mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-16 11:37:40 +01:00
Cleaned: createvisualtask AnimTask_HorizontalShake
This commit is contained in:
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commit
eef07a9f9f
@ -2563,8 +2563,8 @@ Move_BRAVE_BIRD:
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Move_EARTH_POWER:
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loadspritegfx ANIM_TAG_SMALL_EMBER
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loadspritegfx ANIM_TAG_FIRE_PLUME
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createvisualtask AnimTask_HorizontalShake, 3, 5, 10, 50
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createvisualtask AnimTask_HorizontalShake, 3, 1, 10, 50
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createvisualtask AnimTask_HorizontalShake, 3, ANIM_PLAYER_RIGHT, 10, 50
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createvisualtask AnimTask_HorizontalShake, 3, ANIM_TARGET, 10, 50
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playsewithpan SE_M_EARTHQUAKE, SOUND_PAN_TARGET
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delay 40
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loopsewithpan 145, SOUND_PAN_TARGET 11, 3
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@ -3124,7 +3124,7 @@ Move_MIRROR_SHOT:
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createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_VITAL_THROW2, SOUND_PAN_TARGET
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waitforvisualfinish
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createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, 5, 2, 10, 0, RGB_WHITEALPHA
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createvisualtask AnimTask_HorizontalShake, 5, 1, 5, 14
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createvisualtask AnimTask_HorizontalShake, 5, ANIM_TARGET, 5, 14
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waitforvisualfinish
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clearmonbg ANIM_ATTACKER
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blendoff
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@ -7694,7 +7694,7 @@ Move_FREEZE_SHOCK::
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loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @Electric Circle
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choosetwoturnanim FreezeShockCharge FreezeShockAttack
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FreezeShockCharge:
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createvisualtask AnimTask_HorizontalShake, 0x5, 0x0, 0x2, 0x10
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createvisualtask AnimTask_HorizontalShake, 5, ANIM_ATTACKER, 2, 16
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playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_TARGET
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createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_ATTACKER, 0x1, 0x0, 0xf, 0x7fff
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createsprite gFreezeShockCircleTemplate, ANIM_ATTACKER, 2 @electric circle
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@ -7741,7 +7741,7 @@ IceBurnCharge:
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waitforvisualfinish
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loopsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET, 0x4, 0x3
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createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_ATTACKER, 0x1, 0x8, 0x0, 0x0
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createvisualtask AnimTask_HorizontalShake, 0x5, 0x0, 0x2, 0x10
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createvisualtask AnimTask_HorizontalShake, 5, ANIM_ATTACKER, 2, 16
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createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_ATTACKER, 0x1, 0x0, 0xf, 0x7fff
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delay 0x14
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createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_ATTACKER, 0x1, 0xf, 0x0, 0x7fff
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@ -8005,7 +8005,7 @@ Move_FUSION_FLARE::
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createsprite gFusionFlareRedBubblesTemplate, ANIM_ATTACKER, 66, 0xc8, 0x50, 0x8, 0x1, 0x28, 0x14, 0x0
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createsprite gFusionFlareRedBubblesTemplate, ANIM_ATTACKER, 66, 0x50, 0x3c, 0xa, 0x3, 0x14, 0x32, 0x0
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createsprite gFusionFlareRedBubblesTemplate, ANIM_ATTACKER, 66, 0x8c, 0x64, 0x10, 0x1, 0x14, 0x1e, 0x1
