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https://github.com/Ninjdai1/pokeemerald.git
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Minor test changes (#3072)
This commit is contained in:
commit
f5aabcad70
@ -81,7 +81,7 @@ SINGLE_BATTLE_TEST("Contrary lowers a stat after using a move which would normal
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PARAMETRIZE { ability = ABILITY_TANGLED_FEET; }
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GIVEN {
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ASSUME(gBattleMoves[MOVE_SWORDS_DANCE].effect == EFFECT_ATTACK_UP_2);
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PLAYER(SPECIES_WOBBUFFET) {Defense(102); }
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PLAYER(SPECIES_WOBBUFFET) { Defense(102); }
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OPPONENT(SPECIES_SPINDA) { Ability(ability); Attack(100); }
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} WHEN {
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TURN { MOVE(opponent, MOVE_TACKLE); }
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@ -118,7 +118,7 @@ SINGLE_BATTLE_TEST("Contrary raises a stat after using a move which would normal
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PARAMETRIZE { ability = ABILITY_TANGLED_FEET; }
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GIVEN {
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ASSUME(gBattleMoves[MOVE_GROWL].effect == EFFECT_ATTACK_DOWN);
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PLAYER(SPECIES_WOBBUFFET) {Speed(3); }
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PLAYER(SPECIES_WOBBUFFET) { Speed(3); }
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OPPONENT(SPECIES_SPINDA) { Ability(ability); Speed(2); }
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} WHEN {
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TURN { MOVE(player, MOVE_GROWL); MOVE(opponent, MOVE_TACKLE); }
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@ -9,7 +9,7 @@ SINGLE_BATTLE_TEST("Damp prevents explosion-like moves from enemies")
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PARAMETRIZE { move = MOVE_MIND_BLOWN; }
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PARAMETRIZE { move = MOVE_MISTY_EXPLOSION; }
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GIVEN {
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PLAYER(SPECIES_PARAS) { Ability(ABILITY_DAMP); };
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PLAYER(SPECIES_PARAS) { Ability(ABILITY_DAMP); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, move); }
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@ -47,7 +47,7 @@ SINGLE_BATTLE_TEST("Damp prevents explosion-like moves from self")
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PARAMETRIZE { move = MOVE_MIND_BLOWN; }
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PARAMETRIZE { move = MOVE_MISTY_EXPLOSION; }
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GIVEN {
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PLAYER(SPECIES_PARAS) { Ability(ABILITY_DAMP); };
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PLAYER(SPECIES_PARAS) { Ability(ABILITY_DAMP); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, move); }
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@ -61,8 +61,8 @@ SINGLE_BATTLE_TEST("Damp prevents damage from aftermath")
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{
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GIVEN {
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ASSUME(gBattleMoves[MOVE_TACKLE].flags & FLAG_MAKES_CONTACT);
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PLAYER(SPECIES_PARAS) { Ability(ABILITY_DAMP); };
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OPPONENT(SPECIES_VOLTORB) { Ability(ABILITY_AFTERMATH); HP(1); };
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PLAYER(SPECIES_PARAS) { Ability(ABILITY_DAMP); }
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OPPONENT(SPECIES_VOLTORB) { Ability(ABILITY_AFTERMATH); HP(1); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_TACKLE); SEND_OUT(opponent, 1); }
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@ -13,8 +13,8 @@ SINGLE_BATTLE_TEST("Download raises Attack if player has lower Def than Sp. Def"
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PARAMETRIZE { ability = ABILITY_TRACE; }
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PARAMETRIZE { ability = ABILITY_DOWNLOAD; }
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) {Defense(100); SpDefense(200); };
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OPPONENT(SPECIES_PORYGON) { Ability(ability); Attack(100); };
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PLAYER(SPECIES_WOBBUFFET) { Defense(100); SpDefense(200); }
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OPPONENT(SPECIES_PORYGON) { Ability(ability); Attack(100); }
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} WHEN {
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TURN { MOVE(opponent, MOVE_TACKLE); }
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} SCENE {
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@ -36,8 +36,8 @@ SINGLE_BATTLE_TEST("Download raises Sp.Attack if enemy has lower Sp. Def than De
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PARAMETRIZE { ability = ABILITY_TRACE; }
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PARAMETRIZE { ability = ABILITY_DOWNLOAD; }
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GIVEN {
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PLAYER(SPECIES_PORYGON) { Ability(ability); SpAttack(100); };
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OPPONENT(SPECIES_WOBBUFFET) {Defense(200); SpDefense(100); };
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PLAYER(SPECIES_PORYGON) { Ability(ability); SpAttack(100); }
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OPPONENT(SPECIES_WOBBUFFET) { Defense(200); SpDefense(100); }
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} WHEN {
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TURN { MOVE(player, MOVE_TRI_ATTACK); }
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} SCENE {
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@ -60,13 +60,13 @@ SINGLE_BATTLE_TEST("Download doesn't activate if target hasn't been sent out yet
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PARAMETRIZE { ability = ABILITY_DOWNLOAD; }
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GIVEN {
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ASSUME(gBattleMoves[MOVE_EXPLOSION].effect == EFFECT_EXPLOSION);
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PLAYER(SPECIES_WOBBUFFET) { Speed(100); };
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PLAYER(SPECIES_PORYGON) { Ability(ability); Defense(400); SpDefense(300); Speed(300); Attack(100); };
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OPPONENT(SPECIES_WOBBUFFET) { HP(1); Speed(100); };
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OPPONENT(SPECIES_PORYGON2) { Ability(ability); Defense(100); SpDefense(200); Speed(200); };
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PLAYER(SPECIES_WOBBUFFET) { Speed(100); }
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PLAYER(SPECIES_PORYGON) { Ability(ability); Defense(400); SpDefense(300); Speed(300); Attack(100); }
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OPPONENT(SPECIES_WOBBUFFET) { HP(1); Speed(100); }
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OPPONENT(SPECIES_PORYGON2) { Ability(ability); Defense(100); SpDefense(200); Speed(200); }
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} WHEN {
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TURN { MOVE(player, MOVE_EXPLOSION); SEND_OUT(player, 1); SEND_OUT(opponent, 1); }
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TURN { MOVE(player, MOVE_TACKLE); MOVE(opponent, MOVE_TRI_ATTACK);}
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TURN { MOVE(player, MOVE_TACKLE); MOVE(opponent, MOVE_TRI_ATTACK); }
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} SCENE {
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HP_BAR(player, hp: 0);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_EXPLOSION, player);
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@ -8,7 +8,7 @@ SINGLE_BATTLE_TEST("Drizzle summons rain", s16 damage)
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PARAMETRIZE { ability = ABILITY_DAMP; }
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GIVEN {
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PLAYER(SPECIES_POLITOED) { Ability(ability); };
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PLAYER(SPECIES_POLITOED) { Ability(ability); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_BUBBLE); }
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@ -1,18 +1,16 @@
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#include "global.h"
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#include "test_battle.h"
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#define TEST_MAX_HP (200)
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SINGLE_BATTLE_TEST("Dry Skin causes 1/8th Max HP damage in Sun")
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{
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GIVEN {
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PLAYER(SPECIES_PARASECT) { Ability(ABILITY_DRY_SKIN); HP(100); MaxHP(TEST_MAX_HP); };
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PLAYER(SPECIES_PARASECT) { Ability(ABILITY_DRY_SKIN); HP(100); MaxHP(200); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_SUNNY_DAY); }
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} SCENE {
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ABILITY_POPUP(player, ABILITY_DRY_SKIN);
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HP_BAR(player, damage: TEST_MAX_HP / 8);
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HP_BAR(player, damage: 200 / 8);
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MESSAGE("The Parasect's Dry Skin takes its toll!");
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}
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}
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@ -20,14 +18,14 @@ SINGLE_BATTLE_TEST("Dry Skin causes 1/8th Max HP damage in Sun")
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SINGLE_BATTLE_TEST("Dry Skin heals 1/8th Max HP in Rain")
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{
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GIVEN {
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PLAYER(SPECIES_PARASECT) { Ability(ABILITY_DRY_SKIN); HP(100); MaxHP(TEST_MAX_HP); };
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PLAYER(SPECIES_PARASECT) { Ability(ABILITY_DRY_SKIN); HP(100); MaxHP(200); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_RAIN_DANCE); }
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} SCENE {
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ABILITY_POPUP(player, ABILITY_DRY_SKIN);
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MESSAGE("Parasect's Dry Skin restored its HP a little!");
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HP_BAR(player, hp: TEST_MAX_HP / 8 + 100);
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HP_BAR(player, damage: -(200 / 8));
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}
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}
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@ -39,9 +37,9 @@ SINGLE_BATTLE_TEST("Dry Skin increases damage taken from Fire-type moves by 25%"
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GIVEN {
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ASSUME(gBattleMoves[MOVE_EMBER].type == TYPE_FIRE);
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_PARASECT) { Ability(ability); };
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OPPONENT(SPECIES_PARASECT) { Ability(ability); }
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} WHEN {
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TURN {MOVE(player, MOVE_EMBER); }
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TURN { MOVE(player, MOVE_EMBER); }
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} SCENE {
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MESSAGE("Wobbuffet used Ember!");
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HP_BAR(opponent, captureDamage: &results[i].damage);
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@ -54,13 +52,13 @@ SINGLE_BATTLE_TEST("Dry Skin heals 25% when hit by water type moves")
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{
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GIVEN {
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ASSUME(gBattleMoves[MOVE_BUBBLE].type == TYPE_WATER);
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PLAYER(SPECIES_PARASECT) { Ability(ABILITY_DRY_SKIN); HP(100); MaxHP(TEST_MAX_HP); };
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PLAYER(SPECIES_PARASECT) { Ability(ABILITY_DRY_SKIN); HP(100); MaxHP(200); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, MOVE_BUBBLE); }
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} SCENE {
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ABILITY_POPUP(player, ABILITY_DRY_SKIN);
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HP_BAR(player, hp: TEST_MAX_HP / 4 + 100);
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HP_BAR(player, damage: -50);
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MESSAGE("Parasect restored HP using its Dry Skin!");
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}
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}
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@ -69,7 +67,7 @@ SINGLE_BATTLE_TEST("Dry Skin does not activate if protected")
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{
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GIVEN {
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ASSUME(gBattleMoves[MOVE_BUBBLE].type == TYPE_WATER);
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PLAYER(SPECIES_PARASECT) { Ability(ABILITY_DRY_SKIN); HP(100); MaxHP(TEST_MAX_HP); };
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PLAYER(SPECIES_PARASECT) { Ability(ABILITY_DRY_SKIN); HP(100); MaxHP(200); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_PROTECT); MOVE(opponent, MOVE_BUBBLE); }
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@ -83,13 +81,13 @@ SINGLE_BATTLE_TEST("Dry Skin is only triggered once on multi strike moves")
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GIVEN {
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ASSUME(gBattleMoves[MOVE_WATER_SHURIKEN].type == TYPE_WATER);
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ASSUME(gBattleMoves[MOVE_WATER_SHURIKEN].effect == EFFECT_MULTI_HIT);
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PLAYER(SPECIES_PARASECT) { Ability(ABILITY_DRY_SKIN); HP(100); MaxHP(TEST_MAX_HP); };
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PLAYER(SPECIES_PARASECT) { Ability(ABILITY_DRY_SKIN); HP(100); MaxHP(200); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, MOVE_WATER_SHURIKEN); }
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} SCENE {
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ABILITY_POPUP(player, ABILITY_DRY_SKIN);
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HP_BAR(player, hp: TEST_MAX_HP / 4 + 100);
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HP_BAR(player, damage: -50);
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MESSAGE("Parasect restored HP using its Dry Skin!");
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}
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}
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@ -101,13 +99,13 @@ SINGLE_BATTLE_TEST("Dry Skin prevents Absorb Bulb and Luminous Moss from activat
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PARAMETRIZE { item = ITEM_LUMINOUS_MOSS; }
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GIVEN {
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ASSUME(gBattleMoves[MOVE_BUBBLE].type == TYPE_WATER);
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PLAYER(SPECIES_PARASECT) { Ability(ABILITY_DRY_SKIN); HP(100); MaxHP(TEST_MAX_HP); Item(item); };
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PLAYER(SPECIES_PARASECT) { Ability(ABILITY_DRY_SKIN); HP(100); MaxHP(200); Item(item); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, MOVE_BUBBLE); }
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} SCENE {
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ABILITY_POPUP(player, ABILITY_DRY_SKIN);
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HP_BAR(player, hp: TEST_MAX_HP / 4 + 100);
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HP_BAR(player, damage: -50);
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MESSAGE("Parasect restored HP using its Dry Skin!");
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NONE_OF {
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
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@ -4,7 +4,7 @@
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SINGLE_BATTLE_TEST("Flower Gift transforms Cherrim in harsh sunlight")
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{
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GIVEN {
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PLAYER(SPECIES_CHERRIM) { Ability(ABILITY_FLOWER_GIFT); };
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PLAYER(SPECIES_CHERRIM) { Ability(ABILITY_FLOWER_GIFT); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, MOVE_SUNNY_DAY); }
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@ -18,7 +18,7 @@ SINGLE_BATTLE_TEST("Flower Gift transforms Cherrim in harsh sunlight")
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SINGLE_BATTLE_TEST("Flower Gift transforms Cherrim back to normal when weather changes")
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{
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GIVEN {
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PLAYER(SPECIES_CHERRIM) { Ability(ABILITY_FLOWER_GIFT); };
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PLAYER(SPECIES_CHERRIM) { Ability(ABILITY_FLOWER_GIFT); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, MOVE_SUNNY_DAY); }
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@ -39,7 +39,7 @@ SINGLE_BATTLE_TEST("Flower Gift transforms Cherrim back to normal when its abili
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{
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GIVEN {
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ASSUME(B_WEATHER_FORMS >= GEN_5);
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PLAYER(SPECIES_CHERRIM) { Ability(ABILITY_FLOWER_GIFT); };
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PLAYER(SPECIES_CHERRIM) { Ability(ABILITY_FLOWER_GIFT); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, MOVE_SUNNY_DAY); }
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@ -61,7 +61,7 @@ DOUBLE_BATTLE_TEST("Flower Gift increases the attack of Cherrim and its allies b
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PARAMETRIZE { sunny = FALSE; }
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PARAMETRIZE { sunny = TRUE; }
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GIVEN {
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PLAYER(SPECIES_CHERRIM) { Ability(ABILITY_FLOWER_GIFT); };
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PLAYER(SPECIES_CHERRIM) { Ability(ABILITY_FLOWER_GIFT); }
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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@ -95,7 +95,7 @@ DOUBLE_BATTLE_TEST("Flower Gift increases the Sp. Def of Cherrim and its allies
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PARAMETRIZE { sunny = FALSE; }
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PARAMETRIZE { sunny = TRUE; }
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GIVEN {
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PLAYER(SPECIES_CHERRIM) { Ability(ABILITY_FLOWER_GIFT); };
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PLAYER(SPECIES_CHERRIM) { Ability(ABILITY_FLOWER_GIFT); }
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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@ -9,7 +9,7 @@ SINGLE_BATTLE_TEST("Forecast transforms Castform in weather from an opponent's m
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PARAMETRIZE { move = MOVE_HAIL; }
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PARAMETRIZE { move = MOVE_SNOWSCAPE; }
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GIVEN {
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PLAYER(SPECIES_CASTFORM) { Ability(ABILITY_FORECAST); };
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PLAYER(SPECIES_CASTFORM) { Ability(ABILITY_FORECAST); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, move); }
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@ -28,7 +28,7 @@ SINGLE_BATTLE_TEST("Forecast transforms Castform in weather from its own move")
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PARAMETRIZE { move = MOVE_HAIL; }
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PARAMETRIZE { move = MOVE_SNOWSCAPE; }
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GIVEN {
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PLAYER(SPECIES_CASTFORM) { Ability(ABILITY_FORECAST); };
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PLAYER(SPECIES_CASTFORM) { Ability(ABILITY_FORECAST); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, move); }
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@ -47,7 +47,7 @@ DOUBLE_BATTLE_TEST("Forecast transforms Castform in weather from a partner's mov
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PARAMETRIZE { move = MOVE_HAIL; }
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PARAMETRIZE { move = MOVE_SNOWSCAPE; }
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GIVEN {
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PLAYER(SPECIES_CASTFORM) { Ability(ABILITY_FORECAST); };
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PLAYER(SPECIES_CASTFORM) { Ability(ABILITY_FORECAST); }
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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@ -68,10 +68,10 @@ DOUBLE_BATTLE_TEST("Forecast transforms all Castforms present in weather")
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PARAMETRIZE { move = MOVE_HAIL; }
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PARAMETRIZE { move = MOVE_SNOWSCAPE; }
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GIVEN {
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PLAYER(SPECIES_CASTFORM) { Ability(ABILITY_FORECAST); };
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PLAYER(SPECIES_CASTFORM) { Ability(ABILITY_FORECAST); };
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OPPONENT(SPECIES_CASTFORM) { Ability(ABILITY_FORECAST); };
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OPPONENT(SPECIES_CASTFORM) { Ability(ABILITY_FORECAST); };
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PLAYER(SPECIES_CASTFORM) { Ability(ABILITY_FORECAST); }
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PLAYER(SPECIES_CASTFORM) { Ability(ABILITY_FORECAST); }
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OPPONENT(SPECIES_CASTFORM) { Ability(ABILITY_FORECAST); }
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OPPONENT(SPECIES_CASTFORM) { Ability(ABILITY_FORECAST); }
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} WHEN {
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TURN { MOVE(playerRight, move); }
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} SCENE {
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@ -97,9 +97,9 @@ SINGLE_BATTLE_TEST("Forecast transforms Castform in weather from an ability")
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PARAMETRIZE { species = SPECIES_GROUDON; ability = ABILITY_DROUGHT; }
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PARAMETRIZE { species = SPECIES_ABOMASNOW; ability = ABILITY_SNOW_WARNING; }
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GIVEN {
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PLAYER(SPECIES_CASTFORM) { Ability(ABILITY_FORECAST); };
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PLAYER(SPECIES_CASTFORM) { Ability(ABILITY_FORECAST); }
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OPPONENT(SPECIES_WOBBUFFET);
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OPPONENT(species) { Ability(ability); };
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OPPONENT(species) { Ability(ability); }
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} WHEN {
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TURN { SWITCH(opponent, 1); }
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} SCENE {
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@ -115,9 +115,9 @@ SINGLE_BATTLE_TEST("Forecast transforms Castform in primal weather")
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PARAMETRIZE { species = SPECIES_KYOGRE; ability = ABILITY_PRIMORDIAL_SEA; item = ITEM_BLUE_ORB; }
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PARAMETRIZE { species = SPECIES_GROUDON; ability = ABILITY_DESOLATE_LAND; item = ITEM_RED_ORB; }
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GIVEN {
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PLAYER(SPECIES_CASTFORM) { Ability(ABILITY_FORECAST); };
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PLAYER(SPECIES_CASTFORM) { Ability(ABILITY_FORECAST); }
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OPPONENT(SPECIES_WOBBUFFET);
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OPPONENT(species) { Item(item); };
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OPPONENT(species) { Item(item); }
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} WHEN {
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TURN { SWITCH(opponent, 1); }
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} SCENE {
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@ -131,15 +131,15 @@ SINGLE_BATTLE_TEST("Forecast transforms Castform in primal weather")
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SINGLE_BATTLE_TEST("Forecast transforms Castform back to normal when weather expires")
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{
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GIVEN {
|
||||
PLAYER(SPECIES_CASTFORM) { Ability(ABILITY_FORECAST); };
|
||||
PLAYER(SPECIES_CASTFORM) { Ability(ABILITY_FORECAST); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_RAIN_DANCE); }
|
||||
TURN { }
|
||||
TURN { }
|
||||
TURN { }
|
||||
TURN { }
|
||||
TURN { }
|
||||
TURN {}
|
||||
TURN {}
|
||||
TURN {}
|
||||
TURN {}
|
||||
TURN {}
|
||||
} SCENE {
|
||||
// transforms
|
||||
ABILITY_POPUP(player, ABILITY_FORECAST);
|
||||
@ -155,7 +155,7 @@ SINGLE_BATTLE_TEST("Forecast transforms Castform back to normal when weather exp
|
||||
SINGLE_BATTLE_TEST("Forecast transforms Castform back to normal when Sandstorm is active")
|
||||
{
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_CASTFORM) { Ability(ABILITY_FORECAST); };
|
||||
PLAYER(SPECIES_CASTFORM) { Ability(ABILITY_FORECAST); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_RAIN_DANCE); }
|
||||
@ -175,7 +175,7 @@ SINGLE_BATTLE_TEST("Forecast transforms Castform back to normal when Sandstorm i
|
||||
SINGLE_BATTLE_TEST("Forecast transforms Castform back to normal under Air Lock")
|
||||
{
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_CASTFORM) { Ability(ABILITY_FORECAST); };
|
||||
PLAYER(SPECIES_CASTFORM) { Ability(ABILITY_FORECAST); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_RAYQUAZA);
|
||||
} WHEN {
|
||||
@ -199,7 +199,7 @@ SINGLE_BATTLE_TEST("Forecast transforms Castform on switch-in")
|
||||
{
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
PLAYER(SPECIES_CASTFORM) { Ability(ABILITY_FORECAST); };
|
||||
PLAYER(SPECIES_CASTFORM) { Ability(ABILITY_FORECAST); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_RAIN_DANCE); }
|
||||
@ -217,7 +217,7 @@ SINGLE_BATTLE_TEST("Forecast transforms Castform on switch-in")
|
||||
SINGLE_BATTLE_TEST("Forecast transforms Castform when weather changes")
|
||||
{
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_CASTFORM) { Ability(ABILITY_FORECAST); };
|
||||
PLAYER(SPECIES_CASTFORM) { Ability(ABILITY_FORECAST); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_RAIN_DANCE); }
|
||||
@ -238,7 +238,7 @@ SINGLE_BATTLE_TEST("Forecast transforms Castform back to normal when its ability
|
||||
{
|
||||
GIVEN {
|
||||
ASSUME(B_WEATHER_FORMS >= GEN_5);
|
||||
PLAYER(SPECIES_CASTFORM) { Ability(ABILITY_FORECAST); };
|
||||
PLAYER(SPECIES_CASTFORM) { Ability(ABILITY_FORECAST); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(opponent, MOVE_SUNNY_DAY); }
|
||||
|
@ -8,8 +8,8 @@ SINGLE_BATTLE_TEST("Hunger Switch switches Morpeko's forms at the end of the tur
|
||||
PARAMETRIZE { species = SPECIES_MORPEKO_HANGRY; }
|
||||
GIVEN {
|
||||
ASSUME(P_GEN_8_POKEMON == TRUE);
|
||||
PLAYER(species) { Speed(2); };
|
||||
OPPONENT(SPECIES_WOBBUFFET) { Speed(1); };
|
||||
PLAYER(species) { Speed(2); }
|
||||
OPPONENT(SPECIES_WOBBUFFET) { Speed(1); }
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_CELEBRATE); }
|
||||
} SCENE {
|
||||
|
@ -1,13 +1,11 @@
|
||||
#include "global.h"
|
||||
#include "test_battle.h"
|
||||
|
||||
#define TEST_MAX_HP (100)
|
||||
|
||||
SINGLE_BATTLE_TEST("Ice Body prevents damage from hail")
|
||||
{
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_GLALIE) { Ability(ABILITY_ICE_BODY); };
|
||||
OPPONENT(SPECIES_GLALIE) { Ability(ABILITY_ICE_BODY); }
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_HAIL); MOVE(opponent, MOVE_SKILL_SWAP); }
|
||||
} SCENE {
|
||||
@ -18,13 +16,13 @@ SINGLE_BATTLE_TEST("Ice Body prevents damage from hail")
|
||||
SINGLE_BATTLE_TEST("Ice Body recovers 1/16th of Max HP in hail.")
