merge w be
@ -1543,6 +1543,11 @@
|
||||
.byte \case
|
||||
.endm
|
||||
|
||||
.macro handleprimalreversion battler:req, case:req
|
||||
various \battler, VARIOUS_HANDLE_PRIMAL_REVERSION
|
||||
.byte \case
|
||||
.endm
|
||||
|
||||
.macro handleformchange battler:req, case:req
|
||||
various \battler, VARIOUS_HANDLE_FORM_CHANGE
|
||||
.byte \case
|
||||
@ -1580,6 +1585,10 @@
|
||||
.macro showabilitypopup battler:req
|
||||
various \battler, VARIOUS_ABILITY_POPUP
|
||||
.endm
|
||||
|
||||
.macro updateabilitypopup battler:req
|
||||
various \battler, VARIOUS_UPDATE_ABILITY_POPUP
|
||||
.endm
|
||||
|
||||
.macro defogclear battler:req, clear:req, ptr:req
|
||||
various \battler, VARIOUS_DEFOG
|
||||
@ -1768,6 +1777,11 @@
|
||||
.macro tryactivategrimneigh, battler:req
|
||||
various \battler, VARIOUS_TRY_ACTIVATE_GRIM_NEIGH
|
||||
.endm
|
||||
|
||||
.macro consumeberry battler:req, restoreItem=FALSE
|
||||
various \battler, VARIOUS_CONSUME_BERRY
|
||||
.byte \restoreItem
|
||||
.endm
|
||||
|
||||
.macro activateitemeffects battler:req
|
||||
various \battler, VARIOUS_MOVEEND_ITEM_EFFECTS
|
||||
@ -1829,6 +1843,41 @@
|
||||
various BS_TARGET, VARIOUS_GET_RANDOM_MIRROR_ARMOR_TARGET
|
||||
.endm
|
||||
|
||||
.macro getrototillertargets ptr:req
|
||||
various BS_ATTACKER, VARIOUS_GET_ROTOTILLER_TARGETS
|
||||
.4byte \ptr
|
||||
.endm
|
||||
|
||||
.macro jumpifnotrototilleraffected battler:req, ptr:req
|
||||
various \battler, VARIOUS_JUMP_IF_NOT_ROTOTILLER_AFFECTED
|
||||
.4byte \ptr
|
||||
.endm
|
||||
|
||||
.macro tryactivatebattlebond battler:req
|
||||
various \battler, VARIOUS_TRY_ACTIVATE_BATTLE_BOND
|
||||
.endm
|
||||
|
||||
.macro jumpifcantreverttoprimal ptr:req
|
||||
various BS_ATTACKER, VARIOUS_JUMP_IF_CANT_REVERT_TO_PRIMAL
|
||||
.4byte \ptr
|
||||
.endm
|
||||
|
||||
.macro applyplasmafists
|
||||
various BS_ATTACKER, VARIOUS_APPLY_PLASMA_FISTS
|
||||
.endm
|
||||
|
||||
.macro jumpifweatheraffected battler:req, weather:req, ptr:req
|
||||
various \battler, VARIOUS_JUMP_IF_WEATHER_AFFECTED
|
||||
.4byte \weather
|
||||
.4byte \ptr
|
||||
.endm
|
||||
|
||||
.macro jumpifspecies battler:req, species:req, ptr:req
|
||||
various \battler, VARIOUS_JUMP_IF_SPECIES
|
||||
.2byte \species
|
||||
.4byte \ptr
|
||||
.endm
|
||||
|
||||
@ helpful macros
|
||||
.macro setstatchanger stat:req, stages:req, down:req
|
||||
setbyte sSTATCHANGER \stat | \stages << 3 | \down << 7
|
||||
@ -1948,10 +1997,9 @@
|
||||
goto \jumpptr
|
||||
.endm
|
||||
|
||||
.macro jumpifleafguard jumpptr:req
|
||||
jumpifhalfword CMP_NO_COMMON_BITS, gBattleWeather, WEATHER_SUN_ANY, 1f
|
||||
jumpifability BS_TARGET, ABILITY_LEAF_GUARD, \jumpptr
|
||||
1:
|
||||
.macro jumpifleafguardprotected battler:req, jumpptr:req
|
||||
various \battler, VARIOUS_JUMP_IF_LEAF_GUARD_PROTECTED
|
||||
.4byte \jumpptr
|
||||
.endm
|
||||
|
||||
.macro jumpifsafeguard jumpptr:req
|
||||
|
@ -4,6 +4,7 @@
|
||||
#include "constants/songs.h"
|
||||
#include "constants/moves.h"
|
||||
#include "constants/pokemon.h"
|
||||
#include "constants/items.h"
|
||||
.include "asm/macros.inc"
|
||||
.include "asm/macros/battle_anim_script.inc"
|
||||
.include "constants/constants.inc"
|
||||
@ -477,7 +478,7 @@ gBattleAnims_Moves::
|
||||
.4byte Move_HEAD_SMASH
|
||||
.4byte Move_DOUBLE_HIT
|
||||
.4byte Move_ROAR_OF_TIME
|
||||
.4byte Move_SPECIAL_REND
|
||||
.4byte Move_SPACIAL_REND
|
||||
.4byte Move_LUNAR_DANCE
|
||||
.4byte Move_CRUSH_GRIP
|
||||
.4byte Move_MAGMA_STORM
|
||||
@ -824,6 +825,7 @@ gBattleAnims_General::
|
||||
.4byte General_TotemFlare @ B_ANIM_TOTEM_FLARE
|
||||
.4byte General_GulpMissile @ B_ANIM_GULP_MISSILE
|
||||
.4byte General_StrongWinds @ B_ANIM_STRONG_WINDS
|
||||
.4byte General_PrimalReversion @ B_ANIM_PRIMAL_REVERSION
|
||||
|
||||
.align 2
|
||||
gBattleAnims_Special::
|
||||
@ -4164,7 +4166,7 @@ Move_ROAR_OF_TIME:
|
||||
waitforvisualfinish
|
||||
end
|
||||
|
||||
Move_SPECIAL_REND:
|
||||
Move_SPACIAL_REND:
|
||||
loadspritegfx ANIM_TAG_PUNISHMENT_BLADES
|
||||
loadspritegfx ANIM_TAG_PINK_HEART_2 @ANIM_TAG_BERRY_EATEN
|
||||
monbg ANIM_ATK_PARTNER
|
||||
@ -5374,6 +5376,31 @@ ScaldHitSplats:
|
||||
return
|
||||
|
||||
Move_SHELL_SMASH:
|
||||
loadspritegfx ANIM_TAG_SHELL_RIGHT
|
||||
loadspritegfx ANIM_TAG_SHELL_LEFT
|
||||
loadspritegfx ANIM_TAG_IMPACT
|
||||
loadspritegfx ANIM_TAG_ROCKS
|
||||
loadspritegfx ANIM_TAG_HANDS_AND_FEET
|
||||
playsewithpan SE_M_SCRATCH, SOUND_PAN_ATTACKER
|
||||
createsprite gShellSmashRightShellSpriteTemplate, ANIM_ATTACKER, 2, 0xffd7, 0x0, 0x2, 0x333, 0x0, 0xa
|
||||
createsprite gShellSmashLeftShellSpriteTemplate, ANIM_ATTACKER, 2, 0x20, 0x0, 0x6, 0xfccd, 0x0, 0xa
|
||||
delay 10
|
||||
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1, 0x1
|
||||
createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x8, 0x1, 0x0
|
||||
playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
|
||||
createvisualtask AnimTask_ShakeMon, 2, 1, 3, 0, 5, 1
|
||||
waitforvisualfinish
|
||||
playsewithpan SE_M_BUBBLE, SOUND_PAN_TARGET
|
||||
createsprite gShellSmashPurpleRocksSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x14, 0x18, 0xe, 0x2
|
||||
createsprite gShellSmashPurpleRocksSpriteTemplate, ANIM_ATTACKER, 2, 0x5, 0x0, 0xffec, 0x18, 0xe, 0x1
|
||||
createsprite gShellSmashPurpleRocksSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x5, 0x14, 0xffe8, 0xe, 0x2
|
||||
createsprite gShellSmashPurpleRocksSpriteTemplate, ANIM_ATTACKER, 2, 0xfffb, 0x0, 0xffec, 0xffe8, 0xe, 0x2
|
||||
createsprite gShellSmashPurpleRocksSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfffb, 0x1e, 0x12, 0x8, 0x2
|
||||
createsprite gShellSmashPurpleRocksSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1e, 0xffee, 0x8, 0x2
|
||||
createsprite gShellSmashPurpleRocksSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0xffe2, 0x12, 0x8, 0x2
|
||||
createsprite gShellSmashPurpleRocksSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0xffe2, 0xffee, 0x8, 0x2
|
||||
createvisualtask AnimTask_ShakeMon, 2, 1, 0, 3, 7, 1
|
||||
waitforvisualfinish
|
||||
end
|
||||
|
||||
Move_HEAL_PULSE:
|
||||
@ -6609,7 +6636,7 @@ Move_HURRICANE:
|
||||
monbg ANIM_DEF_PARTNER
|
||||
monbgprio_28 ANIM_TARGET
|
||||
setalpha 12, 8
|
||||
fadetobg BG_HIGH_SPEED
|
||||
fadetobg BG_HURRICANE
|
||||
waitbgfadeout
|
||||
launchtask AnimTask_StartSlidingBg 0x5 0x4 0x1000 0x0 0x1 0xffff
|
||||
waitbgfadein
|
||||
@ -13913,47 +13940,64 @@ Move_ETERNA_BEAM::
|
||||
goto Move_HYPER_BEAM
|
||||
|
||||
Move_STEEL_BEAM::
|
||||
loadspritegfx ANIM_TAG_CLAW_SLASH
|
||||
loopsewithpan SE_M_HARDEN, SOUND_PAN_ATTACKER, 28, 2
|
||||
createvisualtask AnimTask_MetallicShine, 5, 0, 0, 0
|
||||
delay 48
|
||||
loadspritegfx ANIM_TAG_ELECTRIC_ORBS
|
||||
loadspritegfx ANIM_TAG_GUST
|
||||
loadspritegfx ANIM_TAG_SPIKES
|
||||
launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x0 0x0 0x10 0x6B59 @To gray
|
||||
launchtask AnimTask_ElectricChargingParticles 0x2 0x4 0x0 0x14 0x0 0x2
|
||||
playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
|
||||
delay 0x14
|
||||
loopsewithpan SE_M_HARDEN, SOUND_PAN_ATTACKER, 0x9, 15
|
||||
launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_ATTACKER 0x0 0x4 72 0x1
|
||||
call SteelBeamShards
|
||||
call SteelBeamShards
|
||||
launchtemplate gSlideMonToOffsetSpriteTemplate 0x2 0x5 ANIM_TARGET, -30, 0x0 TRUE 145
|
||||
call SteelBeamShards
|
||||
call SteelBeamShards
|
||||
call SteelBeamShards
|
||||
call SteelBeamShards
|
||||
call SteelBeamShards
|
||||
call SteelBeamShards
|
||||
call SteelBeamShards
|
||||
call SteelBeamShards
|
||||
call SteelBeamShards
|
||||
call SteelBeamShards
|
||||
call SteelBeamShards
|
||||
call SteelBeamShards
|
||||
call SteelBeamShards
|
||||
call SteelBeamShards
|
||||
call SteelBeamShards
|
||||
call SteelBeamShards
|
||||
waitforvisualfinish
|
||||
launchtemplate gSlideMonToOriginalPosSpriteTemplate 0x2 0x3 ANIM_TARGET 0x0 0x6
|
||||
launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0xE 0x0 0x6B59 @From gray
|
||||
delay 20
|
||||
loadspritegfx ANIM_TAG_STEEL_BEAM
|
||||
call SetSteelBeamBackground
|
||||
panse_1B SE_M_SOLAR_BEAM, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
|
||||
createvisualtask AnimTask_CreateSmallSteelBeamOrbs, 5
|
||||
createsprite gSteelBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 0
|
||||
delay 4
|
||||
createsprite gSteelBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 1
|
||||
delay 4
|
||||
createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 1, 0, 10, RGB(24, 24, 48)
|
||||
createsprite gSteelBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 2
|
||||
delay 4
|
||||
createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 2, 0, 65, 1
|
||||
createsprite gSteelBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 3
|
||||
delay 4
|
||||
createsprite gSteelBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 4
|
||||
delay 4
|
||||
createsprite gSteelBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 5
|
||||
delay 4
|
||||
createsprite gSteelBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 6
|
||||
delay 4
|
||||
call SteelBeam_Continuity
|
||||
call SteelBeam_Continuity
|
||||
waitforvisualfinish
|
||||
createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 1, 10, 0, RGB(24, 24, 48)
|
||||
call UnsetHighSpeedBg
|
||||
end
|
||||
SteelBeamShards:
|
||||
launchtemplate gSteelBeamSpikeShardTemplate 0x80, 0x5 0xf 0xf 0x14 0x0 0x0
|
||||
launchtemplate gSteelBeamSpikeShardTemplate 0x80, 0x5 0xf 0xf 0x14 0xa 0x5
|
||||
launchtemplate gSteelBeamSpikeShardTemplate 0x80, 0x5 0xf 0xf 0x14 0xfff6 0xfffb
|
||||
delay 0x2
|
||||
launchtemplate gSteelBeamSpikeShardTemplate 0x80, 0x5 0xf 0xf 0x14 0x14 0xa
|
||||
launchtemplate gSteelBeamSpikeShardTemplate 0x80, 0x5 0xf 0xf 0x14 0xffec 0xfff6
|
||||
delay 0x2
|
||||
SteelBeam_Continuity:
|
||||
createsprite gSteelBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 0
|
||||
delay 4
|
||||
createsprite gSteelBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 1
|
||||
delay 4
|
||||
createsprite gSteelBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 2
|
||||
delay 4
|
||||
createsprite gSteelBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 3
|
||||
delay 4
|
||||
createsprite gSteelBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 4
|
||||
delay 4
|
||||
createsprite gSteelBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 5
|
||||
delay 4
|
||||
createsprite gSteelBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 6
|
||||
delay 4
|
||||
return
|
||||
SetSteelBeamBackground:
|
||||
createvisualtask AnimTask_GetAttackerSide, 2
|
||||
jumprettrue SetSteelBeamBgPlayer
|
||||
fadetobg BG_STEEL_BEAM_OPPONENT
|
||||
goto SetHighSpeedBgFade
|
||||
SetSteelBeamBgPlayer:
|
||||
fadetobg BG_STEEL_BEAM_PLAYER
|
||||
|
||||
Move_EXPANDING_FORCE::
|
||||
end @to do:
|
||||
@ -24399,6 +24443,17 @@ General_TotemFlare::
|
||||
clearmonbg ANIM_ATTACKER
|
||||
end
|
||||
|
||||
RainbowEndureEffect:
|
||||
launchtemplate gBlueEndureEnergySpriteTemplate 0x2 0x4 0x0 0xffe8 0x1a 0x2
|
||||
delay 0x3
|
||||
launchtemplate gEndureEnergySpriteTemplate 0x2 0x4 0x0 0xe 0x1c 0x1 @Red Buff
|
||||
delay 0x3
|
||||
launchtemplate gGreenEndureEnergySpriteTemplate 0x2 0x4 0x0 0xfffb 0xa 0x2
|
||||
delay 0x3
|
||||
launchtemplate gYellowEndureEnergySpriteTemplate 0x2 0x4 0x0 0x1c 0x1a 0x3
|
||||
delay 0x3
|
||||
return
|
||||
|
||||
General_GulpMissile: @ Tackle anim (placeholder)
|
||||
loadspritegfx ANIM_TAG_IMPACT
|
||||
monbg ANIM_ATTACKER
|
||||
@ -24424,15 +24479,77 @@ General_StrongWinds::
|
||||
stopsound
|
||||
end
|
||||
|
||||
RainbowEndureEffect:
|
||||
launchtemplate gBlueEndureEnergySpriteTemplate 0x2 0x4 0x0 0xffe8 0x1a 0x2
|
||||
delay 0x3
|
||||
launchtemplate gEndureEnergySpriteTemplate 0x2 0x4 0x0 0xe 0x1c 0x1 @Red Buff
|
||||
delay 0x3
|
||||
launchtemplate gGreenEndureEnergySpriteTemplate 0x2 0x4 0x0 0xfffb 0xa 0x2
|
||||
delay 0x3
|
||||
launchtemplate gYellowEndureEnergySpriteTemplate 0x2 0x4 0x0 0x1c 0x1a 0x3
|
||||
delay 0x3
|
||||
General_PrimalReversion::
|
||||
launchtask AnimTask_PrimalReversion 0x5 0x0
|
||||
jumpargeq 0x0, ITEM_RED_ORB, General_PrimalReversion_Omega
|
||||
jumpargeq 0x1, ITEM_BLUE_ORB, General_PrimalReversion_Alpha
|
||||
General_PrimalReversion_Alpha:
|
||||
loadspritegfx ANIM_TAG_ALPHA_STONE
|
||||
loadspritegfx ANIM_TAG_PRIMAL_PARTICLES
|
||||
loadspritegfx ANIM_TAG_ALPHA_SYMBOL
|
||||
monbg ANIM_ATTACKER
|
||||
setalpha 12, 8
|
||||
loopsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER, 13, 3
|
||||
createvisualtask AnimTask_BlendColorCycle, 2, 2, 0, 6, 0, 11, RGB(31, 31, 11)
|
||||
call PrimalReversionParticles
|
||||
call PrimalReversionParticles
|
||||
call PrimalReversionParticles
|
||||
waitforvisualfinish
|
||||
playsewithpan SE_M_SOLAR_BEAM, SOUND_PAN_ATTACKER
|
||||
createsprite gAlphaStoneSpriteTemplate, ANIM_ATTACKER, 41, 0, 0, 0, 0
|
||||
delay 20
|
||||
createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, 5, 2, 0, 16, RGB_WHITEALPHA
|
||||
waitforvisualfinish
|
||||
createvisualtask AnimTask_TransformMon, 2, 0, 1
|
||||
createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, 5, 2, 16, 0, RGB_WHITEALPHA
|
||||
createvisualtask AnimTask_HorizontalShake, 5, 1, 5, 14
|
||||
waitforvisualfinish
|
||||
createsprite gAlphaSymbolSpriteTemplate ANIM_ATTACKER, 2
|
||||
waitforvisualfinish
|
||||
clearmonbg ANIM_ATK_PARTNER
|
||||
blendoff
|
||||
end
|
||||
General_PrimalReversion_Omega:
|
||||
loadspritegfx ANIM_TAG_OMEGA_STONE
|
||||
loadspritegfx ANIM_TAG_PRIMAL_PARTICLES
|
||||
loadspritegfx ANIM_TAG_OMEGA_SYMBOL
|
||||
monbg ANIM_ATTACKER
|
||||
setalpha 12, 8
|
||||
loopsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER, 13, 3
|
||||
createvisualtask AnimTask_BlendColorCycle, 2, 2, 0, 6, 0, 11, RGB(31, 31, 11)
|
||||
call PrimalReversionParticles
|
||||
call PrimalReversionParticles
|
||||
call PrimalReversionParticles
|
||||
waitforvisualfinish
|
||||
playsewithpan SE_M_SOLAR_BEAM, SOUND_PAN_ATTACKER
|
||||
createsprite gOmegaStoneSpriteTemplate, ANIM_ATTACKER, 41, 0, 0, 0, 0
|
||||
delay 20
|
||||
createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, 5, 2, 0, 16, RGB_WHITEALPHA
|
||||
waitforvisualfinish
|
||||
createvisualtask AnimTask_TransformMon, 2, 0, 1
|
||||
createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, 5, 2, 16, 0, RGB_WHITEALPHA
|
||||
createvisualtask AnimTask_HorizontalShake, 5, 1, 5, 14
|
||||
waitforvisualfinish
|
||||
createsprite gOmegaSymbolSpriteTemplate ANIM_ATTACKER, 2
|
||||
waitforvisualfinish
|
||||
clearmonbg ANIM_ATK_PARTNER
|
||||
blendoff
|
||||
end
|
||||
PrimalReversionParticles:
|
||||
createsprite gPrimalParticlesSpriteTemplate, ANIM_ATTACKER, 2, 40, -10, 13
|
||||
delay 3
|
||||
createsprite gPrimalParticlesSpriteTemplate, ANIM_ATTACKER, 2, -35, -10, 13
|
||||
delay 3
|
||||
createsprite gPrimalParticlesSpriteTemplate, ANIM_ATTACKER, 2, 15, -40, 13
|
||||
delay 3
|
||||
createsprite gPrimalParticlesSpriteTemplate, ANIM_ATTACKER, 2, -10, -32, 13
|
||||
delay 3
|
||||
createsprite gPrimalParticlesSpriteTemplate, ANIM_ATTACKER, 2, 25, -20, 13
|
||||
delay 3
|
||||
createsprite gPrimalParticlesSpriteTemplate, ANIM_ATTACKER, 2, -40, -20, 13
|
||||
delay 3
|
||||
createsprite gPrimalParticlesSpriteTemplate, ANIM_ATTACKER, 2, 5, -40, 13
|
||||
delay 3
|
||||
return
|
||||
|
||||
SnatchMoveTrySwapFromSubstitute:
|
||||
|
@ -11,6 +11,7 @@
|
||||
#include "constants/game_stat.h"
|
||||
#include "constants/trainers.h"
|
||||
#include "constants/battle_config.h"
|
||||
#include "constants/species.h"
|
||||
.include "asm/macros.inc"
|
||||
.include "asm/macros/battle_script.inc"
|
||||
.include "constants/constants.inc"
|
||||
@ -380,6 +381,238 @@ gBattleScriptsForMoveEffects::
|
||||
.4byte BattleScript_EffectHit @ EFFECT_SNIPE_SHOT
|
||||
.4byte BattleScript_EffectTripleHit @ EFFECT_TRIPLE_HIT
|
||||
.4byte BattleScript_EffectRecoilHP25 @ EFFECT_RECOIL_HP_25
|
||||
.4byte BattleScript_EffectStuffCheeks @ EFFECT_STUFF_CHEEKS
|
||||
.4byte BattleScript_EffectDefenseDownHit @ EFFECT_GRAV_APPLE
|
||||
.4byte BattleScript_EffectEvasionUpHit @ EFFECT_EVASION_UP_HIT
|
||||
.4byte BattleScript_EffectDoubleIronBash @ EFFECT_DOUBLE_IRON_BASH
|
||||
.4byte BattleScript_EffectGlitzyGlow @ EFFECT_GLITZY_GLOW
|
||||
.4byte BattleScript_EffectBaddyBad @ EFFECT_BADDY_BAD
|
||||
.4byte BattleScript_EffectSappySeed @ EFFECT_SAPPY_SEED
|
||||
.4byte BattleScript_EffectFreezyFrost @ EFFECT_FREEZY_FROST
|
||||
.4byte BattleScript_EffectSparklySwirl @ EFFECT_SPARKLY_SWIRL
|
||||
.4byte BattleScript_EffectPlasmaFists @ EFFECT_PLASMA_FISTS
|
||||
.4byte BattleScript_EffectHyperspaceFury @ EFFECT_HYPERSPACE_FURY
|
||||
|
||||
BattleScript_EffectHyperspaceFury:
|
||||
jumpifspecies BS_ATTACKER, SPECIES_TREECKO, BattleScript_EffectHyperspaceFuryUnbound
|
||||
jumpifspecies BS_ATTACKER, SPECIES_MUDKIP, BattleScript_ButHoopaCantUseIt
|
||||
printstring STRINGID_BUTPOKEMONCANTUSETHEMOVE
|
||||
waitmessage B_WAIT_TIME_LONG
|
||||
goto BattleScript_MoveEnd
|
||||
|
||||
BattleScript_EffectHyperspaceFuryUnbound::
|
||||
attackcanceler
|
||||
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
|
||||
attackstring
|
||||
pause B_WAIT_TIME_LONG
|
||||
ppreduce
|
||||
setmoveeffect MOVE_EFFECT_FEINT
|
||||
seteffectwithchance
|
||||
setmoveeffect MOVE_EFFECT_DEF_MINUS_1 | MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN
|
||||
goto BattleScript_HitFromCritCalc
|
||||
|
||||
BattleScript_ButHoopaCantUseIt:
|
||||
printstring STRINGID_BUTHOOPACANTUSEIT
|
||||
waitmessage B_WAIT_TIME_LONG
|
||||
goto BattleScript_MoveEnd
|
||||
|
||||
BattleScript_HyperspaceFuryRemoveProtect::
|
||||
printstring STRINGID_BROKETHROUGHPROTECTION
|
||||
waitmessage B_WAIT_TIME_LONG
|
||||
return
|
||||
|
||||
BattleScript_EffectPlasmaFists:
|
||||
attackcanceler
|
||||
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
|
||||
attackstring
|
||||
ppreduce
|
||||
critcalc
|
||||
damagecalc
|
||||
adjustdamage
|
||||
attackanimation
|
||||
waitanimation
|
||||
effectivenesssound
|
||||
hitanimation BS_TARGET
|
||||
waitstate
|
||||
healthbarupdate BS_TARGET
|
||||
datahpupdate BS_TARGET
|
||||
critmessage
|
||||
waitmessage B_WAIT_TIME_LONG
|
||||
resultmessage
|
||||
waitmessage B_WAIT_TIME_LONG
|
||||
seteffectwithchance
|
||||
tryfaintmon BS_TARGET, FALSE, NULL
|
||||
applyplasmafists
|
||||
printstring STRINGID_IONDELUGEON
|
||||
waitmessage B_WAIT_TIME_LONG
|
||||
goto BattleScript_MoveEnd
|
||||
|
||||
BattleScript_EffectSparklySwirl:
|
||||
attackcanceler
|
||||
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
|
||||
attackstring
|
||||
ppreduce
|
||||
critcalc
|
||||
damagecalc
|
||||
adjustdamage
|
||||
attackanimation
|
||||
waitanimation
|
||||
effectivenesssound
|
||||
hitanimation BS_TARGET
|
||||
waitstate
|
||||
healthbarupdate BS_TARGET
|
||||
datahpupdate BS_TARGET
|
||||
critmessage
|
||||
waitmessage B_WAIT_TIME_LONG
|
||||
resultmessage
|
||||
waitmessage B_WAIT_TIME_LONG
|
||||
tryfaintmon BS_TARGET, FALSE, NULL
|
||||
healpartystatus
|
||||
waitstate
|
||||
updatestatusicon BS_ATTACKER_WITH_PARTNER
|
||||
waitstate
|
||||
goto BattleScript_MoveEnd
|
||||
|
||||
BattleScript_EffectFreezyFrost:
|
||||
attackcanceler
|
||||
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
|
||||
attackstring
|
||||
ppreduce
|
||||
critcalc
|
||||
damagecalc
|
||||
adjustdamage
|
||||
attackanimation
|
||||
waitanimation
|
||||
effectivenesssound
|
||||
hitanimation BS_TARGET
|
||||
waitstate
|
||||
healthbarupdate BS_TARGET
|
||||
datahpupdate BS_TARGET
|
||||
critmessage
|
||||
waitmessage B_WAIT_TIME_LONG
|
||||
resultmessage
|
||||
waitmessage B_WAIT_TIME_LONG
|
||||
tryfaintmon BS_TARGET, FALSE, NULL
|
||||
normalisebuffs
|
||||
printstring STRINGID_STATCHANGESGONE
|
||||
waitmessage B_WAIT_TIME_LONG
|
||||
goto BattleScript_MoveEnd
|
||||
|
||||
BattleScript_EffectSappySeed:
|
||||
jumpifstatus3 BS_TARGET, STATUS3_LEECHSEED, BattleScript_EffectHit
|
||||
attackcanceler
|
||||
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
|
||||
attackstring
|
||||
ppreduce
|
||||
critcalc
|
||||
damagecalc
|
||||
adjustdamage
|
||||
attackanimation
|
||||
waitanimation
|
||||
effectivenesssound
|
||||
hitanimation BS_TARGET
|
||||
waitstate
|
||||
healthbarupdate BS_TARGET
|
||||
datahpupdate BS_TARGET
|
||||
critmessage
|
||||
waitmessage B_WAIT_TIME_LONG
|
||||
resultmessage
|
||||
waitmessage B_WAIT_TIME_LONG
|
||||
tryfaintmon BS_TARGET, FALSE, NULL
|
||||
jumpifhasnohp BS_TARGET, BattleScript_MoveEnd
|
||||
setseeded
|
||||
printfromtable gLeechSeedStringIds
|
||||
waitmessage B_WAIT_TIME_LONG
|
||||
goto BattleScript_MoveEnd
|
||||
|
||||
BattleScript_EffectBaddyBad:
|
||||
jumpifsideaffecting BS_ATTACKER, SIDE_STATUS_REFLECT, BattleScript_EffectHit
|
||||
attackcanceler
|
||||
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
|
||||
attackstring
|
||||
ppreduce
|
||||
critcalc
|
||||
damagecalc
|
||||
adjustdamage
|
||||
attackanimation
|
||||
waitanimation
|
||||
effectivenesssound
|
||||
hitanimation BS_TARGET
|
||||
waitstate
|
||||
healthbarupdate BS_TARGET
|
||||
datahpupdate BS_TARGET
|
||||
critmessage
|
||||
waitmessage B_WAIT_TIME_LONG
|
||||
resultmessage
|
||||
waitmessage B_WAIT_TIME_LONG
|
||||
tryfaintmon BS_TARGET, FALSE, NULL
|
||||
setreflect
|
||||
printfromtable gReflectLightScreenSafeguardStringIds
|
||||
waitmessage B_WAIT_TIME_LONG
|
||||
goto BattleScript_MoveEnd
|
||||
|
||||
BattleScript_EffectGlitzyGlow:
|
||||
jumpifsideaffecting BS_ATTACKER, SIDE_STATUS_LIGHTSCREEN, BattleScript_EffectHit
|
||||
attackcanceler
|
||||
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
|
||||
attackstring
|
||||
ppreduce
|
||||
critcalc
|
||||
damagecalc
|
||||
adjustdamage
|
||||
attackanimation
|
||||
waitanimation
|
||||
effectivenesssound
|
||||
hitanimation BS_TARGET
|
||||
waitstate
|
||||
healthbarupdate BS_TARGET
|
||||
datahpupdate BS_TARGET
|
||||
critmessage
|
||||
waitmessage B_WAIT_TIME_LONG
|
||||
resultmessage
|
||||
waitmessage B_WAIT_TIME_LONG
|
||||
tryfaintmon BS_TARGET, FALSE, NULL
|
||||
setlightscreen
|
||||
printfromtable gReflectLightScreenSafeguardStringIds
|
||||
waitmessage B_WAIT_TIME_LONG
|
||||
goto BattleScript_MoveEnd
|
||||
|
||||
BattleScript_EffectDoubleIronBash:
|
||||
attackcanceler
|
||||
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
|
||||
attackstring
|
||||
ppreduce
|
||||
setmultihitcounter 2
|
||||
initmultihitstring
|
||||
sethword sMULTIHIT_EFFECT, MOVE_EFFECT_FLINCH
|
||||
goto BattleScript_MultiHitLoop
|
||||
|
||||
BattleScript_EffectEvasionUpHit:
|
||||
setmoveeffect MOVE_EFFECT_EVS_PLUS_1 | MOVE_EFFECT_AFFECTS_USER
|
||||
goto BattleScript_EffectHit
|
||||
|
||||
BattleScript_EffectStuffCheeks::
|
||||
attackcanceler
|
||||
attackstring
|
||||
ppreduce
|
||||
jumpifnotberry BS_ATTACKER, BattleScript_ButItFailed
|
||||
attackanimation
|
||||
waitanimation
|
||||
BattleScript_StuffCheeksEatBerry:
|
||||
setbyte sBERRY_OVERRIDE, TRUE
|
||||
orword gHitMarker, HITMARKER_NO_ANIMATIONS
|
||||
consumeberry BS_ATTACKER
|
||||
bicword gHitMarker, HITMARKER_NO_ANIMATIONS
|
||||
setbyte sBERRY_OVERRIDE, FALSE
|
||||
setstatchanger STAT_DEF, 2, FALSE
|
||||
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_StuffCheeksEnd
|
||||
setgraphicalstatchangevalues
|
||||
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_StuffCheeksEnd @ cant raise def
|
||||
playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
|
||||
printfromtable gStatUpStringIds
|
||||
waitmessage B_WAIT_TIME_LONG
|
||||
BattleScript_StuffCheeksEnd:
|
||||
goto BattleScript_MoveEnd
|
||||
|
||||
BattleScript_EffectDecorate:
|
||||
attackcanceler
|
||||
@ -636,6 +869,11 @@ BattleScript_MoveEffectIncinerate::
|
||||
BattleScript_MoveEffectBugBite::
|
||||
printstring STRINGID_BUGBITE
|
||||
waitmessage B_WAIT_TIME_LONG
|
||||
orword gHitMarker, HITMARKER_NO_ANIMATIONS
|
||||
setbyte sBERRY_OVERRIDE, TRUE @ override the requirements for eating berries
|
||||
consumeberry BS_ATTACKER, TRUE @ consume the berry, then restore the item from changedItems
|
||||
bicword gHitMarker, HITMARKER_NO_ANIMATIONS
|
||||
setbyte sBERRY_OVERRIDE, FALSE
|
||||
return
|
||||
|
||||
BattleScript_EffectCoreEnforcer:
|
||||
@ -947,27 +1185,24 @@ BattleScript_FlowerShieldMoveTargetEnd:
|
||||
moveendto MOVEEND_NEXT_TARGET
|
||||
jumpifnexttargetvalid BattleScript_FlowerShieldLoop
|
||||
end
|
||||
|
||||
|
||||
BattleScript_EffectRototiller:
|
||||
attackcanceler
|
||||
attackstring
|
||||
ppreduce
|
||||
selectfirstvalidtarget
|
||||
BattleScript_RototillerLoop:
|
||||
movevaluescleanup
|
||||
jumpifnotgrounded BS_TARGET, BattleScript_RototillerNoEffect
|
||||
jumpiftype BS_TARGET, TYPE_GRASS, BattleScript_RototillerLoop2
|
||||
BattleScript_RototillerNoEffect:
|
||||
pause B_WAIT_TIME_SHORT
|
||||
printstring STRINGID_NOEFFECTONTARGET
|
||||
waitmessage B_WAIT_TIME_LONG
|
||||
goto BattleScript_RototillerMoveTargetEnd
|
||||
BattleScript_RototillerLoop2:
|
||||
jumpifstat BS_TARGET, CMP_LESS_THAN, STAT_ATK, MAX_STAT_STAGE, BattleScript_RototillerDoMoveAnim
|
||||
jumpifstat BS_TARGET, CMP_EQUAL, STAT_SPATK, MAX_STAT_STAGE, BattleScript_RototillerCantRaiseMultipleStats
|
||||
BattleScript_RototillerDoMoveAnim::
|
||||
getrototillertargets BattleScript_ButItFailed
|
||||
@ at least one battler is affected
|
||||
attackanimation
|
||||
waitanimation
|
||||
savetarget
|
||||
setbyte gBattlerTarget, 0
|
||||
BattleScript_RototillerLoop:
|
||||
movevaluescleanup
|
||||
jumpifstat BS_TARGET, CMP_LESS_THAN, STAT_ATK, MAX_STAT_STAGE, BattleScript_RototillerCheckAffected
|
||||
jumpifstat BS_TARGET, CMP_EQUAL, STAT_SPATK, MAX_STAT_STAGE, BattleScript_RototillerCantRaiseMultipleStats
|
||||
BattleScript_RototillerCheckAffected:
|
||||
jumpifnotrototilleraffected BS_TARGET, BattleScript_RototillerNoEffect
|
||||
BattleScript_RototillerAffected:
|
||||
setbyte sSTAT_ANIM_PLAYED, FALSE
|
||||
playstatchangeanimation BS_TARGET, BIT_ATK | BIT_SPATK, 0
|
||||
setstatchanger STAT_ATK, 1, FALSE
|
||||
@ -983,13 +1218,22 @@ BattleScript_RototillerTrySpAtk::
|
||||
waitmessage B_WAIT_TIME_LONG
|
||||
BattleScript_RototillerMoveTargetEnd:
|
||||
moveendto MOVEEND_NEXT_TARGET
|
||||
jumpifnexttargetvalid BattleScript_RototillerLoop
|
||||
addbyte gBattlerTarget, 1
|
||||
jumpifbytenotequal gBattlerTarget, gBattlersCount, BattleScript_RototillerLoop
|
||||
end
|
||||
|
||||
BattleScript_RototillerCantRaiseMultipleStats:
|
||||
copybyte gBattlerAttacker, gBattlerTarget
|
||||
printstring STRINGID_STATSWONTINCREASE2
|
||||
waitmessage B_WAIT_TIME_LONG
|
||||
goto BattleScript_RototillerMoveTargetEnd
|
||||
|
||||
BattleScript_RototillerNoEffect:
|
||||
pause B_WAIT_TIME_SHORT
|
||||
printstring STRINGID_NOEFFECTONTARGET
|
||||
waitmessage B_WAIT_TIME_LONG
|
||||
goto BattleScript_RototillerMoveTargetEnd
|
||||
|
||||
BattleScript_EffectBestow:
|
||||
attackcanceler
|
||||
accuracycheck BattleScript_PrintMoveMissed, NO_ACC_CALC_CHECK_LOCK_ON
|
||||
@ -1428,7 +1672,7 @@ BattleScript_GrowthDoMoveAnim::
|
||||
waitanimation
|
||||
setbyte sSTAT_ANIM_PLAYED, FALSE
|
||||
playstatchangeanimation BS_ATTACKER, BIT_ATK | BIT_SPATK, 0
|
||||
jumpifhalfword CMP_COMMON_BITS, gBattleWeather, WEATHER_SUN_ANY, BattleScript_GrowthAtk2
|
||||
jumpifweatheraffected BS_ATTACKER, WEATHER_SUN_ANY, BattleScript_GrowthAtk2
|
||||
setstatchanger STAT_ATK, 1, FALSE
|
||||
goto BattleScript_GrowthAtk
|
||||
BattleScript_GrowthAtk2:
|
||||
@ -1439,7 +1683,7 @@ BattleScript_GrowthAtk:
|
||||
printfromtable gStatUpStringIds
|
||||
waitmessage B_WAIT_TIME_LONG
|
||||
BattleScript_GrowthTrySpAtk::
|
||||
jumpifhalfword CMP_COMMON_BITS, gBattleWeather, WEATHER_SUN_ANY, BattleScript_GrowthSpAtk2
|
||||
jumpifweatheraffected BS_ATTACKER, WEATHER_SUN_ANY, BattleScript_GrowthSpAtk2
|
||||
setstatchanger STAT_SPATK, 1, FALSE
|
||||
goto BattleScript_GrowthSpAtk
|
||||
BattleScript_GrowthSpAtk2:
|
||||
@ -2268,7 +2512,7 @@ BattleScript_EffectSleep::
|
||||
jumpifability BS_TARGET, ABILITY_COMATOSE, BattleScript_LeafGuardProtects
|
||||
jumpifflowerveil BattleScript_FlowerVeilProtects
|
||||
jumpifability BS_TARGET_SIDE, ABILITY_SWEET_VEIL, BattleScript_SweetVeilProtects
|
||||
jumpifleafguard BattleScript_LeafGuardProtects
|
||||
jumpifleafguardprotected BS_TARGET, BattleScript_LeafGuardProtects
|
||||
jumpifshieldsdown BS_TARGET, BattleScript_LeafGuardProtects
|
||||
jumpifstatus BS_TARGET, STATUS1_ANY, BattleScript_ButItFailed
|
||||
jumpifterrainaffected BS_TARGET, STATUS_FIELD_ELECTRIC_TERRAIN, BattleScript_ElectricTerrainPrevents
|
||||
@ -2837,7 +3081,7 @@ BattleScript_EffectToxic::
|
||||
jumpifability BS_TARGET, ABILITY_IMMUNITY, BattleScript_ImmunityProtected
|
||||
jumpifability BS_TARGET, ABILITY_COMATOSE, BattleScript_LeafGuardProtects
|
||||
jumpifflowerveil BattleScript_FlowerVeilProtects
|
||||
jumpifleafguard BattleScript_LeafGuardProtects
|
||||
jumpifleafguardprotected BS_TARGET, BattleScript_LeafGuardProtects
|
||||
jumpifshieldsdown BS_TARGET, BattleScript_LeafGuardProtects
|
||||
jumpifsubstituteblocks BattleScript_ButItFailed
|
||||
jumpifstatus BS_TARGET, STATUS1_POISON | STATUS1_TOXIC_POISON, BattleScript_AlreadyPoisoned
|
||||
@ -3008,7 +3252,7 @@ BattleScript_EffectRecoilIfMiss::
|
||||
accuracycheck BattleScript_MoveMissedDoDamage, ACC_CURR_MOVE
|
||||
.if B_CRASH_IF_TARGET_IMMUNE >= GEN_4
|
||||
typecalc
|
||||
jumpifbyte CMP_COMMON_BITS, gMoveResultFlags, MOVE_RESULT_DOESNT_AFFECT_FOE, BattleScript_MoveMissedDoDamage
|
||||
jumpifhalfword CMP_COMMON_BITS, gMoveResultFlags, MOVE_RESULT_DOESNT_AFFECT_FOE, BattleScript_MoveMissedDoDamage
|
||||
.endif
|
||||
goto BattleScript_HitFromAtkString
|
||||
BattleScript_MoveMissedDoDamage::
|
||||
@ -3019,7 +3263,7 @@ BattleScript_MoveMissedDoDamage::
|
||||
resultmessage
|
||||
waitmessage B_WAIT_TIME_LONG
|
||||
.if B_CRASH_IF_TARGET_IMMUNE < GEN_4
|
||||
jumpifbyte CMP_COMMON_BITS, gMoveResultFlags, MOVE_RESULT_DOESNT_AFFECT_FOE, BattleScript_MoveEnd
|
||||
jumpifhalfword CMP_COMMON_BITS, gMoveResultFlags, MOVE_RESULT_DOESNT_AFFECT_FOE, BattleScript_MoveEnd
|
||||
.endif
|
||||
printstring STRINGID_PKMNCRASHED
|
||||
waitmessage B_WAIT_TIME_LONG
|
||||
@ -3192,7 +3436,7 @@ BattleScript_EffectPoison::
|
||||
jumpifability BS_TARGET, ABILITY_IMMUNITY, BattleScript_ImmunityProtected
|
||||
jumpifability BS_TARGET, ABILITY_COMATOSE, BattleScript_LeafGuardProtects
|
||||
jumpifflowerveil BattleScript_FlowerVeilProtects
|
||||
jumpifleafguard BattleScript_LeafGuardProtects
|
||||
jumpifleafguardprotected BS_TARGET, BattleScript_LeafGuardProtects
|
||||
jumpifshieldsdown BS_TARGET, BattleScript_LeafGuardProtects
|
||||
jumpifsubstituteblocks BattleScript_ButItFailed
|
||||
jumpifstatus BS_TARGET, STATUS1_POISON, BattleScript_AlreadyPoisoned
|
||||
@ -3217,10 +3461,14 @@ BattleScript_EffectParalyze:
|
||||
jumpifability BS_TARGET, ABILITY_LIMBER, BattleScript_LimberProtected
|
||||
