mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 03:34:15 +01:00
Merge branch 'RHH/master' into RHH/upcoming
This commit is contained in:
commit
f3a65c0315
@ -8722,6 +8722,17 @@ BattleScript_ActivateSwitchInAbilities_Increment:
|
||||
copybyte gBattlerAttacker, sBATTLER
|
||||
return
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||||
|
||||
BattleScript_ActivateTerrainAbilities:
|
||||
savetarget
|
||||
setbyte gBattlerTarget, 0
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||||
BattleScript_ActivateTerrainAbilities_Loop:
|
||||
activateterrainchangeabilities BS_ATTACKER
|
||||
BattleScript_ActivateTerrainAbilities_Increment:
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addbyte gBattlerTarget, 1
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jumpifbytenotequal gBattlerTarget, gBattlersCount, BattleScript_ActivateTerrainAbilities_Loop
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||||
restoretarget
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return
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||||
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||||
BattleScript_ElectricSurgeActivates::
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pause B_WAIT_TIME_SHORT
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call BattleScript_AbilityPopUp
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@ -9241,6 +9252,7 @@ BattleScript_SpikyShieldEffect::
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printstring STRINGID_PKMNHURTSWITH
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waitmessage B_WAIT_TIME_LONG
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tryfaintmon BS_ATTACKER
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orhalfword gMoveResultFlags, MOVE_RESULT_MISSED
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BattleScript_SpikyShieldRet::
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return
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||||
@ -9252,6 +9264,7 @@ BattleScript_KingsShieldEffect::
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||||
copybyte sBATTLER, gBattlerTarget
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copybyte gBattlerTarget, gBattlerAttacker
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copybyte gBattlerAttacker, sBATTLER
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orhalfword gMoveResultFlags, MOVE_RESULT_MISSED
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return
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BattleScript_BanefulBunkerEffect::
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@ -9259,6 +9272,7 @@ BattleScript_BanefulBunkerEffect::
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bichalfword gMoveResultFlags, MOVE_RESULT_NO_EFFECT
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seteffectsecondary
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setmoveeffect 0
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orhalfword gMoveResultFlags, MOVE_RESULT_MISSED
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return
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||||
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||||
BattleScript_CuteCharmActivates::
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||||
|
@ -4059,7 +4059,7 @@ static bool32 TryChangeBattleTerrain(u32 battler, u32 statusFlag, u8 *timer)
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else
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||||
*timer = 5;
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gBattlerAttacker = gBattleScripting.battler = battler;
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gBattleScripting.battler = battler;
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return TRUE;
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}