|
||||
{
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_GLALIE) { Ability(ABILITY_ICE_BODY); HP(1); MaxHP(TEST_MAX_HP); };
|
||||
PLAYER(SPECIES_GLALIE) { Ability(ABILITY_ICE_BODY); HP(1); MaxHP(100); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(opponent, MOVE_HAIL); }
|
||||
} SCENE {
|
||||
ABILITY_POPUP(player, ABILITY_ICE_BODY);
|
||||
MESSAGE("Glalie's Ice Body healed it a little bit!");
|
||||
HP_BAR(player, hp: TEST_MAX_HP / 16 + 1);
|
||||
HP_BAR(player, damage: -(100 / 16));
|
||||
}
|
||||
}
|
||||
|
@ -27,8 +27,8 @@ SINGLE_BATTLE_TEST("Insomnia prevents yawn")
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(opponent, MOVE_SPORE); }
|
||||
TURN { }
|
||||
TURN { }
|
||||
TURN {}
|
||||
TURN {}
|
||||
} SCENE {
|
||||
ABILITY_POPUP(player, ABILITY_INSOMNIA);
|
||||
NONE_OF {
|
||||
|
@ -14,7 +14,7 @@ SINGLE_BATTLE_TEST("Intimidate (opponent) lowers player's attack after switch ou
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_ARBOK) { Ability(ability); };
|
||||
OPPONENT(SPECIES_ARBOK) { Ability(ability); }
|
||||
} WHEN {
|
||||
TURN { SWITCH(opponent, 1); }
|
||||
TURN { MOVE(player, MOVE_TACKLE); }
|
||||
@ -37,9 +37,9 @@ SINGLE_BATTLE_TEST("Intimidate (opponent) lowers player's attack after KO", s16
|
||||
PARAMETRIZE { ability = ABILITY_INTIMIDATE; }
|
||||
PARAMETRIZE { ability = ABILITY_SHED_SKIN; }
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_WOBBUFFET) { Speed(2); };
|
||||
OPPONENT(SPECIES_WOBBUFFET) { HP(1); Speed(1); };
|
||||
OPPONENT(SPECIES_ARBOK) { Ability(ability); Speed(1); };
|
||||
PLAYER(SPECIES_WOBBUFFET) { Speed(2); }
|
||||
OPPONENT(SPECIES_WOBBUFFET) { HP(1); Speed(1); }
|
||||
OPPONENT(SPECIES_ARBOK) { Ability(ability); Speed(1); }
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_TACKLE); SEND_OUT(opponent, 1); }
|
||||
TURN { MOVE(player, MOVE_TACKLE); }
|
||||
@ -61,17 +61,17 @@ DOUBLE_BATTLE_TEST("Intimidate doesn't activate on an empty field in a double ba
|
||||
{
|
||||
GIVEN {
|
||||
ASSUME(gBattleMoves[MOVE_EXPLOSION].effect == EFFECT_EXPLOSION);
|
||||
PLAYER(SPECIES_WOBBUFFET) { };
|
||||
PLAYER(SPECIES_WOBBUFFET) { HP(1); };
|
||||
PLAYER(SPECIES_EKANS) { Ability(ABILITY_INTIMIDATE); };
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
PLAYER(SPECIES_WOBBUFFET) { HP(1); }
|
||||
PLAYER(SPECIES_EKANS) { Ability(ABILITY_INTIMIDATE); }
|
||||
PLAYER(SPECIES_ABRA);
|
||||
OPPONENT(SPECIES_WOBBUFFET) { HP(1); };
|
||||
OPPONENT(SPECIES_WOBBUFFET) { HP(1); };
|
||||
OPPONENT(SPECIES_ARBOK) { Ability(ABILITY_INTIMIDATE); };
|
||||
OPPONENT(SPECIES_WOBBUFFET) { HP(1); }
|
||||
OPPONENT(SPECIES_WOBBUFFET) { HP(1); }
|
||||
OPPONENT(SPECIES_ARBOK) { Ability(ABILITY_INTIMIDATE); }
|
||||
OPPONENT(SPECIES_WYNAUT);
|
||||
} WHEN {
|
||||
TURN { MOVE(playerLeft, MOVE_EXPLOSION); SEND_OUT(playerLeft, 2); SEND_OUT(opponentLeft, 2); SEND_OUT(playerRight, 3); SEND_OUT(opponentRight, 3); }
|
||||
TURN { MOVE(playerLeft, MOVE_CELEBRATE);}
|
||||
TURN { MOVE(playerLeft, MOVE_CELEBRATE); }
|
||||
} SCENE {
|
||||
HP_BAR(playerLeft, hp: 0);
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_EXPLOSION, playerLeft);
|
||||
@ -101,8 +101,8 @@ SINGLE_BATTLE_TEST("Intimidate and Eject Button force the opponent to Attack")
|
||||
GIVEN {
|
||||
ASSUME(gItems[ITEM_EJECT_BUTTON].holdEffect == HOLD_EFFECT_EJECT_BUTTON);
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_WOBBUFFET) { Item(ITEM_EJECT_BUTTON); };
|
||||
OPPONENT(SPECIES_HITMONTOP) { Moves(MOVE_TACKLE); };
|
||||
OPPONENT(SPECIES_WOBBUFFET) { Item(ITEM_EJECT_BUTTON); }
|
||||
OPPONENT(SPECIES_HITMONTOP) { Moves(MOVE_TACKLE); }
|
||||
} WHEN {
|
||||
TURN {
|
||||
MOVE(player, MOVE_QUICK_ATTACK);
|
||||
@ -129,7 +129,7 @@ DOUBLE_BATTLE_TEST("Intimidate activates on an empty slot")
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
PLAYER(SPECIES_CROAGUNK);
|
||||
PLAYER(SPECIES_WYNAUT);
|
||||
PLAYER(SPECIES_HITMONTOP) { Ability(ABILITY_INTIMIDATE); };
|
||||
PLAYER(SPECIES_HITMONTOP) { Ability(ABILITY_INTIMIDATE); }
|
||||
OPPONENT(SPECIES_RALTS);
|
||||
OPPONENT(SPECIES_AZURILL);
|
||||
} WHEN {
|
||||
|
@ -52,7 +52,7 @@ SINGLE_BATTLE_TEST("Leaf Guard prevents non-volatile status conditions in sun")
|
||||
MESSAGE("It's super effective!");
|
||||
break;
|
||||
}
|
||||
NONE_OF {STATUS_ICON(player, status1: TRUE);}
|
||||
NONE_OF { STATUS_ICON(player, status1: TRUE); }
|
||||
}
|
||||
}
|
||||
|
||||
@ -64,16 +64,16 @@ SINGLE_BATTLE_TEST("Leaf Guard prevents status conditions from Flame Orb and Tox
|
||||
GIVEN {
|
||||
ASSUME(gItems[ITEM_FLAME_ORB].holdEffect == HOLD_EFFECT_FLAME_ORB);
|
||||
ASSUME(gItems[ITEM_TOXIC_ORB].holdEffect == HOLD_EFFECT_TOXIC_ORB);
|
||||
PLAYER(SPECIES_LEAFEON) {Ability(ABILITY_LEAF_GUARD); Item(item); };
|
||||
PLAYER(SPECIES_LEAFEON) { Ability(ABILITY_LEAF_GUARD); Item(item); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_SUNNY_DAY); }
|
||||
} SCENE {
|
||||
if (item == ITEM_FLAME_ORB) {
|
||||
NONE_OF { MESSAGE("Leafeon was burned!"); STATUS_ICON(player, burn: TRUE);}
|
||||
NONE_OF { MESSAGE("Leafeon was burned!"); STATUS_ICON(player, burn: TRUE); }
|
||||
}
|
||||
else {
|
||||
NONE_OF { MESSAGE("Leafeon is badly poisoned!"); STATUS_ICON(player, poison: TRUE);}
|
||||
NONE_OF { MESSAGE("Leafeon is badly poisoned!"); STATUS_ICON(player, poison: TRUE); }
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -83,13 +83,13 @@ SINGLE_BATTLE_TEST("Leaf Guard prevents Rest during sun")
|
||||
GIVEN {
|
||||
ASSUME(B_LEAF_GUARD_PREVENTS_REST >= GEN_5);
|
||||
ASSUME(gBattleMoves[MOVE_REST].effect == EFFECT_REST);
|
||||
PLAYER(SPECIES_LEAFEON) { Ability(ABILITY_LEAF_GUARD); HP(100); MaxHP(200); };
|
||||
PLAYER(SPECIES_LEAFEON) { Ability(ABILITY_LEAF_GUARD); HP(100); MaxHP(200); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(opponent, MOVE_SUNNY_DAY); MOVE(player, MOVE_REST); }
|
||||
} SCENE {
|
||||
MESSAGE("But it failed!");
|
||||
NOT STATUS_ICON(player, sleep: TRUE);
|
||||
NONE_OF {HP_BAR(player);}
|
||||
NONE_OF { HP_BAR(player); }
|
||||
}
|
||||
}
|
||||
|
@ -4,7 +4,7 @@
|
||||
SINGLE_BATTLE_TEST("Limber prevents paralysis")
|
||||
{
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_PERSIAN) { Ability(ABILITY_LIMBER); };
|
||||
PLAYER(SPECIES_PERSIAN) { Ability(ABILITY_LIMBER); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(opponent, MOVE_THUNDER_SHOCK); }
|
||||
|
@ -7,7 +7,7 @@ SINGLE_BATTLE_TEST("Magic Bounce bounces back status moves")
|
||||
GIVEN {
|
||||
ASSUME(gBattleMoves[MOVE_TOXIC].effect == EFFECT_TOXIC);
|
||||
PLAYER(SPECIES_WYNAUT);
|
||||
OPPONENT(SPECIES_ESPEON) { Ability(ABILITY_MAGIC_BOUNCE);};
|
||||
OPPONENT(SPECIES_ESPEON) { Ability(ABILITY_MAGIC_BOUNCE); }
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_TOXIC); }
|
||||
} SCENE {
|
||||
@ -25,7 +25,7 @@ SINGLE_BATTLE_TEST("Magic Bounce bounces back powder moves")
|
||||
ASSUME(gBattleMoves[MOVE_STUN_SPORE].flags & FLAG_POWDER);
|
||||
ASSUME(gBattleMoves[MOVE_STUN_SPORE].effect == EFFECT_PARALYZE);
|
||||
PLAYER(SPECIES_WYNAUT);
|
||||
OPPONENT(SPECIES_ESPEON) { Ability(ABILITY_MAGIC_BOUNCE);};
|
||||
OPPONENT(SPECIES_ESPEON) { Ability(ABILITY_MAGIC_BOUNCE); }
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_STUN_SPORE); }
|
||||
} SCENE {
|
||||
@ -43,7 +43,7 @@ SINGLE_BATTLE_TEST("Magic Bounce cannot bounce back powder moves against Grass T
|
||||
ASSUME(gBattleMoves[MOVE_STUN_SPORE].flags & FLAG_POWDER);
|
||||
ASSUME(gSpeciesInfo[SPECIES_ODDISH].types[0] == TYPE_GRASS);
|
||||
PLAYER(SPECIES_ODDISH);
|
||||
OPPONENT(SPECIES_ESPEON) { Ability(ABILITY_MAGIC_BOUNCE);};
|
||||
OPPONENT(SPECIES_ESPEON) { Ability(ABILITY_MAGIC_BOUNCE); }
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_STUN_SPORE); }
|
||||
} SCENE {
|
||||
@ -64,7 +64,7 @@ DOUBLE_BATTLE_TEST("Magic Bounce bounces back moves hitting both foes at two foe
|
||||
ASSUME(gBattleMoves[MOVE_LEER].target == MOVE_TARGET_BOTH);
|
||||
PLAYER(SPECIES_ABRA);
|
||||
PLAYER(SPECIES_KADABRA);
|
||||
OPPONENT(SPECIES_ESPEON) { Ability(ABILITY_MAGIC_BOUNCE);};
|
||||
OPPONENT(SPECIES_ESPEON) { Ability(ABILITY_MAGIC_BOUNCE); }
|
||||
OPPONENT(SPECIES_WYNAUT);
|
||||
} WHEN {
|
||||
TURN { MOVE(playerLeft, MOVE_LEER); }
|
||||
|
@ -5,8 +5,8 @@ SINGLE_BATTLE_TEST("Oblivious prevents Infatuation")
|
||||
{
|
||||
GIVEN {
|
||||
ASSUME(gBattleMoves[MOVE_ATTRACT].effect == EFFECT_ATTRACT);
|
||||
PLAYER(SPECIES_SLOWPOKE) { Ability(ABILITY_OBLIVIOUS); Gender(MON_MALE); };
|
||||
OPPONENT(SPECIES_WOBBUFFET) { Gender(MON_FEMALE); };
|
||||
PLAYER(SPECIES_SLOWPOKE) { Ability(ABILITY_OBLIVIOUS); Gender(MON_MALE); }
|
||||
OPPONENT(SPECIES_WOBBUFFET) { Gender(MON_FEMALE); }
|
||||
} WHEN {
|
||||
TURN { MOVE(opponent, MOVE_ATTRACT); }
|
||||
} SCENE {
|
||||
@ -20,8 +20,8 @@ SINGLE_BATTLE_TEST("Oblivious prevents Captivate")
|
||||
{
|
||||
GIVEN {
|
||||
ASSUME(gBattleMoves[MOVE_CAPTIVATE].effect == EFFECT_CAPTIVATE);
|
||||
PLAYER(SPECIES_SLOWPOKE) { Ability(ABILITY_OBLIVIOUS); Gender(MON_MALE); };
|
||||
OPPONENT(SPECIES_WOBBUFFET) { Gender(MON_FEMALE); };
|
||||
PLAYER(SPECIES_SLOWPOKE) { Ability(ABILITY_OBLIVIOUS); Gender(MON_MALE); }
|
||||
OPPONENT(SPECIES_WOBBUFFET) { Gender(MON_FEMALE); }
|
||||
} WHEN {
|
||||
TURN { MOVE(opponent, MOVE_ATTRACT); }
|
||||
} SCENE {
|
||||
@ -36,7 +36,7 @@ SINGLE_BATTLE_TEST("Oblivious prevents Taunt")
|
||||
GIVEN {
|
||||
ASSUME(gBattleMoves[MOVE_TAUNT].effect == EFFECT_TAUNT);
|
||||
ASSUME(B_OBLIVIOUS_TAUNT >= GEN_6);
|
||||
PLAYER(SPECIES_SLOWPOKE) { Ability(ABILITY_OBLIVIOUS); };
|
||||
PLAYER(SPECIES_SLOWPOKE) { Ability(ABILITY_OBLIVIOUS); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(opponent, MOVE_TAUNT); }
|
||||
@ -54,9 +54,9 @@ SINGLE_BATTLE_TEST("Oblivious prevents Intimidate")
|
||||
{
|
||||
GIVEN {
|
||||
ASSUME(B_UPDATED_INTIMIDATE >= GEN_8);
|
||||
PLAYER(SPECIES_SLOWPOKE) { Ability(ABILITY_OBLIVIOUS); };
|
||||
PLAYER(SPECIES_SLOWPOKE) { Ability(ABILITY_OBLIVIOUS); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_EKANS) { Ability(ABILITY_INTIMIDATE); };
|
||||
OPPONENT(SPECIES_EKANS) { Ability(ABILITY_INTIMIDATE); }
|
||||
} WHEN {
|
||||
TURN { SWITCH(opponent, 1); }
|
||||
} SCENE {
|
||||
|
@ -1,18 +1,16 @@
|
||||
#include "global.h"
|
||||
#include "test_battle.h"
|
||||
|
||||
#define TEST_MAX_HP (100)
|
||||
|
||||
SINGLE_BATTLE_TEST("Rain Dish recovers 1/16th of Max HP in Rain")
|
||||
{
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_LUDICOLO) { Ability(ABILITY_RAIN_DISH); HP(1); MaxHP(TEST_MAX_HP); };
|
||||
PLAYER(SPECIES_LUDICOLO) { Ability(ABILITY_RAIN_DISH); HP(1); MaxHP(100); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(opponent, MOVE_RAIN_DANCE); }
|
||||
} SCENE {
|
||||
ABILITY_POPUP(player, ABILITY_RAIN_DISH);
|
||||
MESSAGE("Ludicolo's Rain Dish restored its HP a little!");
|
||||
HP_BAR(player, hp: TEST_MAX_HP / 16 + 1);
|
||||
HP_BAR(player, damage: -(100 / 16));
|
||||
}
|
||||
}
|
||||
|
@ -4,7 +4,7 @@
|
||||
SINGLE_BATTLE_TEST("Sand Veil prevents damage from sandstorm")
|
||||
{
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_CACNEA) { Ability(ABILITY_SAND_VEIL); };
|
||||
PLAYER(SPECIES_CACNEA) { Ability(ABILITY_SAND_VEIL); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(opponent, MOVE_SANDSTORM); }
|
||||
@ -19,7 +19,7 @@ SINGLE_BATTLE_TEST("Sand Veil increases evasion during sandstorm")
|
||||
PASSES_RANDOMLY(4, 5, RNG_ACCURACY);
|
||||
GIVEN {
|
||||
ASSUME(gBattleMoves[MOVE_POUND].accuracy == 100);
|
||||
PLAYER(SPECIES_SANDSHREW) { Ability(ABILITY_SAND_VEIL); };
|
||||
PLAYER(SPECIES_SANDSHREW) { Ability(ABILITY_SAND_VEIL); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(opponent, MOVE_SANDSTORM); }
|
||||
|
@ -15,7 +15,7 @@ SINGLE_BATTLE_TEST("Schooling switches Level 20+ Wishiwashi's form when HP is 25
|
||||
Level(level);
|
||||
HP(GetMonData(&PLAYER_PARTY[0], MON_DATA_MAX_HP) / 2);
|
||||
Ability(ABILITY_SCHOOLING);
|
||||
};
|
||||
}
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_SUPER_FANG); }
|
||||
@ -55,7 +55,7 @@ SINGLE_BATTLE_TEST("Schooling switches Level 20+ Wishiwashi's form when HP is ov
|
||||
Level(level);
|
||||
HP(GetMonData(&PLAYER_PARTY[0], MON_DATA_MAX_HP) / (overQuarterHP ? 2 : 4));
|
||||
Ability(ABILITY_SCHOOLING);
|
||||
};
|
||||
}
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_CELEBRATE); }
|
||||
@ -89,7 +89,7 @@ SINGLE_BATTLE_TEST("Schooling switches Level 20+ Wishiwashi's form when HP is he
|
||||
Level(level);
|
||||
HP(GetMonData(&PLAYER_PARTY[0], MON_DATA_MAX_HP) / 4);
|
||||
Ability(ABILITY_SCHOOLING);
|
||||
};
|
||||
}
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_HEAL_PULSE); }
|
||||
|
@ -5,7 +5,7 @@ SINGLE_BATTLE_TEST("Snow Cloak prevents damage from hail")
|
||||
{
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_GLACEON) { Ability(ABILITY_SNOW_CLOAK); };
|
||||
OPPONENT(SPECIES_GLACEON) { Ability(ABILITY_SNOW_CLOAK); }
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_HAIL); MOVE(opponent, MOVE_SKILL_SWAP); }
|
||||
} SCENE {
|
||||
@ -18,7 +18,7 @@ SINGLE_BATTLE_TEST("Snow Cloak increases evasion during hail")
|
||||
PASSES_RANDOMLY(4, 5, RNG_ACCURACY);
|
||||
GIVEN {
|
||||
ASSUME(gBattleMoves[MOVE_POUND].accuracy == 100);
|
||||
PLAYER(SPECIES_GLACEON) { Ability(ABILITY_SNOW_CLOAK); };
|
||||
PLAYER(SPECIES_GLACEON) { Ability(ABILITY_SNOW_CLOAK); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(opponent, MOVE_HAIL); }
|
||||
|
@ -8,7 +8,7 @@ SINGLE_BATTLE_TEST("Snow Warning summons snow")
|
||||
#endif
|
||||
{
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_ABOMASNOW) { Ability(ABILITY_SNOW_WARNING); };
|
||||
PLAYER(SPECIES_ABOMASNOW) { Ability(ABILITY_SNOW_WARNING); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN {}
|
||||
|
@ -4,8 +4,8 @@
|
||||
SINGLE_BATTLE_TEST("Speed Boost gradually boosts Speed")
|
||||
{
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_TORCHIC) { Ability(ABILITY_SPEED_BOOST); Speed(99); };
|
||||
OPPONENT(SPECIES_WOBBUFFET) { Speed(100); };
|
||||
PLAYER(SPECIES_TORCHIC) { Ability(ABILITY_SPEED_BOOST); Speed(99); }
|
||||
OPPONENT(SPECIES_WOBBUFFET) { Speed(100); }
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_CELEBRATE); }
|
||||
TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_CELEBRATE); }
|
||||
|
@ -6,7 +6,7 @@ SINGLE_BATTLE_TEST("Stench has a 10% chance to flinch")
|
||||
PASSES_RANDOMLY(1, 10, RNG_STENCH);
|
||||
GIVEN {
|
||||
ASSUME(gBattleMoves[MOVE_TACKLE].power > 0);
|
||||
PLAYER(SPECIES_GRIMER) { Ability(ABILITY_STENCH); };
|
||||