jumpifability BS_TARGET, ABILITY_COMATOSE, BattleScript_LeafGuardProtects
|
||||
jumpifflowerveil BattleScript_FlowerVeilProtects
|
||||
jumpifleafguard BattleScript_LeafGuardProtects
|
||||
jumpifleafguardprotected BS_TARGET, BattleScript_LeafGuardProtects
|
||||
jumpifshieldsdown BS_TARGET, BattleScript_LeafGuardProtects
|
||||
jumpifsubstituteblocks BattleScript_ButItFailed
|
||||
.if B_GLARE_GHOST >= GEN_4
|
||||
jumpifmove MOVE_GLARE, BattleScript_BattleScript_EffectParalyzeNoTypeCalc
|
||||
.endif
|
||||
typecalc
|
||||
BattleScript_BattleScript_EffectParalyzeNoTypeCalc:
|
||||
jumpifmovehadnoeffect BattleScript_ButItFailed
|
||||
jumpifstatus BS_TARGET, STATUS1_PARALYSIS, BattleScript_AlreadyParalyzed
|
||||
tryparalyzetype BS_ATTACKER, BS_TARGET, BattleScript_NotAffected
|
||||
@ -3761,7 +4009,7 @@ BattleScript_TripleKickPrintStrings::
|
||||
resultmessage
|
||||
waitmessage B_WAIT_TIME_LONG
|
||||
jumpifbyte CMP_EQUAL, sMULTIHIT_STRING + 4, 0, BattleScript_TripleKickEnd
|
||||
jumpifbyte CMP_COMMON_BITS, gMoveResultFlags, MOVE_RESULT_DOESNT_AFFECT_FOE, BattleScript_TripleKickEnd
|
||||
jumpifhalfword CMP_COMMON_BITS, gMoveResultFlags, MOVE_RESULT_DOESNT_AFFECT_FOE, BattleScript_TripleKickEnd
|
||||
copyarray gBattleTextBuff1, sMULTIHIT_STRING, 6
|
||||
printstring STRINGID_HITXTIMES
|
||||
waitmessage B_WAIT_TIME_LONG
|
||||
@ -3786,6 +4034,9 @@ BattleScript_EffectMeanLook::
|
||||
accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON
|
||||
jumpifstatus2 BS_TARGET, STATUS2_ESCAPE_PREVENTION, BattleScript_ButItFailed
|
||||
jumpifsubstituteblocks BattleScript_ButItFailed
|
||||
.if B_GHOSTS_ESCAPE >= GEN_6
|
||||
jumpiftype BS_TARGET, TYPE_GHOST, BattleScript_ButItFailed
|
||||
.endif
|
||||
attackanimation
|
||||
waitanimation
|
||||
setmoveeffect MOVE_EFFECT_PREVENT_ESCAPE
|
||||
@ -4108,6 +4359,7 @@ BattleScript_EffectRapidSpin::
|
||||
waitmessage B_WAIT_TIME_LONG
|
||||
resultmessage
|
||||
waitmessage B_WAIT_TIME_LONG
|
||||
jumpifhalfword CMP_COMMON_BITS, gMoveResultFlags, MOVE_RESULT_DOESNT_AFFECT_FOE, BattleScript_MoveEnd
|
||||
setmoveeffect MOVE_EFFECT_RAPIDSPIN | MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN
|
||||
seteffectwithchance
|
||||
setstatchanger STAT_SPEED, 1, FALSE
|
||||
@ -4123,8 +4375,8 @@ BattleScript_EffectRapidSpinEnd::
|
||||
end
|
||||
.else
|
||||
setmoveeffect MOVE_EFFECT_RAPIDSPIN | MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN
|
||||
.endif
|
||||
goto BattleScript_EffectHit
|
||||
.endif
|
||||
|
||||
BattleScript_EffectSonicboom::
|
||||
attackcanceler
|
||||
@ -4332,9 +4584,7 @@ BattleScript_EffectGust::
|
||||
goto BattleScript_EffectHit
|
||||
|
||||
BattleScript_EffectSolarbeam::
|
||||
jumpifabilitypresent ABILITY_CLOUD_NINE, BattleScript_SolarbeamDecideTurn
|
||||
jumpifabilitypresent ABILITY_AIR_LOCK, BattleScript_SolarbeamDecideTurn
|
||||
jumpifhalfword CMP_COMMON_BITS, gBattleWeather, WEATHER_SUN_TEMPORARY | WEATHER_SUN_PERMANENT, BattleScript_SolarbeamOnFirstTurn
|
||||
jumpifweatheraffected BS_ATTACKER, WEATHER_SUN_ANY, BattleScript_SolarbeamOnFirstTurn
|
||||
BattleScript_SolarbeamDecideTurn::
|
||||
jumpifstatus2 BS_ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_TwoTurnMovesSecondTurn
|
||||
jumpifword CMP_COMMON_BITS, gHitMarker, HITMARKER_NO_ATTACKSTRING, BattleScript_TwoTurnMovesSecondTurn
|
||||
@ -4651,7 +4901,7 @@ BattleScript_EffectWillOWisp::
|
||||
jumpifability BS_TARGET, ABILITY_WATER_BUBBLE, BattleScript_WaterVeilPrevents
|
||||
jumpifability BS_TARGET, ABILITY_COMATOSE, BattleScript_LeafGuardProtects
|
||||
jumpifflowerveil BattleScript_FlowerVeilProtects
|
||||
jumpifleafguard BattleScript_LeafGuardProtects
|
||||
jumpifleafguardprotected BS_TARGET, BattleScript_LeafGuardProtects
|
||||
jumpifshieldsdown BS_TARGET, BattleScript_LeafGuardProtects
|
||||
jumpifstatus BS_TARGET, STATUS1_ANY, BattleScript_ButItFailed
|
||||
jumpifterrainaffected BS_TARGET, STATUS_FIELD_MISTY_TERRAIN, BattleScript_MistyTerrainPrevents
|
||||
@ -4929,7 +5179,7 @@ BattleScript_EffectYawn::
|
||||
jumpifability BS_TARGET, ABILITY_INSOMNIA, BattleScript_PrintBankAbilityMadeIneffective
|
||||
jumpifability BS_TARGET, ABILITY_COMATOSE, BattleScript_PrintBankAbilityMadeIneffective
|
||||
jumpifflowerveil BattleScript_FlowerVeilProtects
|
||||
jumpifleafguard BattleScript_LeafGuardProtects
|
||||
jumpifleafguardprotected BS_TARGET, BattleScript_LeafGuardProtects
|
||||
jumpifshieldsdown BS_TARGET, BattleScript_LeafGuardProtects
|
||||
jumpifsubstituteblocks BattleScript_ButItFailed
|
||||
jumpifsafeguard BattleScript_SafeguardProtected
|
||||
@ -4975,8 +5225,19 @@ BattleScript_EffectSkillSwap:
|
||||
tryswapabilities BattleScript_ButItFailed
|
||||
attackanimation
|
||||
waitanimation
|
||||
.if B_ABILITY_POP_UP == TRUE
|
||||
copybyte gBattlerAbility, gBattlerTarget
|
||||
call BattleScript_AbilityPopUp
|
||||
pause 20
|
||||
copybyte gBattlerAbility, gBattlerAttacker
|
||||
call BattleScript_AbilityPopUp
|
||||
.endif
|
||||
printstring STRINGID_PKMNSWAPPEDABILITIES
|
||||
waitmessage B_WAIT_TIME_LONG
|
||||
.if B_SKILL_SWAP >= GEN_4
|
||||
switchinabilities BS_ATTACKER
|
||||
switchinabilities BS_TARGET
|
||||
.endif
|
||||
goto BattleScript_MoveEnd
|
||||
|
||||
BattleScript_EffectImprison::
|
||||
@ -5315,6 +5576,7 @@ BattleScript_FaintTarget::
|
||||
tryactivatemoxie BS_ATTACKER @ and chilling neigh, as one ice rider
|
||||
tryactivatebeastboost BS_ATTACKER
|
||||
tryactivategrimneigh BS_ATTACKER @ and as one shadow rider
|
||||
tryactivatebattlebond BS_ATTACKER
|
||||
trytrainerslidefirstdownmsg BS_TARGET
|
||||
return
|
||||
|
||||
@ -5627,6 +5889,9 @@ BattleScript_DoSwitchOut::
|
||||
hidepartystatussummary BS_ATTACKER
|
||||
switchinanim BS_ATTACKER, FALSE
|
||||
waitstate
|
||||
jumpifcantreverttoprimal BattleScript_DoSwitchOut2
|
||||
call BattleScript_PrimalReversionRet
|
||||
BattleScript_DoSwitchOut2:
|
||||
switchineffects BS_ATTACKER
|
||||
moveendcase MOVEEND_STATUS_IMMUNITY_ABILITIES
|
||||
moveendcase MOVEEND_MIRROR_MOVE
|
||||
@ -5728,7 +5993,7 @@ BattleScript_DamagingWeatherHeal:
|
||||
printstring STRINGID_ICEBODYHPGAIN
|
||||
waitmessage B_WAIT_TIME_LONG
|
||||
BattleScript_DamagingWeatherHpChange:
|
||||
orword gHitMarker, HITMARKER_x20 | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000 | HITMARKER_GRUDGE
|
||||
orword gHitMarker, HITMARKER_SKIP_DMG_TRACK | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE | HITMARKER_GRUDGE
|
||||
healthbarupdate BS_ATTACKER
|
||||
datahpupdate BS_ATTACKER
|
||||
tryfaintmon BS_ATTACKER, FALSE, NULL
|
||||
@ -5738,7 +6003,7 @@ BattleScript_DamagingWeatherLoopIncrement::
|
||||
addbyte gBattleCommunication, 1
|
||||
jumpifbytenotequal gBattleCommunication, gBattlersCount, BattleScript_DamagingWeatherLoop
|
||||
BattleScript_DamagingWeatherContinuesEnd::
|
||||
bicword gHitMarker, HITMARKER_x20 | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000 | HITMARKER_GRUDGE
|
||||
bicword gHitMarker, HITMARKER_SKIP_DMG_TRACK | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE | HITMARKER_GRUDGE
|
||||
end2
|
||||
|
||||
BattleScript_SandStormHailEnds::
|
||||
@ -5857,7 +6122,7 @@ BattleScript_SafeguardEnds::
|
||||
|
||||
BattleScript_LeechSeedTurnDrain::
|
||||
playanimation BS_ATTACKER, B_ANIM_LEECH_SEED_DRAIN, sB_ANIM_ARG1
|
||||
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000
|
||||
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
|
||||
healthbarupdate BS_ATTACKER
|
||||
datahpupdate BS_ATTACKER
|
||||
copyword gBattleMoveDamage, gHpDealt
|
||||
@ -5871,7 +6136,7 @@ BattleScript_LeechSeedTurnPrintLiquidOoze::
|
||||
call BattleScript_AbilityPopUp
|
||||
setbyte cMULTISTRING_CHOOSER, B_MSG_LEECH_SEED_OOZE
|
||||
BattleScript_LeechSeedTurnPrintAndUpdateHp::
|
||||
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000
|
||||
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
|
||||
healthbarupdate BS_TARGET
|
||||
datahpupdate BS_TARGET
|
||||
printfromtable gLeechSeedStringIds
|
||||
@ -6052,14 +6317,14 @@ BattleScript_EncoredNoMore::
|
||||
BattleScript_DestinyBondTakesLife::
|
||||
printstring STRINGID_PKMNTOOKFOE
|
||||
waitmessage B_WAIT_TIME_LONG
|
||||
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000
|
||||
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
|
||||
healthbarupdate BS_ATTACKER
|
||||
datahpupdate BS_ATTACKER
|
||||
tryfaintmon BS_ATTACKER, FALSE, NULL
|
||||
return
|
||||
|
||||
BattleScript_DmgHazardsOnAttacker::
|
||||
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000
|
||||
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
|
||||
healthbarupdate BS_ATTACKER
|
||||
datahpupdate BS_ATTACKER
|
||||
call BattleScript_PrintHurtByDmgHazards
|
||||
@ -6074,7 +6339,7 @@ BattleScript_DmgHazardsOnAttackerFainted::
|
||||
goto BattleScript_HandleFaintedMon
|
||||
|
||||
BattleScript_DmgHazardsOnTarget::
|
||||
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000
|
||||
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
|
||||
healthbarupdate BS_TARGET
|
||||
datahpupdate BS_TARGET
|
||||
call BattleScript_PrintHurtByDmgHazards
|
||||
@ -6089,7 +6354,7 @@ BattleScript_DmgHazardsOnTargetFainted::
|
||||
goto BattleScript_HandleFaintedMon
|
||||
|
||||
BattleScript_DmgHazardsOnFaintedBattler::
|
||||
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000
|
||||
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
|
||||
healthbarupdate BS_FAINTED
|
||||
datahpupdate BS_FAINTED
|
||||
call BattleScript_PrintHurtByDmgHazards
|
||||
@ -6145,7 +6410,7 @@ BattleScript_StickyWebOnSwitchInEnd:
|
||||
BattleScript_PerishSongTakesLife::
|
||||
printstring STRINGID_PKMNPERISHCOUNTFELL
|
||||
waitmessage B_WAIT_TIME_LONG
|
||||
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000
|
||||
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
|
||||
healthbarupdate BS_ATTACKER
|
||||
datahpupdate BS_ATTACKER
|
||||
tryfaintmon BS_ATTACKER, FALSE, NULL
|
||||
@ -6155,14 +6420,14 @@ BattleScript_PerishBodyActivates::
|
||||
call BattleScript_AbilityPopUp
|
||||
printstring STRINGID_PKMNSWILLPERISHIN3TURNS
|
||||
waitmessage B_WAIT_TIME_LONG
|
||||
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000
|
||||
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
|
||||
return
|
||||
|
||||
BattleScript_GulpMissileGorging::
|
||||
call BattleScript_AbilityPopUp
|
||||
playanimation BS_ATTACKER, B_ANIM_GULP_MISSILE, NULL
|
||||
waitanimation
|
||||
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000
|
||||
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
|
||||
effectivenesssound
|
||||
hitanimation BS_ATTACKER
|
||||
waitstate
|
||||
@ -6191,7 +6456,7 @@ BattleScript_GulpMissileGulping::
|
||||
call BattleScript_AbilityPopUp
|
||||
playanimation BS_ATTACKER, B_ANIM_GULP_MISSILE, NULL
|
||||
waitanimation
|
||||
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000
|
||||
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
|
||||
effectivenesssound
|
||||
hitanimation BS_ATTACKER
|
||||
waitstate
|
||||
@ -6419,6 +6684,10 @@ BattleScript_SelectingNotAllowedMoveGravity::
|
||||
printselectionstring STRINGID_GRAVITYPREVENTSUSAGE
|
||||
endselectionscript
|
||||
|
||||
BattleScript_SelectingNotAllowedStuffCheeks::
|
||||
printselectionstring STRINGID_STUFFCHEEKSCANTSELECT
|
||||
endselectionscript
|
||||
|
||||
BattleScript_SelectingNotAllowedBelch::
|
||||
printselectionstring STRINGID_BELCHCANTSELECT
|
||||
endselectionscript
|
||||
@ -6654,6 +6923,33 @@ BattleScript_WishMegaEvolution::
|
||||
switchinabilities BS_ATTACKER
|
||||
end2
|
||||
|
||||
BattleScript_PrimalReversion::
|
||||
printstring STRINGID_EMPTYSTRING3
|
||||
waitmessage 1
|
||||
setbyte gIsCriticalHit, 0
|
||||
handleprimalreversion BS_ATTACKER, 0
|
||||
handleprimalreversion BS_ATTACKER, 1
|
||||
playanimation BS_ATTACKER, B_ANIM_PRIMAL_REVERSION, NULL
|
||||
waitanimation
|
||||
handleprimalreversion BS_ATTACKER, 2
|
||||
printstring STRINGID_PKMNREVERTEDTOPRIMAL
|
||||
waitmessage B_WAIT_TIME_LONG
|
||||
switchinabilities BS_ATTACKER
|
||||
end2
|
||||
|
||||
BattleScript_PrimalReversionRet::
|
||||
printstring STRINGID_EMPTYSTRING3
|
||||
waitmessage 1
|
||||
setbyte gIsCriticalHit, 0
|
||||
handleprimalreversion BS_ATTACKER, 0
|
||||
handleprimalreversion BS_ATTACKER, 1
|
||||
playanimation BS_ATTACKER, B_ANIM_PRIMAL_REVERSION, NULL
|
||||
waitanimation
|
||||
handleprimalreversion BS_ATTACKER, 2
|
||||
printstring STRINGID_PKMNREVERTEDTOPRIMAL
|
||||
waitmessage B_WAIT_TIME_LONG
|
||||
return
|
||||
|
||||
BattleScript_AttackerFormChange::
|
||||
pause 5
|
||||
copybyte gBattlerAbility, gBattlerAttacker
|
||||
@ -6739,7 +7035,7 @@ BattleScript_AnticipationActivates::
|
||||
BattleScript_AftermathDmg::
|
||||
pause B_WAIT_TIME_SHORT
|
||||
call BattleScript_AbilityPopUp
|
||||
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000
|
||||
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
|
||||
healthbarupdate BS_ATTACKER
|
||||
datahpupdate BS_ATTACKER
|
||||
printstring STRINGID_AFTERMATHDMG
|
||||
@ -6772,7 +7068,7 @@ BattleScript_PoisonTurnDmg::
|
||||
BattleScript_DoStatusTurnDmg::
|
||||
statusanimation BS_ATTACKER
|
||||
BattleScript_DoTurnDmg:
|
||||
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000
|
||||
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
|
||||
healthbarupdate BS_ATTACKER
|
||||
datahpupdate BS_ATTACKER
|
||||
tryfaintmon BS_ATTACKER, FALSE, NULL
|
||||
@ -6785,7 +7081,7 @@ BattleScript_PoisonHealActivates::
|
||||
waitmessage B_WAIT_TIME_LONG
|
||||
recordability BS_ATTACKER
|
||||
statusanimation BS_ATTACKER
|
||||
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000
|
||||
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
|
||||
healthbarupdate BS_ATTACKER
|
||||
datahpupdate BS_ATTACKER
|
||||
end2
|
||||
@ -6882,7 +7178,7 @@ BattleScript_DoSelfConfusionDmg::
|
||||
effectivenesssound
|
||||
hitanimation BS_ATTACKER
|
||||
waitstate
|
||||
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000
|
||||
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
|
||||
healthbarupdate BS_ATTACKER
|
||||
datahpupdate BS_ATTACKER
|
||||
resultmessage
|
||||
@ -6903,7 +7199,7 @@ BattleScript_MoveUsedPowder::
|
||||
effectivenesssound
|
||||
hitanimation BS_ATTACKER
|
||||
waitstate
|
||||
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000
|
||||
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
|
||||
healthbarupdate BS_ATTACKER
|
||||
datahpupdate BS_ATTACKER
|
||||
printstring STRINGID_POWDEREXPLODES
|
||||
@ -7077,7 +7373,7 @@ BattleScript_MoveEffectRecoil::
|
||||
jumpifmove MOVE_STRUGGLE, BattleScript_DoRecoil
|
||||
jumpifability BS_ATTACKER, ABILITY_ROCK_HEAD, BattleScript_RecoilEnd
|
||||
BattleScript_DoRecoil::
|
||||
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000 | HITMARKER_IGNORE_DISGUISE
|
||||
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE | HITMARKER_IGNORE_DISGUISE
|
||||
healthbarupdate BS_ATTACKER
|
||||
datahpupdate BS_ATTACKER
|
||||
printstring STRINGID_PKMNHITWITHRECOIL
|
||||
@ -7231,13 +7527,15 @@ BattleScript_CheekPouchActivates::
|
||||
|
||||
BattleScript_HarvestActivates::
|
||||
pause 5
|
||||
tryrecycleitem BattleScript_HarvestActivatesEnd
|
||||
call BattleScript_AbilityPopUp
|
||||
printstring STRINGID_HARVESTBERRY
|
||||
waitmessage B_WAIT_TIME_LONG
|
||||
BattleScript_HarvestActivatesEnd:
|
||||
end3
|
||||
|
||||
BattleScript_SolarPowerActivates::
|
||||
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000
|
||||
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
|
||||
call BattleScript_AbilityPopUp
|
||||
healthbarupdate BS_ATTACKER
|
||||
datahpupdate BS_ATTACKER
|
||||
@ -7483,7 +7781,7 @@ BattleScript_BadDreamsActivates::
|
||||
BattleScript_BadDreamsLoop:
|
||||
trygetbaddreamstarget BattleScript_BadDreamsEnd
|
||||
dmg_1_8_targethp
|
||||
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000
|
||||
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
|
||||
printstring STRINGID_BADDREAMSDMG
|
||||
waitmessage B_WAIT_TIME_LONG
|
||||
jumpifability BS_TARGET, ABILITY_MAGIC_GUARD, BattleScript_BadDreamsIncrement
|
||||
@ -7547,6 +7845,7 @@ BattleScript_MoveStatDrain::
|
||||
waitanimation
|
||||
printstring STRINGID_TARGETABILITYSTATRAISE
|
||||
waitmessage B_WAIT_TIME_LONG
|
||||
clearsemiinvulnerablebit
|
||||
tryfaintmon BS_ATTACKER, FALSE, NULL
|
||||
goto BattleScript_MoveEnd
|
||||
|
||||
@ -7651,14 +7950,14 @@ BattleScript_GrassyTerrainLoop:
|
||||
printstring STRINGID_GRASSYTERRAINHEALS
|
||||
waitmessage B_WAIT_TIME_LONG
|
||||
BattleScript_GrassyTerrainHpChange:
|
||||
orword gHitMarker, HITMARKER_x20 | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000
|
||||
orword gHitMarker, HITMARKER_SKIP_DMG_TRACK | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
|
||||
healthbarupdate BS_ATTACKER
|
||||
datahpupdate BS_ATTACKER
|
||||
BattleScript_GrassyTerrainLoopIncrement::
|
||||
addbyte gBattleCommunication, 1
|
||||
jumpifbytenotequal gBattleCommunication, gBattlersCount, BattleScript_GrassyTerrainLoop
|
||||
BattleScript_GrassyTerrainLoopEnd::
|
||||
bicword gHitMarker, HITMARKER_x20 | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000
|
||||
bicword gHitMarker, HITMARKER_SKIP_DMG_TRACK | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
|
||||
jumpifword CMP_COMMON_BITS, gFieldStatuses, STATUS_FIELD_TERRAIN_PERMANENT, BattleScript_GrassyTerrainHealEnd
|
||||
jumpifbyte CMP_EQUAL, gFieldTimers + 5, 0, BattleScript_GrassyTerrainEnds
|
||||
BattleScript_GrassyTerrainHealEnd:
|
||||
@ -7705,6 +8004,34 @@ BattleScript_MummyActivates::
|
||||
waitmessage B_WAIT_TIME_LONG
|
||||
return
|
||||
|
||||
BattleScript_WanderingSpiritActivates::
|
||||
.if B_ABILITY_POP_UP == TRUE
|
||||
setbyte sFIXED_ABILITY_POPUP, TRUE
|
||||
sethword sABILITY_OVERWRITE, ABILITY_WANDERING_SPIRIT
|
||||
showabilitypopup BS_TARGET
|
||||
pause 60
|
||||
sethword sABILITY_OVERWRITE, 0
|
||||
updateabilitypopup BS_TARGET
|
||||
pause 20
|
||||
destroyabilitypopup
|
||||
pause 40
|
||||
|
||||
setbyte sFIXED_ABILITY_POPUP, TRUE
|
||||
copyhword sABILITY_OVERWRITE, gLastUsedAbility
|
||||
showabilitypopup BS_ATTACKER
|
||||
pause 60
|
||||
sethword sABILITY_OVERWRITE, 0
|
||||
updateabilitypopup BS_ATTACKER
|
||||
pause 20
|
||||
destroyabilitypopup
|
||||
pause 40
|
||||
.endif
|
||||
printstring STRINGID_SWAPPEDABILITIES
|
||||
waitmessage B_WAIT_TIME_LONG
|
||||
switchinabilities BS_ATTACKER
|
||||
switchinabilities BS_TARGET
|
||||
return
|
||||
|
||||
BattleScript_TargetsStatWasMaxedOut::
|
||||
call BattleScript_AbilityPopUp
|
||||
statbuffchange STAT_BUFF_NOT_PROTECT_AFFECTED | MOVE_EFFECT_CERTAIN, NULL
|
||||
@ -7855,7 +8182,7 @@ BattleScript_ImposterActivates::
|
||||
end3
|
||||
|
||||
BattleScript_HurtAttacker:
|
||||
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000
|
||||
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
|
||||
healthbarupdate BS_ATTACKER
|
||||
datahpupdate BS_ATTACKER
|
||||
printstring STRINGID_PKMNHURTSWITH
|
||||
@ -7879,7 +8206,7 @@ BattleScript_RockyHelmetActivatesDmg:
|
||||
|
||||
BattleScript_SpikyShieldEffect::
|
||||
jumpifabsent BS_ATTACKER, BattleScript_SpikyShieldRet
|
||||
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000
|
||||
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
|
||||
bichalfword gMoveResultFlags, MOVE_RESULT_NO_EFFECT
|
||||
healthbarupdate BS_ATTACKER
|
||||
datahpupdate BS_ATTACKER
|
||||
@ -7890,7 +8217,7 @@ BattleScript_SpikyShieldRet::
|
||||
return
|
||||
|
||||
BattleScript_KingsShieldEffect::
|
||||
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000
|
||||
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
|
||||
bichalfword gMoveResultFlags, MOVE_RESULT_NO_EFFECT
|
||||
seteffectsecondary
|
||||
setmoveeffect 0
|
||||
@ -7900,7 +8227,7 @@ BattleScript_KingsShieldEffect::
|
||||
return
|
||||
|
||||
BattleScript_BanefulBunkerEffect::
|
||||
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_IGNORE_SAFEGUARD | HITMARKER_x100000
|
||||
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_IGNORE_SAFEGUARD | HITMARKER_PASSIVE_DAMAGE
|
||||
bichalfword gMoveResultFlags, MOVE_RESULT_NO_EFFECT
|
||||
seteffectsecondary
|
||||
setmoveeffect 0
|
||||
@ -8161,7 +8488,7 @@ BattleScript_ItemHealHP_RemoveItemRet_Anim:
|
||||
playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT, NULL
|
||||
printstring STRINGID_PKMNSITEMRESTOREDHEALTH
|
||||
waitmessage B_WAIT_TIME_LONG
|
||||
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
|
||||
orword gHitMarker, HITMARKER_SKIP_DMG_TRACK | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
|
||||
healthbarupdate BS_SCRIPTING
|
||||
datahpupdate BS_SCRIPTING
|
||||
removeitem BS_SCRIPTING
|
||||
@ -8176,7 +8503,7 @@ BattleScript_ItemHealHP_RemoveItemEnd2_Anim:
|
||||
playanimation BS_ATTACKER, B_ANIM_HELD_ITEM_EFFECT, NULL
|
||||
printstring STRINGID_PKMNSITEMRESTOREDHEALTH
|
||||
waitmessage B_WAIT_TIME_LONG
|
||||
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
|
||||
orword gHitMarker, HITMARKER_SKIP_DMG_TRACK | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
|
||||
healthbarupdate BS_ATTACKER
|
||||
datahpupdate BS_ATTACKER
|
||||
removeitem BS_ATTACKER
|
||||
@ -8210,7 +8537,7 @@ BattleScript_AirBaloonMsgPop::
|
||||
return
|
||||
|
||||
BattleScript_ItemHurtRet::
|
||||
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000 | HITMARKER_IGNORE_DISGUISE
|
||||
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE | HITMARKER_IGNORE_DISGUISE
|
||||
healthbarupdate BS_ATTACKER
|
||||
datahpupdate BS_ATTACKER
|
||||
printstring STRINGID_HURTBYITEM
|
||||
@ -8228,7 +8555,7 @@ BattleScript_ItemHealHP_Ret::
|
||||
playanimation BS_ATTACKER, B_ANIM_HELD_ITEM_EFFECT, NULL
|
||||
printstring STRINGID_PKMNSITEMRESTOREDHPALITTLE
|
||||
waitmessage B_WAIT_TIME_LONG
|
||||
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_IGNORE_DISGUISE
|
||||
orword gHitMarker, HITMARKER_SKIP_DMG_TRACK | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_IGNORE_DISGUISE | HITMARKER_PASSIVE_DAMAGE
|
||||
healthbarupdate BS_ATTACKER
|
||||
datahpupdate BS_ATTACKER
|
||||
return
|
||||
@ -8237,6 +8564,10 @@ BattleScript_SelectingNotAllowedMoveChoiceItem::
|
||||
printselectionstring STRINGID_ITEMALLOWSONLYYMOVE
|
||||
endselectionscript
|
||||
|
||||
BattleScript_SelectingNotAllowedMoveGorillaTactics::
|
||||
printselectionstring STRINGID_ABILITYALLOWSONLYMOVE
|
||||
endselectionscript
|
||||
|
||||
BattleScript_SelectingNotAllowedMoveAssaultVest::
|
||||
printselectionstring STRINGID_ASSAULTVESTDOESNTALLOW
|
||||
endselectionscript
|
||||
@ -8259,7 +8590,7 @@ BattleScript_BerryConfuseHealEnd2_Anim:
|
||||
playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT, NULL
|
||||
printstring STRINGID_PKMNSITEMRESTOREDHEALTH
|
||||
waitmessage B_WAIT_TIME_LONG
|
||||
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
|
||||
orword gHitMarker, HITMARKER_SKIP_DMG_TRACK | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
|
||||
healthbarupdate BS_SCRIPTING
|
||||
datahpupdate BS_SCRIPTING
|
||||
printstring STRINGID_FORXCOMMAYZ
|
||||
@ -8278,7 +8609,7 @@ BattleScript_BerryConfuseHealRet_Anim:
|
||||
playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT, NULL
|
||||
printstring STRINGID_PKMNSITEMRESTOREDHEALTH
|
||||
waitmessage B_WAIT_TIME_LONG
|
||||
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
|
||||
orword gHitMarker, HITMARKER_SKIP_DMG_TRACK | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
|
||||
healthbarupdate BS_SCRIPTING
|
||||
datahpupdate BS_SCRIPTING
|
||||
printstring STRINGID_FORXCOMMAYZ
|
||||
@ -8497,6 +8828,14 @@ BattleScript_QuickClawActivation::
|
||||
waitmessage B_WAIT_TIME_LONG
|
||||
end2
|
||||
|
||||
BattleScript_QuickDrawActivation::
|
||||
printstring STRINGID_EMPTYSTRING3
|
||||
waitmessage 1
|
||||
call BattleScript_AbilityPopUp
|
||||
printstring STRINGID_CANACTFASTERTHANKSTO
|
||||
waitmessage B_WAIT_TIME_LONG
|
||||
end2
|
||||
|
||||
BattleScript_CustapBerryActivation::
|
||||
printstring STRINGID_EMPTYSTRING3
|
||||
waitmessage 1
|
||||
|
Before Width: | Height: | Size: 855 B |
BIN
graphics/battle_anims/backgrounds/new/hurricane.png
Normal file
After Width: | Height: | Size: 519 B |
@ -1,19 +1,19 @@
|
||||
JASC-PAL
|
||||
0100
|
||||
16
|
||||
0 0 0
|
||||
255 246 0
|
||||
255 238 0
|
||||
255 222 0
|
||||
255 205 0
|
||||
255 189 0
|
||||
255 172 0
|
||||
255 156 8
|
||||
255 139 8
|
||||
255 123 8
|
||||
255 106 8
|
||||
255 90 8
|
||||
255 74 8
|
||||
255 49 8
|
||||
255 41 8
|
||||
246 24 0
|
||||
96 192 24
|
||||
248 248 216
|
||||
248 248 176
|
||||
248 240 144
|
||||
248 232 120
|
||||
248 232 112
|
||||
248 216 96
|
||||
240 200 88
|
||||
232 192 72
|
||||
232 184 64
|
||||
232 176 56
|
||||
224 160 32
|
||||
216 152 32
|
||||
208 136 40
|
||||
192 120 40
|
||||
176 88 40
|
||||
|
Before Width: | Height: | Size: 1.5 KiB |
19
graphics/battle_anims/backgrounds/new/spacial_rend.pal
Normal file
@ -0,0 +1,19 @@
|
||||
JASC-PAL
|
||||
0100
|
||||
16
|
||||
0 0 0
|
||||
208 112 200
|
||||
216 184 249
|
||||
216 160 232
|
||||
211 107 195
|
||||
208 104 192
|
||||
217 129 209
|
||||
216 135 215
|
||||
209 120 208
|
||||
218 153 226
|
||||
216 168 232
|
||||
217 176 241
|
||||
220 188 252
|
||||
203 115 203
|
||||
223 182 246
|
||||
216 192 248
|
BIN
graphics/battle_anims/backgrounds/new/spacial_rend.png
Normal file
After Width: | Height: | Size: 6.4 KiB |
@ -1,19 +0,0 @@
|
||||
JASC-PAL
|
||||
0100
|
||||
16
|
||||
255 0 0
|
||||
222 156 230
|
||||
222 180 246
|
||||
213 123 205
|
||||
213 189 246
|
||||
205 115 205
|
||||
213 164 230
|
||||
213 131 213
|
||||
222 197 255
|
||||
222 189 255
|
||||
213 139 222
|
||||
213 172 238
|
||||
213 106 197
|
||||
222 131 213
|
||||
213 115 205
|
||||
205 106 197
|
Before Width: | Height: | Size: 5.7 KiB |
@ -1,19 +0,0 @@
|
||||
JASC-PAL
|
||||
0100
|
||||
16
|
||||
255 0 0
|
||||
213 156 230
|
||||
222 180 246
|
||||
213 123 205
|
||||
213 189 246
|
||||
213 131 213
|
||||
205 115 205
|
||||
213 164 230
|
||||
222 197 255
|
||||
213 139 222
|
||||
222 189 255
|
||||
213 172 238
|
||||
213 106 197
|
||||
213 115 205
|
||||
222 156 230
|
||||
205 106 197
|
Before Width: | Height: | Size: 6.8 KiB |
19
graphics/battle_anims/backgrounds/new/steel_beam_bg.pal
Normal file
@ -0,0 +1,19 @@
|
||||
JASC-PAL
|
||||
0100
|
||||
16
|
||||
0 0 0
|
||||
184 192 224
|
||||
168 176 208
|
||||
144 152 192
|
||||
112 120 168
|
||||
96 104 160
|
||||
88 96 144
|
||||
80 88 136
|
||||
72 80 120
|
||||
64 72 112
|
||||
0 0 0
|
||||
0 0 0
|
||||
0 0 0
|
||||
0 0 0
|
||||
0 0 0
|
||||
0 0 0
|
Before Width: | Height: | Size: 1.2 KiB |
@ -1,19 +0,0 @@
|
||||
JASC-PAL
|
||||
0100
|
||||
16
|
||||
255 0 0
|
||||
222 156 230
|
||||
222 180 246
|
||||
213 123 205
|
||||
213 189 246
|
||||
205 115 205
|
||||
213 164 230
|
||||
213 131 213
|
||||
222 197 255
|
||||
222 189 255
|
||||
213 139 222
|
||||
213 172 238
|
||||
213 106 197
|
||||
222 131 213
|
||||
213 115 205
|
||||
205 106 197
|
Before Width: | Height: | Size: 5.7 KiB |
@ -1,19 +0,0 @@
|
||||
JASC-PAL
|
||||
0100
|
||||
16
|
||||
255 0 0
|
||||
213 156 230
|
||||
222 180 246
|
||||
213 123 205
|
||||
213 189 246
|
||||
213 131 213
|
||||
205 115 205
|
||||
213 164 230
|
||||
222 197 255
|
||||
213 139 222
|
||||
222 189 255
|
||||
213 172 238
|
||||
213 106 197
|
||||
213 115 205
|
||||
222 156 230
|
||||
205 106 197
|
Before Width: | Height: | Size: 6.8 KiB |
BIN
graphics/battle_anims/sprites/alpha_symbol.png
Normal file
After Width: | Height: | Size: 263 B |
19
graphics/battle_anims/sprites/new/steel_beam.pal
Normal file
@ -0,0 +1,19 @@
|
||||
JASC-PAL
|
||||
0100
|
||||
16
|
||||
0 0 0
|
||||
112 120 208
|
||||
128 136 216
|
||||
144 152 224
|
||||
160 168 232
|
||||
176 184 240
|
||||
192 200 248
|
||||
208 216 248
|
||||
248 248 248
|
||||
0 0 0
|
||||
0 0 0
|
||||
0 0 0
|
||||
0 0 0
|
||||
248 192 216
|
||||
248 248 168
|
||||
0 0 0
|
BIN
graphics/battle_anims/sprites/omega_symbol.png
Normal file
After Width: | Height: | Size: 349 B |
BIN
graphics/battle_anims/sprites/primal_particles.png
Normal file
After Width: | Height: | Size: 510 B |
BIN
graphics/battle_interface/alpha_indicator.png
Normal file
After Width: | Height: | Size: 266 B |
BIN
graphics/battle_interface/omega_indicator.png
Normal file
After Width: | Height: | Size: 271 B |
@ -151,6 +151,7 @@ struct ProtectStruct
|
||||
u32 disableEjectPack:1;
|
||||
u32 statFell:1;
|
||||
u32 pranksterElevated:1;
|
||||
u32 quickDraw:1;
|
||||
u32 physicalDmg;
|
||||
u32 specialDmg;
|
||||
u8 physicalBattlerId;
|
||||
@ -175,6 +176,7 @@ struct SpecialStatus
|
||||
u8 instructedChosenTarget:3;
|
||||
u8 berryReduced:1;
|
||||
u8 gemBoost:1;
|
||||
u8 rototillerAffected:1; // to be affected by rototiller
|
||||
u8 gemParam;
|
||||
u8 damagedMons:4; // Mons that have been damaged directly by using a move, includes substitute.
|
||||
u8 dancerUsedMove:1;
|
||||
@ -210,6 +212,7 @@ struct SideTimer
|
||||
u8 tailwindBattlerId;
|
||||
u8 luckyChantTimer;
|
||||
u8 luckyChantBattlerId;
|
||||
u8 retaliateTimer;
|
||||
};
|
||||
|
||||
struct FieldTimer
|
||||
@ -462,10 +465,14 @@ struct MegaEvolutionData
|
||||
bool8 alreadyEvolved[4]; // Array id is used for mon position.
|
||||
u16 evolvedSpecies[MAX_BATTLERS_COUNT];
|
||||
u16 playerEvolvedSpecies;
|
||||
u8 primalRevertedPartyIds[2]; // As flags using gBitTable;
|
||||
u16 primalRevertedSpecies[MAX_BATTLERS_COUNT];
|
||||
u16 playerPrimalRevertedSpecies;
|
||||
u8 battlerId;
|
||||
bool8 playerSelect;
|
||||
u8 triggerSpriteId;
|
||||
bool8 isWishMegaEvo;
|
||||
bool8 isPrimalReversion;
|
||||
};
|
||||
|
||||
struct Illusion
|
||||
@ -489,7 +496,7 @@ struct BattleStruct
|
||||
u8 turnEffectsBattlerId;
|
||||
u8 turnCountersTracker;
|
||||
u16 wrappedMove[MAX_BATTLERS_COUNT];
|
||||
u8 moveTarget[MAX_BATTLERS_COUNT];
|
||||
u16 moveTarget[MAX_BATTLERS_COUNT];
|
||||
u8 expGetterMonId;
|
||||
u8 wildVictorySong;
|
||||
u8 dynamicMoveType;
|
||||
@ -540,7 +547,7 @@ struct BattleStruct
|
||||
u16 synchronizeMoveEffect;
|
||||
bool8 anyMonHasTransformed;
|
||||
void (*savedCallback)(void);
|
||||
u16 usedHeldItems[MAX_BATTLERS_COUNT];
|
||||
u16 usedHeldItems[PARTY_SIZE][2]; // For each party member and side. For harvest, recycle
|
||||
u16 chosenItem[MAX_BATTLERS_COUNT];
|
||||
u8 AI_itemType[2];
|
||||
u8 AI_itemFlags[2];
|
||||
@ -594,6 +601,7 @@ struct BattleStruct
|
||||
bool8 spriteIgnore0Hp;
|
||||
struct Illusion illusion[MAX_BATTLERS_COUNT];
|
||||
s8 aiFinalScore[MAX_BATTLERS_COUNT][MAX_BATTLERS_COUNT][MAX_MON_MOVES]; // AI, target, moves to make debugging easier
|
||||
s32 aiSimulatedDamage[MAX_BATTLERS_COUNT][MAX_BATTLERS_COUNT][MAX_MON_MOVES]; // attacker, target, move to make debugging easier
|
||||
u8 soulheartBattlerId;
|
||||
u8 friskedBattler; // Frisk needs to identify 2 battlers in double battles.
|
||||
bool8 friskedAbility; // If identifies two mons, show the ability pop-up only once.