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||||
@ -6065,7 +6065,6 @@ u32 AbilityBattleEffects(u32 caseID, u32 battler, u32 ability, u32 special, u32
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}
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break;
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case ABILITYEFFECT_ON_TERRAIN: // For ability effects that activate when the field terrain changes.
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battler = gBattlerAbility = gBattleScripting.battler;
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gLastUsedAbility = GetBattlerAbility(battler);
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switch (gLastUsedAbility)
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{
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@ -6074,6 +6073,7 @@ u32 AbilityBattleEffects(u32 caseID, u32 battler, u32 ability, u32 special, u32
|
||||
{
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gSpecialStatuses[battler].terrainAbilityDone = TRUE;
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ChangeTypeBasedOnTerrain(battler);
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gBattlerAbility = gBattleScripting.battler = battler;
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||||
BattleScriptPushCursorAndCallback(BattleScript_MimicryActivates_End3);
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effect++;
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}
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@ -6082,6 +6082,7 @@ u32 AbilityBattleEffects(u32 caseID, u32 battler, u32 ability, u32 special, u32
|
||||
if (!gSpecialStatuses[battler].terrainAbilityDone && IsBattlerTerrainAffected(battler, STATUS_FIELD_ELECTRIC_TERRAIN))
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{
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gSpecialStatuses[battler].terrainAbilityDone = TRUE;
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gBattlerAbility = gBattleScripting.battler = battler;
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PREPARE_STAT_BUFFER(gBattleTextBuff1, GetHighestStatId(battler));
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BattleScriptPushCursorAndCallback(BattleScript_QuarkDriveActivates);
|
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effect++;
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|
126
test/battle/ability/seed_sower.c
Normal file
126
test/battle/ability/seed_sower.c
Normal file
@ -0,0 +1,126 @@
|
||||
#include "global.h"
|
||||
#include "test/battle.h"
|
||||
|
||||
SINGLE_BATTLE_TEST("Seed Sower sets up Grassy Terrain when hit by an attack")
|
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{
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_WOBBUFFET) { Ability(ABILITY_SEED_SOWER); }
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||||
OPPONENT(SPECIES_WOBBUFFET);
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||||
} WHEN {
|
||||
TURN { MOVE(opponent, MOVE_TACKLE); }
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} SCENE {
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||||
MESSAGE("Foe Wobbuffet used Tackle!");
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HP_BAR(player);
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ABILITY_POPUP(player);
|
||||
MESSAGE("Grass grew to cover the battlefield!");
|
||||
}
|
||||
}
|
||||
|
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#define ABILITY_PARAM(n)(abilities[n] = (k == n) ? ABILITY_SEED_SOWER : ABILITY_SHADOW_TAG)
|
||||
#define MOVE_HIT(target, position) \
|
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{ \
|
||||
HP_BAR(target); \
|
||||
if (abilities[position] == ABILITY_SEED_SOWER) { \
|
||||
ABILITY_POPUP(target); \
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||||