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createvisualtask AnimTask_HorizontalShake, 0x5, 0x1, 0x2, 0x10
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createvisualtask AnimTask_HorizontalShake, 5, ANIM_TARGET, 2, 16
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delay 0x5
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playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
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waitforvisualfinish
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@ -9842,8 +9842,8 @@ Move_THOUSAND_ARROWS::
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playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER
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waitforvisualfinish
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delay 0x30
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createvisualtask AnimTask_HorizontalShake, 0x5, 0x5, 0xa, 0x32
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createvisualtask AnimTask_HorizontalShake, 0x5, 0x4, 0xa, 0x32
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createvisualtask AnimTask_HorizontalShake, 5, ANIM_PLAYER_RIGHT, 10, 0x32
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createvisualtask AnimTask_HorizontalShake, 5, ANIM_PLAYER_LEFT, 10, 0x32
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call ThousandArrowsDown
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call ThousandArrowsDown
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call ThousandArrowsDown
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@ -10043,8 +10043,8 @@ Move_LANDS_WRATH::
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fadetobg BG_FISSURE
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waitbgfadeout
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playsewithpan SE_M_EARTHQUAKE, 0x0
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createvisualtask AnimTask_HorizontalShake, 0x5, 0x5, 0xa, 0x32
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createvisualtask AnimTask_HorizontalShake, 0x5, 0x4, 0xa, 0x32
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createvisualtask AnimTask_HorizontalShake, 5, ANIM_PLAYER_RIGHT, 10, 0x32
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createvisualtask AnimTask_HorizontalShake, 5, ANIM_PLAYER_LEFT, 10, 0x32
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createvisualtask AnimTask_PositionFissureBgOnBattler, 5, ANIM_TARGET, 5, -1
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waitbgfadein
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waitforvisualfinish
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@ -10211,8 +10211,8 @@ Move_PRECIPICE_BLADES::
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fadetobg 0x15
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waitbgfadeout
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createvisualtask AnimTask_PositionFissureBgOnBattler, 5, ANIM_TARGET, 5, -1
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createvisualtask AnimTask_HorizontalShake, 0x5, 0x5, 0xa, 0x5
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createvisualtask AnimTask_HorizontalShake, 0x5, 0x4, 0xa, 0x5
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createvisualtask AnimTask_HorizontalShake, 5, ANIM_PLAYER_RIGHT, 10, 0x5
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createvisualtask AnimTask_HorizontalShake, 5, ANIM_PLAYER_LEFT, 10, 0x5
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playsewithpan SE_M_EARTHQUAKE, 0x0
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createvisualtask AnimTask_IsTargetPlayerSide, 0x2
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jumpargeq 0x7, ANIM_TARGET, PrecipiceBladesOpponent
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@ -12325,8 +12325,8 @@ Move_STOMPING_TANTRUM::
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monbg ANIM_TARGET
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createvisualtask AnimTask_Splash, 2, ANIM_ATTACKER, 3
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delay 0x5
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createvisualtask AnimTask_HorizontalShake, 0x5, 0x5, 0xa, 0x5
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createvisualtask AnimTask_HorizontalShake, 0x5, 0x4, 0xa, 0x5
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createvisualtask AnimTask_HorizontalShake, 5, ANIM_PLAYER_RIGHT, 10, 0x5
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createvisualtask AnimTask_HorizontalShake, 5, ANIM_PLAYER_LEFT, 10, 0x5