|
||||
@ -630,6 +638,16 @@ struct BattleStruct
|
||||
gBattleMons[battlerId].type3 = TYPE_MYSTERY; \
|
||||
}
|
||||
|
||||
#define IS_BATTLER_PROTECTED(battlerId)(gProtectStructs[battlerId].protected \
|
||||
|| gSideStatuses[GetBattlerSide(battlerId)] & SIDE_STATUS_WIDE_GUARD \
|
||||
|| gSideStatuses[GetBattlerSide(battlerId)] & SIDE_STATUS_QUICK_GUARD \
|
||||
|| gSideStatuses[GetBattlerSide(battlerId)] & SIDE_STATUS_CRAFTY_SHIELD \
|
||||
|| gSideStatuses[GetBattlerSide(battlerId)] & SIDE_STATUS_MAT_BLOCK \
|
||||
|| gProtectStructs[battlerId].spikyShielded \
|
||||
|| gProtectStructs[battlerId].kingsShielded \
|
||||
|| gProtectStructs[battlerId].banefulBunkered \
|
||||
|| gProtectStructs[battlerId].obstructed) \
|
||||
|
||||
#define GET_STAT_BUFF_ID(n)((n & 7)) // first three bits 0x1, 0x2, 0x4
|
||||
#define GET_STAT_BUFF_VALUE_WITH_SIGN(n)((n & 0xF8))
|
||||
#define GET_STAT_BUFF_VALUE(n)(((n >> 3) & 0xF)) // 0x8, 0x10, 0x20, 0x40
|
||||
@ -678,6 +696,7 @@ struct BattleScripting
|
||||
bool8 fixedPopup; // Force ability popup to stick until manually called back
|
||||
u16 abilityPopupOverwrite;
|
||||
u8 switchCase; // Special switching conditions, eg. red card
|
||||
u8 overrideBerryRequirements;
|
||||
};
|
||||
|
||||
// rom_80A5C6C
|
||||
@ -857,6 +876,7 @@ extern u8 gUnusedFirstBattleVar2;
|
||||
extern u32 gSideStatuses[2];
|
||||
extern struct SideTimer gSideTimers[2];
|
||||
extern u32 gStatuses3[MAX_BATTLERS_COUNT];
|
||||
extern u32 gStatuses4[MAX_BATTLERS_COUNT];
|
||||
extern struct DisableStruct gDisableStructs[MAX_BATTLERS_COUNT];
|
||||
extern u16 gPauseCounterBattle;
|
||||
extern u16 gPaydayMoney;
|
||||
|
@ -442,6 +442,7 @@ extern const union AffineAnimCmd *const gAffineAnims_SpinningHandOrFoot[];
|
||||
extern const union AnimCmd *const gAnims_RevengeBigScratch[];
|
||||
|
||||
// battle_anim_rock.c
|
||||
extern const union AnimCmd *const gAnims_FlyingRock[];
|
||||
extern const union AffineAnimCmd *const gAffineAnims_Whirlpool[];
|
||||
extern const union AffineAnimCmd *const gAffineAnims_BasicRock[];
|
||||
void AnimParticleInVortex(struct Sprite *sprite);
|
||||
@ -449,6 +450,7 @@ void AnimFallingRock(struct Sprite *sprite);
|
||||
void AnimRaiseSprite(struct Sprite *sprite);
|
||||
void AnimFallingRock_Step(struct Sprite *sprite);
|
||||
void AnimFlyingSandCrescent(struct Sprite *sprite);
|
||||
void AnimRockFragment(struct Sprite *);
|
||||
|
||||
// battle_anim_dark.c
|
||||
void AnimClawSlash(struct Sprite *sprite);
|
||||
|
@ -39,16 +39,20 @@ enum
|
||||
#define TAG_STATUS_SUMMARY_BAR_TILE 0xD70C
|
||||
#define TAG_STATUS_SUMMARY_BALLS_TILE 0xD714
|
||||
|
||||
#define TAG_MEGA_TRIGGER_TILE 0xD777
|
||||
#define TAG_MEGA_TRIGGER_TILE 0xD777
|
||||
#define TAG_MEGA_INDICATOR_TILE 0xD778
|
||||
#define TAG_ALPHA_INDICATOR_TILE 0xD779
|
||||
#define TAG_OMEGA_INDICATOR_TILE 0xD77A
|
||||
|
||||
#define TAG_HEALTHBOX_PAL 0xD6FF
|
||||
#define TAG_HEALTHBAR_PAL 0xD704
|
||||
#define TAG_STATUS_SUMMARY_BAR_PAL 0xD710
|
||||
#define TAG_STATUS_SUMMARY_BALLS_PAL 0xD712
|
||||
|
||||
#define TAG_MEGA_TRIGGER_PAL 0xD777
|
||||
#define TAG_MEGA_INDICATOR_PAL 0xD778
|
||||
#define TAG_MEGA_TRIGGER_PAL 0xD777
|
||||
#define TAG_MEGA_INDICATOR_PAL 0xD778
|
||||
#define TAG_ALPHA_INDICATOR_PAL 0xD779
|
||||
#define TAG_OMEGA_INDICATOR_PAL 0xD77A
|
||||
|
||||
enum
|
||||
{
|
||||
@ -97,5 +101,6 @@ bool32 CanThrowLastUsedBall(void);
|
||||
void TryHideLastUsedBall(void);
|
||||
void TryRestoreLastUsedBall(void);
|
||||
void TryAddLastUsedBallItemSprites(void);
|
||||
void UpdateAbilityPopup(u8 battlerId);
|
||||
|
||||
#endif // GUARD_BATTLE_INTERFACE_H
|
||||
|
@ -37,6 +37,7 @@ bool32 TryResetBattlerStatChanges(u8 battler);
|
||||
bool32 CanCamouflage(u8 battlerId);
|
||||
u16 GetNaturePowerMove(void);
|
||||
void StealTargetItem(u8 battlerStealer, u8 battlerItem);
|
||||
u8 GetCatchingBattler(void);
|
||||
|
||||
extern void (* const gBattleScriptingCommandsTable[])(void);
|
||||
extern const u8 gBattlePalaceNatureToMoveGroupLikelihood[NUM_NATURES][4];
|
||||
|
@ -298,6 +298,7 @@ extern const u8 BattleScript_ProteanActivates[];
|
||||
extern const u8 BattleScript_DazzlingProtected[];
|
||||
extern const u8 BattleScript_MoveUsedPsychicTerrainPrevents[];
|
||||
extern const u8 BattleScript_MoveUsedPowder[];
|
||||
extern const u8 BattleScript_SelectingNotAllowedStuffCheeks[];
|
||||
extern const u8 BattleScript_SelectingNotAllowedBelch[];
|
||||
extern const u8 BattleScript_SelectingNotAllowedBelchInPalace[];
|
||||
extern const u8 BattleScript_PsychicSurgeActivates[];
|
||||
@ -365,6 +366,7 @@ extern const u8 BattleScript_PerishBodyActivates[];
|
||||
extern const u8 BattleScript_ActivateAsOne[];
|
||||
extern const u8 BattleScript_RaiseStatOnFaintingTarget[];
|
||||
extern const u8 BattleScript_QuickClawActivation[];
|
||||
extern const u8 BattleScript_QuickDrawActivation[];
|
||||
extern const u8 BattleScript_CustapBerryActivation[];
|
||||
extern const u8 BattleScript_MicleBerryActivateEnd2[];
|
||||
extern const u8 BattleScript_MicleBerryActivateRet[];
|
||||
@ -398,6 +400,10 @@ extern const u8 BattleScript_MysteriousAirCurrentBlowsOn[];
|
||||
extern const u8 BattleScript_AttackWeakenedByStrongWinds[];
|
||||
extern const u8 BattleScript_BlockedByPrimalWeatherEnd3[];
|
||||
extern const u8 BattleScript_BlockedByPrimalWeatherRet[];
|
||||
extern const u8 BattleScript_PrimalReversion[];
|
||||
extern const u8 BattleScript_HyperspaceFuryRemoveProtect[];
|
||||
extern const u8 BattleScript_SelectingNotAllowedMoveGorillaTactics[];
|
||||
extern const u8 BattleScript_WanderingSpiritActivates[];
|
||||
extern const u8 BattleScript_MirrorArmorReflect[];
|
||||
extern const u8 BattleScript_GooeyActivates[];
|
||||
|
||||
|
@ -32,6 +32,7 @@
|
||||
#define ITEMEFFECT_TARGET 0x5
|
||||
#define ITEMEFFECT_ORBS 0x6
|
||||
#define ITEMEFFECT_LIFEORB_SHELLBELL 0x7
|
||||
#define ITEMEFFECT_BATTLER_MOVE_END 0x8 // move end effects for just the battler, not whole field
|
||||
|
||||
#define WEATHER_HAS_EFFECT ((!IsAbilityOnField(ABILITY_CLOUD_NINE) && !IsAbilityOnField(ABILITY_AIR_LOCK)))
|
||||
|
||||
@ -108,7 +109,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn);
|
||||
void ClearFuryCutterDestinyBondGrudge(u8 battlerId);
|
||||
void HandleAction_RunBattleScript(void);
|
||||
u32 SetRandomTarget(u32 battlerId);
|
||||
u8 GetMoveTarget(u16 move, u8 setTarget);
|
||||
u32 GetMoveTarget(u16 move, u8 setTarget);
|
||||
u8 IsMonDisobedient(void);
|
||||
u32 GetBattlerHoldEffect(u8 battlerId, bool32 checkNegating);
|
||||
u32 GetBattlerHoldEffectParam(u8 battlerId);
|
||||
@ -153,7 +154,9 @@ bool32 CompareStat(u8 battlerId, u8 statId, u8 cmpTo, u8 cmpKind);
|
||||
bool32 TryRoomService(u8 battlerId);
|
||||
void BufferStatChange(u8 battlerId, u8 statId, u8 stringId);
|
||||
void DoBurmyFormChange(u32 monId);
|
||||
bool32 BlocksPrankster(u16 move, u8 battlerPrankster, u8 battlerDef);
|
||||
bool32 BlocksPrankster(u16 move, u8 battlerPrankster, u8 battlerDef, bool32 checkTarget);
|
||||
u16 GetUsedHeldItem(u8 battler);
|
||||
bool32 IsBattlerWeatherAffected(u8 battlerId, u32 weatherFlags);
|
||||
|
||||
// ability checks
|
||||
bool32 IsRolePlayBannedAbilityAtk(u16 ability);
|
||||
|
@ -169,12 +169,14 @@
|
||||
#define STATUS3_HEAL_BLOCK (1 << 27)
|
||||
#define STATUS3_AQUA_RING (1 << 28)
|
||||
#define STATUS3_LASER_FOCUS (1 << 29)
|
||||
#define STATUS3_ELECTRIFIED (1 << 30)
|
||||
#define STATUS3_POWER_TRICK (1 << 31)
|
||||
#define STATUS3_POWER_TRICK (1 << 30)
|
||||
#define STATUS3_SEMI_INVULNERABLE (STATUS3_UNDERGROUND | STATUS3_ON_AIR | STATUS3_UNDERWATER | STATUS3_PHANTOM_FORCE)
|
||||
|
||||
#define STATUS4_ELECTRIFIED (1 << 0)
|
||||
#define STATUS4_PLASMA_FISTS (1 << 1)
|
||||
|
||||
#define HITMARKER_x10 (1 << 4)
|
||||
#define HITMARKER_x20 (1 << 5)
|
||||
#define HITMARKER_SKIP_DMG_TRACK (1 << 5)
|
||||
#define HITMARKER_DESTINYBOND (1 << 6)
|
||||
#define HITMARKER_NO_ANIMATIONS (1 << 7)
|
||||
#define HITMARKER_IGNORE_SUBSTITUTE (1 << 8)
|
||||
@ -188,7 +190,7 @@
|
||||
#define HITMARKER_IGNORE_DISGUISE (1 << 16)
|
||||
// 3 free spots because of change in handling of UNDERGROUND/UNDERWATER/ON AIR
|
||||
#define HITMARKER_UNABLE_TO_USE_MOVE (1 << 19)
|
||||
#define HITMARKER_x100000 (1 << 20)
|
||||
#define HITMARKER_PASSIVE_DAMAGE (1 << 20)
|
||||
#define HITMARKER_x200000 (1 << 21)
|
||||
#define HITMARKER_x400000 (1 << 22)
|
||||
#define HITMARKER_x800000 (1 << 23)
|
||||
@ -386,5 +388,6 @@
|
||||
#define MOVE_TARGET_FOES_AND_ALLY 0x20
|
||||
#define MOVE_TARGET_OPPONENTS_FIELD 0x40
|
||||
#define MOVE_TARGET_ALLY 0x80
|
||||
#define MOVE_TARGET_ALL_BATTLERS (0x100 | MOVE_TARGET_USER)
|
||||
|
||||
#endif // GUARD_CONSTANTS_BATTLE_H
|
||||
|
@ -391,6 +391,10 @@
|
||||
#define ANIM_TAG_DREEPY (ANIM_SPRITES_START + 379)
|
||||
#define ANIM_TAG_ICE_ROCK_SINGLE (ANIM_SPRITES_START + 380)
|
||||
#define ANIM_TAG_STONE_PILLAR_MULTI (ANIM_SPRITES_START + 381)
|
||||
#define ANIM_TAG_ALPHA_SYMBOL (ANIM_SPRITES_START + 382)
|
||||
#define ANIM_TAG_OMEGA_SYMBOL (ANIM_SPRITES_START + 383)
|
||||
#define ANIM_TAG_PRIMAL_PARTICLES (ANIM_SPRITES_START + 384)
|
||||
#define ANIM_TAG_STEEL_BEAM (ANIM_SPRITES_START + 385)
|
||||
|
||||
// battlers
|
||||
#define ANIM_ATTACKER 0
|
||||
@ -458,7 +462,7 @@
|
||||
#define BG_WATER_2 41
|
||||
#define BG_POISON 42
|
||||
#define BG_AEROBLAST 43
|
||||
#define BG_HIGH_SPEED 44 //hurricane, close combat
|
||||
#define BG_HURRICANE 44
|
||||
#define BG_ELECTRIC_TERRAIN 45
|
||||
#define BG_GRASSY_TERRAIN 46
|
||||
#define BG_MISTY_TERRAIN 47
|
||||
@ -492,6 +496,8 @@
|
||||
#define BG_HYPER_BEAM 75
|
||||
#define BG_DYNAMAX_CANNON 76
|
||||
#define BG_AURA_SPHERE 77
|
||||
#define BG_STEEL_BEAM_OPPONENT 78
|
||||
#define BG_STEEL_BEAM_PLAYER 79
|
||||
|
||||
// table ids for general animations (gBattleAnims_General)
|
||||
#define B_ANIM_CASTFORM_CHANGE 0
|
||||
@ -525,6 +531,7 @@
|
||||
#define B_ANIM_TOTEM_FLARE 28 // Totem boosts aura flare
|
||||
#define B_ANIM_GULP_MISSILE 29
|
||||
#define B_ANIM_STRONG_WINDS 30
|
||||
#define B_ANIM_PRIMAL_REVERSION 31
|
||||
|
||||
// special animations table (gBattleAnims_Special)
|
||||
#define B_ANIM_LVL_UP 0
|
||||
|
@ -45,6 +45,8 @@
|
||||
#define SPECIES_CRAMORANT_GULPING 10016
|
||||
#define SPECIES_GRENINJA_BATTLE_BOND 0
|
||||
#define SPECIES_GRENINJA_ASH 10017
|
||||
#define SPECIES_HOOPA 0
|
||||
#define SPECIES_HOOPA_UNBOUND 10018
|
||||
#endif
|
||||
|
||||
// Items with peculiar battle effects.
|
||||
@ -88,19 +90,42 @@
|
||||
// Calculation settings
|
||||
#define B_CRIT_CHANCE GEN_7 // Chances of a critical hit landing. See CalcCritChanceStage.
|
||||
#define B_CRIT_MULTIPLIER GEN_7 // In Gen6+, critical hits multiply damage by 1.5 instead of 2.
|
||||
#define B_PARALYSIS_SPEED GEN_7 // In Gen7+, Speed is decreased by 50% instead of 75%.
|
||||
#define B_TERRAIN_TYPE_BOOST GEN_8 // In Gen8, damage is boosted by 30% instead of 50%.
|
||||
#define B_CONFUSION_SELF_DMG_CHANCE GEN_7 // In Gen7+, confusion has a 33.3% of self-damage, instead of 50%.
|
||||
#define B_MULTI_HIT_CHANCE GEN_7 // In Gen5+, multi-hit moves have different %. See Cmd_setmultihitcounter for values.
|
||||
|
||||
// Exp and stat settings
|
||||
#define B_EXP_CATCH GEN_7 // In Gen6+, Pokémon get experience from catching.
|
||||
#define B_TRAINER_EXP_MULTIPLIER GEN_7 // In Gen7+, trainer battles no longer give a 1.5 multiplier to EXP gain.
|
||||
#define B_SPLIT_EXP GEN_7 // In Gen6+, all participating mon get full experience.
|
||||
#define B_SCALED_EXP GEN_7 // In Gen5 and Gen7+, experience is weighted by level difference.
|
||||
#define B_BURN_DAMAGE GEN_7 // In Gen7+, burn damage is 1/16th of max HP instead of 1/8th.
|
||||
#define B_PARALYSIS_SPEED GEN_7 // In Gen7+, Speed is decreased by 50% instead of 75%.
|
||||
#define B_TERRAIN_TYPE_BOOST GEN_8 // In Gen8, damage is boosted by 30% instead of 50%.
|
||||
#define B_BINDING_DAMAGE GEN_7 // In Gen6+, binding damage is 1/8 of max HP instead of 1/16. (With Binding Band, 1/6 and 1/8 respectively.)
|
||||
#define B_CONFUSION_SELF_DMG_CHANCE GEN_7 // In Gen7+, confusion has a 33.3% of self-damage, instead of 50%.
|
||||
#define B_MULTI_HIT_CHANCE GEN_7 // In Gen5+, multi-hit moves have different %. See Cmd_setmultihitcounter for values.
|
||||
#define B_RECOIL_IF_MISS_DMG GEN_7 // In Gen5+, Jump Kick and High Jump Kick will always do half of the user's max HP when missing.
|
||||
#define B_PSYWAVE_DMG GEN_7 // Psywave's damage formula. See Cmd_psywavedamageeffect.
|
||||
#define B_BADGE_BOOST GEN_7 // In Gen4+, Gym Badges no longer boost a Pokémon's stats.
|
||||
#define B_MAX_LEVEL_EV_GAINS GEN_7 // In Gen5+, Lv100 Pokémon can obtain Effort Values normally.
|
||||
#define B_RECALCULATE_STATS GEN_7 // In Gen5+, the stats of the Pokémon who participate in battle are recalculated at the end of each battle.
|
||||
|
||||
// Damage settings
|
||||
#define B_BURN_DAMAGE GEN_7 // In Gen7+, burn damage is 1/16th of max HP instead of 1/8th.
|
||||
#define B_BINDING_DAMAGE GEN_7 // In Gen6+, binding damage is 1/8 of max HP instead of 1/16. (With Binding Band, 1/6 and 1/8 respectively.)
|
||||
#define B_PSYWAVE_DMG GEN_7 // Psywave's damage formula. See Cmd_psywavedamageeffect.
|
||||
#define B_PAYBACK_SWITCH_BOOST GEN_7 // In Gen5+, if the opponent switches out, Payback's damage will no longer be doubled.
|
||||
#define B_HIDDEN_POWER_DMG GEN_7 // In Gen6+, Hidden Power's base power was set to always be 60. Before, it was determined by the mon's IVs.
|
||||
#define B_ROUGH_SKIN_DMG GEN_7 // In Gen4+, Rough Skin contact damage is 1/8th of max HP instead of 1/16th. This will also affect Iron Barbs.
|
||||
|
||||
// Type settings
|
||||
#define B_GHOSTS_ESCAPE GEN_7 // In Gen6+, abilities like Shadow Tag or moves like Mean Look fail on Ghost-type Pokémon. They can also escape any Wild Battle.
|
||||
#define B_PARALYZE_ELECTRIC GEN_7 // In Gen6+, Electric-type Pokémon can't be paralyzed.
|
||||
#define B_POWDER_GRASS GEN_7 // In Gen6+, Grass-type Pokémon are immune to powder and spore moves.
|
||||
#define B_STEEL_RESISTANCES GEN_7 // In Gen6+, Steel-type Pokémon are no longer resistant to Dark-type and Ghost-type moves.
|
||||
#define B_PRANKSTER_DARK_TYPES GEN_7 // In Gen7+, Prankster-elevated status moves do not affect Dark type Pokémon.
|
||||
|
||||
// Turn count settings
|
||||
#define B_BINDING_TURNS GEN_7 // In Gen5+, binding moves last for 4-5 turns instead of 2-5 turns. (With Grip Claw, 7 and 5 turns respectively.)
|
||||
#define B_UPROAR_TURNS GEN_7 // In Gen5+, Uproar lasts for 3 turns instead of 2-5 turns.
|
||||
#define B_DISABLE_TURNS GEN_7 // Disable's turns. See Cmd_disablelastusedattack.
|
||||
#define B_TAILWIND_TURNS GEN_7 // In Gen5+, Tailwind lasts 4 turns instead of 3.
|
||||
#define B_SLEEP_TURNS GEN_7 // In Gen5+, sleep lasts for 1-3 turns instead of 2-5 turns.
|
||||
#define B_TAUNT_TURNS GEN_7 // In Gen5+, Taunt lasts 3 turns if the user acts before the target, or 4 turns if the target acted before the user. In Gen3, taunt lasts 2 turns and in Gen 4, 3-5 turns.
|
||||
|
||||
// Move data settings
|
||||
#define B_UPDATED_MOVE_DATA GEN_8 // Updates move data in gBattleMoves, including Power, Accuracy, PP, stat changes, targets, chances of secondary effects, etc.
|
||||
@ -108,40 +133,39 @@
|
||||
#define B_FELL_STINGER_STAT_RAISE GEN_7 // In Gen7+, it raises Atk by 3 stages instead of 2 if it causes the target to faint.
|
||||
#define B_KINGS_SHIELD_LOWER_ATK GEN_7 // In Gen7+, it lowers Atk by 1 stage instead of 2 of oponents that hit it.
|
||||
#define B_SPEED_BUFFING_RAPID_SPIN GEN_8 // In Gen8, Rapid Spin raises the user's Speed by 1 stage.
|
||||
#define B_RECOIL_IF_MISS_DMG GEN_7 // In Gen5+, Jump Kick and High Jump Kick will always do half of the user's max HP when missing.
|
||||
|
||||
// Move accuracy settings
|
||||
#define B_TOXIC_NEVER_MISS GEN_7 // In Gen6+, if Toxic is used by a Poison-type Pokémon, it will never miss.
|
||||
#define B_MINIMIZE_DMG_ACC GEN_7 // In Gen6+, moves that causes double damage to minimized Pokémon will also skip accuracy checks.
|
||||
#define B_BLIZZARD_HAIL GEN_7 // In Gen4+, Blizzard bypasses accuracy checks if it's hailing.
|
||||
|
||||
// Other move settings
|
||||
#define B_SOUND_SUBSTITUTE GEN_7 // In Gen6+, sound moves bypass Substitute.
|
||||
#define B_TOXIC_NEVER_MISS GEN_7 // In Gen6+, if Toxic is used by a Poison-type Pokémon, it will never miss.
|
||||
#define B_PAYBACK_SWITCH_BOOST GEN_7 // In Gen5+, if the opponent switches out, Payback's damage will no longer be doubled.
|
||||
#define B_BINDING_TURNS GEN_7 // In Gen5+, binding moves last for 4-5 turns instead of 2-5 turns. (With Grip Claw, 7 and 5 turns respectively.)
|
||||
#define B_UPROAR_TURNS GEN_7 // In Gen5+, Uproar lasts for 3 turns instead of 2-5 turns.
|
||||
#define B_DISABLE_TURNS GEN_7 // Disable's turns. See Cmd_disablelastusedattack.
|
||||
#define B_INCINERATE_GEMS GEN_7 // In Gen6+, Incinerate can destroy Gems.
|
||||
#define B_MINIMIZE_DMG_ACC GEN_7 // In Gen6+, moves that causes double damage to minimized Pokémon will also skip accuracy checks.
|
||||
#define B_PP_REDUCED_BY_SPITE GEN_7 // In Gen4+, Spite reduces the foe's last move's PP by 4, instead of 2 to 5.
|
||||
#define B_CAN_SPITE_FAIL GEN_7 // In Gen4+, Spite can no longer fail if the foe's last move only has 1 remaining PP.
|
||||
#define B_CRASH_IF_TARGET_IMMUNE GEN_7 // In Gen4+, The user of Jump Kick or High Jump Kick will "keep going and crash" if it attacks a target that is immune to the move.
|
||||
#define B_TAILWIND_TIMER GEN_7 // In Gen5+, Tailwind lasts 4 turns instead of 3.
|
||||
#define B_MEMENTO_FAIL GEN_7 // In Gen4+, Memento fails if there is no target or if the target is protected or behind substitute. But not if Atk/Sp. Atk are at -6.
|
||||
#define B_HIDDEN_POWER_DMG GEN_7 // In Gen6+, Hidden Power's base power was set to always be 60. Before, it was determined by the mon's IVs.
|
||||
#define B_GLARE_GHOST GEN_7 // In Gen4+, Glare can hit Ghost-type Pokémon normally.
|
||||
#define B_SKILL_SWAP GEN_7 // In Gen4+, Skill Swap triggers switch-in abilities after use.
|
||||
|
||||
// Ability settings
|
||||
#define B_ABILITY_WEATHER GEN_7 // In Gen6+, ability-induced weather lasts 5 turns. Before, it lasted until the battle ended or until it was changed by a move or a different weather-affecting ability.
|
||||
#define B_GALE_WINGS GEN_7 // In Gen7+ requires full HP to trigger.
|
||||
#define B_STANCE_CHANGE_FAIL GEN_7 // In Gen7+, Stance Change fails if the Pokémon is unable to use a move because of confusion, paralysis, etc. In Gen6, it doesn't.
|
||||
#define B_GHOSTS_ESCAPE GEN_7 // In Gen6+, Ghost-type Pokémon can escape even when blocked by abilities such as Shadow Tag.
|
||||
#define B_SHADOW_TAG_ESCAPE GEN_7 // In Gen4+, if both sides have a Pokémon with Shadow Tag, all battlers can escape. Before, neither side could escape this situation.
|
||||
#define B_MOODY_ACC_EVASION GEN_8 // In Gen8, Moody CANNOT raise Accuracy and Evasion anymore.
|
||||
#define B_FLASH_FIRE_FROZEN GEN_7 // In Gen5+, Flash Fire can trigger even when frozen, when it couldn't before.
|
||||
#define B_SYNCHRONIZE_NATURE GEN_8 // In Gen8, if the Pokémon with Synchronize is leading the party, it's 100% guaranteed that wild Pokémon will have the same ability, as opposed to 50% previously.
|
||||
#define B_UPDATED_INTIMIDATE GEN_8 // In Gen8, Intimidate doesn't work on opponents with the Inner Focus, Scrappy, Own Tempo or Oblivious abilities.
|
||||
#define B_PRANKSTER_DARK_TYPES GEN_7 // In Gen7+, Prankster-elevated status moves do not affect Dark type Pokémon.
|
||||
|
||||
// Item settings
|
||||
#define B_HP_BERRIES GEN_7 // In Gen4+, berries which restore hp activate immediately after HP drops to half. In Gen3, the effect occurs at the end of the turn.
|
||||
#define B_BERRIES_INSTANT GEN_7 // In Gen4+, most berries activate on battle start/switch-in if applicable. In Gen3, they only activate either at the move end or turn end.
|
||||
#define B_X_ITEMS_BUFF GEN_7 // In Gen7+, the X Items raise a stat by 2 stages instead of 1.
|
||||
#define B_MENTAL_HERB GEN_5 // In Gen5+, the Mental Herb cures Infatuation, Taunt, Encore, Torment, Heal Block, and Disable
|
||||
#define B_TRAINERS_KNOCK_OFF_ITEMS TRUE // If TRUE, trainers can steal/swap your items (non-berries are restored after battle). In vanilla games trainers cannot steal items.
|
||||
|
||||
// Flag settings
|
||||
// To use the following features in scripting, replace the 0s with the flag ID you're assigning it to.
|
||||
@ -159,25 +183,21 @@
|
||||
#define B_FAST_INTRO TRUE // If set to TRUE, battle intro texts print at the same time as animation of a Pokémon, as opposing to waiting for the animation to end.
|
||||
#define B_SHOW_TARGETS TRUE // If set to TRUE, all available targets, for moves hitting 2 or 3 Pokémon, will be shown before selecting a move.
|
||||
#define B_SHOW_SPLIT_ICON TRUE // If set to TRUE, it will show an icon in the summary showing the move's category split.
|
||||
#define B_HIDE_HEALTHBOX_IN_ANIMS TRUE // If set to TRUE, hides healthboxes during move animations.
|
||||
#define B_TERRAIN_BG_CHANGE TRUE // If set to TRUE, terrain moves permanently change the default battle background until the effect fades.
|
||||
|
||||
// Critical Capture
|
||||
#define B_CRITICAL_CAPTURE TRUE // If set to TRUE, Critical Capture will be enabled.
|
||||
#define B_CATCHING_CHARM_BOOST 20 // % boost in Critical Capture odds if player has the Catching Charm.
|
||||
|
||||
// Item Theft Settings
|
||||
#define B_TRAINERS_KNOCK_OFF_ITEMS TRUE // If TRUE, trainers can steal/swap your items (non-berries are restored after battle). In vanilla games trainers cannot steal items.
|
||||
|
||||
// Last Used Ball
|
||||
#define B_LAST_USED_BALL TRUE // If TRUE, the "last used ball" feature from Gen 7 will be implemented
|
||||
#define B_LAST_USED_BALL_BUTTON R_BUTTON // If last used ball is implemented, this button (or button combo) will trigger throwing the last used ball.
|
||||
|
||||
// Other
|
||||
#define B_DOUBLE_WILD_CHANCE 0 // % chance of encountering two Pokémon in a Wild Encounter.
|
||||
#define B_SLEEP_TURNS GEN_7 // In Gen5+, sleep lasts for 1-3 turns instead of 2-5 turns.
|
||||
#define B_PARALYZE_ELECTRIC GEN_7 // In Gen6+, Electric-type Pokémon can't be paralyzed.
|
||||
#define B_POWDER_GRASS GEN_7 // In Gen6+, Grass-type Pokémon are immune to powder and spore moves.
|
||||
#define B_STEEL_RESISTANCES GEN_7 // In Gen6+, Steel-type Pokémon are no longer resistant to Dark-type and Ghost-type moves.
|
||||
#define B_THUNDERSTORM_TERRAIN TRUE // If TRUE, overworld Thunderstorm generates Rain and Electric Terrain as in Gen 8.
|
||||
#define B_SEMI_INVULNERABLE_CATCH GEN_7 // In Gen4+, you cannot throw a ball against a Pokemon that is in a semi-invulnerable state (dig/fly/etc)
|
||||
|
||||
// Animation Settings
|
||||
#define B_NEW_SWORD_PARTICLE FALSE // If set to TRUE, it updates Swords Dance's particle.
|
||||
@ -196,8 +216,6 @@
|
||||
#define B_NEW_IMPACT_PALETTE FALSE // If set to TRUE, it updates the basic 'hit' palette.
|
||||
#define B_NEW_SURF_PARTICLE_PALETTE FALSE // If set to TRUE, it updates Surf's wave palette.
|
||||
|
||||
#define B_HIDE_HEALTHBOXES_DURING_ANIMS TRUE // If set to TRUE, hides healthboxes during move animations.
|
||||
#define B_TERRAIN_BG_CHANGE TRUE // If set to TRUE, terrain moves permanently change the default battle background until the effect fades.
|
||||
#define B_ENABLE_DEBUG TRUE // If set to TRUE, enables a debug menu to use in battles by pressing the Select button.
|
||||
|
||||
#endif // GUARD_CONSTANTS_BATTLE_CONFIG_H
|
||||
|
@ -364,7 +364,18 @@
|
||||
#define EFFECT_SNIPE_SHOT 358
|
||||
#define EFFECT_TRIPLE_HIT 359
|
||||
#define EFFECT_RECOIL_HP_25 360
|
||||
#define EFFECT_STUFF_CHEEKS 361
|
||||
#define EFFECT_GRAV_APPLE 362
|
||||
#define EFFECT_EVASION_UP_HIT 363
|
||||
#define EFFECT_DOUBLE_IRON_BASH 364
|
||||
#define EFFECT_GLITZY_GLOW 365
|
||||
#define EFFECT_BADDY_BAD 366
|
||||
#define EFFECT_SAPPY_SEED 367
|
||||
#define EFFECT_FREEZY_FROST 368
|
||||
#define EFFECT_SPARKLY_SWIRL 369
|
||||
#define EFFECT_PLASMA_FISTS 370
|
||||
#define EFFECT_HYPERSPACE_FURY 371
|
||||
|
||||
#define NUM_BATTLE_MOVE_EFFECTS 361
|
||||
#define NUM_BATTLE_MOVE_EFFECTS 372
|
||||
|
||||
#endif // GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H
|
||||
|
@ -38,6 +38,7 @@
|
||||
#define sFIXED_ABILITY_POPUP gBattleScripting + 0x33
|
||||
#define sABILITY_OVERWRITE gBattleScripting + 0x34
|
||||
#define sSWITCH_CASE gBattleScripting + 0x36
|
||||
#define sBERRY_OVERRIDE gBattleScripting + 0x37
|
||||
|
||||
#define cMULTISTRING_CHOOSER gBattleCommunication + 5
|
||||
#define cMISS_TYPE gBattleCommunication + 6
|
||||
@ -185,7 +186,18 @@
|
||||
#define VARIOUS_REMOVE_TERRAIN 113
|
||||
#define VARIOUS_JUMP_IF_PRANKSTER_BLOCKED 114
|
||||
#define VARIOUS_TRY_TO_CLEAR_PRIMAL_WEATHER 115
|
||||
#define VARIOUS_GET_RANDOM_MIRROR_ARMOR_TARGET 116
|
||||
#define VARIOUS_GET_ROTOTILLER_TARGETS 116
|
||||
#define VARIOUS_JUMP_IF_NOT_ROTOTILLER_AFFECTED 117
|
||||
#define VARIOUS_TRY_ACTIVATE_BATTLE_BOND 118
|
||||
#define VARIOUS_CONSUME_BERRY 119
|
||||
#define VARIOUS_JUMP_IF_CANT_REVERT_TO_PRIMAL 120
|
||||
#define VARIOUS_HANDLE_PRIMAL_REVERSION 121
|
||||
#define VARIOUS_APPLY_PLASMA_FISTS 122
|
||||
#define VARIOUS_JUMP_IF_SPECIES 123
|
||||
#define VARIOUS_UPDATE_ABILITY_POPUP 124
|
||||
#define VARIOUS_JUMP_IF_WEATHER_AFFECTED 125
|
||||
#define VARIOUS_JUMP_IF_LEAF_GUARD_PROTECTED 126
|
||||
#define VARIOUS_GET_RANDOM_MIRROR_ARMOR_TARGET 127
|
||||
|
||||
// Cmd_manipulatedamage
|
||||
#define DMG_CHANGE_SIGN 0
|
||||
|
@ -592,8 +592,15 @@
|
||||
#define STRINGID_STRONGWINDSDISSIPATED 588
|
||||
#define STRINGID_MYSTERIOUSAIRCURRENTBLOWSON 589
|
||||
#define STRINGID_ATTACKWEAKENEDBSTRONGWINDS 590
|
||||
#define STRINGID_STUFFCHEEKSCANTSELECT 592
|
||||
#define STRINGID_PKMNREVERTEDTOPRIMAL 593
|
||||
#define STRINGID_BUTPOKEMONCANTUSETHEMOVE 594
|
||||
#define STRINGID_BUTHOOPACANTUSEIT 595
|
||||
#define STRINGID_BROKETHROUGHPROTECTION 596
|
||||
#define STRINGID_ABILITYALLOWSONLYMOVE 597
|
||||
#define STRINGID_SWAPPEDABILITIES 598
|
||||
|
||||
#define BATTLESTRINGS_COUNT 591
|
||||
#define BATTLESTRINGS_COUNT 599
|
||||
|
||||
// The below IDs are all indexes into battle message tables,
|
||||
// used to determine which of a set of messages to print.
|
||||
|
@ -281,32 +281,33 @@
|
||||
#define EV_ITEM_RAISE_LIMIT 100
|
||||
|
||||
// Battle move flags
|
||||
#define FLAG_MAKES_CONTACT (1 << 0)
|
||||
#define FLAG_PROTECT_AFFECTED (1 << 1)
|
||||
#define FLAG_MAGIC_COAT_AFFECTED (1 << 2)
|
||||
#define FLAG_SNATCH_AFFECTED (1 << 3)
|
||||
#define FLAG_MIRROR_MOVE_AFFECTED (1 << 4)
|
||||
#define FLAG_KINGS_ROCK_AFFECTED (1 << 5)
|
||||
#define FLAG_HIGH_CRIT (1 << 6)
|
||||
#define FLAG_RECKLESS_BOOST (1 << 7)
|
||||
#define FLAG_IRON_FIST_BOOST (1 << 8)
|
||||
#define FLAG_SHEER_FORCE_BOOST (1 << 9)
|
||||
#define FLAG_STRONG_JAW_BOOST (1 << 10)
|
||||
#define FLAG_MEGA_LAUNCHER_BOOST (1 << 11)
|
||||
#define FLAG_STAT_STAGES_IGNORED (1 << 12)
|
||||
#define FLAG_DMG_MINIMIZE (1 << 13)
|
||||
#define FLAG_DMG_UNDERGROUND (1 << 14)
|
||||
#define FLAG_DMG_UNDERWATER (1 << 15)
|
||||
#define FLAG_SOUND (1 << 16)
|
||||
#define FLAG_BALLISTIC (1 << 17)
|
||||
#define FLAG_PROTECTION_MOVE (1 << 18)
|
||||
#define FLAG_POWDER (1 << 19)
|
||||
#define FLAG_TARGET_ABILITY_IGNORED (1 << 20)
|
||||
#define FLAG_DANCE (1 << 21)
|
||||
#define FLAG_DMG_2X_IN_AIR (1 << 22) // If target is in the air, can hit and deal double damage.
|
||||
#define FLAG_DMG_IN_AIR (1 << 23) // If target is in the air, can hit.
|
||||
#define FLAG_MAKES_CONTACT (1 << 0)
|
||||
#define FLAG_PROTECT_AFFECTED (1 << 1)
|
||||
#define FLAG_MAGIC_COAT_AFFECTED (1 << 2)
|
||||
#define FLAG_SNATCH_AFFECTED (1 << 3)
|
||||
#define FLAG_MIRROR_MOVE_AFFECTED (1 << 4)
|
||||
#define FLAG_KINGS_ROCK_AFFECTED (1 << 5)
|
||||
#define FLAG_HIGH_CRIT (1 << 6)
|
||||
#define FLAG_RECKLESS_BOOST (1 << 7)
|
||||
#define FLAG_IRON_FIST_BOOST (1 << 8)
|
||||
#define FLAG_SHEER_FORCE_BOOST (1 << 9)
|
||||
#define FLAG_STRONG_JAW_BOOST (1 << 10)
|
||||
#define FLAG_MEGA_LAUNCHER_BOOST (1 << 11)
|
||||
#define FLAG_STAT_STAGES_IGNORED (1 << 12)
|
||||
#define FLAG_DMG_MINIMIZE (1 << 13)
|
||||
#define FLAG_DMG_UNDERGROUND (1 << 14)
|
||||
#define FLAG_DMG_UNDERWATER (1 << 15)
|
||||
#define FLAG_SOUND (1 << 16)
|
||||
#define FLAG_BALLISTIC (1 << 17)
|
||||
#define FLAG_PROTECTION_MOVE (1 << 18)
|
||||
#define FLAG_POWDER (1 << 19)
|
||||
#define FLAG_TARGET_ABILITY_IGNORED (1 << 20)
|
||||
#define FLAG_DANCE (1 << 21)
|
||||
#define FLAG_DMG_2X_IN_AIR (1 << 22) // If target is in the air, can hit and deal double damage.
|
||||
#define FLAG_DMG_IN_AIR (1 << 23) // If target is in the air, can hit.
|
||||
#define FLAG_DMG_UNGROUNDED_IGNORE_TYPE_IF_FLYING (1 << 24) // Makes a Ground type move do 1x damage to flying and levitating targets
|
||||
#define FLAG_THAW_USER (1 << 25)
|
||||
#define FLAG_THAW_USER (1 << 25)
|
||||
#define FLAG_HIT_IN_SUBSTITUTE (1 << 26) // Hyperspace Fury
|
||||
|
||||
// Split defines.
|
||||
#define SPLIT_PHYSICAL 0x0
|
||||
@ -336,25 +337,43 @@
|
||||
#define F_SUMMARY_SCREEN_FLIP_SPRITE 0x80
|
||||
|
||||
// Evolution types
|
||||
#define EVO_MEGA_EVOLUTION 0xffff // Not an actual evolution, used to temporarily mega evolve in battle.
|
||||
#define EVO_MOVE_MEGA_EVOLUTION 0xfffe // Mega Evolution that checks for a move instead of held item.
|
||||
#define EVO_FRIENDSHIP 1 // Pokémon levels up with friendship ≥ 220
|
||||
#define EVO_FRIENDSHIP_DAY 2 // Pokémon levels up during the day with friendship ≥ 220
|
||||
#define EVO_FRIENDSHIP_NIGHT 3 // Pokémon levels up at night with friendship ≥ 220
|
||||
#define EVO_LEVEL 4 // Pokémon reaches the specified level
|
||||
#define EVO_TRADE 5 // Pokémon is traded
|
||||
#define EVO_TRADE_ITEM 6 // Pokémon is traded while it's holding the specified item
|
||||
#define EVO_ITEM 7 // specified item is used on Pokémon
|
||||
#define EVO_LEVEL_ATK_GT_DEF 8 // Pokémon reaches the specified level with attack > defense
|
||||
#define EVO_LEVEL_ATK_EQ_DEF 9 // Pokémon reaches the specified level with attack = defense
|
||||
#define EVO_LEVEL_ATK_LT_DEF 10 // Pokémon reaches the specified level with attack < defense
|
||||
#define EVO_LEVEL_SILCOON 11 // Pokémon reaches the specified level with a Silcoon personality value
|
||||
#define EVO_LEVEL_CASCOON 12 // Pokémon reaches the specified level with a Cascoon personality value
|
||||
#define EVO_LEVEL_NINJASK 13 // Pokémon reaches the specified level (special value for Ninjask)
|
||||
#define EVO_LEVEL_SHEDINJA 14 // Pokémon reaches the specified level (special value for Shedinja)
|
||||
#define EVO_BEAUTY 15 // Pokémon levels up with beauty ≥ specified value
|
||||
#define EVO_MEGA_EVOLUTION 0xffff // Not an actual evolution, used to temporarily mega evolve in battle.
|
||||
#define EVO_MOVE_MEGA_EVOLUTION 0xfffe // Mega Evolution that checks for a move instead of held item.
|
||||
#define EVO_PRIMAL_REVERSION 0xfffd // Not an actual evolution, used to undergo primal reversion in battle.
