Merge branch 'RHH/master' into RHH/upcoming

This commit is contained in:
Eduardo Quezada 2023-09-26 09:12:28 -03:00
commit f3a65c0315
5 changed files with 532 additions and 3 deletions

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@ -8722,6 +8722,17 @@ BattleScript_ActivateSwitchInAbilities_Increment:
copybyte gBattlerAttacker, sBATTLER
return
BattleScript_ActivateTerrainAbilities:
savetarget
setbyte gBattlerTarget, 0
BattleScript_ActivateTerrainAbilities_Loop:
activateterrainchangeabilities BS_ATTACKER
BattleScript_ActivateTerrainAbilities_Increment:
addbyte gBattlerTarget, 1
jumpifbytenotequal gBattlerTarget, gBattlersCount, BattleScript_ActivateTerrainAbilities_Loop
restoretarget
return
BattleScript_ElectricSurgeActivates::
pause B_WAIT_TIME_SHORT
call BattleScript_AbilityPopUp
@ -9241,6 +9252,7 @@ BattleScript_SpikyShieldEffect::
printstring STRINGID_PKMNHURTSWITH
waitmessage B_WAIT_TIME_LONG
tryfaintmon BS_ATTACKER
orhalfword gMoveResultFlags, MOVE_RESULT_MISSED
BattleScript_SpikyShieldRet::
return
@ -9252,6 +9264,7 @@ BattleScript_KingsShieldEffect::
copybyte sBATTLER, gBattlerTarget
copybyte gBattlerTarget, gBattlerAttacker
copybyte gBattlerAttacker, sBATTLER
orhalfword gMoveResultFlags, MOVE_RESULT_MISSED
return
BattleScript_BanefulBunkerEffect::
@ -9259,6 +9272,7 @@ BattleScript_BanefulBunkerEffect::
bichalfword gMoveResultFlags, MOVE_RESULT_NO_EFFECT
seteffectsecondary
setmoveeffect 0
orhalfword gMoveResultFlags, MOVE_RESULT_MISSED
return
BattleScript_CuteCharmActivates::

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@ -4059,7 +4059,7 @@ static bool32 TryChangeBattleTerrain(u32 battler, u32 statusFlag, u8 *timer)
else
*timer = 5;
gBattlerAttacker = gBattleScripting.battler = battler;
gBattleScripting.battler = battler;
return TRUE;
}
@ -6065,7 +6065,6 @@ u32 AbilityBattleEffects(u32 caseID, u32 battler, u32 ability, u32 special, u32
}
break;
case ABILITYEFFECT_ON_TERRAIN: // For ability effects that activate when the field terrain changes.
battler = gBattlerAbility = gBattleScripting.battler;
gLastUsedAbility = GetBattlerAbility(battler);
switch (gLastUsedAbility)
{
@ -6074,6 +6073,7 @@ u32 AbilityBattleEffects(u32 caseID, u32 battler, u32 ability, u32 special, u32
{
gSpecialStatuses[battler].terrainAbilityDone = TRUE;
ChangeTypeBasedOnTerrain(battler);
gBattlerAbility = gBattleScripting.battler = battler;
BattleScriptPushCursorAndCallback(BattleScript_MimicryActivates_End3);
effect++;
}
@ -6082,6 +6082,7 @@ u32 AbilityBattleEffects(u32 caseID, u32 battler, u32 ability, u32 special, u32
if (!gSpecialStatuses[battler].terrainAbilityDone && IsBattlerTerrainAffected(battler, STATUS_FIELD_ELECTRIC_TERRAIN))
{
gSpecialStatuses[battler].terrainAbilityDone = TRUE;
gBattlerAbility = gBattleScripting.battler = battler;