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createsprite gStompingTantrumRockTemplate, ANIM_ATTACKER, 2, 0x0, 0x0
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createsprite gStompingTantrumRockTemplate, ANIM_ATTACKER, 2, 0x0, 0x1
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createsprite gStompingTantrumRockTemplate, ANIM_ATTACKER, 2, 0x0, 0x2
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@ -12461,8 +12461,8 @@ Move_PRISMATIC_LASER::
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unloadspritegfx ANIM_TAG_ICE_CHUNK
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unloadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT
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delay 0x1E
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createvisualtask AnimTask_HorizontalShake, 0x5, 0x5, 0xa, 0x32
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createvisualtask AnimTask_HorizontalShake, 0x5, 0x4, 0xa, 0x32
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createvisualtask AnimTask_HorizontalShake, 5, ANIM_PLAYER_RIGHT, 10, 0x32
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createvisualtask AnimTask_HorizontalShake, 5, ANIM_PLAYER_LEFT, 10, 0x32
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playsewithpan SE_M_SOLAR_BEAM, SOUND_PAN_ATTACKER
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call PrismaticLaserRain
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call PrismaticLaserRain
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@ -12674,7 +12674,7 @@ Move_SUNSTEEL_STRIKE::
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setalpha 12, 8
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playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_TARGET
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createsprite gSunsteelStrikeBlackFlyBallTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0xd, 0x150
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createvisualtask AnimTask_HorizontalShake, 0x5, 0x4, 0x1, 0x1A
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createvisualtask AnimTask_HorizontalShake, 5, ANIM_PLAYER_LEFT, 1, 26
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delay 0x18
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createsprite gSunsteelStrikeRocksTemplate, ANIM_ATTACKER, 2, 0x0, 0x0 @The rock particles mess up the fly animation
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createsprite gSunsteelStrikeRocksTemplate, ANIM_ATTACKER, 2, 0x0, 0x1
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@ -15773,7 +15773,7 @@ Move_CHLOROBLAST::
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delay 0x10
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createvisualtask AnimTask_ShakeMon, 2, ANIM_ATTACKER, 0, 4, 74, 1
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createsoundtask SoundTask_LoopSEAdjustPanning, 0xf0, 0xFF00 | SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 0x1, 0x17, 0x0, 0x5
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createvisualtask AnimTask_HorizontalShake, 0x5, 5, 1, 67
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createvisualtask AnimTask_HorizontalShake, 5, ANIM_PLAYER_RIGHT, 1, 67
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call ChloroblastShot
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call ChloroblastShot
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call ChloroblastShot
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@ -18611,8 +18611,8 @@ Move_LOW_KICK:
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end
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Move_EARTHQUAKE:
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createvisualtask AnimTask_HorizontalShake, 5, (MAX_BATTLERS_COUNT + 1), 10, 50
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createvisualtask AnimTask_HorizontalShake, 5, MAX_BATTLERS_COUNT, 10, 50
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createvisualtask AnimTask_HorizontalShake, 5, ANIM_PLAYER_RIGHT, 10, 50
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createvisualtask AnimTask_HorizontalShake, 5, ANIM_PLAYER_LEFT, 10, 50
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playsewithpan SE_M_EARTHQUAKE, 0
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delay 10
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createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 3, 1, RGB_BLACK, 14, RGB_WHITE, 14
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@ -18622,7 +18622,7 @@ Move_EARTHQUAKE:
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Move_FISSURE:
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loadspritegfx ANIM_TAG_MUD_SAND