|
||||
#define EVO_FRIENDSHIP 1 // Pokémon levels up with friendship ≥ 220
|
||||
#define EVO_FRIENDSHIP_DAY 2 // Pokémon levels up during the day with friendship ≥ 220
|
||||
#define EVO_FRIENDSHIP_NIGHT 3 // Pokémon levels up at night with friendship ≥ 220
|
||||
#define EVO_LEVEL 4 // Pokémon reaches the specified level
|
||||
#define EVO_TRADE 5 // Pokémon is traded
|
||||
#define EVO_TRADE_ITEM 6 // Pokémon is traded while it's holding the specified item
|
||||
#define EVO_ITEM 7 // specified item is used on Pokémon
|
||||
#define EVO_LEVEL_ATK_GT_DEF 8 // Pokémon reaches the specified level with attack > defense
|
||||
#define EVO_LEVEL_ATK_EQ_DEF 9 // Pokémon reaches the specified level with attack = defense
|
||||
#define EVO_LEVEL_ATK_LT_DEF 10 // Pokémon reaches the specified level with attack < defense
|
||||
#define EVO_LEVEL_SILCOON 11 // Pokémon reaches the specified level with a Silcoon personality value
|
||||
#define EVO_LEVEL_CASCOON 12 // Pokémon reaches the specified level with a Cascoon personality value
|
||||
#define EVO_LEVEL_NINJASK 13 // Pokémon reaches the specified level (special value for Ninjask)
|
||||
#define EVO_LEVEL_SHEDINJA 14 // Pokémon reaches the specified level (special value for Shedinja)
|
||||
#define EVO_BEAUTY 15 // Pokémon levels up with beauty ≥ specified value
|
||||
#define EVO_LEVEL_FEMALE 16 // Pokémon reaches the specified level, is female
|
||||
#define EVO_LEVEL_MALE 17 // Pokémon reaches the specified level, is male
|
||||
#define EVO_LEVEL_NIGHT 18 // Pokémon reaches the specified level, is night
|
||||
#define EVO_LEVEL_DAY 19 // Pokémon reaches the specified level, is day
|
||||
#define EVO_LEVEL_DUSK 20 // Pokémon reaches the specified level, is dusk (5-6 P.M)
|
||||
#define EVO_ITEM_HOLD_DAY 21 // Pokémon levels up, holds specified item at day
|
||||
#define EVO_ITEM_HOLD_NIGHT 22 // Pokémon levels up, holds specified item at night
|
||||
#define EVO_MOVE 23 // Pokémon levels up, knows specified move
|
||||
#define EVO_MOVE_TYPE 24 // Pokémon levels up, knows move with specified type
|
||||
#define EVO_MAPSEC 25 // Pokémon levels up on specified mapsec
|
||||
#define EVO_ITEM_MALE 26 // specified item is used on a male Pokémon
|
||||
#define EVO_ITEM_FEMALE 27 // specified item is used on a female Pokémon
|
||||
#define EVO_LEVEL_RAIN 28 // Pokémon reaches the specified level while it's raining
|
||||
#define EVO_SPECIFIC_MON_IN_PARTY 29 // Pokémon levels up with a specified Pokémon in party
|
||||
#define EVO_LEVEL_DARK_TYPE_MON_IN_PARTY 30 // Pokémon reaches the specified level with a Dark Type Pokémon in party
|
||||
#define EVO_TRADE_SPECIFIC_MON 31 // Pokémon is traded for a specified Pokémon
|
||||
#define EVO_SPECIFIC_MAP 32 // Pokémon levels up on specified map
|
||||
|
||||
#define EVOS_PER_MON 5
|
||||
#define EVOS_PER_MON 10
|
||||
|
||||
// Evolution 'modes,' for GetEvolutionTargetSpecies
|
||||
#define EVO_MODE_NORMAL 0
|
||||
|
@ -4749,6 +4749,8 @@ extern const u32 gBattleAnimSpriteGfx_MegaStone[];
|
||||
extern const u32 gBattleAnimSpritePal_MegaStone[];
|
||||
extern const u32 gBattleAnimSpriteGfx_MegaParticles[];
|
||||
extern const u32 gBattleAnimSpritePal_MegaParticles[];
|
||||
extern const u32 gBattleAnimSpriteGfx_PrimalParticles[];
|
||||
extern const u32 gBattleAnimSpritePal_PrimalParticles[];
|
||||
extern const u32 gBattleAnimSpriteGfx_MegaSymbol[];
|
||||
extern const u32 gBattleAnimSpritePal_MegaSymbol[];
|
||||
extern const u32 gBattleAnimSpriteGfx_FlashCannonBall[];
|
||||
@ -4765,6 +4767,8 @@ extern const u32 gBattleAnimSpriteGfx_AcupressureFinger[];
|
||||
extern const u32 gBattleAnimSpritePal_AcupressureFinger[];
|
||||
extern const u32 gBattleAnimSpriteGfx_AlphaStone[];
|
||||
extern const u32 gBattleAnimSpritePal_AlphaStone[];
|
||||
extern const u32 gBattleAnimSpriteGfx_AlphaSymbol[];
|
||||
extern const u32 gBattleAnimSpritePal_AlphaSymbol[];
|
||||
extern const u32 gBattleAnimSpriteGfx_Anchor[];
|
||||
extern const u32 gBattleAnimSpriteGfx_Apple[];
|
||||
extern const u32 gBattleAnimSpritePal_Apple[];
|
||||
@ -4867,6 +4871,8 @@ extern const u32 gBattleAnimSpriteGfx_Obstruct[];
|
||||
extern const u32 gBattleAnimSpritePal_Obstruct[];
|
||||
extern const u32 gBattleAnimSpriteGfx_OmegaStone[];
|
||||
extern const u32 gBattleAnimSpritePal_OmegaStone[];
|
||||
extern const u32 gBattleAnimSpriteGfx_OmegaSymbol[];
|
||||
extern const u32 gBattleAnimSpritePal_OmegaSymbol[];
|
||||
extern const u32 gBattleAnimSpriteGfx_PinkDiamond[];
|
||||
extern const u32 gBattleAnimSpritePal_PinkDiamond[];
|
||||
extern const u32 gBattleAnimSpriteGfx_PoisonColumn[];
|
||||
@ -4927,12 +4933,13 @@ extern const u32 gBattleAnimBgImage_InAir[];
|
||||
extern const u32 gBattleAnimBgImage_Aurora[];
|
||||
extern const u32 gBattleAnimBgImage_Fissure[];
|
||||
extern const u32 gBattleAnimBgImage_TrickRoom[];
|
||||
extern const u32 gBattleAnimBgImage_RockWrecker[];
|
||||
extern const u32 gBattleAnimBgImage_SpacialRendOpponent[];
|
||||
extern const u32 gBattleAnimBgPalette_SpacialRendOpponent[];
|
||||
extern const u32 gBattleAnimBgImage_Hurricane[];
|
||||
extern const u32 gBattleAnimBgPalette_Hurricane[];
|
||||
extern const u32 gBattleAnimBgTilemap_Hurricane[];
|
||||
extern const u32 gBattleAnimBgPalette_RockWrecker[];
|
||||
extern const u32 gBattleAnimBgImage_SpacialRend[];
|
||||
extern const u32 gBattleAnimBgPalette_SpacialRend[];
|
||||
extern const u32 gBattleAnimBgTilemap_SpacialRendOpponent[];
|
||||
extern const u32 gBattleAnimBgImage_SpacialRendPlayer[];
|
||||
extern const u32 gBattleAnimBgPalette_SpacialRendPlayer[];
|
||||
extern const u32 gBattleAnimBgTilemap_SpacialRendPlayer[];
|
||||
extern const u32 gBattleAnimBgImage_DarkVoid[];
|
||||
extern const u32 gBattleAnimBgPalette_DarkVoid[];
|
||||
@ -4956,7 +4963,6 @@ extern const u32 gBattleAnimBgPalette_Solarbeam[];
|
||||
extern const u32 gBattleAnimBgPalette_MagmaStorm[];
|
||||
extern const u32 gBattleAnimBgPalette_GigaImpact[];
|
||||
extern const u32 gBattleAnimBgPalette_TrickRoom[];
|
||||
extern const u32 gBattleAnimBgPalette_RockWrecker[];
|
||||
extern const u32 gBattleAnimBgTilemap_Dark[];
|
||||
extern const u32 gBattleAnimBgTilemap_Ghost[];
|
||||
extern const u32 gBattleAnimBgTilemap_Psychic[];
|
||||
@ -4968,7 +4974,6 @@ extern const u32 gBattleAnimBgTilemap_DrillContests[];
|
||||
extern const u32 gBattleAnimBgTilemap_HighspeedOpponent[];
|
||||
extern const u32 gBattleAnimBgTilemap_HighspeedPlayer[];
|
||||
extern const u32 gBattleAnimBgTilemap_TrickRoom[];
|
||||
extern const u32 gBattleAnimBgTilemap_RockWrecker[];
|
||||
extern const u32 gBattleAnimMaskImage_LightBeam[];
|
||||
extern const u32 gBattleAnimMaskPalette_LightBeam[];
|
||||
extern const u32 gBattleAnimMaskTilemap_LightBeam[];
|
||||
@ -5014,9 +5019,6 @@ extern const u32 gBattleAnimBgImage_GrassyTerrain[];
|
||||
extern const u32 gBattleAnimBgPalette_GrassyTerrain[];
|
||||
extern const u32 gBattleAnimBgTilemap_GrassyTerrain[];
|
||||
extern const u32 gBattleAnimBgPalette_GunkShot[];
|
||||
extern const u32 gBattleAnimBgImage_HighSpeed[];
|
||||
extern const u32 gBattleAnimBgPalette_HighSpeed[];
|
||||
extern const u32 gBattleAnimBgTilemap_HighSpeed[];
|
||||
extern const u32 gBattleAnimBgImage_HydroCannon[];
|
||||
extern const u32 gBattleAnimBgPalette_HydroCannon[];
|
||||
extern const u32 gBattleAnimBgTilemap_HydroCannon[];
|
||||
@ -5083,7 +5085,8 @@ extern const u32 gBattleAnimBgTilemap_ZMoveActivate[];
|
||||
extern const u32 gBattleAnimBgImage_ZMoveMountain[];
|
||||
extern const u32 gBattleAnimBgPalette_ZMoveMountain[];
|
||||
extern const u32 gBattleAnimBgTilemap_ZMoveMountain[];
|
||||
|
||||
extern const u32 gBattleAnimSpritePal_SteelBeam[];
|
||||
extern const u32 gBattleAnimBgPalette_SteelBeam[];
|
||||
|
||||
extern const u32 gMetalShineGfx[];
|
||||
extern const u32 gMetalShinePalette[];
|
||||
|
@ -216,7 +216,7 @@ struct BattleMove
|
||||
u8 accuracy;
|
||||
u8 pp;
|
||||
u8 secondaryEffectChance;
|
||||
u8 target;
|
||||
u16 target;
|
||||
s8 priority;
|
||||
u32 flags;
|
||||
u8 split;
|
||||
|
@ -177,10 +177,10 @@ void BattleAI_SetupAIData(u8 defaultScoreMoves)
|
||||
}
|
||||
|
||||
sBattler_AI = gActiveBattler;
|
||||
// Simulate dmg for all AI moves against all opposing targets
|
||||
// Simulate dmg for all AI moves against all other targets
|
||||
for (gBattlerTarget = 0; gBattlerTarget < gBattlersCount; gBattlerTarget++)
|
||||
{
|
||||
if (GET_BATTLER_SIDE2(sBattler_AI) == GET_BATTLER_SIDE2(gBattlerTarget))
|
||||
if (sBattler_AI == gBattlerTarget)
|
||||
continue;
|
||||
for (i = 0; i < MAX_MON_MOVES; i++)
|
||||
{
|
||||
@ -209,7 +209,11 @@ u8 BattleAI_ChooseMoveOrAction(void)
|
||||
ret = ChooseMoveOrAction_Singles();
|
||||
else
|
||||
ret = ChooseMoveOrAction_Doubles();
|
||||
|
||||
|
||||
// Clear protect structures, some flags may be set during AI calcs
|
||||
// e.g. pranksterElevated from GetMovePriority
|
||||
memset(&gProtectStructs[gActiveBattler], 0, sizeof(struct ProtectStruct));
|
||||
|
||||
gCurrentMove = savedCurrentMove;
|
||||
return ret;
|
||||
}
|
||||
@ -262,8 +266,10 @@ static u8 ChooseMoveOrAction_Singles(void)
|
||||
AI_THINKING_STRUCT->movesetIndex = 0;
|
||||
}
|
||||
|
||||
for (i = 0; i < MAX_MON_MOVES; i++)
|
||||
for (i = 0; i < MAX_MON_MOVES; i++) {
|
||||
gBattleStruct->aiFinalScore[sBattler_AI][gBattlerTarget][i] = AI_THINKING_STRUCT->score[i];
|
||||
gBattleStruct->aiSimulatedDamage[sBattler_AI][gBattlerTarget][i] = AI_THINKING_STRUCT->simulatedDmg[sBattler_AI][gBattlerTarget][i];
|
||||
}
|
||||
|
||||
// Check special AI actions.
|
||||
if (AI_THINKING_STRUCT->aiAction & AI_ACTION_FLEE)
|
||||
@ -428,8 +434,10 @@ static u8 ChooseMoveOrAction_Doubles(void)
|
||||
}
|
||||
}
|
||||
|
||||
for (j = 0; j < MAX_MON_MOVES; j++)
|
||||
for (j = 0; j < MAX_MON_MOVES; j++) {
|
||||
gBattleStruct->aiFinalScore[sBattler_AI][gBattlerTarget][j] = AI_THINKING_STRUCT->score[j];
|
||||
gBattleStruct->aiSimulatedDamage[sBattler_AI][gBattlerTarget][j] = AI_THINKING_STRUCT->simulatedDmg[sBattler_AI][gBattlerTarget][j];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -513,7 +521,7 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
|
||||
u8 atkPriority = GetMovePriority(battlerAtk, move);
|
||||
u16 moveEffect = gBattleMoves[move].effect;
|
||||
s32 moveType;
|
||||
u8 moveTarget = gBattleMoves[move].target;
|
||||
u16 moveTarget = gBattleMoves[move].target;
|
||||
u16 accuracy = AI_GetMoveAccuracy(battlerAtk, battlerDef, AI_DATA->atkAbility, AI_DATA->defAbility, AI_DATA->atkHoldEffect, AI_DATA->defHoldEffect, move);
|
||||
u8 effectiveness = AI_GetMoveEffectiveness(move, battlerAtk, battlerDef);
|
||||
bool32 isDoubleBattle = IsValidDoubleBattle(battlerAtk);
|
||||
@ -824,21 +832,17 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
|
||||
if (!BattlerStatCanRise(battlerAtk, AI_DATA->atkAbility, STAT_ATK) || !HasMoveWithSplit(battlerAtk, SPLIT_PHYSICAL))
|
||||
score -= 10;
|
||||
break;
|
||||
case EFFECT_DEFENSE_UP_2:
|
||||
if (move == MOVE_STUFF_CHEEKS && ItemId_GetPocket(gBattleMons[battlerAtk].item) != POCKET_BERRIES)
|
||||
score -= 10;
|
||||
case EFFECT_STUFF_CHEEKS:
|
||||
if (ItemId_GetPocket(gBattleMons[battlerAtk].item) != POCKET_BERRIES)
|
||||
return 0; // cannot even select
|
||||
//fallthrough
|
||||
case EFFECT_DEFENSE_UP:
|
||||
case EFFECT_DEFENSE_UP_2:
|
||||
case EFFECT_DEFENSE_UP_3:
|
||||
case EFFECT_DEFENSE_CURL:
|
||||
if (!BattlerStatCanRise(battlerAtk, AI_DATA->atkAbility, STAT_DEF))
|
||||
score -= 10;
|
||||
break;
|
||||
case EFFECT_SPEED_UP:
|
||||
case EFFECT_SPEED_UP_2:
|
||||
if (!BattlerStatCanRise(battlerAtk, AI_DATA->atkAbility, STAT_SPEED))
|
||||
score -= 10;
|
||||
break;
|
||||
case EFFECT_SPECIAL_ATTACK_UP:
|
||||
case EFFECT_SPECIAL_ATTACK_UP_2:
|
||||
case EFFECT_SPECIAL_ATTACK_UP_3:
|
||||
@ -1526,7 +1530,7 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
|
||||
score -= 10;
|
||||
break;
|
||||
case EFFECT_RECYCLE:
|
||||
if (gBattleStruct->usedHeldItems[battlerAtk] == 0 || gBattleMons[battlerAtk].item != 0)
|
||||
if (GetUsedHeldItem(battlerAtk) == 0 || gBattleMons[battlerAtk].item != 0)
|
||||
score -= 10;
|
||||
break;
|
||||
case EFFECT_IMPRISON:
|
||||
@ -1947,7 +1951,7 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
|
||||
score -= 10;
|
||||
break;
|
||||
case EFFECT_BELCH:
|
||||
if (ItemId_GetPocket(gBattleStruct->usedHeldItems[battlerAtk]) != POCKET_BERRIES)
|
||||
if (ItemId_GetPocket(GetUsedHeldItem(battlerAtk)) != POCKET_BERRIES)
|
||||
score -= 10; // attacker has not consumed a berry
|
||||
break;
|
||||
case EFFECT_YAWN:
|
||||
@ -2514,7 +2518,7 @@ static s16 AI_DoubleBattle(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
|
||||
// move data
|
||||
u8 moveType = gBattleMoves[move].type;
|
||||
u16 effect = gBattleMoves[move].effect;
|
||||
u8 target = gBattleMoves[move].target;
|
||||
u16 target = gBattleMoves[move].target;
|
||||
// ally data
|
||||
u8 battlerAtkPartner = AI_DATA->battlerAtkPartner;
|
||||
u16 atkPartnerAbility = AI_DATA->atkPartnerAbility;
|
||||
@ -3331,7 +3335,7 @@ static s16 AI_CheckViability(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
|
||||
case EFFECT_TRAP:
|
||||
case EFFECT_MEAN_LOOK:
|
||||
if (HasMoveEffect(battlerDef, EFFECT_RAPID_SPIN)
|
||||
|| IS_BATTLER_OF_TYPE(battlerDef, TYPE_GHOST)
|
||||
|| (B_GHOSTS_ESCAPE >= GEN_6 && IS_BATTLER_OF_TYPE(battlerDef, TYPE_GHOST))
|
||||
|| gBattleMons[battlerDef].status2 & STATUS2_WRAPPED)
|
||||
{
|
||||
break; // in this case its a bad attacking move
|
||||
@ -3363,6 +3367,10 @@ static s16 AI_CheckViability(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
|
||||
case EFFECT_PARALYZE:
|
||||
IncreaseParalyzeScore(battlerAtk, battlerDef, move, &score);
|
||||
break;
|
||||
case EFFECT_GRAV_APPLE:
|
||||
if (gFieldStatuses & STATUS_FIELD_GRAVITY)
|
||||
score += 2;
|
||||
// fall through
|
||||
case EFFECT_ATTACK_DOWN_HIT:
|
||||
case EFFECT_DEFENSE_DOWN_HIT:
|
||||
case EFFECT_SPECIAL_ATTACK_DOWN_HIT:
|
||||
@ -4089,9 +4097,9 @@ static s16 AI_CheckViability(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
|
||||
score += 3;
|
||||
break;
|
||||
case EFFECT_RECYCLE:
|
||||
if (gBattleStruct->usedHeldItems[battlerAtk] != ITEM_NONE)
|
||||
if (GetUsedHeldItem(battlerAtk) != ITEM_NONE)
|
||||
score++;
|
||||
if (IsRecycleEncouragedItem(gBattleStruct->usedHeldItems[battlerAtk]))
|
||||
if (IsRecycleEncouragedItem(GetUsedHeldItem(battlerAtk)))
|
||||
score++;
|
||||
break;
|
||||
case EFFECT_BRICK_BREAK:
|
||||
|
@ -1564,6 +1564,10 @@ const struct CompressedSpriteSheet gBattleAnimPicTable[] =
|
||||
{gBattleAnimSpriteGfx_DreepyMissile, 0x200, ANIM_TAG_DREEPY},
|
||||
{gBattleAnimSpriteGfx_IceRock, 0x1800, ANIM_TAG_ICE_ROCK_SINGLE},
|
||||
{gBattleAnimSpriteGfx_StonePillar, 0x1800, ANIM_TAG_STONE_PILLAR_MULTI},
|
||||
{gBattleAnimSpriteGfx_AlphaSymbol, 0x0200, ANIM_TAG_ALPHA_SYMBOL},
|
||||
{gBattleAnimSpriteGfx_OmegaSymbol, 0x0200, ANIM_TAG_OMEGA_SYMBOL},
|
||||
{gBattleAnimSpriteGfx_PrimalParticles, 0x0180, ANIM_TAG_PRIMAL_PARTICLES},
|
||||
{gBattleAnimSpriteGfx_Orbs, 0x0180, ANIM_TAG_STEEL_BEAM},
|
||||
};
|
||||
|
||||
const struct CompressedSpritePalette gBattleAnimPaletteTable[] =
|
||||
@ -2011,6 +2015,10 @@ const struct CompressedSpritePalette gBattleAnimPaletteTable[] =
|
||||
{gBattleAnimSpritePal_DreepyMissile, ANIM_TAG_DREEPY},
|
||||
{gBattleAnimSpritePal_IceRock, ANIM_TAG_ICE_ROCK_SINGLE},
|
||||
{gBattleAnimSpritePal_StonePillar, ANIM_TAG_STONE_PILLAR_MULTI},
|
||||
{gBattleAnimSpritePal_AlphaSymbol, ANIM_TAG_ALPHA_SYMBOL},
|
||||
{gBattleAnimSpritePal_OmegaSymbol, ANIM_TAG_OMEGA_SYMBOL},
|
||||
{gBattleAnimSpritePal_PrimalParticles, ANIM_TAG_PRIMAL_PARTICLES},
|
||||
{gBattleAnimSpritePal_SteelBeam, ANIM_TAG_STEEL_BEAM},
|
||||
};
|
||||
|
||||
const struct BattleAnimBackground gBattleAnimBackgroundTable[] =
|
||||
@ -2048,9 +2056,9 @@ const struct BattleAnimBackground gBattleAnimBackgroundTable[] =
|
||||
[BG_GIGA_IMPACT_PLAYER] = {gBattleAnimBgImage_Impact, gBattleAnimBgPalette_GigaImpact, gBattleAnimBgTilemap_ImpactPlayer},
|
||||
[BG_GIGA_IMPACT_CONTEST] = {gBattleAnimBgImage_Impact, gBattleAnimBgPalette_GigaImpact, gBattleAnimBgTilemap_ImpactContests},
|
||||
[BG_TRICK_ROOM] = {gBattleAnimBgImage_TrickRoom, gBattleAnimBgPalette_TrickRoom, gBattleAnimBgTilemap_TrickRoom},
|
||||
[BG_ROCK_WRECKER] = {gBattleAnimBgImage_RockWrecker, gBattleAnimBgPalette_RockWrecker, gBattleAnimBgTilemap_RockWrecker},
|
||||
[BG_SPACIAL_REND_ON_OPPONENT] = {gBattleAnimBgImage_SpacialRendOpponent, gBattleAnimBgPalette_SpacialRendOpponent, gBattleAnimBgTilemap_SpacialRendOpponent},
|
||||
[BG_SPACIAL_REND_ON_PLAYER] = {gBattleAnimBgImage_SpacialRendPlayer, gBattleAnimBgPalette_SpacialRendPlayer, gBattleAnimBgTilemap_SpacialRendPlayer},
|
||||
[BG_ROCK_WRECKER] = {gBattleAnimBgImage_Hurricane, gBattleAnimBgPalette_RockWrecker, gBattleAnimBgTilemap_Hurricane},
|
||||
[BG_SPACIAL_REND_ON_OPPONENT] = {gBattleAnimBgImage_SpacialRend, gBattleAnimBgPalette_SpacialRend, gBattleAnimBgTilemap_SpacialRendOpponent},
|
||||
[BG_SPACIAL_REND_ON_PLAYER] = {gBattleAnimBgImage_SpacialRend, gBattleAnimBgPalette_SpacialRend, gBattleAnimBgTilemap_SpacialRendPlayer},
|
||||
[BG_DARK_VOID] = {gBattleAnimBgImage_DarkVoid, gBattleAnimBgPalette_DarkVoid, gBattleAnimBgTilemap_DarkVoid},
|
||||
[BG_WATER] = {gBattleAnimBgImage_HydroPump, gBattleAnimBgPalette_HydroPump, gBattleAnimBgTilemap_HydroPump},
|
||||
[BG_NIGHTMARE] = {gBattleAnimBgImage_Nightmare, gBattleAnimBgPalette_Nightmare, gBattleAnimBgTilemap_Nightmare},
|
||||
@ -2060,7 +2068,7 @@ const struct BattleAnimBackground gBattleAnimBackgroundTable[] =
|
||||
[BG_WATER_2] = {gBattleAnimBgImage_Waterfall, gBattleAnimBgPalette_Waterfall, gBattleAnimBgTilemap_Waterfall},
|
||||
[BG_POISON] = {gBattleAnimBgImage_Waterfall, gBattleAnimBgPalette_PoisonFalls, gBattleAnimBgTilemap_Waterfall},
|
||||
[BG_AEROBLAST] = {gBattleAnimBgImage_Aeroblast, gBattleAnimBgPalette_Aeroblast, gBattleAnimBgTilemap_Aeroblast},
|
||||
[BG_HIGH_SPEED] = {gBattleAnimBgImage_HighSpeed, gBattleAnimBgPalette_HighSpeed, gBattleAnimBgTilemap_HighSpeed},
|
||||
[BG_HURRICANE] = {gBattleAnimBgImage_Hurricane, gBattleAnimBgPalette_Hurricane, gBattleAnimBgTilemap_Hurricane},
|
||||
[BG_ELECTRIC_TERRAIN] = {gBattleAnimBgImage_ElectricTerrain, gBattleAnimBgPalette_ElectricTerrain, gBattleAnimBgTilemap_ElectricTerrain},
|
||||
[BG_GRASSY_TERRAIN] = {gBattleAnimBgImage_GrassyTerrain, gBattleAnimBgPalette_GrassyTerrain, gBattleAnimBgTilemap_GrassyTerrain},
|
||||
[BG_MISTY_TERRAIN] = {gBattleAnimBgImage_MistyTerrain, gBattleAnimBgPalette_MistyTerrain, gBattleAnimBgTilemap_MistyTerrain},
|
||||
@ -2094,6 +2102,8 @@ const struct BattleAnimBackground gBattleAnimBackgroundTable[] =
|
||||
[BG_HYPER_BEAM] = {gBattleAnimBgImage_HydroCannon, gBattleAnimBgPalette_HyperBeam, gBattleAnimBgTilemap_HydroCannon},
|
||||
[BG_DYNAMAX_CANNON] = {gBattleAnimBgImage_HydroCannon, gBattleAnimBgPalette_DynamaxCannon, gBattleAnimBgTilemap_HydroCannon},
|
||||
[BG_AURA_SPHERE] = {gBattleAnimBgImage_FocusBlast, gBattleAnimBgPalette_AuraSphere, gBattleAnimBgTilemap_FocusBlast},
|
||||
[BG_STEEL_BEAM_OPPONENT] = {gBattleAnimBgImage_Highspeed, gBattleAnimBgPalette_SteelBeam, gBattleAnimBgTilemap_HighspeedOpponent},
|
||||
[BG_STEEL_BEAM_PLAYER] = {gBattleAnimBgImage_Highspeed, gBattleAnimBgPalette_SteelBeam, gBattleAnimBgTilemap_HighspeedPlayer},
|
||||
};
|
||||
|
||||
static void (* const sScriptCmdTable[])(void) =
|
||||
|
@ -6803,3 +6803,42 @@ void AnimTask_CompressTargetHorizontally(u8 taskId)
|
||||
PrepareAffineAnimInTaskData(task, spriteId, sCompressTargetHorizontallyAffineAnimCmds);
|
||||
task->func = AnimTask_CompressTargetStep;
|
||||
}
|
||||
|
||||
const struct SpriteTemplate gSteelBeamBigOrbSpriteTemplate =
|
||||
{
|
||||
.tileTag = ANIM_TAG_STEEL_BEAM,
|
||||
.paletteTag = ANIM_TAG_STEEL_BEAM,
|
||||
.oam = &gOamData_AffineOff_ObjNormal_8x8,
|
||||
.anims = gSolarbeamBigOrbAnimTable,
|
||||
.images = NULL,
|
||||
.affineAnims = gDummySpriteAffineAnimTable,
|
||||
.callback = AnimSolarbeamBigOrb,
|
||||
};
|
||||
|
||||
const struct SpriteTemplate gSteelBeamSmallOrbSpriteTemplate =
|
||||
{
|
||||
.tileTag = ANIM_TAG_STEEL_BEAM,
|
||||
.paletteTag = ANIM_TAG_STEEL_BEAM,
|
||||
.oam = &gOamData_AffineOff_ObjNormal_8x8,
|
||||
.anims = gSolarbeamSmallOrbAnimTable,
|
||||
.images = NULL,
|
||||
.affineAnims = gDummySpriteAffineAnimTable,
|
||||
.callback = AnimSolarbeamSmallOrb,
|
||||
};
|
||||
|
||||
void AnimTask_CreateSmallSteelBeamOrbs(u8 taskId)
|
||||
{
|
||||
if (--gTasks[taskId].data[0] == -1)
|
||||
{
|
||||
gTasks[taskId].data[1]++;
|
||||
gTasks[taskId].data[0] = 6;
|
||||
gBattleAnimArgs[0] = 15;
|
||||
gBattleAnimArgs[1] = 0;
|
||||
gBattleAnimArgs[2] = 80;
|
||||
gBattleAnimArgs[3] = 0;
|
||||
CreateSpriteAndAnimate(&gSteelBeamSmallOrbSpriteTemplate, 0, 0, GetBattlerSpriteSubpriority(gBattleAnimTarget) + 1);
|
||||
}
|
||||
|
||||
if (gTasks[taskId].data[1] == 15)
|
||||
DestroyAnimVisualTask(taskId);
|
||||
}
|
||||
|
@ -22,6 +22,7 @@
|
||||
#include "constants/rgb.h"
|
||||
#include "constants/songs.h"
|
||||
#include "constants/weather.h"
|
||||
#include "constants/hold_effects.h"
|
||||
|
||||
extern const struct SpriteTemplate gThoughtBubbleSpriteTemplate;
|
||||
|
||||
@ -1219,6 +1220,61 @@ const struct SpriteTemplate gMegaSymbolSpriteTemplate =
|
||||
.callback = AnimGhostStatusSprite,
|
||||
};
|
||||
|
||||
const struct SpriteTemplate gAlphaStoneSpriteTemplate =
|
||||
{
|
||||
.tileTag = ANIM_TAG_ALPHA_STONE,
|
||||
.paletteTag = ANIM_TAG_ALPHA_STONE,
|
||||
.oam = &gOamData_AffineDouble_ObjBlend_64x64,
|
||||
.anims = gDummySpriteAnimTable,
|
||||
.images = NULL,
|
||||
.affineAnims = gAffineAnims_LusterPurgeCircle,
|
||||
.callback = AnimSpriteOnMonPos,
|
||||
};
|
||||
|
||||
const struct SpriteTemplate gOmegaStoneSpriteTemplate =
|
||||
{
|
||||
.tileTag = ANIM_TAG_OMEGA_STONE,
|
||||
.paletteTag = ANIM_TAG_OMEGA_STONE,
|
||||
.oam = &gOamData_AffineDouble_ObjBlend_64x64,
|
||||
.anims = gDummySpriteAnimTable,
|
||||
.images = NULL,
|
||||
.affineAnims = gAffineAnims_LusterPurgeCircle,
|
||||
.callback = AnimSpriteOnMonPos,
|
||||
};
|
||||
|
||||
const struct SpriteTemplate gPrimalParticlesSpriteTemplate =
|
||||
{
|
||||
.tileTag = ANIM_TAG_PRIMAL_PARTICLES,
|
||||
.paletteTag = ANIM_TAG_PRIMAL_PARTICLES,
|
||||
.oam = &gOamData_AffineNormal_ObjBlend_16x16,
|
||||
.anims = gPowerAbsorptionOrbAnimTable,
|
||||
.images = NULL,
|
||||
.affineAnims = gPowerAbsorptionOrbAffineAnimTable,
|
||||
.callback = AnimPowerAbsorptionOrb,
|
||||
};
|
||||
|
||||
const struct SpriteTemplate gAlphaSymbolSpriteTemplate =
|
||||
{
|
||||
.tileTag = ANIM_TAG_ALPHA_SYMBOL,
|
||||
.paletteTag = ANIM_TAG_ALPHA_SYMBOL,
|
||||
.oam = &gOamData_AffineOff_ObjBlend_32x32,
|
||||
.anims = gDummySpriteAnimTable,
|
||||
.images = NULL,
|
||||
.affineAnims = gDummySpriteAffineAnimTable,
|
||||
.callback = AnimGhostStatusSprite,
|
||||
};
|
||||
|
||||
const struct SpriteTemplate gOmegaSymbolSpriteTemplate =
|
||||
{
|
||||
.tileTag = ANIM_TAG_OMEGA_SYMBOL,
|
||||
.paletteTag = ANIM_TAG_OMEGA_SYMBOL,
|
||||
.oam = &gOamData_AffineOff_ObjBlend_32x32,
|
||||
.anims = gDummySpriteAnimTable,
|
||||
.images = NULL,
|
||||
.affineAnims = gDummySpriteAffineAnimTable,
|
||||
.callback = AnimGhostStatusSprite,
|
||||
};
|
||||
|
||||
void AnimBlackSmoke(struct Sprite *sprite)
|
||||
{
|
||||
sprite->x += gBattleAnimArgs[0];
|
||||
@ -5471,10 +5527,12 @@ static void AnimRecycle_Step(struct Sprite *sprite)
|
||||
|
||||
void AnimTask_GetWeather(u8 taskId)
|
||||
{
|
||||
bool32 utilityUmbrellaAffected = GetBattlerHoldEffect(gBattleAnimAttacker, TRUE) == HOLD_EFFECT_UTILITY_UMBRELLA;
|
||||
|
||||
gBattleAnimArgs[ARG_RET_ID] = ANIM_WEATHER_NONE;
|
||||
if (gWeatherMoveAnim & WEATHER_SUN_ANY)
|
||||
if (gWeatherMoveAnim & WEATHER_SUN_ANY && !utilityUmbrellaAffected)
|
||||
gBattleAnimArgs[ARG_RET_ID] = ANIM_WEATHER_SUN;
|
||||
else if (gWeatherMoveAnim & WEATHER_RAIN_ANY)
|
||||
else if (gWeatherMoveAnim & WEATHER_RAIN_ANY && !utilityUmbrellaAffected)
|
||||
gBattleAnimArgs[ARG_RET_ID] = ANIM_WEATHER_RAIN;
|
||||
else if (gWeatherMoveAnim & WEATHER_SANDSTORM_ANY)
|
||||
gBattleAnimArgs[ARG_RET_ID] = ANIM_WEATHER_SANDSTORM;
|
||||
|
@ -15,6 +15,7 @@
|
||||
#include "battle_controllers.h"
|
||||
#include "constants/moves.h"
|
||||
#include "constants/hold_effects.h"
|
||||
#include "constants/items.h"
|
||||
|
||||
//// function declarations
|
||||
static void SpriteCB_SpriteToCentreOfSide(struct Sprite* sprite);
|
||||
@ -93,6 +94,40 @@ const struct SpriteTemplate gPowerTrickSpriteTemplate =
|
||||
|
||||
|
||||
//// GEN 5
|
||||
//shell smash
|
||||
const struct SpriteTemplate gShellSmashLeftShellSpriteTemplate =
|
||||
{
|
||||
.tileTag = ANIM_TAG_SHELL_RIGHT,
|
||||
.paletteTag = ANIM_TAG_SHELL_RIGHT,
|
||||
.oam = &gOamData_AffineNormal_ObjBlend_64x64,
|
||||
.anims = gDummySpriteAnimTable,
|
||||
.images = NULL,
|
||||
.affineAnims = gAffineAnims_Bite,
|
||||
.callback = AnimBite
|
||||
};
|
||||
|
||||
const struct SpriteTemplate gShellSmashRightShellSpriteTemplate =
|
||||
{
|
||||
.tileTag = ANIM_TAG_SHELL_LEFT,
|
||||
.paletteTag = ANIM_TAG_SHELL_LEFT,
|
||||
.oam = &gOamData_AffineNormal_ObjBlend_64x64,
|
||||
.anims = gDummySpriteAnimTable,
|
||||
.images = NULL,
|
||||
.affineAnims = gAffineAnims_Bite,
|
||||
.callback = AnimBite
|
||||
};
|
||||
|
||||
const struct SpriteTemplate gShellSmashPurpleRocksSpriteTemplate =
|
||||
{
|
||||
.tileTag = ANIM_TAG_ROCKS,
|
||||
.paletteTag = ANIM_TAG_SHELL_RIGHT,
|
||||
.oam = &gOamData_AffineOff_ObjNormal_32x32,
|
||||
.anims = gAnims_FlyingRock,
|
||||
.images = NULL,
|
||||
.affineAnims = gDummySpriteAffineAnimTable,
|
||||
.callback = AnimRockFragment
|
||||
};
|
||||
|
||||
//wide guard
|
||||
const struct SpriteTemplate gWideGuardBlueConversionTemplate =
|
||||
{
|
||||
@ -5020,3 +5055,12 @@ void AnimTask_TechnoBlast(u8 taskId)
|
||||
gBattleAnimArgs[0] = 0;
|
||||
DestroyAnimVisualTask(taskId);
|
||||
}
|
||||
|
||||
void AnimTask_PrimalReversion(u8 taskId)
|
||||
{
|
||||
if (ItemId_GetId(gBattleMons[gBattleAnimAttacker].item) == ITEM_RED_ORB)
|
||||
gBattleAnimArgs[0] = ItemId_GetId(gBattleMons[gBattleAnimAttacker].item);
|
||||
else
|
||||
gBattleAnimArgs[0] = 0;
|
||||
DestroyAnimVisualTask(taskId);
|
||||
}
|
||||
|
@ -9,7 +9,6 @@
|
||||
#include "constants/rgb.h"
|
||||
#include "constants/songs.h"
|
||||
|
||||
static void AnimRockFragment(struct Sprite *);
|
||||
static void AnimTask_Rollout_Step(u8 taskId);
|
||||
static void AnimRolloutParticle(struct Sprite *);
|
||||
static void AnimRockTomb(struct Sprite *);
|
||||
@ -43,7 +42,7 @@ static const union AnimCmd sAnim_FlyingRock_2[] =
|
||||
ANIMCMD_END,
|
||||
};
|
||||
|
||||
static const union AnimCmd *const sAnims_FlyingRock[] =
|
||||
const union AnimCmd *const gAnims_FlyingRock[] =
|
||||
{
|
||||
sAnim_FlyingRock_0,
|
||||
sAnim_FlyingRock_1,
|
||||
@ -55,7 +54,7 @@ const struct SpriteTemplate gFallingRockSpriteTemplate =
|
||||
.tileTag = ANIM_TAG_ROCKS,
|
||||
.paletteTag = ANIM_TAG_ROCKS,
|
||||
.oam = &gOamData_AffineOff_ObjNormal_32x32,
|
||||
.anims = sAnims_FlyingRock,
|
||||
.anims = gAnims_FlyingRock,
|
||||
.images = NULL,
|
||||
.affineAnims = gDummySpriteAffineAnimTable,
|
||||
.callback = AnimFallingRock,
|
||||
@ -66,7 +65,7 @@ const struct SpriteTemplate gRockFragmentSpriteTemplate =
|
||||
.tileTag = ANIM_TAG_ROCKS,
|
||||
.paletteTag = ANIM_TAG_ROCKS,
|
||||
.oam = &gOamData_AffineOff_ObjNormal_32x32,
|
||||
.anims = sAnims_FlyingRock,
|
||||
.anims = gAnims_FlyingRock,
|
||||
.images = NULL,
|
||||
.affineAnims = gDummySpriteAffineAnimTable,
|
||||
.callback = AnimRockFragment,
|
||||
@ -430,7 +429,7 @@ void AnimFallingRock_Step(struct Sprite *sprite)
|
||||
}
|
||||
|
||||
// Animates the rock particles that are shown on the impact for Rock Blast / Rock Smash
|
||||
static void AnimRockFragment(struct Sprite *sprite)
|
||||
void AnimRockFragment(struct Sprite *sprite)
|
||||
{
|
||||
StartSpriteAnim(sprite, gBattleAnimArgs[5]);
|
||||
AnimateSprite(sprite);
|
||||
|
@ -496,6 +496,19 @@ static void HandleInputChooseTarget(void)
|
||||
}
|
||||
}
|
||||
|
||||
static void HideAllTargets(void)
|
||||
{
|
||||
s32 i;
|
||||
for (i = 0; i < MAX_BATTLERS_COUNT; i++)
|
||||
{
|
||||
if (IsBattlerAlive(i) && gBattleSpritesDataPtr->healthBoxesData[i].healthboxIsBouncing)
|
||||
{
|
||||
gSprites[gBattlerSpriteIds[i]].callback = SpriteCb_HideAsMoveTarget;
|
||||
EndBounceEffect(i, BOUNCE_HEALTHBOX);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void HideShownTargets(void)
|
||||
{
|
||||
s32 i;
|
||||
@ -509,6 +522,34 @@ static void HideShownTargets(void)
|
||||
}
|
||||
}
|
||||
|
||||
static void HandleInputShowEntireFieldTargets(void)
|
||||
{
|
||||
if (JOY_HELD(DPAD_ANY) && gSaveBlock2Ptr->optionsButtonMode == OPTIONS_BUTTON_MODE_L_EQUALS_A)
|
||||
gPlayerDpadHoldFrames++;
|
||||
else
|
||||
gPlayerDpadHoldFrames = 0;
|
||||
|
||||
if (JOY_NEW(A_BUTTON))
|
||||
{
|
||||
PlaySE(SE_SELECT);
|
||||
HideAllTargets();
|
||||
if (gBattleStruct->mega.playerSelect)
|
||||
BtlController_EmitTwoReturnValues(1, 10, gMoveSelectionCursor[gActiveBattler] | RET_MEGA_EVOLUTION | (gMultiUsePlayerCursor << 8));
|
||||
else
|
||||
BtlController_EmitTwoReturnValues(1, 10, gMoveSelectionCursor[gActiveBattler] | (gMultiUsePlayerCursor << 8));
|
||||
HideMegaTriggerSprite();
|
||||
PlayerBufferExecCompleted();
|
||||
}
|
||||
else if (gMain.newKeys & B_BUTTON || gPlayerDpadHoldFrames > 59)
|
||||
{
|
||||
PlaySE(SE_SELECT);
|
||||
HideAllTargets();
|
||||
gBattlerControllerFuncs[gActiveBattler] = HandleInputChooseMove;
|
||||
DoBounceEffect(gActiveBattler, BOUNCE_HEALTHBOX, 7, 1);
|
||||
DoBounceEffect(gActiveBattler, BOUNCE_MON, 7, 1);
|
||||
}
|
||||
}
|
||||
|
||||
static void HandleInputShowTargets(void)
|
||||
{
|
||||
if (JOY_HELD(DPAD_ANY) && gSaveBlock2Ptr->optionsButtonMode == OPTIONS_BUTTON_MODE_L_EQUALS_A)
|
||||
@ -549,7 +590,7 @@ static void TryShowAsTarget(u32 battlerId)
|
||||
|
||||
static void HandleInputChooseMove(void)
|
||||
{
|
||||
u8 moveTarget;
|
||||
u16 moveTarget;
|
||||
u32 canSelectTarget = 0;
|
||||
struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct*)(&gBattleResources->bufferA[gActiveBattler][4]);
|
||||
|
||||
@ -601,18 +642,31 @@ static void HandleInputChooseMove(void)
|
||||
}
|
||||
|
||||
// Show all available targets for multi-target moves
|
||||
if (B_SHOW_TARGETS && moveTarget & (MOVE_TARGET_OPPONENTS_FIELD | MOVE_TARGET_BOTH | MOVE_TARGET_FOES_AND_ALLY))
|
||||
if (B_SHOW_TARGETS)
|
||||
{
|
||||
TryShowAsTarget(gMultiUsePlayerCursor);
|
||||
TryShowAsTarget(BATTLE_PARTNER(gMultiUsePlayerCursor));
|
||||
if (moveTarget & MOVE_TARGET_FOES_AND_ALLY)
|
||||
TryShowAsTarget(BATTLE_PARTNER(gActiveBattler));
|
||||
canSelectTarget = 2;
|
||||
if ((moveTarget & MOVE_TARGET_ALL_BATTLERS) == MOVE_TARGET_ALL_BATTLERS)
|
||||
{
|
||||
u32 i = 0;
|
||||
for (i = 0; i < gBattlersCount; i++)
|
||||
TryShowAsTarget(i);
|
||||
|
||||
canSelectTarget = 3;
|
||||
}
|
||||
else if (moveTarget & (MOVE_TARGET_OPPONENTS_FIELD | MOVE_TARGET_BOTH | MOVE_TARGET_FOES_AND_ALLY))
|
||||
{
|
||||
TryShowAsTarget(gMultiUsePlayerCursor);
|
||||
TryShowAsTarget(BATTLE_PARTNER(gMultiUsePlayerCursor));
|
||||
if (moveTarget & MOVE_TARGET_FOES_AND_ALLY)
|
||||
TryShowAsTarget(BATTLE_PARTNER(gActiveBattler));
|
||||
canSelectTarget = 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (canSelectTarget == 0)
|
||||
|
||||
switch (canSelectTarget)
|
||||
{
|
||||
case 0:
|
||||
default:
|
||||
if (gBattleStruct->mega.playerSelect)
|
||||
BtlController_EmitTwoReturnValues(1, 10, gMoveSelectionCursor[gActiveBattler] | RET_MEGA_EVOLUTION | (gMultiUsePlayerCursor << 8));
|
||||
else
|
||||
@ -620,9 +674,8 @@ static void HandleInputChooseMove(void)
|
||||
HideMegaTriggerSprite();
|
||||
TryHideLastUsedBall();
|
||||
PlayerBufferExecCompleted();
|
||||
}
|
||||
else if (canSelectTarget == 1)
|
||||
{
|
||||
break;
|
||||
case 1:
|
||||
gBattlerControllerFuncs[gActiveBattler] = HandleInputChooseTarget;
|
||||
|
||||
if (moveTarget & (MOVE_TARGET_USER | MOVE_TARGET_USER_OR_SELECTED))
|
||||
@ -633,10 +686,13 @@ static void HandleInputChooseMove(void)
|
||||
gMultiUsePlayerCursor = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
|
||||
|
||||
gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCb_ShowAsMoveTarget;
|
||||
}
|
||||
else
|
||||
{
|
||||
break;
|
||||
case 2:
|
||||
gBattlerControllerFuncs[gActiveBattler] = HandleInputShowTargets;
|
||||
break;
|
||||
case 3: // Entire field
|
||||
gBattlerControllerFuncs[gActiveBattler] = HandleInputShowEntireFieldTargets;
|
||||
break;
|
||||
}
|
||||
}
|
||||
else if (JOY_NEW(B_BUTTON) || gPlayerDpadHoldFrames > 59)
|
||||
|
@ -97,6 +97,7 @@ enum
|
||||
LIST_ITEM_STATUS1,
|
||||
LIST_ITEM_STATUS2,
|
||||
LIST_ITEM_STATUS3,
|
||||
LIST_ITEM_STATUS4,
|
||||
LIST_ITEM_SIDE_STATUS,
|
||||
LIST_ITEM_AI,
|
||||
LIST_ITEM_AI_MOVES_PTS,
|
||||
@ -164,6 +165,7 @@ static const u8 sText_StatStages[] = _("Stat Stages");
|
||||
static const u8 sText_Status1[] = _("Status1");
|
||||
static const u8 sText_Status2[] = _("Status2");
|
||||
static const u8 sText_Status3[] = _("Status3");
|
||||
static const u8 sText_Status4[] = _("Status4");
|
||||
static const u8 sText_HeldItem[] = _("Held Item");
|
||||
static const u8 sText_SideStatus[] = _("Side Status");
|
||||
static const u8 sText_MaxHp[] = _("HP Max");
|
||||
@ -207,6 +209,8 @@ static const u8 sText_GastroAcid[] = _("Gastro Acid");
|
||||
static const u8 sText_SmackDown[] = _("Smacked Down");
|
||||
static const u8 sText_MiracleEye[] = _("Miracle Eye");
|
||||
static const u8 sText_AquaRing[] = _("Aqua Ring");
|
||||
static const u8 sText_LaserFocus[] = _("Laser Focused");
|
||||
static const u8 sText_Electrified[] = _("Electrified");
|
||||
static const u8 sText_AuroraVeil[] = _("Aurora Veil");
|
||||
static const u8 sText_LuckyChant[] = _("Lucky Chant");
|
||||
static const u8 sText_Tailwind[] = _("Tailwind");
|
||||
@ -228,7 +232,7 @@ static const u8 sText_InDoubles[] = _("In Doubles");
|
||||
static const u8 sText_HpAware[] = _("HP aware");
|
||||
static const u8 sText_Unknown[] = _("Unknown");
|
||||
static const u8 sText_InLove[] = _("In Love");
|
||||
static const u8 sText_AIMovePts[] = _("AI Move Pts");
|
||||
static const u8 sText_AIMovePts[] = _("AI Pts/Dmg");
|
||||
static const u8 sText_AiKnowledge[] = _("AI Info");
|
||||
static const u8 sText_EffectOverride[] = _("Effect Override");
|
||||
|
||||
@ -295,6 +299,13 @@ static const struct BitfieldInfo sStatus3Bitfield[] =
|
||||
// Magnet Rise 1, 26,
|
||||
// Heal Block 1, 27,
|
||||
{/*Aqua Ring*/ 1, 28},
|
||||
{/*Laser Focus*/ 1, 29},
|
||||
// Power Trick 1, 30,
|
||||
};
|
||||
|
||||
static const struct BitfieldInfo sStatus4Bitfield[] =
|
||||
{
|
||||
{/*Electrified*/ 1, 0,}
|
||||
};
|
||||
|
||||
static const struct BitfieldInfo sAIBitfield[] =
|
||||
@ -324,6 +335,7 @@ static const struct ListMenuItem sMainListItems[] =
|
||||
{sText_Status1, LIST_ITEM_STATUS1},
|
||||
{sText_Status2, LIST_ITEM_STATUS2},
|
||||
{sText_Status3, LIST_ITEM_STATUS3},
|
||||
{sText_Status4, LIST_ITEM_STATUS4},
|
||||
{sText_SideStatus, LIST_ITEM_SIDE_STATUS},
|
||||
{sText_AI, LIST_ITEM_AI},
|
||||
{sText_AIMovePts, LIST_ITEM_AI_MOVES_PTS},
|
||||
@ -408,6 +420,12 @@ static const struct ListMenuItem sStatus3ListItems[] =
|
||||
{sText_SmackDown, 8},
|
||||
{sText_MiracleEye, 9},
|
||||
{sText_AquaRing, 10},
|
||||
{sText_LaserFocus, 11},
|
||||
};
|
||||
|
||||
static const struct ListMenuItem sStatus4ListItems[] =
|
||||
{
|
||||
{sText_Electrified, 0},
|
||||
};
|
||||
|
||||
static const struct ListMenuItem sSideStatusListItems[] =
|
||||
@ -713,6 +731,12 @@ static void PutMovesPointsText(struct BattleDebugMenu *data)
|
||||
gBattleStruct->aiFinalScore[data->aiBattlerId][gSprites[data->aiIconSpriteIds[j]].data[0]][i],
|
||||
STR_CONV_MODE_RIGHT_ALIGN, 3);
|
||||
AddTextPrinterParameterized(data->aiMovesWindowId, 1, text, 83 + count * 54, i * 15, 0, NULL);
|
||||
|
||||
ConvertIntToDecimalStringN(text,
|
||||
gBattleStruct->aiSimulatedDamage[data->aiBattlerId][gSprites[data->aiIconSpriteIds[j]].data[0]][i],
|
||||
STR_CONV_MODE_RIGHT_ALIGN, 3);
|
||||
AddTextPrinterParameterized(data->aiMovesWindowId, 1, text, 110 + count * 54, i * 15, 0, NULL);
|
||||
|
||||
count++;
|
||||
}
|
||||
}
|
||||
@ -780,7 +804,7 @@ static void Task_ShowAiPoints(u8 taskId)
|
||||
break;
|
||||
// Put text
|
||||
case 1:
|
||||
winTemplate = CreateWindowTemplate(1, 0, 4, 27, 14, 15, 0x200);
|
||||
winTemplate = CreateWindowTemplate(1, 0, 4, 30, 14, 15, 0x200);
|
||||
data->aiMovesWindowId = AddWindow(&winTemplate);
|
||||
PutWindowTilemap(data->aiMovesWindowId);
|
||||
PutMovesPointsText(data);
|
||||
@ -1176,6 +1200,11 @@ static void CreateSecondaryListMenu(struct BattleDebugMenu *data)
|
||||
itemsCount = ARRAY_COUNT(sStatus3ListItems);
|
||||
data->bitfield = sStatus3Bitfield;
|
||||
break;
|
||||
case LIST_ITEM_STATUS4:
|
||||
listTemplate.items = sStatus4ListItems;
|
||||
itemsCount = ARRAY_COUNT(sStatus4ListItems);
|
||||
data->bitfield = sStatus4Bitfield;
|
||||
break;
|
||||
case LIST_ITEM_AI:
|
||||
listTemplate.items = sAIListItems;
|
||||
itemsCount = ARRAY_COUNT(sAIListItems);
|
||||
@ -1734,6 +1763,11 @@ static void SetUpModifyArrows(struct BattleDebugMenu *data)
|
||||
data->modifyArrows.currValue = GetBitfieldValue(gStatuses3[data->battlerId], data->bitfield[data->currentSecondaryListItemId].currBit, data->bitfield[data->currentSecondaryListItemId].bitsCount);
|
||||
data->modifyArrows.typeOfVal = VAL_BITFIELD_32;
|
||||
goto CASE_ITEM_STATUS;
|
||||
case LIST_ITEM_STATUS4:
|
||||
data->modifyArrows.modifiedValPtr = &gStatuses4[data->battlerId];
|
||||
data->modifyArrows.currValue = GetBitfieldValue(gStatuses4[data->battlerId], data->bitfield[data->currentSecondaryListItemId].currBit, data->bitfield[data->currentSecondaryListItemId].bitsCount);
|
||||
data->modifyArrows.typeOfVal = VAL_BITFIELD_32;
|
||||
goto CASE_ITEM_STATUS;
|
||||
case LIST_ITEM_AI:
|
||||
data->modifyArrows.modifiedValPtr = &gBattleResources->ai->aiFlags;
|
||||
data->modifyArrows.currValue = GetBitfieldValue(gBattleResources->ai->aiFlags, data->bitfield[data->currentSecondaryListItemId].currBit, data->bitfield[data->currentSecondaryListItemId].bitsCount);
|
||||
|
@ -672,6 +672,28 @@ static const struct SpritePalette sSpritePalette_MegaIndicator =
|
||||
sMegaIndicatorPal, TAG_MEGA_INDICATOR_PAL
|
||||
};
|
||||
|
||||
static const u8 sAlphaIndicatorGfx[] = INCBIN_U8("graphics/battle_interface/alpha_indicator.4bpp");
|
||||
static const u16 sAlphaIndicatorPal[] = INCBIN_U16("graphics/battle_interface/alpha_indicator.gbapal");
|
||||
static const u8 sOmegaIndicatorGfx[] = INCBIN_U8("graphics/battle_interface/omega_indicator.4bpp");
|
||||
static const u16 sOmegaIndicatorPal[] = INCBIN_U16("graphics/battle_interface/omega_indicator.gbapal");
|
||||
|
||||
static const struct SpriteSheet sSpriteSheet_AlphaIndicator =
|
||||
{
|
||||
sAlphaIndicatorGfx, sizeof(sAlphaIndicatorGfx), TAG_ALPHA_INDICATOR_TILE
|
||||
};
|
||||
static const struct SpritePalette sSpritePalette_AlphaIndicator =
|
||||
{
|
||||
sAlphaIndicatorPal, TAG_ALPHA_INDICATOR_PAL
|
||||
};
|
||||
static const struct SpriteSheet sSpriteSheet_OmegaIndicator =
|
||||
{
|
||||
sOmegaIndicatorGfx, sizeof(sOmegaIndicatorGfx), TAG_OMEGA_INDICATOR_TILE
|
||||
};
|
||||
static const struct SpritePalette sSpritePalette_OmegaIndicator =
|
||||
{
|
||||
sOmegaIndicatorPal, TAG_OMEGA_INDICATOR_PAL
|
||||
};
|
||||
|
||||
static const struct OamData sOamData_MegaIndicator =
|
||||
{
|
||||
.y = 0,
|
||||
@ -700,6 +722,28 @@ static const struct SpriteTemplate sSpriteTemplate_MegaIndicator =
|
||||
.callback = SpriteCb_MegaIndicator,
|
||||
};
|
||||
|
||||
static const struct SpriteTemplate sSpriteTemplate_AlphaIndicator =
|
||||
{
|
||||
.tileTag = TAG_ALPHA_INDICATOR_TILE,
|
||||
.paletteTag = TAG_ALPHA_INDICATOR_PAL,
|
||||
.oam = &sOamData_MegaIndicator,
|
||||
.anims = gDummySpriteAnimTable,
|
||||
.images = NULL,
|
||||
.affineAnims = gDummySpriteAffineAnimTable,
|
||||
.callback = SpriteCb_MegaIndicator,
|
||||
};
|
||||
|
||||
static const struct SpriteTemplate sSpriteTemplate_OmegaIndicator =
|
||||
{
|
||||
.tileTag = TAG_OMEGA_INDICATOR_TILE,
|
||||
.paletteTag = TAG_OMEGA_INDICATOR_PAL,
|
||||
.oam = &sOamData_MegaIndicator,
|
||||
.anims = gDummySpriteAnimTable,
|
||||
.images = NULL,
|
||||
.affineAnims = gDummySpriteAffineAnimTable,
|
||||
.callback = SpriteCb_MegaIndicator,
|
||||
};
|
||||
|
||||
|
||||
// code
|
||||
|
||||
@ -818,8 +862,9 @@ u8 CreateBattlerHealthboxSprites(u8 battlerId)
|
||||
healthBarSpritePtr->hBar_Data6 = data6;
|
||||
healthBarSpritePtr->invisible = TRUE;
|
||||
|
||||
// Create mega indicator sprite if is a mega evolved mon.