PLAYER(SPECIES_GRIMER) { Ability(ABILITY_STENCH); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_TACKLE); MOVE(opponent, MOVE_CELEBRATE); }
|
||||
@ -23,7 +23,7 @@ SINGLE_BATTLE_TEST("Stench does not stack with King's Rock")
|
||||
ASSUME(gItems[ITEM_KINGS_ROCK].holdEffect == HOLD_EFFECT_FLINCH);
|
||||
ASSUME(gBattleMoves[MOVE_TACKLE].power > 0);
|
||||
|
||||
PLAYER(SPECIES_GRIMER) { Ability(ABILITY_STENCH); Item(ITEM_KINGS_ROCK); };
|
||||
PLAYER(SPECIES_GRIMER) { Ability(ABILITY_STENCH); Item(ITEM_KINGS_ROCK); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_TACKLE); MOVE(opponent, MOVE_CELEBRATE); }
|
||||
|
@ -1,19 +1,17 @@
|
||||
#include "global.h"
|
||||
#include "test_battle.h"
|
||||
|
||||
#define TEST_MAX_HP (100)
|
||||
|
||||
SINGLE_BATTLE_TEST("Volt Absorb heals 25% when hit by electric type moves")
|
||||
{
|
||||
GIVEN {
|
||||
ASSUME(gBattleMoves[MOVE_THUNDER_SHOCK].type == TYPE_ELECTRIC);
|
||||
PLAYER(SPECIES_JOLTEON) { Ability(ABILITY_VOLT_ABSORB); HP(1); MaxHP(TEST_MAX_HP); };
|
||||
PLAYER(SPECIES_JOLTEON) { Ability(ABILITY_VOLT_ABSORB); HP(1); MaxHP(100); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(opponent, MOVE_THUNDER_SHOCK); }
|
||||
} SCENE {
|
||||
ABILITY_POPUP(player, ABILITY_VOLT_ABSORB);
|
||||
HP_BAR(player, hp: TEST_MAX_HP / 4 + 1);
|
||||
HP_BAR(player, damage: -25);
|
||||
MESSAGE("Jolteon restored HP using its Volt Absorb!");
|
||||
}
|
||||
}
|
||||
@ -22,7 +20,7 @@ SINGLE_BATTLE_TEST("Volt Absorb does not activate if protected")
|
||||
{
|
||||
GIVEN {
|
||||
ASSUME(gBattleMoves[MOVE_THUNDER_SHOCK].type == TYPE_ELECTRIC);
|
||||
PLAYER(SPECIES_JOLTEON) { Ability(ABILITY_VOLT_ABSORB); HP(1); MaxHP(TEST_MAX_HP); };
|
||||
PLAYER(SPECIES_JOLTEON) { Ability(ABILITY_VOLT_ABSORB); HP(1); MaxHP(100); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_PROTECT); MOVE(opponent, MOVE_THUNDER_SHOCK); }
|
||||
@ -36,13 +34,13 @@ SINGLE_BATTLE_TEST("Volt Absorb activates on status moves")
|
||||
GIVEN {
|
||||
ASSUME(gBattleMoves[MOVE_THUNDER_WAVE].type == TYPE_ELECTRIC);
|
||||
ASSUME(gBattleMoves[MOVE_THUNDER_WAVE].split == SPLIT_STATUS);
|
||||
PLAYER(SPECIES_JOLTEON) { Ability(ABILITY_VOLT_ABSORB); HP(1); MaxHP(TEST_MAX_HP); };
|
||||
PLAYER(SPECIES_JOLTEON) { Ability(ABILITY_VOLT_ABSORB); HP(1); MaxHP(100); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(opponent, MOVE_THUNDER_WAVE); }
|
||||
} SCENE {
|
||||
ABILITY_POPUP(player, ABILITY_VOLT_ABSORB);
|
||||
HP_BAR(player, hp: TEST_MAX_HP / 4 + 1);
|
||||
HP_BAR(player, damage: -25);
|
||||
MESSAGE("Jolteon restored HP using its Volt Absorb!");
|
||||
}
|
||||
}
|
||||
@ -52,13 +50,13 @@ SINGLE_BATTLE_TEST("Volt Absorb is only triggered once on multi strike moves")
|
||||
GIVEN {
|
||||
ASSUME(gBattleMoves[MOVE_FURY_SWIPES].type == TYPE_NORMAL);
|
||||
ASSUME(gBattleMoves[MOVE_FURY_SWIPES].effect == EFFECT_MULTI_HIT);
|
||||
PLAYER(SPECIES_JOLTEON) { Ability(ABILITY_VOLT_ABSORB); HP(1); MaxHP(TEST_MAX_HP); };
|
||||
OPPONENT(SPECIES_GRAVELER_ALOLAN) { Ability(ABILITY_GALVANIZE); };
|
||||
PLAYER(SPECIES_JOLTEON) { Ability(ABILITY_VOLT_ABSORB); HP(1); MaxHP(100); }
|
||||
OPPONENT(SPECIES_GRAVELER_ALOLAN) { Ability(ABILITY_GALVANIZE); }
|
||||
} WHEN {
|
||||
TURN { MOVE(opponent, MOVE_FURY_SWIPES); }
|
||||
} SCENE {
|
||||
ABILITY_POPUP(player, ABILITY_VOLT_ABSORB);
|
||||
HP_BAR(player, hp: TEST_MAX_HP / 4 + 1);
|
||||
HP_BAR(player, damage: -25);
|
||||
MESSAGE("Jolteon restored HP using its Volt Absorb!");
|
||||
}
|
||||
}
|
||||
@ -69,7 +67,7 @@ DOUBLE_BATTLE_TEST("Volt Absorb does not stop Electric Typed Explosion from dama
|
||||
GIVEN {
|
||||
ASSUME(gBattleMoves[MOVE_EXPLOSION].effect == EFFECT_EXPLOSION);
|
||||
ASSUME(gBattleMoves[MOVE_EXPLOSION].type == TYPE_NORMAL);
|
||||
PLAYER(SPECIES_JOLTEON) { Ability(ABILITY_VOLT_ABSORB); HP(1); MaxHP(TEST_MAX_HP); }
|
||||
PLAYER(SPECIES_JOLTEON) { Ability(ABILITY_VOLT_ABSORB); HP(1); MaxHP(100); }
|
||||
PLAYER(SPECIES_ABRA);
|
||||
OPPONENT(SPECIES_GRAVELER_ALOLAN) { Ability(ABILITY_GALVANIZE); }
|
||||
OPPONENT(SPECIES_WYNAUT);
|
||||
@ -77,7 +75,7 @@ DOUBLE_BATTLE_TEST("Volt Absorb does not stop Electric Typed Explosion from dama
|
||||
TURN { MOVE(opponentLeft, MOVE_EXPLOSION); }
|
||||
} SCENE {
|
||||
ABILITY_POPUP(playerLeft, ABILITY_VOLT_ABSORB);
|
||||
HP_BAR(playerLeft, hp: TEST_MAX_HP / 4 + 1);
|
||||
HP_BAR(playerLeft, damage: -25);
|
||||
MESSAGE("Jolteon restored HP using its Volt Absorb!");
|
||||
HP_BAR(playerRight, captureDamage: &damage1);
|
||||
HP_BAR(opponentRight, captureDamage: &damage2);
|
||||
@ -91,13 +89,13 @@ SINGLE_BATTLE_TEST("Volt Absorb prevents Cell Battery from activating")
|
||||
{
|
||||
GIVEN {
|
||||
ASSUME(gBattleMoves[MOVE_THUNDER_SHOCK].type == TYPE_ELECTRIC);
|
||||
PLAYER(SPECIES_JOLTEON) { Ability(ABILITY_VOLT_ABSORB); HP(1); MaxHP(TEST_MAX_HP); Item(ITEM_CELL_BATTERY); };
|
||||
PLAYER(SPECIES_JOLTEON) { Ability(ABILITY_VOLT_ABSORB); HP(1); MaxHP(100); Item(ITEM_CELL_BATTERY); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(opponent, MOVE_THUNDER_SHOCK); }
|
||||
} SCENE {
|
||||
ABILITY_POPUP(player, ABILITY_VOLT_ABSORB);
|
||||
HP_BAR(player, hp: TEST_MAX_HP / 4 + 1);
|
||||
HP_BAR(player, damage: -25);
|
||||
MESSAGE("Jolteon restored HP using its Volt Absorb!");
|
||||
NONE_OF {
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
|
||||
|
@ -1,19 +1,17 @@
|
||||
#include "global.h"
|
||||
#include "test_battle.h"
|
||||
|
||||
#define TEST_MAX_HP (100)
|
||||
|
||||
SINGLE_BATTLE_TEST("Water Absorb heals 25% when hit by water type moves")
|
||||
{
|
||||
GIVEN {
|
||||
ASSUME(gBattleMoves[MOVE_BUBBLE].type == TYPE_WATER);
|
||||
PLAYER(SPECIES_POLIWAG) { Ability(ABILITY_WATER_ABSORB); HP(1); MaxHP(TEST_MAX_HP); };
|
||||
PLAYER(SPECIES_POLIWAG) { Ability(ABILITY_WATER_ABSORB); HP(1); MaxHP(100); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(opponent, MOVE_BUBBLE); }
|
||||
} SCENE {
|
||||
ABILITY_POPUP(player, ABILITY_WATER_ABSORB);
|
||||
HP_BAR(player, hp: TEST_MAX_HP / 4 + 1);
|
||||
HP_BAR(player, damage: -25);
|
||||
MESSAGE("Poliwag restored HP using its Water Absorb!");
|
||||
}
|
||||
}
|
||||
@ -22,7 +20,7 @@ SINGLE_BATTLE_TEST("Water Absorb does not activate if protected")
|
||||
{
|
||||
GIVEN {
|
||||
ASSUME(gBattleMoves[MOVE_BUBBLE].type == TYPE_WATER);
|
||||
PLAYER(SPECIES_POLIWAG) { Ability(ABILITY_WATER_ABSORB); HP(1); MaxHP(TEST_MAX_HP); };
|
||||
PLAYER(SPECIES_POLIWAG) { Ability(ABILITY_WATER_ABSORB); HP(1); MaxHP(100); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_PROTECT); MOVE(opponent, MOVE_BUBBLE); }
|
||||
@ -36,13 +34,13 @@ SINGLE_BATTLE_TEST("Water Absorb activates on status moves")
|
||||
GIVEN {
|
||||
ASSUME(gBattleMoves[MOVE_SOAK].type == TYPE_WATER);
|
||||
ASSUME(gBattleMoves[MOVE_SOAK].split == SPLIT_STATUS);
|
||||
PLAYER(SPECIES_POLIWAG) { Ability(ABILITY_WATER_ABSORB); HP(1); MaxHP(TEST_MAX_HP); };
|
||||
PLAYER(SPECIES_POLIWAG) { Ability(ABILITY_WATER_ABSORB); HP(1); MaxHP(100); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(opponent, MOVE_SOAK); }
|
||||
} SCENE {
|
||||
ABILITY_POPUP(player, ABILITY_WATER_ABSORB);
|
||||
HP_BAR(player, hp: TEST_MAX_HP / 4 + 1);
|
||||
HP_BAR(player, damage: -25);
|
||||
MESSAGE("Poliwag restored HP using its Water Absorb!");
|
||||
}
|
||||
}
|
||||
@ -52,13 +50,13 @@ SINGLE_BATTLE_TEST("Water Absorb is only triggered once on multi strike moves")
|
||||
GIVEN {
|
||||
ASSUME(gBattleMoves[MOVE_WATER_SHURIKEN].type == TYPE_WATER);
|
||||
ASSUME(gBattleMoves[MOVE_WATER_SHURIKEN].effect == EFFECT_MULTI_HIT);
|
||||
PLAYER(SPECIES_POLIWAG) { Ability(ABILITY_WATER_ABSORB); HP(1); MaxHP(TEST_MAX_HP); };
|
||||
PLAYER(SPECIES_POLIWAG) { Ability(ABILITY_WATER_ABSORB); HP(1); MaxHP(100); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(opponent, MOVE_WATER_SHURIKEN); }
|
||||
} SCENE {
|
||||
ABILITY_POPUP(player, ABILITY_WATER_ABSORB);
|
||||
HP_BAR(player, hp: TEST_MAX_HP / 4 + 1);
|
||||
HP_BAR(player, damage: -25);
|
||||
MESSAGE("Poliwag restored HP using its Water Absorb!");
|
||||
}
|
||||
}
|
||||
@ -70,13 +68,13 @@ SINGLE_BATTLE_TEST("Water Absorb prevents Absorb Bulb and Luminous Moss from act
|
||||
PARAMETRIZE { item = ITEM_LUMINOUS_MOSS; }
|
||||
GIVEN {
|
||||
ASSUME(gBattleMoves[MOVE_BUBBLE].type == TYPE_WATER);
|
||||
PLAYER(SPECIES_POLIWAG) { Ability(ABILITY_WATER_ABSORB); HP(1); MaxHP(TEST_MAX_HP); Item(item); };
|
||||
PLAYER(SPECIES_POLIWAG) { Ability(ABILITY_WATER_ABSORB); HP(1); MaxHP(100); Item(item); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(opponent, MOVE_BUBBLE); }
|
||||
} SCENE {
|
||||
ABILITY_POPUP(player, ABILITY_WATER_ABSORB);
|
||||
HP_BAR(player, hp: TEST_MAX_HP / 4 + 1);
|
||||
HP_BAR(player, damage: -25);
|
||||
MESSAGE("Poliwag restored HP using its Water Absorb!");
|
||||
NONE_OF {
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
|
||||
|
@ -15,7 +15,7 @@ SINGLE_BATTLE_TEST("Zen Mode switches Darmanitan's form when HP is half or less
|
||||
{
|
||||
Ability(ABILITY_ZEN_MODE);
|
||||
HP((GetMonData(&PLAYER_PARTY[0], MON_DATA_MAX_HP) / 2) + 1);
|
||||
};
|
||||
}
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_TACKLE); }
|
||||
@ -45,7 +45,7 @@ SINGLE_BATTLE_TEST("Zen Mode switches Darmanitan's form when HP is half or less
|
||||
{
|
||||
Ability(ABILITY_ZEN_MODE);
|
||||
HP(GetMonData(&PLAYER_PARTY[0], MON_DATA_MAX_HP) / 2);
|
||||
};
|
||||
}
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_CELEBRATE); }
|
||||
@ -74,7 +74,7 @@ SINGLE_BATTLE_TEST("Zen Mode switches Darmanitan's form when HP is healed above
|
||||
{
|
||||
Ability(ABILITY_ZEN_MODE);
|
||||
HP(GetMonData(&PLAYER_PARTY[0], MON_DATA_MAX_HP) / 2);
|
||||
};
|
||||
}
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_HEAL_PULSE); }
|
||||
|
@ -21,7 +21,7 @@ SINGLE_BATTLE_TEST("Zacian changes into its Crowned Form when holding the Rusted
|
||||
PARAMETRIZE { item = ITEM_RUSTED_SWORD; }
|
||||
GIVEN {
|
||||
ASSUME(P_GEN_8_POKEMON == TRUE);
|
||||
PLAYER(SPECIES_ZACIAN) { Item(item); };
|
||||
PLAYER(SPECIES_ZACIAN) { Item(item); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_CELEBRATE); }
|
||||
@ -37,7 +37,7 @@ SINGLE_BATTLE_TEST("Zacian's Iron Head becomes Behemoth Blade upon form change")
|
||||
{
|
||||
GIVEN {
|
||||
ASSUME(P_GEN_8_POKEMON == TRUE);
|
||||
PLAYER(SPECIES_ZACIAN) { Item(ITEM_RUSTED_SWORD); Moves(MOVE_IRON_HEAD, MOVE_CELEBRATE); };
|
||||
PLAYER(SPECIES_ZACIAN) { Item(ITEM_RUSTED_SWORD); Moves(MOVE_IRON_HEAD, MOVE_CELEBRATE); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_CELEBRATE); }
|
||||
@ -54,7 +54,7 @@ SINGLE_BATTLE_TEST("Zamazenta changes into its Crowned Form when holding the Rus
|
||||
PARAMETRIZE { item = ITEM_RUSTED_SHIELD; }
|
||||
GIVEN {
|
||||
ASSUME(P_GEN_8_POKEMON == TRUE);
|
||||
PLAYER(SPECIES_ZAMAZENTA) { Item(item); };
|
||||
PLAYER(SPECIES_ZAMAZENTA) { Item(item); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_CELEBRATE); }
|
||||
@ -70,7 +70,7 @@ SINGLE_BATTLE_TEST("Zamazenta's Iron Head becomes Behemoth Bash upon form change
|
||||
{
|
||||
GIVEN {
|
||||
ASSUME(P_GEN_8_POKEMON == TRUE);
|
||||
PLAYER(SPECIES_ZAMAZENTA) { Item(ITEM_RUSTED_SHIELD); Moves(MOVE_IRON_HEAD, MOVE_CELEBRATE); };
|
||||
PLAYER(SPECIES_ZAMAZENTA) { Item(ITEM_RUSTED_SHIELD); Moves(MOVE_IRON_HEAD, MOVE_CELEBRATE); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_CELEBRATE); }
|
||||
@ -105,11 +105,11 @@ SINGLE_BATTLE_TEST("Aegislash reverts to Shield Form upon fainting")
|
||||
{
|
||||
GIVEN {
|
||||
ASSUME(P_GEN_6_POKEMON == TRUE);
|
||||
PLAYER(SPECIES_AEGISLASH) { HP(1); };
|
||||
PLAYER(SPECIES_AEGISLASH) { HP(1); }
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(opponent, MOVE_GUST); SEND_OUT(player, 1);}
|
||||
TURN { MOVE(opponent, MOVE_GUST); SEND_OUT(player, 1); }
|
||||
} SCENE {
|
||||
MESSAGE("Foe Wobbuffet used Gust!");
|
||||
MESSAGE("Aegislash fainted!");
|
||||
|
@ -62,7 +62,7 @@ SINGLE_BATTLE_TEST("Berserk Gene does not confuse a Pokemon with Own Tempo but s
|
||||
PARAMETRIZE { useItem = FALSE; }
|
||||
PARAMETRIZE { useItem = TRUE; }
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_SLOWBRO) { Ability(ABILITY_OWN_TEMPO); if (useItem) Item(ITEM_BERSERK_GENE); };
|
||||
PLAYER(SPECIES_SLOWBRO) { Ability(ABILITY_OWN_TEMPO); if (useItem) Item(ITEM_BERSERK_GENE); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN {
|
||||
@ -77,10 +77,7 @@ SINGLE_BATTLE_TEST("Berserk Gene does not confuse a Pokemon with Own Tempo but s
|
||||
MESSAGE("Slowbro's Own Tempo prevents confusion!");
|
||||
}
|
||||
HP_BAR(opponent, captureDamage: &results[i].damage);
|
||||
NONE_OF
|
||||
{
|
||||
MESSAGE("Slowbro became confused!");
|
||||
}
|
||||
NOT MESSAGE("Slowbro became confused!");
|
||||
} FINALLY {
|
||||
EXPECT_MUL_EQ(results[0].damage, Q_4_12(2.0), results[1].damage);
|
||||
}
|
||||
@ -90,7 +87,7 @@ SINGLE_BATTLE_TEST("Berserk Gene does not confuse on Misty Terrain but still rai
|
||||
{
|
||||
GIVEN {
|
||||
ASSUME(P_GEN_7_POKEMON == TRUE);
|
||||
PLAYER(SPECIES_TAPU_FINI) { Ability(ABILITY_MISTY_SURGE); Item(ITEM_BERSERK_GENE); };
|
||||
PLAYER(SPECIES_TAPU_FINI) { Ability(ABILITY_MISTY_SURGE); Item(ITEM_BERSERK_GENE); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN {
|
||||
@ -99,10 +96,7 @@ SINGLE_BATTLE_TEST("Berserk Gene does not confuse on Misty Terrain but still rai
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
|
||||
MESSAGE("Using Berserk Gene, the Attack of Tapu Fini sharply rose!");
|
||||
NONE_OF
|
||||
{
|
||||
MESSAGE("Tapu Fini became confused!");
|
||||
}
|
||||
NOT MESSAGE("Tapu Fini became confused!");
|
||||
}
|
||||
}
|
||||
|
||||
@ -110,7 +104,7 @@ SINGLE_BATTLE_TEST("Berserk Gene does not confuse when Safeguard is active")
|
||||
{
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_WYNAUT);
|
||||
PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_BERSERK_GENE); };
|
||||
PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_BERSERK_GENE); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_SAFEGUARD); }
|
||||
@ -119,17 +113,14 @@ SINGLE_BATTLE_TEST("Berserk Gene does not confuse when Safeguard is active")
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
|
||||
MESSAGE("Using Berserk Gene, the Attack of Wobbuffet sharply rose!");
|
||||
MESSAGE("Wobbuffet's party is protected by SAFEGUARD!");
|
||||
NONE_OF
|
||||
{
|
||||
MESSAGE("Wobbuffet became confused!");
|
||||
}
|
||||
NOT MESSAGE("Wobbuffet became confused!");
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Berserk Gene causes confusion for more than 5 turns") // how else would be check for infinite?
