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https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 19:54:21 +01:00
Use fixed point macros for math util
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parent
c6205b3df4
commit
f9e6f7540f
@ -4197,7 +4197,7 @@ Move_AIR_CUTTER:
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monbg ANIM_DEF_PARTNER
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setalpha 12, 8
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delay 0
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createvisualtask AnimTask_AirCutterProjectile, 2, 32, -24, 1536, 2, 128
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createvisualtask AnimTask_AirCutterProjectile, 2, 32, -24, 6 * 256, 2, 128 @ 6 * 256 == Q_8_8(6)
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waitforvisualfinish
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playsewithpan SE_W015, SOUND_PAN_TARGET
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createsprite gAirCutterSliceSpriteTemplate, ANIM_ATTACKER, 2, 40, -32, 0, 2
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@ -52,7 +52,7 @@
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#define Q_4_12(n) ((s16)((n) * 4096))
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// Converts a number to Q24.8 fixed-point format
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#define Q_24_8(n) ((s32)((n) * 256))
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#define Q_24_8(n) ((s32)((n) << 8))
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// Converts a Q8.8 fixed-point format number to a regular integer
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#define Q_8_8_TO_INT(n) ((int)((n) / 256))
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@ -1578,7 +1578,7 @@ static void AnimAirWaveProjectile(struct Sprite *sprite)
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{
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sprite->data[0] = 8;
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task->data[5] = 4;
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a = MathUtil_Inv16(0x1000);
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a = MathUtil_Inv16(Q_8_8(16));
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sprite->pos1.x += sprite->pos2.x;
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sprite->pos1.y += sprite->pos2.y;
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sprite->pos2.y = 0;
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@ -1597,8 +1597,8 @@ static void AnimAirWaveProjectile(struct Sprite *sprite)
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sprite->data[1] = 0;
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sprite->data[6] = 0;
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sprite->data[5] = 0;
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sprite->data[3] = MathUtil_Mul16(MathUtil_Mul16(b, a), MathUtil_Inv16(0x1C0));
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sprite->data[4] = MathUtil_Mul16(MathUtil_Mul16(c, a), MathUtil_Inv16(0x1C0));
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sprite->data[3] = MathUtil_Mul16(MathUtil_Mul16(b, a), MathUtil_Inv16(Q_8_8(1.75)));
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sprite->data[4] = MathUtil_Mul16(MathUtil_Mul16(c, a), MathUtil_Inv16(Q_8_8(1.75)));
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sprite->callback = AnimAirWaveProjectile_Step1;
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}
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}
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@ -1690,7 +1690,7 @@ void AnimTask_AirCutterProjectile(u8 taskId)
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xDiff = attackerX - targetX;
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gTasks[taskId].data[5] = MathUtil_Mul16(xDiff, MathUtil_Inv16(gBattleAnimArgs[2] & ~1));
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gTasks[taskId].data[6] = MathUtil_Mul16(gTasks[taskId].data[5], 0x80);
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gTasks[taskId].data[6] = MathUtil_Mul16(gTasks[taskId].data[5], Q_8_8(0.5));
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gTasks[taskId].data[7] = gBattleAnimArgs[2];
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if (targetY >= attackerY)
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{
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@ -918,10 +918,10 @@ void sub_8020E58(void)
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u32 var0, var1;
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var0 = gUnknown_02022C90->unk68.as_four_players.unk00.unk04;
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var0 <<= 8;
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var0 = MathUtil_Div32(var0, 60 << 8);
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var0 = Q_24_8(var0);
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var0 = MathUtil_Div32(var0, Q_24_8(60));
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var1 = gUnknown_02022C90->unk68.as_four_players.unk00.unk0A;
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var1 <<= 8;
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var1 = Q_24_8(var1);
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var1 = MathUtil_Div32(var1, var0) & 0xFFFF;
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gUnknown_02022C90->unk16 = var1;
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switch (gUnknown_02022C90->unk9)
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@ -1232,12 +1232,12 @@ void sub_80214A8(struct BerryCrushGame *arg0, struct BerryCrushGame_138 *arg1)
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var0 *= 128;
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var6 = var5 + 32;
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var6 = var6 / 2;
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var1 = MathUtil_Div16Shift(7, 0x3F80, var6);
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var1 = MathUtil_Div16Shift(7, Q_8_8(63.5), var6);
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data[0] = (u16)arg1->unk38[i]->pos1.x * 128;
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data[3] = MathUtil_Div16Shift(7, var0, var1);
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var1 = MathUtil_Mul16Shift(7, var1, 85);
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data[4] = 0;
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data[5] = MathUtil_Div16Shift(7, 0x3F80, var1);
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data[5] = MathUtil_Div16Shift(7, Q_8_8(63.5), var1);