|
||||
if (gBattleStruct->mega.evolvedPartyIds[GetBattlerSide(battlerId)] & gBitTable[gBattlerPartyIndexes[battlerId]])
|
||||
// Create mega indicator sprite if is a mega evolved or a primal reverted mon.
|
||||
if (gBattleStruct->mega.evolvedPartyIds[GetBattlerSide(battlerId)] & gBitTable[gBattlerPartyIndexes[battlerId]]
|
||||
|| gBattleStruct->mega.primalRevertedPartyIds[GetBattlerSide(battlerId)] & gBitTable[gBattlerPartyIndexes[battlerId]])
|
||||
{
|
||||
megaIndicatorSpriteId = CreateMegaIndicatorSprite(battlerId, 0);
|
||||
gSprites[megaIndicatorSpriteId].invisible = TRUE;
|
||||
@ -926,7 +971,8 @@ void SetHealthboxSpriteVisible(u8 healthboxSpriteId)
|
||||
gSprites[healthboxSpriteId].invisible = FALSE;
|
||||
gSprites[gSprites[healthboxSpriteId].hMain_HealthBarSpriteId].invisible = FALSE;
|
||||
gSprites[gSprites[healthboxSpriteId].oam.affineParam].invisible = FALSE;
|
||||
if (gBattleStruct->mega.evolvedPartyIds[GetBattlerSide(battlerId)] & gBitTable[gBattlerPartyIndexes[battlerId]])
|
||||
if (gBattleStruct->mega.evolvedPartyIds[GetBattlerSide(battlerId)] & gBitTable[gBattlerPartyIndexes[battlerId]]
|
||||
|| gBattleStruct->mega.primalRevertedPartyIds[GetBattlerSide(battlerId)] & gBitTable[gBattlerPartyIndexes[battlerId]])
|
||||
{
|
||||
u8 spriteId = GetMegaIndicatorSpriteId(healthboxSpriteId);
|
||||
if (spriteId != 0xFF)
|
||||
@ -994,7 +1040,7 @@ void UpdateOamPriorityInAllHealthboxes(u8 priority, bool32 hideHPBoxes)
|
||||
if (indicatorSpriteId != 0xFF)
|
||||
gSprites[indicatorSpriteId].oam.priority = priority;
|
||||
|
||||
#if B_HIDE_HEALTHBOXES_DURING_ANIMS
|
||||
#if B_HIDE_HEALTHBOX_IN_ANIMS
|
||||
if (hideHPBoxes && IsBattlerAlive(i))
|
||||
TryToggleHealboxVisibility(priority, healthboxLeftSpriteId, healthboxRightSpriteId, healthbarSpriteId, indicatorSpriteId);
|
||||
#endif
|
||||
@ -1049,8 +1095,9 @@ static void UpdateLvlInHealthbox(u8 healthboxSpriteId, u8 lvl)
|
||||
u8 *objVram;
|
||||
u8 battler = gSprites[healthboxSpriteId].hMain_Battler;
|
||||
|
||||
// Don't print Lv char if mon is mega evolved.
|
||||
if (gBattleStruct->mega.evolvedPartyIds[GetBattlerSide(battler)] & gBitTable[gBattlerPartyIndexes[battler]])
|
||||
// Don't print Lv char if mon is mega evolved or primal reverted.
|
||||
if (gBattleStruct->mega.evolvedPartyIds[GetBattlerSide(battler)] & gBitTable[gBattlerPartyIndexes[battler]]
|
||||
|| gBattleStruct->mega.primalRevertedPartyIds[GetBattlerSide(battler)] & gBitTable[gBattlerPartyIndexes[battler]])
|
||||
{
|
||||
objVram = ConvertIntToDecimalStringN(text, lvl, STR_CONV_MODE_LEFT_ALIGN, 3);
|
||||
xPos = 5 * (3 - (objVram - (text + 2))) - 1;
|
||||
@ -1522,12 +1569,28 @@ u32 CreateMegaIndicatorSprite(u32 battlerId, u32 which)
|
||||
u32 spriteId, position;
|
||||
s16 x, y;
|
||||
|
||||
LoadSpritePalette(&sSpritePalette_MegaIndicator);
|
||||
LoadSpriteSheet(&sSpriteSheet_MegaIndicator);
|
||||
if (gBattleStruct->mega.evolvedPartyIds[GetBattlerSide(battlerId)] & gBitTable[gBattlerPartyIndexes[battlerId]])
|
||||
{
|
||||
LoadSpritePalette(&sSpritePalette_MegaIndicator);
|
||||
LoadSpriteSheet(&sSpriteSheet_MegaIndicator);
|
||||
}
|
||||
else if (gBattleStruct->mega.primalRevertedPartyIds[GetBattlerSide(battlerId)] & gBitTable[gBattlerPartyIndexes[battlerId]])
|
||||
{
|
||||
if (GET_BASE_SPECIES_ID(gBattleMons[battlerId].species) == SPECIES_GROUDON)
|
||||
{
|
||||
LoadSpritePalette(&sSpritePalette_OmegaIndicator);
|
||||
LoadSpriteSheet(&sSpriteSheet_OmegaIndicator);
|
||||
}
|
||||
else if (GET_BASE_SPECIES_ID(gBattleMons[battlerId].species) == SPECIES_KYOGRE)
|
||||
{
|
||||
LoadSpritePalette(&sSpritePalette_AlphaIndicator);
|
||||
LoadSpriteSheet(&sSpriteSheet_AlphaIndicator);
|
||||
}
|
||||
}
|
||||
|
||||
position = GetBattlerPosition(battlerId);
|
||||
GetBattlerHealthboxCoords(battlerId, &x, &y);
|
||||
|
||||
|
||||
x += sIndicatorPositions[position][0];
|
||||
y += sIndicatorPositions[position][1];
|
||||
|
||||
@ -1535,10 +1598,20 @@ u32 CreateMegaIndicatorSprite(u32 battlerId, u32 which)
|
||||
x -= 4;
|
||||
else if (gBattleMons[battlerId].level < 10)
|
||||
x += 5;
|
||||
|
||||
spriteId = CreateSpriteAtEnd(&sSpriteTemplate_MegaIndicator, x, y, 0);
|
||||
gSprites[gSprites[gHealthboxSpriteIds[battlerId]].oam.affineParam].hOther_IndicatorSpriteId = spriteId;
|
||||
|
||||
if (gBattleStruct->mega.evolvedPartyIds[GetBattlerSide(battlerId)] & gBitTable[gBattlerPartyIndexes[battlerId]])
|
||||
{
|
||||
spriteId = CreateSpriteAtEnd(&sSpriteTemplate_MegaIndicator, x, y, 0);
|
||||
}
|
||||
else if (gBattleStruct->mega.primalRevertedPartyIds[GetBattlerSide(battlerId)] & gBitTable[gBattlerPartyIndexes[battlerId]])
|
||||
{
|
||||
if (GET_BASE_SPECIES_ID(gBattleMons[battlerId].species) == SPECIES_GROUDON)
|
||||
spriteId = CreateSpriteAtEnd(&sSpriteTemplate_OmegaIndicator, x, y, 0);
|
||||
else if (GET_BASE_SPECIES_ID(gBattleMons[battlerId].species) == SPECIES_KYOGRE)
|
||||
spriteId = CreateSpriteAtEnd(&sSpriteTemplate_AlphaIndicator, x, y, 0);
|
||||
}
|
||||
|
||||
gSprites[gSprites[gHealthboxSpriteIds[battlerId]].oam.affineParam].hOther_IndicatorSpriteId = spriteId;
|
||||
gSprites[spriteId].tBattler = battlerId;
|
||||
return spriteId;
|
||||
}
|
||||
@ -3065,8 +3138,8 @@ void CreateAbilityPopUp(u8 battlerId, u32 ability, bool32 isDoubleBattle)
|
||||
gSprites[spriteId2].tRightToLeft = FALSE;
|
||||
}
|
||||
|
||||
gBattleStruct->abilityPopUpSpriteIds[gBattleAnimAttacker][0] = spriteId1;
|
||||
gBattleStruct->abilityPopUpSpriteIds[gBattleAnimAttacker][1] = spriteId2;
|
||||
gBattleStruct->abilityPopUpSpriteIds[battlerId][0] = spriteId1;
|
||||
gBattleStruct->abilityPopUpSpriteIds[battlerId][1] = spriteId2;
|
||||
|
||||
taskId = CreateTask(Task_FreeAbilityPopUpGfx, 5);
|
||||
gTasks[taskId].tSpriteId1 = spriteId1;
|
||||
@ -3084,6 +3157,16 @@ void CreateAbilityPopUp(u8 battlerId, u32 ability, bool32 isDoubleBattle)
|
||||
RestoreOverwrittenPixels((void*)(OBJ_VRAM0) + (gSprites[spriteId1].oam.tileNum * 32));
|
||||
}
|
||||
|
||||
void UpdateAbilityPopup(u8 battlerId)
|
||||
{
|
||||
u8 spriteId1 = gBattleStruct->abilityPopUpSpriteIds[battlerId][0];
|
||||
u8 spriteId2 = gBattleStruct->abilityPopUpSpriteIds[battlerId][1];
|
||||
u16 ability = (gBattleScripting.abilityPopupOverwrite != 0) ? gBattleScripting.abilityPopupOverwrite : gBattleMons[battlerId].ability;
|
||||
|
||||
PrintAbilityOnAbilityPopUp(ability, spriteId1, spriteId2);
|
||||
RestoreOverwrittenPixels((void*)(OBJ_VRAM0) + (gSprites[spriteId1].oam.tileNum * 32));
|
||||
}
|
||||
|
||||
#define FRAMES_TO_WAIT 48
|
||||
|
||||
static void SpriteCb_AbilityPopUp(struct Sprite *sprite)
|
||||
|
@ -190,6 +190,7 @@ EWRAM_DATA u8 gUnusedFirstBattleVar2 = 0; // Never read
|
||||
EWRAM_DATA u32 gSideStatuses[2] = {0};
|
||||
EWRAM_DATA struct SideTimer gSideTimers[2] = {0};
|
||||
EWRAM_DATA u32 gStatuses3[MAX_BATTLERS_COUNT] = {0};
|
||||
EWRAM_DATA u32 gStatuses4[MAX_BATTLERS_COUNT] = {0};
|
||||
EWRAM_DATA struct DisableStruct gDisableStructs[MAX_BATTLERS_COUNT] = {0};
|
||||
EWRAM_DATA u16 gPauseCounterBattle = 0;
|
||||
EWRAM_DATA u16 gPaydayMoney = 0;
|
||||
@ -2849,6 +2850,7 @@ static void BattleStartClearSetData(void)
|
||||
for (i = 0; i < MAX_BATTLERS_COUNT; i++)
|
||||
{
|
||||
gStatuses3[i] = 0;
|
||||
gStatuses4[i] = 0;
|
||||
gDisableStructs[i].isFirstTurn = 2;
|
||||
gLastMoves[i] = 0;
|
||||
gLastLandedMoves[i] = 0;
|
||||
@ -2860,7 +2862,6 @@ static void BattleStartClearSetData(void)
|
||||
gBattleResources->flags->flags[i] = 0;
|
||||
gPalaceSelectionBattleScripts[i] = 0;
|
||||
gBattleStruct->lastTakenMove[i] = 0;
|
||||
gBattleStruct->usedHeldItems[i] = 0;
|
||||
gBattleStruct->choicedMove[i] = 0;
|
||||
gBattleStruct->changedItems[i] = 0;
|
||||
gBattleStruct->lastTakenMoveFrom[i][0] = 0;
|
||||
@ -2933,7 +2934,11 @@ static void BattleStartClearSetData(void)
|
||||
gBattleStruct->mega.triggerSpriteId = 0xFF;
|
||||
|
||||
for (i = 0; i < PARTY_SIZE; i++)
|
||||
{
|
||||
gBattleStruct->usedHeldItems[i][0] = 0;
|
||||
gBattleStruct->usedHeldItems[i][1] = 0;
|
||||
gBattleStruct->itemStolen[i].originalItem = GetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM);
|
||||
}
|
||||
}
|
||||
|
||||
void SwitchInClearSetData(void)
|
||||
@ -2960,7 +2965,9 @@ void SwitchInClearSetData(void)
|
||||
if (gBattleMoves[gCurrentMove].effect == EFFECT_BATON_PASS)
|
||||
{
|
||||
gBattleMons[gActiveBattler].status2 &= (STATUS2_CONFUSION | STATUS2_FOCUS_ENERGY | STATUS2_SUBSTITUTE | STATUS2_ESCAPE_PREVENTION | STATUS2_CURSED);
|
||||
gStatuses3[gActiveBattler] &= (STATUS3_LEECHSEED_BATTLER | STATUS3_LEECHSEED | STATUS3_ALWAYS_HITS | STATUS3_PERISH_SONG | STATUS3_ROOTED);
|
||||
gStatuses3[gActiveBattler] &= (STATUS3_LEECHSEED_BATTLER | STATUS3_LEECHSEED | STATUS3_ALWAYS_HITS | STATUS3_PERISH_SONG | STATUS3_ROOTED
|
||||
| STATUS3_GASTRO_ACID | STATUS3_EMBARGO | STATUS3_TELEKINESIS | STATUS3_MAGNET_RISE | STATUS3_HEAL_BLOCK
|
||||
| STATUS3_AQUA_RING | STATUS3_POWER_TRICK);
|
||||
|
||||
for (i = 0; i < gBattlersCount; i++)
|
||||
{
|
||||
@ -2980,6 +2987,8 @@ void SwitchInClearSetData(void)
|
||||
gBattleMons[gActiveBattler].status2 = 0;
|
||||
gStatuses3[gActiveBattler] = 0;
|
||||
}
|
||||
|
||||
gStatuses4[gActiveBattler] = 0;
|
||||
|
||||
for (i = 0; i < gBattlersCount; i++)
|
||||
{
|
||||
@ -3053,6 +3062,7 @@ void FaintClearSetData(void)
|
||||
|
||||
gBattleMons[gActiveBattler].status2 = 0;
|
||||
gStatuses3[gActiveBattler] = 0;
|
||||
gStatuses4[gActiveBattler] = 0;
|
||||
|
||||
for (i = 0; i < gBattlersCount; i++)
|
||||
{
|
||||
@ -3097,6 +3107,7 @@ void FaintClearSetData(void)
|
||||
gProtectStructs[gActiveBattler].usedThroatChopPreventedMove = 0;
|
||||
gProtectStructs[gActiveBattler].statRaised = 0;
|
||||
gProtectStructs[gActiveBattler].statFell = 0;
|
||||
gProtectStructs[gActiveBattler].pranksterElevated = 0;
|
||||
|
||||
gDisableStructs[gActiveBattler].isFirstTurn = 2;
|
||||
|
||||
@ -3514,6 +3525,18 @@ static void TryDoEventsBeforeFirstTurn(void)
|
||||
}
|
||||
memset(gTotemBoosts, 0, sizeof(gTotemBoosts)); // erase all totem boosts just to be safe
|
||||
|
||||
// Primal Reversion
|
||||
for (i = 0; i < gBattlersCount; i++)
|
||||
{
|
||||
if (CanMegaEvolve(i)
|
||||
&& GetBattlerHoldEffect(i, TRUE) == HOLD_EFFECT_PRIMAL_ORB)
|
||||
{
|
||||
gBattlerAttacker = i;
|
||||
BattleScriptExecute(BattleScript_PrimalReversion);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Check all switch in abilities happening from the fastest mon to slowest.
|
||||
while (gBattleStruct->switchInAbilitiesCounter < gBattlersCount)
|
||||
{
|
||||
@ -3615,7 +3638,7 @@ void BattleTurnPassed(void)
|
||||
gHitMarker &= ~(HITMARKER_NO_ATTACKSTRING);
|
||||
gHitMarker &= ~(HITMARKER_UNABLE_TO_USE_MOVE);
|
||||
gHitMarker &= ~(HITMARKER_x400000);
|
||||
gHitMarker &= ~(HITMARKER_x100000);
|
||||
gHitMarker &= ~(HITMARKER_PASSIVE_DAMAGE);
|
||||
gBattleScripting.animTurn = 0;
|
||||
gBattleScripting.animTargetsHit = 0;
|
||||
gBattleScripting.moveendState = 0;
|
||||
@ -3685,6 +3708,10 @@ u8 IsRunningFromBattleImpossible(void)
|
||||
|
||||
if (holdEffect == HOLD_EFFECT_CAN_ALWAYS_RUN)
|
||||
return 0;
|
||||
#if B_GHOSTS_ESCAPE >= GEN_6
|
||||
if (IS_BATTLER_OF_TYPE(gActiveBattler, TYPE_GHOST))
|
||||
return 0;
|
||||
#endif
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
|
||||
return 0;
|
||||
if (GetBattlerAbility(gActiveBattler) == ABILITY_RUN_AWAY)
|
||||
@ -4262,9 +4289,9 @@ u32 GetBattlerTotalSpeedStat(u8 battlerId)
|
||||
// weather abilities
|
||||
if (WEATHER_HAS_EFFECT)
|
||||
{
|
||||
if (ability == ABILITY_SWIFT_SWIM && gBattleWeather & WEATHER_RAIN_ANY)
|
||||
if (ability == ABILITY_SWIFT_SWIM && holdEffect != HOLD_EFFECT_UTILITY_UMBRELLA && gBattleWeather & WEATHER_RAIN_ANY)
|
||||
speed *= 2;
|
||||
else if (ability == ABILITY_CHLOROPHYLL && gBattleWeather & WEATHER_SUN_ANY)
|
||||
else if (ability == ABILITY_CHLOROPHYLL && holdEffect != HOLD_EFFECT_UTILITY_UMBRELLA && gBattleWeather & WEATHER_SUN_ANY)
|
||||
speed *= 2;
|
||||
else if (ability == ABILITY_SAND_RUSH && gBattleWeather & WEATHER_SANDSTORM_ANY)
|
||||
speed *= 2;
|
||||
@ -4379,20 +4406,32 @@ u8 GetWhoStrikesFirst(u8 battler1, u8 battler2, bool8 ignoreChosenMoves)
|
||||
u32 holdEffectBattler1 = 0, holdEffectBattler2 = 0;
|
||||
s8 priority1 = 0, priority2 = 0;
|
||||
|
||||
// Battler 1
|
||||
speedBattler1 = GetBattlerTotalSpeedStat(battler1);
|
||||
holdEffectBattler1 = GetBattlerHoldEffect(battler1, TRUE);
|
||||
if ((holdEffectBattler1 == HOLD_EFFECT_QUICK_CLAW && gRandomTurnNumber < (0xFFFF * GetBattlerHoldEffectParam(battler1)) / 100)
|
||||
// Quick Draw
|
||||
if (!ignoreChosenMoves && GetBattlerAbility(battler1) == ABILITY_QUICK_DRAW && !IS_MOVE_STATUS(gChosenMoveByBattler[battler1]) && Random() % 100 < 30)
|
||||
gProtectStructs[battler1].quickDraw = TRUE;
|
||||
// Quick Claw and Custap Berry
|
||||
if (!gProtectStructs[battler1].quickDraw
|
||||
&& ((holdEffectBattler1 == HOLD_EFFECT_QUICK_CLAW && gRandomTurnNumber < (0xFFFF * GetBattlerHoldEffectParam(battler1)) / 100)
|
||||
|| (!IsAbilityOnOpposingSide(battler1, ABILITY_UNNERVE)
|
||||
&& holdEffectBattler1 == HOLD_EFFECT_CUSTAP_BERRY
|
||||
&& HasEnoughHpToEatBerry(battler1, 4, gBattleMons[battler1].item)))
|
||||
&& HasEnoughHpToEatBerry(battler1, 4, gBattleMons[battler1].item))))
|
||||
gProtectStructs[battler1].custap = TRUE;
|
||||
|
||||
// Battler 2
|
||||
speedBattler2 = GetBattlerTotalSpeedStat(battler2);
|
||||
holdEffectBattler2 = GetBattlerHoldEffect(battler2, TRUE);
|
||||
if ((holdEffectBattler2 == HOLD_EFFECT_QUICK_CLAW && gRandomTurnNumber < (0xFFFF * GetBattlerHoldEffectParam(battler2)) / 100)
|
||||
// Quick Draw
|
||||
if (!ignoreChosenMoves && GetBattlerAbility(battler2) == ABILITY_QUICK_DRAW && !IS_MOVE_STATUS(gChosenMoveByBattler[battler2]) && Random() % 100 < 30)
|
||||
gProtectStructs[battler2].quickDraw = TRUE;
|
||||
// Quick Claw and Custap Berry
|
||||
if (!gProtectStructs[battler2].quickDraw
|
||||
&& ((holdEffectBattler2 == HOLD_EFFECT_QUICK_CLAW && gRandomTurnNumber < (0xFFFF * GetBattlerHoldEffectParam(battler2)) / 100)
|
||||
|| (!IsAbilityOnOpposingSide(battler2, ABILITY_UNNERVE)
|
||||
&& holdEffectBattler2 == HOLD_EFFECT_CUSTAP_BERRY
|
||||
&& HasEnoughHpToEatBerry(battler2, 4, gBattleMons[battler2].item)))
|
||||
&& HasEnoughHpToEatBerry(battler2, 4, gBattleMons[battler2].item))))
|
||||
gProtectStructs[battler2].custap = TRUE;
|
||||
|
||||
if (!ignoreChosenMoves)
|
||||
@ -4408,8 +4447,12 @@ u8 GetWhoStrikesFirst(u8 battler1, u8 battler2, bool8 ignoreChosenMoves)
|
||||
// QUICK CLAW / CUSTAP - always first
|
||||
// LAGGING TAIL - always last
|
||||
// STALL - always last
|
||||
|
||||
if (gProtectStructs[battler1].custap && !gProtectStructs[battler2].custap)
|
||||
|
||||
if (gProtectStructs[battler1].quickDraw && !gProtectStructs[battler2].quickDraw)
|
||||
strikesFirst = 0;
|
||||
else if (!gProtectStructs[battler1].quickDraw && gProtectStructs[battler2].quickDraw)
|
||||
strikesFirst = 1;
|
||||
else if (gProtectStructs[battler1].custap && !gProtectStructs[battler2].custap)
|
||||
strikesFirst = 0;
|
||||
else if (gProtectStructs[battler2].custap && !gProtectStructs[battler1].custap)
|
||||
strikesFirst = 1;
|
||||
@ -4670,22 +4713,34 @@ static void CheckQuickClaw_CustapBerryActivation(void)
|
||||
gBattleStruct->quickClawBattlerId++;
|
||||
if (gChosenActionByBattler[gActiveBattler] == B_ACTION_USE_MOVE
|
||||
&& gChosenMoveByBattler[gActiveBattler] != MOVE_FOCUS_PUNCH // quick claw message doesn't need to activate here
|
||||
&& gProtectStructs[gActiveBattler].custap
|
||||
&& (gProtectStructs[gActiveBattler].custap || gProtectStructs[gActiveBattler].quickDraw)
|
||||
&& !(gBattleMons[gActiveBattler].status1 & STATUS1_SLEEP)
|
||||
&& !(gDisableStructs[gBattlerAttacker].truantCounter)
|
||||
&& !(gProtectStructs[gActiveBattler].noValidMoves))
|
||||
{
|
||||
gProtectStructs[gActiveBattler].custap = FALSE;
|
||||
gLastUsedItem = gBattleMons[gActiveBattler].item;
|
||||
if (GetBattlerHoldEffect(gActiveBattler, FALSE) == HOLD_EFFECT_CUSTAP_BERRY)
|
||||
if (gProtectStructs[gActiveBattler].custap)
|
||||
{
|
||||
// don't record berry since its gone now
|
||||
BattleScriptExecute(BattleScript_CustapBerryActivation);
|
||||
gProtectStructs[gActiveBattler].custap = FALSE;
|
||||
gLastUsedItem = gBattleMons[gActiveBattler].item;
|
||||
PREPARE_ITEM_BUFFER(gBattleTextBuff1, gLastUsedItem);
|
||||
if (GetBattlerHoldEffect(gActiveBattler, FALSE) == HOLD_EFFECT_CUSTAP_BERRY)
|
||||
{
|
||||
// don't record berry since its gone now
|
||||
BattleScriptExecute(BattleScript_CustapBerryActivation);
|
||||
}
|
||||
else
|
||||
{
|
||||
RecordItemEffectBattle(gActiveBattler, GetBattlerHoldEffect(gActiveBattler, FALSE));
|
||||
BattleScriptExecute(BattleScript_QuickClawActivation);
|
||||
}
|
||||
}
|
||||
else
|
||||
else if (gProtectStructs[gActiveBattler].quickDraw)
|
||||
{
|
||||
RecordItemEffectBattle(gActiveBattler, GetBattlerHoldEffect(gActiveBattler, FALSE));
|
||||
BattleScriptExecute(BattleScript_QuickClawActivation);
|
||||
gProtectStructs[gActiveBattler].quickDraw = FALSE;
|
||||
gLastUsedAbility = gBattleMons[gActiveBattler].ability;
|
||||
PREPARE_ABILITY_BUFFER(gBattleTextBuff1, gLastUsedAbility);
|
||||
RecordAbilityBattle(gActiveBattler, gLastUsedAbility);
|
||||
BattleScriptExecute(BattleScript_QuickDrawActivation);
|
||||
}
|
||||
return;
|
||||
}
|
||||
@ -4720,7 +4775,7 @@ static void RunTurnActionsFunctions(void)
|
||||
|
||||
if (gCurrentTurnActionNumber >= gBattlersCount) // everyone did their actions, turn finished
|
||||
{
|
||||
gHitMarker &= ~(HITMARKER_x100000);
|
||||
gHitMarker &= ~(HITMARKER_PASSIVE_DAMAGE);
|
||||
gBattleMainFunc = sEndTurnFuncsTable[gBattleOutcome & 0x7F];
|
||||
}
|
||||
else
|
||||
@ -4930,6 +4985,17 @@ static void HandleEndTurn_FinishBattle(void)
|
||||
UndoFormChange(i, B_SIDE_PLAYER, FALSE);
|
||||
DoBurmyFormChange(i);
|
||||
}
|
||||
#if B_RECALCULATE_STATS >= GEN_5
|
||||
// Recalculate the stats of every party member before the end
|
||||
for (i = 0; i < PARTY_SIZE; i++)
|
||||
{
|
||||
if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2) != SPECIES_NONE
|
||||
&& GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2) != SPECIES_EGG)
|
||||
{
|
||||
CalculateMonStats(&gPlayerParty[i]);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
gBattleMainFunc = FreeResetData_ReturnToOvOrDoEvolutions;
|
||||
gCB2_AfterEvolution = BattleMainCB2;
|
||||
}
|
||||
@ -5057,6 +5123,7 @@ void RunBattleScriptCommands(void)
|
||||
void SetTypeBeforeUsingMove(u16 move, u8 battlerAtk)
|
||||
{
|
||||
u32 moveType, ateType, attackerAbility;
|
||||
u16 holdEffect = GetBattlerHoldEffect(battlerAtk, TRUE);
|
||||
|
||||
if (move == MOVE_STRUGGLE)
|
||||
return;
|
||||
@ -5069,11 +5136,11 @@ void SetTypeBeforeUsingMove(u16 move, u8 battlerAtk)
|
||||
{
|
||||
if (WEATHER_HAS_EFFECT)
|
||||
{
|
||||
if (gBattleWeather & WEATHER_RAIN_ANY)
|
||||
if (gBattleWeather & WEATHER_RAIN_ANY && holdEffect != HOLD_EFFECT_UTILITY_UMBRELLA)
|
||||
gBattleStruct->dynamicMoveType = TYPE_WATER | 0x80;
|
||||
else if (gBattleWeather & WEATHER_SANDSTORM_ANY)
|
||||
gBattleStruct->dynamicMoveType = TYPE_ROCK | 0x80;
|
||||
else if (gBattleWeather & WEATHER_SUN_ANY)
|
||||
else if (gBattleWeather & WEATHER_SUN_ANY && holdEffect != HOLD_EFFECT_UTILITY_UMBRELLA)
|
||||
gBattleStruct->dynamicMoveType = TYPE_FIRE | 0x80;
|
||||
else if (gBattleWeather & WEATHER_HAIL_ANY)
|
||||
gBattleStruct->dynamicMoveType = TYPE_ICE | 0x80;
|
||||
@ -5097,7 +5164,7 @@ void SetTypeBeforeUsingMove(u16 move, u8 battlerAtk)
|
||||
}
|
||||
else if (gBattleMoves[move].effect == EFFECT_CHANGE_TYPE_ON_ITEM)
|
||||
{
|
||||
if (GetBattlerHoldEffect(battlerAtk, TRUE) == gBattleMoves[move].argument)
|
||||
if (holdEffect == gBattleMoves[move].argument)
|
||||
gBattleStruct->dynamicMoveType = ItemId_GetSecondaryId(gBattleMons[battlerAtk].item) | 0x80;
|
||||
}
|
||||
else if (gBattleMoves[move].effect == EFFECT_REVELATION_DANCE)
|
||||
@ -5118,7 +5185,7 @@ void SetTypeBeforeUsingMove(u16 move, u8 battlerAtk)
|
||||
attackerAbility = GetBattlerAbility(battlerAtk);
|
||||
GET_MOVE_TYPE(move, moveType);
|
||||
if ((gFieldStatuses & STATUS_FIELD_ION_DELUGE && moveType == TYPE_NORMAL)
|
||||
|| gStatuses3[battlerAtk] & STATUS3_ELECTRIFIED)
|
||||
|| gStatuses4[battlerAtk] & STATUS4_ELECTRIFIED)
|
||||
{
|
||||
gBattleStruct->dynamicMoveType = 0x80 | TYPE_ELECTRIC;
|
||||
}
|
||||
@ -5150,10 +5217,14 @@ void SetTypeBeforeUsingMove(u16 move, u8 battlerAtk)
|
||||
{
|
||||
gBattleStruct->dynamicMoveType = 0x80 | TYPE_WATER;
|
||||
}
|
||||
else if (gStatuses4[battlerAtk] & STATUS4_PLASMA_FISTS && moveType == TYPE_NORMAL)
|
||||
{
|
||||
gBattleStruct->dynamicMoveType = 0x80 | TYPE_ELECTRIC;
|
||||
}
|
||||
|
||||
// Check if a gem should activate.