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createvisualtask AnimTask_HorizontalShake, 3, (MAX_BATTLERS_COUNT + 1), 10, 50
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createvisualtask AnimTask_HorizontalShake, 3, ANIM_PLAYER_RIGHT, 10, 50
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createvisualtask AnimTask_HorizontalShake, 3, ANIM_TARGET, 10, 50
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playsewithpan SE_M_EARTHQUAKE, SOUND_PAN_TARGET
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delay 8
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@ -19345,13 +19345,13 @@ Move_MAGNITUDE:
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MagnitudeEnd:
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end
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MagnitudeRegular:
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createvisualtask AnimTask_HorizontalShake, 5, (MAX_BATTLERS_COUNT + 1), 0, 50
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createvisualtask AnimTask_HorizontalShake, 5, MAX_BATTLERS_COUNT, 0, 50
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createvisualtask AnimTask_HorizontalShake, 5, ANIM_PLAYER_RIGHT, 0, 50
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createvisualtask AnimTask_HorizontalShake, 5, ANIM_PLAYER_LEFT, 0, 50
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loopsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET, 8, 10
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goto MagnitudeEnd
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MagnitudeIntense:
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createvisualtask AnimTask_HorizontalShake, 5, (MAX_BATTLERS_COUNT + 1), 0, 50
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createvisualtask AnimTask_HorizontalShake, 5, MAX_BATTLERS_COUNT, 0, 50
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createvisualtask AnimTask_HorizontalShake, 5, ANIM_PLAYER_RIGHT, 0, 50
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createvisualtask AnimTask_HorizontalShake, 5, ANIM_PLAYER_LEFT, 0, 50
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loopsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET, 8, 10
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delay 10
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createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 3, 1, RGB_BLACK, 14, RGB_WHITE, 14
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@ -19824,8 +19824,8 @@ Move_ERUPTION:
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createsprite gEruptionFallingRockSpriteTemplate, ANIM_ATTACKER, 40, 110, -32, 64, 50, 0
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createsprite gEruptionFallingRockSpriteTemplate, ANIM_ATTACKER, 40, 60, -32, 80, 70, 1
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delay 22
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createvisualtask AnimTask_HorizontalShake, 5, (MAX_BATTLERS_COUNT + 1), 8, 60
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createvisualtask AnimTask_HorizontalShake, 5, MAX_BATTLERS_COUNT, 8, 60
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createvisualtask AnimTask_HorizontalShake, 5, ANIM_PLAYER_RIGHT, 8, 60
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createvisualtask AnimTask_HorizontalShake, 5, ANIM_PLAYER_LEFT, 8, 60
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loopsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET, 16, 12
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delay 80
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createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 40, F_PAL_BG | F_PAL_BATTLERS, 4, 4, 0, RGB_RED
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@ -19855,7 +19855,7 @@ Move_IMPRISON:
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waitforvisualfinish
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delay 4
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createsprite gRedXSpriteTemplate, ANIM_ATTACKER, 5, ANIM_ATTACKER, 40
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createvisualtask AnimTask_HorizontalShake, 5, MAX_BATTLERS_COUNT, 1, 10
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createvisualtask AnimTask_HorizontalShake, 5, ANIM_PLAYER_LEFT, 1, 10
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playsewithpan SE_M_HYPER_BEAM, SOUND_PAN_ATTACKER
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clearmonbg ANIM_DEF_PARTNER
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call UnsetPsychicBg
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@ -26818,7 +26818,7 @@ General_MegaEvolution:
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waitforvisualfinish
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createvisualtask AnimTask_TransformMon, 2, 1, 0
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createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, 5, 2, 16, 0, RGB_WHITEALPHA
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createvisualtask AnimTask_HorizontalShake, 5, 1, 5, 14
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createvisualtask AnimTask_HorizontalShake, 5, ANIM_TARGET, 5, 14
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waitforvisualfinish
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createvisualtask SoundTask_PlayNormalCry, 0
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createsprite gMegaSymbolSpriteTemplate ANIM_ATTACKER, 2
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@ -26964,7 +26964,7 @@ General_PrimalReversion_Alpha:
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waitforvisualfinish
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createvisualtask AnimTask_TransformMon, 2, 1, 0
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createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, 5, 2, 16, 0, RGB_WHITEALPHA
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createvisualtask AnimTask_HorizontalShake, 5, 1, 5, 14
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createvisualtask AnimTask_HorizontalShake, 5, ANIM_TARGET, 5, 14
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waitforvisualfinish
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createvisualtask SoundTask_PlayNormalCry, 0
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createsprite gAlphaSymbolSpriteTemplate ANIM_ATTACKER, 2
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@ -26991,7 +26991,7 @@ General_PrimalReversion_Omega:
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waitforvisualfinish
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createvisualtask AnimTask_TransformMon, 2, 1, 0
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createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, 5, 2, 16, 0, RGB_WHITEALPHA
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createvisualtask AnimTask_HorizontalShake, 5, 1, 5, 14
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createvisualtask AnimTask_HorizontalShake, 5, ANIM_TARGET, 5, 14
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waitforvisualfinish
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createvisualtask SoundTask_PlayNormalCry, 0
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createsprite gOmegaSymbolSpriteTemplate ANIM_ATTACKER, 2
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@ -27122,8 +27122,8 @@ Move_BREAKNECK_BLITZ::
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loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT
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loadspritegfx ANIM_TAG_METEOR
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loadspritegfx ANIM_TAG_FLAT_ROCK
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createvisualtask AnimTask_HorizontalShake, 0x5, 0x5, 0x5, 0x20 @ shake screen
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createvisualtask AnimTask_HorizontalShake, 0x5, 0x4, 0x5, 0x20 @ shake banks
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createvisualtask AnimTask_HorizontalShake, 5, ANIM_PLAYER_RIGHT, 5, 32 @ shake screen
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createvisualtask AnimTask_HorizontalShake, 5, ANIM_PLAYER_LEFT, 5, 32 @ shake banks
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playsewithpan SE_M_EARTHQUAKE, 0x0
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monbg ANIM_ATTACKER
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splitbgprio ANIM_ATTACKER
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@ -27296,7 +27296,7 @@ Move_SUPERSONIC_SKYSTRIKE:
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waitforvisualfinish
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monbg ANIM_DEF_PARTNER
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createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_ATTACKER, 0x1, 0x8, 0x0, 0x0
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createvisualtask AnimTask_HorizontalShake, 0x5, 0x0, 0x2, 0x10
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createvisualtask AnimTask_HorizontalShake, 5, ANIM_ATTACKER, 2, 16
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playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
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createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_ATTACKER, 0x1, 0xf, 0x0, 0x7fff