MESSAGE("Grass grew to cover the battlefield!");\
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} \
|
||||
}
|
||||
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DOUBLE_BATTLE_TEST("Multi-target moves hit correct battlers after Seed Sower is triggered") // #2796
|
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{
|
||||
u32 j, k, l;
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u16 usedMove;
|
||||
static const u16 moves[] = {MOVE_HYPER_VOICE, MOVE_SURF};
|
||||
u16 abilities[MAX_BATTLERS_COUNT];
|
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u8 attacker;
|
||||
|
||||
for (j = 0; j < ARRAY_COUNT(moves); j++)
|
||||
{
|
||||
for (k = 0; k < MAX_BATTLERS_COUNT; k++)
|
||||
{
|
||||
for (l = 0; l < MAX_BATTLERS_COUNT; l++)
|
||||
{
|
||||
if (k == l)
|
||||
continue; // No tests needed when attacker has Seed Sower
|
||||
if ((k & BIT_SIDE) == (l & BIT_SIDE) && moves[j] == MOVE_HYPER_VOICE)
|
||||
continue; // No tests needed when partners has Seed Sower and Hyper Voice is used.
|
||||
PARAMETRIZE { attacker = l; usedMove = moves[j]; ABILITY_PARAM(0); ABILITY_PARAM(1); ABILITY_PARAM(2); ABILITY_PARAM(3); }
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}
|
||||
}
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||||
}
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GIVEN {
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ASSUME(gBattleMoves[MOVE_HYPER_VOICE].target == MOVE_TARGET_BOTH);
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ASSUME(gBattleMoves[MOVE_SURF].target == MOVE_TARGET_FOES_AND_ALLY);
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PLAYER(SPECIES_WYNAUT) { Ability(abilities[B_POSITION_PLAYER_LEFT]); }
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PLAYER(SPECIES_WOBBUFFET) { Ability(abilities[B_POSITION_PLAYER_RIGHT]); }
|
||||
OPPONENT(SPECIES_WYNAUT) { Ability(abilities[B_POSITION_OPPONENT_LEFT]); }
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||||
OPPONENT(SPECIES_WOBBUFFET) { Ability(abilities[B_POSITION_OPPONENT_RIGHT]); }
|
||||
} WHEN {
|
||||
TURN {
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||||
MOVE(opponentLeft, (attacker == B_POSITION_OPPONENT_LEFT) ? usedMove : MOVE_CELEBRATE);
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||||
MOVE(opponentRight, (attacker == B_POSITION_OPPONENT_RIGHT) ? usedMove : MOVE_CELEBRATE);
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MOVE(playerLeft, (attacker == B_POSITION_PLAYER_LEFT) ? usedMove : MOVE_CELEBRATE);
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MOVE(playerRight, (attacker == B_POSITION_PLAYER_RIGHT) ? usedMove : MOVE_CELEBRATE);
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}
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} SCENE {
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// ANIMATION(ANIM_TYPE_MOVE, usedMove);
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if (usedMove == MOVE_HYPER_VOICE) {
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if ((attacker & BIT_SIDE) == B_SIDE_OPPONENT) {
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if (attacker == B_POSITION_OPPONENT_LEFT) {
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MOVE_HIT(playerLeft, B_POSITION_PLAYER_LEFT);
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||||
MOVE_HIT(playerRight, B_POSITION_PLAYER_RIGHT);
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||||
} else {
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MOVE_HIT(playerRight, B_POSITION_PLAYER_RIGHT);
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||||
MOVE_HIT(playerLeft, B_POSITION_PLAYER_LEFT);
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||||
}
|
||||
NONE_OF {
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||||
HP_BAR(opponentLeft);
