Merge pull request #1832 from Blackforest92/battle_engine

Alternate fix to Steel Beam
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ghoulslash 2021-10-30 09:19:54 -04:00 committed by GitHub
commit eedd255b18
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8 changed files with 139 additions and 37 deletions

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@ -13940,47 +13940,62 @@ Move_ETERNA_BEAM::
goto Move_HYPER_BEAM
Move_STEEL_BEAM::
loadspritegfx ANIM_TAG_CLAW_SLASH
loopsewithpan SE_M_HARDEN, SOUND_PAN_ATTACKER, 28, 2
createvisualtask AnimTask_MetallicShine, 5, 0, 0, 0
delay 48
loadspritegfx ANIM_TAG_ELECTRIC_ORBS
loadspritegfx ANIM_TAG_GUST
loadspritegfx ANIM_TAG_SPIKES
launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x0 0x0 0x10 0x6B59 @To gray
launchtask AnimTask_ElectricChargingParticles 0x2 0x4 0x0 0x14 0x0 0x2
playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
delay 0x14
loopsewithpan SE_M_HARDEN, SOUND_PAN_ATTACKER, 0x9, 15
launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_ATTACKER 0x0 0x4 72 0x1
call SteelBeamShards
call SteelBeamShards
launchtemplate gSlideMonToOffsetSpriteTemplate 0x2 0x5 ANIM_TARGET, -30, 0x0 TRUE 145
call SteelBeamShards
call SteelBeamShards
call SteelBeamShards
call SteelBeamShards
call SteelBeamShards
call SteelBeamShards
call SteelBeamShards
call SteelBeamShards
call SteelBeamShards
call SteelBeamShards
call SteelBeamShards
call SteelBeamShards
call SteelBeamShards
call SteelBeamShards
call SteelBeamShards
call SteelBeamShards
waitforvisualfinish
launchtemplate gSlideMonToOriginalPosSpriteTemplate 0x2 0x3 ANIM_TARGET 0x0 0x6
launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0xE 0x0 0x6B59 @From gray
loadspritegfx ANIM_TAG_STEEL_BEAM
call SetSteelBeamBackground
panse_1B SE_M_SOLAR_BEAM, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
createvisualtask AnimTask_CreateSmallSteelBeamOrbs, 5
createsprite gSteelBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 0
delay 4
createsprite gSteelBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 1
delay 4
createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 1, 0, 10, RGB(24, 24, 48)
createsprite gSteelBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 2
delay 4
createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 2, 0, 65, 1
createsprite gSteelBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 3
delay 4
createsprite gSteelBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 4
delay 4
createsprite gSteelBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 5
delay 4
createsprite gSteelBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 6
delay 4
call SteelBeam_Continuity
call SteelBeam_Continuity
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 1, 10, 0, RGB(24, 24, 48)
call UnsetHighSpeedBg
end
SteelBeamShards:
launchtemplate gSteelBeamSpikeShardTemplate 0x80, 0x5 0xf 0xf 0x14 0x0 0x0
launchtemplate gSteelBeamSpikeShardTemplate 0x80, 0x5 0xf 0xf 0x14 0xa 0x5
launchtemplate gSteelBeamSpikeShardTemplate 0x80, 0x5 0xf 0xf 0x14 0xfff6 0xfffb
delay 0x2
launchtemplate gSteelBeamSpikeShardTemplate 0x80, 0x5 0xf 0xf 0x14 0x14 0xa
launchtemplate gSteelBeamSpikeShardTemplate 0x80, 0x5 0xf 0xf 0x14 0xffec 0xfff6
delay 0x2
SteelBeam_Continuity:
createsprite gSteelBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 0
delay 4
createsprite gSteelBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 1
delay 4
createsprite gSteelBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 2
delay 4
createsprite gSteelBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 3
delay 4
createsprite gSteelBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 4
delay 4
createsprite gSteelBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 5
delay 4
createsprite gSteelBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 6
delay 4
return
SetSteelBeamBackground:
createvisualtask AnimTask_GetAttackerSide, 2
jumprettrue SetSteelBeamBgPlayer
fadetobg BG_STEEL_BEAM_OPPONENT
goto SetHighSpeedBgFade
SetSteelBeamBgPlayer:
fadetobg BG_STEEL_BEAM_PLAYER
Move_EXPANDING_FORCE::
end @to do:

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@ -0,0 +1,19 @@
JASC-PAL
0100
16
0 0 0
184 192 224
168 176 208
144 152 192
112 120 168
96 104 160
88 96 144
80 88 136
72 80 120
64 72 112
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0
0 0 0

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@ -0,0 +1,19 @@
JASC-PAL
0100
16
0 0 0
112 120 208
128 136 216
144 152 224
160 168 232
176 184 240
192 200 248
208 216 248
248 248 248
0 0 0
0 0 0
0 0 0
0 0 0
248 192 216
248 248 168
0 0 0

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@ -394,6 +394,7 @@
#define ANIM_TAG_ALPHA_SYMBOL (ANIM_SPRITES_START + 382)
#define ANIM_TAG_OMEGA_SYMBOL (ANIM_SPRITES_START + 383)
#define ANIM_TAG_PRIMAL_PARTICLES (ANIM_SPRITES_START + 384)
#define ANIM_TAG_STEEL_BEAM (ANIM_SPRITES_START + 385)
// battlers
#define ANIM_ATTACKER 0
@ -495,6 +496,8 @@
#define BG_HYPER_BEAM 75
#define BG_DYNAMAX_CANNON 76
#define BG_AURA_SPHERE 77
#define BG_STEEL_BEAM_OPPONENT 78
#define BG_STEEL_BEAM_PLAYER 79
// table ids for general animations (gBattleAnims_General)
#define B_ANIM_CASTFORM_CHANGE 0