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clearmonbg ANIM_DEF_PARTNER
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@ -27501,8 +27501,8 @@ Move_TECTONIC_RAGE:
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createsprite gEruptionFallingRockSpriteTemplate, ANIM_ATTACKER, 40, 0x6e, 0xffe0, 0x40, 0x32, 0x0
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createsprite gEruptionFallingRockSpriteTemplate, ANIM_ATTACKER, 40, 0x3c, 0xffe0, 0x50, 0x46, 0x1
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delay 0x16
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createvisualtask AnimTask_HorizontalShake, 0x5, 0x5, 0x8, 0x3c
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createvisualtask AnimTask_HorizontalShake, 0x5, 0x4, 0x8, 0x3c
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createvisualtask AnimTask_HorizontalShake, 5, ANIM_PLAYER_RIGHT, 8, 60
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createvisualtask AnimTask_HorizontalShake, 5, ANIM_PLAYER_LEFT, 8, 60
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loopsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET, 0x10, 0xc
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delay 0x30
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call TectonicRageExplosion
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@ -27635,8 +27635,8 @@ FinishContinentalCrush:
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createsprite gContinentalCrushEruptionSpriteTemplate, ANIM_ATTACKER, 40, 0x6e, 0xffe0, 0x40, 0x32, 0x0
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createsprite gContinentalCrushEruptionSpriteTemplate, ANIM_ATTACKER, 40, 0x3c, 0xffe0, 0x50, 0x46, 0x1
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delay 0x16
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createvisualtask AnimTask_HorizontalShake, 0x5, 0x5, 0x8, 0x1c
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createvisualtask AnimTask_HorizontalShake, 0x5, 0x4, 0x8, 0x1c
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createvisualtask AnimTask_HorizontalShake, 5, ANIM_PLAYER_RIGHT, 8, 28
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createvisualtask AnimTask_HorizontalShake, 5, ANIM_PLAYER_LEFT, 8, 28
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unloadspritegfx ANIM_TAG_ROUND_SHADOW @ fly
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unloadspritegfx ANIM_TAG_MUD_SAND @ dig
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unloadspritegfx ANIM_TAG_FOCUS_ENERGY @ focus energy
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@ -28110,7 +28110,7 @@ FinishCorkscrewCrash:
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playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_TARGET
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createsprite gCorkscrewCrashCorkscrewFlyDownSpriteTemplate, ANIM_TARGET, 3, 0x0, 0xffc0, 0x0f
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delay 0xf
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createvisualtask AnimTask_HorizontalShake, 0x5, ANIM_TARGET, 0x2, 0x30
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createvisualtask AnimTask_HorizontalShake, 5, ANIM_TARGET, 2, 48
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createsprite gCorkscrewCrashCorkscrewFlyDownSpriteTemplate, ANIM_TARGET, 3, 0x0, 0xfffe, 0x03
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call CorkscrewCrashSpinningWind
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call CorkscrewCrashSprayRocks
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@ -28336,7 +28336,7 @@ Move_HYDRO_VORTEX::
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playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
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createvisualtask AnimTask_BlendBattleAnimPal, 0xa, 0x4, 0x2, 0x0, 0x10, 0x5da0
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loadspritegfx ANIM_TAG_GUST
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createvisualtask AnimTask_HorizontalShake, 0x5, 0x1, 0x8, 0x3c
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createvisualtask AnimTask_HorizontalShake, 5, ANIM_TARGET, 8, 60
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call HydroVortexWhirlpoolHurricane
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call HydroVortexWhirlpoolHurricane
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call HydroVortexWhirlpoolHurricane
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@ -28698,7 +28698,7 @@ Move_GIGAVOLT_HAVOC::
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createsprite gElectricPuffSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff0, 0xfff0