|
||||
GET_MOVE_TYPE(move, moveType);
|
||||
if (GetBattlerHoldEffect(battlerAtk, TRUE) == HOLD_EFFECT_GEMS
|
||||
if (holdEffect == HOLD_EFFECT_GEMS
|
||||
&& moveType == ItemId_GetSecondaryId(gBattleMons[battlerAtk].item))
|
||||
{
|
||||
gSpecialStatuses[battlerAtk].gemParam = GetBattlerHoldEffectParam(battlerAtk);
|
||||
|
@ -692,7 +692,7 @@ static const u8 sText_PkmnsWillPerishIn3Turns[] = _("Both Pokémon will perish\n
|
||||
static const u8 sText_AbilityRaisedStatDrastically[] = _("{B_DEF_ABILITY} raised {B_DEF_NAME_WITH_PREFIX}'s\n{B_BUFF1} drastically!");
|
||||
static const u8 sText_AsOneEnters[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} has two Abilities!");
|
||||
static const u8 sText_CuriousMedicineEnters[] = _("{B_EFF_NAME_WITH_PREFIX}'s\nstat changes were reset!");
|
||||
static const u8 sText_CanActFaster[] = _("{B_ATK_NAME_WITH_PREFIX} can act faster,\nthanks to {B_LAST_ITEM}!");
|
||||
static const u8 sText_CanActFaster[] = _("{B_ATK_NAME_WITH_PREFIX} can act faster,\nthanks to {B_BUFF1}!");
|
||||
static const u8 sText_MicleBerryActivates[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} boosted the accuracy of its\nnext move using {B_LAST_ITEM}!");
|
||||
static const u8 sText_PkmnShookOffTheTaunt[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} shook off\nthe taunt!");
|
||||
static const u8 sText_PkmnGotOverItsInfatuation[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} got over\nits infatuation!");
|
||||
@ -718,9 +718,23 @@ static const u8 sText_MysteriousAirCurrent[] = _("A mysterious air current is\np
|
||||
static const u8 sText_StrongWindsDissipated[] = _("The mysterious strong winds\nhave dissipated!{PAUSE 64}");
|
||||
static const u8 sText_MysteriousAirCurrentBlowsOn[] = _("The mysterious air current\nblows on regardless!");
|
||||
static const u8 sText_AttackWeakenedByStrongWinds[] = _("The mysterious strong winds\nweakened the attack!");
|
||||
static const u8 sText_StuffCheeksCantSelect[] = _("Stuff Cheeks cannot be\nselected without a Berry!\p");
|
||||
static const u8 sText_PkmnRevertedToPrimal[] = _("{B_ATK_NAME_WITH_PREFIX}'s Primal Reversion!\nIt reverted to its primal form!");
|
||||
static const u8 sText_ButPokemonCantUseTheMove[] = _("But {B_ATK_NAME_WITH_PREFIX} can't\nuse the move!");
|
||||
static const u8 sText_ButHoopaCantUseIt[] = _("But Hoopa can't use it\nthe way it is now!");
|
||||
static const u8 sText_BrokeThroughProtection[] = _("It broke through the\n{B_DEF_NAME_WITH_PREFIX}'s protection!");
|
||||
static const u8 sText_AbilityAllowsOnlyMove[] = _("{B_ATK_ABILITY} allows the\nuse of only {B_CURRENT_MOVE}!\p");
|
||||
static const u8 sText_SwappedAbilities[] = _("{B_DEF_NAME_WITH_PREFIX} swapped Abilities\nwith its target!");
|
||||
|
||||
const u8 *const gBattleStringsTable[BATTLESTRINGS_COUNT] =
|
||||
{
|
||||
[STRINGID_SWAPPEDABILITIES - 12] = sText_SwappedAbilities,
|
||||
[STRINGID_ABILITYALLOWSONLYMOVE - 12] = sText_AbilityAllowsOnlyMove,
|
||||
[STRINGID_BROKETHROUGHPROTECTION - 12] = sText_BrokeThroughProtection,
|
||||
[STRINGID_BUTPOKEMONCANTUSETHEMOVE - 12] = sText_ButPokemonCantUseTheMove,
|
||||
[STRINGID_BUTHOOPACANTUSEIT - 12] = sText_ButHoopaCantUseIt,
|
||||
[STRINGID_PKMNREVERTEDTOPRIMAL - 12] = sText_PkmnRevertedToPrimal,
|
||||
[STRINGID_STUFFCHEEKSCANTSELECT - 12] = sText_StuffCheeksCantSelect,
|
||||
[STRINGID_ATTACKWEAKENEDBSTRONGWINDS - 12] = sText_AttackWeakenedByStrongWinds,
|
||||
[STRINGID_MYSTERIOUSAIRCURRENTBLOWSON - 12] = sText_MysteriousAirCurrentBlowsOn,
|
||||
[STRINGID_STRONGWINDSDISSIPATED - 12] = sText_StrongWindsDissipated,
|
||||
|
@ -56,6 +56,7 @@
|
||||
#include "constants/party_menu.h"
|
||||
|
||||
extern struct MusicPlayerInfo gMPlayInfo_BGM;
|
||||
extern struct Evolution gEvolutionTable[][EVOS_PER_MON];
|
||||
|
||||
extern const u8* const gBattleScriptsForMoveEffects[];
|
||||
|
||||
@ -1392,7 +1393,8 @@ static void Cmd_attackcanceler(void)
|
||||
return;
|
||||
if (AbilityBattleEffects(ABILITYEFFECT_MOVES_BLOCK, gBattlerTarget, 0, 0, 0))
|
||||
return;
|
||||
if (!gBattleMons[gBattlerAttacker].pp[gCurrMovePos] && gCurrentMove != MOVE_STRUGGLE && !(gHitMarker & (HITMARKER_x800000 | HITMARKER_NO_ATTACKSTRING))
|
||||
if (!gBattleMons[gBattlerAttacker].pp[gCurrMovePos] && gCurrentMove != MOVE_STRUGGLE
|
||||
&& !(gHitMarker & (HITMARKER_x800000 | HITMARKER_NO_ATTACKSTRING | HITMARKER_NO_PPDEDUCT))
|
||||
&& !(gBattleMons[gBattlerAttacker].status2 & STATUS2_MULTIPLETURNS))
|
||||
{
|
||||
gBattlescriptCurrInstr = BattleScript_NoPPForMove;
|
||||
@ -1437,7 +1439,7 @@ static void Cmd_attackcanceler(void)
|
||||
gProtectStructs[gBattlerTarget].bounceMove = 0;
|
||||
gProtectStructs[gBattlerTarget].usesBouncedMove = 1;
|
||||
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
|
||||
if (BlocksPrankster(gCurrentMove, gBattlerTarget, gBattlerAttacker))
|
||||
if (BlocksPrankster(gCurrentMove, gBattlerTarget, gBattlerAttacker, TRUE))
|
||||
{
|
||||
// Opponent used a prankster'd magic coat -> reflected status move should fail against a dark-type attacker
|
||||
gBattlerTarget = gBattlerAttacker;
|
||||
@ -1596,12 +1598,13 @@ static bool32 AccuracyCalcHelper(u16 move)
|
||||
}
|
||||
|
||||
if ((WEATHER_HAS_EFFECT &&
|
||||
(((gBattleWeather & WEATHER_RAIN_ANY) && (gBattleMoves[move].effect == EFFECT_THUNDER || gBattleMoves[move].effect == EFFECT_HURRICANE))
|
||||
|| (((gBattleWeather & WEATHER_HAIL_ANY) && move == MOVE_BLIZZARD))))
|
||||
((IsBattlerWeatherAffected(gBattlerTarget, WEATHER_RAIN_ANY) && (gBattleMoves[move].effect == EFFECT_THUNDER || gBattleMoves[move].effect == EFFECT_HURRICANE))
|
||||
|| ((B_BLIZZARD_HAIL >= GEN_4 && (gBattleWeather & WEATHER_HAIL_ANY) && move == MOVE_BLIZZARD))))
|
||||
|| (gBattleMoves[move].effect == EFFECT_VITAL_THROW)
|
||||
|| (gBattleMoves[move].accuracy == 0)
|
||||
|| ((B_MINIMIZE_DMG_ACC >= GEN_6) && (gStatuses3[gBattlerTarget] & STATUS3_MINIMIZED) && (gBattleMoves[move].flags & FLAG_DMG_MINIMIZE)))
|
||||
{
|
||||
// thunder/hurricane ignore acc checks in rain unless target is holding utility umbrella
|
||||
JumpIfMoveFailed(7, move);
|
||||
return TRUE;
|
||||
}
|
||||
@ -1644,8 +1647,8 @@ u32 GetTotalAccuracy(u32 battlerAtk, u32 battlerDef, u32 move)
|
||||
|
||||
moveAcc = gBattleMoves[move].accuracy;
|
||||
// Check Thunder and Hurricane on sunny weather.
|
||||
if (WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_SUN_ANY
|
||||
&& (gBattleMoves[move].effect == EFFECT_THUNDER || gBattleMoves[move].effect == EFFECT_HURRICANE))
|
||||
if (IsBattlerWeatherAffected(battlerDef, WEATHER_SUN_ANY)
|
||||
&& (gBattleMoves[move].effect == EFFECT_THUNDER || gBattleMoves[move].effect == EFFECT_HURRICANE))
|
||||
moveAcc = 50;
|
||||
// Check Wonder Skin.
|
||||
if (defAbility == ABILITY_WONDER_SKIN && gBattleMoves[move].power == 0)
|
||||
@ -2121,7 +2124,7 @@ static void Cmd_healthbarupdate(void)
|
||||
if (gBattleControllerExecFlags)
|
||||
return;
|
||||
|
||||
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
|
||||
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) || (gHitMarker & HITMARKER_PASSIVE_DAMAGE))
|
||||
{
|
||||
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
|
||||
|
||||
@ -2158,7 +2161,7 @@ static void Cmd_datahpupdate(void)
|
||||
else
|
||||
moveType = gBattleMoves[gCurrentMove].type;
|
||||
|
||||
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
|
||||
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT) || (gHitMarker & HITMARKER_PASSIVE_DAMAGE))
|
||||
{
|
||||
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
|
||||
if (DoesSubstituteBlockMove(gBattlerAttacker, gActiveBattler, gCurrentMove) && gDisableStructs[gActiveBattler].substituteHP && !(gHitMarker & HITMARKER_IGNORE_SUBSTITUTE))
|
||||
@ -2204,9 +2207,9 @@ static void Cmd_datahpupdate(void)
|
||||
}
|
||||
else // hp goes down
|
||||
{
|
||||
if (gHitMarker & HITMARKER_x20)
|
||||
if (gHitMarker & HITMARKER_SKIP_DMG_TRACK)
|
||||
{
|
||||
gHitMarker &= ~(HITMARKER_x20);
|
||||
gHitMarker &= ~(HITMARKER_SKIP_DMG_TRACK);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -2228,10 +2231,10 @@ static void Cmd_datahpupdate(void)
|
||||
gBattleMons[gActiveBattler].hp = 0;
|
||||
}
|
||||
|
||||
if (!gSpecialStatuses[gActiveBattler].dmg && !(gHitMarker & HITMARKER_x100000))
|
||||
if (!gSpecialStatuses[gActiveBattler].dmg && !(gHitMarker & HITMARKER_PASSIVE_DAMAGE))
|
||||
gSpecialStatuses[gActiveBattler].dmg = gHpDealt;
|
||||
|
||||
if (IS_MOVE_PHYSICAL(gCurrentMove) && !(gHitMarker & HITMARKER_x100000) && gCurrentMove != MOVE_PAIN_SPLIT)
|
||||
if (IS_MOVE_PHYSICAL(gCurrentMove) && !(gHitMarker & HITMARKER_PASSIVE_DAMAGE) && gCurrentMove != MOVE_PAIN_SPLIT)
|
||||
{
|
||||
gProtectStructs[gActiveBattler].physicalDmg = gHpDealt;
|
||||
gSpecialStatuses[gActiveBattler].physicalDmg = gHpDealt;
|
||||
@ -2246,7 +2249,7 @@ static void Cmd_datahpupdate(void)
|
||||
gSpecialStatuses[gActiveBattler].physicalBattlerId = gBattlerTarget;
|
||||
}
|
||||
}
|
||||
else if (!IS_MOVE_PHYSICAL(gCurrentMove) && !(gHitMarker & HITMARKER_x100000))
|
||||
else if (!IS_MOVE_PHYSICAL(gCurrentMove) && !(gHitMarker & HITMARKER_PASSIVE_DAMAGE))
|
||||
{
|
||||
gProtectStructs[gActiveBattler].specialDmg = gHpDealt;
|
||||
gSpecialStatuses[gActiveBattler].specialDmg = gHpDealt;
|
||||
@ -2262,7 +2265,7 @@ static void Cmd_datahpupdate(void)
|
||||
}
|
||||
}
|
||||
}
|
||||
gHitMarker &= ~(HITMARKER_x100000);
|
||||
gHitMarker &= ~(HITMARKER_PASSIVE_DAMAGE);
|
||||
BtlController_EmitSetMonData(0, REQUEST_HP_BATTLE, 0, 2, &gBattleMons[gActiveBattler].hp);
|
||||
MarkBattlerForControllerExec(gActiveBattler);
|
||||
}
|
||||
@ -3287,15 +3290,7 @@ void SetMoveEffect(bool32 primary, u32 certain)
|
||||
}
|
||||
break;
|
||||
case MOVE_EFFECT_FEINT:
|
||||
if (gProtectStructs[gBattlerTarget].protected
|
||||
|| gSideStatuses[GetBattlerSide(gBattlerTarget)] & SIDE_STATUS_WIDE_GUARD
|
||||
|| gSideStatuses[GetBattlerSide(gBattlerTarget)] & SIDE_STATUS_QUICK_GUARD
|
||||
|| gSideStatuses[GetBattlerSide(gBattlerTarget)] & SIDE_STATUS_CRAFTY_SHIELD
|
||||
|| gSideStatuses[GetBattlerSide(gBattlerTarget)] & SIDE_STATUS_MAT_BLOCK
|
||||
|| gProtectStructs[gBattlerTarget].spikyShielded
|
||||
|| gProtectStructs[gBattlerTarget].kingsShielded
|
||||
|| gProtectStructs[gBattlerTarget].banefulBunkered
|
||||
|| gProtectStructs[gBattlerTarget].obstructed)
|
||||
if (IS_BATTLER_PROTECTED(gBattlerTarget))
|
||||
{
|
||||
gProtectStructs[gBattlerTarget].protected = 0;
|
||||
gSideStatuses[GetBattlerSide(gBattlerTarget)] &= ~(SIDE_STATUS_WIDE_GUARD);
|
||||
@ -3311,6 +3306,11 @@ void SetMoveEffect(bool32 primary, u32 certain)
|
||||
BattleScriptPush(gBattlescriptCurrInstr + 1);
|
||||
gBattlescriptCurrInstr = BattleScript_MoveEffectFeint;
|
||||
}
|
||||
else if (gCurrentMove == MOVE_HYPERSPACE_FURY)
|
||||
{
|
||||
BattleScriptPush(gBattlescriptCurrInstr + 1);
|
||||
gBattlescriptCurrInstr = BattleScript_HyperspaceFuryRemoveProtect;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case MOVE_EFFECT_SPECTRAL_THIEF:
|
||||
@ -3384,16 +3384,22 @@ void SetMoveEffect(bool32 primary, u32 certain)
|
||||
}
|
||||
break;
|
||||
case MOVE_EFFECT_BUG_BITE:
|
||||
if ((gBattleMons[gEffectBattler].item >= FIRST_BERRY_INDEX && gBattleMons[gEffectBattler].item <= LAST_BERRY_INDEX)
|
||||
if (ItemId_GetPocket(gBattleMons[gEffectBattler].item) == POCKET_BERRIES
|
||||
&& GetBattlerAbility(gEffectBattler) != ABILITY_STICKY_HOLD)
|
||||
{
|
||||
// target loses their berry
|
||||
gLastUsedItem = gBattleMons[gEffectBattler].item;
|
||||
gBattleMons[gEffectBattler].item = 0;
|
||||
CheckSetUnburden(gEffectBattler);
|
||||
|
||||
gActiveBattler = gEffectBattler;
|
||||
|
||||
BtlController_EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gBattleMons[gEffectBattler].item);
|
||||
MarkBattlerForControllerExec(gActiveBattler);
|
||||
|
||||
// attacker temporarily gains their item
|
||||
gBattleStruct->changedItems[gBattlerAttacker] = gBattleMons[gBattlerAttacker].item;
|
||||
gBattleMons[gBattlerAttacker].item = gLastUsedItem;
|
||||
|
||||
BattleScriptPush(gBattlescriptCurrInstr + 1);
|
||||
gBattlescriptCurrInstr = BattleScript_MoveEffectBugBite;
|
||||
}
|
||||
@ -3510,12 +3516,14 @@ static void Cmd_tryfaintmon(void)
|
||||
if (gBattleResults.playerFaintCounter < 0xFF)
|
||||
gBattleResults.playerFaintCounter++;
|
||||
AdjustFriendshipOnBattleFaint(gActiveBattler);
|
||||
gSideTimers[0].retaliateTimer = 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (gBattleResults.opponentFaintCounter < 0xFF)
|
||||
gBattleResults.opponentFaintCounter++;
|
||||
gBattleResults.lastOpponentSpecies = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES, NULL);
|
||||
gSideTimers[1].retaliateTimer = 2;
|
||||
}
|
||||
if ((gHitMarker & HITMARKER_DESTINYBOND) && gBattleMons[gBattlerAttacker].hp != 0)
|
||||
{
|
||||
@ -3842,6 +3850,9 @@ static void Cmd_getexp(void)
|
||||
*(&gBattleStruct->sentInPokes) >>= 1;
|
||||
gBattleScripting.getexpState = 5;
|
||||
gBattleMoveDamage = 0; // used for exp
|
||||
#if B_MAX_LEVEL_EV_GAINS >= GEN_5
|
||||
MonGainEVs(&gPlayerParty[gBattleStruct->expGetterMonId], gBattleMons[gBattlerFainted].species);
|
||||
#endif
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -4538,12 +4549,13 @@ static void Cmd_endselectionscript(void)
|
||||
static void Cmd_playanimation(void)
|
||||
{
|
||||
const u16* argumentPtr;
|
||||
u8 animId = gBattlescriptCurrInstr[2];
|
||||
|
||||
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
|
||||
argumentPtr = T2_READ_PTR(gBattlescriptCurrInstr + 3);
|
||||
|
||||
#if B_TERRAIN_BG_CHANGE == FALSE
|
||||
if (gBattlescriptCurrInstr[2] == B_ANIM_RESTORE_BG)
|
||||
if (animId == B_ANIM_RESTORE_BG)
|
||||
{
|
||||
// workaround for .if not working
|
||||
gBattlescriptCurrInstr += 7;
|
||||
@ -4551,28 +4563,29 @@ static void Cmd_playanimation(void)
|
||||
}
|
||||
#endif
|
||||
|
||||
if (gBattlescriptCurrInstr[2] == B_ANIM_STATS_CHANGE
|
||||
|| gBattlescriptCurrInstr[2] == B_ANIM_SNATCH_MOVE
|
||||
|| gBattlescriptCurrInstr[2] == B_ANIM_MEGA_EVOLUTION
|
||||
|| gBattlescriptCurrInstr[2] == B_ANIM_ILLUSION_OFF
|
||||
|| gBattlescriptCurrInstr[2] == B_ANIM_FORM_CHANGE
|
||||
|| gBattlescriptCurrInstr[2] == B_ANIM_SUBSTITUTE_FADE)
|
||||
if (animId == B_ANIM_STATS_CHANGE
|
||||
|| animId == B_ANIM_SNATCH_MOVE
|
||||
|| animId == B_ANIM_MEGA_EVOLUTION
|
||||
|| animId == B_ANIM_ILLUSION_OFF
|
||||
|| animId == B_ANIM_FORM_CHANGE
|
||||
|| animId == B_ANIM_SUBSTITUTE_FADE
|
||||
|| animId == B_ANIM_PRIMAL_REVERSION)
|
||||
{
|
||||
BtlController_EmitBattleAnimation(0, gBattlescriptCurrInstr[2], *argumentPtr);
|
||||
BtlController_EmitBattleAnimation(0, animId, *argumentPtr);
|
||||
MarkBattlerForControllerExec(gActiveBattler);
|
||||
gBattlescriptCurrInstr += 7;
|
||||
}
|
||||
else if (gHitMarker & HITMARKER_NO_ANIMATIONS)
|
||||
else if (gHitMarker & HITMARKER_NO_ANIMATIONS && animId != B_ANIM_RESTORE_BG)
|
||||
{
|
||||
BattleScriptPush(gBattlescriptCurrInstr + 7);
|
||||
gBattlescriptCurrInstr = BattleScript_Pausex20;
|
||||
}
|
||||
else if (gBattlescriptCurrInstr[2] == B_ANIM_RAIN_CONTINUES
|
||||
|| gBattlescriptCurrInstr[2] == B_ANIM_SUN_CONTINUES
|
||||
|| gBattlescriptCurrInstr[2] == B_ANIM_SANDSTORM_CONTINUES
|
||||
|| gBattlescriptCurrInstr[2] == B_ANIM_HAIL_CONTINUES)
|
||||
else if (animId == B_ANIM_RAIN_CONTINUES
|
||||
|| animId == B_ANIM_SUN_CONTINUES
|
||||
|| animId == B_ANIM_SANDSTORM_CONTINUES
|
||||
|| animId == B_ANIM_HAIL_CONTINUES)
|
||||
{
|
||||
BtlController_EmitBattleAnimation(0, gBattlescriptCurrInstr[2], *argumentPtr);
|
||||
BtlController_EmitBattleAnimation(0, animId, *argumentPtr);
|
||||
MarkBattlerForControllerExec(gActiveBattler);
|
||||
gBattlescriptCurrInstr += 7;
|
||||
}
|
||||
@ -4582,7 +4595,7 @@ static void Cmd_playanimation(void)
|
||||
}
|
||||
else
|
||||
{
|
||||
BtlController_EmitBattleAnimation(0, gBattlescriptCurrInstr[2], *argumentPtr);
|
||||
BtlController_EmitBattleAnimation(0, animId, *argumentPtr);
|
||||
MarkBattlerForControllerExec(gActiveBattler);
|
||||
gBattlescriptCurrInstr += 7;
|
||||
}
|
||||
@ -4602,7 +4615,8 @@ static void Cmd_playanimation2(void) // animation Id is stored in the first poin
|
||||
|| *animationIdPtr == B_ANIM_MEGA_EVOLUTION
|
||||
|| *animationIdPtr == B_ANIM_ILLUSION_OFF
|
||||
|| *animationIdPtr == B_ANIM_FORM_CHANGE
|
||||
|| *animationIdPtr == B_ANIM_SUBSTITUTE_FADE)
|
||||
|| *animationIdPtr == B_ANIM_SUBSTITUTE_FADE
|
||||
|| *animationIdPtr == B_ANIM_PRIMAL_REVERSION)
|
||||
{
|
||||
BtlController_EmitBattleAnimation(0, *animationIdPtr, *argumentPtr);
|
||||
MarkBattlerForControllerExec(gActiveBattler);
|
||||
@ -4940,7 +4954,7 @@ static void Cmd_moveend(void)
|
||||
break;
|
||||
case MOVEEND_CHOICE_MOVE: // update choice band move
|
||||
if (gHitMarker & HITMARKER_OBEYS
|
||||
&& HOLD_EFFECT_CHOICE(holdEffectAtk)
|
||||
&& (HOLD_EFFECT_CHOICE(holdEffectAtk) || GetBattlerAbility(gBattlerAttacker) == ABILITY_GORILLA_TACTICS)
|
||||
&& gChosenMove != MOVE_STRUGGLE
|
||||
&& (*choicedMoveAtk == 0 || *choicedMoveAtk == 0xFFFF))
|
||||
{
|
||||
@ -5161,7 +5175,6 @@ static void Cmd_moveend(void)
|
||||
MoveValuesCleanUp();
|
||||
gBattleScripting.moveEffect = gBattleScripting.savedMoveEffect;
|
||||
BattleScriptPush(gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect]);
|
||||
gBattleStruct->atkCancellerTracker = 0; // Run all cancellers on next target
|
||||
gBattlescriptCurrInstr = BattleScript_FlushMessageBox;
|
||||
return;
|
||||
}
|
||||
@ -6644,7 +6657,6 @@ static void Cmd_jumptocalledmove(void)
|
||||
else
|
||||
gChosenMove = gCurrentMove = gCalledMove;
|
||||
|
||||
gBattleStruct->atkCancellerTracker = 0;
|
||||
gBattlescriptCurrInstr = gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect];
|
||||
}
|
||||
|
||||
@ -6796,10 +6808,10 @@ static void Cmd_removeitem(void)
|
||||
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
|
||||
itemId = gBattleMons[gActiveBattler].item;
|
||||
|
||||
// Popped Air Balloon cannot be restored by no means.
|
||||
// Popped Air Balloon cannot be restored by any means.
|
||||
if (GetBattlerHoldEffect(gActiveBattler, TRUE) != HOLD_EFFECT_AIR_BALLOON)
|
||||
gBattleStruct->usedHeldItems[gActiveBattler] = itemId;
|
||||
|
||||
gBattleStruct->usedHeldItems[gBattlerPartyIndexes[gActiveBattler]][GetBattlerSide(gActiveBattler)] = itemId; // Remember if switched out
|
||||
|
||||
gBattleMons[gActiveBattler].item = 0;
|
||||
CheckSetUnburden(gActiveBattler);
|
||||
|
||||
@ -7336,7 +7348,7 @@ u32 IsFlowerVeilProtected(u32 battler)
|
||||
|
||||
u32 IsLeafGuardProtected(u32 battler)
|
||||
{
|
||||
if (WEATHER_HAS_EFFECT && (gBattleWeather & WEATHER_SUN_ANY))
|
||||
if (IsBattlerWeatherAffected(battler, WEATHER_SUN_ANY))
|
||||
return GetBattlerAbility(battler) == ABILITY_LEAF_GUARD;
|
||||
else
|
||||
return 0;
|
||||
@ -7387,6 +7399,21 @@ static u32 GetHighestStatId(u32 battlerId)
|
||||
return highestId;
|
||||
}
|
||||
|
||||
static bool32 IsRototillerAffected(u32 battlerId)
|
||||
{
|
||||
if (!IsBattlerAlive(battlerId))
|
||||
return FALSE;
|
||||
if (!IsBattlerGrounded(battlerId))
|
||||
return FALSE; // Only grounded battlers affected
|
||||
if (!IS_BATTLER_OF_TYPE(battlerId, TYPE_GRASS))
|
||||
return FALSE; // Only grass types affected
|
||||
if (gStatuses3[battlerId] & STATUS3_SEMI_INVULNERABLE)
|
||||
return FALSE; // Rototiller doesn't affected semi-invulnerable battlers
|
||||
if (BlocksPrankster(MOVE_ROTOTILLER, gBattlerAttacker, battlerId, FALSE))
|
||||
return FALSE;
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
static void Cmd_various(void)
|
||||
{
|
||||
struct Pokemon *mon;
|
||||
@ -8100,7 +8127,7 @@ static void Cmd_various(void)
|
||||
}
|
||||
else
|
||||
{
|
||||
gStatuses3[gBattlerTarget] |= STATUS3_ELECTRIFIED;
|
||||
gStatuses4[gBattlerTarget] |= STATUS4_ELECTRIFIED;
|
||||
gBattlescriptCurrInstr += 7;
|
||||
}
|
||||
return;
|
||||
@ -8190,6 +8217,47 @@ static void Cmd_various(void)
|
||||
}
|
||||
gBattlescriptCurrInstr += 4;
|
||||
return;
|
||||
case VARIOUS_HANDLE_PRIMAL_REVERSION:
|
||||
if (GetBattlerSide(gActiveBattler) == B_SIDE_OPPONENT)
|
||||
mon = &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]];
|
||||
else
|
||||
mon = &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]];
|
||||
|
||||
// Change species.
|
||||
if (gBattlescriptCurrInstr[3] == 0)
|
||||
{
|
||||
u16 primalSpecies;
|
||||
gBattleStruct->mega.primalRevertedSpecies[gActiveBattler] = gBattleMons[gActiveBattler].species;
|
||||
if (GetBattlerPosition(gActiveBattler) == B_POSITION_PLAYER_LEFT
|
||||
|| (GetBattlerPosition(gActiveBattler) == B_POSITION_PLAYER_RIGHT && !(gBattleTypeFlags & (BATTLE_TYPE_MULTI | BATTLE_TYPE_INGAME_PARTNER))))
|
||||
{
|
||||
gBattleStruct->mega.playerPrimalRevertedSpecies = gBattleStruct->mega.primalRevertedSpecies[gActiveBattler];
|
||||
}
|
||||
// Checks Primal Reversion
|
||||
primalSpecies = GetMegaEvolutionSpecies(gBattleStruct->mega.primalRevertedSpecies[gActiveBattler], gBattleMons[gActiveBattler].item);
|
||||
|
||||
gBattleMons[gActiveBattler].species = primalSpecies;
|
||||
PREPARE_SPECIES_BUFFER(gBattleTextBuff1, gBattleMons[gActiveBattler].species);
|
||||
|
||||
BtlController_EmitSetMonData(0, REQUEST_SPECIES_BATTLE, gBitTable[gBattlerPartyIndexes[gActiveBattler]], 2, &gBattleMons[gActiveBattler].species);
|
||||
MarkBattlerForControllerExec(gActiveBattler);
|
||||
}
|
||||
// Change stats.
|
||||
else if (gBattlescriptCurrInstr[3] == 1)
|
||||
{
|
||||
RecalcBattlerStats(gActiveBattler, mon);
|
||||
gBattleStruct->mega.primalRevertedPartyIds[GetBattlerSide(gActiveBattler)] |= gBitTable[gBattlerPartyIndexes[gActiveBattler]];
|
||||
}
|
||||
// Update healthbox and elevation.
|
||||
else
|
||||
{
|
||||
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], mon, HEALTHBOX_ALL);
|
||||
CreateMegaIndicatorSprite(gActiveBattler, 0);
|
||||
if (GetBattlerSide(gActiveBattler) == B_SIDE_OPPONENT)
|
||||
SetBattlerShadowSpriteCallback(gActiveBattler, gBattleMons[gActiveBattler].species);
|
||||
}
|
||||
gBattlescriptCurrInstr += 4;
|
||||
return;
|
||||
case VARIOUS_HANDLE_FORM_CHANGE:
|
||||
if (GetBattlerSide(gActiveBattler) == B_SIDE_OPPONENT)
|
||||
mon = &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]];
|
||||
@ -8328,6 +8396,9 @@ static void Cmd_various(void)
|
||||
case VARIOUS_ABILITY_POPUP:
|
||||
CreateAbilityPopUp(gActiveBattler, gBattleMons[gActiveBattler].ability, (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) != 0);
|
||||
break;
|
||||
case VARIOUS_UPDATE_ABILITY_POPUP:
|
||||
UpdateAbilityPopup(gActiveBattler);
|
||||
break;
|
||||
case VARIOUS_DEFOG:
|
||||
if (T1_READ_8(gBattlescriptCurrInstr + 3)) // Clear
|
||||
{
|
||||
@ -8795,7 +8866,7 @@ static void Cmd_various(void)
|
||||
gFieldStatuses &= ~STATUS_FIELD_TERRAIN_ANY; // remove the terrain
|
||||
break;
|
||||
case VARIOUS_JUMP_IF_PRANKSTER_BLOCKED:
|
||||
if (BlocksPrankster(gCurrentMove, gBattlerAttacker, gActiveBattler))
|
||||
if (BlocksPrankster(gCurrentMove, gBattlerAttacker, gActiveBattler, TRUE))
|
||||
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3);
|
||||
else
|
||||
gBattlescriptCurrInstr += 7;
|
||||
@ -8833,6 +8904,117 @@ static void Cmd_various(void)
|
||||
}
|
||||
break;
|
||||
}
|
||||
case VARIOUS_GET_ROTOTILLER_TARGETS:
|
||||
// Gets the battlers to be affected by rototiller. If there are none, print 'But it failed!'
|
||||
{
|
||||
u32 count = 0;
|
||||
for (i = 0; i < gBattlersCount; i++)
|
||||
{
|
||||
gSpecialStatuses[i].rototillerAffected = FALSE;
|
||||
if (IsRototillerAffected(i))
|
||||
{
|
||||
gSpecialStatuses[i].rototillerAffected = TRUE;
|
||||
count++;
|
||||
}
|
||||
}
|
||||
|
||||
if (count == 0)
|
||||
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3); // Rototiller fails
|
||||
else
|
||||
gBattlescriptCurrInstr += 7;
|
||||
}
|
||||
return;
|
||||
case VARIOUS_JUMP_IF_NOT_ROTOTILLER_AFFECTED:
|
||||
if (gSpecialStatuses[gActiveBattler].rototillerAffected)
|
||||
{
|
||||
gSpecialStatuses[gActiveBattler].rototillerAffected = FALSE;
|
||||
gBattlescriptCurrInstr += 7;
|
||||
}
|
||||
else
|
||||
{
|
||||
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3); // Unaffected by rototiller - print STRINGID_NOEFFECTONTARGET
|
||||
}
|
||||
return;
|
||||
case VARIOUS_TRY_ACTIVATE_BATTLE_BOND:
|
||||
if (gBattleMons[gBattlerAttacker].species == SPECIES_GRENINJA_BATTLE_BOND
|
||||
&& HasAttackerFaintedTarget()
|
||||
&& CalculateEnemyPartyCount() > 1)
|
||||
{
|
||||
PREPARE_SPECIES_BUFFER(gBattleTextBuff1, gBattleMons[gBattlerAttacker].species);
|
||||
gBattleStruct->changedSpecies[gBattlerPartyIndexes[gBattlerAttacker]] = gBattleMons[gBattlerAttacker].species;
|
||||
gBattleMons[gBattlerAttacker].species = SPECIES_GRENINJA_ASH;
|
||||
BattleScriptPushCursor();
|
||||
gBattlescriptCurrInstr = BattleScript_BattleBondActivatesOnMoveEndAttacker;
|
||||
return;
|
||||
}
|
||||
break;
|
||||
case VARIOUS_CONSUME_BERRY:
|
||||
if (ItemId_GetHoldEffect(gBattleMons[gActiveBattler].item) == HOLD_EFFECT_NONE)
|
||||
{
|
||||
gBattlescriptCurrInstr += 4;
|
||||
return;
|
||||
}
|
||||
|
||||
gBattleScripting.battler = gEffectBattler = gBattlerTarget = gActiveBattler; // Cover all berry effect battlerId cases. e.g. ChangeStatBuffs uses target ID
|
||||
// Do move end berry effects for just a single battler, instead of looping through all battlers
|
||||
if (ItemBattleEffects(ITEMEFFECT_BATTLER_MOVE_END, gActiveBattler, FALSE))
|
||||
return;
|
||||
|
||||
if (gBattlescriptCurrInstr[3])
|
||||
{
|
||||
gBattleMons[gActiveBattler].item = gBattleStruct->changedItems[gActiveBattler];
|
||||
gBattleStruct->changedItems[gActiveBattler] = ITEM_NONE;
|
||||
gBattleResources->flags->flags[gActiveBattler] &= ~(RESOURCE_FLAG_UNBURDEN);
|
||||
}
|
||||
|
||||
gBattlescriptCurrInstr += 4;
|
||||
return;
|
||||
case VARIOUS_JUMP_IF_CANT_REVERT_TO_PRIMAL:
|
||||
{
|
||||
bool8 canDoPrimalReversion = FALSE;
|
||||
|
||||
for (i = 0; i < EVOS_PER_MON; i++)
|
||||
{
|
||||
if (gEvolutionTable[gBattleMons[gActiveBattler].species][i].method == EVO_PRIMAL_REVERSION
|
||||
&& gEvolutionTable[gBattleMons[gActiveBattler].species][i].param == gBattleMons[gActiveBattler].item)
|
||||
canDoPrimalReversion = TRUE;
|
||||
}
|
||||
if (!canDoPrimalReversion)
|
||||
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3);
|
||||
else
|
||||
gBattlescriptCurrInstr += 7;
|
||||
return;
|
||||
case VARIOUS_JUMP_IF_WEATHER_AFFECTED:
|
||||
{
|
||||
u32 weatherFlags = T1_READ_32(gBattlescriptCurrInstr + 3);
|
||||
if (IsBattlerWeatherAffected(gActiveBattler, weatherFlags))
|
||||
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 7);
|
||||
else
|
||||
gBattlescriptCurrInstr += 11;
|
||||
}
|
||||
return;
|
||||
}
|
||||
case VARIOUS_APPLY_PLASMA_FISTS:
|
||||
for (i = 0; i < gBattlersCount; i++)
|
||||
gStatuses4[i] |= STATUS4_PLASMA_FISTS;
|
||||
break;
|
||||
case VARIOUS_JUMP_IF_SPECIES:
|
||||
if (gBattleMons[gActiveBattler].species == T1_READ_16(gBattlescriptCurrInstr + 3))
|
||||
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 5);
|
||||
else
|
||||
gBattlescriptCurrInstr += 9;
|
||||
return;
|
||||
case VARIOUS_JUMP_IF_LEAF_GUARD_PROTECTED:
|
||||
if (IsLeafGuardProtected(gActiveBattler))
|
||||
{
|
||||
gBattlerAbility = gActiveBattler;
|
||||
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3);
|
||||
}
|
||||
else
|
||||
{
|
||||
gBattlescriptCurrInstr += 7;
|
||||
}
|
||||
return;
|
||||
case VARIOUS_GET_RANDOM_MIRROR_ARMOR_TARGET:
|
||||
i = BATTLE_OPPOSITE(gActiveBattler);
|
||||
gBattlerAttacker = gBattlerTarget;
|
||||
@ -10712,11 +10894,12 @@ static bool8 IsTwoTurnsMove(u16 move)
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
// unused
|
||||
static u8 AttacksThisTurn(u8 battlerId, u16 move) // Note: returns 1 if it's a charging turn, otherwise 2
|
||||
{
|
||||
// first argument is unused
|
||||
if (gBattleMoves[move].effect == EFFECT_SOLARBEAM
|
||||
&& (gBattleWeather & WEATHER_SUN_ANY))
|
||||
&& IsBattlerWeatherAffected(battlerId, WEATHER_SUN_ANY))
|
||||
return 2;
|
||||
|
||||
if (gBattleMoves[move].effect == EFFECT_SKULL_BASH
|
||||
@ -10796,7 +10979,7 @@ static void Cmd_settailwind(void)
|
||||
{
|
||||
gSideStatuses[side] |= SIDE_STATUS_TAILWIND;
|
||||
gSideTimers[side].tailwindBattlerId = gBattlerAttacker;
|
||||
gSideTimers[side].tailwindTimer = (B_TAILWIND_TIMER >= GEN_5) ? 4 : 3;
|
||||
gSideTimers[side].tailwindTimer = (B_TAILWIND_TURNS >= GEN_5) ? 4 : 3;
|
||||
gBattlescriptCurrInstr += 5;
|
||||
}
|
||||
else
|
||||
@ -11012,7 +11195,7 @@ static void Cmd_trysetperishsong(void)
|
||||
{
|
||||
if (gStatuses3[i] & STATUS3_PERISH_SONG
|
||||
|| GetBattlerAbility(i) == ABILITY_SOUNDPROOF
|
||||
|| BlocksPrankster(gCurrentMove, gBattlerAttacker, i))
|
||||
|| BlocksPrankster(gCurrentMove, gBattlerAttacker, i, TRUE))
|
||||
{
|
||||
notAffectedCount++;
|
||||
}
|
||||
@ -11374,7 +11557,7 @@ static void Cmd_recoverbasedonsunlight(void)
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!(gBattleWeather & WEATHER_ANY) || !WEATHER_HAS_EFFECT)
|
||||
if (!(gBattleWeather & WEATHER_ANY) || !WEATHER_HAS_EFFECT || GetBattlerHoldEffect(gBattlerAttacker, TRUE) == HOLD_EFFECT_UTILITY_UMBRELLA)
|
||||
gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 2;
|
||||
else if (gBattleWeather & WEATHER_SUN_ANY)
|
||||
gBattleMoveDamage = 20 * gBattleMons[gBattlerAttacker].maxHP / 30;
|
||||
@ -11549,7 +11732,7 @@ static void Cmd_jumpifattackandspecialattackcannotfall(void) // memento
|
||||
&& gBattleMons[gBattlerTarget].statStages[STAT_SPATK] == MIN_STAT_STAGE
|
||||
&& gBattleCommunication[MISS_TYPE] != B_MSG_PROTECTED)
|
||||
#else
|
||||
if (gBattleCommunication[MISS_TYPE] != B_MSG_PROTECTED
|
||||
if (gBattleCommunication[MISS_TYPE] == B_MSG_PROTECTED
|
||||
|| gStatuses3[gBattlerTarget] & STATUS3_SEMI_INVULNERABLE
|
||||
|| IsBattlerProtected(gBattlerTarget, gCurrentMove)
|
||||
|| DoesSubstituteBlockMove(gBattlerAttacker, gBattlerTarget, gCurrentMove))
|
||||
@ -11652,9 +11835,15 @@ static void Cmd_settaunt(void)
|
||||
}
|
||||
else if (gDisableStructs[gBattlerTarget].tauntTimer == 0)
|
||||
{
|
||||
u8 turns = 4;
|
||||
if (GetBattlerTurnOrderNum(gBattlerTarget) > GetBattlerTurnOrderNum(gBattlerAttacker))
|
||||
turns--; // If the target hasn't yet moved this turn, Taunt lasts for only three turns (source: Bulbapedia)
|
||||
#if B_TAUNT_TURNS >= GEN_5
|
||||
u8 turns = 4;
|
||||
if (GetBattlerTurnOrderNum(gBattlerTarget) > GetBattlerTurnOrderNum(gBattlerAttacker))
|
||||
turns--; // If the target hasn't yet moved this turn, Taunt lasts for only three turns (source: Bulbapedia)
|
||||
#elif B_TAUNT_TURNS == GEN_4
|
||||
u8 turns = (Random() & 2) + 3;
|
||||
#else
|
||||
u8 turns = 2;
|
||||
#endif
|
||||
|
||||
gDisableStructs[gBattlerTarget].tauntTimer = gDisableStructs[gBattlerTarget].tauntTimer2 = turns;
|
||||
gBattlescriptCurrInstr += 5;
|
||||
@ -12381,6 +12570,8 @@ bool32 DoesSubstituteBlockMove(u8 battlerAtk, u8 battlerDef, u32 move)
|
||||
return FALSE;
|
||||
else if (GetBattlerAbility(battlerAtk) == ABILITY_INFILTRATOR)
|
||||
return FALSE;
|
||||
else if (gBattleMoves[move].flags & FLAG_HIT_IN_SUBSTITUTE)
|
||||
return FALSE;
|
||||
else
|
||||
return TRUE;
|
||||
}
|
||||