PREPARE_STAT_BUFFER(gBattleTextBuff1, GetHighestStatId(battler));
BattleScriptPushCursorAndCallback(BattleScript_QuarkDriveActivates);
effect++;

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@ -0,0 +1,126 @@
#include "global.h"
#include "test/battle.h"
SINGLE_BATTLE_TEST("Seed Sower sets up Grassy Terrain when hit by an attack")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Ability(ABILITY_SEED_SOWER); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_TACKLE); }
} SCENE {
MESSAGE("Foe Wobbuffet used Tackle!");
HP_BAR(player);
ABILITY_POPUP(player);
MESSAGE("Grass grew to cover the battlefield!");
}
}
#define ABILITY_PARAM(n)(abilities[n] = (k == n) ? ABILITY_SEED_SOWER : ABILITY_SHADOW_TAG)
#define MOVE_HIT(target, position) \
{ \
HP_BAR(target); \
if (abilities[position] == ABILITY_SEED_SOWER) { \
ABILITY_POPUP(target); \
MESSAGE("Grass grew to cover the battlefield!");\
} \
}
DOUBLE_BATTLE_TEST("Multi-target moves hit correct battlers after Seed Sower is triggered") // #2796
{
u32 j, k, l;
u16 usedMove;
static const u16 moves[] = {MOVE_HYPER_VOICE, MOVE_SURF};
u16 abilities[MAX_BATTLERS_COUNT];
u8 attacker;
for (j = 0; j < ARRAY_COUNT(moves); j++)
{
for (k = 0; k < MAX_BATTLERS_COUNT; k++)
{
for (l = 0; l < MAX_BATTLERS_COUNT; l++)
{
if (k == l)
continue; // No tests needed when attacker has Seed Sower
if ((k & BIT_SIDE) == (l & BIT_SIDE) && moves[j] == MOVE_HYPER_VOICE)
continue; // No tests needed when partners has Seed Sower and Hyper Voice is used.
PARAMETRIZE { attacker = l; usedMove = moves[j]; ABILITY_PARAM(0); ABILITY_PARAM(1); ABILITY_PARAM(2); ABILITY_PARAM(3); }
}
}
}
GIVEN {
ASSUME(gBattleMoves[MOVE_HYPER_VOICE].target == MOVE_TARGET_BOTH);
ASSUME(gBattleMoves[MOVE_SURF].target == MOVE_TARGET_FOES_AND_ALLY);
PLAYER(SPECIES_WYNAUT) { Ability(abilities[B_POSITION_PLAYER_LEFT]); }
PLAYER(SPECIES_WOBBUFFET) { Ability(abilities[B_POSITION_PLAYER_RIGHT]); }
OPPONENT(SPECIES_WYNAUT) { Ability(abilities[B_POSITION_OPPONENT_LEFT]); }
OPPONENT(SPECIES_WOBBUFFET) { Ability(abilities[B_POSITION_OPPONENT_RIGHT]); }
} WHEN {
TURN {
MOVE(opponentLeft, (attacker == B_POSITION_OPPONENT_LEFT) ? usedMove : MOVE_CELEBRATE);
MOVE(opponentRight, (attacker == B_POSITION_OPPONENT_RIGHT) ? usedMove : MOVE_CELEBRATE);
MOVE(playerLeft, (attacker == B_POSITION_PLAYER_LEFT) ? usedMove : MOVE_CELEBRATE);
MOVE(playerRight, (attacker == B_POSITION_PLAYER_RIGHT) ? usedMove : MOVE_CELEBRATE);
}
} SCENE {
// ANIMATION(ANIM_TYPE_MOVE, usedMove);
if (usedMove == MOVE_HYPER_VOICE) {
if ((attacker & BIT_SIDE) == B_SIDE_OPPONENT) {
if (attacker == B_POSITION_OPPONENT_LEFT) {
MOVE_HIT(playerLeft, B_POSITION_PLAYER_LEFT);
MOVE_HIT(playerRight, B_POSITION_PLAYER_RIGHT);
} else {
MOVE_HIT(playerRight, B_POSITION_PLAYER_RIGHT);
MOVE_HIT(playerLeft, B_POSITION_PLAYER_LEFT);