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delay 0xe
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clearmonbg ANIM_ATTACKER
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createvisualtask AnimTask_HorizontalShake, 0x5, ANIM_TARGET, 0x8, 0x1c @shake target
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createvisualtask AnimTask_HorizontalShake, 5, ANIM_TARGET, 8, 28 @shake target
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unloadspritegfx ANIM_TAG_HAVOC_SPEAR
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loadspritegfx ANIM_TAG_SHOCK_3 @thunderbolt
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createsprite gThunderboltOrbSpriteTemplate, ANIM_TARGET, 3, 0x2c, 0x0, 0x0, 0x3
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@ -29013,7 +29013,7 @@ SubzeroSlammerFinish:
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createsprite gBrickBreakWallShardSpriteTemplate ANIM_TARGET, 2, 0x1, 0x1, 0x0, 0x0
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createsprite gBrickBreakWallShardSpriteTemplate ANIM_TARGET, 2, 0x1, 0x2, 0x0, 0x0
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createsprite gBrickBreakWallShardSpriteTemplate ANIM_TARGET, 2, 0x1, 0x3, 0x0, 0x0
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createvisualtask AnimTask_HorizontalShake, 0x5, ANIM_TARGET, 0x8, 0x1c
|
||||
createvisualtask AnimTask_HorizontalShake, 5, ANIM_TARGET, 8, 28
|
||||
call SubzeroSlammerExplosion
|
||||
call SubzeroSlammerExplosion
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||||
clearmonbg ANIM_DEF_PARTNER
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||||
@ -29143,7 +29143,7 @@ DevastatingDrakeFinish:
|
||||
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
|
||||
loadspritegfx ANIM_TAG_EXPLOSION
|
||||
createvisualtask AnimTask_BlendParticle, 0x5, ANIM_TAG_EXPLOSION, 0x0, 0xC, 0xC, 0x502B
|
||||
createvisualtask AnimTask_HorizontalShake, 0x5, 0x1, 0x5, 0x35
|
||||
createvisualtask AnimTask_HorizontalShake, 5, ANIM_TARGET, 5, 53
|
||||
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_TARGET, 0x2, 0x0, 0x10, 0x40c0 @ fade to purple
|
||||
call DevastatingDrakeExplosion
|
||||
delay 0x6
|
||||
@ -29162,7 +29162,7 @@ DevastatingDrakeUniversalEnding:
|
||||
createvisualtask AnimTask_BlendParticle, 0x5, ANIM_TAG_FIRE_PLUME, 0x0, 0xC, 0xC, 0x502B
|
||||
createvisualtask AnimTask_BlendParticle, 0x5, ANIM_TAG_VERTICAL_HEX, 0x0, 0xC, 0xC, 0x502B
|
||||
createvisualtask AnimTask_BlendParticle, 0x5, ANIM_TAG_EXPLOSION_2, 0x0, 0xC, 0xC, 0x502B
|
||||
createvisualtask AnimTask_HorizontalShake, 0x5, 0x1, 0x5, 0x20
|
||||
createvisualtask AnimTask_HorizontalShake, 5, ANIM_TARGET, 5, 32
|
||||
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
|
||||
call DevastatingDrakeGeyser
|
||||
playsewithpan SE_M_SACRED_FIRE, SOUND_PAN_ATTACKER
|
||||
@ -29942,7 +29942,7 @@ Move_10000000_VOLT_THUNDERBOLT::
|
||||
unloadspritegfx ANIM_TAG_LEAF @green
|
||||
unloadspritegfx ANIM_TAG_POISON_BUBBLE @purple
|
||||
loadspritegfx ANIM_TAG_EXPLOSION @explosion
|
||||
createvisualtask AnimTask_HorizontalShake, 0x5, ANIM_TARGET, 0x2, 0x2c
|
||||
createvisualtask AnimTask_HorizontalShake, 5, ANIM_TARGET, 2, 44
|
||||
@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x30, 0x2c, 0x0, 0x28, 0x0, 0x8003
|
||||
@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x30, 0x2c, 0x40, 0x28, 0x1, 0x8003
|
||||
@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x30, 0x2c, 0x80, 0x28, 0x0, 0x8003
|
||||
@ -30113,7 +30113,7 @@ StokedSparksurferFinish:
|
||||
unloadspritegfx ANIM_TAG_FOCUS_ENERGY
|
||||
unloadspritegfx ANIM_TAG_ELECTRIC_ORBS
|
||||
unloadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT
|
||||
createvisualtask AnimTask_HorizontalShake, 0x5, ANIM_TARGET, 0x5, 0x1c
|
||||
createvisualtask AnimTask_HorizontalShake, 5, ANIM_TARGET, 5, 28
|
||||
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x30, 0x2c, 0x0, 0x28, 0x0, 0x8003
|
||||
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x30, 0x2c, 0x40, 0x28, 0x1, 0x8003
|
||||
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x30, 0x2c, 0x80, 0x28, 0x0, 0x8003
|
||||
@ -30379,7 +30379,7 @@ PulverizingPancakeFinish:
|
||||
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
|
||||
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x1, 0x0 @big hit marker
|
||||
delay 0x0
|
||||
createvisualtask AnimTask_HorizontalShake, 0x5, ANIM_TARGET, 0x4, 0x2c
|
||||
createvisualtask AnimTask_HorizontalShake, 5, ANIM_TARGET, 4, 44
|
||||
createsprite gPulverizingPancakeYellowRingSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, 0x100, 0x0
|
||||
delay 0x5
|
||||