@ -12410,7 +12601,7 @@ static void Cmd_tryrecycleitem(void)
|
||||
u16 *usedHeldItem;
|
||||
|
||||
gActiveBattler = gBattlerAttacker;
|
||||
usedHeldItem = &gBattleStruct->usedHeldItems[gActiveBattler];
|
||||
usedHeldItem = &gBattleStruct->usedHeldItems[gBattlerPartyIndexes[gActiveBattler]][GetBattlerSide(gActiveBattler)];
|
||||
if (*usedHeldItem != 0 && gBattleMons[gActiveBattler].item == 0)
|
||||
{
|
||||
gLastUsedItem = *usedHeldItem;
|
||||
@ -12507,7 +12698,7 @@ static void Cmd_removelightscreenreflect(void) // brick break
|
||||
gBattlescriptCurrInstr++;
|
||||
}
|
||||
|
||||
static u8 GetCatchingBattler(void)
|
||||
u8 GetCatchingBattler(void)
|
||||
{
|
||||
if (IsBattlerAlive(GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT)))
|
||||
return GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
|
||||
|
@ -621,6 +621,12 @@ bool8 TryRunFromBattle(u8 battler)
|
||||
gProtectStructs[battler].fleeFlag = 1;
|
||||
effect++;
|
||||
}
|
||||
#if B_GHOSTS_ESCAPE >= GEN_6
|
||||
else if (IS_BATTLER_OF_TYPE(battler, TYPE_GHOST))
|
||||
{
|
||||
effect++;
|
||||
}
|
||||
#endif
|
||||
else if (gBattleMons[battler].ability == ABILITY_RUN_AWAY)
|
||||
{
|
||||
if (InBattlePyramid())
|
||||
@ -858,7 +864,7 @@ void HandleAction_NothingIsFainted(void)
|
||||
gCurrentTurnActionNumber++;
|
||||
gCurrentActionFuncId = gActionsByTurnOrder[gCurrentTurnActionNumber];
|
||||
gHitMarker &= ~(HITMARKER_DESTINYBOND | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_ATTACKSTRING_PRINTED
|
||||
| HITMARKER_NO_PPDEDUCT | HITMARKER_IGNORE_SAFEGUARD | HITMARKER_x100000
|
||||
| HITMARKER_NO_PPDEDUCT | HITMARKER_IGNORE_SAFEGUARD | HITMARKER_PASSIVE_DAMAGE
|
||||
| HITMARKER_OBEYS | HITMARKER_x10 | HITMARKER_SYNCHRONISE_EFFECT
|
||||
| HITMARKER_CHARGING | HITMARKER_x4000000);
|
||||
}
|
||||
@ -870,7 +876,7 @@ void HandleAction_ActionFinished(void)
|
||||
gCurrentActionFuncId = gActionsByTurnOrder[gCurrentTurnActionNumber];
|
||||
SpecialStatusesClear();
|
||||
gHitMarker &= ~(HITMARKER_DESTINYBOND | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_ATTACKSTRING_PRINTED
|
||||
| HITMARKER_NO_PPDEDUCT | HITMARKER_IGNORE_SAFEGUARD | HITMARKER_x100000
|
||||
| HITMARKER_NO_PPDEDUCT | HITMARKER_IGNORE_SAFEGUARD | HITMARKER_PASSIVE_DAMAGE
|
||||
| HITMARKER_OBEYS | HITMARKER_x10 | HITMARKER_SYNCHRONISE_EFFECT
|
||||
| HITMARKER_CHARGING | HITMARKER_x4000000 | HITMARKER_IGNORE_DISGUISE);
|
||||
|
||||
@ -1725,6 +1731,21 @@ u8 TrySetCantSelectMoveBattleScript(void)
|
||||
limitations++;
|
||||
}
|
||||
}
|
||||
|
||||
if (move == MOVE_STUFF_CHEEKS && ItemId_GetPocket(gBattleMons[gActiveBattler].item) != POCKET_BERRIES)
|
||||
{
|
||||
gCurrentMove = move;
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
|
||||
{
|
||||
gPalaceSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingNotAllowedBelchInPalace;
|
||||
gProtectStructs[gActiveBattler].palaceUnableToUseMove = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
gSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingNotAllowedStuffCheeks;
|
||||
limitations++;
|
||||
}
|
||||
}
|
||||
|
||||
gPotentialItemEffectBattler = gActiveBattler;
|
||||
if (HOLD_EFFECT_CHOICE(holdEffect) && *choicedMove != 0 && *choicedMove != 0xFFFF && *choicedMove != move)
|
||||
@ -1755,6 +1776,21 @@ u8 TrySetCantSelectMoveBattleScript(void)
|
||||
limitations++;
|
||||
}
|
||||
}
|
||||
if ((GetBattlerAbility(gActiveBattler) == ABILITY_GORILLA_TACTICS) && *choicedMove != 0
|
||||
&& *choicedMove != 0xFFFF && *choicedMove != move)
|
||||
{
|
||||
gCurrentMove = *choicedMove;
|
||||
gLastUsedItem = gBattleMons[gActiveBattler].item;
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
|
||||
{
|
||||
gProtectStructs[gActiveBattler].palaceUnableToUseMove = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
gSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingNotAllowedMoveGorillaTactics;
|
||||
limitations++;
|
||||
}
|
||||
}
|
||||
|
||||
if (gBattleMons[gActiveBattler].pp[moveId] == 0)
|
||||
{
|
||||
@ -1808,6 +1844,10 @@ u8 CheckMoveLimitations(u8 battlerId, u8 unusableMoves, u8 check)
|
||||
unusableMoves |= gBitTable[i];
|
||||
else if (gDisableStructs[battlerId].throatChopTimer && gBattleMoves[gBattleMons[battlerId].moves[i]].flags & FLAG_SOUND)
|
||||
unusableMoves |= gBitTable[i];
|
||||
else if (gBattleMons[battlerId].moves[i] == MOVE_STUFF_CHEEKS && ItemId_GetPocket(gBattleMons[gActiveBattler].item) != POCKET_BERRIES)
|
||||
unusableMoves |= gBitTable[i];
|
||||
else if (GetBattlerAbility(battlerId) == ABILITY_GORILLA_TACTICS && *choicedMove != 0 && *choicedMove != 0xFFFF && *choicedMove != gBattleMons[battlerId].moves[i])
|
||||
unusableMoves |= gBitTable[i];
|
||||
}
|
||||
return unusableMoves;
|
||||
}
|
||||
@ -1881,6 +1921,7 @@ enum
|
||||
ENDTURN_PSYCHIC_TERRAIN,
|
||||
ENDTURN_ION_DELUGE,
|
||||
ENDTURN_FAIRY_LOCK,
|
||||
ENDTURN_RETALIATE,
|
||||
ENDTURN_FIELD_COUNT,
|
||||
};
|
||||
|
||||
@ -2234,7 +2275,7 @@ u8 DoFieldEndTurnEffects(void)
|
||||
break;
|
||||
case ENDTURN_ELECTRIC_TERRAIN:
|
||||
if (gFieldStatuses & STATUS_FIELD_ELECTRIC_TERRAIN
|
||||
&& ((!gFieldStatuses & STATUS_FIELD_TERRAIN_PERMANENT) && --gFieldTimers.electricTerrainTimer == 0))
|
||||
&& (!(gFieldStatuses & STATUS_FIELD_TERRAIN_PERMANENT) && --gFieldTimers.electricTerrainTimer == 0))
|
||||
{
|
||||
gFieldStatuses &= ~(STATUS_FIELD_ELECTRIC_TERRAIN | STATUS_FIELD_TERRAIN_PERMANENT);
|
||||
BattleScriptExecute(BattleScript_ElectricTerrainEnds);
|
||||
@ -2244,7 +2285,7 @@ u8 DoFieldEndTurnEffects(void)
|
||||
break;
|
||||
case ENDTURN_MISTY_TERRAIN:
|
||||
if (gFieldStatuses & STATUS_FIELD_MISTY_TERRAIN
|
||||
&& ((!gFieldStatuses & STATUS_FIELD_TERRAIN_PERMANENT) && --gFieldTimers.mistyTerrainTimer == 0))
|
||||
&& (!(gFieldStatuses & STATUS_FIELD_TERRAIN_PERMANENT) && --gFieldTimers.mistyTerrainTimer == 0))
|
||||
{
|
||||
gFieldStatuses &= ~(STATUS_FIELD_MISTY_TERRAIN);
|
||||
BattleScriptExecute(BattleScript_MistyTerrainEnds);
|
||||
@ -2266,7 +2307,7 @@ u8 DoFieldEndTurnEffects(void)
|
||||
break;
|
||||
case ENDTURN_PSYCHIC_TERRAIN:
|
||||
if (gFieldStatuses & STATUS_FIELD_PSYCHIC_TERRAIN
|
||||
&& ((!gFieldStatuses & STATUS_FIELD_TERRAIN_PERMANENT) && --gFieldTimers.psychicTerrainTimer == 0))
|
||||
&& (!(gFieldStatuses & STATUS_FIELD_TERRAIN_PERMANENT) && --gFieldTimers.psychicTerrainTimer == 0))
|
||||
{
|
||||
gFieldStatuses &= ~(STATUS_FIELD_PSYCHIC_TERRAIN);
|
||||
BattleScriptExecute(BattleScript_PsychicTerrainEnds);
|
||||
@ -2312,6 +2353,13 @@ u8 DoFieldEndTurnEffects(void)
|
||||
}
|
||||
gBattleStruct->turnCountersTracker++;
|
||||
break;
|
||||
case ENDTURN_RETALIATE:
|
||||
if (gSideTimers[B_SIDE_PLAYER].retaliateTimer > 0)
|
||||
gSideTimers[B_SIDE_PLAYER].retaliateTimer--;
|
||||
if (gSideTimers[B_SIDE_OPPONENT].retaliateTimer > 0)
|
||||
gSideTimers[B_SIDE_OPPONENT].retaliateTimer--;
|
||||
gBattleStruct->turnCountersTracker++;
|
||||
break;
|
||||
case ENDTURN_FIELD_COUNT:
|
||||
effect++;
|
||||
break;
|
||||
@ -2355,6 +2403,7 @@ enum
|
||||
ENDTURN_POWDER,
|
||||
ENDTURN_THROAT_CHOP,
|
||||
ENDTURN_SLOW_START,
|
||||
ENDTURN_PLASMA_FISTS,
|
||||
ENDTURN_BATTLER_COUNT
|
||||
};
|
||||
|
||||
@ -2382,7 +2431,7 @@ u8 DoBattlerEndTurnEffects(void)
|
||||
{
|
||||
u32 ability, i, effect = 0;
|
||||
|
||||
gHitMarker |= (HITMARKER_GRUDGE | HITMARKER_x20);
|
||||
gHitMarker |= (HITMARKER_GRUDGE | HITMARKER_SKIP_DMG_TRACK);
|
||||
while (gBattleStruct->turnEffectsBattlerId < gBattlersCount && gBattleStruct->turnEffectsTracker <= ENDTURN_BATTLER_COUNT)
|
||||
{
|
||||
gActiveBattler = gBattlerAttacker = gBattlerByTurnOrder[gBattleStruct->turnEffectsBattlerId];
|
||||
@ -2838,7 +2887,7 @@ u8 DoBattlerEndTurnEffects(void)
|
||||
gBattleStruct->turnEffectsTracker++;
|
||||
break;
|
||||
case ENDTURN_ELECTRIFY:
|
||||
gStatuses3[gActiveBattler] &= ~(STATUS3_ELECTRIFIED);
|
||||
gStatuses4[gActiveBattler] &= ~(STATUS4_ELECTRIFIED);
|
||||
gBattleStruct->turnEffectsTracker++;
|
||||
case ENDTURN_POWDER:
|
||||
gBattleMons[gActiveBattler].status2 &= ~(STATUS2_POWDER);
|
||||
@ -2861,6 +2910,11 @@ u8 DoBattlerEndTurnEffects(void)
|
||||
}
|
||||
gBattleStruct->turnEffectsTracker++;
|
||||
break;
|
||||
case ENDTURN_PLASMA_FISTS:
|
||||
for (i = 0; i < gBattlersCount; i++)
|
||||
gStatuses4[i] &= ~(STATUS4_PLASMA_FISTS);
|
||||
gBattleStruct->turnEffectsTracker++;
|
||||
break;
|
||||
case ENDTURN_BATTLER_COUNT: // done
|
||||
gBattleStruct->turnEffectsTracker = 0;
|
||||
gBattleStruct->turnEffectsBattlerId++;
|
||||
@ -2871,13 +2925,13 @@ u8 DoBattlerEndTurnEffects(void)
|
||||
return effect;
|
||||
|
||||
}
|
||||
gHitMarker &= ~(HITMARKER_GRUDGE | HITMARKER_x20);
|
||||
gHitMarker &= ~(HITMARKER_GRUDGE | HITMARKER_SKIP_DMG_TRACK);
|
||||
return 0;
|
||||
}
|
||||
|
||||
bool8 HandleWishPerishSongOnTurnEnd(void)
|
||||
{
|
||||
gHitMarker |= (HITMARKER_GRUDGE | HITMARKER_x20);
|
||||
gHitMarker |= (HITMARKER_GRUDGE | HITMARKER_SKIP_DMG_TRACK);
|
||||
|
||||
switch (gBattleStruct->wishPerishSongState)
|
||||
{
|
||||
@ -2974,7 +3028,7 @@ bool8 HandleWishPerishSongOnTurnEnd(void)
|
||||
break;
|
||||
}
|
||||
|
||||
gHitMarker &= ~(HITMARKER_GRUDGE | HITMARKER_x20);
|
||||
gHitMarker &= ~(HITMARKER_GRUDGE | HITMARKER_SKIP_DMG_TRACK);
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
@ -3106,7 +3160,6 @@ enum
|
||||
CANCELLER_POWDER_MOVE,
|
||||
CANCELLER_POWDER_STATUS,
|
||||
CANCELLER_THROAT_CHOP,
|
||||
CANCELLER_PRANKSTER,
|
||||
CANCELLER_END,
|
||||
CANCELLER_PSYCHIC_TERRAIN,
|
||||
CANCELLER_END2,
|
||||
@ -3435,18 +3488,6 @@ u8 AtkCanceller_UnableToUseMove(void)
|
||||
}
|
||||
gBattleStruct->atkCancellerTracker++;
|
||||
break;
|
||||
case CANCELLER_PRANKSTER:
|
||||
if (BlocksPrankster(gCurrentMove, gBattlerAttacker, gBattlerTarget)
|
||||
&& !(IS_MOVE_STATUS(gCurrentMove) && GetBattlerAbility(gBattlerTarget) == ABILITY_MAGIC_BOUNCE))
|
||||
{
|
||||
if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE) || !(gBattleMoves[gCurrentMove].target & (MOVE_TARGET_BOTH | MOVE_TARGET_FOES_AND_ALLY)))
|
||||
CancelMultiTurnMoves(gBattlerAttacker); // Don't cancel moves that can hit two targets bc one target might not be protected
|
||||
gBattleScripting.battler = gBattlerAbility = gBattlerTarget;
|
||||
gBattlescriptCurrInstr = BattleScript_DarkTypePreventsPrankster;
|
||||
effect = 1;
|
||||
}
|
||||
gBattleStruct->atkCancellerTracker++;
|
||||
break;
|
||||
case CANCELLER_END:
|
||||
break;
|
||||
}
|
||||
@ -3638,7 +3679,8 @@ u8 TryWeatherFormChange(u8 battler)
|
||||
{
|
||||
u8 ret = 0;
|
||||
bool32 weatherEffect = WEATHER_HAS_EFFECT;
|
||||
|
||||
u16 holdEffect = GetBattlerHoldEffect(battler, TRUE);
|
||||
|
||||
if (gBattleMons[battler].species == SPECIES_CASTFORM)
|
||||
{
|
||||
if (gBattleMons[battler].ability != ABILITY_FORECAST || gBattleMons[battler].hp == 0)
|
||||
@ -3654,17 +3696,17 @@ u8 TryWeatherFormChange(u8 battler)
|
||||
{
|
||||
ret = 0;
|
||||
}
|
||||
else if (!(gBattleWeather & (WEATHER_RAIN_ANY | WEATHER_SUN_ANY | WEATHER_HAIL_ANY)) && !IS_BATTLER_OF_TYPE(battler, TYPE_NORMAL))
|
||||
else if (holdEffect == HOLD_EFFECT_UTILITY_UMBRELLA || (!(gBattleWeather & (WEATHER_RAIN_ANY | WEATHER_SUN_ANY | WEATHER_HAIL_ANY)) && !IS_BATTLER_OF_TYPE(battler, TYPE_NORMAL)))
|
||||
{
|
||||
SET_BATTLER_TYPE(battler, TYPE_NORMAL);
|
||||
ret = 1;
|
||||
}
|
||||
else if (gBattleWeather & WEATHER_SUN_ANY && !IS_BATTLER_OF_TYPE(battler, TYPE_FIRE))
|
||||
else if (gBattleWeather & WEATHER_SUN_ANY && holdEffect != HOLD_EFFECT_UTILITY_UMBRELLA && !IS_BATTLER_OF_TYPE(battler, TYPE_FIRE))
|
||||
{
|
||||
SET_BATTLER_TYPE(battler, TYPE_FIRE);
|
||||
ret = 2;
|
||||
}
|
||||
else if (gBattleWeather & WEATHER_RAIN_ANY && !IS_BATTLER_OF_TYPE(battler, TYPE_WATER))
|
||||
else if (gBattleWeather & WEATHER_RAIN_ANY && holdEffect != HOLD_EFFECT_UTILITY_UMBRELLA && !IS_BATTLER_OF_TYPE(battler, TYPE_WATER))
|
||||
{
|
||||
SET_BATTLER_TYPE(battler, TYPE_WATER);
|
||||
ret = 3;
|
||||
@ -3679,9 +3721,9 @@ u8 TryWeatherFormChange(u8 battler)
|
||||
{
|
||||
if (gBattleMons[battler].ability != ABILITY_FLOWER_GIFT || gBattleMons[battler].hp == 0)
|
||||
ret = 0;
|
||||
else if (gBattleMonForms[battler] == 0 && weatherEffect && gBattleWeather & WEATHER_SUN_ANY)
|
||||
else if (gBattleMonForms[battler] == 0 && weatherEffect && holdEffect != HOLD_EFFECT_UTILITY_UMBRELLA && gBattleWeather & WEATHER_SUN_ANY)
|
||||
ret = 2;
|
||||
else if (gBattleMonForms[battler] != 0 && (!weatherEffect || !(gBattleWeather & WEATHER_SUN_ANY)))
|
||||
else if (gBattleMonForms[battler] != 0 && (!weatherEffect || holdEffect != HOLD_EFFECT_UTILITY_UMBRELLA || !(gBattleWeather & WEATHER_SUN_ANY)))
|
||||
ret = 1;
|
||||
}
|
||||
|
||||
@ -4347,24 +4389,21 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
|
||||
switch (gLastUsedAbility)
|
||||
{
|
||||
case ABILITY_HARVEST:
|
||||
if (((WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_SUN_ANY) || Random() % 2 == 0)
|
||||
if ((IsBattlerWeatherAffected(battler, WEATHER_SUN_ANY) || Random() % 2 == 0)
|
||||
&& gBattleMons[battler].item == ITEM_NONE
|
||||
&& gBattleStruct->changedItems[battler] == ITEM_NONE
|
||||
&& ItemId_GetPocket(gBattleStruct->usedHeldItems[battler]) == POCKET_BERRIES)
|
||||
&& gBattleStruct->changedItems[battler] == ITEM_NONE // Will not inherit an item
|
||||
&& ItemId_GetPocket(GetUsedHeldItem(battler)) == POCKET_BERRIES)
|
||||
{
|
||||
gLastUsedItem = gBattleStruct->changedItems[battler] = gBattleStruct->usedHeldItems[battler];
|
||||
gBattleStruct->usedHeldItems[battler] = ITEM_NONE;
|
||||
BattleScriptPushCursorAndCallback(BattleScript_HarvestActivates);
|
||||
effect++;
|
||||
}
|
||||
break;
|
||||
case ABILITY_DRY_SKIN:
|
||||
if (gBattleWeather & WEATHER_SUN_ANY)
|
||||
if (IsBattlerWeatherAffected(battler, WEATHER_SUN_ANY))
|
||||
goto SOLAR_POWER_HP_DROP;
|
||||
// Dry Skin works similarly to Rain Dish in Rain
|
||||
case ABILITY_RAIN_DISH:
|
||||
if (WEATHER_HAS_EFFECT
|
||||
&& (gBattleWeather & WEATHER_RAIN_ANY)
|
||||
if (IsBattlerWeatherAffected(battler, WEATHER_RAIN_ANY)
|
||||
&& !BATTLER_MAX_HP(battler)
|
||||
&& !(gStatuses3[battler] & STATUS3_HEAL_BLOCK))
|
||||
{
|
||||
@ -4377,8 +4416,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
|
||||
}
|
||||
break;
|
||||
case ABILITY_HYDRATION:
|
||||
if (WEATHER_HAS_EFFECT
|
||||
&& (gBattleWeather & WEATHER_RAIN_ANY)
|
||||
if (IsBattlerWeatherAffected(battler, WEATHER_RAIN_ANY)
|
||||
&& gBattleMons[battler].status1 & STATUS1_ANY)
|
||||
{
|
||||
goto ABILITY_HEAL_MON_STATUS;
|
||||
@ -4473,7 +4511,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
|
||||
break;
|
||||
SOLAR_POWER_HP_DROP:
|
||||
case ABILITY_SOLAR_POWER:
|
||||
if (WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_SUN_ANY)
|
||||
if (IsBattlerWeatherAffected(battler, WEATHER_SUN_ANY))
|
||||
{
|
||||
BattleScriptPushCursorAndCallback(BattleScript_SolarPowerActivates);
|
||||
gBattleMoveDamage = gBattleMons[battler].maxHP / 8;
|
||||
@ -4548,6 +4586,16 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
|
||||
gBattlescriptCurrInstr = BattleScript_DazzlingProtected;
|
||||
effect = 1;
|
||||
}
|
||||
else if (BlocksPrankster(move, gBattlerAttacker, gBattlerTarget, TRUE)
|
||||
&& !(IS_MOVE_STATUS(move) && GetBattlerAbility(gBattlerTarget) == ABILITY_MAGIC_BOUNCE))
|
||||
{
|
||||
if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE) || !(gBattleMoves[move].target & (MOVE_TARGET_BOTH | MOVE_TARGET_FOES_AND_ALLY)))
|
||||
CancelMultiTurnMoves(gBattlerAttacker); // Don't cancel moves that can hit two targets bc one target might not be protected
|
||||
gBattleScripting.battler = gBattlerAbility = gBattlerTarget;
|
||||
gBattlescriptCurrInstr = BattleScript_DarkTypePreventsPrankster;
|
||||
effect = 1;
|
||||
}
|
||||
|
||||
break;
|
||||
case ABILITYEFFECT_ABSORBING: // 3
|
||||
if (move != MOVE_NONE)
|
||||
@ -4803,6 +4851,41 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
|
||||
}
|
||||
}
|
||||
break;
|
||||
case ABILITY_WANDERING_SPIRIT:
|
||||
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
|
||||
&& IsBattlerAlive(gBattlerAttacker)
|
||||
&& TARGET_TURN_DAMAGED
|
||||
&& (gBattleMoves[move].flags & FLAG_MAKES_CONTACT))
|
||||
{
|
||||
switch (gBattleMons[gBattlerAttacker].ability)
|
||||
{
|
||||
case ABILITY_DISGUISE:
|
||||
case ABILITY_FLOWER_GIFT:
|
||||
case ABILITY_GULP_MISSILE:
|
||||
case ABILITY_HUNGER_SWITCH:
|
||||
case ABILITY_ICE_FACE:
|
||||
case ABILITY_ILLUSION:
|
||||
case ABILITY_IMPOSTER:
|
||||
case ABILITY_RECEIVER:
|
||||
case ABILITY_RKS_SYSTEM:
|
||||
case ABILITY_SCHOOLING:
|
||||
case ABILITY_STANCE_CHANGE:
|
||||
case ABILITY_WONDER_GUARD:
|
||||
case ABILITY_ZEN_MODE:
|
||||
break;
|
||||
default:
|
||||
gLastUsedAbility = gBattleMons[gBattlerAttacker].ability;
|
||||
gBattleMons[gBattlerAttacker].ability = gBattleMons[gBattlerTarget].ability;
|
||||
gBattleMons[gBattlerTarget].ability = gLastUsedAbility;
|
||||
RecordAbilityBattle(gBattlerAttacker, gBattleMons[gBattlerAttacker].ability);
|
||||
RecordAbilityBattle(gBattlerTarget, gBattleMons[gBattlerTarget].ability);
|
||||
BattleScriptPushCursor();
|
||||
gBattlescriptCurrInstr = BattleScript_WanderingSpiritActivates;
|
||||
effect++;
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case ABILITY_ANGER_POINT:
|
||||
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
|
||||
&& gIsCriticalHit
|
||||
@ -4857,7 +4940,11 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
|
||||
&& TARGET_TURN_DAMAGED
|
||||
&& IsMoveMakingContact(move, gBattlerAttacker))
|
||||
{
|
||||
gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 8;
|
||||
#if B_ROUGH_SKIN_DMG >= GEN_4
|
||||
gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 8;
|
||||
#else
|
||||
gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 16;
|
||||
#endif
|
||||
if (gBattleMoveDamage == 0)
|
||||
gBattleMoveDamage = 1;
|
||||
PREPARE_ABILITY_BUFFER(gBattleTextBuff1, gLastUsedAbility);
|
||||
@ -5029,20 +5116,21 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
|
||||
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
|
||||
&& !gProtectStructs[gBattlerAttacker].confusionSelfDmg
|
||||
&& TARGET_TURN_DAMAGED
|
||||
&& !(WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_SANDSTORM_ANY)
|
||||
&& TryChangeBattleWeather(battler, ENUM_WEATHER_SANDSTORM, TRUE)
|
||||
&& !(WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_PRIMAL_ANY))
|
||||
&& !(WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_SANDSTORM_ANY))
|
||||
{
|
||||
gBattleScripting.battler = gActiveBattler = battler;
|
||||
BattleScriptPushCursor();
|
||||
gBattlescriptCurrInstr = BattleScript_SandSpitActivates;
|
||||
effect++;
|
||||
}
|
||||
else if (WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_PRIMAL_ANY)
|
||||
{
|
||||
BattleScriptPushCursor();
|
||||
gBattlescriptCurrInstr = BattleScript_BlockedByPrimalWeatherRet;
|
||||
effect++;
|
||||
if (WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_PRIMAL_ANY)
|
||||
{
|
||||
BattleScriptPushCursor();
|
||||
gBattlescriptCurrInstr = BattleScript_BlockedByPrimalWeatherRet;
|
||||
effect++;
|
||||
}
|
||||
else if (TryChangeBattleWeather(battler, ENUM_WEATHER_SANDSTORM, TRUE))
|
||||
{
|
||||
gBattleScripting.battler = gActiveBattler = battler;
|
||||
BattleScriptPushCursor();
|
||||
gBattlescriptCurrInstr = BattleScript_SandSpitActivates;
|
||||
effect++;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case ABILITY_PERISH_BODY:
|
||||
@ -5111,7 +5199,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
|
||||
case ABILITY_POISON_TOUCH:
|
||||
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
|
||||
&& gBattleMons[gBattlerTarget].hp != 0
|
||||
&& !gProtectStructs[gBattlerTarget].confusionSelfDmg
|
||||
&& !gProtectStructs[gBattlerAttacker].confusionSelfDmg
|
||||
&& CanBePoisoned(gBattlerTarget)
|
||||
&& IsMoveMakingContact(move, gBattlerAttacker)
|
||||
&& (Random() % 3) == 0)
|
||||
@ -5148,18 +5236,6 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
|
||||
effect++;
|
||||
}
|
||||
break;
|
||||
case ABILITY_BATTLE_BOND:
|
||||
if (gBattleMons[gBattlerAttacker].species == SPECIES_GRENINJA_BATTLE_BOND
|
||||
&& gBattleResults.opponentFaintCounter != 0
|
||||
&& CalculateEnemyPartyCount() > 1)
|
||||
{
|
||||
PREPARE_SPECIES_BUFFER(gBattleTextBuff1, gBattleMons[gBattlerAttacker].species);
|
||||
gBattleStruct->changedSpecies[gBattlerPartyIndexes[gBattlerAttacker]] = gBattleMons[gBattlerAttacker].species;
|
||||
gBattleMons[gBattlerAttacker].species = SPECIES_GRENINJA_ASH;
|
||||
BattleScriptPushCursor();
|
||||
gBattlescriptCurrInstr = BattleScript_BattleBondActivatesOnMoveEndAttacker;
|
||||
}
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case ABILITYEFFECT_MOVE_END_OTHER: // Abilities that activate on *another* battler's moveend: Dancer, Soul-Heart, Receiver, Symbiosis
|
||||
@ -5614,7 +5690,7 @@ bool32 CanBeFrozen(u8 battlerId)
|
||||
{
|
||||
u16 ability = GetBattlerAbility(battlerId);
|
||||
if (IS_BATTLER_OF_TYPE(battlerId, TYPE_ICE)
|
||||
|| (WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_SUN_ANY)
|
||||
|| IsBattlerWeatherAffected(battlerId, WEATHER_SUN_ANY)
|
||||
|| gSideStatuses[GetBattlerSide(battlerId)] & SIDE_STATUS_SAFEGUARD
|
||||
|| ability == ABILITY_MAGMA_ARMOR
|
||||
|| ability == ABILITY_COMATOSE
|
||||
@ -5641,6 +5717,8 @@ bool32 HasEnoughHpToEatBerry(u32 battlerId, u32 hpFraction, u32 itemId)
|
||||
|
||||
if (gBattleMons[battlerId].hp == 0)
|
||||
return FALSE;
|
||||
if (gBattleScripting.overrideBerryRequirements)
|
||||
return TRUE;
|
||||
// Unnerve prevents consumption of opponents' berries.
|
||||
if (isBerry && IsUnnerveAbilityOnOpposingSide(battlerId))
|
||||
return FALSE;
|
||||
@ -5844,7 +5922,8 @@ u8 TryHandleSeed(u8 battler, u32 terrainFlag, u8 statId, u16 itemId, bool32 exec
|
||||
|
||||
static u8 ItemHealHp(u32 battlerId, u32 itemId, bool32 end2, bool32 percentHeal)
|
||||
{
|
||||
if (HasEnoughHpToEatBerry(battlerId, 2, itemId))
|
||||
if (HasEnoughHpToEatBerry(battlerId, 2, itemId)
|
||||
&& !(gBattleScripting.overrideBerryRequirements && gBattleMons[battlerId].hp == gBattleMons[battlerId].maxHP))
|
||||
{
|
||||
if (percentHeal)
|
||||
gBattleMoveDamage = (gBattleMons[battlerId].maxHP * GetBattlerHoldEffectParam(battlerId) / 100) * -1;
|
||||
@ -6471,11 +6550,14 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
|
||||
}
|
||||
}
|
||||
break;
|
||||
case ITEMEFFECT_BATTLER_MOVE_END:
|
||||
goto DO_ITEMEFFECT_MOVE_END; // this hurts a bit to do, but is an easy solution
|
||||
case ITEMEFFECT_MOVE_END:
|
||||
for (battlerId = 0; battlerId < gBattlersCount; battlerId++)
|
||||
{
|
||||
gLastUsedItem = gBattleMons[battlerId].item;
|
||||
battlerHoldEffect = GetBattlerHoldEffect(battlerId, TRUE);
|
||||
DO_ITEMEFFECT_MOVE_END:
|
||||
switch (battlerHoldEffect)
|
||||
{
|
||||
case HOLD_EFFECT_MICLE_BERRY:
|
||||
@ -7000,7 +7082,7 @@ u32 SetRandomTarget(u32 battlerId)
|
||||
return target;
|
||||
}
|
||||
|
||||
u8 GetMoveTarget(u16 move, u8 setTarget)
|
||||
u32 GetMoveTarget(u16 move, u8 setTarget)
|
||||
{
|
||||
u8 targetBattler = 0;
|
||||
u32 i, moveTarget, side;
|
||||
@ -7675,6 +7757,10 @@ static u16 CalcMoveBasePower(u16 move, u8 battlerAtk, u8 battlerDef)
|
||||
#endif
|
||||
break;
|
||||
}
|
||||
case EFFECT_GRAV_APPLE:
|
||||
if (gFieldStatuses & STATUS_FIELD_GRAVITY)
|
||||
MulModifier(&basePower, UQ_4_12(1.5));
|
||||
break;
|
||||
}
|
||||
|
||||
// move-specific base power changes
|
||||
@ -7698,6 +7784,7 @@ static u32 CalcMoveBasePowerAfterModifiers(u16 move, u8 battlerAtk, u8 battlerDe
|
||||
u16 basePower = CalcMoveBasePower(move, battlerAtk, battlerDef);
|
||||
u16 holdEffectModifier;
|
||||
u16 modifier = UQ_4_12(1.0);
|
||||
u32 atkSide = GET_BATTLER_SIDE(battlerAtk);
|
||||
|
||||
// attacker's abilities
|
||||
switch (GetBattlerAbility(battlerAtk))
|
||||
@ -7802,6 +7889,10 @@ static u32 CalcMoveBasePowerAfterModifiers(u16 move, u8 battlerAtk, u8 battlerDe
|
||||
if (moveType == TYPE_DRAGON)
|
||||
MulModifier(&modifier, UQ_4_12(1.5));
|
||||
break;
|
||||
case ABILITY_GORILLA_TACTICS:
|
||||
if (IS_MOVE_PHYSICAL(move))
|
||||
MulModifier(&modifier, UQ_4_12(1.5));
|
||||
break;
|
||||
}
|
||||
|
||||
// field abilities
|
||||
@ -7950,10 +8041,11 @@ static u32 CalcMoveBasePowerAfterModifiers(u16 move, u8 battlerAtk, u8 battlerDe
|
||||
MulModifier(&modifier, UQ_4_12(2.0));
|
||||
break;
|
||||
case EFFECT_RETALIATE:
|
||||
// todo
|
||||
if (gSideTimers[atkSide].retaliateTimer == 1)
|
||||
MulModifier(&modifier, UQ_4_12(2.0));
|
||||
break;
|
||||
case EFFECT_SOLARBEAM:
|
||||
if (WEATHER_HAS_EFFECT && gBattleWeather & (WEATHER_HAIL_ANY | WEATHER_SANDSTORM_ANY | WEATHER_RAIN_ANY))
|
||||
if (IsBattlerWeatherAffected(battlerAtk, (WEATHER_HAIL_ANY | WEATHER_SANDSTORM_ANY | WEATHER_RAIN_ANY)))
|
||||
MulModifier(&modifier, UQ_4_12(0.5));
|
||||
break;
|
||||
case EFFECT_STOMPING_TANTRUM:
|
||||
@ -8055,7 +8147,7 @@ static u32 CalcAttackStat(u16 move, u8 battlerAtk, u8 battlerDef, u8 moveType, b
|
||||
MulModifier(&modifier, UQ_4_12(0.5));
|
||||
break;
|
||||
case ABILITY_SOLAR_POWER:
|
||||
if (IS_MOVE_SPECIAL(move) && WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_SUN_ANY)
|
||||
if (IS_MOVE_SPECIAL(move) && IsBattlerWeatherAffected(battlerAtk, WEATHER_SUN_ANY))
|
||||
MulModifier(&modifier, UQ_4_12(1.5));
|
||||
break;
|
||||
case ABILITY_DEFEATIST:
|
||||
@ -8092,7 +8184,7 @@ static u32 CalcAttackStat(u16 move, u8 battlerAtk, u8 battlerDef, u8 moveType, b
|
||||
}
|
||||
break;
|
||||
case ABILITY_FLOWER_GIFT:
|
||||
if (gBattleMons[battlerAtk].species == SPECIES_CHERRIM && WEATHER_HAS_EFFECT && (gBattleWeather & WEATHER_SUN_ANY) && IS_MOVE_PHYSICAL(move))
|
||||
if (gBattleMons[battlerAtk].species == SPECIES_CHERRIM && IsBattlerWeatherAffected(battlerAtk, WEATHER_SUN_ANY) && IS_MOVE_PHYSICAL(move))
|
||||
MulModifier(&modifier, UQ_4_12(1.5));
|
||||
break;
|
||||
case ABILITY_HUSTLE:
|
||||
@ -8132,7 +8224,7 @@ static u32 CalcAttackStat(u16 move, u8 battlerAtk, u8 battlerDef, u8 moveType, b
|
||||
switch (GetBattlerAbility(BATTLE_PARTNER(battlerAtk)))
|
||||
{
|
||||
case ABILITY_FLOWER_GIFT:
|
||||
if (gBattleMons[BATTLE_PARTNER(battlerAtk)].species == SPECIES_CHERRIM && WEATHER_HAS_EFFECT && (gBattleWeather & WEATHER_SUN_ANY) && IS_MOVE_PHYSICAL(move))
|
||||
if (gBattleMons[BATTLE_PARTNER(battlerAtk)].species == SPECIES_CHERRIM && IsBattlerWeatherAffected(BATTLE_PARTNER(battlerAtk), WEATHER_SUN_ANY) && IS_MOVE_PHYSICAL(move))
|
||||
MulModifier(&modifier, UQ_4_12(1.5));
|
||||
break;
|
||||
}
|
||||
@ -8183,7 +8275,8 @@ static bool32 CanEvolve(u32 species)
|
||||
{
|
||||
if (gEvolutionTable[species][i].method
|
||||
&& gEvolutionTable[species][i].method != EVO_MEGA_EVOLUTION
|
||||
&& gEvolutionTable[species][i].method != EVO_MOVE_MEGA_EVOLUTION)
|
||||
&& gEvolutionTable[species][i].method != EVO_MOVE_MEGA_EVOLUTION
|
||||
&& gEvolutionTable[species][i].method != EVO_PRIMAL_REVERSION)
|
||||
return TRUE;
|
||||
}
|
||||
return FALSE;
|
||||
@ -8264,7 +8357,7 @@ static u32 CalcDefenseStat(u16 move, u8 battlerAtk, u8 battlerDef, u8 moveType,
|
||||
}
|
||||
break;
|
||||
case ABILITY_FLOWER_GIFT:
|
||||
if (gBattleMons[battlerDef].species == SPECIES_CHERRIM && WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_SUN_ANY && !usesDefStat)
|
||||
if (gBattleMons[battlerDef].species == SPECIES_CHERRIM && IsBattlerWeatherAffected(battlerDef, WEATHER_SUN_ANY) && !usesDefStat)
|
||||
MulModifier(&modifier, UQ_4_12(1.5));
|
||||
break;
|
||||
case ABILITY_PUNK_ROCK:
|
||||
@ -8279,7 +8372,7 @@ static u32 CalcDefenseStat(u16 move, u8 battlerAtk, u8 battlerDef, u8 moveType,
|
||||
switch (GetBattlerAbility(BATTLE_PARTNER(battlerDef)))
|
||||
{
|
||||
case ABILITY_FLOWER_GIFT:
|
||||
if (gBattleMons[BATTLE_PARTNER(battlerDef)].species == SPECIES_CHERRIM && WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_SUN_ANY && !usesDefStat)
|
||||
if (gBattleMons[BATTLE_PARTNER(battlerDef)].species == SPECIES_CHERRIM && IsBattlerWeatherAffected(BATTLE_PARTNER(battlerDef), WEATHER_SUN_ANY) && !usesDefStat)
|
||||
MulModifier(&modifier, UQ_4_12(1.5));
|
||||
break;
|
||||
}
|
||||
@ -8346,14 +8439,14 @@ static u32 CalcFinalDmg(u32 dmg, u16 move, u8 battlerAtk, u8 battlerDef, u8 move
|
||||
dmg = ApplyModifier(UQ_4_12(0.5), dmg);
|
||||
|
||||
// check sunny/rain weather
|
||||
if (WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_RAIN_ANY)
|
||||
if (IsBattlerWeatherAffected(battlerAtk, WEATHER_RAIN_ANY))
|
||||
{
|
||||
if (moveType == TYPE_FIRE)
|
||||
dmg = ApplyModifier(UQ_4_12(0.5), dmg);
|
||||
else if (moveType == TYPE_WATER)
|
||||
dmg = ApplyModifier(UQ_4_12(1.5), dmg);
|
||||
}
|
||||
else if (WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_SUN_ANY)
|
||||
else if (IsBattlerWeatherAffected(battlerAtk, WEATHER_SUN_ANY))
|
||||
{
|
||||
if (moveType == TYPE_FIRE)
|
||||
dmg = ApplyModifier(UQ_4_12(1.5), dmg);
|
||||
@ -8737,9 +8830,10 @@ u16 GetMegaEvolutionSpecies(u16 preEvoSpecies, u16 heldItemId)
|
||||
|
||||
for (i = 0; i < EVOS_PER_MON; i++)
|
||||
{
|
||||
if (gEvolutionTable[preEvoSpecies][i].method == EVO_MEGA_EVOLUTION
|
||||
&& gEvolutionTable[preEvoSpecies][i].param == heldItemId)
|
||||
return gEvolutionTable[preEvoSpecies][i].targetSpecies;
|
||||
if ((gEvolutionTable[preEvoSpecies][i].method == EVO_MEGA_EVOLUTION
|
||||
|| gEvolutionTable[preEvoSpecies][i].method == EVO_PRIMAL_REVERSION)
|
||||
&& gEvolutionTable[preEvoSpecies][i].param == heldItemId)
|
||||
return gEvolutionTable[preEvoSpecies][i].targetSpecies;
|
||||
}
|
||||
return SPECIES_NONE;
|
||||
}
|
||||
@ -8804,12 +8898,20 @@ bool32 CanMegaEvolve(u8 battlerId)
|
||||
else
|
||||
holdEffect = ItemId_GetHoldEffect(itemId);
|
||||
|
||||
// Can Mega Evolve via Item.
|
||||
// Can Mega Evolve via Mega Stone.
|
||||
if (holdEffect == HOLD_EFFECT_MEGA_STONE)
|
||||
{
|
||||
gBattleStruct->mega.isWishMegaEvo = FALSE;
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
// Can undergo Primal Reversion.
|
||||
if (holdEffect == HOLD_EFFECT_PRIMAL_ORB)
|
||||
{
|
||||
gBattleStruct->mega.isWishMegaEvo = FALSE;
|
||||
gBattleStruct->mega.isPrimalReversion = TRUE;
|
||||
return TRUE;
|
||||
}
|
||||
}
|
||||
|
||||
// Check if there is an entry in the evolution table for Wish Mega Evolution.
|
||||
@ -8825,12 +8927,20 @@ bool32 CanMegaEvolve(u8 battlerId)
|
||||
|
||||
void UndoMegaEvolution(u32 monId)
|
||||
{
|
||||
u16 baseSpecies = GET_BASE_SPECIES_ID(GetMonData(&gPlayerParty[monId], MON_DATA_SPECIES));
|
||||
|
||||
if (gBattleStruct->mega.evolvedPartyIds[B_SIDE_PLAYER] & gBitTable[monId])
|
||||
{
|
||||
gBattleStruct->mega.evolvedPartyIds[B_SIDE_PLAYER] &= ~(gBitTable[monId]);
|
||||
SetMonData(&gPlayerParty[monId], MON_DATA_SPECIES, &gBattleStruct->mega.playerEvolvedSpecies);
|
||||
CalculateMonStats(&gPlayerParty[monId]);
|
||||
}
|
||||
else if (gBattleStruct->mega.primalRevertedPartyIds[B_SIDE_PLAYER] & gBitTable[monId])
|
||||
{
|
||||
gBattleStruct->mega.primalRevertedPartyIds[B_SIDE_PLAYER] &= ~(gBitTable[monId]);
|
||||
SetMonData(&gPlayerParty[monId], MON_DATA_SPECIES, &baseSpecies);
|
||||
CalculateMonStats(&gPlayerParty[monId]);
|
||||
}
|
||||
// While not exactly a mega evolution, Zygarde follows the same rules.
