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https://github.com/Ninjdai1/pokeemerald.git
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toggleable manual ability popup destruction
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@ -1755,6 +1755,10 @@
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various \battler, VARIOUS_JUMP_IF_ABSENT
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.4byte \ptr
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.endm
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.macro destroyabilitypopup
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various BS_ABILITY_BATTLER, VARIOUS_DESTROY_ABILITY_POPUP
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.endm
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@ helpful macros
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.macro setstatchanger stat:req, stages:req, down:req
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@ -520,6 +520,7 @@ struct BattleStruct
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u8 savedBattlerTarget;
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bool8 ateBoost[MAX_BATTLERS_COUNT];
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u8 activeAbilityPopUps; // as bits for each battler
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u8 abilityPopUpSpriteIds[MAX_BATTLERS_COUNT][2]; //two per battler
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bool8 throwingPokeBall;
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struct MegaEvolutionData mega;
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const u8 *trainerSlideMsg;
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@ -611,6 +612,7 @@ struct BattleScripting
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u16 moveEffect;
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u16 multihitMoveEffect;
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u8 illusionNickHack; // To properly display nick in STRINGID_ENEMYABOUTTOSWITCHPKMN.
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bool8 fixedPopup; // force ability popup to stick until manually called back
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};
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// rom_80A5C6C
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@ -92,5 +92,6 @@ s32 MoveBattleBar(u8 battler, u8 healthboxSpriteId, u8 whichBar, u8 arg3);
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u8 GetScaledHPFraction(s16 hp, s16 maxhp, u8 scale);
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u8 GetHPBarLevel(s16 hp, s16 maxhp);
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void CreateAbilityPopUp(u8 battlerId, u32 ability, bool32 isDoubleBattle);
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void DestroyAbilityPopUp(u8 battlerId);
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#endif // GUARD_BATTLE_INTERFACE_H
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@ -35,6 +35,7 @@
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#define sMOVE_EFFECT gBattleScripting + 0x2E
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#define sMULTIHIT_EFFECT gBattleScripting + 0x30
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#define sILLUSION_NICK_HACK gBattleScripting + 0x32
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#define sFIXED_ABILITY_POPUP gBattleScripting + 0x33
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#define cMULTISTRING_CHOOSER gBattleCommunication + 5
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@ -165,6 +166,7 @@
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#define VARIOUS_SET_LAST_USED_ITEM 99
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#define VARIOUS_PARALYZE_TYPE_IMMUNITY 100
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#define VARIOUS_JUMP_IF_ABSENT 101
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#define VARIOUS_DESTROY_ABILITY_POPUP 102
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// Cmd_manipulatedamage
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#define DMG_CHANGE_SIGN 0
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@ -3062,6 +3062,9 @@ void CreateAbilityPopUp(u8 battlerId, u32 ability, bool32 isDoubleBattle)
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gSprites[spriteId1].tRightToLeft = FALSE;
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gSprites[spriteId2].tRightToLeft = FALSE;
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}
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gBattleStruct->abilityPopUpSpriteIds[gBattleAnimAttacker][0] = spriteId1;
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gBattleStruct->abilityPopUpSpriteIds[gBattleAnimAttacker][1] = spriteId2;
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taskId = CreateTask(Task_FreeAbilityPopUpGfx, 5);
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gTasks[taskId].tSpriteId1 = spriteId1;
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@ -3110,11 +3113,19 @@ static void SpriteCb_AbilityPopUp(struct Sprite *sprite)
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}
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else
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{
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sprite->tFrames--;
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if (!gBattleScripting.fixedPopup)
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sprite->tFrames--;
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}
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}
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}
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void DestroyAbilityPopUp(u8 battlerId)
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{
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gSprites[gBattleStruct->abilityPopUpSpriteIds[battlerId][0]].tFrames = 0;
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gSprites[gBattleStruct->abilityPopUpSpriteIds[battlerId][1]].tFrames = 0;
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gBattleScripting.fixedPopup = FALSE;
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}
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static void Task_FreeAbilityPopUpGfx(u8 taskId)
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{
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if (!gSprites[gTasks[taskId].tSpriteId1].inUse
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@ -8300,6 +8300,9 @@ static void Cmd_various(void)
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gBattlescriptCurrInstr += 7;
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}
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return;
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case VARIOUS_DESTROY_ABILITY_POPUP:
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DestroyAbilityPopUp(gActiveBattler);
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break;
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}
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gBattlescriptCurrInstr += 3;
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