}
NONE_OF {
HP_BAR(opponentLeft);
HP_BAR(opponentRight);
}
} else {
if (attacker == B_POSITION_PLAYER_LEFT) {
MOVE_HIT(opponentLeft, B_POSITION_OPPONENT_LEFT);
MOVE_HIT(opponentRight, B_POSITION_OPPONENT_RIGHT);
} else {
MOVE_HIT(opponentRight, B_POSITION_OPPONENT_RIGHT);
MOVE_HIT(opponentLeft, B_POSITION_OPPONENT_LEFT);
}
NONE_OF {
HP_BAR(playerLeft);
HP_BAR(playerRight);
}
}
} else { // SURF
switch (attacker) {
case B_POSITION_PLAYER_LEFT:
MOVE_HIT(opponentLeft, B_POSITION_OPPONENT_LEFT);
MOVE_HIT(playerRight, B_POSITION_PLAYER_RIGHT);
MOVE_HIT(opponentRight, B_POSITION_OPPONENT_RIGHT);
NOT HP_BAR(playerLeft);
break;
case B_POSITION_OPPONENT_LEFT:
MOVE_HIT(playerLeft, B_POSITION_PLAYER_LEFT);
MOVE_HIT(playerRight, B_POSITION_PLAYER_RIGHT);
MOVE_HIT(opponentRight, B_POSITION_OPPONENT_RIGHT);
NOT HP_BAR(opponentLeft);
break;
case B_POSITION_PLAYER_RIGHT:
MOVE_HIT(playerLeft, B_POSITION_PLAYER_LEFT);
MOVE_HIT(opponentLeft, B_POSITION_OPPONENT_LEFT);
MOVE_HIT(opponentRight, B_POSITION_OPPONENT_RIGHT);
NOT HP_BAR(playerRight);
break;
case B_POSITION_OPPONENT_RIGHT:
MOVE_HIT(playerLeft, B_POSITION_PLAYER_LEFT);
MOVE_HIT(opponentLeft, B_POSITION_OPPONENT_LEFT);
MOVE_HIT(playerRight, B_POSITION_PLAYER_RIGHT);
NOT HP_BAR(opponentRight);
break;
}
}
}
}
#undef ABILITY_PARAM
#undef MOVE_HIT

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@ -3,7 +3,7 @@
ASSUMPTIONS
{
ASSUME(gBattleMoves[MOVE_ELECTRIC_TERRAIN].effect == MOVE_ELECTRIC_TERRAIN);
ASSUME(gBattleMoves[MOVE_ELECTRIC_TERRAIN].effect == EFFECT_ELECTRIC_TERRAIN);
ASSUME(gBattleMoves[MOVE_PSYCHIC_TERRAIN].effect == EFFECT_PSYCHIC_TERRAIN);
ASSUME(gBattleMoves[MOVE_GRASSY_TERRAIN].effect == EFFECT_GRASSY_TERRAIN);
ASSUME(gBattleMoves[MOVE_MISTY_TERRAIN].effect == EFFECT_MISTY_TERRAIN);

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@ -0,0 +1,388 @@
#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(gBattleMoves[MOVE_PROTECT].effect == EFFECT_PROTECT);
ASSUME(gBattleMoves[MOVE_DETECT].effect == EFFECT_PROTECT);
ASSUME(gBattleMoves[MOVE_KINGS_SHIELD].effect == EFFECT_PROTECT);
ASSUME(gBattleMoves[MOVE_SILK_TRAP].effect == EFFECT_PROTECT);
ASSUME(gBattleMoves[MOVE_SPIKY_SHIELD].effect == EFFECT_PROTECT);
ASSUME(gBattleMoves[MOVE_WIDE_GUARD].effect == EFFECT_PROTECT);
ASSUME(gBattleMoves[MOVE_QUICK_GUARD].effect == EFFECT_PROTECT);
ASSUME(gBattleMoves[MOVE_CRAFTY_SHIELD].effect == EFFECT_PROTECT);
ASSUME(gBattleMoves[MOVE_BANEFUL_BUNKER].effect == EFFECT_PROTECT);
ASSUME(gBattleMoves[MOVE_TACKLE].split == SPLIT_PHYSICAL);
ASSUME(gBattleMoves[MOVE_TACKLE].makesContact);
ASSUME(gBattleMoves[MOVE_LEER].split == SPLIT_STATUS);
ASSUME(gBattleMoves[MOVE_WATER_GUN].split == SPLIT_SPECIAL);
ASSUME(!(gBattleMoves[MOVE_WATER_GUN].makesContact));
}