|
||||
{
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_BERSERK_GENE); };
|
||||
PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_BERSERK_GENE); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN {}
|
||||
@ -139,17 +130,14 @@ SINGLE_BATTLE_TEST("Berserk Gene causes confusion for more than 5 turns") // how
|
||||
TURN {}
|
||||
TURN {}
|
||||
} SCENE {
|
||||
NONE_OF
|
||||
{
|
||||
MESSAGE("Wobbuffet snapped out of confusion!");
|
||||
}
|
||||
NOT MESSAGE("Wobbuffet snapped out of confusion!");
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Berserk Gene causes infinite confusion") // check if bit is set
|
||||
{
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_BERSERK_GENE); };
|
||||
PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_BERSERK_GENE); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN {}
|
||||
@ -165,7 +153,7 @@ SINGLE_BATTLE_TEST("Berserk Gene causes confusion timer to not tick down", u32 s
|
||||
PARAMETRIZE { turns = 1; }
|
||||
PARAMETRIZE { turns = 2; }
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_BERSERK_GENE); };
|
||||
PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_BERSERK_GENE); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
u32 count;
|
||||
|
@ -10,8 +10,8 @@ SINGLE_BATTLE_TEST("Eject Button is not triggered when there is nothing to switc
|
||||
{
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_WOBBUFFET) { Item(ITEM_EJECT_BUTTON); };
|
||||
OPPONENT(SPECIES_WOBBUFFET) { HP(0); };
|
||||
OPPONENT(SPECIES_WOBBUFFET) { Item(ITEM_EJECT_BUTTON); }
|
||||
OPPONENT(SPECIES_WOBBUFFET) { HP(0); }
|
||||
} WHEN {
|
||||
TURN {
|
||||
MOVE(player, MOVE_QUICK_ATTACK);
|
||||
@ -30,8 +30,8 @@ SINGLE_BATTLE_TEST("Eject Button is not triggered when there is nothing to switc
|
||||
SINGLE_BATTLE_TEST("Eject Button is not activated by a Sheer Force boosted move")
|
||||
{
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_NIDOKING) { Ability(ABILITY_SHEER_FORCE); };
|
||||
OPPONENT(SPECIES_WOBBUFFET) { Item(ITEM_EJECT_BUTTON); };
|
||||
PLAYER(SPECIES_NIDOKING) { Ability(ABILITY_SHEER_FORCE); }
|
||||
OPPONENT(SPECIES_WOBBUFFET) { Item(ITEM_EJECT_BUTTON); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN {
|
||||
@ -52,7 +52,7 @@ SINGLE_BATTLE_TEST("Eject Button will not activate under Substitute")
|
||||
{
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_RAICHU) { Item(ITEM_EJECT_BUTTON); };
|
||||
OPPONENT(SPECIES_RAICHU) { Item(ITEM_EJECT_BUTTON); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN {
|
||||
@ -74,8 +74,8 @@ SINGLE_BATTLE_TEST("Eject Button will not activate under Substitute")
|
||||
SINGLE_BATTLE_TEST("Eject Button is not blocked by trapping abilities or moves")
|
||||
{
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_DUGTRIO) { Ability(ABILITY_ARENA_TRAP); };
|
||||
OPPONENT(SPECIES_WOBBUFFET) { Item(ITEM_EJECT_BUTTON); };
|
||||
PLAYER(SPECIES_DUGTRIO) { Ability(ABILITY_ARENA_TRAP); }
|
||||
OPPONENT(SPECIES_WOBBUFFET) { Item(ITEM_EJECT_BUTTON); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN {
|
||||
@ -94,7 +94,7 @@ SINGLE_BATTLE_TEST("Eject Button is not triggered after the mon loses Eject Butt
|
||||
{
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_RAICHU);
|
||||
OPPONENT(SPECIES_WOBBUFFET) { Item(ITEM_EJECT_BUTTON); };
|
||||
OPPONENT(SPECIES_WOBBUFFET) { Item(ITEM_EJECT_BUTTON); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN {
|
||||
@ -114,9 +114,9 @@ SINGLE_BATTLE_TEST("Eject Button is not triggered after the mon loses Eject Butt
|
||||
SINGLE_BATTLE_TEST("Eject Button is not triggered after given to player by Picketpocket")
|
||||
{
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_REGIELEKI) { Item(ITEM_EJECT_BUTTON); };
|
||||
PLAYER(SPECIES_REGIELEKI) { Item(ITEM_EJECT_BUTTON); }
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_SNEASEL) { Ability(ABILITY_PICKPOCKET); };
|
||||
OPPONENT(SPECIES_SNEASEL) { Ability(ABILITY_PICKPOCKET); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN {
|
||||
@ -135,7 +135,7 @@ SINGLE_BATTLE_TEST("Eject Button has no chance to activate after Dragon Tail")
|
||||
{
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_KOMMO_O);
|
||||
OPPONENT(SPECIES_WOBBUFFET) { Item(ITEM_EJECT_BUTTON); };
|
||||
OPPONENT(SPECIES_WOBBUFFET) { Item(ITEM_EJECT_BUTTON); }
|
||||
OPPONENT(SPECIES_CHANSEY);
|
||||
} WHEN {
|
||||
TURN {
|
||||
@ -157,7 +157,7 @@ SINGLE_BATTLE_TEST("Eject Button prevents Volt Switch / U-Turn from activating")
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_MANECTRIC);
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_WOBBUFFET) { Item(ITEM_EJECT_BUTTON); };
|
||||
OPPONENT(SPECIES_WOBBUFFET) { Item(ITEM_EJECT_BUTTON); }
|
||||
OPPONENT(SPECIES_WYNAUT);
|
||||
} WHEN {
|
||||
TURN {
|
||||
@ -174,7 +174,7 @@ SINGLE_BATTLE_TEST("Eject Button is activated before Emergency Exit")
|
||||
{
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_LATIAS);
|
||||
OPPONENT(SPECIES_GOLISOPOD) { Ability(ABILITY_EMERGENCY_EXIT); Item(ITEM_EJECT_BUTTON); };
|
||||
OPPONENT(SPECIES_GOLISOPOD) { Ability(ABILITY_EMERGENCY_EXIT); Item(ITEM_EJECT_BUTTON); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN {
|
||||
|
@ -4,7 +4,7 @@
|
||||
ASSUMPTIONS
|
||||
{
|
||||
gItems[ITEM_LEFTOVERS].holdEffect == HOLD_EFFECT_LEFTOVERS;
|
||||
};
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Leftovers recovers 1/16th HP at end of turn")
|
||||
{
|
||||
|
@ -12,7 +12,7 @@ SINGLE_BATTLE_TEST("Full Restore restores a battler's HP and cures any primary s
|
||||
PARAMETRIZE{ status = STATUS1_SLEEP; }
|
||||
GIVEN {
|
||||
ASSUME(gItems[ITEM_FULL_RESTORE].battleUsage == EFFECT_ITEM_HEAL_AND_CURE_STATUS);
|
||||
PLAYER(SPECIES_WOBBUFFET) { HP(1); MaxHP(300); Status1(status); };
|
||||
PLAYER(SPECIES_WOBBUFFET) { HP(1); MaxHP(300); Status1(status); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN{ USE_ITEM(player, ITEM_FULL_RESTORE, partyIndex: 0); }
|
||||
@ -28,7 +28,7 @@ SINGLE_BATTLE_TEST("Full Restore restores a battler's HP and cures confusion")
|
||||
{
|
||||
GIVEN {
|
||||
ASSUME(gItems[ITEM_FULL_RESTORE].battleUsage == EFFECT_ITEM_HEAL_AND_CURE_STATUS);
|
||||
PLAYER(SPECIES_WOBBUFFET) { HP(1); MaxHP(300);};
|
||||
PLAYER(SPECIES_WOBBUFFET) { HP(1); MaxHP(300); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN{ MOVE(opponent, MOVE_CONFUSE_RAY); }
|
||||
|
@ -100,16 +100,16 @@ SINGLE_BATTLE_TEST("X Speed sharply raises battler's Speed stat", s16 damage)
|
||||
PARAMETRIZE { useItem = TRUE; }
|
||||
GIVEN {
|
||||
ASSUME(gItems[ITEM_X_SPEED].battleUsage == EFFECT_ITEM_INCREASE_STAT);
|
||||
if (B_X_ITEMS_BUFF >= GEN_7)
|
||||
{
|
||||
PLAYER(SPECIES_WOBBUFFET) { Speed(3); };
|
||||
OPPONENT(SPECIES_WOBBUFFET) { Speed(4); };
|
||||
}
|
||||
else
|
||||
{
|
||||
PLAYER(SPECIES_WOBBUFFET) { Speed(4); };
|
||||
OPPONENT(SPECIES_WOBBUFFET) { Speed(5); };
|
||||
}
|
||||
if (B_X_ITEMS_BUFF >= GEN_7)
|
||||
{
|
||||
PLAYER(SPECIES_WOBBUFFET) { Speed(3); }
|
||||
OPPONENT(SPECIES_WOBBUFFET) { Speed(4); }
|
||||
}
|
||||
else
|
||||
{
|
||||
PLAYER(SPECIES_WOBBUFFET) { Speed(4); }
|
||||
OPPONENT(SPECIES_WOBBUFFET) { Speed(5); }
|
||||
}
|
||||
} WHEN {
|
||||
if (useItem) TURN { USE_ITEM(player, ITEM_X_SPEED); }
|
||||
TURN { MOVE(player, MOVE_TACKLE); MOVE(opponent, MOVE_TACKLE); }
|
||||
@ -118,7 +118,8 @@ SINGLE_BATTLE_TEST("X Speed sharply raises battler's Speed stat", s16 damage)
|
||||
{
|
||||
MESSAGE("Wobbuffet used Tackle!");
|
||||
MESSAGE("Foe Wobbuffet used Tackle!");
|
||||
} else
|
||||
}
|
||||
else
|
||||
{
|
||||
MESSAGE("Foe Wobbuffet used Tackle!");
|
||||
MESSAGE("Wobbuffet used Tackle!");
|
||||
@ -234,8 +235,8 @@ SINGLE_BATTLE_TEST("Max Mushrooms raises battler's Speed stat", s16 damage)
|
||||
PARAMETRIZE { useItem = TRUE; }
|
||||
GIVEN {
|
||||
ASSUME(gItems[ITEM_MAX_MUSHROOMS].battleUsage == EFFECT_ITEM_INCREASE_ALL_STATS);
|
||||
PLAYER(SPECIES_WOBBUFFET) { Speed(4); };
|
||||
OPPONENT(SPECIES_WOBBUFFET) { Speed(5); };
|
||||
PLAYER(SPECIES_WOBBUFFET) { Speed(4); }
|
||||
OPPONENT(SPECIES_WOBBUFFET) { Speed(5); }
|
||||
} WHEN {
|
||||
if (useItem) TURN { USE_ITEM(player, ITEM_MAX_MUSHROOMS); }
|
||||
TURN { MOVE(player, MOVE_TACKLE); MOVE(opponent, MOVE_TACKLE); }
|
||||
@ -244,7 +245,8 @@ SINGLE_BATTLE_TEST("Max Mushrooms raises battler's Speed stat", s16 damage)
|
||||
{
|
||||
MESSAGE("Wobbuffet used Tackle!");
|
||||
MESSAGE("Foe Wobbuffet used Tackle!");
|
||||
} else
|
||||
}
|
||||
else
|
||||
{
|
||||
MESSAGE("Foe Wobbuffet used Tackle!");
|
||||
MESSAGE("Wobbuffet used Tackle!");
|
||||
|
@ -1,186 +1,48 @@
|
||||
#include "global.h"
|
||||
#include "test_battle.h"
|
||||
|
||||
#define TEST_HP 1
|
||||
#define MAX_HP 400
|
||||
|
||||
SINGLE_BATTLE_TEST("Potion restores a battler's HP by 20")
|
||||
SINGLE_BATTLE_TEST("Items can restore a battler's HP by a fixed amount")
|
||||
{
|
||||
u32 item, hp;
|
||||
PARAMETRIZE { item = ITEM_POTION; hp = 20; }
|
||||
PARAMETRIZE { item = ITEM_SUPER_POTION; hp = I_HEALTH_RECOVERY >= GEN_7 ? 60 : 50; }
|
||||
PARAMETRIZE { item = ITEM_HYPER_POTION; hp = I_HEALTH_RECOVERY >= GEN_7 ? 120 : 200; }
|
||||
PARAMETRIZE { item = ITEM_FRESH_WATER; hp = I_HEALTH_RECOVERY >= GEN_7 ? 30 : 50; }
|
||||
PARAMETRIZE { item = ITEM_SODA_POP; hp = I_HEALTH_RECOVERY >= GEN_7 ? 50 : 60; }
|
||||
PARAMETRIZE { item = ITEM_LEMONADE; hp = I_HEALTH_RECOVERY >= GEN_7 ? 70 : 80; }
|
||||
PARAMETRIZE { item = ITEM_MOOMOO_MILK; hp = 100; }
|
||||
PARAMETRIZE { item = ITEM_ENERGY_POWDER; hp = I_HEALTH_RECOVERY >= GEN_7 ? 60 : 50; }
|
||||
PARAMETRIZE { item = ITEM_ENERGY_ROOT; hp = I_HEALTH_RECOVERY >= GEN_7 ? 120 : 200; }
|
||||
PARAMETRIZE { item = ITEM_SWEET_HEART; hp = 20; }
|
||||
PARAMETRIZE { item = ITEM_ORAN_BERRY; hp = 10; }
|
||||
#if I_SITRUS_BERRY_HEAL < GEN_4
|
||||
PARAMETRIZE { item = ITEM_SITRUS_BERRY; hp = 30; }
|
||||
#endif
|
||||
GIVEN {
|
||||
ASSUME(gItems[ITEM_POTION].battleUsage == EFFECT_ITEM_RESTORE_HP);
|
||||
PLAYER(SPECIES_WOBBUFFET) { HP(TEST_HP); MaxHP(MAX_HP); }
|
||||
ASSUME(gItems[item].battleUsage == EFFECT_ITEM_RESTORE_HP);
|
||||
PLAYER(SPECIES_WOBBUFFET) { HP(1); MaxHP(400); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { USE_ITEM(player, ITEM_POTION, partyIndex: 0); }
|
||||
TURN { USE_ITEM(player, item, partyIndex: 0); }
|
||||
} SCENE {
|
||||
HP_BAR(player, hp: TEST_HP + 20);
|
||||
HP_BAR(player, damage: -hp);
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Super Potion restores a battler's HP by 60")
|
||||
SINGLE_BATTLE_TEST("Items can restore a battler's HP by a percentage")
|
||||
{
|
||||
u32 item, percentage;
|
||||
PARAMETRIZE { item = ITEM_MAX_POTION; percentage = 100; }
|
||||
#if I_SITRUS_BERRY_HEAL >= GEN_4
|
||||
PARAMETRIZE { item = ITEM_SITRUS_BERRY; percentage = 25; }
|
||||
#endif
|
||||
GIVEN {
|
||||
ASSUME(gItems[ITEM_SUPER_POTION].battleUsage == EFFECT_ITEM_RESTORE_HP);
|
||||
PLAYER(SPECIES_WOBBUFFET) { HP(TEST_HP); MaxHP(MAX_HP); }
|
||||
ASSUME(gItems[item].battleUsage == EFFECT_ITEM_RESTORE_HP);
|
||||
PLAYER(SPECIES_WOBBUFFET) { HP(1); MaxHP(400); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { USE_ITEM(player, ITEM_SUPER_POTION, partyIndex: 0); }
|
||||
TURN { USE_ITEM(player, item, partyIndex: 0); }
|
||||
} SCENE {
|
||||
HP_BAR(player, hp: TEST_HP + 60);
|
||||
HP_BAR(player, damage: -min(399, 400 * percentage / 100));
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Hyper Potion restores a battler's HP by 120")
|
||||
{
|
||||
GIVEN {
|
||||
ASSUME(gItems[ITEM_HYPER_POTION].battleUsage == EFFECT_ITEM_RESTORE_HP);
|
||||
PLAYER(SPECIES_WOBBUFFET) { HP(TEST_HP); MaxHP(MAX_HP); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { USE_ITEM(player, ITEM_HYPER_POTION, partyIndex: 0); }
|
||||
} SCENE {
|
||||
HP_BAR(player, hp: TEST_HP + 120);
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Max Potion restores a battler's HP fully")
|
||||
{
|
||||
GIVEN {
|
||||
ASSUME(gItems[ITEM_MAX_POTION].battleUsage == EFFECT_ITEM_RESTORE_HP);
|
||||
PLAYER(SPECIES_WOBBUFFET) { HP(TEST_HP); MaxHP(MAX_HP); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { USE_ITEM(player, ITEM_MAX_POTION, partyIndex: 0); }
|
||||
} SCENE {
|
||||
HP_BAR(player, hp: MAX_HP);
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Fresh Water restores a battler's HP by 30")
|
||||
{
|
||||
GIVEN {
|
||||
ASSUME(gItems[ITEM_FRESH_WATER].battleUsage == EFFECT_ITEM_RESTORE_HP);
|
||||
PLAYER(SPECIES_WOBBUFFET) { HP(TEST_HP); MaxHP(MAX_HP); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { USE_ITEM(player, ITEM_FRESH_WATER, partyIndex: 0); }
|
||||
} SCENE {
|
||||
HP_BAR(player, hp: TEST_HP + 30);
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Soda Pop restores a battler's HP by 50")
|
||||
{
|
||||
GIVEN {
|
||||
ASSUME(gItems[ITEM_SODA_POP].battleUsage == EFFECT_ITEM_RESTORE_HP);
|
||||
PLAYER(SPECIES_WOBBUFFET) { HP(TEST_HP); MaxHP(MAX_HP); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { USE_ITEM(player, ITEM_SODA_POP, partyIndex: 0); }
|
||||
} SCENE {
|
||||
HP_BAR(player, hp: TEST_HP + 50);
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Lemonade restores a battler's HP by 70")
|
||||
{
|
||||
GIVEN {
|
||||
ASSUME(gItems[ITEM_LEMONADE].battleUsage == EFFECT_ITEM_RESTORE_HP);
|
||||
PLAYER(SPECIES_WOBBUFFET) { HP(TEST_HP); MaxHP(MAX_HP); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { USE_ITEM(player, ITEM_LEMONADE, partyIndex: 0); }
|
||||
} SCENE {
|
||||
HP_BAR(player, hp: TEST_HP + 70);
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Moomoo Milk restores a battler's HP by 100")
|
||||
{
|
||||
GIVEN {
|
||||
ASSUME(gItems[ITEM_MOOMOO_MILK].battleUsage == EFFECT_ITEM_RESTORE_HP);
|
||||
PLAYER(SPECIES_WOBBUFFET) { HP(TEST_HP); MaxHP(MAX_HP); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { USE_ITEM(player, ITEM_MOOMOO_MILK, partyIndex: 0); }
|
||||
} SCENE {
|
||||
HP_BAR(player, hp: TEST_HP + 100);
