Merge pull request #2335 from AsparagusEduardo/RHH/pr/MultiBattleFix

Multi battle interface fix
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ghoulslash 2022-09-26 09:12:40 -04:00 committed by GitHub
commit ff42806e04
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2 changed files with 5 additions and 3 deletions

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@ -767,7 +767,9 @@ static void InitLastUsedBallAssets(void)
// This function is here to cover a specific case - one player's mon in a 2 vs 1 double battle. In this scenario - display singles layout.
u32 WhichBattleCoords(u32 battlerId) // 0 - singles, 1 - doubles
{
if (GetBattlerPosition(battlerId) == B_POSITION_PLAYER_LEFT && gPlayerPartyCount == 1)
if (GetBattlerPosition(battlerId) == B_POSITION_PLAYER_LEFT
&& gPlayerPartyCount == 1
&& !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
return 0;
else
return IsDoubleBattle();

View File

@ -6157,10 +6157,10 @@ void ChooseMonForWirelessMinigame(void)
static u8 GetPartyLayoutFromBattleType(void)
{
if (!IsDoubleBattle() || gPlayerPartyCount == 1) // Draw the single layout in a double battle where the player has only one pokemon.
return PARTY_LAYOUT_SINGLE;
if (IsMultiBattle() == TRUE)
return PARTY_LAYOUT_MULTI;
if (!IsDoubleBattle() || gPlayerPartyCount == 1) // Draw the single layout in a double battle where the player has only one pokemon.
return PARTY_LAYOUT_SINGLE;
return PARTY_LAYOUT_DOUBLE;
}