Use fixed point macros for math util

This commit is contained in:
GriffinR 2020-05-20 15:23:21 -04:00 committed by huderlem
parent c6205b3df4
commit f9e6f7540f
5 changed files with 41 additions and 41 deletions

View File

@ -4197,7 +4197,7 @@ Move_AIR_CUTTER:
monbg ANIM_DEF_PARTNER
setalpha 12, 8
delay 0
createvisualtask AnimTask_AirCutterProjectile, 2, 32, -24, 1536, 2, 128
createvisualtask AnimTask_AirCutterProjectile, 2, 32, -24, 6 * 256, 2, 128 @ 6 * 256 == Q_8_8(6)
waitforvisualfinish
playsewithpan SE_W015, SOUND_PAN_TARGET
createsprite gAirCutterSliceSpriteTemplate, ANIM_ATTACKER, 2, 40, -32, 0, 2

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@ -52,7 +52,7 @@
#define Q_4_12(n) ((s16)((n) * 4096))
// Converts a number to Q24.8 fixed-point format
#define Q_24_8(n) ((s32)((n) * 256))
#define Q_24_8(n) ((s32)((n) << 8))
// Converts a Q8.8 fixed-point format number to a regular integer
#define Q_8_8_TO_INT(n) ((int)((n) / 256))

View File

@ -1578,7 +1578,7 @@ static void AnimAirWaveProjectile(struct Sprite *sprite)
{
sprite->data[0] = 8;
task->data[5] = 4;
a = MathUtil_Inv16(0x1000);
a = MathUtil_Inv16(Q_8_8(16));
sprite->pos1.x += sprite->pos2.x;
sprite->pos1.y += sprite->pos2.y;
sprite->pos2.y = 0;
@ -1597,8 +1597,8 @@ static void AnimAirWaveProjectile(struct Sprite *sprite)
sprite->data[1] = 0;
sprite->data[6] = 0;
sprite->data[5] = 0;
sprite->data[3] = MathUtil_Mul16(MathUtil_Mul16(b, a), MathUtil_Inv16(0x1C0));
sprite->data[4] = MathUtil_Mul16(MathUtil_Mul16(c, a), MathUtil_Inv16(0x1C0));
sprite->data[3] = MathUtil_Mul16(MathUtil_Mul16(b, a), MathUtil_Inv16(Q_8_8(1.75)));
sprite->data[4] = MathUtil_Mul16(MathUtil_Mul16(c, a), MathUtil_Inv16(Q_8_8(1.75)));
sprite->callback = AnimAirWaveProjectile_Step1;
}
}
@ -1690,7 +1690,7 @@ void AnimTask_AirCutterProjectile(u8 taskId)
xDiff = attackerX - targetX;
gTasks[taskId].data[5] = MathUtil_Mul16(xDiff, MathUtil_Inv16(gBattleAnimArgs[2] & ~1));
gTasks[taskId].data[6] = MathUtil_Mul16(gTasks[taskId].data[5], 0x80);
gTasks[taskId].data[6] = MathUtil_Mul16(gTasks[taskId].data[5], Q_8_8(0.5));
gTasks[taskId].data[7] = gBattleAnimArgs[2];
if (targetY >= attackerY)
{