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||||
HP_BAR(opponentRight);
|
||||
}
|
||||
} else {
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||||
if (attacker == B_POSITION_PLAYER_LEFT) {
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||||
MOVE_HIT(opponentLeft, B_POSITION_OPPONENT_LEFT);
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MOVE_HIT(opponentRight, B_POSITION_OPPONENT_RIGHT);
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||||
} else {
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||||
MOVE_HIT(opponentRight, B_POSITION_OPPONENT_RIGHT);
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||||
MOVE_HIT(opponentLeft, B_POSITION_OPPONENT_LEFT);
|
||||
}
|
||||
NONE_OF {
|
||||
HP_BAR(playerLeft);
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||||
HP_BAR(playerRight);
|
||||
}
|
||||
}
|
||||
} else { // SURF
|
||||
switch (attacker) {
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||||
case B_POSITION_PLAYER_LEFT:
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MOVE_HIT(opponentLeft, B_POSITION_OPPONENT_LEFT);
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||||
MOVE_HIT(playerRight, B_POSITION_PLAYER_RIGHT);
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MOVE_HIT(opponentRight, B_POSITION_OPPONENT_RIGHT);
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NOT HP_BAR(playerLeft);
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break;
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case B_POSITION_OPPONENT_LEFT:
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MOVE_HIT(playerLeft, B_POSITION_PLAYER_LEFT);
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MOVE_HIT(playerRight, B_POSITION_PLAYER_RIGHT);
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MOVE_HIT(opponentRight, B_POSITION_OPPONENT_RIGHT);
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NOT HP_BAR(opponentLeft);
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break;
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case B_POSITION_PLAYER_RIGHT:
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MOVE_HIT(playerLeft, B_POSITION_PLAYER_LEFT);
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MOVE_HIT(opponentLeft, B_POSITION_OPPONENT_LEFT);
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MOVE_HIT(opponentRight, B_POSITION_OPPONENT_RIGHT);
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NOT HP_BAR(playerRight);
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break;
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||||
case B_POSITION_OPPONENT_RIGHT:
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MOVE_HIT(playerLeft, B_POSITION_PLAYER_LEFT);
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MOVE_HIT(opponentLeft, B_POSITION_OPPONENT_LEFT);
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MOVE_HIT(playerRight, B_POSITION_PLAYER_RIGHT);
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NOT HP_BAR(opponentRight);
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break;
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}
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}
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}
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}
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#undef ABILITY_PARAM
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#undef MOVE_HIT
|
@ -3,7 +3,7 @@
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||||
ASSUMPTIONS
|
||||
{
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ASSUME(gBattleMoves[MOVE_ELECTRIC_TERRAIN].effect == MOVE_ELECTRIC_TERRAIN);
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ASSUME(gBattleMoves[MOVE_ELECTRIC_TERRAIN].effect == EFFECT_ELECTRIC_TERRAIN);