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Energy Powder restores a battler's HP by 60(50)")
|
||||
{
|
||||
GIVEN {
|
||||
ASSUME(gItems[ITEM_ENERGY_POWDER].battleUsage == EFFECT_ITEM_RESTORE_HP);
|
||||
PLAYER(SPECIES_WOBBUFFET) { HP(TEST_HP); MaxHP(MAX_HP); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { USE_ITEM(player, ITEM_ENERGY_POWDER, partyIndex: 0); }
|
||||
} SCENE {
|
||||
if (I_HEALTH_RECOVERY >= GEN_7)
|
||||
HP_BAR(player, hp: TEST_HP + 60);
|
||||
else
|
||||
HP_BAR(player, hp: TEST_HP + 50);
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Energy Root restores a battler's HP by 120(200)")
|
||||
{
|
||||
GIVEN {
|
||||
ASSUME(gItems[ITEM_ENERGY_ROOT].battleUsage == EFFECT_ITEM_RESTORE_HP);
|
||||
PLAYER(SPECIES_WOBBUFFET) { HP(TEST_HP); MaxHP(MAX_HP); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { USE_ITEM(player, ITEM_ENERGY_ROOT, partyIndex: 0); }
|
||||
} SCENE {
|
||||
if (I_HEALTH_RECOVERY >= GEN_7)
|
||||
HP_BAR(player, hp: TEST_HP + 120);
|
||||
else
|
||||
HP_BAR(player, hp: TEST_HP + 200);
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Sweet Heart restores a battler's HP by 20")
|
||||
{
|
||||
GIVEN {
|
||||
ASSUME(gItems[ITEM_SWEET_HEART].battleUsage == EFFECT_ITEM_RESTORE_HP);
|
||||
PLAYER(SPECIES_WOBBUFFET) { HP(TEST_HP); MaxHP(MAX_HP); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { USE_ITEM(player, ITEM_SWEET_HEART, partyIndex: 0); }
|
||||
} SCENE {
|
||||
HP_BAR(player, hp: TEST_HP + 20);
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Oran Berry restores a battler's HP by 10")
|
||||
{
|
||||
GIVEN {
|
||||
ASSUME(gItems[ITEM_ORAN_BERRY].battleUsage == EFFECT_ITEM_RESTORE_HP);
|
||||
PLAYER(SPECIES_WOBBUFFET) { HP(TEST_HP); MaxHP(MAX_HP); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { USE_ITEM(player, ITEM_ORAN_BERRY, partyIndex: 0); }
|
||||
} SCENE {
|
||||
HP_BAR(player, hp: TEST_HP + 10);
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Sitrus Berry restores a battler's HP by 25% of its max HP(30HP flat)")
|
||||
{
|
||||
GIVEN {
|
||||
ASSUME(gItems[ITEM_SITRUS_BERRY].battleUsage == EFFECT_ITEM_RESTORE_HP);
|
||||
PLAYER(SPECIES_WOBBUFFET) { HP(TEST_HP); MaxHP(MAX_HP); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { USE_ITEM(player, ITEM_SITRUS_BERRY, partyIndex: 0); }
|
||||
} SCENE {
|
||||
if (I_SITRUS_BERRY_HEAL >= GEN_4)
|
||||
HP_BAR(player, hp: TEST_HP + MAX_HP * 0.25);
|
||||
else
|
||||
HP_BAR(player, hp: TEST_HP + 30);
|
||||
}
|
||||
}
|
||||
|
||||
#undef TEST_HP
|
||||
#undef MAX_HP
|
||||
|
@ -1,13 +1,11 @@
|
||||
#include "global.h"
|
||||
#include "test_battle.h"
|
||||
|
||||
#define MAX_HP 200
|
||||
|
||||
SINGLE_BATTLE_TEST("Revive restores a fainted battler's HP to half")
|
||||
{
|
||||
GIVEN {
|
||||
ASSUME(gItems[ITEM_REVIVE].battleUsage == EFFECT_ITEM_REVIVE);
|
||||
PLAYER(SPECIES_WYNAUT) { HP(1); MaxHP(MAX_HP); }
|
||||
PLAYER(SPECIES_WYNAUT) { HP(1); MaxHP(200); }
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
@ -17,7 +15,7 @@ SINGLE_BATTLE_TEST("Revive restores a fainted battler's HP to half")
|
||||
} SCENE {
|
||||
MESSAGE("Wynaut had its HP restored!");
|
||||
} THEN {
|
||||
EXPECT_EQ(player->hp, MAX_HP/2);
|
||||
EXPECT_EQ(player->hp, 100);
|
||||
}
|
||||
}
|
||||
|
||||
@ -25,7 +23,7 @@ SINGLE_BATTLE_TEST("Max Revive restores a fainted battler's HP fully")
|
||||
{
|
||||
GIVEN {
|
||||
ASSUME(gItems[ITEM_MAX_REVIVE].battleUsage == EFFECT_ITEM_REVIVE);
|
||||
PLAYER(SPECIES_WYNAUT) { HP(1); MaxHP(MAX_HP); }
|
||||
PLAYER(SPECIES_WYNAUT) { HP(1); MaxHP(200); }
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
@ -35,7 +33,7 @@ SINGLE_BATTLE_TEST("Max Revive restores a fainted battler's HP fully")
|
||||
} SCENE {
|
||||
MESSAGE("Wynaut had its HP restored!");
|
||||
} THEN {
|
||||
EXPECT_EQ(player->hp, MAX_HP);
|
||||
EXPECT_EQ(player->hp, 200);
|
||||
}
|
||||
}
|
||||
|
||||
@ -43,7 +41,7 @@ SINGLE_BATTLE_TEST("Revival Herb restores a fainted battler's HP fully")
|
||||
{
|
||||
GIVEN {
|
||||
ASSUME(gItems[ITEM_REVIVAL_HERB].battleUsage == EFFECT_ITEM_REVIVE);
|
||||
PLAYER(SPECIES_WYNAUT) { HP(1); MaxHP(MAX_HP); }
|
||||
PLAYER(SPECIES_WYNAUT) { HP(1); MaxHP(200); }
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
@ -53,7 +51,7 @@ SINGLE_BATTLE_TEST("Revival Herb restores a fainted battler's HP fully")
|
||||
} SCENE {
|
||||
MESSAGE("Wynaut had its HP restored!");
|
||||
} THEN {
|
||||
EXPECT_EQ(player->hp, MAX_HP);
|
||||
EXPECT_EQ(player->hp, 200);
|
||||
}
|
||||
}
|
||||
|
||||
@ -61,7 +59,7 @@ SINGLE_BATTLE_TEST("Max Honey restores a fainted battler's HP fully")
|
||||
{
|
||||
GIVEN {
|
||||
ASSUME(gItems[ITEM_MAX_HONEY].battleUsage == EFFECT_ITEM_REVIVE);
|
||||
PLAYER(SPECIES_WYNAUT) { HP(1); MaxHP(MAX_HP); }
|
||||
PLAYER(SPECIES_WYNAUT) { HP(1); MaxHP(200); }
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
@ -71,8 +69,6 @@ SINGLE_BATTLE_TEST("Max Honey restores a fainted battler's HP fully")
|
||||
} SCENE {
|
||||
MESSAGE("Wynaut had its HP restored!");
|
||||
} THEN {
|
||||
EXPECT_EQ(player->hp, MAX_HP);
|
||||
EXPECT_EQ(player->hp, 200);
|
||||
}
|
||||
}
|
||||
|
||||
#undef MAX_HP
|
||||
|
@ -21,9 +21,9 @@ DOUBLE_BATTLE_TEST("Mega Evolution's order is determined by Speed - opponent fas
|
||||
{
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_VENUSAUR) { Item(ITEM_VENUSAURITE); Speed(1); }
|
||||
PLAYER(SPECIES_WOBBUFFET) { Speed(3);}
|
||||
OPPONENT(SPECIES_GARDEVOIR) { Item(ITEM_GARDEVOIRITE); Speed(3);}
|
||||
OPPONENT(SPECIES_WOBBUFFET) { Speed(4);}
|
||||
PLAYER(SPECIES_WOBBUFFET) { Speed(3); }
|
||||
OPPONENT(SPECIES_GARDEVOIR) { Item(ITEM_GARDEVOIRITE); Speed(3); }
|
||||
OPPONENT(SPECIES_WOBBUFFET) { Speed(4); }
|
||||
} WHEN {
|
||||
TURN { MOVE(opponentLeft, MOVE_CELEBRATE, megaEvolve: TRUE); MOVE(playerLeft, MOVE_CELEBRATE, megaEvolve: TRUE); }
|
||||
} SCENE {
|
||||
@ -40,9 +40,9 @@ DOUBLE_BATTLE_TEST("Mega Evolution's order is determined by Speed - player faste
|
||||
{
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_VENUSAUR) { Item(ITEM_VENUSAURITE); Speed(5); }
|
||||
PLAYER(SPECIES_WOBBUFFET) { Speed(3);}
|
||||
OPPONENT(SPECIES_GARDEVOIR) { Item(ITEM_GARDEVOIRITE); Speed(2);}
|
||||
OPPONENT(SPECIES_WOBBUFFET) { Speed(4);}
|
||||
PLAYER(SPECIES_WOBBUFFET) { Speed(3); }
|
||||
OPPONENT(SPECIES_GARDEVOIR) { Item(ITEM_GARDEVOIRITE); Speed(2); }
|
||||
OPPONENT(SPECIES_WOBBUFFET) { Speed(4); }
|
||||
} WHEN {
|
||||
TURN { MOVE(opponentLeft, MOVE_CELEBRATE, megaEvolve: TRUE); MOVE(playerLeft, MOVE_CELEBRATE, megaEvolve: TRUE); }
|
||||
} SCENE {
|
||||
@ -110,13 +110,13 @@ DOUBLE_BATTLE_TEST("Mega Evolution happens after switching, but before Focus Pun
|
||||
GIVEN {
|
||||
ASSUME(gBattleMoves[MOVE_FOCUS_PUNCH].effect == EFFECT_FOCUS_PUNCH);
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
PLAYER(SPECIES_VENUSAUR) { Item(ITEM_VENUSAURITE);}
|
||||
PLAYER(SPECIES_VENUSAUR) { Item(ITEM_VENUSAURITE); }
|
||||
OPPONENT(SPECIES_WYNAUT);
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { SWITCH(opponentRight, 2); MOVE(playerRight, MOVE_FOCUS_PUNCH, megaEvolve: TRUE, target:opponentLeft); MOVE(playerLeft, MOVE_FOCUS_PUNCH, target:opponentLeft); }
|
||||
TURN {};
|
||||
TURN { SWITCH(opponentRight, 2); MOVE(playerRight, MOVE_FOCUS_PUNCH, megaEvolve: TRUE, target: opponentLeft); MOVE(playerLeft, MOVE_FOCUS_PUNCH, target: opponentLeft); }
|
||||
TURN {}
|
||||
} SCENE {
|
||||
MESSAGE("2 withdrew Wobbuffet!");
|
||||
MESSAGE("2 sent out Wobbuffet!");
|
||||
@ -136,8 +136,8 @@ DOUBLE_BATTLE_TEST("Mega Evolution happens after switching, but before Focus Pun
|
||||
SINGLE_BATTLE_TEST("Regular Mega Evolution and Fervent Wish Mega Evolution can happen on the same turn")
|
||||
{
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_RAYQUAZA) { Moves(MOVE_DRAGON_ASCENT, MOVE_CELEBRATE); Speed(3);}
|
||||
OPPONENT(SPECIES_GARDEVOIR) { Item(ITEM_GARDEVOIRITE); Speed(2);}
|
||||
PLAYER(SPECIES_RAYQUAZA) { Moves(MOVE_DRAGON_ASCENT, MOVE_CELEBRATE); Speed(3); }
|
||||
OPPONENT(SPECIES_GARDEVOIR) { Item(ITEM_GARDEVOIRITE); Speed(2); }
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_CELEBRATE, megaEvolve: TRUE); MOVE(opponent, MOVE_CELEBRATE, megaEvolve: TRUE); }
|
||||
} SCENE {
|
||||
|
@ -9,8 +9,8 @@ ASSUMPTIONS
|
||||
SINGLE_BATTLE_TEST("Assist fails if there are no valid moves to choose from")
|
||||
{
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_WOBBUFFET) {Moves(MOVE_ASSIST, MOVE_CELEBRATE, MOVE_METRONOME, MOVE_ME_FIRST); }
|
||||
PLAYER(SPECIES_WOBBUFFET) {Moves(MOVE_ASSIST, MOVE_ENDURE, MOVE_DRAGON_TAIL, MOVE_SPOTLIGHT); }
|
||||
PLAYER(SPECIES_WOBBUFFET) { Moves(MOVE_ASSIST, MOVE_CELEBRATE, MOVE_METRONOME, MOVE_ME_FIRST); }
|
||||
PLAYER(SPECIES_WOBBUFFET) { Moves(MOVE_ASSIST, MOVE_ENDURE, MOVE_DRAGON_TAIL, MOVE_SPOTLIGHT); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_ASSIST); }
|
||||
|
@ -38,10 +38,10 @@ DOUBLE_BATTLE_TEST("Howl raises user's and partner's Attack", s16 damageLeft, s1
|
||||
PARAMETRIZE { raiseAttack = TRUE; }
|
||||
GIVEN {
|
||||
ASSUME(gBattleMoves[MOVE_TACKLE].split == SPLIT_PHYSICAL);
|
||||
PLAYER(SPECIES_WOBBUFFET) { Speed(15); };
|
||||
PLAYER(SPECIES_WYNAUT) { Speed(10); };
|
||||
OPPONENT(SPECIES_WOBBUFFET) { Speed(13); };
|
||||
OPPONENT(SPECIES_WYNAUT) { Speed(12); };
|
||||
PLAYER(SPECIES_WOBBUFFET) { Speed(15); }
|
||||
PLAYER(SPECIES_WYNAUT) { Speed(10); }
|
||||
OPPONENT(SPECIES_WOBBUFFET) { Speed(13); }
|
||||
OPPONENT(SPECIES_WYNAUT) { Speed(12); }
|
||||
} WHEN {
|
||||
if (raiseAttack) TURN { MOVE(playerLeft, MOVE_HOWL); }
|
||||
TURN { MOVE(playerLeft, MOVE_TACKLE, target: opponentLeft); }
|
||||
|
@ -30,7 +30,7 @@ SINGLE_BATTLE_TEST("Barb Barrage's power doubles if the target is poisoned/badly
|
||||
PARAMETRIZE { status1 = STATUS1_TOXIC_POISON; }
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_WOBBUFFET) {Status1(status1);}
|
||||
OPPONENT(SPECIES_WOBBUFFET) { Status1(status1); }
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_BARB_BARRAGE); }
|
||||
} SCENE {
|
||||
|
@ -10,12 +10,12 @@ DOUBLE_BATTLE_TEST("Beak Blast's charging message is shown before other moves ar
|
||||
{
|
||||
GIVEN {
|
||||
ASSUME(gBattleMoves[MOVE_BEAK_BLAST].priority < 0);
|
||||
PLAYER(SPECIES_WYNAUT) {Speed(10); }
|
||||
PLAYER(SPECIES_WOBBUFFET) {Speed(5); }
|
||||
OPPONENT(SPECIES_WOBBUFFET) {Speed(2); }
|
||||
OPPONENT(SPECIES_WOBBUFFET) {Speed(3); }
|
||||
PLAYER(SPECIES_WYNAUT) { Speed(10); }
|
||||
PLAYER(SPECIES_WOBBUFFET) { Speed(5); }
|
||||
OPPONENT(SPECIES_WOBBUFFET) { Speed(2); }
|
||||
OPPONENT(SPECIES_WOBBUFFET) { Speed(3); }
|
||||
} WHEN {
|
||||
TURN { MOVE(playerLeft, MOVE_BEAK_BLAST, target:opponentLeft); }
|
||||
TURN { MOVE(playerLeft, MOVE_BEAK_BLAST, target: opponentLeft); }
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_BEAK_BLAST_SETUP, playerLeft);
|
||||
MESSAGE("Wynaut started heating up its beak!");
|
||||
@ -38,12 +38,12 @@ DOUBLE_BATTLE_TEST("Beak Blast burns all who make contact with the pokemon")
|
||||
GIVEN {
|
||||
ASSUME(gBattleMoves[MOVE_BEAK_BLAST].priority < 0);
|
||||
ASSUME(gBattleMoves[MOVE_TACKLE].flags & FLAG_MAKES_CONTACT);
|
||||
PLAYER(SPECIES_WYNAUT) {Speed(10); }
|
||||
PLAYER(SPECIES_WOBBUFFET) {Speed(5); }
|
||||
OPPONENT(SPECIES_WOBBUFFET) {Speed(3); }
|
||||
OPPONENT(SPECIES_WOBBUFFET) {Speed(2); }
|
||||
PLAYER(SPECIES_WYNAUT) { Speed(10); }
|
||||
PLAYER(SPECIES_WOBBUFFET) { Speed(5); }
|
||||
OPPONENT(SPECIES_WOBBUFFET) { Speed(3); }
|
||||
OPPONENT(SPECIES_WOBBUFFET) { Speed(2); }
|
||||
} WHEN {
|
||||
TURN { MOVE(opponentLeft, MOVE_TACKLE, target:playerLeft); MOVE(opponentRight, MOVE_TACKLE, target:playerLeft); MOVE(playerLeft, MOVE_BEAK_BLAST, target:opponentLeft); }
|
||||
TURN { MOVE(opponentLeft, MOVE_TACKLE, target: playerLeft); MOVE(opponentRight, MOVE_TACKLE, target: playerLeft); MOVE(playerLeft, MOVE_BEAK_BLAST, target: opponentLeft); }
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_BEAK_BLAST_SETUP, playerLeft);
|
||||
MESSAGE("Wynaut started heating up its beak!");
|
||||
|
@ -36,8 +36,8 @@ SINGLE_BATTLE_TEST("Defog lowers evasiveness by 1")
|
||||
SINGLE_BATTLE_TEST("Defog does not lower evasiveness if target behind Substitute")
|
||||
{
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_WOBBUFFET) {Speed(4); }
|
||||
OPPONENT(SPECIES_WOBBUFFET) {Speed(5); }
|
||||
PLAYER(SPECIES_WOBBUFFET) { Speed(4); }
|
||||
OPPONENT(SPECIES_WOBBUFFET) { Speed(5); }
|
||||
} WHEN {
|
||||
TURN { MOVE(opponent, MOVE_SUBSTITUTE); MOVE(player, MOVE_DEFOG); }
|
||||
} SCENE {
|
||||
@ -58,14 +58,14 @@ DOUBLE_BATTLE_TEST("Defog lowers evasiveness by 1 and removes Reflect and Light
|
||||
PARAMETRIZE { move = MOVE_DEFOG; }
|
||||
PARAMETRIZE { move = MOVE_CELEBRATE; }
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_WOBBUFFET) {Speed(4); }
|
||||
PLAYER(SPECIES_WOBBUFFET) {Speed(3); }
|
||||
OPPONENT(SPECIES_WOBBUFFET) {Speed(2); }
|
||||
OPPONENT(SPECIES_WOBBUFFET) {Speed(1); }
|
||||
PLAYER(SPECIES_WOBBUFFET) { Speed(4); }
|
||||
PLAYER(SPECIES_WOBBUFFET) { Speed(3); }
|
||||
OPPONENT(SPECIES_WOBBUFFET) { Speed(2); }
|
||||
OPPONENT(SPECIES_WOBBUFFET) { Speed(1); }
|
||||
} WHEN {
|
||||
TURN { MOVE(opponentLeft, MOVE_REFLECT); MOVE(opponentRight, MOVE_LIGHT_SCREEN); }
|
||||
TURN { MOVE(playerLeft, move, target:opponentLeft); }
|
||||
TURN { MOVE(playerLeft, MOVE_TACKLE, target:opponentLeft); MOVE(playerRight, MOVE_GUST, target:opponentRight); }
|
||||
TURN { MOVE(playerLeft, move, target: opponentLeft); }
|
||||
TURN { MOVE(playerLeft, MOVE_TACKLE, target: opponentLeft); MOVE(playerRight, MOVE_GUST, target: opponentRight); }
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_REFLECT, opponentLeft);
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_LIGHT_SCREEN, opponentRight);
|
||||
@ -93,14 +93,14 @@ DOUBLE_BATTLE_TEST("Defog lowers evasiveness by 1 and removes Mist and Safeguard