View File

@ -918,10 +918,10 @@ void sub_8020E58(void)
u32 var0, var1;
var0 = gUnknown_02022C90->unk68.as_four_players.unk00.unk04;
var0 <<= 8;
var0 = MathUtil_Div32(var0, 60 << 8);
var0 = Q_24_8(var0);
var0 = MathUtil_Div32(var0, Q_24_8(60));
var1 = gUnknown_02022C90->unk68.as_four_players.unk00.unk0A;
var1 <<= 8;
var1 = Q_24_8(var1);
var1 = MathUtil_Div32(var1, var0) & 0xFFFF;
gUnknown_02022C90->unk16 = var1;
switch (gUnknown_02022C90->unk9)
@ -1232,12 +1232,12 @@ void sub_80214A8(struct BerryCrushGame *arg0, struct BerryCrushGame_138 *arg1)
var0 *= 128;
var6 = var5 + 32;
var6 = var6 / 2;
var1 = MathUtil_Div16Shift(7, 0x3F80, var6);
var1 = MathUtil_Div16Shift(7, Q_8_8(63.5), var6);
data[0] = (u16)arg1->unk38[i]->pos1.x * 128;
data[3] = MathUtil_Div16Shift(7, var0, var1);
var1 = MathUtil_Mul16Shift(7, var1, 85);
data[4] = 0;
data[5] = MathUtil_Div16Shift(7, 0x3F80, var1);
data[5] = MathUtil_Div16Shift(7, Q_8_8(63.5), var1);
data[7] |= 0x8000;
if (arg1->unkC[i]->unk8 < 0)
StartSpriteAffineAnim(arg1->unk38[i], 1);
@ -1383,7 +1383,7 @@ void sub_8021944(struct BerryCrushGame_138 *arg0, u16 arg1)
arg0->unk4 = arg1 / 3600;
arg0->unk6 = (arg1 % 3600) / 60;
r3 = MathUtil_Mul16((arg1 % 60) << 8, 4);
r3 = MathUtil_Mul16(Q_8_8(arg1 % 60), 4);
for (i = 0; i < 8; i++)
{
@ -1944,7 +1944,7 @@ void sub_8022B28(struct Sprite *sprite)
r7[3] = MathUtil_Div16Shift(7, r4, r5);
r2 = MathUtil_Mul16Shift(7, r5, 85);
r7[4] = r8;
r7[5] = MathUtil_Div16Shift(7, 0x3F80, r2);
r7[5] = MathUtil_Div16Shift(7, Q_8_8(63.5), r2);
r7[6] = sprite->pos2.x / 4;
r7[7] |= 0x8000;
sprite->pos2.y = r8;
@ -2194,7 +2194,7 @@ static u32 sub_8022F1C(struct BerryCrushGame *r5, u8 *r2)
}
r5->unk10 = 0;
ResetBlockReceivedFlags();
r5->unk20 = MathUtil_Div32(r5->unk18 << 8, 0x2000);
r5->unk20 = MathUtil_Div32(Q_24_8(r5->unk18), Q_24_8(32));
break;
case 5:
ClearDialogWindowAndFrame(0, 1);
@ -2411,9 +2411,9 @@ void sub_802339C(struct BerryCrushGame *r4)
r2_ = r4->unk1A;
if (r0 - r2_ > 0)
{
r2_ <<= 8;
r2_ = Q_24_8(r2_);
r2_ = MathUtil_Div32(r2_, r4->unk20);
r2_ >>= 8;
r2_ = Q_24_8_TO_INT(r2_);
r4->unk24 = r2_;
}
else
@ -2800,13 +2800,13 @@ static u32 sub_8023CAC(struct BerryCrushGame *r7, __attribute__((unused)) u8 *r1
);
r7->unk68.as_four_players.unk00.unk04 = r7->unk28;
r7->unk68.as_four_players.unk00.unk06 = r7->unk18 / (r7->unk28 / 60);
r2 = MathUtil_Mul32(r7->unk30 << 8, 0x3200);
r2 = MathUtil_Div32(r2, r7->unk32 << 8) + 0x3200;
r2 >>= 8;
r2 = MathUtil_Mul32(Q_24_8(r7->unk30), Q_24_8(50));
r2 = MathUtil_Div32(r2, Q_24_8(r7->unk32)) + Q_24_8(50);
r2 = Q_24_8_TO_INT(r2);
r7->unk68.as_four_players.unk00.unk08 = r2 & 0x7F;
r2 <<= 8;
r2 = MathUtil_Div32(r2, 0x6400);
r4 = (r7->unk1C * r7->unk9) << 8;
r2 = Q_24_8(r2);
r2 = MathUtil_Div32(r2, Q_24_8(100));
r4 = Q_24_8(r7->unk1C * r7->unk9);
r4 = MathUtil_Mul32(r4, r2);
r7->unk68.as_four_players.unk00.unk00 = r4 >> 8;
r7->unk68.as_five_players.unk1C[0].unk4.as_2d_bytes[0][7] = Random() % 3;
@ -2822,10 +2822,10 @@ static u32 sub_8023CAC(struct BerryCrushGame *r7, __attribute__((unused)) u8 *r1
if (r7->unk68.as_four_players.others[r8].unk4.as_hwords[3] != 0)
{
r2 = r7->unk68.as_four_players.others[r8].unk4.as_hwords[2];
r2 <<= 8;
r2 = MathUtil_Mul32(r2, 0x6400);
r2 = Q_24_8(r2);
r2 = MathUtil_Mul32(r2, Q_24_8(100));
r4 = r7->unk68.as_four_players.others[r8].unk4.as_hwords[3];
r4 <<= 8;
r4 = Q_24_8(r4);
r4 = MathUtil_Div32(r2, r4);
}
else
@ -2837,10 +2837,10 @@ static u32 sub_8023CAC(struct BerryCrushGame *r7, __attribute__((unused)) u8 *r1
if (r7->unk68.as_four_players.others[r8].unk4.as_hwords[3] != 0)
{
r2 = r7->unk68.as_four_players.others[r8].unk4.as_hwords[4];
r2 <<= 8;
r2 = MathUtil_Mul32(r2, 0x6400);
r2 = Q_24_8(r2);
r2 = MathUtil_Mul32(r2, Q_24_8(100));
r4 = r7->unk68.as_four_players.others[r8].unk4.as_hwords[3];
r4 <<= 8;
r4 = Q_24_8(r4);
r4 = MathUtil_Div32(r2, r4);
}
else
@ -2860,10 +2860,10 @@ static u32 sub_8023CAC(struct BerryCrushGame *r7, __attribute__((unused)) u8 *r1
else
{
r2 = r7->unk68.as_four_players.others[r8].unk4.as_hwords[5];
r2 <<= 8;
r2 = MathUtil_Mul32(r2, 0x6400);
r2 = Q_24_8(r2);
r2 = MathUtil_Mul32(r2, Q_24_8(100));
r4 = r7->unk28;
r4 <<= 8;
r4 = Q_24_8(r4);
r4 = MathUtil_Div32(r2, r4);
}
break;