SINGLE_BATTLE_TEST("Protect, Detect, Spiky Shield and Baneful Bunker protect from all moves")
{
u32 j;
static const u16 protectMoves[] = {
MOVE_PROTECT,
MOVE_DETECT,
MOVE_SPIKY_SHIELD,
MOVE_BANEFUL_BUNKER,
};
u16 protectMove = MOVE_NONE;
u16 usedMove = MOVE_NONE;
for (j = 0; j < ARRAY_COUNT(protectMoves); j++)
{
PARAMETRIZE { protectMove = protectMoves[j]; usedMove = MOVE_TACKLE; }
PARAMETRIZE { protectMove = protectMoves[j]; usedMove = MOVE_LEER; }
PARAMETRIZE { protectMove = protectMoves[j]; usedMove = MOVE_WATER_GUN; }
}
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, protectMove); MOVE(player, usedMove); }
TURN {}
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, protectMove, opponent);
MESSAGE("Foe Wobbuffet protected itself!");
NOT ANIMATION(ANIM_TYPE_MOVE, usedMove, player);
MESSAGE("Foe Wobbuffet protected itself!");
if (usedMove == MOVE_LEER) {
NOT ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
} else {
NOT HP_BAR(opponent);
}
}
}
SINGLE_BATTLE_TEST("King's Shield, Silk Trap and Obstruct protect from damaging moves and lower stats on contact")
{
u32 j;
static const u16 protectMoves[][3] =
{ // Move Stat Stages
{MOVE_KINGS_SHIELD, STAT_ATK, 1},
{MOVE_SILK_TRAP, STAT_SPEED, 1},
{MOVE_OBSTRUCT, STAT_DEF, 2},
};
u16 protectMove = MOVE_NONE;
u16 usedMove = MOVE_NONE;
u16 statId = 0, lowersBy = 0;
for (j = 0; j < ARRAY_COUNT(protectMoves); j++)
{
PARAMETRIZE { usedMove = MOVE_TACKLE; protectMove = protectMoves[j][0]; statId = protectMoves[j][1]; lowersBy = protectMoves[j][2]; }
PARAMETRIZE { usedMove = MOVE_LEER; protectMove = protectMoves[j][0]; statId = 0; lowersBy = 0; }
PARAMETRIZE { usedMove = MOVE_WATER_GUN; protectMove = protectMoves[j][0]; statId = 0; lowersBy = 0; }
}
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, protectMove); MOVE(player, usedMove); }
TURN {}
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, protectMove, opponent);
MESSAGE("Foe Wobbuffet protected itself!");
if (usedMove == MOVE_LEER) {
ANIMATION(ANIM_TYPE_MOVE, usedMove, player);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
NOT MESSAGE("Foe Wobbuffet protected itself!");
} else {
NOT ANIMATION(ANIM_TYPE_MOVE, usedMove, player);
MESSAGE("Foe Wobbuffet protected itself!");
NOT HP_BAR(opponent);
if (usedMove == MOVE_TACKLE) {
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
if (statId == STAT_ATK) {
MESSAGE("Wobbuffet's Attack fell!");
} else if (statId == STAT_SPEED) {
MESSAGE("Wobbuffet's Speed fell!");
} else if (statId == STAT_DEF) {
if (lowersBy == 2) {
MESSAGE("Wobbuffet's Defense harshly fell!");
}
}
} else {
NOT ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
}
}
} THEN {
if (usedMove == MOVE_TACKLE) {
EXPECT_EQ(player->statStages[statId], DEFAULT_STAT_STAGE - lowersBy);
}
}
}
SINGLE_BATTLE_TEST("Spiky Shield does 1/8 dmg of max hp of attackers making contact and may faint them")