|
||||
PARAMETRIZE { move = MOVE_DEFOG; }
|
||||
PARAMETRIZE { move = MOVE_CELEBRATE; }
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_WOBBUFFET) {Speed(4); }
|
||||
PLAYER(SPECIES_WOBBUFFET) {Speed(3); }
|
||||
OPPONENT(SPECIES_WOBBUFFET) {Speed(2); }
|
||||
OPPONENT(SPECIES_WOBBUFFET) {Speed(1); }
|
||||
PLAYER(SPECIES_WOBBUFFET) { Speed(4); }
|
||||
PLAYER(SPECIES_WOBBUFFET) { Speed(3); }
|
||||
OPPONENT(SPECIES_WOBBUFFET) { Speed(2); }
|
||||
OPPONENT(SPECIES_WOBBUFFET) { Speed(1); }
|
||||
} WHEN {
|
||||
TURN { MOVE(opponentLeft, MOVE_MIST); MOVE(opponentRight, MOVE_SAFEGUARD); }
|
||||
TURN { MOVE(playerLeft, move, target:opponentLeft); }
|
||||
TURN { MOVE(playerLeft, MOVE_SCREECH, target:opponentLeft); MOVE(playerRight, MOVE_TOXIC, target:opponentRight); }
|
||||
TURN { MOVE(playerLeft, move, target: opponentLeft); }
|
||||
TURN { MOVE(playerLeft, MOVE_SCREECH, target: opponentLeft); MOVE(playerRight, MOVE_TOXIC, target: opponentRight); }
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_MIST, opponentLeft);
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_SAFEGUARD, opponentRight);
|
||||
@ -138,14 +138,14 @@ DOUBLE_BATTLE_TEST("Defog lowers evasiveness by 1 and removes Stealth Rock and S
|
||||
PARAMETRIZE { move = MOVE_DEFOG; }
|
||||
PARAMETRIZE { move = MOVE_CELEBRATE; }
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_WOBBUFFET) {Speed(4); }
|
||||
PLAYER(SPECIES_WOBBUFFET) {Speed(3); }
|
||||
PLAYER(SPECIES_WOBBUFFET) {Speed(3); }
|
||||
OPPONENT(SPECIES_WOBBUFFET) {Speed(2); }
|
||||
OPPONENT(SPECIES_WOBBUFFET) {Speed(1); }
|
||||
PLAYER(SPECIES_WOBBUFFET) { Speed(4); }
|
||||
PLAYER(SPECIES_WOBBUFFET) { Speed(3); }
|
||||
PLAYER(SPECIES_WOBBUFFET) { Speed(3); }
|
||||
OPPONENT(SPECIES_WOBBUFFET) { Speed(2); }
|
||||
OPPONENT(SPECIES_WOBBUFFET) { Speed(1); }
|
||||
} WHEN {
|
||||
TURN { MOVE(opponentLeft, MOVE_STEALTH_ROCK); MOVE(opponentRight, MOVE_STICKY_WEB); }
|
||||
TURN { MOVE(playerLeft, move, target:opponentLeft); }
|
||||
TURN { MOVE(playerLeft, move, target: opponentLeft); }
|
||||
TURN { SWITCH(playerLeft, 2); }
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_STEALTH_ROCK, opponentLeft);
|
||||
@ -186,9 +186,9 @@ SINGLE_BATTLE_TEST("Defog lowers evasiveness by 1 and removes Spikes from player
|
||||
PARAMETRIZE { move = MOVE_DEFOG; }
|
||||
PARAMETRIZE { move = MOVE_CELEBRATE; }
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_WOBBUFFET) {Speed(2); }
|
||||
PLAYER(SPECIES_WOBBUFFET) {Speed(2); }
|
||||
OPPONENT(SPECIES_WOBBUFFET) {Speed(5); }
|
||||
PLAYER(SPECIES_WOBBUFFET) { Speed(2); }
|
||||
PLAYER(SPECIES_WOBBUFFET) { Speed(2); }
|
||||
OPPONENT(SPECIES_WOBBUFFET) { Speed(5); }
|
||||
} WHEN {
|
||||
TURN { MOVE(opponent, MOVE_SPIKES); MOVE(player, move); }
|
||||
TURN { SWITCH(player, 1); }
|
||||
@ -226,8 +226,8 @@ SINGLE_BATTLE_TEST("Defog lowers evasiveness by 1 and removes terrain")
|
||||
PARAMETRIZE { move = MOVE_GRASSY_TERRAIN; }
|
||||
GIVEN {
|
||||
ASSUME(B_DEFOG_CLEARS_TERRAIN >= GEN_8);
|
||||
PLAYER(SPECIES_WOBBUFFET) {Speed(50); }
|
||||
OPPONENT(SPECIES_WOBBUFFET) {Speed(5); }
|
||||
PLAYER(SPECIES_WOBBUFFET) { Speed(50); }
|
||||
OPPONENT(SPECIES_WOBBUFFET) { Speed(5); }
|
||||
} WHEN {
|
||||
TURN { MOVE(player, move); MOVE(opponent, MOVE_DEFOG); }
|
||||
} SCENE {
|
||||
@ -258,9 +258,9 @@ SINGLE_BATTLE_TEST("Defog lowers evasiveness by 1 and removes Toxic Spikes from
|
||||
PARAMETRIZE { move = MOVE_DEFOG; }
|
||||
PARAMETRIZE { move = MOVE_CELEBRATE; }
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_WOBBUFFET) {Speed(5); }
|
||||
OPPONENT(SPECIES_WOBBUFFET) {Speed(2); }
|
||||
OPPONENT(SPECIES_WOBBUFFET) {Speed(2); }
|
||||
PLAYER(SPECIES_WOBBUFFET) { Speed(5); }
|
||||
OPPONENT(SPECIES_WOBBUFFET) { Speed(2); }
|
||||
OPPONENT(SPECIES_WOBBUFFET) { Speed(2); }
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_TOXIC_SPIKES); MOVE(opponent, move); }
|
||||
TURN { SWITCH(opponent, 1); }
|
||||
@ -298,14 +298,14 @@ DOUBLE_BATTLE_TEST("Defog lowers evasiveness by 1 and removes Aurora Veil from p
|
||||
GIVEN {
|
||||
ASSUME(gBattleMoves[MOVE_HAIL].effect == EFFECT_HAIL);
|
||||
ASSUME(gSpeciesInfo[SPECIES_GLALIE].types[0] == TYPE_ICE);
|
||||
PLAYER(SPECIES_GLALIE) {Speed(4); }
|
||||
PLAYER(SPECIES_GLALIE) {Speed(3); }
|
||||
OPPONENT(SPECIES_GLALIE) {Speed(2); }
|
||||
OPPONENT(SPECIES_GLALIE) {Speed(1); }
|
||||
PLAYER(SPECIES_GLALIE) { Speed(4); }
|
||||
PLAYER(SPECIES_GLALIE) { Speed(3); }
|
||||
OPPONENT(SPECIES_GLALIE) { Speed(2); }
|
||||
OPPONENT(SPECIES_GLALIE) { Speed(1); }
|
||||
} WHEN {
|
||||
TURN { MOVE(playerLeft, MOVE_HAIL); MOVE(playerRight, MOVE_AURORA_VEIL); }
|
||||
TURN { MOVE(opponentLeft, move, target:playerLeft); }
|
||||
TURN { MOVE(opponentLeft, MOVE_TACKLE, target:playerLeft); MOVE(opponentRight, MOVE_GUST, target:playerRight); }
|
||||
TURN { MOVE(opponentLeft, move, target: playerLeft); }
|
||||
TURN { MOVE(opponentLeft, MOVE_TACKLE, target: playerLeft); MOVE(opponentRight, MOVE_GUST, target: playerRight); }
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_HAIL, playerLeft);
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_AURORA_VEIL, playerRight);
|
||||
@ -330,17 +330,17 @@ DOUBLE_BATTLE_TEST("Defog lowers evasiveness by 1 and removes everything it can"
|
||||
GIVEN {
|
||||
ASSUME(gBattleMoves[MOVE_HAIL].effect == EFFECT_HAIL);
|
||||
ASSUME(gSpeciesInfo[SPECIES_GLALIE].types[0] == TYPE_ICE);
|
||||
PLAYER(SPECIES_GLALIE) {Speed(4); }
|
||||
PLAYER(SPECIES_GLALIE) {Speed(3); }
|
||||
PLAYER(SPECIES_GLALIE) {Speed(12); }
|
||||
PLAYER(SPECIES_GLALIE) {Speed(3); }
|
||||
OPPONENT(SPECIES_GLALIE) {Speed(2); }
|
||||
OPPONENT(SPECIES_GLALIE) {Speed(1); }
|
||||
OPPONENT(SPECIES_GLALIE) {Speed(1); }
|
||||
OPPONENT(SPECIES_GLALIE) {Speed(1); }
|
||||
PLAYER(SPECIES_GLALIE) { Speed(4); }
|
||||
PLAYER(SPECIES_GLALIE) { Speed(3); }
|
||||
PLAYER(SPECIES_GLALIE) { Speed(12); }
|
||||
PLAYER(SPECIES_GLALIE) { Speed(3); }
|
||||
OPPONENT(SPECIES_GLALIE) { Speed(2); }
|
||||
OPPONENT(SPECIES_GLALIE) { Speed(1); }
|
||||
OPPONENT(SPECIES_GLALIE) { Speed(1); }
|
||||
OPPONENT(SPECIES_GLALIE) { Speed(1); }
|
||||
} WHEN {
|
||||
TURN { MOVE(playerLeft, MOVE_STICKY_WEB); MOVE(playerRight, MOVE_SPIKES); MOVE(opponentLeft, MOVE_STICKY_WEB); MOVE(opponentRight, MOVE_SPIKES); }
|
||||
TURN { SWITCH(playerLeft, 2); SWITCH(playerRight, 3); SWITCH(opponentLeft, 2); SWITCH(opponentRight, 3);}
|
||||
TURN { SWITCH(playerLeft, 2); SWITCH(playerRight, 3); SWITCH(opponentLeft, 2); SWITCH(opponentRight, 3); }
|
||||
TURN { MOVE(playerLeft, MOVE_TOXIC_SPIKES); MOVE(playerRight, MOVE_STEALTH_ROCK); MOVE(opponentLeft, MOVE_TOXIC_SPIKES); MOVE(opponentRight, MOVE_STEALTH_ROCK); }
|
||||
TURN { MOVE(playerLeft, MOVE_HAIL); MOVE(playerRight, MOVE_AURORA_VEIL); MOVE(opponentLeft, MOVE_AURORA_VEIL); MOVE(opponentRight, MOVE_LIGHT_SCREEN); }
|
||||
TURN { MOVE(playerLeft, MOVE_REFLECT); MOVE(playerRight, MOVE_LIGHT_SCREEN); MOVE(opponentLeft, MOVE_REFLECT); MOVE(opponentRight, MOVE_SAFEGUARD); }
|
||||
|
@ -43,7 +43,7 @@ SINGLE_BATTLE_TEST("Dire Claw cannot poison/paralyze poison/electric types respe
|
||||
#if B_PARALYZE_ELECTRIC >= GEN_6
|
||||
PARAMETRIZE { statusAnim = B_ANIM_STATUS_PRZ; rng = MOVE_EFFECT_PARALYSIS; species = SPECIES_RAICHU; }
|
||||
#endif // B_PARALYZE_ELECTRIC
|
||||
PARAMETRIZE { statusAnim = B_ANIM_STATUS_PSN; rng = MOVE_EFFECT_POISON; species = SPECIES_ARBOK;}
|
||||
PARAMETRIZE { statusAnim = B_ANIM_STATUS_PSN; rng = MOVE_EFFECT_POISON; species = SPECIES_ARBOK; }
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
OPPONENT(species);
|
||||
@ -79,7 +79,7 @@ SINGLE_BATTLE_TEST("Dire Claw cannot poison/paralyze/cause to fall asleep pokemo
|
||||
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
OPPONENT(species) {Ability(ability);}
|
||||
OPPONENT(species) { Ability(ability); }
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_DIRE_CLAW, WITH_RNG(RNG_DIRE_CLAW, rng)); }
|
||||
TURN {}
|
||||
@ -108,7 +108,7 @@ SINGLE_BATTLE_TEST("Dire Claw cannot poison/paralyze/cause to fall asleep a mon
|
||||
PARAMETRIZE { statusAnim = B_ANIM_STATUS_SLP; rng = MOVE_EFFECT_SLEEP; }
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_WOBBUFFET) {Status1(STATUS1_BURN);}
|
||||
OPPONENT(SPECIES_WOBBUFFET) { Status1(STATUS1_BURN); }
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_DIRE_CLAW, WITH_RNG(RNG_DIRE_CLAW, rng)); }
|
||||
TURN {}
|
||||
|
@ -42,12 +42,12 @@ SINGLE_BATTLE_TEST("Focus Punch activates only if not damaged")
|
||||
DOUBLE_BATTLE_TEST("Focus Punch activation is based on Speed")
|
||||
{
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_WOBBUFFET) {Speed(2) ;}
|
||||
PLAYER(SPECIES_WYNAUT) {Speed(3) ;}
|
||||
OPPONENT(SPECIES_WOBBUFFET) {Speed(1) ;}
|
||||
OPPONENT(SPECIES_WYNAUT) {Speed(5) ;}
|
||||
PLAYER(SPECIES_WOBBUFFET) { Speed(2); }
|
||||
PLAYER(SPECIES_WYNAUT) { Speed(3); }
|
||||
OPPONENT(SPECIES_WOBBUFFET) { Speed(1); }
|
||||
OPPONENT(SPECIES_WYNAUT) { Speed(5); }
|
||||
} WHEN {
|
||||
TURN { MOVE(opponentRight, MOVE_FOCUS_PUNCH, target:playerLeft); MOVE(playerRight, MOVE_FOCUS_PUNCH, target:opponentLeft); MOVE(playerLeft, MOVE_FOCUS_PUNCH, target:opponentLeft); MOVE(opponentLeft, MOVE_FOCUS_PUNCH, target:playerLeft); }
|
||||
TURN { MOVE(opponentRight, MOVE_FOCUS_PUNCH, target: playerLeft); MOVE(playerRight, MOVE_FOCUS_PUNCH, target: opponentLeft); MOVE(playerLeft, MOVE_FOCUS_PUNCH, target: opponentLeft); MOVE(opponentLeft, MOVE_FOCUS_PUNCH, target: playerLeft); }
|
||||
}
|
||||
SCENE {
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FOCUS_PUNCH_SETUP, opponentRight);
|
||||
|
@ -7,14 +7,12 @@ ASSUMPTIONS
|
||||
ASSUME(gBattleMoves[MOVE_LUNAR_DANCE].effect == EFFECT_HEALING_WISH);
|
||||
}
|
||||
|
||||
#define TEST_MAX_HP (100)
|
||||
|
||||
SINGLE_BATTLE_TEST("Healing Wish causes the user to faint and fully heals the replacement")
|
||||
{
|
||||
GIVEN {
|
||||
ASSUME(B_HEALING_WISH_SWITCH >= GEN_5);
|
||||
PLAYER(SPECIES_GARDEVOIR);
|
||||
PLAYER(SPECIES_WYNAUT) { HP(1); MaxHP(TEST_MAX_HP); Status1(STATUS1_POISON); }
|
||||
PLAYER(SPECIES_WYNAUT) { HP(1); MaxHP(100); Status1(STATUS1_POISON); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_HEALING_WISH); SEND_OUT(player, 1); }
|
||||
@ -23,7 +21,7 @@ SINGLE_BATTLE_TEST("Healing Wish causes the user to faint and fully heals the re
|
||||
HP_BAR(player, hp: 0);
|
||||
MESSAGE("Gardevoir fainted!");
|
||||
MESSAGE("The healing wish came true for Wynaut!");
|
||||
HP_BAR(player, hp: TEST_MAX_HP);
|
||||
HP_BAR(player, hp: 100);
|
||||
STATUS_ICON(player, none: TRUE);
|
||||
MESSAGE("Wynaut regained health!");
|
||||
}
|
||||
@ -35,7 +33,7 @@ DOUBLE_BATTLE_TEST("Lunar Dance causes the user to faint and fully heals the rep
|
||||
ASSUME(B_HEALING_WISH_SWITCH >= GEN_5);
|
||||
PLAYER(SPECIES_GARDEVOIR) { Speed(300); }
|
||||
PLAYER(SPECIES_WOBBUFFET) { Speed(50); }
|
||||
PLAYER(SPECIES_WYNAUT) { HP(TEST_MAX_HP - 1); MaxHP(TEST_MAX_HP); Status1(STATUS1_BURN); Speed(50); }
|
||||
PLAYER(SPECIES_WYNAUT) { HP(99); MaxHP(100); Status1(STATUS1_BURN); Speed(50); }
|
||||
OPPONENT(SPECIES_WOBBUFFET) { Speed(50); }
|
||||
OPPONENT(SPECIES_WOBBUFFET) { Speed(50); }
|
||||
} WHEN {
|
||||
@ -45,7 +43,7 @@ DOUBLE_BATTLE_TEST("Lunar Dance causes the user to faint and fully heals the rep
|
||||
HP_BAR(playerLeft, hp: 0);
|
||||
MESSAGE("Gardevoir fainted!");
|
||||
MESSAGE("Wynaut became cloaked in mystical moonlight!");
|
||||
HP_BAR(playerLeft, hp: TEST_MAX_HP);
|
||||
HP_BAR(playerLeft, hp: 100);
|
||||
STATUS_ICON(playerLeft, none: TRUE);
|
||||
MESSAGE("Wynaut regained health!");
|
||||
}
|
||||
@ -57,8 +55,8 @@ SINGLE_BATTLE_TEST("Healing Wish effect activates only if the switched pokemon c
|
||||
ASSUME(B_HEALING_WISH_SWITCH >= GEN_8);
|
||||
PLAYER(SPECIES_GARDEVOIR) { Speed(300); }
|
||||
PLAYER(SPECIES_NINJASK) { Speed(400); }
|
||||
PLAYER(SPECIES_WYNAUT) { HP(TEST_MAX_HP / 2); MaxHP(TEST_MAX_HP); Status1(STATUS1_PARALYSIS); Speed(50); }
|
||||
OPPONENT(SPECIES_WOBBUFFET) {Speed(50); }
|
||||
PLAYER(SPECIES_WYNAUT) { HP(50); MaxHP(100); Status1(STATUS1_PARALYSIS); Speed(50); }
|
||||
OPPONENT(SPECIES_WOBBUFFET) { Speed(50); }
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_HEALING_WISH); SEND_OUT(player, 1); }
|
||||
TURN { MOVE(player, MOVE_U_TURN); SEND_OUT(player, 2); }
|
||||
@ -73,7 +71,7 @@ SINGLE_BATTLE_TEST("Healing Wish effect activates only if the switched pokemon c
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_U_TURN, player);
|
||||
MESSAGE("Do it! Wynaut!");
|
||||
MESSAGE("The healing wish came true for Wynaut!");
|
||||
HP_BAR(player, hp: TEST_MAX_HP);
|
||||
HP_BAR(player, hp: 100);
|
||||
STATUS_ICON(player, none: TRUE);
|
||||
MESSAGE("Wynaut regained health!");
|
||||
}
|
||||
|
@ -10,8 +10,8 @@ ASSUMPTIONS
|
||||
SINGLE_BATTLE_TEST("Stone Axe / Ceaseless Edge set up hazards after hitting the target")
|
||||
{
|
||||
u16 move;
|
||||
PARAMETRIZE {move = MOVE_STONE_AXE; }
|
||||
PARAMETRIZE {move = MOVE_CEASELESS_EDGE; }
|
||||
PARAMETRIZE { move = MOVE_STONE_AXE; }
|
||||
PARAMETRIZE { move = MOVE_CEASELESS_EDGE; }
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
|
@ -6,17 +6,15 @@ ASSUMPTIONS
|
||||
ASSUME(gBattleMoves[MOVE_MIND_BLOWN].effect == EFFECT_MIND_BLOWN);
|
||||
}
|
||||
|
||||
#define HP_TEST (400)
|
||||
|
||||
SINGLE_BATTLE_TEST("Mind Blown makes the user lose 1/2 of its HP")
|
||||
{
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_WOBBUFFET) { HP(HP_TEST); MaxHP(HP_TEST); }
|
||||
PLAYER(SPECIES_WOBBUFFET) { HP(400); MaxHP(400); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_MIND_BLOWN); }
|
||||
} SCENE {
|
||||
HP_BAR(player, hp: HP_TEST / 2);
|
||||
HP_BAR(player, damage: 200);
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_MIND_BLOWN, player);
|
||||
NOT MESSAGE("Wobbuffet fainted!"); // Wobb had more than 1/2 of its HP, so it can't faint.