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ASSUME(gBattleMoves[MOVE_PSYCHIC_TERRAIN].effect == EFFECT_PSYCHIC_TERRAIN);
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ASSUME(gBattleMoves[MOVE_GRASSY_TERRAIN].effect == EFFECT_GRASSY_TERRAIN);
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ASSUME(gBattleMoves[MOVE_MISTY_TERRAIN].effect == EFFECT_MISTY_TERRAIN);
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|
388
test/battle/move_effect/protect.c
Normal file
388
test/battle/move_effect/protect.c
Normal file
@ -0,0 +1,388 @@
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#include "global.h"
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||||
#include "test/battle.h"
|
||||
|
||||
ASSUMPTIONS
|
||||
{
|
||||
ASSUME(gBattleMoves[MOVE_PROTECT].effect == EFFECT_PROTECT);
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||||
ASSUME(gBattleMoves[MOVE_DETECT].effect == EFFECT_PROTECT);
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ASSUME(gBattleMoves[MOVE_KINGS_SHIELD].effect == EFFECT_PROTECT);
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||||
ASSUME(gBattleMoves[MOVE_SILK_TRAP].effect == EFFECT_PROTECT);
|
||||
ASSUME(gBattleMoves[MOVE_SPIKY_SHIELD].effect == EFFECT_PROTECT);
|
||||
ASSUME(gBattleMoves[MOVE_WIDE_GUARD].effect == EFFECT_PROTECT);
|
||||
ASSUME(gBattleMoves[MOVE_QUICK_GUARD].effect == EFFECT_PROTECT);
|
||||
ASSUME(gBattleMoves[MOVE_CRAFTY_SHIELD].effect == EFFECT_PROTECT);
|
||||
ASSUME(gBattleMoves[MOVE_BANEFUL_BUNKER].effect == EFFECT_PROTECT);
|
||||
ASSUME(gBattleMoves[MOVE_TACKLE].split == SPLIT_PHYSICAL);
|
||||
ASSUME(gBattleMoves[MOVE_TACKLE].makesContact);
|
||||
ASSUME(gBattleMoves[MOVE_LEER].split == SPLIT_STATUS);
|
||||
ASSUME(gBattleMoves[MOVE_WATER_GUN].split == SPLIT_SPECIAL);
|
||||
ASSUME(!(gBattleMoves[MOVE_WATER_GUN].makesContact));
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Protect, Detect, Spiky Shield and Baneful Bunker protect from all moves")
|
||||
{
|
||||
u32 j;
|
||||
static const u16 protectMoves[] = {
|
||||
MOVE_PROTECT,
|
||||
MOVE_DETECT,
|
||||
MOVE_SPIKY_SHIELD,
|
||||
MOVE_BANEFUL_BUNKER,
|
||||
};
|
||||
u16 protectMove = MOVE_NONE;
|
||||
u16 usedMove = MOVE_NONE;
|
||||
|
||||
for (j = 0; j < ARRAY_COUNT(protectMoves); j++)
|
||||
{
|
||||
PARAMETRIZE { protectMove = protectMoves[j]; usedMove = MOVE_TACKLE; }
|
||||
PARAMETRIZE { protectMove = protectMoves[j]; usedMove = MOVE_LEER; }
|
||||
PARAMETRIZE { protectMove = protectMoves[j]; usedMove = MOVE_WATER_GUN; }
|
||||
}
|
||||
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(opponent, protectMove); MOVE(player, usedMove); }
|
||||
TURN {}
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, protectMove, opponent);
|
||||
MESSAGE("Foe Wobbuffet protected itself!");
|
||||
NOT ANIMATION(ANIM_TYPE_MOVE, usedMove, player);
|
||||
MESSAGE("Foe Wobbuffet protected itself!");
|
||||
if (usedMove == MOVE_LEER) {
|
||||
NOT ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
|
||||
} else {
|
||||
NOT HP_BAR(opponent);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("King's Shield, Silk Trap and Obstruct protect from damaging moves and lower stats on contact")
|
||||
{
|
||||
u32 j;
|
||||
static const u16 protectMoves[][3] =
|
||||
{ // Move Stat Stages
|
||||
{MOVE_KINGS_SHIELD, STAT_ATK, 1},
|
||||
{MOVE_SILK_TRAP, STAT_SPEED, 1},
|
||||
{MOVE_OBSTRUCT, STAT_DEF, 2},
|
||||
};
|
||||
u16 protectMove = MOVE_NONE;
|
||||
u16 usedMove = MOVE_NONE;
|
||||
u16 statId = 0, lowersBy = 0;
|
||||
|
||||
for (j = 0; j < ARRAY_COUNT(protectMoves); j++)
|
||||
{
|
||||
PARAMETRIZE { usedMove = MOVE_TACKLE; protectMove = protectMoves[j][0]; statId = protectMoves[j][1]; lowersBy = protectMoves[j][2]; }
|
||||
PARAMETRIZE { usedMove = MOVE_LEER; protectMove = protectMoves[j][0]; statId = 0; lowersBy = 0; }
|
||||