{
u16 usedMove = MOVE_NONE;
u16 hp = 400, maxHp = 400;
PARAMETRIZE { usedMove = MOVE_TACKLE; hp = 1;}
PARAMETRIZE { usedMove = MOVE_TACKLE;}
PARAMETRIZE { usedMove = MOVE_LEER;}
PARAMETRIZE { usedMove = MOVE_WATER_GUN;}
GIVEN {
PLAYER(SPECIES_WOBBUFFET) {HP(hp); MaxHP(maxHp); }
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
if (hp == 1) {
TURN { MOVE(opponent, MOVE_SPIKY_SHIELD); MOVE(player, usedMove); SEND_OUT(player, 1); }
} else {
TURN { MOVE(opponent, MOVE_SPIKY_SHIELD); MOVE(player, usedMove); }
}
TURN {}
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_SPIKY_SHIELD, opponent);
MESSAGE("Foe Wobbuffet protected itself!");
NOT ANIMATION(ANIM_TYPE_MOVE, usedMove, player);
MESSAGE("Foe Wobbuffet protected itself!");
NOT HP_BAR(opponent);
if (usedMove == MOVE_TACKLE) {
HP_BAR(player, maxHp / 8);
if (hp == 1) {
MESSAGE("Wobbuffet fainted!");
MESSAGE("Go! Wobbuffet!");
}
}
}
}
SINGLE_BATTLE_TEST("Baneful Bunker poisons pokemon for moves making contact")
{
u16 usedMove = MOVE_NONE;
PARAMETRIZE {usedMove = MOVE_TACKLE; }
PARAMETRIZE {usedMove = MOVE_LEER; }
PARAMETRIZE {usedMove = MOVE_WATER_GUN; }
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_BANEFUL_BUNKER); MOVE(player, usedMove); }
TURN {}
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_BANEFUL_BUNKER, opponent);
MESSAGE("Foe Wobbuffet protected itself!");
NOT ANIMATION(ANIM_TYPE_MOVE, usedMove, player);
MESSAGE("Foe Wobbuffet protected itself!");
NOT HP_BAR(opponent);
if (usedMove == MOVE_TACKLE) {
STATUS_ICON(player, STATUS1_POISON);
} else {
NOT STATUS_ICON(player, STATUS1_POISON);
}
}
}
SINGLE_BATTLE_TEST("Recoil damage is not applied if target was protected")
{
u32 j, k;
static const u16 protectMoves[] = { MOVE_PROTECT, MOVE_DETECT, MOVE_KINGS_SHIELD, MOVE_BANEFUL_BUNKER, MOVE_SILK_TRAP, MOVE_OBSTRUCT, MOVE_SPIKY_SHIELD };
static const u16 recoilMoves[] = { MOVE_VOLT_TACKLE, MOVE_HEAD_SMASH, MOVE_TAKE_DOWN, MOVE_DOUBLE_EDGE };
u16 protectMove = MOVE_NONE;
u16 recoilMove = MOVE_NONE;
for (j = 0; j < ARRAY_COUNT(protectMoves); j++)
{
for (k = 0; k < ARRAY_COUNT(recoilMoves); k++)
{
PARAMETRIZE { protectMove = protectMoves[j]; recoilMove = recoilMoves[k]; }
}
}
GIVEN {
ASSUME(gBattleMoves[MOVE_VOLT_TACKLE].effect == EFFECT_RECOIL_33_STATUS);
ASSUME(gBattleMoves[MOVE_HEAD_SMASH].effect == EFFECT_RECOIL_50);
ASSUME(gBattleMoves[MOVE_TAKE_DOWN].effect == EFFECT_RECOIL_25);
ASSUME(gBattleMoves[MOVE_DOUBLE_EDGE].effect == EFFECT_RECOIL_33);
PLAYER(SPECIES_RAPIDASH);
OPPONENT(SPECIES_BEAUTIFLY);
} WHEN {
TURN { MOVE(opponent, MOVE_TACKLE); MOVE(player, MOVE_TACKLE); }
TURN { MOVE(opponent, protectMove); MOVE(player, recoilMove); }
TURN {}
} SCENE {
// 1st turn
MESSAGE("Foe Beautifly used Tackle!");
MESSAGE("Rapidash used Tackle!");
// 2nd turn
