TRUE;
}
else
{
@ -1693,7 +1693,7 @@ u8 TrySetCantSelectMoveBattleScript(void)
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
{
gPalaceSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingNotAllowedMoveGravityInPalace;
gProtectStructs[gActiveBattler].palaceUnableToUseMove = 1;
gProtectStructs[gActiveBattler].palaceUnableToUseMove = TRUE;
}
else
{
@ -1708,7 +1708,7 @@ u8 TrySetCantSelectMoveBattleScript(void)
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
{
gPalaceSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingNotAllowedMoveHealBlockInPalace;
gProtectStructs[gActiveBattler].palaceUnableToUseMove = 1;
gProtectStructs[gActiveBattler].palaceUnableToUseMove = TRUE;
}
else
{
@ -1723,7 +1723,7 @@ u8 TrySetCantSelectMoveBattleScript(void)
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
{
gPalaceSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingNotAllowedBelchInPalace;
gProtectStructs[gActiveBattler].palaceUnableToUseMove = 1;
gProtectStructs[gActiveBattler].palaceUnableToUseMove = TRUE;
}
else
{
@ -1754,7 +1754,7 @@ u8 TrySetCantSelectMoveBattleScript(void)
gLastUsedItem = gBattleMons[gActiveBattler].item;
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
{
gProtectStructs[gActiveBattler].palaceUnableToUseMove = 1;
gProtectStructs[gActiveBattler].palaceUnableToUseMove = TRUE;
}
else
{
@ -1768,7 +1768,7 @@ u8 TrySetCantSelectMoveBattleScript(void)
gLastUsedItem = gBattleMons[gActiveBattler].item;
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
{
gProtectStructs[gActiveBattler].palaceUnableToUseMove = 1;
gProtectStructs[gActiveBattler].palaceUnableToUseMove = TRUE;
}
else
{
@ -1796,7 +1796,7 @@ u8 TrySetCantSelectMoveBattleScript(void)
{
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
{
gProtectStructs[gActiveBattler].palaceUnableToUseMove = 1;
gProtectStructs[gActiveBattler].palaceUnableToUseMove = TRUE;
}
else
{
@ -1859,12 +1859,12 @@ bool8 AreAllMovesUnusable(void)
if (unusable == 0xF) // All moves are unusable.
{
gProtectStructs[gActiveBattler].noValidMoves = 1;
gProtectStructs[gActiveBattler].noValidMoves = TRUE;
gSelectionBattleScripts[gActiveBattler] = BattleScript_NoMovesLeft;
}
else
{
gProtectStructs[gActiveBattler].noValidMoves = 0;
gProtectStructs[gActiveBattler].noValidMoves = FALSE;
}
return (unusable == 0xF);
@ -3269,7 +3269,7 @@ u8 AtkCanceller_UnableToUseMove(void)
case CANCELLER_FLINCH: // flinch
if (gBattleMons[gBattlerAttacker].status2 & STATUS2_FLINCHED)
{
gProtectStructs[gBattlerAttacker].flinchImmobility = 1;
gProtectStructs[gBattlerAttacker].flinchImmobility = TRUE;
CancelMultiTurnMoves(gBattlerAttacker);
gBattlescriptCurrInstr = BattleScript_MoveUsedFlinched;
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
@ -3280,7 +3280,7 @@ u8 AtkCanceller_UnableToUseMove(void)
case CANCELLER_DISABLED: // disabled move
if (gDisableStructs[gBattlerAttacker].disabledMove == gCurrentMove && gDisableStructs[gBattlerAttacker].disabledMove != 0)
{
gProtectStructs[gBattlerAttacker].usedDisabledMove = 1;
gProtectStructs[gBattlerAttacker].usedDisabledMove = TRUE;
gBattleScripting.battler = gBattlerAttacker;
CancelMultiTurnMoves(gBattlerAttacker);
gBattlescriptCurrInstr = BattleScript_MoveUsedIsDisabled;
@ -3292,7 +3292,7 @@ u8 AtkCanceller_UnableToUseMove(void)
case CANCELLER_HEAL_BLOCKED:
if (gStatuses3[gBattlerAttacker] & STATUS3_HEAL_BLOCK && IsHealBlockPreventingMove(gBattlerAttacker, gCurrentMove))
{
gProtectStructs[gBattlerAttacker].usedHealBlockedMove = 1;
gProtectStructs[gBattlerAttacker].usedHealBlockedMove = TRUE;
gBattleScripting.battler = gBattlerAttacker;
CancelMultiTurnMoves(gBattlerAttacker);