loadspritegfx ANIM_TAG_EXPLOSION @explosion
|
||||
@ -30686,7 +30686,7 @@ SinisterArrowRaidOnOpponent:
|
||||
createsprite gArrowRaidRightDownSpriteTemplate, ANIM_ATTACKER, 50, 0xfff0, 0x08, 0x100, 0xf, 0x15
|
||||
waitforvisualfinish
|
||||
call SinisterArrowRaidFlyStrike
|
||||
createvisualtask AnimTask_HorizontalShake, 0x5, ANIM_TARGET, 0x3, 0x4b
|
||||
createvisualtask AnimTask_HorizontalShake, 5, ANIM_TARGET, 3, 75
|
||||
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_TARGET, 0x4, 0x0, 0x10, 0x40c0 @ defender to purple
|
||||
call SinisterArrowRaidStrikeOpponent
|
||||
call SinisterArrowRaidOpponentExplosion
|
||||
@ -30738,7 +30738,7 @@ SinisterArrowRaidOnPlayer:
|
||||
createsprite gArrowRaidLeftDownSpriteTemplate, ANIM_ATTACKER, 50, 0x100, 0x88, 0xfff0, 0x38, 0x15
|
||||
waitforvisualfinish
|
||||
call SinisterArrowRaidFlyStrike
|
||||
createvisualtask AnimTask_HorizontalShake, 0x5, ANIM_TARGET, 0x3, 0x4b
|
||||
createvisualtask AnimTask_HorizontalShake, 5, ANIM_TARGET, 3, 75
|
||||
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_TARGET, 0x4, 0x0, 0x10, 0x40c0 @ defender to purple
|
||||
call SinisterArrowRaidArrowsStrikePlayer
|
||||
call SinisterArrowRaidPlayerExplosion
|
||||
@ -31175,7 +31175,7 @@ Move_OCEANIC_OPERETTA::
|
||||
loadspritegfx ANIM_TAG_EXPLOSION @explosion
|
||||
loadspritegfx ANIM_TAG_SPARKLE_2 @sparkle
|
||||
loadspritegfx ANIM_TAG_RAIN_DROPS @rain
|
||||
createvisualtask AnimTask_HorizontalShake, 0x5, ANIM_TARGET, 0x8, 0x40
|
||||
createvisualtask AnimTask_HorizontalShake, 5, ANIM_TARGET, 8, 64
|
||||
call OceanicOperettaExplosion
|
||||
createvisualtask AnimTask_BlendBattleAnimPal, 0x2, F_PAL_TARGET, 0x2, 0x0, 0xb, 0x5da0
|
||||
createvisualtask AnimTask_CreateRaindrops, 0x2, 0x0, 0x3, 0x78
|
||||
@ -31673,8 +31673,8 @@ Move_CLANGOROUS_SOULBLAZE::
|
||||
createsprite gClangoorousSoulblazePulseSpriteTemplate, ANIM_ATTACKER, 2, 0x10, 0x0, 0x0, 0x0, 0x1d, 0x0
|
||||
createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x0, 0x0 @music note
|
||||
delay 0x5
|
||||
createvisualtask AnimTask_HorizontalShake, 0x5, ANIM_TARGET, 0x2, 0x3c
|
||||
createvisualtask AnimTask_HorizontalShake, 0x5, ANIM_DEF_PARTNER, 0x2, 0x3c
|
||||
createvisualtask AnimTask_HorizontalShake, 5, ANIM_TARGET, 2, 60
|
||||
createvisualtask AnimTask_HorizontalShake, 5, ANIM_DEF_PARTNER, 2, 60
|
||||
call ClangorousSoulblazePulse_1
|
||||
delay 0x5
|
||||
call ClangorousSoulblazePulse_2
|
||||
@ -31944,7 +31944,7 @@ Move_GUARDIAN_OF_ALOLA::
|
||||
delay 0x24
|
||||
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_TARGET, 0x0, 0xb, 0x0, 0x0000
|
||||
playsewithpan SE_M_EXPLOSION, SOUND_PAN_TARGET
|
||||
createvisualtask AnimTask_HorizontalShake, 0x3, ANIM_TARGET, 0xa, 0x25
|
||||
createvisualtask AnimTask_HorizontalShake, 3, ANIM_TARGET, 10, 0x25
|
||||
loopsewithpan SE_M_ROCK_THROW SOUND_PAN_TARGET 0x10 0x9
|
||||
call GuardianOfAlolaRocksTarget
|
||||
call GuardianOfAlolaRockGeyser
|
||||
@ -32090,7 +32090,7 @@ SearingSunrazeSmashImpact:
|
||||
delay 0x8
|
||||
delay 0x1
|
||||
unloadspritegfx ANIM_TAG_GOLD_RING @beam
|
||||
createvisualtask AnimTask_HorizontalShake, 0x5, ANIM_TARGET, 0x4, 0x3c
|
||||
createvisualtask AnimTask_HorizontalShake, 5, ANIM_TARGET, 4, 60
|
||||
playsewithpan SE_M_CUT, SOUND_PAN_TARGET
|
||||
createsprite gSearingSunrazeSmashWhiteCutSpriteTemplate, ANIM_TARGET, 2, 0x20, 0xffe0, 0x0
|
||||
delay 0x2
|
||||
@ -32467,7 +32467,7 @@ Move_LIGHT_THAT_BURNS_THE_SKY::
|
||||
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0xffc0, 0xffd8, 0x25, 0x2c, 0xa0, 0x8, 0x0, 0x3
|
||||
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0xffc0, 0xffd8, 0x25, 0x2c, 0xe0, 0x8, 0x2, 0x3
|
||||
delay 0x6
|
||||
createvisualtask AnimTask_HorizontalShake, 0x5, ANIM_TARGET, 0x3, 0x3c
|
||||
createvisualtask AnimTask_HorizontalShake, 5, ANIM_TARGET, 3, 60
|
||||
unloadspritegfx ANIM_TAG_LEAF @green
|
||||
unloadspritegfx ANIM_TAG_ELECTRIC_ORBS @charge
|
||||
loadspritegfx ANIM_TAG_FIRE_PLUME @blast burn
|
||||
@ -32681,7 +32681,7 @@ Move_SOUL_STEALING_7_STAR_STRIKE::
|
||||
playsewithpan SE_M_DETECT, SOUND_PAN_ATTACKER
|
||||
createsprite gTargetTwinkleSpriteTemplate, ANIM_TARGET, 13, 0x0, 0x0, ANIM_TARGET @detect star
|
||||
delay 0xa
|
||||
createvisualtask AnimTask_HorizontalShake, 0x5, ANIM_TARGET, 0x8, 0x20
|
||||
createvisualtask AnimTask_HorizontalShake, 5, ANIM_TARGET, 8, 32
|
||||
call SoulStealingSevenStarStrikeExplosion
|
||||
call SoulStealingSevenStarStrikeExplosion
|
||||
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, (F_PAL_BG | F_PAL_ALL_BUT_DEF), 0x2, 0x0, 0x10, 0x0 @everything to black
|
||||
|
Loading…
Reference in New Issue
Block a user