PARAMETRIZE { usedMove = MOVE_WATER_GUN; protectMove = protectMoves[j][0]; statId = 0; lowersBy = 0; }
|
||||
}
|
||||
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(opponent, protectMove); MOVE(player, usedMove); }
|
||||
TURN {}
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, protectMove, opponent);
|
||||
MESSAGE("Foe Wobbuffet protected itself!");
|
||||
if (usedMove == MOVE_LEER) {
|
||||
ANIMATION(ANIM_TYPE_MOVE, usedMove, player);
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
|
||||
NOT MESSAGE("Foe Wobbuffet protected itself!");
|
||||
} else {
|
||||
NOT ANIMATION(ANIM_TYPE_MOVE, usedMove, player);
|
||||
MESSAGE("Foe Wobbuffet protected itself!");
|
||||
NOT HP_BAR(opponent);
|
||||
if (usedMove == MOVE_TACKLE) {
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
|
||||
if (statId == STAT_ATK) {
|
||||
MESSAGE("Wobbuffet's Attack fell!");
|
||||
} else if (statId == STAT_SPEED) {
|
||||
MESSAGE("Wobbuffet's Speed fell!");
|
||||
} else if (statId == STAT_DEF) {
|
||||
if (lowersBy == 2) {
|
||||
MESSAGE("Wobbuffet's Defense harshly fell!");
|
||||
}
|
||||
}
|
||||
} else {
|
||||
NOT ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
|
||||
}
|
||||
}
|
||||
} THEN {
|
||||
if (usedMove == MOVE_TACKLE) {
|
||||
EXPECT_EQ(player->statStages[statId], DEFAULT_STAT_STAGE - lowersBy);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Spiky Shield does 1/8 dmg of max hp of attackers making contact and may faint them")
|
||||
{
|
||||
u16 usedMove = MOVE_NONE;
|
||||
u16 hp = 400, maxHp = 400;
|
||||
|
||||
PARAMETRIZE { usedMove = MOVE_TACKLE; hp = 1;}
|
||||
PARAMETRIZE { usedMove = MOVE_TACKLE;}
|
||||
PARAMETRIZE { usedMove = MOVE_LEER;}
|
||||
PARAMETRIZE { usedMove = MOVE_WATER_GUN;}
|
||||
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_WOBBUFFET) {HP(hp); MaxHP(maxHp); }
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
if (hp == 1) {
|
||||
TURN { MOVE(opponent, MOVE_SPIKY_SHIELD); MOVE(player, usedMove); SEND_OUT(player, 1); }
|
||||
} else {
|
||||
TURN { MOVE(opponent, MOVE_SPIKY_SHIELD); MOVE(player, usedMove); }
|
||||
}
|
||||
TURN {}
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_SPIKY_SHIELD, opponent);
|
||||
MESSAGE("Foe Wobbuffet protected itself!");
|
||||
NOT ANIMATION(ANIM_TYPE_MOVE, usedMove, player);
|
||||
MESSAGE("Foe Wobbuffet protected itself!");
|
||||
NOT HP_BAR(opponent);
|
||||
if (usedMove == MOVE_TACKLE) {
|
||||
HP_BAR(player, maxHp / 8);
|
||||
if (hp == 1) {
|
||||
MESSAGE("Wobbuffet fainted!");
|
||||
MESSAGE("Go! Wobbuffet!");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Baneful Bunker poisons pokemon for moves making contact")
|
||||
{
|
||||
u16 usedMove = MOVE_NONE;
|
||||
|
||||
PARAMETRIZE {usedMove = MOVE_TACKLE; }
|
||||
PARAMETRIZE {usedMove = MOVE_LEER; }
|
||||
PARAMETRIZE {usedMove = MOVE_WATER_GUN; }
|
||||
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(opponent, MOVE_BANEFUL_BUNKER); MOVE(player, usedMove); }
|
||||
TURN {}
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_BANEFUL_BUNKER, opponent);
|
||||
MESSAGE("Foe Wobbuffet protected itself!");
|
||||
NOT ANIMATION(ANIM_TYPE_MOVE, usedMove, player);
|
||||
MESSAGE("Foe Wobbuffet protected itself!");
|
||||
NOT HP_BAR(opponent);
|
||||
if (usedMove == MOVE_TACKLE) {
|
||||
STATUS_ICON(player, STATUS1_POISON);
|
||||
} else {
|
||||
NOT STATUS_ICON(player, STATUS1_POISON);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Recoil damage is not applied if target was protected")
|
||||
{
|
||||
u32 j, k;
|
||||
static const u16 protectMoves[] = { MOVE_PROTECT, MOVE_DETECT, MOVE_KINGS_SHIELD, MOVE_BANEFUL_BUNKER, MOVE_SILK_TRAP, MOVE_OBSTRUCT, MOVE_SPIKY_SHIELD };
|
||||
static const u16 recoilMoves[] = { MOVE_VOLT_TACKLE, MOVE_HEAD_SMASH, MOVE_TAKE_DOWN, MOVE_DOUBLE_EDGE };
|
||||