gBattlescriptCurrInstr = BattleScript_MoveUsedHealBlockPrevents;
@ -3304,7 +3304,7 @@ u8 AtkCanceller_UnableToUseMove(void)
case CANCELLER_GRAVITY:
if (gFieldStatuses & STATUS_FIELD_GRAVITY && IsGravityPreventingMove(gCurrentMove))
{
gProtectStructs[gBattlerAttacker].usedGravityPreventedMove = 1;
gProtectStructs[gBattlerAttacker].usedGravityPreventedMove = TRUE;
gBattleScripting.battler = gBattlerAttacker;
CancelMultiTurnMoves(gBattlerAttacker);
gBattlescriptCurrInstr = BattleScript_MoveUsedGravityPrevents;
@ -3316,7 +3316,7 @@ u8 AtkCanceller_UnableToUseMove(void)
case CANCELLER_TAUNTED: // taunt
if (gDisableStructs[gBattlerAttacker].tauntTimer && gBattleMoves[gCurrentMove].power == 0)
{
gProtectStructs[gBattlerAttacker].usedTauntedMove = 1;
gProtectStructs[gBattlerAttacker].usedTauntedMove = TRUE;
CancelMultiTurnMoves(gBattlerAttacker);
gBattlescriptCurrInstr = BattleScript_MoveUsedIsTaunted;
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
@ -3327,7 +3327,7 @@ u8 AtkCanceller_UnableToUseMove(void)
case CANCELLER_IMPRISONED: // imprisoned
if (GetImprisonedMovesCount(gBattlerAttacker, gCurrentMove))
{
gProtectStructs[gBattlerAttacker].usedImprisonedMove = 1;
gProtectStructs[gBattlerAttacker].usedImprisonedMove = TRUE;
CancelMultiTurnMoves(gBattlerAttacker);
gBattlescriptCurrInstr = BattleScript_MoveUsedIsImprisoned;
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
@ -3346,7 +3346,7 @@ u8 AtkCanceller_UnableToUseMove(void)
gBattleCommunication[MULTISTRING_CHOOSER] = TRUE;
gBattlerTarget = gBattlerAttacker;
gBattleMoveDamage = CalculateMoveDamage(MOVE_NONE, gBattlerAttacker, gBattlerAttacker, TYPE_MYSTERY, 40, FALSE, FALSE, TRUE);
gProtectStructs[gBattlerAttacker].confusionSelfDmg = 1;
gProtectStructs[gBattlerAttacker].confusionSelfDmg = TRUE;
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
}
else
@ -3368,7 +3368,7 @@ u8 AtkCanceller_UnableToUseMove(void)
case CANCELLER_PARALYSED: // paralysis
if ((gBattleMons[gBattlerAttacker].status1 & STATUS1_PARALYSIS) && (Random() % 4) == 0)
{
gProtectStructs[gBattlerAttacker].prlzImmobility = 1;
gProtectStructs[gBattlerAttacker].prlzImmobility = TRUE;
// This is removed in Emerald for some reason
//CancelMultiTurnMoves(gBattlerAttacker);
gBattlescriptCurrInstr = BattleScript_MoveUsedIsParalyzed;
@ -3389,7 +3389,7 @@ u8 AtkCanceller_UnableToUseMove(void)
{
BattleScriptPush(BattleScript_MoveUsedIsInLoveCantAttack);
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
gProtectStructs[gBattlerAttacker].loveImmobility = 1;
gProtectStructs[gBattlerAttacker].loveImmobility = TRUE;
CancelMultiTurnMoves(gBattlerAttacker);
}
gBattlescriptCurrInstr = BattleScript_MoveUsedIsInLove;
@ -3469,7 +3469,7 @@ u8 AtkCanceller_UnableToUseMove(void)
GET_MOVE_TYPE(gCurrentMove, moveType);
if (moveType == TYPE_FIRE)
{
gProtectStructs[gBattlerAttacker].powderSelfDmg = 1;
gProtectStructs[gBattlerAttacker].powderSelfDmg = TRUE;
gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 4;
gBattlescriptCurrInstr = BattleScript_MoveUsedPowder;
effect = 1;
@ -3480,7 +3480,7 @@ u8 AtkCanceller_UnableToUseMove(void)
case CANCELLER_THROAT_CHOP:
if (gDisableStructs[gBattlerAttacker].throatChopTimer && gBattleMoves[gCurrentMove].flags & FLAG_SOUND)
{
gProtectStructs[gBattlerAttacker].usedThroatChopPreventedMove = 1;
gProtectStructs[gBattlerAttacker].usedThroatChopPreventedMove = TRUE;
CancelMultiTurnMoves(gBattlerAttacker);
gBattlescriptCurrInstr = BattleScript_MoveUsedIsThroatChopPrevented;
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
@ -4015,7 +4015,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