View File

@ -1016,16 +1016,16 @@ static void Task_DoFadeEffect(u8 taskId)
if (!data[0])
{
sub_80C5F58(TRUE, FALSE);
data[1] = 0x100;
data[2] = 0x100;
data[1] = Q_8_8(1);
data[2] = Q_8_8(1);
data[3] = 0x15;
data[4] = 0x15;
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_WHITE);
}
else
{
data[1] = 0x1FC;
data[2] = 0x1FC;
data[1] = Q_8_8(1.984375); // 1 and 63/64
data[2] = Q_8_8(1.984375);
data[3] = -0x15;
data[4] = -0x15;
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP);
@ -1049,12 +1049,12 @@ static void Task_DoFadeEffect(u8 taskId)
sPassGfx->unk30 = MathUtil_Inv16(data[2]);
if (!data[0])
{
if (data[1] <= 0x1FC)
if (data[1] <= Q_8_8(1.984375))
return;
}
else
{
if (data[1] != 0x100)
if (data[1] != Q_8_8(1))
return;
}
break;
@ -1154,8 +1154,8 @@ static void sub_80C5F58(bool8 arg0, bool8 arg1)
gUnknown_085713E0[sPassData->unkE - 1][1] << 8,
gUnknown_085713E0[sPassData->unkE - 1][0],
gUnknown_085713E0[sPassData->unkE - 1][1],
MathUtil_Inv16(0x1FC),
MathUtil_Inv16(0x1FC),
MathUtil_Inv16(Q_8_8(1.984375)), // 1 and 63/64
MathUtil_Inv16(Q_8_8(1.984375)),
0);
}
else
@ -1165,8 +1165,8 @@ static void sub_80C5F58(bool8 arg0, bool8 arg1)
gUnknown_085713E0[sPassData->unkE - 1][1] << 8,
gUnknown_085713E0[sPassData->unkE - 1][0],
gUnknown_085713E0[sPassData->unkE - 1][1],
MathUtil_Inv16(0x100),
MathUtil_Inv16(0x100),
MathUtil_Inv16(Q_8_8(1)),
MathUtil_Inv16(Q_8_8(1)),
0);
}
}