u16 protectMove = MOVE_NONE;
|
||||
u16 recoilMove = MOVE_NONE;
|
||||
|
||||
for (j = 0; j < ARRAY_COUNT(protectMoves); j++)
|
||||
{
|
||||
for (k = 0; k < ARRAY_COUNT(recoilMoves); k++)
|
||||
{
|
||||
PARAMETRIZE { protectMove = protectMoves[j]; recoilMove = recoilMoves[k]; }
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
GIVEN {
|
||||
ASSUME(gBattleMoves[MOVE_VOLT_TACKLE].effect == EFFECT_RECOIL_33_STATUS);
|
||||
ASSUME(gBattleMoves[MOVE_HEAD_SMASH].effect == EFFECT_RECOIL_50);
|
||||
ASSUME(gBattleMoves[MOVE_TAKE_DOWN].effect == EFFECT_RECOIL_25);
|
||||
ASSUME(gBattleMoves[MOVE_DOUBLE_EDGE].effect == EFFECT_RECOIL_33);
|
||||
PLAYER(SPECIES_RAPIDASH);
|
||||
OPPONENT(SPECIES_BEAUTIFLY);
|
||||
} WHEN {
|
||||
TURN { MOVE(opponent, MOVE_TACKLE); MOVE(player, MOVE_TACKLE); }
|
||||
TURN { MOVE(opponent, protectMove); MOVE(player, recoilMove); }
|
||||
TURN {}
|
||||
} SCENE {
|
||||
// 1st turn
|
||||
MESSAGE("Foe Beautifly used Tackle!");
|
||||
MESSAGE("Rapidash used Tackle!");
|
||||
// 2nd turn
|
||||
ANIMATION(ANIM_TYPE_MOVE, protectMove, opponent);
|
||||
MESSAGE("Foe Beautifly protected itself!");
|
||||
// MESSAGE("Rapidash used recoilMove!");
|
||||
NOT ANIMATION(ANIM_TYPE_MOVE, recoilMove, player);
|
||||
NOT MESSAGE("Rapidash is hit with recoil!");
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Multi-hit moves don't hit a protected target and fail only once")
|
||||
{
|
||||
u16 move = MOVE_NONE;
|
||||
|
||||
PARAMETRIZE { move = MOVE_PROTECT; }
|
||||
PARAMETRIZE { move = MOVE_DETECT; }
|
||||
PARAMETRIZE { move = MOVE_KINGS_SHIELD; }
|
||||
PARAMETRIZE { move = MOVE_BANEFUL_BUNKER; }
|
||||
PARAMETRIZE { move = MOVE_SILK_TRAP; }
|
||||
PARAMETRIZE { move = MOVE_OBSTRUCT; }
|
||||
PARAMETRIZE { move = MOVE_SPIKY_SHIELD; }
|
||||
|
||||
GIVEN {
|
||||
ASSUME(gBattleMoves[MOVE_ARM_THRUST].effect == EFFECT_MULTI_HIT);
|
||||
PLAYER(SPECIES_RAPIDASH);
|
||||
OPPONENT(SPECIES_BEAUTIFLY);
|
||||
} WHEN {
|
||||
TURN { MOVE(opponent, move); MOVE(player, MOVE_ARM_THRUST); }
|
||||
TURN {}
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, move, opponent);
|
||||
MESSAGE("Foe Beautifly protected itself!");
|
||||
MESSAGE("Rapidash used Arm Thrust!");
|
||||
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_ARM_THRUST, player);
|
||||
MESSAGE("Foe Beautifly protected itself!");
|
||||
// Each effect happens only once.
|
||||
if (move == MOVE_KINGS_SHIELD || move == MOVE_SILK_TRAP || move == MOVE_OBSTRUCT) {
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
|
||||
NOT ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
|
||||
}
|
||||
else if (move == MOVE_SPIKY_SHIELD) {
|
||||
HP_BAR(player);
|
||||
NOT HP_BAR(player);
|
||||
}
|
||||
else if (move == MOVE_BANEFUL_BUNKER) {
|
||||
STATUS_ICON(player, STATUS1_POISON);
|
||||
}
|
||||
NONE_OF {
|
||||
MESSAGE("Hit 2 time(s)!");
|
||||
MESSAGE("Hit 3 time(s)!");
|
||||
MESSAGE("Hit 4 time(s)!");
|
||||
MESSAGE("Hit 5 time(s)!");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
DOUBLE_BATTLE_TEST("Wide Guard protects self and ally from multi-target moves")
|
||||
{
|
||||
u16 move = MOVE_NONE;
|
||||
|
||||
PARAMETRIZE { move = MOVE_TACKLE; } // Single target
|
||||
PARAMETRIZE { move = MOVE_SURF; } // All targets
|
||||
PARAMETRIZE { move = MOVE_HYPER_VOICE; } // 2 foes
|
||||
|
||||
GIVEN {
|
||||
ASSUME(gBattleMoves[MOVE_TACKLE].target == MOVE_TARGET_SELECTED);
|
||||
ASSUME(gBattleMoves[MOVE_SURF].target == MOVE_TARGET_FOES_AND_ALLY);
|
||||
ASSUME(gBattleMoves[MOVE_HYPER_VOICE].target == MOVE_TARGET_BOTH);
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(opponentLeft, MOVE_WIDE_GUARD); MOVE(playerLeft, move, target:opponentLeft); }
|
||||
TURN {}
|
||||
} SCENE {
|
||||
MESSAGE("Foe Wobbuffet used Wide Guard!");
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_WIDE_GUARD, opponentLeft);