if (!gSpecialStatuses[battler].switchInAbilityDone)
{
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_MOLDBREAKER;
gSpecialStatuses[battler].switchInAbilityDone = 1;
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg);
effect++;
}
@ -4024,7 +4024,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
if (!gSpecialStatuses[battler].switchInAbilityDone)
{
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_TERAVOLT;
gSpecialStatuses[battler].switchInAbilityDone = 1;
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg);
effect++;
}
@ -4033,7 +4033,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
if (!gSpecialStatuses[battler].switchInAbilityDone)
{
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_TURBOBLAZE;
gSpecialStatuses[battler].switchInAbilityDone = 1;
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg);
effect++;
}
@ -4043,7 +4043,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
{
gDisableStructs[battler].slowStartTimer = 5;
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_SLOWSTART;
gSpecialStatuses[battler].switchInAbilityDone = 1;
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg);
effect++;
}
@ -4052,7 +4052,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
if (!gSpecialStatuses[battler].switchInAbilityDone)
{
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_UNNERVE;
gSpecialStatuses[battler].switchInAbilityDone = 1;
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg);
effect++;
}
@ -4062,7 +4062,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
if (!gSpecialStatuses[battler].switchInAbilityDone)
{
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_ASONE;
gSpecialStatuses[battler].switchInAbilityDone = 1;
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
BattleScriptPushCursorAndCallback(BattleScript_ActivateAsOne);
effect++;
}
@ -4074,7 +4074,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
u32 i;
gEffectBattler = BATTLE_PARTNER(battler);
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_CURIOUS_MEDICINE;
gSpecialStatuses[battler].switchInAbilityDone = 1;
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg);
effect++;
}
@ -4114,7 +4114,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
if (effect)
{
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_ANTICIPATION;
gSpecialStatuses[battler].switchInAbilityDone = 1;
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg);
}
}
@ -4122,7 +4122,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
case ABILITY_FRISK:
if (!gSpecialStatuses[battler].switchInAbilityDone)
{
gSpecialStatuses[battler].switchInAbilityDone = 1;
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
BattleScriptPushCursorAndCallback(BattleScript_FriskActivates); // Try activate
effect++;
}
@ -4132,7 +4132,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
{
ForewarnChooseMove(battler);
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_FOREWARN;
gSpecialStatuses[battler].switchInAbilityDone = 1;
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg);
effect++;
}
@ -4162,7 +4162,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
else
statId = STAT_SPATK;
gSpecialStatuses[battler].switchInAbilityDone = 1;
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
if (CompareStat(battler, statId, MAX_STAT_STAGE, CMP_LESS_THAN))
{
@ -4179,7 +4179,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
if (!gSpecialStatuses[battler].switchInAbilityDone)
{
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_PRESSURE;
gSpecialStatuses[battler].switchInAbilityDone = 1;
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg);
effect++;
}