ANIMATION(ANIM_TYPE_MOVE, protectMove, opponent);
MESSAGE("Foe Beautifly protected itself!");
// MESSAGE("Rapidash used recoilMove!");
NOT ANIMATION(ANIM_TYPE_MOVE, recoilMove, player);
NOT MESSAGE("Rapidash is hit with recoil!");
}
}
SINGLE_BATTLE_TEST("Multi-hit moves don't hit a protected target and fail only once")
{
u16 move = MOVE_NONE;
PARAMETRIZE { move = MOVE_PROTECT; }
PARAMETRIZE { move = MOVE_DETECT; }
PARAMETRIZE { move = MOVE_KINGS_SHIELD; }
PARAMETRIZE { move = MOVE_BANEFUL_BUNKER; }
PARAMETRIZE { move = MOVE_SILK_TRAP; }
PARAMETRIZE { move = MOVE_OBSTRUCT; }
PARAMETRIZE { move = MOVE_SPIKY_SHIELD; }
GIVEN {
ASSUME(gBattleMoves[MOVE_ARM_THRUST].effect == EFFECT_MULTI_HIT);
PLAYER(SPECIES_RAPIDASH);
OPPONENT(SPECIES_BEAUTIFLY);
} WHEN {
TURN { MOVE(opponent, move); MOVE(player, MOVE_ARM_THRUST); }
TURN {}
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, move, opponent);
MESSAGE("Foe Beautifly protected itself!");
MESSAGE("Rapidash used Arm Thrust!");
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_ARM_THRUST, player);
MESSAGE("Foe Beautifly protected itself!");
// Each effect happens only once.
if (move == MOVE_KINGS_SHIELD || move == MOVE_SILK_TRAP || move == MOVE_OBSTRUCT) {
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
NOT ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
}
else if (move == MOVE_SPIKY_SHIELD) {
HP_BAR(player);
NOT HP_BAR(player);
}
else if (move == MOVE_BANEFUL_BUNKER) {
STATUS_ICON(player, STATUS1_POISON);
}
NONE_OF {
MESSAGE("Hit 2 time(s)!");
MESSAGE("Hit 3 time(s)!");
MESSAGE("Hit 4 time(s)!");
MESSAGE("Hit 5 time(s)!");
}
}
}
DOUBLE_BATTLE_TEST("Wide Guard protects self and ally from multi-target moves")
{
u16 move = MOVE_NONE;
PARAMETRIZE { move = MOVE_TACKLE; } // Single target
PARAMETRIZE { move = MOVE_SURF; } // All targets
PARAMETRIZE { move = MOVE_HYPER_VOICE; } // 2 foes
GIVEN {
ASSUME(gBattleMoves[MOVE_TACKLE].target == MOVE_TARGET_SELECTED);
ASSUME(gBattleMoves[MOVE_SURF].target == MOVE_TARGET_FOES_AND_ALLY);
ASSUME(gBattleMoves[MOVE_HYPER_VOICE].target == MOVE_TARGET_BOTH);
PLAYER(SPECIES_WOBBUFFET);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponentLeft, MOVE_WIDE_GUARD); MOVE(playerLeft, move, target:opponentLeft); }
TURN {}
} SCENE {
MESSAGE("Foe Wobbuffet used Wide Guard!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_WIDE_GUARD, opponentLeft);
if (move == MOVE_TACKLE) {
MESSAGE("Wobbuffet used Tackle!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, playerLeft);
HP_BAR(opponentLeft);
} else if (move == MOVE_HYPER_VOICE) {
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_HYPER_VOICE, playerLeft);
MESSAGE("Foe Wobbuffet protected itself!");
NOT HP_BAR(opponentLeft);
MESSAGE("Foe Wobbuffet protected itself!");
NOT HP_BAR(opponentRight);
} else { // Surf