|
||||
}
|
||||
@ -25,14 +23,14 @@ SINGLE_BATTLE_TEST("Mind Blown makes the user lose 1/2 of its HP")
|
||||
DOUBLE_BATTLE_TEST("Mind Blown makes the user lose 1/2 of its HP in a double battle")
|
||||
{
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_WOBBUFFET) { HP(HP_TEST); MaxHP(HP_TEST); }
|
||||
PLAYER(SPECIES_WOBBUFFET) { HP(400); MaxHP(400); }
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(playerLeft, MOVE_MIND_BLOWN); }
|
||||
} SCENE {
|
||||
HP_BAR(playerLeft, hp: HP_TEST / 2);
|
||||
HP_BAR(playerLeft, damage: 200);
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_MIND_BLOWN, playerLeft);
|
||||
NOT MESSAGE("Wobbuffet fainted!"); // Wobb had more than 1/2 of its HP, so it can't faint.
|
||||
}
|
||||
@ -41,7 +39,7 @@ DOUBLE_BATTLE_TEST("Mind Blown makes the user lose 1/2 of its HP in a double bat
|
||||
SINGLE_BATTLE_TEST("Mind Blown causes the user to faint when below 1/2 of its HP")
|
||||
{
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_WOBBUFFET) { HP(HP_TEST / 2); MaxHP(HP_TEST); }
|
||||
PLAYER(SPECIES_WOBBUFFET) { HP(200); MaxHP(400); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_MIND_BLOWN); }
|
||||
@ -55,12 +53,12 @@ SINGLE_BATTLE_TEST("Mind Blown causes the user to faint when below 1/2 of its HP
|
||||
DOUBLE_BATTLE_TEST("Mind Blown causes the user to faint when below 1/2 of its HP in a double battle")
|
||||
{
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_WOBBUFFET) { HP(HP_TEST / 2); MaxHP(HP_TEST); }
|
||||
PLAYER(SPECIES_WOBBUFFET) { HP(200); MaxHP(400); }
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(playerLeft, MOVE_MIND_BLOWN);}
|
||||
TURN { MOVE(playerLeft, MOVE_MIND_BLOWN); }
|
||||
} SCENE {
|
||||
HP_BAR(playerLeft, hp: 0);
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_MIND_BLOWN, playerLeft);
|
||||
@ -71,11 +69,11 @@ DOUBLE_BATTLE_TEST("Mind Blown causes the user to faint when below 1/2 of its HP
|
||||
SINGLE_BATTLE_TEST("Mind Blown causes the user & the target to faint when below 1/2 of its HP")
|
||||
{
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_WOBBUFFET) { HP(HP_TEST / 2) ; MaxHP(HP_TEST); }
|
||||
PLAYER(SPECIES_WOBBUFFET) { HP(200) ; MaxHP(400); }
|
||||
OPPONENT(SPECIES_WOBBUFFET) { HP(1); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_MIND_BLOWN);}
|
||||
TURN { MOVE(player, MOVE_MIND_BLOWN); }
|
||||
} SCENE {
|
||||
HP_BAR(player, hp: 0);
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_MIND_BLOWN, player);
|
||||
@ -88,13 +86,13 @@ SINGLE_BATTLE_TEST("Mind Blown causes the user & the target to faint when below
|
||||
DOUBLE_BATTLE_TEST("Mind Blown causes everyone to faint in a double battle")
|
||||
{
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_WOBBUFFET) { HP(HP_TEST / 2); MaxHP(HP_TEST); }
|
||||
PLAYER(SPECIES_WOBBUFFET) { HP(200); MaxHP(400); }
|
||||
PLAYER(SPECIES_WYNAUT) { HP(1); }
|
||||
OPPONENT(SPECIES_ABRA) { HP(1); }
|
||||
OPPONENT(SPECIES_KADABRA) { HP(1); }
|
||||
OPPONENT(SPECIES_KADABRA);
|
||||
} WHEN {
|
||||
TURN { MOVE(playerLeft, MOVE_MIND_BLOWN, criticalHit: FALSE); }
|
||||
TURN { MOVE(playerLeft, MOVE_MIND_BLOWN); }
|
||||
} SCENE {
|
||||
HP_BAR(playerLeft, hp: 0);
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_MIND_BLOWN, playerLeft);
|
||||
|
@ -5,13 +5,11 @@
|
||||
// behaviors. These have been tested in-game, in double, in multi, and in link battles. AI will always
|
||||
// revive their first fainted party member in order.
|
||||
|
||||
#define MOVE_MESSAGE(name) \
|
||||
do { \
|
||||
if (B_EXPANDED_MOVE_NAMES == FALSE) \
|
||||
MESSAGE(name" used RevivlBlesng!"); \
|
||||
else \
|
||||
MESSAGE(name" used Revival Blessing!"); \
|
||||
} while (0); \
|
||||
#if B_EXPANDED_MOVE_NAMES
|
||||
#define REVIVAL_BLESSING "Revival Blessing"
|
||||
#else
|
||||
#define REVIVAL_BLESSING "RevivlBlesng"
|
||||
#endif
|
||||
|
||||
ASSUMPTIONS
|
||||
{
|
||||
@ -28,7 +26,7 @@ SINGLE_BATTLE_TEST("Revival Blessing revives a chosen fainted party member for t
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_REVIVAL_BLESSING); SEND_OUT(player, 2); }
|
||||
} SCENE {
|
||||
MOVE_MESSAGE("Wobbuffet")
|
||||
MESSAGE("Wobbuffet used " REVIVAL_BLESSING "!");
|
||||
MESSAGE("Wynaut was revived and is ready to fight again!");
|
||||
}
|
||||
}
|
||||
@ -43,7 +41,7 @@ SINGLE_BATTLE_TEST("Revival Blessing revives a fainted party member for an oppon
|
||||
} WHEN {
|
||||
TURN { MOVE(opponent, MOVE_REVIVAL_BLESSING); SEND_OUT(opponent, 1); }
|
||||
} SCENE {
|
||||
MOVE_MESSAGE("Foe Raichu")
|
||||
MESSAGE("Foe Raichu used " REVIVAL_BLESSING "!");
|
||||
MESSAGE("Pichu was revived and is ready to fight again!");
|
||||
}
|
||||
}
|
||||
@ -56,7 +54,7 @@ SINGLE_BATTLE_TEST("Revival Blessing fails if no party members are fainted")
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_REVIVAL_BLESSING); }
|
||||
} SCENE {
|
||||
MOVE_MESSAGE("Wobbuffet")
|
||||
MESSAGE("Wobbuffet used " REVIVAL_BLESSING "!");
|
||||
MESSAGE("But it failed!");
|
||||
}
|
||||
}
|
||||
@ -84,10 +82,10 @@ TO_DO_BATTLE_TEST("Revival Blessing cannot revive a partner's party member");
|
||||
// TURN { MOVE(user, MOVE_REVIVAL_BLESSING); }
|
||||
// } SCENE {
|
||||
// if (user == opponentLeft) {
|
||||
// MOVE_MESSAGE(Foe Wobbuffet)
|
||||
// MESSAGE("Foe Wobbuffet used " REVIVAL_BLESSING "!");
|
||||
// MESSAGE("But it failed!");
|
||||
// } else {
|
||||
// MOVE_MESSAGE(Foe Wynaut)
|
||||
// MESSAGE("Foe Wynaut used " REVIVAL_BLESSING "!");
|
||||
// MESSAGE("Wynaut was revived and is ready to fight again!");
|
||||
// }
|
||||
// }
|
||||
@ -110,7 +108,7 @@ TO_DO_BATTLE_TEST("Revived battlers still lose their turn");
|
||||
// } SCENE {
|
||||
// MESSAGE("Wobbuffet used Tackle!");
|
||||
// MESSAGE("Foe Wynaut fainted!");
|
||||
// MOVE_MESSAGE("Foe Wobbuffet")
|
||||
// MESSAGE("Foe Wobbuffet used " REVIVAL_BLESSING "!");
|
||||
// MESSAGE("Wynaut was revived and is ready to fight again!");
|
||||
// NOT { MESSAGE("Wynaut used Celebrate!"); }
|
||||
// }
|
||||
|
@ -104,7 +104,7 @@ DOUBLE_BATTLE_TEST("Shell Trap activates immediately after being hit on turn 1 a
|
||||
OPPONENT(SPECIES_WOBBUFFET) { Speed(5); }
|
||||
OPPONENT(SPECIES_WYNAUT) { Speed(1); }
|
||||
} WHEN {
|
||||
TURN { MOVE(playerLeft, MOVE_SHELL_TRAP); MOVE(opponentLeft, MOVE_TACKLE, target:playerLeft); MOVE(playerRight, MOVE_CELEBRATE); MOVE(opponentRight, MOVE_CELEBRATE); }
|
||||
TURN { MOVE(playerLeft, MOVE_SHELL_TRAP); MOVE(opponentLeft, MOVE_TACKLE, target: playerLeft); MOVE(playerRight, MOVE_CELEBRATE); MOVE(opponentRight, MOVE_CELEBRATE); }
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_SHELL_TRAP_SETUP, playerLeft);
|
||||
MESSAGE("Wobbuffet set a shell trap!");
|
||||
@ -128,7 +128,7 @@ DOUBLE_BATTLE_TEST("Shell Trap activates immediately after being hit on turn 2 a
|
||||
OPPONENT(SPECIES_WOBBUFFET) { Speed(5); }
|
||||
OPPONENT(SPECIES_WYNAUT) { Speed(6); }
|
||||
} WHEN {
|
||||
TURN { MOVE(playerLeft, MOVE_SHELL_TRAP); MOVE(opponentLeft, MOVE_TACKLE, target:playerLeft); MOVE(playerRight, MOVE_CELEBRATE); MOVE(opponentRight, MOVE_CELEBRATE); }
|
||||
TURN { MOVE(playerLeft, MOVE_SHELL_TRAP); MOVE(opponentLeft, MOVE_TACKLE, target: playerLeft); MOVE(playerRight, MOVE_CELEBRATE); MOVE(opponentRight, MOVE_CELEBRATE); }
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_SHELL_TRAP_SETUP, playerLeft);
|
||||
MESSAGE("Wobbuffet set a shell trap!");
|
||||
@ -152,7 +152,7 @@ DOUBLE_BATTLE_TEST("Shell Trap activates immediately after being hit on turn 3 a
|
||||
OPPONENT(SPECIES_WOBBUFFET) { Speed(5); }
|
||||
OPPONENT(SPECIES_WYNAUT) { Speed(6); }
|
||||
} WHEN {
|
||||
TURN { MOVE(playerLeft, MOVE_SHELL_TRAP); MOVE(opponentLeft, MOVE_TACKLE, target:playerLeft); MOVE(playerRight, MOVE_CELEBRATE); MOVE(opponentRight, MOVE_CELEBRATE); }
|
||||
TURN { MOVE(playerLeft, MOVE_SHELL_TRAP); MOVE(opponentLeft, MOVE_TACKLE, target: playerLeft); MOVE(playerRight, MOVE_CELEBRATE); MOVE(opponentRight, MOVE_CELEBRATE); }
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_SHELL_TRAP_SETUP, playerLeft);
|
||||
MESSAGE("Wobbuffet set a shell trap!");
|
||||
|
@ -34,14 +34,13 @@ SINGLE_BATTLE_TEST("Stockpile's count can go up only to 3")
|
||||
}
|
||||
}
|
||||
|
||||
#define MAX_HP_TEST 400
|
||||
SINGLE_BATTLE_TEST("Spit Up and Swallow don't work if used without Stockpile")
|
||||
{
|
||||
u32 move;
|
||||
PARAMETRIZE {move = MOVE_SWALLOW ;}
|
||||
PARAMETRIZE {move = MOVE_SPIT_UP ;}
|
||||
PARAMETRIZE { move = MOVE_SWALLOW; }
|
||||
PARAMETRIZE { move = MOVE_SPIT_UP; }
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_WOBBUFFET) {HP(10), MaxHP(MAX_HP_TEST) ;}
|
||||
PLAYER(SPECIES_WOBBUFFET) { HP(10), MaxHP(400); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(player, move); }
|
||||
@ -70,9 +69,9 @@ SINGLE_BATTLE_TEST("Spit Up and Swallow don't work if used without Stockpile")
|
||||
SINGLE_BATTLE_TEST("Spit Up's power raises depending on Stockpile's count", s16 damage)
|
||||
{
|
||||
u8 count;
|
||||
PARAMETRIZE { count = 1;}
|
||||
PARAMETRIZE { count = 2;}
|
||||
PARAMETRIZE { count = 3;}
|
||||
PARAMETRIZE { count = 1; }
|
||||
PARAMETRIZE { count = 2; }
|
||||
PARAMETRIZE { count = 3; }
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
@ -107,11 +106,11 @@ SINGLE_BATTLE_TEST("Spit Up's power raises depending on Stockpile's count", s16
|
||||
SINGLE_BATTLE_TEST("Swallow heals HP depending on Stockpile's count", s16 hpHeal)
|
||||
{
|
||||
u8 count;
|
||||
PARAMETRIZE { count = 1;}
|
||||
PARAMETRIZE { count = 2;}
|
||||
PARAMETRIZE { count = 3;}
|
||||
PARAMETRIZE { count = 1; }
|
||||
PARAMETRIZE { count = 2; }
|
||||
PARAMETRIZE { count = 3; }
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_WOBBUFFET) {HP(1), MaxHP(MAX_HP_TEST); }
|
||||
PLAYER(SPECIES_WOBBUFFET) { HP(1), MaxHP(400); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_STOCKPILE); }
|
||||
@ -136,23 +135,23 @@ SINGLE_BATTLE_TEST("Swallow heals HP depending on Stockpile's count", s16 hpHeal
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_SWALLOW, player);
|
||||
HP_BAR(player, captureDamage: &results[i].hpHeal);
|
||||
} FINALLY {
|
||||
EXPECT_EQ(results[0].hpHeal, -(MAX_HP_TEST / 4));
|
||||
EXPECT_EQ(results[1].hpHeal, -(MAX_HP_TEST / 2));
|
||||
EXPECT_EQ(results[2].hpHeal, -(MAX_HP_TEST - 1));
|
||||
EXPECT_EQ(results[0].hpHeal, -100);
|
||||
EXPECT_EQ(results[1].hpHeal, -200);
|
||||
EXPECT_EQ(results[2].hpHeal, -399); // 400 - 1.