@ -4188,7 +4188,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
if (!gSpecialStatuses[battler].switchInAbilityDone)
{
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_DARKAURA;
gSpecialStatuses[battler].switchInAbilityDone = 1;
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg);
effect++;
}
@ -4197,7 +4197,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
if (!gSpecialStatuses[battler].switchInAbilityDone)
{
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_FAIRYAURA;
gSpecialStatuses[battler].switchInAbilityDone = 1;
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg);
effect++;
}
@ -4206,7 +4206,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
if (!gSpecialStatuses[battler].switchInAbilityDone)
{
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_AURABREAK;
gSpecialStatuses[battler].switchInAbilityDone = 1;
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg);
effect++;
}
@ -4215,7 +4215,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
if (!gSpecialStatuses[battler].switchInAbilityDone)
{
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_COMATOSE;
gSpecialStatuses[battler].switchInAbilityDone = 1;
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg);
effect++;
}
@ -4224,7 +4224,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
if (!gSpecialStatuses[battler].switchInAbilityDone && TryRemoveScreens(battler))
{
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_SWITCHIN_SCREENCLEANER;
gSpecialStatuses[battler].switchInAbilityDone = 1;
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg);
effect++;
}
@ -4313,7 +4313,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
if (!(gSpecialStatuses[battler].intimidatedMon))
{
gBattleResources->flags->flags[battler] |= RESOURCE_FLAG_INTIMIDATED;
gSpecialStatuses[battler].intimidatedMon = 1;
gSpecialStatuses[battler].intimidatedMon = TRUE;
}
break;
case ABILITY_FORECAST:
@ -4329,14 +4329,14 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
if (!(gSpecialStatuses[battler].traced))
{
gBattleResources->flags->flags[battler] |= RESOURCE_FLAG_TRACED;
gSpecialStatuses[battler].traced = 1;
gSpecialStatuses[battler].traced = TRUE;
}
break;
case ABILITY_CLOUD_NINE:
case ABILITY_AIR_LOCK:
if (!gSpecialStatuses[battler].switchInAbilityDone)
{
gSpecialStatuses[battler].switchInAbilityDone = 1;
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
BattleScriptPushCursorAndCallback(BattleScript_AnnounceAirLockCloudNine);
effect++;
}
@ -4354,7 +4354,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
case ABILITY_INTREPID_SWORD:
if (!gSpecialStatuses[battler].switchInAbilityDone)
{
gSpecialStatuses[battler].switchInAbilityDone = 1;
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
SET_STATCHANGER(STAT_ATK, 1, FALSE);
BattleScriptPushCursorAndCallback(BattleScript_BattlerAbilityStatRaiseOnSwitchIn);
effect++;
@ -4363,7 +4363,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
case ABILITY_DAUNTLESS_SHIELD:
if (!gSpecialStatuses[battler].switchInAbilityDone)
{
gSpecialStatuses[battler].switchInAbilityDone = 1;
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
SET_STATCHANGER(STAT_DEF, 1, FALSE);
BattleScriptPushCursorAndCallback(BattleScript_BattlerAbilityStatRaiseOnSwitchIn);
effect++;
@ -4809,7 +4809,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
|| CompareStat(battler, STAT_DEF, MIN_STAT_STAGE, CMP_GREATER_THAN))) // Don't activate if defense cannot be lowered
{
if (gBattleMoves[gCurrentMove].effect == EFFECT_HIT_ESCAPE && CanBattlerSwitch(gBattlerAttacker))
gProtectStructs[battler].disableEjectPack = 1; // Set flag for target
gProtectStructs[battler].disableEjectPack = TRUE; // Set flag for target