MESSAGE("Foe Wobbuffet protected itself!");
NOT HP_BAR(opponentLeft);
HP_BAR(playerRight);
MESSAGE("Foe Wobbuffet protected itself!");
NOT HP_BAR(opponentRight);
}
}
}
DOUBLE_BATTLE_TEST("Quick Guard protects self and ally from priority moves")
{
u16 move = MOVE_NONE;
struct BattlePokemon *targetOpponent = NULL;
PARAMETRIZE { move = MOVE_TACKLE; targetOpponent = opponentLeft; }
PARAMETRIZE { move = MOVE_TACKLE; targetOpponent = opponentRight; }
PARAMETRIZE { move = MOVE_QUICK_ATTACK; targetOpponent = opponentLeft; }
PARAMETRIZE { move = MOVE_QUICK_ATTACK; targetOpponent = opponentRight; }
GIVEN {
ASSUME(gBattleMoves[MOVE_TACKLE].priority == 0);
ASSUME(gBattleMoves[MOVE_QUICK_ATTACK].priority == 1);
PLAYER(SPECIES_WOBBUFFET);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponentLeft, MOVE_QUICK_GUARD); MOVE(playerLeft, move, target:targetOpponent); }
TURN {}
} SCENE {
MESSAGE("Foe Wobbuffet used Quick Guard!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_QUICK_GUARD, opponentLeft);
if (move == MOVE_TACKLE) {
MESSAGE("Wobbuffet used Tackle!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, playerLeft);
HP_BAR(targetOpponent);
} else if (move == MOVE_QUICK_ATTACK) {
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_QUICK_ATTACK, playerLeft);
MESSAGE("Foe Wobbuffet protected itself!");
NOT HP_BAR(targetOpponent);
}
}
}
DOUBLE_BATTLE_TEST("Crafty Shield protects self and ally from status moves")
{
u16 move = MOVE_NONE;
struct BattlePokemon *targetOpponent = NULL;
PARAMETRIZE { move = MOVE_HYPER_VOICE; }
PARAMETRIZE { move = MOVE_LEER; }
PARAMETRIZE { move = MOVE_TACKLE; targetOpponent = opponentLeft; }
PARAMETRIZE { move = MOVE_TACKLE; targetOpponent = opponentRight; }
GIVEN {
ASSUME(gBattleMoves[MOVE_LEER].target == MOVE_TARGET_BOTH);
ASSUME(gBattleMoves[MOVE_HYPER_VOICE].target == MOVE_TARGET_BOTH);
ASSUME(gBattleMoves[MOVE_HYPER_VOICE].split == SPLIT_SPECIAL);
PLAYER(SPECIES_WOBBUFFET);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponentLeft, MOVE_CRAFTY_SHIELD); (move == MOVE_TACKLE) ? MOVE(playerLeft, move, target:targetOpponent) : MOVE(playerLeft, move); }
TURN {}
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_CRAFTY_SHIELD, opponentLeft);
if (move == MOVE_LEER) {
MESSAGE("Wobbuffet used Leer!");
MESSAGE("Foe Wobbuffet protected itself!");
NOT ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentLeft);
MESSAGE("Foe Wobbuffet protected itself!");
NOT ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentRight);
} else {
if (move == MOVE_HYPER_VOICE || targetOpponent == opponentLeft) {
NOT MESSAGE("Foe Wobbuffet protected itself!");
HP_BAR(opponentLeft);
} else if (move == MOVE_HYPER_VOICE || targetOpponent == opponentRight) {
NOT MESSAGE("Foe Wobbuffet protected itself!");
HP_BAR(opponentRight);
}
}
}
}