|
||||
else if (GetMonData(&gPlayerParty[monId], MON_DATA_SPECIES, NULL) == SPECIES_ZYGARDE_COMPLETE)
|
||||
{
|
||||
@ -8847,6 +8957,7 @@ void UndoFormChange(u32 monId, u32 side, bool32 isSwitchingOut)
|
||||
static const u16 species[][2] = // changed form id, default form id
|
||||
{
|
||||
{SPECIES_MIMIKYU_BUSTED, SPECIES_MIMIKYU},
|
||||
{SPECIES_GRENINJA_ASH, SPECIES_GRENINJA_BATTLE_BOND},
|
||||
{SPECIES_AEGISLASH_BLADE, SPECIES_AEGISLASH},
|
||||
{SPECIES_DARMANITAN_ZEN_MODE, SPECIES_DARMANITAN},
|
||||
{SPECIES_MINIOR, SPECIES_MINIOR_CORE_RED},
|
||||
@ -8859,11 +8970,10 @@ void UndoFormChange(u32 monId, u32 side, bool32 isSwitchingOut)
|
||||
{SPECIES_WISHIWASHI_SCHOOL, SPECIES_WISHIWASHI},
|
||||
{SPECIES_CRAMORANT_GORGING, SPECIES_CRAMORANT},
|
||||
{SPECIES_CRAMORANT_GULPING, SPECIES_CRAMORANT},
|
||||
{SPECIES_GRENINJA_ASH, SPECIES_GRENINJA_BATTLE_BOND},
|
||||
};
|
||||
|
||||
if (isSwitchingOut) // Don't revert Mimikyu Busted when switching out
|
||||
i = 1;
|
||||
if (isSwitchingOut) // Don't revert Mimikyu Busted or Ash-Greninja when switching out
|
||||
i = 2;
|
||||
else
|
||||
i = 0;
|
||||
|
||||
@ -9445,16 +9555,42 @@ void DoBurmyFormChange(u32 monId)
|
||||
}
|
||||
}
|
||||
|
||||
bool32 BlocksPrankster(u16 move, u8 battlerPrankster, u8 battlerDef)
|
||||
bool32 BlocksPrankster(u16 move, u8 battlerPrankster, u8 battlerDef, bool32 checkTarget)
|
||||
{
|
||||
#if B_PRANKSTER_DARK_TYPES >= GEN_7
|
||||
if (gProtectStructs[battlerPrankster].pranksterElevated
|
||||
&& GetBattlerSide(battlerPrankster) != GetBattlerSide(battlerDef)
|
||||
&& !(gBattleMoves[gCurrentMove].target & (MOVE_TARGET_OPPONENTS_FIELD | MOVE_TARGET_DEPENDS)) // Don't block hazards, assist-type moves
|
||||
&& IS_BATTLER_OF_TYPE(battlerDef, TYPE_DARK) // Only Dark-types can block Prankster'd
|
||||
&& !(gStatuses3[battlerDef] & STATUS3_SEMI_INVULNERABLE))
|
||||
return TRUE;
|
||||
else
|
||||
#endif
|
||||
if (!gProtectStructs[battlerPrankster].pranksterElevated)
|
||||
return FALSE;
|
||||
if (GetBattlerSide(battlerPrankster) == GetBattlerSide(battlerDef))
|
||||
return FALSE;
|
||||
if (checkTarget && (gBattleMoves[move].target & (MOVE_TARGET_OPPONENTS_FIELD | MOVE_TARGET_DEPENDS)))
|
||||
return FALSE;
|
||||
if (!IS_BATTLER_OF_TYPE(battlerDef, TYPE_DARK))
|
||||
return FALSE;
|
||||
if (gStatuses3[battlerDef] & STATUS3_SEMI_INVULNERABLE)
|
||||
return FALSE;
|
||||
|
||||
return TRUE;
|
||||
#endif
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
u16 GetUsedHeldItem(u8 battler)
|
||||
{
|
||||
return gBattleStruct->usedHeldItems[gBattlerPartyIndexes[battler]][GetBattlerSide(battler)];
|
||||
}
|
||||
|
||||
bool32 IsBattlerWeatherAffected(u8 battlerId, u32 weatherFlags)
|
||||
{
|
||||
if (!WEATHER_HAS_EFFECT)
|
||||
return FALSE;
|
||||
|
||||
if (gBattleWeather & weatherFlags)
|
||||
{
|
||||
// given weather is active -> check if its sun, rain against utility umbrella ( since only 1 weather can be active at once)
|
||||
if (gBattleWeather & (WEATHER_SUN_ANY | WEATHER_RAIN_ANY) && GetBattlerHoldEffect(battlerId, TRUE) == HOLD_EFFECT_UTILITY_UMBRELLA)
|
||||
return FALSE; // utility umbrella blocks sun, rain effects
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
return FALSE;
|
||||
}
|
||||
|
@ -1789,7 +1789,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
|
||||
.accuracy = 0,
|
||||
.pp = 30,
|
||||
.secondaryEffectChance = 0,
|
||||
.target = MOVE_TARGET_USER,
|
||||
.target = MOVE_TARGET_ALL_BATTLERS,
|
||||
.priority = 0,
|
||||
.flags = FLAG_PROTECT_AFFECTED,
|
||||
.split = SPLIT_STATUS,
|
||||
@ -3101,7 +3101,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
|
||||
.accuracy = 0,
|
||||
.pp = 5,
|
||||
.secondaryEffectChance = 0,
|
||||
.target = MOVE_TARGET_USER,
|
||||
.target = MOVE_TARGET_ALL_BATTLERS,
|
||||
.priority = 0,
|
||||
.flags = FLAG_SOUND,
|
||||
.split = SPLIT_STATUS,
|
||||
@ -3205,7 +3205,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
|
||||
.accuracy = 0,
|
||||
.pp = 10,
|
||||
.secondaryEffectChance = 0,
|
||||
.target = MOVE_TARGET_USER,
|
||||
.target = MOVE_TARGET_ALL_BATTLERS,
|
||||
.priority = 0,
|
||||
.flags = 0,
|
||||
.split = SPLIT_STATUS,
|
||||
@ -3809,7 +3809,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
|
||||
.accuracy = 0,
|
||||
.pp = 5,
|
||||
.secondaryEffectChance = 0,
|
||||
.target = MOVE_TARGET_USER,
|
||||
.target = MOVE_TARGET_ALL_BATTLERS,
|
||||
.priority = 0,
|
||||
.flags = 0,
|
||||
.split = SPLIT_STATUS,
|
||||
@ -3823,7 +3823,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
|
||||
.accuracy = 0,
|
||||
.pp = 5,
|
||||
.secondaryEffectChance = 0,
|
||||
.target = MOVE_TARGET_USER,
|
||||
.target = MOVE_TARGET_ALL_BATTLERS,
|
||||
.priority = 0,
|
||||
.flags = 0,
|
||||
.split = SPLIT_STATUS,
|
||||
@ -4130,7 +4130,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
|
||||
.accuracy = 0,
|
||||
.pp = 10,
|
||||
.secondaryEffectChance = 0,
|
||||
.target = MOVE_TARGET_USER,
|
||||
.target = MOVE_TARGET_ALL_BATTLERS,
|
||||
.priority = 0,
|
||||
.flags = FLAG_PROTECT_AFFECTED,
|
||||
.split = SPLIT_STATUS,
|
||||
@ -4773,7 +4773,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
|
||||
.accuracy = 100,
|
||||
.pp = 15,
|
||||
.secondaryEffectChance = 0,
|
||||
.target = MOVE_TARGET_USER,
|
||||
.target = MOVE_TARGET_ALL_BATTLERS,
|
||||
.priority = 0,
|
||||
.flags = 0,
|
||||
.split = SPLIT_STATUS,
|
||||
@ -5513,7 +5513,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
|
||||
.accuracy = 100,
|
||||
.pp = 15,
|
||||
.secondaryEffectChance = 0,
|
||||
.target = MOVE_TARGET_USER,
|
||||
.target = MOVE_TARGET_ALL_BATTLERS,
|
||||
.priority = 0,
|
||||
.flags = 0,
|
||||
.split = SPLIT_STATUS,
|
||||
@ -5670,7 +5670,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
|
||||
.accuracy = 0,
|
||||
.pp = 5,
|
||||
.secondaryEffectChance = 0,
|
||||
.target = MOVE_TARGET_USER,
|
||||
.target = MOVE_TARGET_ALL_BATTLERS,
|
||||
.priority = 0,
|
||||
.flags = 0,
|
||||
.split = SPLIT_STATUS,
|
||||
@ -6884,7 +6884,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
|
||||
.accuracy = 0,
|
||||
.pp = 5,
|
||||
.secondaryEffectChance = 0,
|
||||
.target = MOVE_TARGET_USER,
|
||||
.target = MOVE_TARGET_ALL_BATTLERS,
|
||||
.priority = -7,
|
||||
.flags = FLAG_MIRROR_MOVE_AFFECTED,
|
||||
.split = SPLIT_STATUS,
|
||||
@ -7415,6 +7415,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
|
||||
.target = MOVE_TARGET_SELECTED,
|
||||
.priority = 0,
|
||||
.split = SPLIT_PHYSICAL,
|
||||
.argument = MOVE_EFFECT_FEINT,
|
||||
},
|
||||
|
||||
[MOVE_HONE_CLAWS] =
|
||||
@ -7487,7 +7488,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
|
||||
.accuracy = 0,
|
||||
.pp = 10,
|
||||
.secondaryEffectChance = 0,
|
||||
.target = MOVE_TARGET_USER,
|
||||
.target = MOVE_TARGET_ALL_BATTLERS,
|
||||
.flags = FLAG_MIRROR_MOVE_AFFECTED,
|
||||
.split = SPLIT_STATUS,
|
||||
},
|
||||
@ -7579,7 +7580,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
|
||||
.accuracy = 0,
|
||||
.pp = 10,
|
||||
.secondaryEffectChance = 0,
|
||||
.target = MOVE_TARGET_USER,
|
||||
.target = MOVE_TARGET_ALL_BATTLERS,
|
||||
.flags = FLAG_MIRROR_MOVE_AFFECTED,
|
||||
.split = SPLIT_STATUS,
|
||||
},
|
||||
@ -7944,7 +7945,11 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
|
||||
|
||||
[MOVE_SCALD] =
|
||||
{
|
||||
.effect = EFFECT_SCALD,
|
||||
#if B_UPDATED_MOVE_DATA >= GEN_6
|
||||
.effect = EFFECT_SCALD,
|
||||
#else
|
||||
.effect = EFFECT_BURN_HIT,
|
||||
#endif
|
||||
.power = 80,
|
||||
.type = TYPE_WATER,
|
||||
.accuracy = 100,
|
||||
@ -8847,7 +8852,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
|
||||
.accuracy = 0,
|
||||
.pp = 10,
|
||||
.secondaryEffectChance = 0,
|
||||
.target = MOVE_TARGET_FOES_AND_ALLY | MOVE_TARGET_USER,
|
||||
.target = MOVE_TARGET_ALL_BATTLERS,
|
||||
.priority = 0,
|
||||
.flags = 0,
|
||||
.split = SPLIT_STATUS,
|
||||
@ -8941,7 +8946,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
|
||||
.accuracy = 0,
|
||||
.pp = 25,
|
||||
.secondaryEffectChance = 0,
|
||||
.target = MOVE_TARGET_USER,
|
||||
.target = MOVE_TARGET_ALL_BATTLERS,
|
||||
.priority = 1,
|
||||
.flags = 0,
|
||||
.split = SPLIT_STATUS,
|
||||
@ -9092,7 +9097,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
|
||||
.accuracy = 0,
|
||||
.pp = 10,
|
||||
.secondaryEffectChance = 0,
|
||||
.target = MOVE_TARGET_USER | MOVE_TARGET_FOES_AND_ALLY,
|
||||
.target = MOVE_TARGET_ALL_BATTLERS,
|
||||
.priority = 0,
|
||||
.flags = 0,
|
||||
.split = SPLIT_STATUS,
|
||||
@ -9106,7 +9111,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
|
||||
.accuracy = 0,
|
||||
.pp = 10,
|
||||
.secondaryEffectChance = 0,
|
||||
.target = MOVE_TARGET_USER,
|
||||
.target = MOVE_TARGET_ALL_BATTLERS,
|
||||
.priority = 0,
|
||||
.flags = 0,
|
||||
.split = SPLIT_STATUS,
|
||||
@ -9120,7 +9125,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
|
||||
.accuracy = 0,
|
||||
.pp = 10,
|
||||
.secondaryEffectChance = 0,
|
||||
.target = MOVE_TARGET_USER,
|
||||
.target = MOVE_TARGET_ALL_BATTLERS,
|
||||
.priority = 0,
|
||||
.flags = 0,
|
||||
.split = SPLIT_STATUS,
|
||||
@ -9204,7 +9209,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
|
||||
.accuracy = 0,
|
||||
.pp = 10,
|
||||
.secondaryEffectChance = 0,
|
||||
.target = MOVE_TARGET_USER,
|
||||
.target = MOVE_TARGET_ALL_BATTLERS,
|
||||
.priority = 0,
|
||||
.flags = FLAG_MIRROR_MOVE_AFFECTED,
|
||||
.split = SPLIT_STATUS,
|
||||
@ -9454,7 +9459,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
|
||||
.accuracy = 0,
|
||||
.pp = 10,
|
||||
.secondaryEffectChance = 0,
|
||||
.target = MOVE_TARGET_USER,
|
||||
.target = MOVE_TARGET_ALL_BATTLERS,
|
||||
.priority = 0,
|
||||
.flags = 0,
|
||||
.split = SPLIT_STATUS,
|
||||
@ -9687,15 +9692,15 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
|
||||
|
||||
[MOVE_HYPERSPACE_FURY] =
|
||||
{
|
||||
.effect = EFFECT_PLACEHOLDER,
|
||||
.power = 0,
|
||||
.effect = EFFECT_HYPERSPACE_FURY,
|
||||
.power = 100,
|
||||
.type = TYPE_DARK,
|
||||
.accuracy = 0,
|
||||
.pp = 0,
|
||||
.secondaryEffectChance = 0,
|
||||
.pp = 5,
|
||||
.secondaryEffectChance = 100,
|
||||
.target = MOVE_TARGET_SELECTED,
|
||||
.priority = 0,
|
||||
.flags = 0,
|
||||
.flags = FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_HIT_IN_SUBSTITUTE,
|
||||
.split = SPLIT_PHYSICAL,
|
||||
},
|
||||
|
||||
@ -9974,7 +9979,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
|
||||
.accuracy = 0,
|
||||
.pp = 10,
|
||||
.secondaryEffectChance = 0,
|
||||
.target = MOVE_TARGET_USER,
|
||||
.target = MOVE_TARGET_ALL_BATTLERS,
|
||||
.priority = 0,
|
||||
.flags = 0,
|
||||
.split = SPLIT_STATUS,
|
||||
@ -10435,13 +10440,13 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
|
||||
|
||||
[MOVE_PLASMA_FISTS] =
|
||||
{
|
||||
.effect = EFFECT_PLACEHOLDER, // Needs a custom move effect
|
||||
.effect = EFFECT_PLASMA_FISTS,
|
||||
.power = 100,
|
||||
.type = TYPE_ELECTRIC,
|
||||
.accuracy = 100,
|
||||
.pp = 15,
|
||||
.secondaryEffectChance = 0,
|
||||
.target = MOVE_TARGET_FOES_AND_ALLY,
|
||||
.target = MOVE_TARGET_SELECTED,
|
||||
.priority = 0,
|
||||
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_IRON_FIST_BOOST,
|
||||
.split = SPLIT_PHYSICAL,
|
||||
@ -10465,7 +10470,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
|
||||
{
|
||||
#if B_UPDATED_MOVE_DATA >= GEN_8
|
||||
.power = 80,
|
||||
.effect = EFFECT_PLACEHOLDER, // TODO: EFFECT_EVASION_UP_HIT
|
||||
.effect = EFFECT_EVASION_UP_HIT,
|
||||
.pp = 10,
|
||||
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_SHEER_FORCE_BOOST,
|
||||
#else
|
||||
@ -10608,7 +10613,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
|
||||
.accuracy = 100,
|
||||
.flags = FLAG_PROTECT_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
|
||||
#endif
|
||||
.effect = EFFECT_PLACEHOLDER, //TODO (Light Screen + Hit)
|
||||
.effect = EFFECT_GLITZY_GLOW,
|
||||
.type = TYPE_PSYCHIC,
|
||||
.pp = 15,
|
||||
.secondaryEffectChance = 0,
|
||||
@ -10628,7 +10633,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
|
||||
.accuracy = 100,
|
||||
.flags = FLAG_PROTECT_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
|
||||
#endif
|
||||
.effect = EFFECT_PLACEHOLDER, //TODO (Reflect + Hit)
|
||||
.effect = EFFECT_BADDY_BAD,
|
||||
.type = TYPE_DARK,
|
||||
.pp = 15,
|
||||
.secondaryEffectChance = 0,
|
||||
@ -10650,7 +10655,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
|
||||
.pp = 15,
|
||||
.flags = FLAG_PROTECT_AFFECTED | FLAG_MAGIC_COAT_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
|
||||
#endif
|
||||
.effect = EFFECT_PLACEHOLDER, //TODO (Leech Seed + Hit)
|
||||
.effect = EFFECT_SAPPY_SEED,
|
||||
.type = TYPE_GRASS,
|
||||
.secondaryEffectChance = 0,
|
||||
.target = MOVE_TARGET_SELECTED,
|
||||
@ -10671,7 +10676,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
|
||||
.pp = 15,
|
||||
.flags = FLAG_PROTECT_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
|
||||
#endif
|
||||
.effect = EFFECT_PLACEHOLDER, //TODO (Haze + Hit)
|
||||
.effect = EFFECT_FREEZY_FROST,
|
||||
.type = TYPE_ICE,
|
||||
.secondaryEffectChance = 0,
|
||||
.target = MOVE_TARGET_SELECTED,
|
||||
@ -10692,7 +10697,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
|
||||
.pp = 15,
|
||||
.flags = FLAG_PROTECT_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
|
||||
#endif
|
||||
.effect = EFFECT_PLACEHOLDER, //TODO (Heal Bell + Hit)
|
||||
.effect = EFFECT_SPARKLY_SWIRL,
|
||||
.type = TYPE_FAIRY,
|
||||
.secondaryEffectChance = 0,
|
||||
.target = MOVE_TARGET_SELECTED,
|
||||
@ -10725,7 +10730,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
|
||||
#else
|
||||
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_DMG_MINIMIZE | FLAG_IRON_FIST_BOOST | FLAG_SHEER_FORCE_BOOST,
|
||||
#endif
|
||||
.effect = EFFECT_PLACEHOLDER, //TODO (EFFECT_FLINCH_HIT + EFFECT_DOUBLE_HIT)
|
||||
.effect = EFFECT_DOUBLE_IRON_BASH,
|
||||
.power = 60,
|
||||
.type = TYPE_STEEL,
|
||||
.accuracy = 100,
|
||||
@ -10738,7 +10743,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
|
||||
|
||||
[MOVE_DYNAMAX_CANNON] =
|
||||
{
|
||||
.effect = EFFECT_HIT,
|
||||
.effect = EFFECT_DYNAMAX_DOUBLE_DMG,
|
||||
.power = 100,
|
||||
.type = TYPE_DRAGON,
|
||||
.accuracy = 100,
|
||||
@ -10780,7 +10785,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
|
||||
|
||||
[MOVE_STUFF_CHEEKS] =
|
||||
{
|
||||
.effect = EFFECT_DEFENSE_UP_2,
|
||||
.effect = EFFECT_STUFF_CHEEKS,
|
||||
.power = 0,
|
||||
.type = TYPE_NORMAL,
|
||||
.accuracy = 0,
|
||||
@ -10857,7 +10862,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
|
||||
.accuracy = 0,
|
||||
.pp = 10,
|
||||
.secondaryEffectChance = 0,
|
||||
.target = MOVE_TARGET_USER,
|
||||
.target = MOVE_TARGET_ALL_BATTLERS,
|
||||
.priority = 0,
|
||||
.flags = 0,
|
||||
.split = SPLIT_STATUS,
|
||||
@ -10913,7 +10918,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
|
||||
.accuracy = 100,
|
||||
.pp = 10,
|
||||
.secondaryEffectChance = 0,
|
||||
.target = MOVE_TARGET_USER,
|
||||
.target = MOVE_TARGET_ALL_BATTLERS,
|
||||
.priority = 0,
|
||||
.flags = FLAG_MIRROR_MOVE_AFFECTED,
|
||||
.split = SPLIT_STATUS,
|
||||
@ -11103,7 +11108,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
|
||||
|
||||
[MOVE_GRAV_APPLE] =
|
||||
{
|
||||
.effect = EFFECT_DEFENSE_DOWN_HIT,
|
||||
.effect = EFFECT_GRAV_APPLE,
|
||||
.power = 80,
|
||||
.type = TYPE_GRASS,
|
||||
.accuracy = 100,
|
||||
|
109
src/graphics.c
@ -41,6 +41,15 @@ const u32 gBattleAnimSpritePal_MegaParticles[] = INCBIN_U32("graphics/battle_ani
|
||||
const u32 gBattleAnimSpriteGfx_MegaSymbol[] = INCBIN_U32("graphics/battle_anims/sprites/mega_symbol.4bpp.lz");
|
||||
const u32 gBattleAnimSpritePal_MegaSymbol[] = INCBIN_U32("graphics/battle_anims/sprites/mega_symbol.gbapal.lz");
|
||||
|
||||
const u32 gBattleAnimSpriteGfx_AlphaSymbol[] = INCBIN_U32("graphics/battle_anims/sprites/alpha_symbol.4bpp.lz");
|
||||
const u32 gBattleAnimSpritePal_AlphaSymbol[] = INCBIN_U32("graphics/battle_anims/sprites/alpha_symbol.gbapal.lz");
|
||||
|
||||
const u32 gBattleAnimSpriteGfx_OmegaSymbol[] = INCBIN_U32("graphics/battle_anims/sprites/omega_symbol.4bpp.lz");
|
||||
const u32 gBattleAnimSpritePal_OmegaSymbol[] = INCBIN_U32("graphics/battle_anims/sprites/omega_symbol.gbapal.lz");
|
||||
|
||||
const u32 gBattleAnimSpriteGfx_PrimalParticles[] = INCBIN_U32("graphics/battle_anims/sprites/primal_particles.4bpp.lz");
|
||||
const u32 gBattleAnimSpritePal_PrimalParticles[] = INCBIN_U32("graphics/battle_anims/sprites/primal_particles.gbapal.lz");
|
||||
|
||||
const u32 gBattleAnimSpriteGfx_FlashCannonBall[] = INCBIN_U32("graphics/battle_anims/sprites/flash_cannon_ball.4bpp.lz");
|
||||
const u32 gBattleAnimSpritePal_FlashCannonBall[] = INCBIN_U32("graphics/battle_anims/sprites/flash_cannon_ball.gbapal.lz");
|
||||
|
||||
@ -1392,94 +1401,89 @@ const u32 gBattleAnimBgPalette_GigaImpact[] = INCBIN_U32("graphics/battle_anims/
|
||||
//const u32 gBattleAnimBgPalette_TrickRoom[] = INCBIN_U32("graphics/battle_anims/backgrounds/trick_room.gbapal.lz");
|
||||
//const u32 gBattleAnimBgTilemap_TrickRoom[] = INCBIN_U32("graphics/battle_anims/backgrounds/trick_room_map.bin.lz");
|
||||
|
||||
const u32 gBattleAnimBgImage_RockWrecker[] = INCBIN_U32("graphics/battle_anims/backgrounds/rock_wrecker.4bpp.lz");
|
||||
const u32 gBattleAnimBgPalette_RockWrecker[] = INCBIN_U32("graphics/battle_anims/backgrounds/rock_wrecker.gbapal.lz");
|
||||
const u32 gBattleAnimBgTilemap_RockWrecker[] = INCBIN_U32("graphics/battle_anims/backgrounds/rock_wrecker_map.bin.lz");
|
||||
const u32 gBattleAnimBgImage_Hurricane[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/hurricane.4bpp.lz");
|
||||
const u32 gBattleAnimBgPalette_Hurricane[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/hurricane.gbapal.lz");
|
||||
const u32 gBattleAnimBgTilemap_Hurricane[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/hurricane.bin.lz");
|
||||
|
||||
const u32 gBattleAnimBgImage_SpacialRendOpponent[] = INCBIN_U32("graphics/battle_anims/backgrounds/spacial_rend_opponent.4bpp.lz");
|
||||
const u32 gBattleAnimBgPalette_SpacialRendOpponent[] = INCBIN_U32("graphics/battle_anims/backgrounds/spacial_rend_opponent.gbapal.lz");
|
||||
const u32 gBattleAnimBgTilemap_SpacialRendOpponent[] = INCBIN_U32("graphics/battle_anims/backgrounds/spacial_rend_opponent.bin");
|
||||
const u32 gBattleAnimBgPalette_RockWrecker[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/rock_wrecker.gbapal.lz");
|
||||
|
||||
const u32 gBattleAnimBgImage_SpacialRendPlayer[] = INCBIN_U32("graphics/battle_anims/backgrounds/spacial_rend_player.4bpp.lz");
|
||||
const u32 gBattleAnimBgPalette_SpacialRendPlayer[] = INCBIN_U32("graphics/battle_anims/backgrounds/spacial_rend_player.gbapal.lz");
|
||||
const u32 gBattleAnimBgTilemap_SpacialRendPlayer[] = INCBIN_U32("graphics/battle_anims/backgrounds/spacial_rend_player.bin");
|
||||
const u32 gBattleAnimBgImage_SpacialRend[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/spacial_rend.4bpp.lz");
|
||||
const u32 gBattleAnimBgPalette_SpacialRend[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/spacial_rend.gbapal.lz");
|
||||
const u32 gBattleAnimBgTilemap_SpacialRendOpponent[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/spacial_rend_opponent.bin.lz");
|
||||
const u32 gBattleAnimBgTilemap_SpacialRendPlayer[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/spacial_rend_player.bin.lz");
|
||||
|
||||
const u32 gBattleAnimBgImage_DarkVoid[] = INCBIN_U32("graphics/battle_anims/backgrounds/dark_void.4bpp.lz");
|
||||
const u32 gBattleAnimBgPalette_DarkVoid[] = INCBIN_U32("graphics/battle_anims/backgrounds/dark_void.gbapal.lz");
|
||||
const u32 gBattleAnimBgTilemap_DarkVoid[] = INCBIN_U32("graphics/battle_anims/backgrounds/dark_void.bin");
|
||||
const u32 gBattleAnimBgTilemap_DarkVoid[] = INCBIN_U32("graphics/battle_anims/backgrounds/dark_void.bin.lz");
|
||||
|
||||
|
||||
const u32 gBattleAnimBgPalette_SludgeWave[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/sludge_wave.gbapal.lz");
|
||||
|
||||
const u32 gBattleAnimBgImage_Aeroblast[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/aeroblast_tiles.4bpp.lz");
|
||||
const u32 gBattleAnimBgPalette_Aeroblast[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/aeroblast.gbapal.lz");
|
||||
const u32 gBattleAnimBgTilemap_Aeroblast[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/aeroblast_map.bin");
|
||||
const u32 gBattleAnimBgTilemap_Aeroblast[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/aeroblast_map.bin.lz");
|
||||
|
||||
const u32 gBattleAnimBgPalette_AuraSphere[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/aura_sphere.gbapal.lz");
|
||||
|
||||
const u32 gBattleAnimBgImage_BlackholeEclipse[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/blackhole_eclipse.4bpp.lz");
|
||||
const u32 gBattleAnimBgPalette_BlackholeEclipse[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/blackhole_eclipse.gbapal.lz");
|
||||
const u32 gBattleAnimBgTilemap_BlackholeEclipse[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/blackhole_eclipse.bin");
|
||||
const u32 gBattleAnimBgTilemap_BlackholeEclipse[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/blackhole_eclipse.bin.lz");
|
||||
|
||||
const u32 gBattleAnimBgImage_BloomDoom[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/bloom_doom.4bpp.lz");
|
||||
const u32 gBattleAnimBgPalette_BloomDoom[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/bloom_doom.gbapal.lz");
|
||||
const u32 gBattleAnimBgTilemap_BloomDoom[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/bloom_doom.bin");
|
||||
const u32 gBattleAnimBgTilemap_BloomDoom[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/bloom_doom.bin.lz");
|
||||
|
||||
const u32 gBattleAnimBgImage_BoltStrike[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/bolt_strike.4bpp.lz");
|
||||
const u32 gBattleAnimBgPalette_BoltStrike[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/bolt_strike.gbapal.lz");
|
||||
const u32 gBattleAnimBgTilemap_BoltStrike[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/bolt_strike.bin");
|
||||
const u32 gBattleAnimBgTilemap_BoltStrike[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/bolt_strike.bin.lz");
|
||||
|
||||
const u32 gBattleAnimBgImage_ClangorousSoulblaze[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/clangorous_soulblaze.4bpp.lz");
|
||||
const u32 gBattleAnimBgPalette_ClangorousSoulblaze[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/clangorous_soulblaze.gbapal.lz");
|
||||
const u32 gBattleAnimBgTilemap_ClangorousSoulblaze[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/clangorous_soulblaze.bin");
|
||||
const u32 gBattleAnimBgTilemap_ClangorousSoulblaze[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/clangorous_soulblaze.bin.lz");
|
||||
|
||||
//const u32 gBattleAnimBgImage_DarkVoid[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/dark_void.4bpp.lz");
|
||||
//const u32 gBattleAnimBgPalette_DarkVoid[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/dark_void.gbapal.lz");
|
||||
//const u32 gBattleAnimBgTilemap_DarkVoid[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/dark_void.bin");
|
||||
//const u32 gBattleAnimBgTilemap_DarkVoid[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/dark_void.bin.lz");
|
||||
|
||||
const u32 gBattleAnimBgPalette_DynamaxCannon[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/dynamax_cannon.gbapal.lz");
|
||||
|
||||
const u32 gBattleAnimBgImage_ElectricTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/electric_terrain.4bpp.lz");
|
||||
const u32 gBattleAnimBgPalette_ElectricTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/electric_terrain.gbapal.lz");
|
||||
const u32 gBattleAnimBgTilemap_ElectricTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/electric_terrain.bin");
|
||||
const u32 gBattleAnimBgTilemap_ElectricTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/electric_terrain.bin.lz");
|
||||
|
||||
const u32 gBattleAnimBgImage_Fire1[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/fire1.4bpp.lz");
|
||||
const u32 gBattleAnimBgPalette_Fire1[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/fire1.gbapal.lz");
|
||||
const u32 gBattleAnimBgTilemap_Fire1[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/fire1.bin");
|
||||
const u32 gBattleAnimBgTilemap_Fire1[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/fire1.bin.lz");
|
||||
|
||||
const u32 gBattleAnimBgPalette_Fire2[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/fire2.gbapal.lz");
|
||||
|
||||
const u32 gBattleAnimBgImage_FocusBlast[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/focus_blast.4bpp.lz");
|
||||
const u32 gBattleAnimBgPalette_FocusBlast[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/focus_blast.gbapal.lz");
|
||||
const u32 gBattleAnimBgTilemap_FocusBlast[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/focus_blast.bin");
|
||||
const u32 gBattleAnimBgTilemap_FocusBlast[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/focus_blast.bin.lz");
|
||||
|
||||
const u32 gBattleAnimBgPalette_GarbageFalls[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/garbage_falls.gbapal.lz");
|
||||
|
||||
const u32 gBattleAnimBgImage_GigaImpactOpponent[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/giga_impact_opponent.4bpp.lz");
|
||||
const u32 gBattleAnimBgPalette_GigaImpactOpponent[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/giga_impact_opponent.gbapal.lz");
|
||||
const u32 gBattleAnimBgTilemap_GigaImpactOpponent[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/giga_impact_opponent.bin");
|
||||
const u32 gBattleAnimBgTilemap_GigaImpactOpponent[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/giga_impact_opponent.bin.lz");
|
||||
|
||||
const u32 gBattleAnimBgImage_GigaImpactPlayer[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/giga_impact_player.4bpp.lz");
|
||||
const u32 gBattleAnimBgPalette_GigaImpactPlayer[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/giga_impact_player.gbapal.lz");
|
||||
const u32 gBattleAnimBgTilemap_GigaImpactPlayer[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/giga_impact_player.bin");
|
||||
const u32 gBattleAnimBgTilemap_GigaImpactPlayer[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/giga_impact_player.bin.lz");
|
||||
|
||||
const u32 gBattleAnimBgImage_GrassyTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/grassy_terrain.4bpp.lz");
|
||||
const u32 gBattleAnimBgPalette_GrassyTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/grassy_terrain.gbapal.lz");
|
||||
const u32 gBattleAnimBgTilemap_GrassyTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/grassy_terrain.bin");
|
||||
const u32 gBattleAnimBgTilemap_GrassyTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/grassy_terrain.bin.lz");
|
||||
|
||||
const u32 gBattleAnimBgPalette_GunkShot[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/gunk_shot.gbapal.lz");
|
||||
|
||||
const u32 gBattleAnimBgImage_HighSpeed[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/high_speed.4bpp.lz");
|
||||
const u32 gBattleAnimBgPalette_HighSpeed[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/high_speed.gbapal.lz");
|
||||
const u32 gBattleAnimBgTilemap_HighSpeed[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/high_speed.bin");
|
||||
|
||||
const u32 gBattleAnimBgImage_HydroCannon[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/hydro_cannon.4bpp.lz");
|
||||
const u32 gBattleAnimBgPalette_HydroCannon[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/hydro_cannon.gbapal.lz");
|
||||
const u32 gBattleAnimBgTilemap_HydroCannon[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/hydro_cannon.bin");
|
||||
const u32 gBattleAnimBgTilemap_HydroCannon[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/hydro_cannon.bin.lz");
|
||||
|
||||
const u32 gBattleAnimBgImage_HydroPump[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/hydro_pump.4bpp.lz");
|
||||
const u32 gBattleAnimBgPalette_HydroPump[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/hydro_pump.gbapal.lz");
|
||||
const u32 gBattleAnimBgTilemap_HydroPump[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/hydro_pump.bin");
|
||||
const u32 gBattleAnimBgTilemap_HydroPump[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/hydro_pump.bin.lz");
|
||||
|
||||
const u32 gBattleAnimBgPalette_HyperBeam[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/hyper_beam.gbapal.lz");
|
||||
|
||||
@ -1487,33 +1491,33 @@ const u32 gBattleAnimBgPalette_HyperspaceFury[] = INCBIN_U32("graphics/battle_an
|
||||
|
||||
const u32 gBattleAnimBgImage_InfernoOverdrive[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/inferno_overdrive.4bpp.lz");
|
||||
const u32 gBattleAnimBgPalette_InfernoOverdrive[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/inferno_overdrive.gbapal.lz");
|
||||
const u32 gBattleAnimBgTilemap_InfernoOverdrive[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/inferno_overdrive.bin");
|
||||
const u32 gBattleAnimBgTilemap_InfernoOverdrive[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/inferno_overdrive.bin.lz");
|
||||
|
||||
const u32 gBattleAnimBgImage_LeafStorm[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/leaf_storm.4bpp.lz");
|
||||
const u32 gBattleAnimBgPalette_LeafStorm[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/leaf_storm.gbapal.lz");
|
||||
const u32 gBattleAnimBgTilemap_LeafStorm[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/leaf_storm.bin");
|
||||
const u32 gBattleAnimBgTilemap_LeafStorm[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/leaf_storm.bin.lz");
|
||||
|
||||
const u32 gBattleAnimBgPalette_MagicRoom[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/magic_room.gbapal.lz");
|
||||
|
||||
const u32 gBattleAnimBgImage_MaliciousMoonsault[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/malicious_moonsault.4bpp.lz");
|
||||
const u32 gBattleAnimBgPalette_MaliciousMoonsault[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/malicious_moonsault.gbapal.lz");
|
||||
const u32 gBattleAnimBgTilemap_MaliciousMoonsault[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/malicious_moonsault.bin");
|
||||
const u32 gBattleAnimBgTilemap_MaliciousMoonsault[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/malicious_moonsault.bin.lz");
|
||||
|
||||
const u32 gBattleAnimBgImage_MaxLightning[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/max_lightning.4bpp.lz");
|
||||
const u32 gBattleAnimBgPalette_MaxLightning[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/max_lightning.gbapal.lz");
|
||||
const u32 gBattleAnimBgTilemap_MaxLightning[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/max_lightning.bin");
|
||||
const u32 gBattleAnimBgTilemap_MaxLightning[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/max_lightning.bin.lz");
|
||||
|
||||
const u32 gBattleAnimBgImage_MistyTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/misty_terrain.4bpp.lz");
|
||||
const u32 gBattleAnimBgPalette_MistyTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/misty_terrain.gbapal.lz");
|
||||
const u32 gBattleAnimBgTilemap_MistyTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/misty_terrain.bin");
|
||||
const u32 gBattleAnimBgTilemap_MistyTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/misty_terrain.bin.lz");
|
||||
|
||||
const u32 gBattleAnimBgImage_NeverendingNightmare[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/neverending_nightmare.4bpp.lz");
|
||||
const u32 gBattleAnimBgPalette_NeverendingNightmare[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/neverending_nightmare.gbapal.lz");
|
||||
const u32 gBattleAnimBgTilemap_NeverendingNightmare[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/neverending_nightmare.bin");
|
||||
const u32 gBattleAnimBgTilemap_NeverendingNightmare[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/neverending_nightmare.bin.lz");
|
||||
|
||||
const u32 gBattleAnimBgImage_Nightmare[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/nightmare.4bpp.lz");
|
||||
const u32 gBattleAnimBgPalette_Nightmare[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/nightmare.gbapal.lz");
|
||||
const u32 gBattleAnimBgTilemap_Nightmare[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/nightmare.bin");
|
||||
const u32 gBattleAnimBgTilemap_Nightmare[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/nightmare.bin.lz");
|
||||
|
||||
const u32 gBattleAnimBgPalette_PoisonFalls[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/poison_falls.gbapal.lz");
|
||||
|
||||
@ -1521,19 +1525,15 @@ const u32 gBattleAnimBgPalette_PsychicNew[] = INCBIN_U32("graphics/battle_anims/
|
||||
|
||||
const u32 gBattleAnimBgImage_PsychicTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/psychic_terrain.4bpp.lz");
|
||||
const u32 gBattleAnimBgPalette_PsychicTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/psychic_terrain.gbapal.lz");
|
||||
const u32 gBattleAnimBgTilemap_PsychicTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/psychic_terrain.bin");
|
||||
|
||||
//const u32 gBattleAnimBgImage_RockWrecker[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/rock_wrecker.4bpp.lz");
|
||||
//const u32 gBattleAnimBgPalette_RockWrecker[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/rock_wrecker.gbapal.lz");
|
||||
//const u32 gBattleAnimBgTilemap_RockWrecker[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/rock_wrecker.bin");
|
||||
const u32 gBattleAnimBgTilemap_PsychicTerrain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/psychic_terrain.bin.lz");
|
||||
|
||||
const u32 gBattleAnimBgImage_ShatteredPsyche[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/shattered_psyche.4bpp.lz");
|
||||
const u32 gBattleAnimBgPalette_ShatteredPsyche[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/shattered_psyche.gbapal.lz");
|
||||
const u32 gBattleAnimBgTilemap_ShatteredPsyche[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/shattered_psyche.bin");
|
||||
const u32 gBattleAnimBgTilemap_ShatteredPsyche[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/shattered_psyche.bin.lz");
|
||||
|
||||
const u32 gBattleAnimBgImage_SkyDay[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/sky_day.4bpp.lz");
|
||||
const u32 gBattleAnimBgPalette_SkyDay[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/sky_day.gbapal.lz");
|
||||
const u32 gBattleAnimBgTilemap_SkyDay[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/sky_day.bin");
|
||||
const u32 gBattleAnimBgTilemap_SkyDay[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/sky_day.bin.lz");
|
||||
|
||||
const u32 gBattleAnimBgPalette_SkyAfternoon[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/sky_afternoon.gbapal.lz");
|
||||
|
||||
@ -1541,47 +1541,42 @@ const u32 gBattleAnimBgPalette_SkyNight[] = INCBIN_U32("graphics/battle_anims/ba
|
||||
|
||||
const u32 gBattleAnimBgImage_SnuggleForever[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/snuggle_forever.4bpp.lz");
|
||||
const u32 gBattleAnimBgPalette_SnuggleForever[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/snuggle_forever.gbapal.lz");
|
||||
const u32 gBattleAnimBgTilemap_SnuggleForever[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/snuggle_forever.bin");
|
||||
const u32 gBattleAnimBgTilemap_SnuggleForever[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/snuggle_forever.bin.lz");
|
||||
|
||||
const u32 gBattleAnimBgImage_SoulStealing7StarStrike[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/soulstealing_7star_strike.4bpp.lz");
|
||||
const u32 gBattleAnimBgPalette_SoulStealing7StarStrike[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/soulstealing_7star_strike.gbapal.lz");
|
||||
const u32 gBattleAnimBgTilemap_SoulStealing7StarStrike[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/soulstealing_7star_strike.bin");
|
||||
|
||||
//const u32 gBattleAnimBgImage_SpacialRendOpponent[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/spacial_rend_opponent.4bpp.lz");
|
||||
//const u32 gBattleAnimBgPalette_SpacialRendOpponent[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/spacial_rend_opponent.gbapal.lz");
|
||||
//const u32 gBattleAnimBgTilemap_SpacialRendOpponent[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/spacial_rend_opponent.bin");
|
||||
//const u32 gBattleAnimBgImage_SpacialRendPlayer[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/spacial_rend_player.4bpp.lz");
|
||||
//const u32 gBattleAnimBgPalette_SpacialRendPlayer[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/spacial_rend_player.gbapal.lz");
|
||||
//const u32 gBattleAnimBgTilemap_SpacialRendPlayer[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/spacial_rend_player.bin");
|
||||
const u32 gBattleAnimBgTilemap_SoulStealing7StarStrike[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/soulstealing_7star_strike.bin.lz");
|
||||
|
||||
const u32 gBattleAnimBgPalette_TectonicRage[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/tectonic_rage.gbapal.lz");
|
||||
|
||||
const u32 gBattleAnimBgImage_TrickRoom[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/trick_room.4bpp.lz");
|
||||
const u32 gBattleAnimBgPalette_TrickRoom[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/trick_room.gbapal.lz");
|
||||
const u32 gBattleAnimBgTilemap_TrickRoom[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/trick_room.bin");
|
||||
const u32 gBattleAnimBgTilemap_TrickRoom[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/trick_room.bin.lz");
|
||||
|
||||
const u32 gBattleAnimBgImage_TwinkleTackle[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/twinkle_tackle.4bpp.lz");
|
||||
const u32 gBattleAnimBgPalette_TwinkleTackle[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/twinkle_tackle.gbapal.lz");
|
||||
const u32 gBattleAnimBgTilemap_TwinkleTackle[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/twinkle_tackle.bin");
|
||||
const u32 gBattleAnimBgTilemap_TwinkleTackle[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/twinkle_tackle.bin.lz");
|
||||
|
||||
const u32 gBattleAnimBgImage_WaterPulse[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/water_pulse.4bpp.lz");
|
||||
const u32 gBattleAnimBgPalette_WaterPulse[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/water_pulse.gbapal.lz");
|
||||
const u32 gBattleAnimBgTilemap_WaterPulse[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/water_pulse.bin");
|
||||
const u32 gBattleAnimBgTilemap_WaterPulse[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/water_pulse.bin.lz");
|
||||
|
||||
const u32 gBattleAnimBgImage_Waterfall[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/waterfall.4bpp.lz");
|
||||
const u32 gBattleAnimBgPalette_Waterfall[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/waterfall.gbapal.lz");
|
||||
const u32 gBattleAnimBgTilemap_Waterfall[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/waterfall.bin");
|
||||
const u32 gBattleAnimBgTilemap_Waterfall[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/waterfall.bin.lz");
|
||||
|
||||
const u32 gBattleAnimBgPalette_WonderRoom[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/wonder_room.gbapal.lz");
|
||||
|
||||
const u32 gBattleAnimBgImage_ZMoveActivate[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/zmove_activate.4bpp.lz");
|
||||
const u32 gBattleAnimBgPalette_ZMoveActivate[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/zmove_activate.gbapal.lz");
|
||||
const u32 gBattleAnimBgTilemap_ZMoveActivate[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/zmove_activate.bin");
|
||||
const u32 gBattleAnimBgTilemap_ZMoveActivate[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/zmove_activate.bin.lz");
|
||||
|
||||
const u32 gBattleAnimBgImage_ZMoveMountain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/zmove_mountain.4bpp.lz");
|
||||
const u32 gBattleAnimBgPalette_ZMoveMountain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/zmove_mountain.gbapal.lz");
|
||||
const u32 gBattleAnimBgTilemap_ZMoveMountain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/zmove_mountain.bin");
|
||||
const u32 gBattleAnimBgTilemap_ZMoveMountain[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/zmove_mountain.bin.lz");
|
||||
|
||||
const u32 gBattleAnimSpritePal_SteelBeam[] = INCBIN_U32("graphics/battle_anims/sprites/new/steel_beam.gbapal.lz");
|
||||
const u32 gBattleAnimBgPalette_SteelBeam[] = INCBIN_U32("graphics/battle_anims/backgrounds/new/steel_beam_bg.gbapal.lz");
|
||||
|
||||
// misc
|
||||
const u32 gUnknown_E6BC04[] = INCBIN_U32("graphics/unknown/unknown_E6BC04.bin.lz");
|
||||
|
@ -947,11 +947,18 @@ u32 CanThrowBall(void)
|
||||
{
|
||||
return 2; // No room for mon
|
||||
}
|
||||
#if B_SEMI_INVULNERABLE_CATCH >= GEN_4
|
||||
else if (gStatuses3[GetCatchingBattler()] & STATUS3_SEMI_INVULNERABLE)
|
||||
{
|
||||
return 3; // in semi-invulnerable state
|
||||
}
|
||||
#endif
|
||||
|
||||
return 0; // usable
|
||||
}
|
||||
|
||||
static const u8 sText_CantThrowPokeBall_TwoMons[] = _("Cannot throw a ball!\nThere are two pokemon out there!\p");
|
||||
static const u8 sText_CantThrowPokeBall_TwoMons[] = _("Cannot throw a ball!\nThere are two Pokémon out there!\p");
|
||||
static const u8 sText_CantThrowPokeBall_SemiInvulnerable[] = _("Cannot throw a ball!\nThere's no Pokémon in sight!\p");
|
||||
void ItemUseInBattle_PokeBall(u8 taskId)
|
||||
{
|
||||
switch (CanThrowBall())
|
||||
@ -976,6 +983,14 @@ void ItemUseInBattle_PokeBall(u8 taskId)
|
||||
else
|
||||
DisplayItemMessageInBattlePyramid(taskId, gText_BoxFull, Task_CloseBattlePyramidBagMessage);
|
||||
break;
|
||||
#if B_SEMI_INVULNERABLE_CATCH >= GEN_4
|
||||
case 3: // Semi-Invulnerable
|
||||
if (!InBattlePyramid())
|
||||
DisplayItemMessage(taskId, 1, sText_CantThrowPokeBall_SemiInvulnerable, CloseItemMessage);
|
||||
else
|
||||
DisplayItemMessageInBattlePyramid(taskId, sText_CantThrowPokeBall_SemiInvulnerable, Task_CloseBattlePyramidBagMessage);
|
||||
break;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
|