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Stockpile temporarily raises Def and Sp. Def", s16 dmgPyhsical, s16 dmgSpecial)
|
||||
{
|
||||
u16 move;
|
||||
PARAMETRIZE {move = MOVE_STOCKPILE;}
|
||||
PARAMETRIZE {move = MOVE_CELEBRATE;}
|
||||
PARAMETRIZE { move = MOVE_STOCKPILE; }
|
||||
PARAMETRIZE { move = MOVE_CELEBRATE; }
|
||||
GIVEN {
|
||||
ASSUME(B_STOCKPILE_RAISES_DEFS >= GEN_4);
|
||||
ASSUME(gBattleMoves[MOVE_TACKLE].split == SPLIT_PHYSICAL);
|
||||
ASSUME(gBattleMoves[MOVE_GUST].split == SPLIT_SPECIAL);
|
||||
PLAYER(SPECIES_WOBBUFFET) {Speed(2); }
|
||||
OPPONENT(SPECIES_WOBBUFFET) {Speed(1); }
|
||||
PLAYER(SPECIES_WOBBUFFET) { Speed(2); }
|
||||
OPPONENT(SPECIES_WOBBUFFET) { Speed(1); }
|
||||
} WHEN {
|
||||
TURN { MOVE(player, move); MOVE(opponent, MOVE_TACKLE); }
|
||||
TURN { MOVE(opponent, MOVE_GUST); }
|
||||
@ -180,27 +179,27 @@ DOUBLE_BATTLE_TEST("Stockpile's Def and Sp. Def boost is lost after using Spit U
|
||||
{
|
||||
u8 count;
|
||||
u16 move;
|
||||
PARAMETRIZE {count = 1, move = MOVE_SPIT_UP;}
|
||||
PARAMETRIZE {count = 2, move = MOVE_SWALLOW;}
|
||||
PARAMETRIZE {count = 3, move = MOVE_SPIT_UP;}
|
||||
PARAMETRIZE { count = 1; move = MOVE_SPIT_UP; }
|
||||
PARAMETRIZE { count = 2; move = MOVE_SWALLOW; }
|
||||
PARAMETRIZE { count = 3; move = MOVE_SPIT_UP; }
|
||||
GIVEN {
|
||||
ASSUME(B_STOCKPILE_RAISES_DEFS >= GEN_4);
|
||||
ASSUME(gBattleMoves[MOVE_TACKLE].split == SPLIT_PHYSICAL);
|
||||
ASSUME(gBattleMoves[MOVE_GUST].split == SPLIT_SPECIAL);
|
||||
PLAYER(SPECIES_WOBBUFFET) {Speed(4); HP(MAX_HP_TEST - 1); MaxHP(MAX_HP_TEST); }
|
||||
PLAYER(SPECIES_WOBBUFFET) {Speed(3); }
|
||||
OPPONENT(SPECIES_WOBBUFFET) {Speed(2); }
|
||||
OPPONENT(SPECIES_WOBBUFFET) {Speed(1); }
|
||||
PLAYER(SPECIES_WOBBUFFET) { Speed(4); HP(399); MaxHP(400); }
|
||||
PLAYER(SPECIES_WOBBUFFET) { Speed(3); }
|
||||
OPPONENT(SPECIES_WOBBUFFET) { Speed(2); }
|
||||
OPPONENT(SPECIES_WOBBUFFET) { Speed(1); }
|
||||
} WHEN {
|
||||
TURN { MOVE(opponentLeft, MOVE_TACKLE, target:playerLeft, criticalHit:FALSE); MOVE(opponentRight, MOVE_GUST, criticalHit:FALSE, target:playerLeft);}
|
||||
TURN { MOVE(playerLeft, MOVE_STOCKPILE);}
|
||||
TURN { MOVE(opponentLeft, MOVE_TACKLE, target: playerLeft); MOVE(opponentRight, MOVE_GUST, target: playerLeft); }
|
||||
TURN { MOVE(playerLeft, MOVE_STOCKPILE); }
|
||||
if (count != 1) {
|
||||
TURN { MOVE(playerLeft, MOVE_STOCKPILE);}
|
||||
TURN { MOVE(playerLeft, MOVE_STOCKPILE); }
|
||||
if (count == 3) {
|
||||
TURN { MOVE(playerLeft, MOVE_STOCKPILE);}
|
||||
TURN { MOVE(playerLeft, MOVE_STOCKPILE); }
|
||||
}
|
||||
}
|
||||
TURN { MOVE(playerLeft, move, target:opponentLeft); MOVE(opponentLeft, MOVE_TACKLE, target:playerLeft, criticalHit:FALSE); MOVE(opponentRight, MOVE_GUST, target:playerLeft, criticalHit:FALSE); }
|
||||
TURN { MOVE(playerLeft, move, target: opponentLeft); MOVE(opponentLeft, MOVE_TACKLE, target: playerLeft); MOVE(opponentRight, MOVE_GUST, target: playerLeft); }
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponentLeft);
|
||||
HP_BAR(playerLeft, captureDamage: &results[i].dmgPyhsicalBefore);
|
||||
|
@ -41,7 +41,7 @@ SINGLE_BATTLE_TEST("Tri Attack cannot paralyze/burn/freeze electric/fire/ice typ
|
||||
u16 species;
|
||||
u32 rng;
|
||||
#if B_PARALYZE_ELECTRIC >= GEN_6
|
||||
PARAMETRIZE { statusAnim = B_ANIM_STATUS_PRZ; rng = MOVE_EFFECT_PARALYSIS; species = SPECIES_RAICHU;}
|
||||
PARAMETRIZE { statusAnim = B_ANIM_STATUS_PRZ; rng = MOVE_EFFECT_PARALYSIS; species = SPECIES_RAICHU; }
|
||||
#endif // B_PARALYZE_ELECTRIC
|
||||
PARAMETRIZE { statusAnim = B_ANIM_STATUS_BRN; rng = MOVE_EFFECT_BURN; species = SPECIES_ARCANINE; }
|
||||
PARAMETRIZE { statusAnim = B_ANIM_STATUS_FRZ; rng = MOVE_EFFECT_FREEZE; species = SPECIES_GLALIE; }
|
||||
@ -85,7 +85,7 @@ SINGLE_BATTLE_TEST("Tri Attack cannot paralyze/burn/freeze pokemon with abilitie
|
||||
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
OPPONENT(species) {Ability(ability);}
|
||||
OPPONENT(species) { Ability(ability); }
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_TRI_ATTACK, WITH_RNG(RNG_TRI_ATTACK, rng)); }
|
||||
TURN {}
|
||||
@ -114,7 +114,7 @@ SINGLE_BATTLE_TEST("Tri Attack cannot paralyze/burn/freeze a mon which is alread
|
||||
PARAMETRIZE { statusAnim = B_ANIM_STATUS_FRZ; rng = MOVE_EFFECT_FREEZE; }
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_WOBBUFFET) {Status1(STATUS1_SLEEP);}
|
||||
OPPONENT(SPECIES_WOBBUFFET) { Status1(STATUS1_SLEEP); }
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_TRI_ATTACK, WITH_RNG(RNG_TRI_ATTACK, rng)); }
|
||||
TURN {}
|
||||
|
@ -14,7 +14,7 @@ SINGLE_BATTLE_TEST("Venoshock's power doubles if the target is poisoned/badly po
|
||||
PARAMETRIZE { status1 = STATUS1_TOXIC_POISON; }
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_WOBBUFFET) {Status1(status1);}
|
||||
OPPONENT(SPECIES_WOBBUFFET) { Status1(status1); }
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_VENOSHOCK); }
|
||||
} SCENE {
|
||||
|
@ -21,7 +21,7 @@ SINGLE_BATTLE_TEST("Powder Moves are blocked by Ability Overcoat")
|
||||
GIVEN {
|
||||
ASSUME(gBattleMoves[MOVE_STUN_SPORE].flags & FLAG_POWDER);
|
||||
PLAYER(SPECIES_WYNAUT);
|
||||
OPPONENT(SPECIES_PINECO) { Ability(ABILITY_OVERCOAT);};
|
||||
OPPONENT(SPECIES_PINECO) { Ability(ABILITY_OVERCOAT); }
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_STUN_SPORE); }
|
||||
} SCENE {
|
||||
@ -37,7 +37,7 @@ SINGLE_BATTLE_TEST("Powder Moves are blocked by Item Safety Goggles")
|
||||
ASSUME(gBattleMoves[MOVE_STUN_SPORE].flags & FLAG_POWDER);
|
||||
ASSUME(gItems[ITEM_SAFETY_GOGGLES].holdEffect == HOLD_EFFECT_SAFETY_GOGGLES);
|
||||
PLAYER(SPECIES_WYNAUT);
|
||||
OPPONENT(SPECIES_ABRA) { Item(ITEM_SAFETY_GOGGLES);};
|
||||
OPPONENT(SPECIES_ABRA) { Item(ITEM_SAFETY_GOGGLES); }
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_STUN_SPORE); }
|
||||
} SCENE {
|
||||
|
@ -30,7 +30,7 @@ SINGLE_BATTLE_TEST("Frostbite deals 1/16 damage to effected pokemon")
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_WOBBUFFET) { Status1(STATUS1_FROSTBITE); }
|
||||
} WHEN {
|
||||
TURN { }
|
||||
TURN {}
|
||||
} SCENE {
|
||||
MESSAGE("Foe Wobbuffet is hurt by its frostbite!");
|
||||
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_FRZ, opponent);
|
||||
|
@ -168,9 +168,9 @@ s32 MgbaPrintf_(const char *fmt, ...);
|
||||
#define PARAMETRIZE if (gFunctionTestRunnerState->parameters++ == gFunctionTestRunnerState->runParameter)
|
||||
|
||||
#define TO_DO \
|
||||
Test_ExpectedResult(TEST_RESULT_TODO)
|
||||
|
||||
#define EXPECT_TO_DO \
|
||||
Test_ExitWithResult(TEST_RESULT_TODO, "%s:%d: EXPECT_TO_DO", gTestRunnerState.test->filename, __LINE__)
|
||||
do { \
|
||||
Test_ExpectedResult(TEST_RESULT_TODO); \
|
||||
Test_ExitWithResult(TEST_RESULT_TODO, "%s:%d: EXPECT_TO_DO", gTestRunnerState.test->filename, __LINE__); \
|
||||
} while (0)
|
||||
|
||||
#endif
|
||||
|
@ -651,12 +651,9 @@ extern struct BattleTestRunnerState *gBattleTestRunnerState;
|
||||
/* Test */
|
||||
|
||||
#define TO_DO_BATTLE_TEST(_name) \
|
||||
SINGLE_BATTLE_TEST("TODO: " _name) \
|
||||
TEST("TODO: " _name) \
|
||||
{ \
|
||||
TO_DO; \
|
||||
GIVEN { PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET); } \
|
||||
WHEN { TURN { } } \
|
||||
THEN { EXPECT_TO_DO; } \
|
||||
}
|
||||
|
||||
#define SINGLE_BATTLE_TEST(_name, ...) \
|
||||
|
@ -841,6 +841,14 @@ void TestRunner_Battle_AfterLastTurn(void)
|
||||
STATE->runFinally = FALSE;
|
||||
}
|
||||
|
||||
static void TearDownBattle(void)
|
||||
{
|
||||
FreeMonSpritesGfx();
|
||||
FreeBattleSpritesData();
|
||||
FreeBattleResources();
|
||||
FreeAllWindowBuffers();
|
||||
}
|
||||
|
||||
static void CB2_BattleTest_NextParameter(void)
|
||||
{
|
||||
if (++STATE->runParameter >= STATE->parameters)
|
||||
@ -856,10 +864,7 @@ static void CB2_BattleTest_NextParameter(void)
|
||||
|
||||
static void CB2_BattleTest_NextTrial(void)
|
||||
{
|
||||
FreeMonSpritesGfx();
|
||||
FreeBattleSpritesData();
|
||||
FreeBattleResources();
|
||||
FreeAllWindowBuffers();
|
||||
TearDownBattle();
|
||||
|
||||
SetMainCallback2(CB2_BattleTest_NextParameter);
|
||||
|
||||
@ -903,12 +908,7 @@ static void BattleTest_TearDown(void *data)
|
||||
// Free resources that aren't cleaned up when the battle was
|
||||
// aborted unexpectedly.
|
||||
if (STATE->tearDownBattle)
|
||||
{
|
||||
FreeMonSpritesGfx();
|
||||
FreeBattleSpritesData();
|
||||
FreeBattleResources();
|
||||
FreeAllWindowBuffers();
|
||||
}
|
||||
TearDownBattle();
|
||||
FREE_AND_SET_NULL(STATE->results);
|
||||
FREE_AND_SET_NULL(STATE);
|
||||
}
|
||||
|
@ -1,9 +1,6 @@
|
||||
#include "global.h"
|
||||
#include "test_battle.h"
|
||||
|
||||
#define TEST_HP 1
|
||||
#define MAX_HP 400
|
||||
|
||||
ASSUMPTIONS
|
||||
{
|
||||
ASSUME(gBattleMoves[MOVE_SNOWSCAPE].effect == EFFECT_SNOWSCAPE);
|
||||
@ -50,7 +47,7 @@ SINGLE_BATTLE_TEST("Snow turns Weather Ball to an Ice-type move and doubles its
|
||||
|
||||
SINGLE_BATTLE_TEST("Snow allows Blizzard to bypass accuracy checks")
|
||||
{
|
||||
PASSES_RANDOMLY(100, 100);
|
||||
PASSES_RANDOMLY(100, 100, RNG_ACCURACY);
|
||||
GIVEN {
|
||||
ASSUME(gBattleMoves[MOVE_BLIZZARD].accuracy == 70);
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
@ -105,12 +102,12 @@ SINGLE_BATTLE_TEST("Snow causes Moonlight to recover 1/4 of the user's max HP")
|
||||
{
|
||||
GIVEN {
|
||||
ASSUME(gBattleMoves[MOVE_MOONLIGHT].effect == EFFECT_MOONLIGHT);
|
||||
PLAYER(SPECIES_WOBBUFFET) { HP(TEST_HP); MaxHP(MAX_HP); }
|
||||
PLAYER(SPECIES_WOBBUFFET) { HP(1); MaxHP(400); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(opponent, MOVE_SNOWSCAPE); MOVE(player, MOVE_MOONLIGHT); }
|
||||
} SCENE {
|
||||
HP_BAR(player, hp: TEST_HP + (MAX_HP/4));
|
||||
HP_BAR(player, damage: -(400 / 4));
|
||||
}
|
||||
}
|
||||
|
||||
@ -118,12 +115,12 @@ SINGLE_BATTLE_TEST("Snow causes Moonlight to recover 1/4 of the user's max HP")
|
||||
{
|
||||
GIVEN {
|
||||
ASSUME(gBattleMoves[MOVE_MOONLIGHT].effect == EFFECT_MOONLIGHT);
|
||||
PLAYER(SPECIES_WOBBUFFET) { HP(TEST_HP); MaxHP(MAX_HP); }
|
||||
PLAYER(SPECIES_WOBBUFFET) { HP(1); MaxHP(400); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(opponent, MOVE_SNOWSCAPE); MOVE(player, MOVE_MOONLIGHT); }
|
||||
} SCENE {
|
||||
HP_BAR(player, hp: TEST_HP + (MAX_HP/4));
|
||||
HP_BAR(player, damage: -(400 / 4));
|
||||
}
|
||||
}
|
||||
|
||||
@ -131,12 +128,12 @@ SINGLE_BATTLE_TEST("Snow causes Synthesis to recover 1/4 of the user's max HP")
|
||||
{
|
||||
GIVEN {
|
||||
ASSUME(gBattleMoves[MOVE_SYNTHESIS].effect == EFFECT_SYNTHESIS);
|
||||
PLAYER(SPECIES_WOBBUFFET) { HP(TEST_HP); MaxHP(MAX_HP); }
|
||||
PLAYER(SPECIES_WOBBUFFET) { HP(1); MaxHP(400); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(opponent, MOVE_SNOWSCAPE); MOVE(player, MOVE_SYNTHESIS); }
|
||||
} SCENE {
|
||||
HP_BAR(player, hp: TEST_HP + (MAX_HP/4));
|
||||
HP_BAR(player, damage: -(400 / 4));
|
||||
}
|
||||
}
|
||||
|
||||
@ -144,14 +141,11 @@ SINGLE_BATTLE_TEST("Snow causes Morning Sun to recover 1/4 of the user's max HP"
|
||||
{
|
||||
GIVEN {
|
||||
ASSUME(gBattleMoves[MOVE_MORNING_SUN].effect == EFFECT_MORNING_SUN);
|
||||
PLAYER(SPECIES_WOBBUFFET) { HP(TEST_HP); MaxHP(MAX_HP); }
|
||||
PLAYER(SPECIES_WOBBUFFET) { HP(1); MaxHP(400); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(opponent, MOVE_SNOWSCAPE); MOVE(player, MOVE_MORNING_SUN); }
|
||||
} SCENE {
|
||||
HP_BAR(player, hp: TEST_HP + (MAX_HP/4));
|
||||
HP_BAR(player, damage: -(400 / 4));
|
||||
}
|
||||
}
|
||||
|
||||
#undef MAX_HP
|
||||
#undef TEST_HP
|
||||
|
@ -12,7 +12,7 @@ all: mgba-rom-test-hydra$(EXE)
|
||||
@:
|
||||
|
||||
mgba-rom-test-hydra$(EXE): $(SRCS)
|
||||
$(CC) $(SRCS) -o $@ $(LDFLAGS)
|
||||
$(CC) $(SRCS) -o $@ -lm $(LDFLAGS)
|
||||
|
||||
clean:
|
||||
$(RM) mgba-rom-test-hydra$(EXE)
|
||||
|
@ -15,6 +15,7 @@
|
||||
* passes/known fails/assumption fails/fails.
|
||||
*/
|
||||
#include <fcntl.h>
|
||||
#include <math.h>
|
||||
#include <poll.h>
|
||||
#include <signal.h>
|
||||
#include <stdbool.h>
|
||||
@ -53,9 +54,10 @@ struct Runner
|
||||
};
|
||||
|
||||
static unsigned nrunners = 0;
|
||||
static unsigned runners_digits = 0;
|
||||
static struct Runner *runners = NULL;
|
||||
|
||||
static void handle_read(struct Runner *runner)
|
||||
static void handle_read(int i, struct Runner *runner)
|
||||
{
|
||||
char *sol = runner->input_buffer;
|
||||
char *eol;
|
||||
@ -101,7 +103,7 @@ static void handle_read(struct Runner *runner)
|
||||
add_to_results:
|
||||
runner->results++;
|
||||
soc += 2;
|
||||
fprintf(stdout, "%s: ", runner->test_name);
|
||||
fprintf(stdout, "[%0*d] %s: ", runners_digits, i, runner->test_name);
|
||||
fwrite(soc, 1, eol - soc, stdout);
|
||||
fwrite(runner->output_buffer, 1, runner->output_buffer_size, stdout);
|
||||
strcpy(runner->test_name, "WAITING...");
|
||||
@ -166,7 +168,11 @@ static void unlink_roms(void)
|
||||
if (runners[i].rom_path[0])
|
||||
{
|
||||
if (unlink(runners[i].rom_path) == -1)
|
||||
perror("unlink rom_path failed");
|
||||
{
|
||||
int fd;
|
||||
if ((fd = open(runners[i].rom_path, O_RDONLY)) != -1)
|
||||
perror("unlink rom_path failed");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -230,6 +236,7 @@ int main(int argc, char *argv[])
|
||||
nrunners = sysconf(_SC_NPROCESSORS_ONLN);
|
||||
if (nrunners > MAX_PROCESSES)
|
||||
nrunners = MAX_PROCESSES;
|
||||
runners_digits = ceil(log10(nrunners));
|
||||
runners = calloc(nrunners, sizeof(*runners));
|
||||
if (!runners)
|
||||
{
|
||||
@ -244,7 +251,7 @@ int main(int argc, char *argv[])
|
||||
runners[i].output_buffer = malloc(runners[i].output_buffer_capacity);
|
||||
strcpy(runners[i].test_name, "WAITING...");
|
||||
if (tty)
|
||||
fprintf(stdout, "%s\n", runners[i].test_name);
|
||||
fprintf(stdout, "[%0*d] %s\n", runners_digits, i, runners[i].test_name);
|
||||
}
|
||||
fflush(stdout);
|
||||
atexit(unlink_roms);
|
||||
@ -293,7 +300,7 @@ int main(int argc, char *argv[])
|
||||
_exit(2);
|
||||
}
|
||||
char rom_path[FILENAME_MAX];
|
||||
sprintf(rom_path, "/tmp/file%05d", getpid());
|
||||
sprintf(rom_path, "/tmp/mgba-rom-test-hydra-%05d", getpid());
|
||||
int tmpfd;
|
||||
if ((tmpfd = open(rom_path, O_WRONLY | O_CREAT | O_EXCL, S_IRUSR | S_IWUSR)) == -1)
|
||||
{
|
||||
@ -375,7 +382,7 @@ int main(int argc, char *argv[])
|
||||
}
|
||||
} else {
|
||||
runners[i].pid = pid;
|
||||
sprintf(runners[i].rom_path, "/tmp/file%05d", runners[i].pid);
|
||||
sprintf(runners[i].rom_path, "/tmp/mgba-rom-test-hydra-%05d", runners[i].pid);
|
||||
runners[i].outfd = pipefds[0];
|
||||
if (close(pipefds[1]) == -1)
|
||||
{
|
||||
@ -412,7 +419,7 @@ int main(int argc, char *argv[])
|
||||
for (int i = 0; i < nrunners; i++)
|
||||
{
|
||||
if (runners[i].outfd >= 0)
|
||||
scrollback += (strlen(runners[i].test_name) + winsize.ws_col - 1) / winsize.ws_col;
|
||||
scrollback += (3 + runners_digits + strlen(runners[i].test_name) + winsize.ws_col - 1) / winsize.ws_col;
|
||||
}
|
||||
if (scrollback > 0)
|
||||
fprintf(stdout, "\e[%dF\e[J", scrollback);
|
||||
@ -434,7 +441,7 @@ int main(int argc, char *argv[])
|
||||
exit(2);
|
||||
}
|
||||
runners[i].input_buffer_size += n;
|
||||
handle_read(&runners[i]);
|
||||
handle_read(i, &runners[i]);
|
||||
}
|
||||
|
||||
if (pollfds[i].revents & (POLLERR | POLLHUP))
|
||||
@ -454,7 +461,7 @@ int main(int argc, char *argv[])
|
||||
for (int i = 0; i < nrunners; i++)
|
||||
{
|
||||
if (runners[i].outfd >= 0)
|
||||
fprintf(stdout, "%s\n", runners[i].test_name);
|
||||
fprintf(stdout, "[%0*d] %s\n", runners_digits, i, runners[i].test_name);
|
||||
}
|
||||
|
||||
fflush(stdout);
|
||||
|
Loading…
Reference in New Issue
Block a user