BuffelSaft
07bdd2ffe6
Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald into multistrike
2021-10-09 15:18:51 +13:00
BuffelSaft
fbc4d7584e
Merge pull request #1610 from LOuroboros/primalAbilities
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Implement Desolate Land, Primordial Sea and Delta Stream
2021-10-08 20:01:09 +13:00
LOuroboros
b85b3094c8
Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into primalAbilitiesDev
2021-10-03 07:05:56 -03:00
Eduardo Quezada D'Ottone
57ea20bc6d
Implemented modern effect of struggle with config
2021-10-02 13:32:36 -03:00
BuffelSaft
530998c4b7
Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald into multistrike
2021-09-23 16:41:35 +12:00
BuffelSaft
2f03ac31b9
Multihit refactor and Parental Bond
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Port multihit system from the CFRU, implement Parental Bond, refactor certain moves as required and implement all remaining multi hit moves except Dragon Darts.
2021-09-23 14:31:21 +12:00
ghoulslash
9d8672e3df
merge with be
2021-09-16 13:12:59 -04:00
BuffelSaft
bdbb4b5f7e
Fix many Disguise bugs
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Use an unused hitmarker flag to indicate that an HP change shouldn't break Disguise.
2021-09-06 18:27:42 +12:00
LOuroboros
9e4f33d09e
Implemented Desolate Land, Primordial Sea and Delta Stream
2021-08-27 17:56:43 -03:00
ghoulslash
a37d4c3da9
merge with be, give life dew jungle healing effect
2021-07-25 08:22:05 -06:00
ghoulslash
c3e28e9b1a
merge with be
2021-05-23 12:22:52 -06:00
ghoulslash
54b03a474d
fix SIDE_STATUS_SCREEN_ANY
2021-05-23 12:22:07 -06:00
ultima-soul
14a0303e2f
Merge branch 'master' of github.com:pret/pokeemerald into battle_engine_sync
2021-04-27 18:36:37 -07:00
GriffinR
9ea9ffde09
Add remaining multistring chooser constants
2021-04-03 11:49:06 -04:00
ghoulslash
a595b213b4
merge with be
2021-03-28 17:29:22 -06:00
Evan
55b8538f68
merge with be
2021-03-01 11:22:37 -07:00
Evan
f3d975e239
merge with be
2021-02-12 08:59:55 -07:00
ultima-soul
2a20d50904
Merge branch 'master' of github.com:pret/pokeemerald into battle_engine_sync
2021-02-01 15:54:08 -08:00
Evan
9fcf7d2453
zero terrain timers for steel roll, remove unused move effectd
2021-01-28 13:51:39 -07:00
Evan
c009b51ae8
add grassy glide, misty explosion, steel roller, obstruct, behemoth, decorate, snipe shot
2021-01-28 13:27:00 -07:00
Evan
a37acb8345
coaching, lash out, burning jealousy
2021-01-28 12:21:11 -07:00
GriffinR
b9e1b050e1
Label remaining battle types
2021-01-13 15:20:29 -05:00
Evan
31ec3e8479
non-partner good move checks
2020-12-19 21:58:23 -07:00
Evan
67fefd0261
var terrain, surge fixes
2020-12-13 19:42:48 -07:00
Evan
ac332d5e98
check bad move
2020-12-13 15:02:21 -07:00
Evan
c026f705b3
permanent terrain move bgs
2020-11-17 19:45:27 -07:00
DizzyEggg
f70a9ce153
Merge with master
2020-08-27 12:01:28 +02:00
PokeCodec
e27975afaa
Match battle script commands by correcting a function and the pokemon struct
2020-08-18 22:05:01 -04:00
DizzyEggg
0066640a1e
Merge with master
2020-07-27 14:51:39 +02:00
GriffinR
fb402725c6
Convert more battle constants to bit shifts
2020-07-18 18:39:38 -04:00
GriffinR
aba42513d3
Clean up some battle scr cmd data
2020-07-18 18:10:15 -04:00
DizzyEggg
1a94d27fe6
Emergency Exit
2020-07-15 17:21:12 +02:00
DizzyEggg
0f628c8ff2
Fairy Lock
2020-04-20 19:41:07 +02:00
DizzyEggg
1435cd4692
Change inner structure of semi invulerable moves
2020-04-11 11:47:13 +02:00
DizzyEggg
76c5287629
Bug Bite
2019-05-23 12:32:14 +02:00
DizzyEggg
824a95fe07
Incinerate
2019-05-10 15:12:33 +02:00
Papa Cancer
c4acc3dbf8
Merge branch 'battle_engine_v2' into beta
2019-04-20 16:49:57 +01:00
Papa Cancer
e310d0f10e
Core Enforcer
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New code - uses Gastro Acid script instead through own move effect
2019-04-18 12:10:18 +01:00
Papa Cancer
e5e45bbcf5
Throat Chop
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Added strings that show when Throat Chop prevents move usage. Added extra string (not present in games) to show when it ends as there is no indication otherwise. Fixed Embargo's string as well.
2019-04-17 13:52:25 +01:00
Papa Cancer
43525d2a9c
Merge branch 'battle_engine_v2' into delta
2019-04-05 23:13:41 +01:00
Papa Cancer
4c8bc9d526
Three pointless moves
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Celebrate, Hold Hands and Happy Hour. Yay(!)
Update: turns out Pay Day works differently to how I thought, so I added a new move effect for Happy Hour doubling prize money.
Made all three effects subset of EFFECT_SPLASH, now called EFFECT_DUMB, as per Egg's instructions ( ͡° ͜ʖ ͡°)
2019-04-05 18:10:02 +01:00
Papa Cancer
ebe2dc6bbb
Mat Block
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Nothing more needs to be said
2019-03-31 17:17:13 +01:00
DizzyEggg
f9ee31903d
VCreate and fix stat stage changes functions
2019-03-07 12:20:57 +01:00
DizzyEggg
df9e6a6889
Free up two status3 flags
2019-02-25 16:17:23 +01:00
DizzyEggg
94cd547e9a
Change move effect to u16
2019-02-14 13:17:27 +01:00
DizzyEggg
dc39f76a95
Spectral Thief effect
2019-02-14 12:15:53 +01:00
DizzyEggg
a42bba755b
Add Crafty Shield effect
2019-02-01 14:34:16 +01:00
DizzyEggg
736826e863
New feature - battle 2 vs 1 opponent
2019-01-27 20:54:34 +01:00
DizzyEggg
2c3210f4d1
merge with master
2019-01-18 22:30:34 +01:00
DizzyEggg
c0bc01d301
Move some vars to C
2019-01-13 13:15:23 +01:00