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data[7] |= 0x8000;
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if (arg1->unkC[i]->unk8 < 0)
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StartSpriteAffineAnim(arg1->unk38[i], 1);
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@ -1383,7 +1383,7 @@ void sub_8021944(struct BerryCrushGame_138 *arg0, u16 arg1)
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arg0->unk4 = arg1 / 3600;
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arg0->unk6 = (arg1 % 3600) / 60;
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r3 = MathUtil_Mul16((arg1 % 60) << 8, 4);
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r3 = MathUtil_Mul16(Q_8_8(arg1 % 60), 4);
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for (i = 0; i < 8; i++)
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{
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@ -1944,7 +1944,7 @@ void sub_8022B28(struct Sprite *sprite)
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r7[3] = MathUtil_Div16Shift(7, r4, r5);
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r2 = MathUtil_Mul16Shift(7, r5, 85);
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r7[4] = r8;
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r7[5] = MathUtil_Div16Shift(7, 0x3F80, r2);
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r7[5] = MathUtil_Div16Shift(7, Q_8_8(63.5), r2);
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r7[6] = sprite->pos2.x / 4;
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r7[7] |= 0x8000;
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sprite->pos2.y = r8;
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@ -2194,7 +2194,7 @@ static u32 sub_8022F1C(struct BerryCrushGame *r5, u8 *r2)
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}
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r5->unk10 = 0;
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ResetBlockReceivedFlags();
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r5->unk20 = MathUtil_Div32(r5->unk18 << 8, 0x2000);
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r5->unk20 = MathUtil_Div32(Q_24_8(r5->unk18), Q_24_8(32));
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break;
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case 5:
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ClearDialogWindowAndFrame(0, 1);
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@ -2411,9 +2411,9 @@ void sub_802339C(struct BerryCrushGame *r4)
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r2_ = r4->unk1A;
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if (r0 - r2_ > 0)
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{
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r2_ <<= 8;
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r2_ = Q_24_8(r2_);
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r2_ = MathUtil_Div32(r2_, r4->unk20);
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r2_ >>= 8;
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r2_ = Q_24_8_TO_INT(r2_);
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r4->unk24 = r2_;
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}
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else
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@ -2800,13 +2800,13 @@ static u32 sub_8023CAC(struct BerryCrushGame *r7, __attribute__((unused)) u8 *r1
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);
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r7->unk68.as_four_players.unk00.unk04 = r7->unk28;
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r7->unk68.as_four_players.unk00.unk06 = r7->unk18 / (r7->unk28 / 60);
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r2 = MathUtil_Mul32(r7->unk30 << 8, 0x3200);
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r2 = MathUtil_Div32(r2, r7->unk32 << 8) + 0x3200;
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r2 >>= 8;
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r2 = MathUtil_Mul32(Q_24_8(r7->unk30), Q_24_8(50));
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r2 = MathUtil_Div32(r2, Q_24_8(r7->unk32)) + Q_24_8(50);
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r2 = Q_24_8_TO_INT(r2);
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r7->unk68.as_four_players.unk00.unk08 = r2 & 0x7F;
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r2 <<= 8;
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r2 = MathUtil_Div32(r2, 0x6400);
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r4 = (r7->unk1C * r7->unk9) << 8;
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r2 = Q_24_8(r2);
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r2 = MathUtil_Div32(r2, Q_24_8(100));
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r4 = Q_24_8(r7->unk1C * r7->unk9);
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r4 = MathUtil_Mul32(r4, r2);
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r7->unk68.as_four_players.unk00.unk00 = r4 >> 8;
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r7->unk68.as_five_players.unk1C[0].unk4.as_2d_bytes[0][7] = Random() % 3;
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@ -2822,10 +2822,10 @@ static u32 sub_8023CAC(struct BerryCrushGame *r7, __attribute__((unused)) u8 *r1
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if (r7->unk68.as_four_players.others[r8].unk4.as_hwords[3] != 0)
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{
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r2 = r7->unk68.as_four_players.others[r8].unk4.as_hwords[2];
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r2 <<= 8;
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r2 = MathUtil_Mul32(r2, 0x6400);
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r2 = Q_24_8(r2);
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r2 = MathUtil_Mul32(r2, Q_24_8(100));
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r4 = r7->unk68.as_four_players.others[r8].unk4.as_hwords[3];
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r4 <<= 8;
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r4 = Q_24_8(r4);
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r4 = MathUtil_Div32(r2, r4);
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}
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else
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@ -2837,10 +2837,10 @@ static u32 sub_8023CAC(struct BerryCrushGame *r7, __attribute__((unused)) u8 *r1