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_WeakArmorActivates;
@ -4928,15 +4928,16 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
case ABILITY_TANGLING_HAIR:
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
&& gBattleMons[gBattlerAttacker].hp != 0
&& CompareStat(gBattlerAttacker, STAT_SPEED, MIN_STAT_STAGE, CMP_GREATER_THAN)
&& (CompareStat(gBattlerAttacker, STAT_SPEED, MIN_STAT_STAGE, CMP_GREATER_THAN) || GetBattlerAbility(gBattlerAttacker) == ABILITY_MIRROR_ARMOR)
&& !gProtectStructs[gBattlerAttacker].confusionSelfDmg
&& TARGET_TURN_DAMAGED
&& IsMoveMakingContact(move, gBattlerAttacker))
{
gBattleScripting.moveEffect = MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_SPD_MINUS_1;
SET_STATCHANGER(STAT_SPEED, 1, TRUE);
gBattleScripting.moveEffect = MOVE_EFFECT_SPD_MINUS_1;
PREPARE_ABILITY_BUFFER(gBattleTextBuff1, gLastUsedAbility);
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_AbilityStatusEffect;
gBattlescriptCurrInstr = BattleScript_GooeyActivates;
gHitMarker |= HITMARKER_IGNORE_SAFEGUARD;
effect++;
}
@ -5258,7 +5259,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
&& gBattlerAttacker != battler)
{
// Set bit and save Dancer mon's original target
gSpecialStatuses[battler].dancerUsedMove = 1;
gSpecialStatuses[battler].dancerUsedMove = TRUE;
gSpecialStatuses[battler].dancerOriginalTarget = *(gBattleStruct->moveTarget + battler) | 0x4;
gBattleStruct->atkCancellerTracker = 0;
gBattlerAttacker = gBattlerAbility = battler;
@ -5866,7 +5867,7 @@ static u8 TrySetMicleBerry(u32 battlerId, u32 itemId, bool32 end2)
{
if (HasEnoughHpToEatBerry(battlerId, 4, itemId))
{
gProtectStructs[battlerId].micle = TRUE; // battler's next attack has increased accuracy
gProtectStructs[battlerId].usedMicleBerry = TRUE; // battler's next attack has increased accuracy
if (end2)
{
@ -6268,7 +6269,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
if (effect)
{
gSpecialStatuses[battlerId].switchInItemDone = 1;
gSpecialStatuses[battlerId].switchInItemDone = TRUE;
gActiveBattler = gBattlerAttacker = gPotentialItemEffectBattler = gBattleScripting.battler = battlerId;
switch (effect)
{
@ -7124,7 +7125,7 @@ u32 GetMoveTarget(u16 move, u8 setTarget)
{
targetBattler ^= BIT_FLANK;
RecordAbilityBattle(targetBattler, gBattleMons[targetBattler].ability);
gSpecialStatuses[targetBattler].lightningRodRedirected = 1;
gSpecialStatuses[targetBattler].lightningRodRedirected = TRUE;
}
else if (gBattleMoves[move].type == TYPE_WATER
&& IsAbilityOnOpposingSide(gBattlerAttacker, ABILITY_STORM_DRAIN)
@ -7132,7 +7133,7 @@ u32 GetMoveTarget(u16 move, u8 setTarget)
{
targetBattler ^= BIT_FLANK;
RecordAbilityBattle(targetBattler, gBattleMons[targetBattler].ability);
gSpecialStatuses[targetBattler].stormDrainRedirected = 1;
gSpecialStatuses[targetBattler].stormDrainRedirected = TRUE;
}
}
break;
@ -7659,7 +7660,7 @@ static u16 CalcMoveBasePower(u16 move, u8 battlerAtk, u8 battlerDef)
basePower *= 2;
break;
case EFFECT_ASSURANCE:
if (gProtectStructs[battlerDef].physicalDmg != 0 || gProtectStructs[battlerDef].specialDmg != 0 || gProtectStructs[battlerDef].confusionSelfDmg != 0)
if (gProtectStructs[battlerDef].physicalDmg != 0 || gProtectStructs[battlerDef].specialDmg != 0 || gProtectStructs[battlerDef].confusionSelfDmg)
basePower *= 2;
break;
case EFFECT_TRUMP_CARD:
@ -8560,7 +8561,7 @@ static u32 CalcFinalDmg(u32 dmg, u16 move, u8 battlerAtk, u8 battlerDef, u8 move
else
MulModifier(&finalModifier, UQ_4_12(0.5));
if (updateFlags)
gSpecialStatuses[battlerDef].berryReduced = 1;
gSpecialStatuses[battlerDef].berryReduced = TRUE;
}
break;
}