|
||||
if (move == MOVE_TACKLE) {
|
||||
MESSAGE("Wobbuffet used Tackle!");
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, playerLeft);
|
||||
HP_BAR(opponentLeft);
|
||||
} else if (move == MOVE_HYPER_VOICE) {
|
||||
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_HYPER_VOICE, playerLeft);
|
||||
MESSAGE("Foe Wobbuffet protected itself!");
|
||||
NOT HP_BAR(opponentLeft);
|
||||
MESSAGE("Foe Wobbuffet protected itself!");
|
||||
NOT HP_BAR(opponentRight);
|
||||
} else { // Surf
|
||||
MESSAGE("Foe Wobbuffet protected itself!");
|
||||
NOT HP_BAR(opponentLeft);
|
||||
HP_BAR(playerRight);
|
||||
MESSAGE("Foe Wobbuffet protected itself!");
|
||||
NOT HP_BAR(opponentRight);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
DOUBLE_BATTLE_TEST("Quick Guard protects self and ally from priority moves")
|
||||
{
|
||||
u16 move = MOVE_NONE;
|
||||
struct BattlePokemon *targetOpponent = NULL;
|
||||
|
||||
PARAMETRIZE { move = MOVE_TACKLE; targetOpponent = opponentLeft; }
|
||||
PARAMETRIZE { move = MOVE_TACKLE; targetOpponent = opponentRight; }
|
||||
PARAMETRIZE { move = MOVE_QUICK_ATTACK; targetOpponent = opponentLeft; }
|
||||
PARAMETRIZE { move = MOVE_QUICK_ATTACK; targetOpponent = opponentRight; }
|
||||
|
||||
GIVEN {
|
||||
ASSUME(gBattleMoves[MOVE_TACKLE].priority == 0);
|
||||
ASSUME(gBattleMoves[MOVE_QUICK_ATTACK].priority == 1);
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(opponentLeft, MOVE_QUICK_GUARD); MOVE(playerLeft, move, target:targetOpponent); }
|
||||
TURN {}
|
||||
} SCENE {
|
||||
MESSAGE("Foe Wobbuffet used Quick Guard!");
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_QUICK_GUARD, opponentLeft);
|
||||
if (move == MOVE_TACKLE) {
|
||||
MESSAGE("Wobbuffet used Tackle!");
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, playerLeft);
|
||||
HP_BAR(targetOpponent);
|
||||
} else if (move == MOVE_QUICK_ATTACK) {
|
||||
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_QUICK_ATTACK, playerLeft);
|
||||
MESSAGE("Foe Wobbuffet protected itself!");
|
||||
NOT HP_BAR(targetOpponent);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
DOUBLE_BATTLE_TEST("Crafty Shield protects self and ally from status moves")
|
||||
{
|
||||
u16 move = MOVE_NONE;
|
||||
struct BattlePokemon *targetOpponent = NULL;
|
||||
|
||||
PARAMETRIZE { move = MOVE_HYPER_VOICE; }
|
||||
PARAMETRIZE { move = MOVE_LEER; }
|
||||
PARAMETRIZE { move = MOVE_TACKLE; targetOpponent = opponentLeft; }
|
||||
PARAMETRIZE { move = MOVE_TACKLE; targetOpponent = opponentRight; }
|
||||
|
||||
GIVEN {
|
||||
ASSUME(gBattleMoves[MOVE_LEER].target == MOVE_TARGET_BOTH);
|
||||
ASSUME(gBattleMoves[MOVE_HYPER_VOICE].target == MOVE_TARGET_BOTH);
|
||||
ASSUME(gBattleMoves[MOVE_HYPER_VOICE].split == SPLIT_SPECIAL);
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(opponentLeft, MOVE_CRAFTY_SHIELD); (move == MOVE_TACKLE) ? MOVE(playerLeft, move, target:targetOpponent) : MOVE(playerLeft, move); }
|
||||
TURN {}
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_CRAFTY_SHIELD, opponentLeft);
|
||||
if (move == MOVE_LEER) {
|
||||
MESSAGE("Wobbuffet used Leer!");
|
||||
MESSAGE("Foe Wobbuffet protected itself!");
|
||||
NOT ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentLeft);
|
||||
MESSAGE("Foe Wobbuffet protected itself!");
|
||||
NOT ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentRight);
|
||||
} else {
|
||||
if (move == MOVE_HYPER_VOICE || targetOpponent == opponentLeft) {
|
||||
NOT MESSAGE("Foe Wobbuffet protected itself!");
|
||||
HP_BAR(opponentLeft);
|
||||
} else if (move == MOVE_HYPER_VOICE || targetOpponent == opponentRight) {
|
||||
NOT MESSAGE("Foe Wobbuffet protected itself!");
|
||||
HP_BAR(opponentRight);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user