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if (r7->unk68.as_four_players.others[r8].unk4.as_hwords[3] != 0)
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{
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r2 = r7->unk68.as_four_players.others[r8].unk4.as_hwords[4];
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r2 <<= 8;
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r2 = MathUtil_Mul32(r2, 0x6400);
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r2 = Q_24_8(r2);
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r2 = MathUtil_Mul32(r2, Q_24_8(100));
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r4 = r7->unk68.as_four_players.others[r8].unk4.as_hwords[3];
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r4 <<= 8;
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r4 = Q_24_8(r4);
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r4 = MathUtil_Div32(r2, r4);
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}
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else
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@ -2860,10 +2860,10 @@ static u32 sub_8023CAC(struct BerryCrushGame *r7, __attribute__((unused)) u8 *r1
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else
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{
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r2 = r7->unk68.as_four_players.others[r8].unk4.as_hwords[5];
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r2 <<= 8;
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r2 = MathUtil_Mul32(r2, 0x6400);
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r2 = Q_24_8(r2);
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r2 = MathUtil_Mul32(r2, Q_24_8(100));
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r4 = r7->unk28;
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r4 <<= 8;
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r4 = Q_24_8(r4);
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r4 = MathUtil_Div32(r2, r4);
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}
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break;
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@ -1016,16 +1016,16 @@ static void Task_DoFadeEffect(u8 taskId)
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if (!data[0])
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{
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sub_80C5F58(TRUE, FALSE);
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data[1] = 0x100;
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data[2] = 0x100;
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data[1] = Q_8_8(1);
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data[2] = Q_8_8(1);
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data[3] = 0x15;
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data[4] = 0x15;
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BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_WHITE);
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}
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else
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{
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data[1] = 0x1FC;
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data[2] = 0x1FC;
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data[1] = Q_8_8(1.984375); // 1 and 63/64
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data[2] = Q_8_8(1.984375);
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data[3] = -0x15;
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data[4] = -0x15;
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SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP);
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@ -1049,12 +1049,12 @@ static void Task_DoFadeEffect(u8 taskId)
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sPassGfx->unk30 = MathUtil_Inv16(data[2]);
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if (!data[0])
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{
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if (data[1] <= 0x1FC)
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if (data[1] <= Q_8_8(1.984375))
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return;
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}
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else
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{
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if (data[1] != 0x100)
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if (data[1] != Q_8_8(1))
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return;
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}
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break;
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@ -1154,8 +1154,8 @@ static void sub_80C5F58(bool8 arg0, bool8 arg1)
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gUnknown_085713E0[sPassData->unkE - 1][1] << 8,
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gUnknown_085713E0[sPassData->unkE - 1][0],
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gUnknown_085713E0[sPassData->unkE - 1][1],
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MathUtil_Inv16(0x1FC),
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MathUtil_Inv16(0x1FC),
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MathUtil_Inv16(Q_8_8(1.984375)), // 1 and 63/64
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MathUtil_Inv16(Q_8_8(1.984375)),
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0);
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}
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else
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@ -1165,8 +1165,8 @@ static void sub_80C5F58(bool8 arg0, bool8 arg1)
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gUnknown_085713E0[sPassData->unkE - 1][1] << 8,
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gUnknown_085713E0[sPassData->unkE - 1][0],
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gUnknown_085713E0[sPassData->unkE - 1][1],
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MathUtil_Inv16(0x100),
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MathUtil_Inv16(0x100),
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MathUtil_Inv16(Q_8_8(1)),
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MathUtil_Inv16(Q_8_8(1)),
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0);
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}
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}
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