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@ -5089,7 +5089,8 @@ extern const u32 gBattleAnimBgTilemap_ZMoveActivate[];
extern const u32 gBattleAnimBgImage_ZMoveMountain[];
extern const u32 gBattleAnimBgPalette_ZMoveMountain[];
extern const u32 gBattleAnimBgTilemap_ZMoveMountain[];
extern const u32 gBattleAnimSpritePal_SteelBeam[];
extern const u32 gBattleAnimBgPalette_SteelBeam[];
extern const u32 gMetalShineGfx[];
extern const u32 gMetalShinePalette[];

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@ -1567,6 +1567,7 @@ const struct CompressedSpriteSheet gBattleAnimPicTable[] =
{gBattleAnimSpriteGfx_AlphaSymbol, 0x0200, ANIM_TAG_ALPHA_SYMBOL},
{gBattleAnimSpriteGfx_OmegaSymbol, 0x0200, ANIM_TAG_OMEGA_SYMBOL},
{gBattleAnimSpriteGfx_PrimalParticles, 0x0180, ANIM_TAG_PRIMAL_PARTICLES},
{gBattleAnimSpriteGfx_Orbs, 0x0180, ANIM_TAG_STEEL_BEAM},
};
const struct CompressedSpritePalette gBattleAnimPaletteTable[] =
@ -2017,6 +2018,7 @@ const struct CompressedSpritePalette gBattleAnimPaletteTable[] =
{gBattleAnimSpritePal_AlphaSymbol, ANIM_TAG_ALPHA_SYMBOL},
{gBattleAnimSpritePal_OmegaSymbol, ANIM_TAG_OMEGA_SYMBOL},
{gBattleAnimSpritePal_PrimalParticles, ANIM_TAG_PRIMAL_PARTICLES},
{gBattleAnimSpritePal_SteelBeam, ANIM_TAG_STEEL_BEAM},
};
const struct BattleAnimBackground gBattleAnimBackgroundTable[] =
@ -2100,6 +2102,8 @@ const struct BattleAnimBackground gBattleAnimBackgroundTable[] =
[BG_HYPER_BEAM] = {gBattleAnimBgImage_HydroCannon, gBattleAnimBgPalette_HyperBeam, gBattleAnimBgTilemap_HydroCannon},
[BG_DYNAMAX_CANNON] = {gBattleAnimBgImage_HydroCannon, gBattleAnimBgPalette_DynamaxCannon, gBattleAnimBgTilemap_HydroCannon},
[BG_AURA_SPHERE] = {gBattleAnimBgImage_FocusBlast, gBattleAnimBgPalette_AuraSphere, gBattleAnimBgTilemap_FocusBlast},
[BG_STEEL_BEAM_OPPONENT] = {gBattleAnimBgImage_Highspeed, gBattleAnimBgPalette_SteelBeam, gBattleAnimBgTilemap_HighspeedOpponent},
[BG_STEEL_BEAM_PLAYER] = {gBattleAnimBgImage_Highspeed, gBattleAnimBgPalette_SteelBeam, gBattleAnimBgTilemap_HighspeedPlayer},
};
static void (* const sScriptCmdTable[])(void) =

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@ -6803,3 +6803,42 @@ void AnimTask_CompressTargetHorizontally(u8 taskId)
PrepareAffineAnimInTaskData(task, spriteId, sCompressTargetHorizontallyAffineAnimCmds);
task->func = AnimTask_CompressTargetStep;
}
const struct SpriteTemplate gSteelBeamBigOrbSpriteTemplate =
{
.tileTag = ANIM_TAG_STEEL_BEAM,
.paletteTag = ANIM_TAG_STEEL_BEAM,
.oam = &gOamData_AffineOff_ObjNormal_8x8,
.anims = gSolarbeamBigOrbAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimSolarbeamBigOrb,
};
const struct SpriteTemplate gSteelBeamSmallOrbSpriteTemplate =
{
.tileTag = ANIM_TAG_STEEL_BEAM,
.paletteTag = ANIM_TAG_STEEL_BEAM,
.oam = &gOamData_AffineOff_ObjNormal_8x8,
.anims = gSolarbeamSmallOrbAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimSolarbeamSmallOrb,
};
void AnimTask_CreateSmallSteelBeamOrbs(u8 taskId)
{
if (--gTasks[taskId].data[0] == -1)
{
gTasks[taskId].data[1]++;
gTasks[taskId].data[0] = 6;
gBattleAnimArgs[0] = 15;
gBattleAnimArgs[1] = 0;
gBattleAnimArgs[2] = 80;
gBattleAnimArgs[3] = 0;
CreateSpriteAndAnimate(&gSteelBeamSmallOrbSpriteTemplate, 0, 0, GetBattlerSpriteSubpriority(gBattleAnimTarget) + 1);
}
if (gTasks[taskId].data[1] == 15)
DestroyAnimVisualTask(taskId);
}

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@ -1591,6 +1591,8 @@ const u32 gBattleAnimBgImage_ZMoveMountain[] = INCBIN_U32("graphics/battle_anims
const u32 gBattleAnimBgPalette_ZMoveMountain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/zmove_mountain.gbapal.lz");
const u32 gBattleAnimBgTilemap_ZMoveMountain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/zmove_mountain.bin");
const u32 gBattleAnimSpritePal_SteelBeam[] = INCBIN_U32("graphics/battle_anims/sprites/new/steel_beam.gbapal.lz");
const u32 gBattleAnimBgPalette_SteelBeam[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/steel_beam_bg.gbapal.lz");
// misc
const u32 gUnknown_E6BC04[] = INCBIN_U32("graphics/unknown/unknown_E6BC04.bin.lz");